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TENMON & Yanagi Eiichiro - Start and Stay with

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Topic Starter
Wafu
This beatmap was submitted using in-game submission on 8. září 2014 at 20:43:35

Artist: TENMON & Yanagi Eiichiro
Title: Start and Stay with
Source: ef - a tale of memories.
Tags: minori みのり original soundtrack piano ~fortissimo~ ost
BPM: 90
Filesize: 12337kb
Play Time: 06:03
Difficulties Available:
  1. ef (2,23 stars, 447 notes)
Download: TENMON & Yanagi Eiichiro - Start and Stay with
Information: Scores/Beatmap Listing
---------------
This song is masterpiece!
Now you can complain on how the song is slow and the map easy. Because I don't care :3
Kert
This song is masterpiece!
The maaaap!
Modem
Hi! From M4M! Sorry, I mostly mods for the hit sound. Because this beatmap is already looks great for me. (^ w ^)

General
How about change the Beat Snap Divisor to 1/4 ?

Aaaaannddd Here's my mods :)

01:10:985 Add whistle so it will follow the piano
01:11:318 ^
01:11:652 ^
01:16:318 ^
01:16:652 ^
01:16:985 ^
01:17:652 ^
01:18:985 ^
01:19:318 ^
01:20:652 ^
01:21:318 Remove whistle
01:21:652 Add whistle
01:21:985 ^
01:27:318 ^
01:28:652 ^
01:29:652 ^
01:30:318 ^
01:32:652 ^
01:33:652 Add clap
01:43:652 Add whistle
01:44:318 ^
02:22:985 ^
02:23:318 ^
02:23:652 ^
02:24:318 ^
02:25:652 ^
02:25:985 ^
02:26:318 ^
02:28:318 ^
02:28:985 ^
02:29:652 ^
02:33:652 ~ 02:34:318 Add whistle
02:34:652 Remove clap and add whistle there
02:34:985 Add whistle
02:36:318 ^
02:36:985 ^
02:41:985 It's also fine to add whistle there
02:43:318 Add whistle
02:44:985 ^
02:45:652 ^
02:45:985 ^
02:46:318 ^
02:46:985 ^
02:47:652 ^
04:53:485 ^
04:53:652 ^
05:16:318 ^
05:18:985 ^
05:52:652 How about make the spinner end at 06:03:985 ?

Great map and beautiful storyboard!

Anyway, good luck (^ w ^) !!!
Topic Starter
Wafu

Modem wrote:

Hi! From M4M! Sorry, I mostly mods for the hit sound. Because this beatmap is already looks great for me. (^ w ^)

General
How about change the Beat Snap Divisor to 1/4 ? This doesn't afflict the beatmap, so there is no need to change, I mapped it in 1/4, but swapped to 1/1 just for reason of hitsounding.

Aaaaannddd Here's my mods :)

01:10:985 Add whistle so it will follow the piano
01:11:318 ^
01:11:652 ^
01:16:318 ^
01:16:652 ^
01:16:985 ^
01:17:652 ^
01:18:985 ^
01:19:318 ^
01:20:652 ^
01:21:318 Remove whistle
01:21:652 Add whistle
01:21:985 ^
01:27:318 ^
01:28:652 ^
01:29:652 ^
01:30:318 ^
01:32:652 ^
01:33:652 Add clap
01:43:652 Add whistle
01:44:318 ^
02;22:985 ^
02:23:318 ^
02:23:652 ^
02:24:318 ^
02:25:652 ^
02:25:985 ^
02:26:318 ^
02:28:318 ^
02:28:985 ^
02:29:652 ^
02:33:652 ~ 02:34:318 Add whistle
02:34:652 Remove clap and add whistle there
02:34:985 Add whistle
02:36:318 ^
02:36:985 ^
02:41:985 It's also fine to add whistle there
02:43:318 Add whistle
02:44:985 ^
02:45:652 ^
02:45:985 ^
02:46:318 ^
02:46:985 ^
02:47:652 ^
04:53:485 ^
04:53:652 ^
05:16:318 ^
05:18:985 ^
05:52:652 How about make the spinner end at 06:03:985 ? Fixed

Great map and beautiful storyboard!

