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Kimberley - Ai Ni

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Topic Starter
Kyouren
Ah, Thanks baraatje123~ >w<
Cerulean Veyron
As requested, gonna mod this soon! Placeholding... k

Bubble popped Found a few majorities on General and the Hard diff.
[> General <]
  1. - There are two custom hitsounds, which are the S:C2, in the folder that are not being used at all, please remove them to avoid any disqualifications.
  2. - Why would you use a cyanic combo colours? It's not kinda urgent, but I prefer adding some different combo colours than just cyan ;p
  3. - I'm pretty sure the music video is kinda touching... probably would make players cry while they're clicking circles, LOL.
  4. - Well, everything seems fine!
[> Regraz's Normal <]
  1. - Really well-mapped! Most mods below are just for improving aesthetics, so you have the right to deny any of them.
  2. 00:25:163 (3) - I think I prefer a normal curved slider, since the red point on the slider represents nothing with the song.
  3. 00:37:246 (1) - Almost the same as above. Ehh, This counts to other similar sliders.
  4. 00:50:579 (1,3) - So... about overlaps, this is the only blanket like this in the whole diff. It looks fine, but it's recommended not to make such things when you don't even use it often.
  5. 01:27:246 (1) - Since the tail haven't done anything special for the next few notes, and only left them a parallel. I guess a straight slider fit much better.
  6. 01:37:246 (1,2) - Minor; recorrect some blanket here. Looks pretty odd during game play imo.
  7. 01:53:913 - You should add S:C1 Inherited point here. Since on 01:55:579 (3) - , it'd sound pretty awkward. Some other parts too...
  8. 02:48:496 (2,3) - Well, imo, this flow is likely broken. The slider curve goes in waves until the tail slides down, and a circle is behind it... probably a flow breaker.
  9. 02:58:496 (2) - It's probably minor, but the spacing is quite away by 0.04x. How about a check on this?
  10. 03:03:496 (4,1) - Kinda the same issue as 01:37:246 (1,2) -
  11. 03:05:163 (2) - Remove the finish on the head, kinda too high emphasis than the song here. Also the clap on the tail.
  12. - Seems good, nothing to say here.
[> Hard <]
  1. 00:03:496 (4) - The spacing is likely not correct here, 0.9x spacing and suddenly to 1.0x. Quite unbalanced, even though trying to make a symmetry.
  2. 00:05:579 (3,4,5,6,1) - This polygon flows weird than the original, also with an unbalanced spacing, alike between 00:05:579 (3,4,5) - .
  3. 00:11:829 (3,4) - Same again, weirdly spaced out.
  4. 00:15:996 (4,5,1) - ^, ehh
  5. - I guess it's best you check those deranged DS, I'm still wondering if you're likely using both 1.0x and 1.1x spacings, but it doesn't look like you do use them often. So try finding them on your own, and arrange the best out of it. I prefer using 1.1x spacing since it's a hard diff.
  6. 00:33:913 (1) - This slider... a little bit of burai sliding on the first two curves. Perhaps try splitting them up?
  7. 01:03:684 - Why would you ignore one of the intensive beats like this one? You should probably add a circle here for that!!
  8. 01:53:913 - Same reason as the previous diff.
  9. 02:03:913 (1,2) - You would've recorrected a few blanket here...
  10. 02:07:246 (1,2,3,4,5) - Same issue as 00:05:579 (3,4,5,6,1) -, but more worse D;
  11. 02:13:496 (6,1) - I'm pretty surprised with this overlap... Good usage of slider shape, but a very-odd overlap like this one would cause a dq because... ehhh y'know
  12. 02:19:746 (4,1) - Same as 02:03:913 (1,2) -
  13. 02:27:246 (1,1,1,1) - Spamming NCs like this would also cause dq, since the HP drain is probably low, I don't think more NCs like this can emphasize with the song like this part.
  14. 02:40:579 (1,1,1) - Same as above.
  15. 02:43:079 (3,4) - The little stream only hears up from 02:43:079 - to 02:43:288 - , Why would you turn this into a slider stream while the song doesn't even ask for it?
  16. 02:57:246 (1,2) - Well, This is the only tiny overlap in the whole diff than the other parts. Kinda odd imo...
  17. - I guess this should be enough for me, you still have a huge room for more improvements. I beg you, you should check every spacing you've used on all notes, since during the unmentioning the unbalanced DS, there are some spacings are way more worse than what I mentioned on the first post. Your slider shapes and flow patterns are quite fine, but what's subjective issue over them is the distance spacing. I feel that this diff still need some mods from other non-BN users, but if that's your decision...

