Faylan - HAPPY END

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miyagi
wow ... thanks for making this beatmap ... this song is so beautiful ..
Project Railgun
Happy end~
Topic Starter
Pappy
Remapping Hard and start finding mods ;_;
Kazu-kun
Great music, and the beatmap is well-mapped. ^w^
Topic Starter
Pappy
I must get this ranked finish it. : /
Project Railgun
pappy <3
Topic Starter
Pappy
Aishiteru~
pending >w<
Project Railgun
:)
Sakura
Hi, i saw your map on #modreqs
[Hard]
00:14:723 (1,2) - This stack interrupts the flow due to the large gap in the timeline in comparison to the previous notes, could this go differently?
00:16:708 (5,1) - The new vocal line starts at the end of the slider making the comboing awkward you could try spliting the slider and add a new combo at 00:17:149 while removing it from (1), or you could try moving the new combo to the slider.
00:22:663 (1,2,3,1,2,3) - I like this pattern ^_^
00:23:986 (1) - I think this new combo is unnecessary.
00:34:959 (1) - This slider's way too short and is snapped to a 1/8 while the rest of your map is 1/4, i suggest just placing a note on the white tick instead.
00:53:761 (7,8,9) - Use a Crescendo here? (A crescendo is an increase in volume over time)
00:58:834 (1) - What's the point of this slider if you're gonna transition into a stream anyway, you could change this into a slider stream or into a normal note stream.

[Railgun's Normal]
00:03:705 (1) - Sliders like this trip new players, unless an Easy is planned, i suggest you change these into a normal slider. (Repeat for all other sliders like this)
01:25:311 (3,4) - This is very trippy for new players i suggest remove the stack or the repeat (this short repeat should be fine since it's kiai)
01:32:810 (3,1) - Eh it's better if you dont stack these as there's quite a bunch of difference in the timeline.
Looks okayish for a Normal, but unless an easier difficulty is planned is better to take those suggestions.

Nice map and sweet song overall, I like it, have a star to help you out ^_^
Project Railgun

Sakura wrote:

[Railgun's Normal]
00:03:705 (1) - Sliders like this trip new players, unless an Easy is planned, i suggest you change these into a normal slider. (Repeat for all other sliders like this) no change
01:25:311 (3,4) - This is very trippy for new players i suggest remove the stack or the repeat (this short repeat should be fine since it's kiai) done
01:32:810 (3,1) - Eh it's better if you dont stack these as there's quite a bunch of difference in the timeline. no change
Looks okayish for a Normal, but unless an easier difficulty is planned is better to take those suggestions.

Nice map and sweet song overall, I like it, have a star to help you out ^_^ thanks for mod

Update: http://0paste.com/6730
Topic Starter
Pappy

Sakura wrote:

Hi, i saw your map on #modreqs
[Hard]
00:14:723 (1,2) - This stack interrupts the flow due to the large gap in the timeline in comparison to the previous notes, could this go differently? Done
00:16:708 (5,1) - The new vocal line starts at the end of the slider making the comboing awkward you could try spliting the slider and add a new combo at 00:17:149 while removing it from (1), or you could try moving the new combo to the slider. Done
00:22:663 (1,2,3,1,2,3) - I like this pattern ^_^ :)
00:23:986 (1) - I think this new combo is unnecessary. NC because of pattern, i think it is okay - no change.
00:34:959 (1) - This slider's way too short and is snapped to a 1/8 while the rest of your map is 1/4, i suggest just placing a note on the white tick instead.
00:53:761 (7,8,9) - Use a Crescendo here? (A crescendo is an increase in volume over time) Done
00:58:834 (1) - What's the point of this slider if you're gonna transition into a stream anyway, you could change this into a slider stream or into a normal note stream. Done

Nice map and sweet song overall, I like it, have a star to help you out ^_^ Thank you! <3~
Mint
Hello Pappy! from my queue

:idea: General


* Small delay in your clap hitsound. Shouldn't really be noticeable, but you can download the .wav file without delay here if you're interested.
* You might want to use the blank 0-byte .wav file. You can download it here.