Anyway, good luck (^ w ^) !!!
Thanks for your mod, but I didn't fix much. The reason of keeping hitsounds like they were is that claps always emphasized the snare drum in a song and whistles emphasized the bell sound in most places, I didn't want to emphasize the piano that much, because it was not that rare sound - Respectively, the song is whole made from piano sounds, so that's the reason I didn't want to emphasize the main instrument. For this song, I would say it's important to emphasize the background (snares, bells, and some rare piano sounds - different pitch from the others etc.) more than the foreground (piano). Thanks for your mod, I will mod your map as soon as possible.
starvfox
M4M
Ignore if u dont like this :)
00:11:318 - 00:53:985 - Aah , what a slow sliders ,
00:55:318 - Delete this Spinners
01:49:318 (4,5,6,7,1) - Give this streams 2.0x distance snap
04:53:485 - 04:53:818 - 04:53:985 - Give this note a clap ^^


any way i like ur sb ^^
i like that words srsly :D
Topic Starter
Wafu

starvfox wrote:

M4M
Ignore if u dont like this :)
00:11:318 - 00:53:985 - Aah , what a slow sliders ,
00:55:318 - Delete this Spinners
01:49:318 (4,5,6,7,1) - Give this streams 2.0x distance snap
04:53:485 - 04:53:818 - 04:53:985 - Give this note a clap ^^


any way i like ur sb ^^
i like that words srsly :D
Thanks for your mod, fixed some claps, I'll get to your map as soon as possible.
BluOxy
from M4M!

01:24:652 (5) move position to (1) and consider position of (4).
01:26:652 (1) you can blanket more carefully.
02:27:318 (1) same
03:05:985 (2) ^
04:27:652 (1) ^
04:58:152 (2) ^
01:33:152 (3) move to X:284 Y:99, it'll draw trapezoid by slider of 2,circle of 3,circle of 4
02:37:318 (3,4) move position of (3) to sliderend to (1). And move 4 to between 3 and 5.
02:39:985 (5) uhm... I don't like 2 returns slider. you might want to consider making sound.
02:50:985 (4,1,2,3) how about these positions? 02:56:652 (1) this slider should be designed slider. it's a bit bored. :)
03:54:152 (1) and 03:55:318 (1) move same position.
04:29:985 (1) and 04:32:652 (1) these also should be designed slider. need more unique idea ;)
04:51:985 (2) UHM i don't like overlap like this. uhm, delete 2 and return slider of 1.
05:52:652 (1) hmmm. i want last circle that finishes main part. consider later. :]

I like your map style. Good luck! :)
Topic Starter
Wafu

BluOxy wrote:

from M4M!

01:24:652 (5) move position to (1) and consider position of (4). -Fixed
01:26:652 (1) you can blanket more carefully. this is not even supposed to be blanket
02:27:318 (1) same it's just 1 point (not even grid) wrong, so the distance is not 1,20 from the start and the end, there's no need to change "1 grid here, 1 grid there" issues, because they are not really issues, but just minimalism misplacement, which don't affect gameplay and are almost not noticeable in-game.
03:05:985 (2) ^ ^
04:27:652 (1) ^ ^
04:58:152 (2) ^ [^/color]
01:33:152 (3) move to X:284 Y:99, it'll draw trapezoid by slider of 2,circle of 3,circle of 4
02:37:318 (3,4) move position of (3) to sliderend to (1). And move 4 to between 3 and 5. No point, there is no wrong in current pattern
02:39:985 (5) uhm... I don't like 2 returns slider. you might want to consider making sound. That you "don't like" doesn't mean the thing is wrong, sorry. I also don't prefer to use more than 1 repeat on slider, but if it's 1/4 slider, it is not that "lazy". Just not an issue.
02:50:985 (4,1,2,3) how about these positions?
Sorry, no change, I don't see anything wrong in current pattern.
02:56:652 (1) this slider should be designed slider. it's a bit bored. :) I don't see reason and there is again nothing wrong with the slider, this part of music doesn't need special form of slider.
03:54:152 (1) and 03:55:318 (1) move same position. Its gradient is invisible, so it's insensible to put it on same place.
04:29:985 (1) and 04:32:652 (1) these also should be designed slider. need more unique idea ;) Same as 02:56:652 (1)
04:51:985 (2) UHM i don't like overlap like this. uhm, delete 2 and return slider of 1. I need to say again that what you don't like isn't always wrong. No point in this issue, sorry.
05:52:652 (1) hmmm. i want last circle that finishes main part. consider later. :] The slider starts with one certain sound, I don't really want to change it - The spinner would start on empty place else, not on the sound I follow.

I like your map style. Good luck! :)
Thanks for your mod :)
pandorawindy
as m4m req, i come here to give you some personal opinion.


  • [in general]
  1. I love your simple SB.but.. it is not prefect imo.

