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Ayame to Yurika from Otome Shintou - Dekoboko Kaiketsu Sensa

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Topic Starter
xxdeathx
Thanks Lanturn. How did you get the better quality video?
Lanturn
I downloaded a raw episode (7 to be exact) and used avidemux to cut out the opening and remove the audio.
Topic Starter
xxdeathx

Lanturn wrote:

I downloaded a raw episode (7 to be exact) and used avidemux to cut out the opening and remove the audio.
following blissfulyoshi's guide? i've tried that before but it always crashes now so i use Freemake Video Converter. Maybe I should increase the kbps...
Lanturn
I used to follow blissful's guide, but eventually stopped using the filters since they didn't seem to be doing anything much. Try getting the latest version 2.6 if you haven't, it works great.
Topic Starter
xxdeathx
Avidemux 2.6 still doesn't work so I went with increasing the custom bitrate from 1000 to 1500 kbps on Freemake Video Converter and changing codec from MPEG4 to H.264. And lo and behold, the result is almost the exact same file size. Quality looks the same to me too, although I don't know how to open two videos and play them side-by-side to compare.

http://puu.sh/aXf8S/fd3ac0defc.avi
Momochikun
I used variation between slider circle and slider + slider since it's just Hard diff. Also i did 3/4 based on vocal and drum.. pls hear the song properly.
SPOILER
osu file format v13

[General]
AudioFilename: jinseiop.mp3
AudioLeadIn: 0
PreviewTime: 59519
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Dekoboko Kaiketsu Sensation (TV Size)
TitleUnicode:凸凹[でこぼこ]解決せんせーしょん
Artist:Ayame Tajiri & Yurika Takahashi
ArtistUnicode:田尻あやめと高橋優里花
Creator:xxdeathx
Version:Mochi's Hard
Source:人生
Tags:jinsei opening The Sensation of Solving Uneasiness 人生相談テレビアニメーション「人生」 momochikun pan P_A_N
BeatmapID:475914
BeatmapSetID:198146

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.8
SliderMultiplier:1.45
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo4 : 174,174,0

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433,366,76029,1,8,0:0:0:0:
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buhei
[Easy]
01:17:237 (2) - maybe put to 01:17:237 (2) - ?
01:27:505 (4) - cancel reverse

[Normal]
00:08:177 (3,6) - drum claps here sound really strange

[Hard]
wow this diff is wonderful :)
00:13:210 (5) - change into two circles
01:28:109 (3) - finish at 01:28:613 - and add a circle at 01:28:109 (3) -

[Insane]
00:08:177 (7,5) - the same as normal
00:19:049 (1,2) - reverse once is enough for it can
00:20:861 - add a note here
01:26:901 - add a note at 222,192
01:27:304 (8) - 237,196

[P A N's Insane]
00:01:130 (4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3) - too hard for this part
00:12:002 - this sound effect doesn't fit the music at all
01:03:143 (7,1) - ctrl+g for better flow
01:16:029 (7,1) - ^
01:23:076 (3,4) - ^

nice song :) good luck
Topic Starter
xxdeathx

buhei wrote:

[Easy]
01:17:237 (2) - maybe put to 01:17:237 (2) - ? i think you messed up copy/paste
01:27:505 (4) - cancel reverse it's to hit the last bit at the end

[Normal]
00:08:177 (3,6) - drum claps here sound really strange removed first one

[Insane]
00:08:177 (7,5) - the same as normal also removed first one
00:19:049 (1,2) - reverse once is enough for it can it's possible to hit both 300 without much effort
00:20:861 - add a note here nothing in music
01:26:901 - add a note at 222,192 ^
01:27:304 (8) - 237,196 current one is easier to read

nice song :) good luck
thanks for modding, i'll mod yours soon~
buhei

xxdeathx wrote:

buhei wrote:

[Easy]
01:17:237 (2) - maybe put to 01:17:237 (2) - ? i think you messed up copy/paste
oops i made a mistake
i meant put 01:17:237 (2) - to 01:17:438 - . it may be a bit hard. up to you
ZZHBOY
hi death ._.
sorry for delay

General

  1. wildscreen support were checked in P A N's Insane and Easy diff but haven't in other diffs.i suggest to uncheck it in all diffs because it's useless

Easy

  1. 00:06:062 - consider to use drum sampleset here?
  2. 00:17:036 (2,1) - here can make a blanket
  3. still something about hitsound, drum clap is weird in this diff so i think it's better to avoid to use it.otherwise, if you insist to use drum clap, you should set more in the whole diff to make it natural

Normal

  1. first, you should work on new combo. NC in this diff looks inconsistent.you can find, you set a new combo every 4 beats at 00:12:203 (1,2,3) - but you set a new combo every 8 beats at 00:13:411 (1,2,3,4,5,6) - . i suggest you to set a new combo every 4 beats to make combo looks more consistent.
  2. 00:09:787 (6) - same as Easy diff
  3. 00:31:734 (2,1) - it's not good to make a stack in low diff. it's hard for new players to play imo ;_;
  4. 01:03:344 (1,3) - avoid unnecessary overlap to make here looks better

Mochi's Hard

  1. 00:16:633 (5,1) - swap nc?
  2. 00:18:244 (4,1) - ^
nice diff :)

Insane


  • as an Insane diff,i don't want to see a lot change in it so i only say some personal suggestion ._.
  1. 00:04:452 (6,1) - swap nc here? but nc is unnecessary here imo
  2. 00:13:814 (3,4) - bad flow here. try this on 00:14:015 (4,5,6,7,8) - ? https://osu.ppy.sh/ss/1978529
  3. 01:06:968 (3) - bad flow here imo.try to reverse selection with next circle?

P A N's Insane

  1. i think this diff should set ar9 will make it plays better
funny map :3

that's all
good song and wish you good luck :)
Topic Starter
xxdeathx

buhei wrote:

oops i made a mistake
i meant put 01:17:237 (2) - to 01:17:438 - . it may be a bit hard. up to you
changed rhythm in this part

ZZHBOY wrote:

hi death ._.
sorry for delay

General

  1. wildscreen support were checked in P A N's Insane and Easy diff but haven't in other diffs.i suggest to uncheck it in all diffs because it's useless done

Easy

  1. 00:06:062 - consider to use drum sampleset here? regular is fine
  2. 00:17:036 (2,1) - here can make a blanket not intending to blanket but i made the flow a little better
  3. still something about hitsound, drum clap is weird in this diff so i think it's better to avoid to use it.otherwise, if you insist to use drum clap, you should set more in the whole diff to make it natural agreed, removed all drum claps

Normal

  1. first, you should work on new combo. NC in this diff looks inconsistent.you can find, you set a new combo every 4 beats at 00:12:203 (1,2,3) - but you set a new combo every 8 beats at 00:13:411 (1,2,3,4,5,6) - . i suggest you to set a new combo every 4 beats to make combo looks more consistent. [/color]
  2. 00:09:787 (6) - same as Easy diff removed all drum sampleset
  3. 00:31:734 (2,1) - it's not good to make a stack in low diff. it's hard for new players to play imo ;_; changed
  4. 01:03:344 (1,3) - avoid unnecessary overlap to make here looks better done

Insane


  • as an Insane diff,i don't want to see a lot change in it so i only say some personal suggestion ._.
  1. 00:04:452 (6,1) - swap nc here? but nc is unnecessary here imo changed NCing for this section
  2. 00:13:814 (3,4) - bad flow here. try this on 00:14:015 (4,5,6,7,8) - ? https://osu.ppy.sh/ss/1978529 done but switched 7 and 8
  3. 01:06:968 (3) - bad flow here imo.try to reverse selection with next circle? swapped 01:07:170 (4,6) -

that's all
good song and wish you good luck :)
thanks for modding ZZH!
riffy
Yo, as requested o/

[General]
  1. I feel like the set of colours you use does not fit well. The bright-red one seems a bit too agressive, even though it fits and the yellow one looks a bit unfitting.
    Colours
    [Colours]
    Combo1 : 128,64,0
    Combo2 : 86,101,112
    Combo3 : 153,77,77
    Combo4 : 230,215,153
[Easy]
  1. As there're some polarity changes and long gaps, OD and HP probably should be reduced by 0,5.
  2. 00:11:197 - the head of the feels hard to hit and seems to be out of the song. Speaking about the rhythm here, I would use something like this as it would work bettre and it is more playable (according to polarity).
  3. 00:56:096 (2) - as (2) is too close to 00:53:680 (2) - newbies probably won't be able to read it properly and ignore (1). Well, it's always a good idea to make patterns more readable. See if you like it or not.
  4. 01:13:009 (1) - very similar with the suggestion above - as tail of 01:13:009 (1) - is too close to the previous hitobject, newbies may mistakenly hit it. Since it's a repeat slider, you can move its tail somewhere else freely. Example.
  5. 01:23:479 (2,5) - (5) appears right under (2) when players still hold the slider. So, it looks rather untidy and tricky. I love the triangle here, but I would do something else to make it more readable.