The hitsounding is fine, you should adjust the slider ticks on the song track's part, which is on 01:53:913 (1) - .
Then, once you're done. Call me back for a recheck.

Baraatje123: It's okay, baraatje~ Everybody makes mistakes every single time. Sometimes, out of those mistakes comes up as the most amazing things. So, don't feel down :3/
Bara-
Sorryyy
I missaw something ;w;
As GV said in #modhelp, the S:C2 samples aren't used at all
Sorry >.<
Mafumafu
Fixed some apparent minor stuffs. They are really minor, so if you need my reply, you can pm me :D
Thank you! <3
Code
osu file format v14

[General]
AudioFilename: kimberley - .mp3
AudioLeadIn: 0
PreviewTime: 137246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 580,7246,20579,37246,50579,62246,63913,74329,90579,107246,120579,137246,150579,163079,163913,180579,195579,195996,197246,199180,202337
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ai Ni
TitleUnicode:愛你
Artist:Kimberley
ArtistUnicode:陳芳語
Creator:gokugohan12468
Version:Regraz's Normal
Source:翻糖花園
Tags:Fondant Garden Regraz Love you Chen Fang Yu ending Kimberley Chen Huang Zhu Yin Tao Shan 黃祖蔭 陶山
BeatmapID:469243
BeatmapSetID:197838

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-350,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
2,64113,74329
2,137446,149259
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Ipas
Hello~
Let me provide my minor suggestions first before re-bubble...

[General]
  1. Nazi, your BG quality seems really off . Consider to ask someone to improve its quality, maybe Ringating
  2. The combo colors looks really similar of each others, maybe more darken one of them so player could be easily distinguish it
[Regraz' Normal]
  1. The difficulty setting might be kinda harsh for the easiest difficulty on this mapset . Maybe lower the HP and OD to 3?
  2. 00:15:163 (2) - Nazi, fix stack with 00:13:496 (4) - . I know it's supposed to be stacked
  3. 00:35:579 - Put break time around this section? The gap between 00:33:913 (1,1) - seems really long for me
  4. 00:47:246 (1,2) - Try to not place them in a straight line . It looks really boring without any variation of placement here
  5. 01:33:079 (3) - This circle placed too high than expected placement based on 01:31:829 (2) - direction . Maybe place it on 128|64 could slightly improve the current movement from 01:31:829 (2) -
  6. 02:30:579 (1,2,3) - Slightly, these placements looks really out from its base way imo . You could place them at the center, so it won't creates something awkward like this that affects on visual performances here
  7. 03:01:829 (2,3) - Slightly, they seems likely wanna made up a blanket between them . I know you didn't supposed to do because you haven't creates any blanket so far . I don't know how to fix the placement, but I think you can make it
  8. 03:05:163 (2) - Why there's finish on head? I can't hear any cymbal sound here
  9. 03:19:180 - I guess better to start this spinner 03:18:079 (1) - at this point . The current start really made no sense
[Hard]
  1. 00:05:579 (3,4) - Really, it's fits if you put the jump between 00:04:746 (2) - and 00:05:579 (3) - , idk why it seems the jump between (3) and (4) not really fits with the rhythm even if (4) holds the stronger beat here . Maybe it because (3) played on white tick.. (Uhh this explanation really made no sense)
  2. 00:08:913 - It's not good to suddenly skip this beat while you mapped it at the previous rhythm, and some of next rhythm . Is there any proper reason why you emptied this section? The vocal really connected to this beat, so keep this emptied will makes something awkward imo . If you want to keep this beat isn't clickable, consider to make it into a slider like what Regraz did on their Normal
  3. 01:14:746 (2) - Tbh because of this slider, people could be easily misread both of 01:15:579 (3,4) - as the same rhythm . 01:15:371 - I could hear a beat here and it's rather loud, so I prefer to 01:14:746 (2) - extend the repeat to 01:15:371 - . The rhythm polarity from 01:14:746 (2) - to 01:15:579 (3,4) - could be improved by map out this beat
  4. 01:44:121 (2) - I see no reason why you map this out by a circle . Actually, the most worth to be mapped at this section is 01:44:538 - because it has the loudest sound compared to 01:43:913 (1,2,3) -
  5. 01:59:329 (6) - This slider starts on rather loud vocal so why don't you use the same spacing/jump with previous five circles instead of using usual spacing here like this 02:08:913 (5) - ?
  6. 02:10:579 (1) - This slider starts on the similar rhythm with 02:08:913 (5) - , maybe a little jump should be fits here
  7. 02:15:579 (1) - What's wrong with spacing? Is this an error, or an intentional spacing? I suggest you to make it consistent tho even if it's intentionally spaced like this
  8. 02:18:496 (3) - Because this is Hard, why don't you try to follow the vocal clearly like 02:25:163 (2,3,4) - ? It's fine because you stacked up 3 circles here 01:43:913 (1,2,3) - . Beside of making them consistent, it'll makes your rhythm clearly emphasized based on vocal, which is you base rhythm in this map
  9. 02:49:329 (3) - Spacing again . Same reason as above, I would recommend you to use common spacing if it's intentional
  10. 03:11:413 (2,3) - The flow between these two looks a bit rigid . Try to add a little curvy to any one of them
  11. 03:19:180 - How about make a new spinner start from here? End the first spinner 03:15:788 (1) - on 03:18:913 - then start out new spinner on 03:19:180 -
[]
Good Luck!
Topic Starter
Kyouren
I can't reply mod because i have problem with my Laptop!
Update with Regraz diff~