    1.I use 1366 * 768 resolution, some background img isnt full my screen. they looks not good for me really.you can increase bg1.2.3.4 s scale to fit all of computer resolution.
    2.plz abuse stack your bgs. 109985 - 369842 This part, bg is under the other bgs. remove your first bg when others appeared. it can save your sb load and make your sb s quality higher.
  2. 01:49:985 - r you sure you have no plan to add one kiai here? kiai here fit the sb effect i guess. that ll be awesome.
    [marathon]
  3. 05:04:318 (7) - this repeat slider .. hmm.. i think you can have a try to make the hit sounds volume increased little by little.just fit the rhythm.
  4. other parts r good for me..really hard to check out some big issues , gj man.
i really love this soft music , so take my star :D
Topic Starter
Wafu

pandorawindy wrote:

as m4m req, i come here to give you some personal opinion.


  • [in general]
  1. I love your simple SB.but.. it is not prefect imo.

    1.I use 1366 * 768 resolution, some background img isnt full my screen. they looks not good for me really.you can increase bg1.2.3.4 s scale to fit all of computer resolution. Don't worry, your background is full screen. The height of image is 540 - storyboard height is 480. This basically means if I want exactly the same size as the storyboard, I have to divide 480/540 - what's 0.889, then I will use Scale on the background and if I use 0.889 multiplier, it will resize my background to 480. Editor shows it a bit wrong - If you test the map by F5 or normally play it, you will see it is not wrong :)
    2.plz abuse stack your bgs. 109985 - 369842 This part, bg is under the other bgs. remove your first bg when others appeared. it can save your sb load and make your sb s quality higher. as my SB load is low, I don't think I need to make any other changes, sorry, I just changed it a bit at the kiai time
  2. 01:49:985 - r you sure you have no plan to add one kiai here? kiai here fit the sb effect i guess. that ll be awesome. Added kiai for 1/4 note, just for the fountain, thanks.
    [marathon]
  3. 05:04:318 (7) - this repeat slider .. hmm.. i think you can have a try to make the hit sounds volume increased little by little.just fit the rhythm. Changed a bit
  4. other parts r good for me..really hard to check out some big issues , gj man.
i really love this soft music , so take my star :D
Thanks for your mod
ts8zs
offset -7
00:00:652 (1) - divide to 4 spinners?
01:03:652 - spinner end here?
01:46:652 (7,8) - make a square?
01:49:985 (1,2) - could blanket better
02:16:652 - spinner end here?
02:38:985 (2,3,4,5,1) - rhythm is hard for reading
03:02:985 (2,3,4) - ^
03:05:652 (2,3) - could blanket better
03:47:985 - spinner start here and end 03:50:652 - here
04:40:652 - spinner end here or 04:42:985 - here
05:25:985 (1) - end at 05:26:652 -
>05:26:985 (2) - add a reverse
05:36:652 (1,2) - ^
05:57:985 - spinner end here
>05:58:318 - add a spinner end at 06:01:985 -
Gogogo!Good ariticle!
Topic Starter
Wafu

ts8zs wrote:

offset -7 fixed
00:00:652 (1) - divide to 4 spinners? sorry, I don't like to make that many spinners
01:03:652 - spinner end here? fixed
01:46:652 (7,8) - make a square? I want the diamond pattern here, I don't like squares much, sorry
01:49:985 (1,2) - could blanket better It is exactly 1,2 from both start and end of the slider, meaning it is perfect, I don't want to change slider's shape
02:16:652 - spinner end here? Fixed
02:38:985 (2,3,4,5,1) - rhythm is hard for reading Sorry, I don't find it that hard to read, it's just about listening to music and as it is going for approval, it doesn't matter if there are little harder rhythms
03:02:985 (2,3,4) - ^ ^
03:05:652 (2,3) - could blanket better fixed
03:47:985 - spinner start here and end 03:50:652 - here sorry, I don't like this one
04:40:652 - spinner end here or 04:42:985 - here ^
05:25:985 (1) - end at 05:26:652 - I wanted to have some variety in this part, it would be too much repetive, sorry, no change.
>05:26:985 (2) - add a reverse As I didn't change ^, I won't change this one.
05:36:652 (1,2) - ^ ^
05:57:985 - spinner end here I wanted a long spinner here because of the epic end, sorry.
>05:58:318 - add a spinner end at 06:01:985 -
Gogogo!Good ariticle!
Thanks for your mod. Fixed some of these :)
Mortem
02:10:645 (2) - Hoď tenhle circle na y:67
02:26:645 (4,5,6) - Podle mě, by se tam více hodil slider s reverse arrow.
02:30:978 (2,3,4) - ^^
04:12:311 (2,3,4) - Zkus je umístit pěkně za sebou s malým DS.
04:45:311 (3,4,5) - ^^
04:50:645 (5,6,7) - Slider s reverse arrow by se tam hodil víc.
05:02:645 (2,3,4) - ^^