    Apart from a few patterns that I'd like to simplify/clean up a bit, the diff is nice and well-mapped. Seems decent.
[Normal]
  1. 00:02:338 - some sound kicks here and it might be a nice idea to represent it, because having a weird sound in the middle of a slider sounds rather weird to me. Example
  2. 00:29:921 (1,2,3) - its location feels a bit tricky and does not flow very well. Why not move it down a bit to make a smoother transition with the next and previous patterns? Example.

    I like the diff in general but I feel like x1,5 DS you've used feels exaggerated. x1,3 would alsoo look neat and make the diff more balanced and playable. Mind getting more opinions on that? :)
[Mochi's Hard]
  1. 00:06:767 - as the vocals are being ignored here, I would finish (2) at the red tick or at least curve it in some way to represent the very strong vocal.Example
  2. 00:17:438 (2) - I'd rather have the slider finished at the red tick and a circle (optional) at the blue one. As the beat at the red tick is much stronger.
  3. 00:19:150 (3) - a very similar with the suggestion above. Just a triplet would fit better.
  4. 01:00:123 (3) - as the kiai starts here, it might be a nice idea to place a new combo on this circle. It will represent the beginning of kiai nicely and match with the vocals.

    Just as always, neat and fine.

[Insane]
  1. 00:05:358 (1,2) - I'd make a little jump between these two just to represent the sound at (2) and to separate it from the previous 1/4s visually.
  2. 00:22:673 (5,1) - as music gets calm and almost stops there, i would rather keep DS consistent or place a antijump between these two beats.
  3. 00:44:418 (2) - try to Ctrl+G as it might improve your flow and kepp DS reasonable. Just tested it, it waas much more playable.
  4. 01:12:405 (5) - might need a new combo to warn players about the sudden stop. It will help with the music also, so, why not? :)
    Note: 01:27:103 (6) - the same, perhaps?
  5. 01:28:512 - 10% on each circle is too quite, please increase volume at least to 30 to make them audible.

    Nice and neat diff. You sure know how to make it fun and interesting.:)
[P A N's Insane]
  1. As your diff feels fast and some patterns are harder than in the Insane, would use AR8,5 to make it all look more readable and neat.
  2. 00:06:364 (6) - might be missing a new combo. As with the circle a new vocals-focused pattern begins.
  3. 00:21:465 (1,2,3) - brilliant idea. ♥
  4. 00:25:291 (4,5) - as the jump feels a bit unfitting, I would rather have jumps between 00:25:693 (6,7,8) - since it would represent the music much better.
  5. 00:47:237 (6,7) - minor - this is literally, like the only overlap like this in the whole diff, therefore, it looks a bit untidy. So, I would try to avoid it to make the pattern look neater.
  6. 00:51:062 (2,3,4,5,6,7,8,9,10,11,1) - could you replace the triplet (2,3,4) with a slider, please? This way it would help you to keep first three beats separated from the rest of the stream, but it will get much more playable and readable.
  7. 00:54:687 (4) - 00:59:720 (5) - 01:05:156 (2) - 01:18:042 (2) - 01:25:492 (9) - these sliders were bugging me because the SV-change here feels unexpected and rather random. You could keep normal SV here and it would still be very playable, but if you really want to have SV-changes here, adding NCs to increase their playability would be great.
  8. 01:28:512 - 10% on each circle is too quite, please increase volume at least to 30 to make them audible.

    Could use a bit more work (polishing patterns and combos, mostly), but overall, that's a decent diff.
Well, that was quite good. Sorry about taking so long, and hope I didn't bother Nymph too much. :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Nymph
ah seems I am a little late, I will mod when bakari's mod is done :)
Topic Starter
xxdeathx

Nymph wrote:

ah seems I am a little late, I will mod when bakari's mod is done :)
SORRY NYMPH 我以为你太忙了 ;(
P A N
all fixed except that untidy because I think it's fine to keep ;w;
all of that slider I make it fast because 1.0x will make them really short since it 1/8 and you know, very short slider is very easy to get miss (get 100 by hit the tail)
so I add NC

SPOILER
osu file format v13

[General]
AudioFilename: jinseiop.mp3
AudioLeadIn: 0
PreviewTime: 59519
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 47150
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Dekoboko Kaiketsu Sensation (TV Size)
TitleUnicode:凸凹解決せんせーしょん(TVサイズ)
Artist:Ayame to Yurika from Otome Shintou
ArtistUnicode:あやめと優里花 from 乙女新党
Creator:xxdeathx
Version:P A N's Insane
Source:Jinsei
Tags:人生 opening The Sensation of Solving Uneasiness Tajiri and Yakahashi 人生相談テレビアニメーション「人生」 momochikun pan P_A_N
BeatmapID:478504
BeatmapSetID:198146

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
Video,-10,"JinseiOP.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo3 : 153,77,77
Combo4 : 174,174,0

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Momochikun
I changed the 3/4 into normal curve, as for triplet.. i prefer to keep as it is, also most of my NCs were did on purpose ><
Thanks a lot for modding ~ !!

SPOILER
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Title:Dekoboko Kaiketsu Sensation (TV Size)
TitleUnicode:凸凹解決せんせーしょん(TVサイズ)
Artist:Ayame to Yurika from Otome Shintou
ArtistUnicode:あやめと優里花 from 乙女新党
Creator:xxdeathx
Version:Mochi's Hard
Source:Jinsei
Tags:人生 opening The Sensation of Solving Uneasiness Tajiri and Yakahashi 人生相談テレビアニメーション「人生」 momochikun pan P_A_N
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65,365,67975,1,2,0:0:0:0:
105,287,68177,6,0,P|112:251|116:215,1,72.5,0|2,3:0|0:0,0:0:0:0:
65,145,68579,1,8,0:0:0:0:
132,90,68781,2,0,L|285:110,1,145,2|0,0:0|0:0,0:0:0:0:
348,157,69385,1,8,0:0:0:0:
379,75,69586,1,2,0:0:0:0:
423,194,69787,6,0,P|370:240|299:229,2,145,4|8|0,0:0|0:0|3:0,0:0:0:0:
471,121,70794,1,0,0:0:0:0:
384,34,70995,2,0,P|338:86|346:156,1,145,8|4,0:0|0:0,0:0:0:0:
423,194,71599,5,8,0:0:0:0:
347,156,71801,1,0,3:0:0:0:
345,243,72002,2,0,L|336:324,1,72.5,2|0,0:0|3:0,0:0:0:0:
396,381,72405,5,2,0:0:0:0:
252,326,72606,2,0,P|223:321|205:320,1,36.25,8|8,0:0|0:0,0:0:0:0:
183,296,72807,2,0,P|155:306|139:314,1,36.25,8|8,0:0|0:0,0:0:0:0:
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86,248,73915,1,2,0:0:0:0:
81,266,74015,1,8,0:0:0:0:
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373,19,85089,2,0,B|417:22|447:64|447:64|475:49|506:58,1,145,2|8,3:0|0:0,0:0:0:0:
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198,245,86297,2,0,L|270:254,1,72.5,0|0,1:0|0:0,0:0:0:0:
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Topic Starter
xxdeathx

-Bakari- wrote:

