This kinda goes exactly against what I was suggesting in my post as a scaling system like this would favor the player who was skilled in one mode vs multiple. For instance a player who has 10K + 1K +500 + 500 with my system would be given less than a player who had 3000 x 4 compared to a straight add system where they'd be equal. In the system you proposed player 1 would get 11125PP while player 2 would get 7500PP.
Swerro wrote:However what I would suggest is a scaling that is similar to the topranking systems in osu!
Your total pp for your best gamemode weighs 100%*
Your total pp for your second best gamemode weighs 75%*
Your total pp for your third best gamemode weighs 50%*
Your total pp for your fourth best gamemode weighs 25%*
My proposal was aimed at Lessening the odds of someone who is top ranked In a single gamemode see cumulative rank get added to the game. Quickly farm 1k in each other mode and jumping over a ton of players.