Doufám, že ti to aspoň trochu pomůže...
Hodně štěstí..
Topic Starter
Wafu

Pjecoo wrote:

02:10:645 (2) - Hoď tenhle circle na y:67
02:26:645 (4,5,6) - Podle mě, by se tam více hodil slider s reverse arrow.
02:30:978 (2,3,4) - ^^
04:12:311 (2,3,4) - Zkus je umístit pěkně za sebou s malým DS.
04:45:311 (3,4,5) - ^^
04:50:645 (5,6,7) - Slider s reverse arrow by se tam hodil víc.
05:02:645 (2,3,4) - ^^

Doufám, že ti to aspoň trochu pomůže...
Hodně štěstí..
Sice jsem opravil jenom to první, protože jsem chtěl prostě ten styl konstantní v průběhu celé mapy, takže promiň , ale díky za mod :)
Want 2 Buy Avon
[Marathon]
00:19:311 (3,4) - You could blanket these to make the curve nicer
00:45:978 (1) - I personally don't like using long straight sliders like these, there's nothing wrong with it but for me I think of straight sliders as like having more impact or something
01:49:978 (1,2) - You could touch up the blanket of these
02:23:645 (4,6) - You could move the 4 on the timeline temporarily so that you can use the approach circle for a blanket which would make your curve look nicer
02:27:311 (1,2) - Fix blanket
02:38:978 (2,3,4,5,6) - It feels odd to make one of these 2 notes and a slider that repeats once and the other 1 note and a slider that repeats twice, I'd make them the same since they're the same rhythm
04:21:978 (6,7) - you could probably blanket these better
05:01:978 (8) - Nc
05:25:978 (1,2,3) - and 05:28:645 (6,7,8,9) - are the same rhythm so I'd map them the same way to make it more consistent
05:49:978 (8) - NC
That's all I can see~
And the map I was hoping you could mod is https://osu.ppy.sh/s/196813 thanks <3
Topic Starter
Wafu

Xellie wrote:

[Marathon]
00:19:311 (3,4) - You could blanket these to make the curve nicer
00:45:978 (1) - I personally don't like using long straight sliders like these, there's nothing wrong with it but for me I think of straight sliders as like having more impact or something
01:49:978 (1,2) - You could touch up the blanket of these
02:23:645 (4,6) - You could move the 4 on the timeline temporarily so that you can use the approach circle for a blanket which would make your curve look nicer
02:27:311 (1,2) - Fix blanket
02:38:978 (2,3,4,5,6) - It feels odd to make one of these 2 notes and a slider that repeats once and the other 1 note and a slider that repeats twice, I'd make them the same since they're the same rhythm
04:21:978 (6,7) - you could probably blanket these better
05:01:978 (8) - Nc
05:25:978 (1,2,3) - and 05:28:645 (6,7,8,9) - are the same rhythm so I'd map them the same way to make it more consistent
05:49:978 (8) - NC
That's all I can see~
And the map I was hoping you could mod is https://osu.ppy.sh/s/196813 thanks <3
Thanks, fixed few issues, gonna mod the map asap.
xChippy
Some tiny suggestions through IRC
log
10:13 xChippy: Yo Wafu!
10:13 Wafu: Hi
10:13 xChippy: You send me a request for a mod, but the map is pretty much ready for ranking in my eyes lol
10:14 xChippy: I only got some tiny suggestion mind if I IRC it?
10:14 Wafu: It's okay :)
10:15 xChippy: okay well first of all your preview time is unsnapped make sure to snap it :P
10:16 Wafu: oh, yeah I was chaning the offset
10:16 xChippy: Perhaps add ''Original Soundtrack'' to the tags? as it is one o-o
10:17 xChippy: How about starting 00:30:145 (1) -. here 00:30:645
10:17 xChippy: There is a high pitched sound there which you can follow
10:17 xChippy: and also it's more friendly for the other modes as there is an actual sound to tap to follow
10:18 Wafu: well.. okay, changed both
10:18 Wafu: I mean, added original soundtrack and changed spinner
10:19 xChippy: aight
10:19 xChippy: 02:36:311 (8) - Perhaps change this into 3 circles? It will keep the emphasize going you started here 02:33:645 (2,3,4) -
10:20 xChippy: Also this way you can mirror another star pattern
10:21 Wafu: Uhm.. I don't like it much, because it is kind of more circles than I used in other parts, sorry :D
10:22 xChippy: aight
10:22 xChippy: 02:59:311 (1) - Perhaps a whistle o-o?
10:23 Wafu: That spinner ends on kick drum, not on the bell I put whistle on, so I think it's off?
10:23 xChippy: Oh really o-o
10:23 xChippy: my bad lol
10:24 Wafu: np :)
10:24 xChippy: 04:32:645 (2) - just a little extra, maybe raise the volume here a bit to fit with the music?
10:24 xChippy: as the tension builds up in that section
10:25 Wafu: I understand your suggestion, fixed
10:26 xChippy: 03:40:978 (6) - Ctrl+g flows better for me o-o
10:27 xChippy: ok bancho died, did you get my suggestion lol?
10:27 Wafu: yes
10:28 xChippy: well thats it actually lol
10:28 xChippy: as said not much to mention
10:28 xChippy: seems ready to go for me
10:28 Wafu: I didn't CTRL+G, because it was against the supposed flow, but I changed the positioning a bit, so the flow is more efficient.
10:28 xChippy: aight~
10:29 xChippy: Go ask BATs lol =w=b
10:29 Wafu: so basically you noticed the flow was not perfect :D
10:29 xChippy: owo/
10:29 Wafu: One BAT told me I can ask him if I get a few more mods.
10:29 Wafu: Since that time, I got 2 :DDD
10:29 xChippy: Oh I'll post this IRC than owo
Topic Starter
Wafu