Yo, as requested o/

[General]
  1. I feel like the set of colours you use does not fit well. The bright-red one seems a bit too agressive, even though it fits and the yellow one looks a bit unfitting. alright, i'll switch to these
    Colours
    [Colours]
    Combo1 : 128,64,0
    Combo2 : 86,101,112
    Combo3 : 153,77,77
    Combo4 : 230,215,153
[Easy]
  1. As there're some polarity changes and long gaps, OD and HP probably should be reduced by 0,5. agreed
  2. 00:11:197 - the head of the feels hard to hit and seems to be out of the song. Speaking about the rhythm here, I would use something like this as it would work bettre and it is more playable (according to polarity). used a similar rhythm
  3. 00:56:096 (2) - as (2) is too close to 00:53:680 (2) - newbies probably won't be able to read it properly and ignore (1). Well, it's always a good idea to make patterns more readable. See if you like it or not. it's good
  4. 01:13:009 (1) - very similar with the suggestion above - as tail of 01:13:009 (1) - is too close to the previous hitobject, newbies may mistakenly hit it. Since it's a repeat slider, you can move its tail somewhere else freely. Example. did something similar
  5. 01:23:479 (2,5) - (5) appears right under (2) when players still hold the slider. So, it looks rather untidy and tricky. I love the triangle here, but I would do something else to make it more readable. done

    Apart from a few patterns that I'd like to simplify/clean up a bit, the diff is nice and well-mapped. Seems decent.
[Normal]
  1. 00:02:338 - some sound kicks here and it might be a nice idea to represent it, because having a weird sound in the middle of a slider sounds rather weird to me. Example done
  2. 00:29:921 (1,2,3) - its location feels a bit tricky and does not flow very well. Why not move it down a bit to make a smoother transition with the next and previous patterns? Example. took some adjustments to make it work

    I like the diff in general but I feel like x1,5 DS you've used feels exaggerated. x1,3 would alsoo look neat and make the diff more balanced and playable. Mind getting more opinions on that? :) The 1.6x DS was something No_Gu suggested in his mod because the music picks up. DakeDekaane said it should be reduced though, so I will go with 1.3x

[Insane]
  1. 00:05:358 (1,2) - I'd make a little jump between these two just to represent the sound at (2) and to separate it from the previous 1/4s visually. done
  2. 00:22:673 (5,1) - as music gets calm and almost stops there, i would rather keep DS consistent or place a antijump between these two beats. done
  3. 00:44:418 (2) - try to Ctrl+G as it might improve your flow and kepp DS reasonable. Just tested it, it waas much more playable. wanted a good jump between 00:44:418 (2,3) to fit the way the music goes to a sudden stop at the note (3) is on
  4. 01:12:405 (5) - might need a new combo to warn players about the sudden stop. It will help with the music also, so, why not? :) done
    Note: 01:27:103 (6) - the same, perhaps? also NC'ed 00:21:062 (6) - to be consistent
  5. 01:28:512 - 10% on each circle is too quite, please increase volume at least to 30 to make them audible. done

    Nice and neat diff. You sure know how to make it fun and interesting.:)
Well, that was quite good. Sorry about taking so long, and hope I didn't bother Nymph too much. :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks for modding! updated with everyone's diffs
ZZHBOY

Nymph wrote:

ah seems I am a little late, I will mod when bakari's mod is done :)
瞎了 你你竟然还能摸
Nymph

xxdeathx wrote:

Nymph wrote:

ah seems I am a little late, I will mod when bakari's mod is done :)
SORRY NYMPH 我以为你太忙了 ;(
no problem, just call me when you still need me on this map :3
/me back to job
Xinely
If Nymph too busy i can recheck this since i modded this one when i was normal and feel this map is nice.. but i will let nymph's decision first :3
Nymph

Xinely wrote:

If Nymph too busy i can recheck this since i modded this one when i was normal and feel this map is nice.. but i will let nymph's decision first :3
I am kinda busy with my job again and I am really happy if you can check this map :) thanks Xinely~
Xinely
recheck, no need kudosu


  • Easy
  1. 00:00:526 - you can remove greenline here with change the red point to S:C4 with 10% volume
  2. 00:12:606 (4) - the overlap :< , as i tried, the spacing consistent again at 00:18:244 - with avoiding the overlap ofc. with change the overlap become http://puu.sh/bhpLO/2604e0b416.jpg
    372,156,12606,2,0,L|272:164,1,88,0|0,0:0|0:0,0:0:0:0:
    216,216,13411,6,0,P|168:188|84:196,2,132,4|8|8,0:0|0:0|0:0,0:0:0:0:
    224,304,15022,2,0,P|281:275|302:215,2,132,0|8|8,0:0|0:0|0:0,0:0:0:0:
    180,228,16633,5,4,0:0:0:0:
    144,308,17036,2,0,P|116:348|72:360,2,88,8|0|0,0:0|0:0|0:0,0:0:0:0:
    180,228,18244,5,8,0:0:0:0:
  3. 00:21:465 (4) - nazi, but could you do smoother slider here? it looked a little bit forced here, http://puu.sh/bhpZH/7a1cc8f23f.jpg
  4. 00:03:948 (1) - to make sure stop the spin at 00:05:358 - , now easy looked need 4/1 gap at least after spinner because rules. shorten the slider or make rhythms instead :<
  5. 00:45:626 (1,2) - it would be awesome if you give different volume for this part, example on circle 50% and 00:46:029 - 70% for this part
  6. 00:48:848 (1,2) - same as above
  7. 00:50:458 (3) - almost overlap with the previous slider. try move the 2nd node a little bit upward so you can keep the shape of slider with avoiding the overlap too https://osu.ppy.sh/ss/1992070
  8. 00:56:096 (2) - perhaps 1/2 gap a little hard to read here. i would say remove and add note in 00:56:499 - , follow the music instead vocal
    [*[00:57:707 (2) - 280,180 if possible to make symmetrical. a little bit messy imo. fix the next spacing if you follow this one
  9. 01:16:230 (1,2) - http://puu.sh/bhrd1/b25eea90dc.jpg, same as me :>
  10. 01:26:700 (3,4) - the flow a little bit messy here for me, try something like https://osu.ppy.sh/ss/1992092 ?


  • Normal
  1. 00:00:526 - same as Easy
  2. 00:03:948 (1) - perhaps same as Easy, i need a QAT to confirm this first
  3. 00:10:794 (2) - imo the rhythm could be better when you remove the repeat and add 1/2 slider instead from 00:11:398 - , the sensation feels better for me
  4. 00:42:203 (3) - i feel the flow and design can improved here while you move the circle to leftward instead http://puu.sh/bhs6X/534321800f.jpg
  5. 00:45:223 (3) - remove finish and clap as you did on Easy. consistency :3 (personally i feel add clap is nice here, yeah but keep your cosnsistent ~)
  6. 00:56:901 (1) - you fogot finish and clap on head, your easy diff has that sounds. consistency \:D/
  7. 01:03:344 (1) - avoid the overlap please, http://puu.sh/bhsqE/9dedf9ca67.jpg
  8. 01:16:834 (2) - why not blanket here? blanket here makes neater design imo http://puu.sh/bhsEz/35343749a2.jpg
  9. 01:22:874 (2) - the gaps 1/2 here little bit long imo. if i were you i would remove this one and add circle on 01:23:076 -


  • Hard
  1. based your pattern, i feel AR 7,5 better here. 7,8 just a little bit fast for me
  2. altho GD-er, i would say to keep consistency kiai time with mapper. 00:06:968 - remove it or mapper add the kiai time on whole mapset :< , same for 01:09:787 - too


  • Insane
  1. 00:00:526 - same as Easy
  2. 00:04:955 (10) - perhaps NC it to easier read as 1/2? if i play HD here. i ever thought it was 1/4 lol
  3. 00:16:230 (5) - i still disagree with this flow, i would say move to 480,208 but it's up to you :3
  4. 00:46:432 (2,3) - the gap of the spacing might be trap here. i would say move the circles to 116,304. would be easier to read here
  5. 01:22:673 (1) - i still sad with cymbal that mapped with normal spacing like this because the stack orz, i would say move to 280,68 to stack with next slider instead
  6. 01:25:089 (4) - NC here for marking as 1/4 slider jumps pattern


  • PAN's Insane
  1. 00:05:156 (12,1) - i know the NC because stanza but imo it don't make easier to read here. i would say to swap NC here for better read
  2. 01:09:787 - perhaps kiai stop here as mapper did
  3. 00:47:841 (7) - nah the flow is little bit forced here. i would say stack this circle with 00:46:532 (3) - 's head and move 00:48:042 (8) - to 288,112 , the flow would be look like http://puu.sh/bhub5/2c4858335b.jpg
  4. 01:17:640 (1) - add finish here. cymbal and consistency with 00:11:599 (1) -