Hitsounds


* Hard diff only.
* 00:16:723 (5) - No whistle here like 00:19:590 (8) - ?
* 00:35:911 (3) - This note is quite strong because of the deep bass sound, and it doesn't have any hitsound ;_; - maybe add something from the drum sampleset? A drum finish would work really well here.
* 00:38:558 (1) - ^ (so with this one a whistle from S:C1 and the drum sampleset would sound ok)
* 00:40:322 (5) - A whistle is more appropriate, a finish is too strong here.
* 00:43:851 (1) - ^
* 00:50:468 (6) - I think you missed the extra clap here.
* 00:51:791 (1) - ^^
* 00:55:100 (2,3,4,1,2,3) - - Why didn't you add the increasing volume thing that you did at 00:53:776 (7,8,9) - ?
* 01:01:055 (4) - Add an extra whistle for the vocals maybe?
* 01:05:025 (1) - ^
* 01:07:671 (1,2,3,4,5) - I don't get your finish usage here. The song doesn't contain a cymbal sound in this part like 01:10:318 (1) - .
A whistle on 01:07:671 (1) (head)- and maybe 01:08:112 (2) - (head)
A clap on 01:08:112 (2) - (end)
A clap on 01:08:995 (5) - (head) and maybe an extra whistle.

Railgun's Normal


* 00:17:385 (2) - Same NC thing I mentioned in the Hard diff.
* 00:36:352 (1) - This is really hard to time for beginners, and since it's the easiest diff of the mapset I don't recommend this. I can hear that 'n' starts earlier than the white tick, but the actual 'na' just starts on the white tick. I highly recommend just changing into a 1/1 slider.
* 00:38:889 (1) - ^
* 00:51:791 (1) - No perfect diamond shape here?
* 01:31:491 (2) - NC should be here, piano sound is stronger on this slider.
* 01:34:138 (2) - ^

Hard


* 00:04:151 (1,2) - I like these kind of patterns, however it just doesn't fit well here imo. Almost your whole map has a flow like shown on the picture, but here it just feels a little off. Also the flow broke a little with (3)
* 00:13:415 (4,5,6,7,1) - The pitch is higher at (5), so (5) should be up imo.
* 00:17:385 (2) - NC this one instead? The vocals are much stronger here and the piano also starts here.
* 00:35:029 (1,2,3) - I think the NC should be on (3), because that's the strongest part. For (1,2), you could add these to the previous combo, but I'm not sure about that >_>
* 00:39:220 (2) - The previous slider pointed down, so I kinda expected that you'd stack it on (4).
* 00:55:761 (1) - I'd remove this NC and add one on 00:57:085 (4) - to keep your NCs consistent (every 2 long white ticks)

Really nice map! Sorry if I went too picky, just couldn't find a major problem >w<

Nice mapset! Should be good to go after a few more mods :roll:

Also have one of these
Topic Starter
Pappy

appleeaterx wrote:

Hello Pappy! from my queue

:idea: General


* Small delay in your clap hitsound. Shouldn't really be noticeable, but you can download the .wav file without delay here if you're interested.

* You might want to use the blank 0-byte .wav file. You can download it here.

Hitsounds


* Hard diff only.
* 00:16:723 (5) - No whistle here like 00:19:590 (8) - ? fix'd
* 00:35:911 (3) - This note is quite strong because of the deep bass sound, and it doesn't have any hitsound ;_; - maybe add something from the drum sampleset? A drum finish would work really well here. fix'd
* 00:38:558 (1) - ^ (so with this one a whistle from S:C1 and the drum sampleset would sound ok) I don't understand it, no change.
* 00:40:322 (5) - A whistle is more appropriate, a finish is too strong here.fix'd
* 00:43:851 (1) - ^ ? There is arleady whistle, no change.
* 00:50:468 (6) - I think you missed the extra clap here. fix'd
* 00:51:791 (1) - ^^ fix'd
* 00:55:100 (2,3,4,1,2,3) - - Why didn't you add the increasing volume thing that you did at 00:53:776 (7,8,9) - ? Cuz on (7,8,9) there is needed more points, now only one fits, no change.
* 01:01:055 (4) - Add an extra whistle for the vocals maybe? fix'd
* 01:05:025 (1) - ^ fix'd
* 01:07:671 (1,2,3,4,5) - I don't get your finish usage here. The song doesn't contain a cymbal sound in this part like 01:10:318 (1) - . fix'd
A whistle on 01:07:671 (1) (head)- and maybe 01:08:112 (2) - (head) fix'd
A clap on 01:08:112 (2) - (end) fix'd
A clap on 01:08:995 (5) - (head) and maybe an extra whistle. fix'd