xChippy wrote:

Some tiny suggestions through IRC
log
10:13 xChippy: Yo Wafu!
10:13 Wafu: Hi
10:13 xChippy: You send me a request for a mod, but the map is pretty much ready for ranking in my eyes lol
10:14 xChippy: I only got some tiny suggestion mind if I IRC it?
10:14 Wafu: It's okay :)
10:15 xChippy: okay well first of all your preview time is unsnapped make sure to snap it :P
10:16 Wafu: oh, yeah I was chaning the offset
10:16 xChippy: Perhaps add ''Original Soundtrack'' to the tags? as it is one o-o
10:17 xChippy: How about starting 00:30:145 (1) -. here 00:30:645
10:17 xChippy: There is a high pitched sound there which you can follow
10:17 xChippy: and also it's more friendly for the other modes as there is an actual sound to tap to follow
10:18 Wafu: well.. okay, changed both
10:18 Wafu: I mean, added original soundtrack and changed spinner
10:19 xChippy: aight
10:19 xChippy: 02:36:311 (8) - Perhaps change this into 3 circles? It will keep the emphasize going you started here 02:33:645 (2,3,4) -
10:20 xChippy: Also this way you can mirror another star pattern
10:21 Wafu: Uhm.. I don't like it much, because it is kind of more circles than I used in other parts, sorry :D
10:22 xChippy: aight
10:22 xChippy: 02:59:311 (1) - Perhaps a whistle o-o?
10:23 Wafu: That spinner ends on kick drum, not on the bell I put whistle on, so I think it's off?
10:23 xChippy: Oh really o-o
10:23 xChippy: my bad lol
10:24 Wafu: np :)
10:24 xChippy: 04:32:645 (2) - just a little extra, maybe raise the volume here a bit to fit with the music?
10:24 xChippy: as the tension builds up in that section
10:25 Wafu: I understand your suggestion, fixed
10:26 xChippy: 03:40:978 (6) - Ctrl+g flows better for me o-o
10:27 xChippy: ok bancho died, did you get my suggestion lol?
10:27 Wafu: yes
10:28 xChippy: well thats it actually lol
10:28 xChippy: as said not much to mention
10:28 xChippy: seems ready to go for me
10:28 Wafu: I didn't CTRL+G, because it was against the supposed flow, but I changed the positioning a bit, so the flow is more efficient.
10:28 xChippy: aight~
10:29 xChippy: Go ask BATs lol =w=b
10:29 Wafu: so basically you noticed the flow was not perfect :D
10:29 xChippy: owo/
10:29 Wafu: One BAT told me I can ask him if I get a few more mods.
10:29 Wafu: Since that time, I got 2 :DDD
10:29 xChippy: Oh I'll post this IRC than owo
Thanks for IRC mod :)
Tari
This song is nice :O