Call me back :3~
Topic Starter
xxdeathx

Xinely wrote:

recheck, no need kudosu


  • Easy
  1. 00:00:526 - you can remove greenline here with change the red point to S:C4 with 10% volume done
  2. 00:12:606 (4) - the overlap :< , as i tried, the spacing consistent again at 00:18:244 - with avoiding the overlap ofc. with change the overlap become http://puu.sh/bhpLO/2604e0b416.jpg that works :D
    372,156,12606,2,0,L|272:164,1,88,0|0,0:0|0:0,0:0:0:0:
    216,216,13411,6,0,P|168:188|84:196,2,132,4|8|8,0:0|0:0|0:0,0:0:0:0:
    224,304,15022,2,0,P|281:275|302:215,2,132,0|8|8,0:0|0:0|0:0,0:0:0:0:
    180,228,16633,5,4,0:0:0:0:
    144,308,17036,2,0,P|116:348|72:360,2,88,8|0|0,0:0|0:0|0:0,0:0:0:0:
    180,228,18244,5,8,0:0:0:0:
  3. 00:21:465 (4) - nazi, but could you do smoother slider here? it looked a little bit forced here, http://puu.sh/bhpZH/7a1cc8f23f.jpg done
  4. 00:03:948 (1) - to make sure stop the spin at 00:05:358 - , now easy looked need 4/1 gap at least after spinner because rules. shorten the slider or make rhythms instead :< where in the rules does it say it? i think 2/1 gap should be enough
  5. 00:45:626 (1,2) - it would be awesome if you give different volume for this part, example on circle 50% and 00:46:029 - 70% for this part done
  6. 00:48:848 (1,2) - same as above done
  7. 00:50:458 (3) - almost overlap with the previous slider. try move the 2nd node a little bit upward so you can keep the shape of slider with avoiding the overlap too https://osu.ppy.sh/ss/1992070
  8. 00:56:096 (2) - perhaps 1/2 gap a little hard to read here. i would say remove and add note in 00:56:499 - , follow the music instead vocal used 1 beat slider instead
    [*[00:57:707 (2) - 280,180 if possible to make symmetrical. a little bit messy imo. fix the next spacing if you follow this one rearranged after previous change
  9. 01:16:230 (1,2) - http://puu.sh/bhrd1/b25eea90dc.jpg, same as me :> fixed and rearranged a couple objects after
  10. 01:26:700 (3,4) - the flow a little bit messy here for me, try something like https://osu.ppy.sh/ss/1992092 ? done


  • Normal
  1. 00:00:526 - same as Easy done
  2. 00:03:948 (1) - perhaps same as Easy, i need a QAT to confirm this first
  3. 00:10:794 (2) - imo the rhythm could be better when you remove the repeat and add 1/2 slider instead from 00:11:398 - , the sensation feels better for me done
  4. 00:42:203 (3) - i feel the flow and design can improved here while you move the circle to leftward instead http://puu.sh/bhs6X/534321800f.jpg done
  5. 00:45:223 (3) - remove finish and clap as you did on Easy. consistency :3 (personally i feel add clap is nice here, yeah but keep your cosnsistent ~) done
  6. 00:56:901 (1) - you fogot finish and clap on head, your easy diff has that sounds. consistency \:D/ done
  7. 01:03:344 (1) - avoid the overlap please, http://puu.sh/bhsqE/9dedf9ca67.jpg done
  8. 01:16:834 (2) - why not blanket here? blanket here makes neater design imo http://puu.sh/bhsEz/35343749a2.jpg done
  9. 01:22:874 (2) - the gaps 1/2 here little bit long imo. if i were you i would remove this one and add circle on 01:23:076 - done


  • Insane
  1. 00:00:526 - same as Easy done
  2. 00:04:955 (10) - perhaps NC it to easier read as 1/2? if i play HD here. i ever thought it was 1/4 lol I am not one of those mappers that likes separating 1/4 streams. so keep NC as is to stay consistent with every long white tick.
  3. 00:16:230 (5) - i still disagree with this flow, i would say move to 480,208 but it's up to you :3 keep, i think it's fine
  4. 00:46:432 (2,3) - the gap of the spacing might be trap here. i would say move the circles to 116,304. would be easier to read here moved them to a similar location to adhere better with DS
  5. 01:22:673 (1) - i still sad with cymbal that mapped with normal spacing like this because the stack orz, i would say move to 280,68 to stack with next slider instead done
  6. 01:25:089 (4) - NC here for marking as 1/4 slider jumps pattern done

Call me back :3~
thanks Xinely, waiting on P A N's response now
P A N

Xinely wrote:

recheck, no need kudosu


  • PAN's Insane
  1. 00:47:841 (7) - nah the flow is little bit forced here. i would say stack this circle with 00:46:532 (3) - 's head and move 00:48:042 (8) - to 288,112 , the flow would be look like http://puu.sh/bhub5/2c4858335b.jpg all fixed except here, I fix a bit different. I stack 7 to 3 but I think put 8 there is too far if compare to the music, I think it not fit to be that spacing so I put 8 to stack with 6's head instead.

Call me back :3~
thank you xinely moe moe

SPOILER
osu file format v13

[General]
AudioFilename: jinseiop.mp3
AudioLeadIn: 0
PreviewTime: 59519
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 47150
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Dekoboko Kaiketsu Sensation (TV Size)
TitleUnicode:凸凹解決せんせーしょん(TVサイズ)
Artist:Ayame to Yurika from Otome Shintou
ArtistUnicode:あやめと優里花 from 乙女新党
Creator:xxdeathx
Version:P A N's Insane
Source:Jinsei
Tags:人生 opening The Sensation of Solving Uneasiness Tajiri and Yakahashi 人生相談テレビアニメーション「人生」 momochikun pan P_A_N
BeatmapID:478504
BeatmapSetID:198146

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
Video,-10,"JinseiOP.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
xxdeathx
updated P A N's diff.

We're ready!
Xinely
00:11:398 (3) - on Normal diff http://puu.sh/bi7eX/3a01ce5c96.jpg, i agree too so please avoid the overlap here. also since the previous sliders, the flow is going to leftward, i would say do like that for this (3) slider. 368,132 seems fine ( and move the next circle when you fix this)

01:18:646 (3) - On Easy diff , 1 grid right (132,44) for neater pattern. a little bit too close with the previous slider here imo (almost overlap)

should be last recheck

EDIT :

okay should be fine to go ヾ(*´∀`*)ノ

Topic Starter
xxdeathx
Thanks Xinely ★
Senritsu
omg :O
Myxo
Popped because of some issues with hitsound files.

@Mochi
Drum-Hitwhistle3 seems to be the default soft whistle. I think you just applied it because of lazyness, since you could just set the additions to soft for all the objects where it is used. There are two problems:
1) Less important, but deleting the hitsound-file would reduce filesize.
2) When players use a skin that doesn't have the default soft whistle, they will hear two different whistles. This can be avoided by using Additions.

The other issue has already been fixed via irc-mod. More default hitsounds were included in the map's folder.

I'll do a full mod later and then rebubble, please be patient for now~
Momochikun
Talked with Desperate via IRC

@xxdeathxx : pls remove drum-hitwhistle 3 from the folder.