Hard


* 00:04:151 (1,2) - I like these kind of patterns, however it just doesn't fit well here imo. Almost your whole map has a flow like shown on the picture, but here it just feels a little off. Also the flow broke a little with (3) fix'd

* 00:13:415 (4,5,6,7,1) - The pitch is higher at (5), so (5) should be up imo. fix'd
* 00:17:385 (2) - NC this one instead? The vocals are much stronger here and the piano also starts here. Sakura said it fits more to previous note, but okay, I think you're right.
* 00:35:029 (1,2,3) - I think the NC should be on (3), because that's the strongest part. For (1,2), you could add these to the previous combo, but I'm not sure about that >_> fix'd
* 00:39:220 (2) - The previous slider pointed down, so I kinda expected that you'd stack it on (4). I don't understand it, sorry.
* 00:55:761 (1) - I'd remove this NC and add one on 00:57:085 (4) - to keep your NCs consistent (every 2 long white ticks) fix'd

Really nice map! Sorry if I went too picky, just couldn't find a major problem >w<

Nice mapset! Should be good to go after a few more mods :roll:

Also have one of these
Thank you for modding and star! I very like this mod, thank you! :)
Mao


As requested by Forum PM!


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor
General
  1. Does Widescreen Support make any difference here? Doesn't look like it does and therefore I'd disable it.
  2. Please add an Audio-LeadIn of about 1400 (1378) to make your map not start too early!
Railgun's Normal
  1. 00:31:280 (2) - What are you following here? The piano as well as the vocals both hit the white tick (with a fairly strong note imo). I'd rather go for this to cover them all.
  2. 00:35:911 (3,1) - Is this intentional? I wasn't able to read this and I don't really see why this is here. That's not really appropriate to use in a Normal and epsecially not in the easiest difficulty of the set. Also the blue ticks aren't even mapped in the Hard. Therefore please do this for both of them.
  3. 00:51:791 (1) - How about stacking this with 00:49:145 (1) - 's tail to let the diamond pattern look better? :V (You might need to adjust the diamon'ds shape a bit -> Example)
  4. 00:59:731 (1) - Just of personal preference of mine I guess but to adjust the density better in relation with the hard it may be better to shorten these by 1/2 and add a Circle on the downbeat (that would also make the rather strong downbeat clickable) like this. (Same applies to 01:10:318 (1) - )
  5. 01:18:258 (1) - if you listen closely, you can hear a rather strong clap-ish sound on the red tick before the white one this ends on. I'd personally go for something like this to get the overall feeling of the instruments much more natural. But that's up to you (: (Something similiar happens to 01:26:198 (1,2) - )
Hard
  1. 00:02:607 (2,3,4,1,2,3,4,5) - The object density here is kinda high which makes this feel overdone in my opinion. I'd rather tone this down and instead map 00:06:357 (6,1,2) - like this to balance it. Example
  2. 00:14:738 (1) - /Minor/ - This could be visually improved by letting it follow the curve of the previous circles. Just move it to 325|50.
  3. 00:20:913 (3,4) - Are you sure you want to have red anchor Sliders in such a calm section? Having smooth curved ones instead would fit the atmosphere much better if you ask me! (Same applies for 00:25:325 (1) - )
  4. 00:38:558 (1) - Just like you've emphasized 00:35:911 (1) - with a Drum Finish, it would be pretty cool to have it here (and for the following ones with this strong drum sound on it) as well!
  5. 00:45:175 (6) - I personally feel like the flow into this from the previous objects would be much better if they were placed in a line with the square like this to give the player a smoother way to get into the Slider.
  6. 00:55:761 (5,6,7) - Perhaps it's just me but it would flow and look pretty nice if it's arranged like this. Like this it looks like the curves of 5 and 6 are "melting" and form an oval-ish shape. That would also make the movement from 5 into 6 smoother imo.
  7. 01:01:716 (5,6) - I don't really see the reason for the Slider staring on the red tick here as the vocals are pretty strong on the white tick. Also you've mapped it vice-versa at 01:12:303 (6,7) - . Therefore I suggest you to CTRL+G it rhythm-wise and if you don't want to break the symmetry try this.
  8. 01:15:611 (1) - If you listen closely you can hear a cymbal in the music here. It would be pretty nice to emphasize it with a finish!