Marathon




  1. 00:28:645 (3) - A green line should be added here, the whistles in the end of the slider are way stronger than those before, in fact it sounds more like a finish to me that beat in the end of this slider, perhaps you could add a green line with an increase to about 40% in volume? that way the note doesn't sound so weak in the end?
  2. 01:10:978 (2) - I'd prefer larger spacing on these notes, I think there enough room for a larger movement here since the previous note pretty much gives you large reaction time to predict where the next note will be here since its pretty much hold, and I think it'll make the map a little bit more fun here : here what I suggest
  3. 01:32:311 (2) - ^ Same as above, but different way to place, just enlarge the spacing
  4. 01:07:311 (5) - I wished you could of curved this slider downwards, the flow would be totally better if you did , the whole combo 's general design doesn't look good to me at all, and the best fix would be that.
  5. 01:33:645 (4,5) - I don't really like the transition of this, well the jump is fine but the way you placed the notes, there something really off with this, preferably I would want you to connect the notes better than they are, personally I just want you to work on this part a little bit more, I'll look at this when I recheck it.
  6. 01:44:645 (3) - Again, the instruments pretty much fade out and I think another green line should be added here for another reduction of about 5% volume, not go to 5% volume but reduce by 5% here. and maybe add a new combo? i'm not totally sure about that but the patterns change here
  7. 01:49:978 (1) - For notes like these, a finish to the start would be totally appropiate here, at least because the sound there is loud and the SB there pretty much shows it, it does sound loud,but that can be fixed by reducing the volume here by
  8. 01:55:311 (1) - You should add a whistle to the start of this note.
  9. 02:10:145 - Starting here, you need to add a note at the red tick and the blue tick, if you listen carefully you can hear both sounds in the music in the red and blue tick, here's how it needs to look like :

  10. 02:36:311 (8) - As already explained, an enlarged spacing for this part wouldn't hurt the map at all. In fact it would make the map way more fun in my eyes.

  11. 02:58:811 - Same as 02:10:145 - I would really like if you could add more notes here, it would make this part challenging and the spinner after that gives a break from all the extra clicking with the notes added here.
  12. 03:16:311 (2,3) - The pause between these notes are so awkward and long, I'd recommend you do something like this as a way to reduce that large gap :

    It fits with how you added triplets!
  13. 03:24:645 - Same as above, a note added here would work great with the pause, unless its intentional.
  14. 03:55:311 (7) - Well, considering the style of your mapping this note should of been curved downward for better flow here's what you can do for this :
  15. 04:03:978 (2,3,4,5) - This rhythm is really wack, the bell / piano sound is on the blue tick and it throws much of the rhythm in this combo off, personally I find it best if you added a note to 04:05:145 - instead of 04:04:478 (3) - - Here's how it should look like :

  16. 04:18:645 (12) - I would really like if you could of had improved spacing on this note because in the background there is a strong bell sound and you can put more emphasis on it with a larger spacing. I came up with a cool pattern if you wanted to try it :
    click!
    http://puu.sh/beq6T.jpg

  17. 01:50:145 - I forgot to mention about this, but uh why'd you end kiai so early? I think personally it would be better if you extended the kiai all the way to 02:10:645 - to match what the kiai at 04:43:311 -
  18. 05:01:978 (8) - This combo's and the combo's in the kiai are really long, I'd prefer if you could of added a new combo here to shorten some of the combo's into smaller pieces.
  19. 05:20:145 - Same as 02:10:145 -
  20. 05:50:978 (1) - Add a new combo here, and also extend 05:52:645 (1) - to blue tick and add a note at 05:52:645 - here's how it should look like :

    make sure you move slider end 1 tick back (to the white tick)

I think this map is pretty good~ but I'll like to take a look again once you apply this mod!
Topic Starter
Wafu

Tari wrote:

This song is nice :O



Marathon




  1. 00:28:645 (3) - A green line should be added here, the whistles in the end of the slider are way stronger than those before, in fact it sounds more like a finish to me that beat in the end of this slider, perhaps you could add a green line with an increase to about 40% in volume? that way the note doesn't sound so weak in the end?
  2. 01:10:978 (2) - I'd prefer larger spacing on these notes, I think there enough room for a larger movement here since the previous note pretty much gives you large reaction time to predict where the next note will be here since its pretty much hold, and I think it'll make the map a little bit more fun here : here what I suggest
  3. 01:32:311 (2) - ^ Same as above, but different way to place, just enlarge the spacing
  4. 01:07:311 (5) - I wished you could of curved this slider downwards, the flow would be totally better if you did , the whole combo 's general design doesn't look good to me at all, and the best fix would be that.
  5. 01:33:645 (4,5) - I don't really like the transition of this, well the jump is fine but the way you placed the notes, there something really off with this, preferably I would want you to connect the notes better than they are, personally I just want you to work on this part a little bit more, I'll look at this when I recheck it.
  6. 01:44:645 (3) - Again, the instruments pretty much fade out and I think another green line should be added here for another reduction of about 5% volume, not go to 5% volume but reduce by 5% here. and maybe add a new combo? i'm not totally sure about that but the patterns change here
  7. 01:49:978 (1) - For notes like these, a finish to the start would be totally appropiate here, at least because the sound there is loud and the SB there pretty much shows it, it does sound loud,but that can be fixed by reducing the volume here by
  8. 01:55:311 (1) - You should add a whistle to the start of this note.
  9. 02:10:145 - Starting here, you need to add a note at the red tick and the blue tick, if you listen carefully you can hear both sounds in the music in the red and blue tick, here's how it needs to look like :

  10. 02:36:311 (8) - As already explained, an enlarged spacing for this part wouldn't hurt the map at all. In fact it would make the map way more fun in my eyes.

  11. 02:58:811 - Same as 02:10:145 - I would really like if you could add more notes here, it would make this part challenging and the spinner after that gives a break from all the extra clicking with the notes added here.
  12. 03:16:311 (2,3) - The pause between these notes are so awkward and long, I'd recommend you do something like this as a way to reduce that large gap :

    It fits with how you added triplets!
  13. 03:24:645 - Same as above, a note added here would work great with the pause, unless its intentional.
  14. 03:55:311 (7) - Well, considering the style of your mapping this note should of been curved downward for better flow here's what you can do for this :
  15. 04:03:978 (2,3,4,5) - This rhythm is really wack, the bell / piano sound is on the blue tick and it throws much of the rhythm in this combo off, personally I find it best if you added a note to 04:05:145 - instead of 04:04:478 (3) - - Here's how it should look like :

  16. 04:18:645 (12) - I would really like if you could of had improved spacing on this note because in the background there is a strong bell sound and you can put more emphasis on it with a larger spacing. I came up with a cool pattern if you wanted to try it :
    click!
    http://puu.sh/beq6T.jpg

  17. 01:50:145 - I forgot to mention about this, but uh why'd you end kiai so early? I think personally it would be better if you extended the kiai all the way to 02:10:645 - to match what the kiai at 04:43:311 -
  18. 05:01:978 (8) - This combo's and the combo's in the kiai are really long, I'd prefer if you could of added a new combo here to shorten some of the combo's into smaller pieces.
  19. 05:20:145 - Same as 02:10:145 -
  20. 05:50:978 (1) - Add a new combo here, and also extend 05:52:645 (1) - to blue tick and add a note at 05:52:645 - here's how it should look like :

    make sure you move slider end 1 tick back (to the white tick)

I think this map is pretty good~ but I'll like to take a look again once you apply this mod!
Almost everything fixed, what I didn't fix was explained to Tari in-game :)
Tari
Applied eclipsey warning + little minor changes to the map also checked the metadata: and is all correct according to the official track of the song in this image here : http://puu.sh/bes2V/7d4ba36e88.jpg

That being said, Have my first bubble!

Bubble #1
Topic Starter
Wafu
Thank you :3
Zare

Marathon



  1. First of all, rename the diff. The diff name Marathon is only needed when your .osz exceeds 24 mb, which this doesn't. 5 minutes of playtime isn't really a marathon and I'm very sure you can come up with something more fitting for this beautiful song, you aren't limited after all.
  2. This is just my humble personal opinion, but the Anime pics in the SB kinda kill it for me v_v The music is so beautiful and then these anime bgs are super generic and weebish (Don't get me wrong I'm a huge anime fan and I like Anime BGs, they just don't seem fitting for me here, acting all melodramatic..)
  3. If we were to refer to the CD cover that Tari linked, then the Artist name should be "TENMON & Eiichiro Yanagi" instead of "TENMON & Yanagi Eiichiro", swapping the first and last name of that person.
  4. You might to add "piano" to the tags so that people searching for calm piano tracks can find this