SPOILER
osu file format v13

[General]
AudioFilename: jinseiop.mp3
AudioLeadIn: 0
PreviewTime: 59519
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Dekoboko Kaiketsu Sensation (TV Size)
TitleUnicode:凸凹解決せんせーしょん(TVサイズ)
Artist:Ayame to Yurika from Otome Shintou
ArtistUnicode:あやめと優里花 from 乙女新党
Creator:xxdeathx
Version:Mochi's Hard
Source:Jinsei
Tags:人生 opening The Sensation of Solving Uneasiness Tajiri and Yakahashi 人生相談テレビアニメーション「人生」 momochikun pan P_A_N
BeatmapID:475914
BeatmapSetID:198146

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.45
SliderTickRate:1

[Events]
//Background and Video events
Video,-10,"JinseiOP.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 153,77,77
Combo4 : 238,227,183

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226,233,46834,2,0,L|234:161,1,61.6250011754036,8|0,0:0|0:0,0:0:0:0:
345,79,47237,6,0,B|334:163|334:163|312:198,1,123.250002350807,2|8,3:2|0:0,0:0:0:0:
260,107,47841,1,2,0:0:0:0:
425,136,48042,1,0,3:0:0:0:
425,136,48143,2,0,L|417:31,1,92.4375017631054,8|8,0:0|0:0,0:0:0:0:
511,126,48646,5,8,0:0:0:0:
507,150,48747,1,8,0:0:0:0:
503,174,48848,2,0,L|489:286,1,92.4375017631054,4|0,0:0|0:0,0:0:0:0:
474,292,49250,2,0,P|447:306|405:308,1,61.6250011754036,4|0,0:0|0:0,0:0:0:0:
328,272,49653,1,0,3:0:0:0:
328,272,49754,2,0,P|282:255|227:261,1,92.4375017631054,8|8,0:0|0:0,0:0:0:0:
164,308,50257,1,0,0:0:0:0:
147,200,50458,6,0,L|127:72,1,123.250002350807,2|8,3:2|0:0,0:0:0:0:
217,46,51062,2,0,L|220:16,2,30.8125005877018,0|8|0,0:0|0:0|3:0,0:0:0:0:
254,122,51465,1,8,0:0:0:0:
379,75,51666,2,0,P|347:61|313:59,1,61.6250011754036,8|0,0:0|0:0,0:0:0:0:
436,7,52069,6,0,P|457:47|454:125,2,108.75,4|0|4,0:2|1:0|0:2,0:0:0:0:
355,157,53076,1,0,3:0:0:0:
317,235,53277,1,8,0:0:0:0:
264,172,53479,1,0,3:0:0:0:
397,224,53680,6,0,P|447:224|496:191,2,108.75,4|0|4,0:2|1:0|0:0,0:0:0:0:
243,142,54687,2,0,L|205:146,2,36.25,0|8|8,3:0|0:0|0:0,0:0:0:0:
318,84,55089,2,0,L|356:88,2,36.25,8|8|0,0:0|0:0|3:0,0:0:0:0:
229,49,55492,6,0,L|157:56,1,72.5,2|0,0:0|0:0,0:0:0:0:
73,30,55895,1,0,0:0:0:0:
114,133,56096,2,0,P|110:183|99:247,1,108.75,2|0,0:0|0:0,0:0:0:0:
94,276,56499,2,0,P|130:260|166:259,1,72.5,8|0,0:3|0:0,0:0:0:0:
153,361,56901,5,4,1:2:0:0:
94,276,57103,1,0,3:0:0:0:
235,306,57304,2,0,P|245:275|245:229,1,72.5,10|0,0:0|3:0,0:0:0:0:
226,104,57707,5,12,0:0:0:0:
141,45,57909,1,0,3:0:0:0:
171,186,58110,2,0,P|134:198|94:196,1,72.5,2|0,3:2|0:0,0:0:0:0:
82,195,58411,1,8,0:0:0:0:
64,188,58512,1,4,0:0:0:0:
226,104,58915,2,0,L|373:122,1,145,4|4,0:0|0:0,0:0:0:0:
436,72,59519,5,2,0:0:0:0:
419,184,59720,2,0,P|387:199|351:199,1,72.5,0|8,0:0|0:0,0:0:0:0:
508,145,60123,1,4,0:0:0:0:
369,121,60324,2,0,P|356:86|355:46,1,72.5,2|8,0:0|0:0,0:0:0:0:
351,200,60727,2,0,L|273:192,2,72.5,2|0|2,0:0|3:0|0:0,0:0:0:0:
413,261,61331,1,8,0:0:0:0:
357,327,61532,1,0,0:0:0:0:
284,278,61734,5,2,3:2:0:0:
207,321,61935,1,0,0:0:0:0:
277,380,62136,1,8,0:0:0:0:
213,244,62338,2,0,B|175:227|136:237|136:237|104:219|104:174,1,145,2|0,0:0|0:0,0:0:0:0:
172,63,62942,2,0,L|166:139,1,72.5,8|0,0:0|0:0,0:0:0:0:
134,274,63344,5,2,3:2:0:0:
258,185,63546,2,0,L|256:140,2,36.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
207,319,63948,1,2,0:0:0:0:
330,258,64150,2,0,L|339:214,2,36.25,0|0|0,3:0|0:0|0:0,0:0:0:0:
288,360,64552,1,8,0:0:0:0:
389,370,64754,6,0,P|441:369|478:275,1,145,4|0,0:0|3:0,0:0:0:0:
473,264,65257,2,0,L|480:218,1,36.25,8|10,0:0|0:0,0:0:0:0:
450,143,65559,1,0,3:0:0:0:
374,288,65760,1,0,3:0:0:0:
374,288,65861,2,0,L|360:163,1,108.75,8|8,0:0|0:0,0:0:0:0:
304,115,66364,5,8,0:0:0:0:
304,115,66465,1,8,0:0:0:0:
304,115,66566,2,0,P|261:106|225:103,1,72.5,4|2,0:0|0:0,0:0:0:0:
147,118,66968,1,8,0:0:0:0:
241,182,67170,2,0,P|250:225|253:261,1,72.5,2|0,0:0|3:0,0:0:0:0:
238,339,67572,1,2,0:0:0:0:
151,351,67774,1,8,0:0:0:0:
65,365,67975,1,2,0:0:0:0:
105,287,68177,6,0,P|112:251|116:215,1,72.5,0|2,3:0|0:0,0:0:0:0:
65,145,68579,1,8,0:0:0:0:
132,90,68781,2,0,L|285:110,1,145,2|0,0:0|0:0,0:0:0:0:
348,157,69385,1,8,0:0:0:0:
379,75,69586,1,2,0:0:0:0:
423,194,69787,6,0,P|370:240|299:229,2,145,4|8|0,0:0|0:0|3:0,0:0:0:0:
471,121,70794,1,0,0:0:0:0:
384,34,70995,2,0,P|338:86|346:156,1,145,8|4,0:0|0:0,0:0:0:0:
423,194,71599,5,8,0:0:0:0:
347,156,71801,1,0,3:0:0:0:
345,243,72002,2,0,L|336:324,1,72.5,2|0,0:0|3:0,0:0:0:0:
396,381,72405,5,2,0:0:0:0:
252,326,72606,2,0,P|223:321|205:320,1,36.25,8|8,0:0|0:0,0:0:0:0:
183,296,72807,2,0,P|155:306|139:314,1,36.25,8|8,0:0|0:0,0:0:0:0:
123,333,73009,2,0,P|92:348|50:349,1,72.5,4|8,0:0|0:0,0:0:0:0:
36,347,73311,1,2,0:0:0:0:
18,342,73411,1,0,3:0:0:0:
72,161,73613,6,0,P|87:192|88:234,1,72.5,8|0,0:0|3:0,0:0:0:0:
86,248,73915,1,2,0:0:0:0:
81,266,74015,1,8,0:0:0:0:
9,216,74217,1,2,3:2:0:0:
95,84,74418,2,0,P|123:103|145:139,1,72.5,8|2,0:0|3:2,0:0:0:0:
209,192,74821,5,8,0:0:0:0:
283,238,75023,1,0,3:0:0:0:
357,282,75223,2,0,B|406:298|447:270|447:270|482:277|494:313,1,145,10|8,0:0|0:0,0:0:0:0:
433,366,75828,1,2,3:2:0:0:
433,366,76029,1,8,0:0:0:0:
395,217,76230,6,0,L|386:142,1,72.5,2|8,3:2|0:0,0:0:0:0:
365,122,76532,2,0,L|369:79,1,36.25,2|0,0:0|3:0,0:0:0:0:
299,190,76834,1,8,0:0:0:0:
290,72,77036,2,0,L|282:29,2,36.25,0|2|8,3:0|0:0|0:0,0:0:0:0:
299,190,77438,1,0,3:0:0:0:
469,241,77640,6,0,P|419:290|350:281,1,145,4|0,0:0|3:0,0:0:0:0:
332,276,78143,1,0,3:0:0:0:
316,272,78244,1,10,0:0:0:0:
395,217,78445,1,0,3:0:0:0:
462,311,78646,2,0,P|472:277|470:241,1,72.5,2|0,3:2|3:0,0:0:0:0:
397,371,79049,2,0,L|314:363,1,72.5,8|0,0:0|0:0,0:0:0:0:
306,361,79351,1,8,0:0:0:0:
287,359,79452,1,4,0:0:0:0:
213,290,79653,6,0,L|172:296,2,36.25,8|2|0,0:0|0:0|3:0,0:0:0:0:
283,238,80056,1,10,0:0:0:0:
183,216,80257,2,0,P|173:181|173:143,1,72.5,0|8,3:0|0:0,0:0:0:0:
188,66,80660,1,2,3:2:0:0:
113,93,80861,1,8,0:0:0:0:
247,121,81062,6,0,L|325:109,2,72.5,2|8|0,3:2|0:0|3:0,0:0:0:0:
183,216,81666,2,0,L|35:238,1,145,10|10,0:0|0:0,0:0:0:0:
106,331,82270,2,0,P|114:296|110:257,1,72.5,0|8,3:0|0:0,0:0:0:0:
172,380,82673,6,0,P|205:367|241:366,1,72.5,4|0,0:0|3:0,0:0:0:0:
320,375,83076,1,8,0:0:0:0:
375,318,83277,1,0,3:0:0:0:
335,248,83479,2,0,L|201:268,1,108.75,2|0,3:2|0:0,0:0:0:0:
199,269,83881,1,8,0:0:0:0:
211,189,84083,1,0,3:0:0:0:
223,110,84284,6,0,P|190:84|150:80,1,72.5,2|8,0:0|0:0,0:0:0:0:
294,145,84687,2,0,P|320:112|324:72,1,72.5,2|8,3:2|0:0,0:0:0:0:
373,19,85089,2,0,B|417:22|447:64|447:64|475:49|506:58,1,145,2|8,3:2|0:0,0:0:0:0:
487,135,85693,1,0,3:0:0:0:
382,184,85895,6,0,L|310:175,1,72.5,4|0,0:0|0:0,0:0:0:0:
198,245,86297,2,0,L|270:254,1,72.5,0|0,1:0|0:0,0:0:0:0:
349,313,86700,1,4,0:0:0:0:
349,313,87103,1,0,1:0:0:0:
397,241,87304,1,0,0:0:0:0:
445,161,87505,5,4,0:0:0:0:
313,111,87807,1,0,1:0:0:0:
417,11,88109,2,0,L|383:130,1,108.75,4|0,0:0|1:2,0:0:0:0:
Myxo
[Easy]