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Pappy

Mao wrote:



As requested by Forum PM!


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor
General
  1. Does Widescreen Support make any difference here? Doesn't look like it does and therefore I'd disable it. :arrow:okeey
  2. Please add an Audio-LeadIn of about 1400 (1378) to make your map not start too early! :arrow:Changed to 1378 :x
Hard
  1. 00:02:607 (2,3,4,1,2,3,4,5) - The object density here is kinda high which makes this feel overdone in my opinion. I'd rather tone this down and instead map 00:06:357 (6,1,2) - like this to balance it. Example :arrow: I didn't understand it, but now I understand and changed to mostly 1/1. But I still think nothing is wrong with overdone part. :)
  2. 00:14:738 (1) - /Minor/ - This could be visually improved by letting it follow the curve of the previous circles. Just move it to 325|50. :arrow:Moved!
  3. 00:20:913 (3,4) - Are you sure you want to have red anchor Sliders in such a calm section? Having smooth curved ones instead would fit the atmosphere much better if you ask me! (Same applies for 00:25:325 (1) - ) :arrow:It doesn't make any difference, players see 1/2 sliders for some seconds, but you're right, now they're smoother.
  4. 00:38:558 (1) - Just like you've emphasized 00:35:911 (1) - with a Drum Finish, it would be pretty cool to have it here (and for the following ones with this strong drum sound on it) as well! :arrow:Fix'd deleted whistle, added drum finish.
  5. 00:45:175 (6) - I personally feel like the flow into this from the previous objects would be much better if they were placed in a line with the square like this to give the player a smoother way to get into the Slider. :arrow:moved them too.
  6. 00:55:761 (5,6,7) - Perhaps it's just me but it would flow and look pretty nice if it's arranged like this. Like this it looks like the curves of 5 and 6 are "melting" and form an oval-ish shape. That would also make the movement from 5 into 6 smoother imo. :arrow:okey
  7. 01:01:716 (5,6) - I don't really see the reason for the Slider staring on the red tick here as the vocals are pretty strong on the white tick. Also you've mapped it vice-versa at 01:12:303 (6,7) - . Therefore I suggest you to CTRL+G it rhythm-wise and if you don't want to break the symmetry try [url]this[/url]. :arrow:You're right, fixed.
  8. 01:15:611 (1) - If you listen closely you can hear a cymbal in the music here. It would be petty nice to emphasize it with a finish! :arrow:okey

Please reply! I hope it was helpful and good luck! :3

Thank you very much for this mod, helped me alot. <3
Project Railgun

appleeaterx wrote:

Railgun's Normal


* 00:17:385 (2) - Same NC thing I mentioned in the Hard diff. I don't understand
* 00:36:352 (1) - This is really hard to time for beginners, and since it's the easiest diff of the mapset I don't recommend this. I can hear that 'n' starts earlier than the white tick, but the actual 'na' just starts on the white tick. I highly recommend just changing into a 1/1 slider. It sounds rather bad without.
* 00:38:889 (1) - ^
* 00:51:791 (1) - No perfect diamond shape here? Using flow here, so no diamond shape (the previous is a diamond shape, though)
* 01:31:491 (2) - NC should be here, piano sound is stronger on this slider. I prefer the current Combo positioning
* 01:34:138 (2) - ^

Mao wrote:

Railgun's Normal
  1. 00:31:280 (2) - What are you following here? The piano as well as the vocals both hit the white tick (with a fairly strong note imo). I'd rather go for this to cover them all. Done
  2. 00:35:911 (3,1) - Is this intentional? I wasn't able to read this and I don't really see why this is here. That's not really appropriate to use in a Normal and epsecially not in the easiest difficulty of the set. Also the blue ticks aren't even mapped in the Hard. Therefore please do this for both of them. OK, although I personally do not prefer it.
  3. 00:51:791 (1) - How about stacking this with 00:49:145 (1) - 's tail to let the diamond pattern look better? :V (You might need to adjust the diamon'ds shape a bit -> Example) No diamond intended
  4. 00:59:731 (1) - Just of personal preference of mine I guess but to adjust the density better in relation with the hard it may be better to shorten these by 1/2 and add a Circle on the downbeat (that would also make the rather strong downbeat clickable) like this. (Same applies to 01:10:318 (1) - ) Keep
  5. 01:18:258 (1) - if you listen closely, you can hear a rather strong clap-ish sound on the red tick before the white one this ends on. I'd personally go for something like this to get the overall feeling of the instruments much more natural. But that's up to you (: (Something similiar happens to 01:26:198 (1,2) - ) No change, I prefer the current

Update: http://0paste.com/6777

@Pappy why not add video for TV Size? :(
Topic Starter
Pappy

Project Railgun wrote:

appleeaterx wrote:

Railgun's Normal


* 00:17:385 (2) - Same NC thing I mentioned in the Hard diff. I don't understand
* 00:36:352 (1) - This is really hard to time for beginners, and since it's the easiest diff of the mapset I don't recommend this. I can hear that 'n' starts earlier than the white tick, but the actual 'na' just starts on the white tick. I highly recommend just changing into a 1/1 slider. It sounds rather bad without.
* 00:38:889 (1) - ^
* 00:51:791 (1) - No perfect diamond shape here? Using flow here, so no diamond shape (the previous is a diamond shape, though)
* 01:31:491 (2) - NC should be here, piano sound is stronger on this slider. I prefer the current Combo positioning
* 01:34:138 (2) - ^

Mao wrote:

Railgun's Normal
  1. 00:31:280 (2) - What are you following here? The piano as well as the vocals both hit the white tick (with a fairly strong note imo). I'd rather go for this to cover them all. Done
  2. 00:35:911 (3,1) - Is this intentional? I wasn't able to read this and I don't really see why this is here. That's not really appropriate to use in a Normal and epsecially not in the easiest difficulty of the set. Also the blue ticks aren't even mapped in the Hard. Therefore please do this for both of them. OK, although I personally do not prefer it.
  3. 00:51:791 (1) - How about stacking this with 00:49:145 (1) - 's tail to let the diamond pattern look better? :V (You might need to adjust the diamon'ds shape a bit -> Example) No diamond intended
  4. 00:59:731 (1) - Just of personal preference of mine I guess but to adjust the density better in relation with the hard it may be better to shorten these by 1/2 and add a Circle on the downbeat (that would also make the rather strong downbeat clickable) like this. (Same applies to 01:10:318 (1) - ) Keep
  5. 01:18:258 (1) - if you listen closely, you can hear a rather strong clap-ish sound on the red tick before the white one this ends on. I'd personally go for something like this to get the overall feeling of the instruments much more natural. But that's up to you (: (Something similiar happens to 01:26:198 (1,2) - ) No change, I prefer the current

Update: http://0paste.com/6777

@Pappy why not add video for TV Size? :(
Will uptade today, thank you! :D I forgot to say you about mods, sorry. ;;

This map have video for both diffs, try re-dl it. :P
Momochikun
hi ~

Personally i dislike the kiai reset here 01:28:845 - since the music didn't really appropriate. Feel more like overusing it for me.

