I thought something similar, you beat me to it
I thought of a slight tweak that might make this cumulative rank a bit more accurate to player skill.This is a really good point you make.
This kinda goes exactly against what I was suggesting in my post as a scaling system like this would favor the player who was skilled in one mode vs multiple. For instance a player who has 10K + 1K +500 + 500 with my system would be given less than a player who had 3000 x 4 compared to a straight add system where they'd be equal. In the system you proposed player 1 would get 11125PP while player 2 would get 7500PP.Swerro wrote:
However what I would suggest is a scaling that is similar to the topranking systems in osu!
Your total pp for your best gamemode weighs 100%*
Your total pp for your second best gamemode weighs 75%*
Your total pp for your third best gamemode weighs 50%*
Your total pp for your fourth best gamemode weighs 25%*
Replays watched by other: "there are less ctb players than std players so you'll have less replays watched on that" . ok yeh that's true I guessbut less people are playing it, so you are more likely to get a higher rank on maps. and higher in ranking -> more likely to be seen by people. i myself mainly am a osu!std player. like 5x as much as all other modes alltogether. and still i have nearly as much replays seen in the other modes because in std i get like place 50 in a map. nobody's interested. no replays watched. in ctb there's less people -> easy to get into top 10 of less played maps -> seen by others.
I still think balancing should be done in some sort of regard so that it recognizes actual all-mode players over 1 mode players. With the most recent change to mania PP, Jhlee currently has more PP in mania than the combined PP of the #1 player in any other 2 modes. If you look at the dawn glare Osu website he is currently in 4th place on cumulative despite having 0PP in the other 3 modes. (seriously hoping they balance mania PP as it's currently over double of the other modes which makes cumulative ranking extremely skewed to heavily favor the mania players)Swerro wrote:
About balances: The individual gamemodes, and so also this cumulative ranking, will never be perfectly balanced, however, everyone has access to all gamemodes, all beatmaps, so the phrase: "I don't play ctb and it's much easier to get pp in ctb than in std" is very invalid, as >"I don't play ctb" and >"caring about their cumulative ranking" is contradicting. Which is also the reason why I now think that pp scalers are unecessary and too subjective/difficult to implement regarding the 'early pp is free' discussion. (then take the easier early pp if you find your allmode rank matters!)
Ignore spelling/grammar mistakes
Oh definitely I am a major proponent for this feature being implemented. I have put many stars into this request. I think out of all the feature requests this is the one I want implemented the most.Swerro wrote:
I dislike the thought: "well it's not completely balanced so we won't implement this yet".
I'm strongly convinced (and you too probably) that this feature will bring way more good than bad
I think it's kind of the opposite - this will be motivating for players to play other mods too! Main division into ranking systems depending on the game mode will remain anyway, so I think that there are no real upsides from having it and it would definitely benefit community and players!Tanomoshii Nekojou wrote:
I think this will be a bad idea for 1-2 mode players... But still a good idea for showing who's the best for all of the gamemodes...
Wow. This one is also a good idea...Scarlet Evans wrote:
But after you said that, I think that Ranking boards could be even more improved, to please 2-3 mode players too, i.e. aside of the Total (Cumultative) Rank, there should be an option to simply "filter" Ranking Boards with some criteria, where the most basic ones we can think of are: game modes.
What I mean here is allowing to choose which modes exactly we want to see, so someone could check top ranks from mania+CTB, taiko+CTB+mania, std+mania etc. Of course, you would be able to check your own rank too.
Nice.Edgar_Figaro wrote:
(Standard PP + Taiko PP + CTB PP + Mania PP) - (standard deviation * 2) = Cumulative PP ranking
Odd that list seems to be missing many people that are listed on http://osu.dawnglare.com/?p=totalpp&n=1Adri wrote:
You can find a leaderboard of best users with all pp combined, doesn't mean much but it's always that.
https://osudaily.net/ranking.php
I don't get why this is necessary to make cumulative ranking work. I guess I can understand making "omnithlon" active on their account so people who don't want to see it don't have to (don't really get why it's a problem but OK) but I don't get why people would need to select it each time they play, FC maps twice, or have a penalty like NF. I completely agree PP needs to be normalized or weighted in some way as the whole point of this would be to showcase players who are good in multiple modes and not just having a ton of PP in a mode that awards alot more than the others (<cough>Mania<cough>)Citremi wrote:
The first option is to, instead of make omnithlon a mode you have to select, just make it an option somewhere that you want to make this score count for your omnithlon score. This would let people who play the game more casually not get frustrated by having to FC the map twice, and I like this option best as it avoids other possible frustrations the players might get if the second option is chosen.
The second option is to stick to the idea of how NF is handled, and give the user a penalty for submitting a score for omnithlon while having a different game mode selected, but give them the option anyway at the score screen. You could go to the extreme with this and just prevent the score for counting for omnithlon if that mode isn't selected, but then you would have to FC a map twice if you like to polish both your main ranking and your omnithlon ranking.
Oh, I didn't think about just having active rank in multiple game modes. I guess that is another way to handle it.Edgar_Figaro wrote:
I personally think anyone who has active rank in 2+ modes should be added to the cumulative ranking and it should be normalized in a way so an extremely skilled player in Taiko & Standard is equal to an extremely skilled player in CTB & Mania. I will admit the method I made using standard deviation is still not a perfect system as it doesn't account for difficulty to achieve certain PP values, but it is alot better than a straight addition as it prevents single mode players from being extremely highly ranked.