  1. 00:49:250 (2,3) - The movement seems too extreme here for an Easy. Also, (3)'s tail is closer to (2) than (3)'s head, which will likely cause confusion for some newbies. What about something like this: http://puu.sh/bpbwa/09092de3d3.jpg

[Normal]

  1. OD 3.5 | HP 3.5 please because of the high amount of 1/2-rhythms
  2. 00:35:156 (2,3,1) - Don't go back and forth like this in a Normal, it's too confusing. What about something like this: http://puu.sh/bpaiU/5b30b9c1f6.jpg You'd have to rearrange the following objects though.
  3. 01:10:593 (2) - Move this so that the spacing with the following object is also correct.
  4. 01:17:438 (3,1) - To avoid the polarity issue, try this rhythm: http://puu.sh/bpas4/44e7d34663.jpg

[P A N]

  1. 00:11:599 (1) - Ending the slider at the big white line sounds very strange and doesn't make sense. The vocal ends at 00:12:002 so normally I'd suggest this: http://puu.sh/bpb5n/4864bb2f45.jpg But since you have that 1/8-slider, this http://puu.sh/bpbcp/02fff3a7ad.jpg would be the only possibility. If you think it's overmapped just don't fix it~

There's a hitsound mod incoming for the Easy / Normal / Insane, because the hitsounding needs improvement. I have to admit that I'm a bit lazy and have to leave in some minutes, so that's why I asked someone else to check the hitsounding :3
After these issues + hitsounding are fixed, call me back for a recheck.
Nyxa
Hi
I checked out the hitsounds in the non-GD diffs, and I'm seeing a recurring issue where you seem to use hitclaps (mostly) or other hitsounds to accentuate the music, while I think it would be a lot better if you followed the music directly with your hitsounds (if something in the song needs accentuation, it'll be accentuated within the song itself, so your hitsounds only have to follow that - this doesn't go for vocals, especially because hitsounds are always instrumental and 99% of the time percussive)

So, here's a hitsound mod so you know exactly what I'm talking about, hope it helps.

[General]
Some things you may want to consider in the future are turning off the hitsounds (post-mapping) and actually listening to the percussive instruments in the song. What rhythm do the claps, hats and crashes follow? If you follow that exact rhythm with your own claps, whistles and finishes, you can never possibly go wrong unless you're using unfitting hitsound files.

[Easy]
I noticed that your hitsounding is pretty inconsistent, and that's really something you need to watch out with. Rhythm is about repetition and consistency, And this is supposed to be a rhythm game. So, please keep an eye out for how consistent your hitsounds are or your map will just feel amateuristic and weird to play.

00:02:942 (3) - It already starts here, there are no accentuated hats or anything else in the song besides a short, high-pitched synth, but there's nothing indicating that there should be a hitwhistle on the sliderend. Remove the hitwhistle on the sliderend, but leave the head whistle intact.
00:10:190 (1,2) - This is a rather bad pattern actually, because you randomly go from following the drums to following the vocals, even though there's no clear change in the music. Best advice I can give you is to remove the claps on the sliderheads and place them on the sliderends, but I'd advise you to change the entire pattern to make it more consistent with the song.
00:12:606 (4) - Add a clap on this sliderhead
00:20:660 (3) - Change the clap on this sliderend to a whistle
00:21:465 (4) - (Maybe) add a crash to this sliderend? You could accentuate this part a bit more, there's a crash in the song as well and it's the ending of the chorus, it would fit unless your crash is too loud.
00:23:076 (1) - Why are you placing a clap on every tick you can place a hitsound on? Remove the clap on this sliderend, at least
00:26:297 (1) - ^
00:28:713 (2) - Remove the whistle on this sliderhead
00:29:519 (1) - Remove either the finish or the clap (better to remove the finish)
00:31:130 (1) - ^
00:35:962 (1) - ^
00:37:572 (1) - ^
00:42:405 (1) - Add a finish on the sliderend
00:44:418 (3) - Add a clap on the head and remove the finish on the end
00:45:223 (4) - Add whistle
00:45:626 (1) - Remove finish
00:48:445 (4,1) - ^Above two + remove the clap on 4
00:50:056 - Why is there nothing here? There's a clear beat in the music, it's on a white tick and you just leave it empty, that feels very anticlimactic, even just by listening without playing. Consider adding a hitcircle here (and add a clap to it while you're at it)
00:50:458 (4) - You forgot about claps in this section, even though you were using them so avidly before. Add a clap on this sliderend
00:55:291 (1) - Add a whistle
00:56:096 (2) - Add a whistle on the sliderhead
01:01:734 (2) - Remove the clap on the sliderhead
01:03:344 (1) - ^ + add a finish
01:08:177 (2) - ^
01:14:619 (2) - ^ (at least you're consistent here)
01:16:230 (1) - ^
01:21:062 (2) - ^
01:27:505 (4) - Change the clap on the sliderend to a finish