[Hard]
Is it just me or this diff is missing BG ? it doesn't appear on my screen not like the Normal diff o.o
00:00:622 (1) - Add whistle ? On the slider's head seems pretty nice
00:06:136 (5,6) - This slider is offbeat, if you clearly hear the violin is on 1/6 rhythm
00:06:798 (1) - This really should be a finish since you can hear a cymbal clash on the music, try lower the volume into 20% so it would fit perfectly
00:10:768 (3) - Whistle seems more appropriate for the piano emphasize if you replace it to (2) instead :c
00:21:796 (5,6,7,1) - As you can hear the vocal became quite complicated here, that make them was off-beat, try more following the vocal i guess ? It's still up to you if you want it become more simple though
00:31:500 (3) - Try the arranging below ?
00:32:382 (5,6,7) - The angle of (6) break the flow from (5) that make it less sense, also those 2 sliders look cramped due to slow SV imo, how about something like this :
00:36:352 (2,3,5) - Too much whistles here that make it sounds noisy, i'd delete some of them o.o
00:41:205 (1) - 00:43:851 (1) - Missing drum finish ?
00:53:776 (7,8,9) - Maybe you can make the volume transition became more softer, now it's too loud compared to the drum that playing on the music
01:00:613 (3) - This slider make the flow become weird imo, i'd go for 2 note instead for smoother transition between them
01:14:729 (4) - Change this into 1/2 slider instead ? as you can hear a drum hit on the red tick
01:26:198 (1) - Remove the whistle ? it doesn't sounds really good along with the finish
01:28:845 (1) - Finish ?
01:31:491 (1,2,3,4,5) - It's confusing since they do like on the same rhythm due to the spacing. Pls space (2) more farther >_>
01:35:902 (3,1) - I'd delete them and start a repeat slider from 01:35:902 - and 01:36:454 - for more understandable pattern to follow ~

[Normal]
Maybe you can add some whistles on the slow part of the song like you did at 00:22:678 (1) - ? it sounds pretty plain without them
00:00:622 (1) - Replace the whistle to the head instead? the piano is louder at there
00:01:505 (2) - ^ to Head
00:06:136 (4) - This slider is offbeat, if you clearly hear the violin is on 1/6 rhythm
00:09:445 (1) - Whistle on slider body was intentional ? it sound really bad orz
00:22:016 (3) - same as Hard
00:24:883 (4) - There're no appropriate sound at the end of the slider, i'd simplify this into a single note for an easier pattern to follow
00:36:242 (1) - I don't understand what are you trying to follow here, the vocal is definetely not at this beat ~_~
00:38:889 (1) - ^
00:59:731 (1) - Try make this slider a bit more curvy so it would look better ?
01:15:611 (1) - A finish would be better here instead of whistle

Fine map, good luck ~
Project Railgun

Momochikun wrote:

[Normal]
Maybe you can add some whistles on the slow part of the song like you did at 00:22:678 (1) - ? it sounds pretty plain without them
00:00:622 (1) - Replace the whistle to the head instead? the piano is louder at there ok
00:01:505 (2) - ^ to Head no
00:06:136 (4) - This slider is offbeat, if you clearly hear the violin is on 1/6 rhythm Keep 1/2 for simplicity of easiest diff
00:09:445 (1) - Whistle on slider body was intentional ? it sound really bad orz i think it is ok
00:22:016 (3) - same as Hard keep
00:24:883 (4) - There're no appropriate sound at the end of the slider, i'd simplify this into a single note for an easier pattern to follow circles may work here but i prefer the slider to follow the vocal
00:36:242 (1) - I don't understand what are you trying to follow here, the vocal is definetely not at this beat ~_~ this was fixed in the previous mod, unfortunately my changes did not update?
00:38:889 (1) - ^ same as above
00:59:731 (1) - Try make this slider a bit more curvy so it would look better ? done
01:15:611 (1) - A finish would be better here instead of whistle no finish
thanks for mod

update: http://0paste.com/6823
Topic Starter
Pappy

Momochikun wrote:

hi ~

Personally i dislike the kiai reset here 01:28:845 - since the music didn't really appropriate. Feel more like overusing it for me.

[Hard]
00:06:136 (5,6) - This slider is offbeat, if you clearly hear the violin is on 1/6 rhythm Since change for 1/6 is a bit weird I prefer to keep it because it plays fine.
00:06:798 (1) - This really should be a finish since you can hear a cymbal clash on the music, try lower the volume into 20% so it would fit perfectly Sounds strange, no change
01:00:613 (3) - This slider make the flow become weird imo, i'd go for 2 note instead for smoother transition between them I like this
01:31:491 (1,2,3,4,5) - It's confusing since they do like on the same rhythm due to the spacing. Pls space (2) more farther >_> The same is on first section

Fine map, good luck ~

Thank you for mod Momochikun!! :D

Project Railgun wrote:

this was fixed in the previous mod, unfortunately my changes did not update?

update: http://0paste.com/6823
whoops... :o
Sorry for this, uptaded with previous and newest uptade of your diff.
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