    ---
  5. 01:14:145 (6,7) - Automatic stacking kind of screws you over here, because the way this is displayed in gameplay alters the spacing the direction this stack implies. Unstack this or do a manual stack.
  6. 01:23:311 (6,7,8) - same here
  7. 01:33:978 (5,6,7) - here too (the fact this is all i consider noteworthy in the first sections is a good sign btw)
  8. 01:39:311 (4,5,6) - ^
  9. 01:44:645 (3,4,5,6,7,8) - etc etc, you can check the rest of the map for this yourself.
  10. 02:27:311 (1,2) - This blanket can be improved
  11. 02:40:311 (7) - don't let sliders end on a downbeat like this, it feels unnatural because usually you'd want to have active playerinput on a new measure which isn't supported by a slidertail
  12. 03:20:645 (1,2) - this blanket could be better
  13. 03:41:978 - I'd recommend to have a circle here and have the spinner start shortly (1/4) after that, theat's due to the fact that a spinner doesn't really feature any impact because it doesn't require a timed click, and the sound at 03:41:978 - definitely wants to be clicked on
  14. 04:35:311 (1) - ^
  15. 05:08:978 (9) - the slider feels pretty offbeat because of the strong hitsound on the end. this is similar to 02:40:311 (7).
Topic Starter
Wafu

Zare wrote:

Marathon



  1. First of all, rename the diff. The diff name Marathon is only needed when your .osz exceeds 24 mb, which this doesn't. 5 minutes of playtime isn't really a marathon and I'm very sure you can come up with something more fitting for this beautiful song, you aren't limited after all.
  2. This is just my humble personal opinion, but the Anime pics in the SB kinda kill it for me v_v The music is so beautiful and then these anime bgs are super generic and weebish (Don't get me wrong I'm a huge anime fan and I like Anime BGs, they just don't seem fitting for me here, acting all melodramatic..)
  3. If we were to refer to the CD cover that Tari linked, then the Artist name should be "TENMON & Eiichiro Yanagi" instead of "TENMON & Yanagi Eiichiro", swapping the first and last name of that person.
  4. You might to add "piano" to the tags so that people searching for calm piano tracks can find this

    ---
  5. 01:14:145 (6,7) - Automatic stacking kind of screws you over here, because the way this is displayed in gameplay alters the spacing the direction this stack implies. Unstack this or do a manual stack.
  6. 01:23:311 (6,7,8) - same here
  7. 01:33:978 (5,6,7) - here too (the fact this is all i consider noteworthy in the first sections is a good sign btw)
  8. 01:39:311 (4,5,6) - ^
  9. 01:44:645 (3,4,5,6,7,8) - etc etc, you can check the rest of the map for this yourself.
  10. 02:27:311 (1,2) - This blanket can be improved
  11. 02:40:311 (7) - don't let sliders end on a downbeat like this, it feels unnatural because usually you'd want to have active playerinput on a new measure which isn't supported by a slidertail
  12. 03:20:645 (1,2) - this blanket could be better
  13. 03:41:978 - I'd recommend to have a circle here and have the spinner start shortly (1/4) after that, theat's due to the fact that a spinner doesn't really feature any impact because it doesn't require a timed click, and the sound at 03:41:978 - definitely wants to be clicked on
  14. 04:35:311 (1) - ^
  15. 05:08:978 (9) - the slider feels pretty offbeat because of the strong hitsound on the end. this is similar to 02:40:311 (7).
Mostly fixed. Thanks for your mod.
TicClick
Fixed storyboard lyrics blending with the background and spinners not starting on downbeat, also an annoying offbeat repeating slider or two. This is now ready for bubble #2!
Topic Starter
Wafu
Thanks :)
Krah
Moved to pending and changed the genre

(Not totally sure if it's from the anime or game actually, just poke me ig if needed)
Shiro
Timing is wrong in the piano part before the drums come in.



I'm popping this - note that it pops both bubbles. The BATs who bubbled this the first time cannot bubble or rank it.
Topic Starter
Wafu
Thanks, fixed the timing.
Myxo
Did a small irc-check :) Decide for yourself if you want to give kudosu or not.
For now, have this back:

Bubble #1 (ノ 'ω')ノ
Topic Starter
Wafu
Thanks, we fixed few little issues, consulted about source etc.
Natteke desu
02:59:311 (6) - add a circle here and start spinner from the blue tic because of that sound in music

03:41:978 (1) - same
03:55:311 (7) - you should add NC om that downbeat because of that sound in music
04:00:645 (1) - same
04:05:978 (6) - and again
04:11:311 (1) - ^
04:16:645 (1) - well just check them by yourself there's a lot of same stuff
04:35:311 (1) - thing about spinners
05:20:645 (1) - ^
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