[Normal]
00:03:344 (3,4) - Remove the whistles here (if you really want to, you can leave a whistle on 4, but you should really remove the one on 3)
00:07:572 (2) - Change the whistle on this sliderend to a clap
00:08:177 (3) - Remove clap
00:09:787 (3) - ^
00:10:190 (1) - ^ + add finish
00:10:794 (2) - Remove whistle + add clap
00:11:599 (4) - Whistle on the sliderend
00:12:203 (1) - Remove clap + add whistle
00:14:619 (3) - Why isn't this a 1/2 slider as well? This is another anticlimactic consistency issue that's like the ones I've seen in your Easy. If you do add a 1/2, make sure to add a clap on the red tick
00:16:230 (3) - Add whistle
00:17:438 (3) - Add a clap on the sliderend
00:43:613 (3) - Add a clap on the sliderhead
00:44:619 (2) - Having a slider end on a strong beat is a bad idea, turn this into two 1/2 hitcircles but keep the hitsounds as-is
00:45:223 (3) - Add a clap
00:45:626 (1) - ^ on the sliderend
00:46:432 (2) - ^
00:48:848 (1) - ^
00:49:653 (2) - ^
00:50:458 (1) - ^
00:51:264 (2) - ^ + I hope it's not only for me that the sampleset randomly changes to "Drum" here. If so, you should look into fixing that.
00:53:076 (2) - Add a clap on the sliderhead
00:54:687 (2) - ^
01:02:338 (2) - ^
01:08:781 (2) - ^
01:13:009 (1) - ^
01:05:358 (2,3) - Add claps to accentuate these (you did it before, why not here? This is what I mean when I talk about consistency)
01:13:009 (1) - Remove the clap on the sliderend and add two on the sliderheads
01:23:479 (3) - Add a clap on the sliderend
01:28:713 (6) - Remove clap, add finish

Honestly, by this point I'm just trying to make things consistent while following your hitsounding style, but I completely disagree with the way you hitsound. It feels like you just map first without really considering hitsounds, and then place hitsounds wherever just to accentuate stuff. That's not how you do it, that leads inconsistent hitsounding and it doesn't play very well. You really should work on that.


[Insane]
00:06:968 (1) - Add clap on the sliderhead
00:07:975 (6) - Add clap
00:11:197 (6) - ^
00:14:821 (8) - ^
00:34:150 (5) - ^
00:46:532 (3) - ^
00:49:754 (3) - ^
00:51:264 (4) - ^
01:06:566 (1) - ^
01:07:170 (4) - ^
01:07:572 (6) - ^
01:19:854 (3) - ^
00:15:626 (4) - ^ on the sliderend
00:51:465 (5) - ^
00:22:069 (3) - ^ on the sliderhead
00:32:740 (1) - ^
00:33:848 (4) - ^ (why the extended slider, anyway?)
00:39:183 (1) - ^
00:46:834 (5) - ^
00:50:056 (5) - ^
00:50:458 (1) - ^
01:00:123 (1) - ^
01:08:781 (4) - ^
01:13:009 (1) - ^
00:47:237 (1) - ^ + remove on the sliderend
01:19:452 (1) - ^
00:08:177 (7) - Remove clap
00:14:619 (7) - ^
00:11:398 (7) - ^ + add whistle
00:13:009 (7) - ^
00:13:411 (1) - Add clap on the sliderhead + remove from the sliderend
01:22:874 (2) - Ending a slider on a strong beat again
01:23:479 (5) - Add a whistle on the sliderhead
01:28:713 (5) - Remove clap, add finish

I didn't bother to explain why for every mod because you should've already gotten the idea from what I said about the Easy and Normal. This is a recurring issue, and I think it's pretty disappointing that this got bubbled at all. Hope the mod helps you out, I couldn't remove all inconsistencies without telling you to completely redo the entire hitsounding of your whole mapset, but this should at least make it a little better. If I sounded offensive at any point, that wasn't intentional, I just disagree with some of this stuff is all. Good luck getting this ranked, shooting you a star.
Myxo
Thank you, Tess, for your great help!
I checked the complete mod and to me the hitsounding seems fine when you apply those changes!
Topic Starter
xxdeathx

Desperate-kun wrote:

[Easy]

  1. 00:49:250 (2,3) - The movement seems too extreme here for an Easy. Also, (3)'s tail is closer to (2) than (3)'s head, which will likely cause confusion for some newbies. What about something like this: http://puu.sh/bpbwa/09092de3d3.jpg changed

[Normal]

  1. OD 3.5 | HP 3.5 please because of the high amount of 1/2-rhythms done
  2. 00:35:156 (2,3,1) - Don't go back and forth like this in a Normal, it's too confusing. What about something like this: http://puu.sh/bpaiU/5b30b9c1f6.jpg You'd have to rearrange the following objects though. done
  3. 01:10:593 (2) - Move this so that the spacing with the following object is also correct. done
  4. 01:17:438 (3,1) - To avoid the polarity issue, try this rhythm: http://puu.sh/bpas4/44e7d34663.jpg done


There's a hitsound mod incoming for the Easy / Normal / Insane, because the hitsounding needs improvement. I have to admit that I'm a bit lazy and have to leave in some minutes, so that's why I asked someone else to check the hitsounding :3
After these issues + hitsounding are fixed, call me back for a recheck.
all fixed in my diffs

Tess wrote:

Hi
I checked out the hitsounds in the non-GD diffs, and I'm seeing a recurring issue where you seem to use hitclaps (mostly) or other hitsounds to accentuate the music, while I think it would be a lot better if you followed the music directly with your hitsounds (if something in the song needs accentuation, it'll be accentuated within the song itself, so your hitsounds only have to follow that - this doesn't go for vocals, especially because hitsounds are always instrumental and 99% of the time percussive)

So, here's a hitsound mod so you know exactly what I'm talking about, hope it helps.

[General]
Some things you may want to consider in the future are turning off the hitsounds (post-mapping) and actually listening to the percussive instruments in the song. What rhythm do the claps, hats and crashes follow? If you follow that exact rhythm with your own claps, whistles and finishes, you can never possibly go wrong unless you're using unfitting hitsound files.

[Easy]
I noticed that your hitsounding is pretty inconsistent, and that's really something you need to watch out with. Rhythm is about repetition and consistency, And this is supposed to be a rhythm game. So, please keep an eye out for how consistent your hitsounds are or your map will just feel amateuristic and weird to play.

00:02:942 (3) - It already starts here, there are no accentuated hats or anything else in the song besides a short, high-pitched synth, but there's nothing indicating that there should be a hitwhistle on the sliderend. Remove the hitwhistle on the sliderend, but leave the head whistle intact.
00:10:190 (1,2) - This is a rather bad pattern actually, because you randomly go from following the drums to following the vocals, even though there's no clear change in the music. Best advice I can give you is to remove the claps on the sliderheads and place them on the sliderends, but I'd advise you to change the entire pattern to make it more consistent with the song.
00:12:606 (4) - Add a clap on this sliderhead
00:20:660 (3) - Change the clap on this sliderend to a whistle
00:21:465 (4) - (Maybe) add a crash to this sliderend? You could accentuate this part a bit more, there's a crash in the song as well and it's the ending of the chorus, it would fit unless your crash is too loud.
00:23:076 (1) - Why are you placing a clap on every tick you can place a hitsound on? Remove the clap on this sliderend, at least
00:26:297 (1) - ^
00:28:713 (2) - Remove the whistle on this sliderhead
00:29:519 (1) - Remove either the finish or the clap (better to remove the finish)
00:31:130 (1) - ^
00:35:962 (1) - ^
00:37:572 (1) - ^
00:42:405 (1) - Add a finish on the sliderend
00:44:418 (3) - Add a clap on the head and remove the finish on the end
00:45:223 (4) - Add whistle
00:45:626 (1) - Remove finish
00:48:445 (4,1) - ^Above two + remove the clap on 4
00:50:056 - Why is there nothing here? There's a clear beat in the music, it's on a white tick and you just leave it empty, that feels very anticlimactic, even just by listening without playing. Consider adding a hitcircle here (and add a clap to it while you're at it)
00:50:458 (4) - You forgot about claps in this section, even though you were using them so avidly before. Add a clap on this sliderend
00:55:291 (1) - Add a whistle
00:56:096 (2) - Add a whistle on the sliderhead
01:01:734 (2) - Remove the clap on the sliderhead
01:03:344 (1) - ^ + add a finish
01:08:177 (2) - ^
01:14:619 (2) - ^ (at least you're consistent here)
01:16:230 (1) - ^
01:21:062 (2) - ^
01:27:505 (4) - Change the clap on the sliderend to a finish

[Normal]
00:03:344 (3,4) - Remove the whistles here (if you really want to, you can leave a whistle on 4, but you should really remove the one on 3)
00:07:572 (2) - Change the whistle on this sliderend to a clap
00:08:177 (3) - Remove clap
00:09:787 (3) - ^
00:10:190 (1) - ^ + add finish
00:10:794 (2) - Remove whistle + add clap
00:11:599 (4) - Whistle on the sliderend
00:12:203 (1) - Remove clap + add whistle
00:14:619 (3) - Why isn't this a 1/2 slider as well? This is another anticlimactic consistency issue that's like the ones I've seen in your Easy. If you do add a 1/2, make sure to add a clap on the red tick originally it was 1/2 slider but Tari said in his IRC mod with me (first post on this thread) that the Normal was too fast because of too much 1/2 so I needed to insert some 1/1 breaks like these in the fastest parts.
00:16:230 (3) - Add whistle
00:17:438 (3) - Add a clap on the sliderend
00:43:613 (3) - Add a clap on the sliderhead
00:44:619 (2) - Having a slider end on a strong beat is a bad idea, turn this into two 1/2 hitcircles but keep the hitsounds as-is
00:45:223 (3) - Add a clap
00:45:626 (1) - ^ on the sliderend
00:46:432 (2) - ^
00:48:848 (1) - ^
00:49:653 (2) - ^
00:50:458 (1) - ^
00:51:264 (2) - ^ + I hope it's not only for me that the sampleset randomly changes to "Drum" here. If so, you should look into fixing that.
00:53:076 (2) - Add a clap on the sliderhead
00:54:687 (2) - ^
01:02:338 (2) - ^
01:08:781 (2) - ^
01:13:009 (1) - ^
01:05:358 (2,3) - Add claps to accentuate these (you did it before, why not here? This is what I mean when I talk about consistency)
01:13:009 (1) - Remove the clap on the sliderend and add two on the sliderheads
01:23:479 (3) - Add a clap on the sliderend
01:28:713 (6) - Remove clap, add finish

Honestly, by this point I'm just trying to make things consistent while following your hitsounding style, but I completely disagree with the way you hitsound. It feels like you just map first without really considering hitsounds, and then place hitsounds wherever just to accentuate stuff. That's not how you do it, that leads inconsistent hitsounding and it doesn't play very well. You really should work on that.


[Insane]
00:06:968 (1) - Add clap on the sliderhead
00:07:975 (6) - Add clap
00:11:197 (6) - ^
00:14:821 (8) - ^
00:34:150 (5) - ^
00:46:532 (3) - ^
00:49:754 (3) - ^
00:51:264 (4) - ^
01:06:566 (1) - ^
01:07:170 (4) - ^
01:07:572 (6) - ^
01:19:854 (3) - ^
00:15:626 (4) - ^ on the sliderend
00:51:465 (5) - ^
00:22:069 (3) - ^ on the sliderhead
00:32:740 (1) - ^
00:33:848 (4) - ^ (why the extended slider, anyway?)
00:39:183 (1) - ^
00:46:834 (5) - ^
00:50:056 (5) - ^
00:50:458 (1) - ^
01:00:123 (1) - ^
01:08:781 (4) - ^
01:13:009 (1) - ^
00:47:237 (1) - ^ + remove on the sliderend
01:19:452 (1) - ^
00:08:177 (7) - Remove clap
00:14:619 (7) - ^
00:11:398 (7) - ^ + add whistle
00:13:009 (7) - ^
00:13:411 (1) - Add clap on the sliderhead + remove from the sliderend
01:22:874 (2) - Ending a slider on a strong beat again
01:23:479 (5) - Add a whistle on the sliderhead
01:28:713 (5) - Remove clap, add finish

I didn't bother to explain why for every mod because you should've already gotten the idea from what I said about the Easy and Normal. This is a recurring issue, and I think it's pretty disappointing that this got bubbled at all. Hope the mod helps you out, I couldn't remove all inconsistencies without telling you to completely redo the entire hitsounding of your whole mapset, but this should at least make it a little better. If I sounded offensive at any point, that wasn't intentional, I just disagree with some of this stuff is all. Good luck getting this ranked, shooting you a star.
Yeah this song was really hard to hitsound because I found the percussion to be quite inconsistent so most of my hitsounding came from mods since my own hitsounding skills are pretty weak ;w;
Everything else fixed, thanks for helping improve it the hitsounds so much!
P A N

Desperate-kun wrote:

[Easy]

[P A N]

  1. 00:11:599 (1) - Ending the slider at the big white line sounds very strange and doesn't make sense. The vocal ends at 00:12:002 so normally I'd suggest this: http://puu.sh/bpb5n/4864bb2f45.jpg But since you have that 1/8-slider, this http://puu.sh/bpbcp/02fff3a7ad.jpg would be the only possibility. If you think it's overmapped just don't fix it~ the slider end on white tick because I follow the vocal there and indeed that vocal is start on red tick but still has a beat on white tick so I prefer 1/2 slider, your suggestion is nice but I think start the 1/8 like that is a bit hard to play, thank you ><
Myxo
Re-Check~

[Easy]

00:18:244 (1) - Remove NC, for consistency with 01:24:284 (3) -
01:08:177 (1) - Remove NC

[Normal]

01:10:593 (2) - You didn't move this slider although you replied that you fixed it. Try 122 | 257 for a better spacing
01:27:505 (5) - Add NC, for consistency with 00:21:465 (1) -

[Insane]

00:21:062 (1) - Remove NC, otherwise these are a little bit spammed around here
01:27:103 (1) - Same

The rest seems fine now, call me back~
Topic Starter
xxdeathx

Desperate-kun wrote:

Re-Check~

[Easy]

00:18:244 (1) - Remove NC, for consistency with 01:24:284 (3) -
01:08:177 (1) - Remove NC

[Normal]

01:10:593 (2) - You didn't move this slider although you replied that you fixed it. Try 122 | 257 for a better spacing sorry i guess i didn't save changes >.<
01:27:505 (5) - Add NC, for consistency with 00:21:465 (1) -

[Insane]

00:21:062 (1) - Remove NC, otherwise these are a little bit spammed around here
01:27:103 (1) - Same

The rest seems fine now, call me back~
all fixed!
Myxo
(Hopefully) Last Re-Check, but I missed some more issues last time that should be fixed~

[General]

Lanturn wrote:

(Because of this, add Tajiri and Yakahashi to the tags)
He meant you should add "Tajiri" and "Yakahashi" and not "Tajiri and Yakahashi". Please, remove the "and" in the tags o:

Also, you still don't have Audio Lead-In. Please set it to 1000 or 1500 in all diffs, to ensure that the map doesn't start so fast.

[Mochi]

00:06:968 - The NC should be here instead of at 00:07:572 -
00:22:673 (1,2) - Swap NCs
00:57:707 - Remove NC. 00:58:512 - Add NC. 00:59:519 - Remove NC. 01:00:123 - Add NC.
01:12:405 - Remove NC. 01:13:009 - Add NC. 01:13:613 - Remove NC.
All of these are important to clean up your NCing, since you broke your pattern in all of these sections and then you messed it up a little bit.

[Pan]

00:11:599 (1,1) - Remove the second NC for consistency with 01:04:754 and to avoid NC spam here. Remember it can mess up the HP-Drain.
00:41:398 + 00:42:002 - Consider to place NCs on those, to make the 3/4-gaps more obvious? Just a suggestion though
00:47:237 (6) - NC for consistency with 00:50:458 -
01:18:042 (1) - Remove NC again
Desperate-kun for NC-BAT

Please call me back again :)
Momochikun
my NCs style are based on pattern and vocal, sorry

Edit : Sorry i just can't find the right words to explain it. if you look most of my maps maybe you'll understand o.o
Myxo

Momochikun wrote:

my NCs style are based on pattern and vocal, sorry
Then it is still very inconsistent. Atleast I don't understand it, because:
00:06:968 - Is the beginning of the kiai so it should be NC, no matter what you are following it just seems very weird not to have NC here
00:07:572 - Is basically the same as the vocals before so why would you NC it, also 00:10:794 - for example (and many more) has no NC
00:13:411 - You fail to follow the vocals with NCs because the slider ends on the big white line
00:22:673 (1,2) - These should still be swapped. The vocals lasts until 00:22:673 - and it just makes more sense in general to start the new combo at 00:23:076 - because it's a new section
00:42:405 - Then, there should be NC here too. I left this out previously because I thought you don't want it to change combo in the triplet, but when you really want to follow patterns and vocals this would be needed
00:48:848 - Same here
and so on :)

EDIT: It seems you don't want to fix it, so that should be fine, since it's just NCs whatever~ :(
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