Re-Download, New BG! :3

EDIT:
I just mapping like old version and some i use from bossandy version so no reason if i keep that ^^
So hard to find a BG, So i agree to use Naruto and Hinata for BG (Oh god, Naruto so romantic with Hinata >W<)
Someone who can help me in colour combo? ;w;
Cerulean Veyron
Recheck, no kudosu

[> General <]
  1. - I could help you with the combo colours, It wasn't easy to find the best colors fitting for this. Make a good use of it:
    Combo Color Reference


    Code for the .osu pad:
    [Colours]
    Combo1 : 255,255,128
    Combo2 : 128,128,255
    Combo3 : 0,255,255
    Combo4 : 253,47,83
  2. - For the BG, I've remade it with adding a few shades and filter effects to increase it's quality. So, have a try:
  3. - Everything else seems fine for now.
[> Regraz's Normal <]
  1. 02:32:246 (3,1) - Is this used to be a jump, or 1.2x spacing?
  2. 03:01:829 (2,3,4) - This pattern could be neater and improved ofc, sth like... a triangle and one blanket, for example... But it's your decision.
  3. - Very good, I feel this diff has a little room for improving the flow structures. But it's probably mapped greatly.
[> Hard <]
  1. 00:03:496 (4,1) - I still see incorrect spacings since my last mod for this recheck, doesn't even look a jump to me, or either the song's density is not high enough for a jump. So it's best you recorrect this.
  2. 02:07:246 (1,2,3,4,5) - Same as above.
  3. 03:15:579 (1) - This circle doesn't sound really audible. The song takes too much emphasis than this one, so I recommend increasing the volume to, at least, 20% volume.
  4. - Sorry for being picky about spacings. But on what everything I saw here, almost there weren't anything fixed from my last mod, including the majorities.


I cannot possibly rebubble this map because of the disobedient for not fixing any mods from my last mod. You can't just give kudosu to a mod and blank update to move the map's ranking process forward, that's one of the deceitful doing.
If you still purposely doing this then go ahead, don't take me as a partly responsible for bubbling this map and another BN qualifies it and gets dq'd, a dq post appears to have the issues I already mentioned at the first place. Just go ahead, don't fix anything regards. As long as you're happy, feel free to call me back if you want this rumour to happen for real.
Topic Starter
Kyouren
Wait, what?
I done fixed all your last mod but why?
Stop drama, i fixed again (I hate you, my shit laptop -__-)
Mafumafu
All fixed.
Thank you :D
Goku: Pls help me fix the combo colors and other general settings.
Code:
osu file format v14

[General]
AudioFilename: kimberley - .mp3
AudioLeadIn: 0
PreviewTime: 137246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 580,7246,20579,37246,50579,62246,63913,74329,90579,107246,120579,137246,150579,163079,163913,180579,195579,195996,197246,199180,202337
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ai Ni
TitleUnicode:愛你
Artist:Kimberley
ArtistUnicode:陳芳語
Creator:gokugohan12468
Version:Regraz's Normal
Source:翻糖花園
Tags:Fondant Garden Regraz Love you Chen Fang Yu ending Kimberley Chen Huang Zhu Yin Tao Shan 黃祖蔭 陶山
BeatmapID:469243
BeatmapSetID:197838

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-350,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
2,34113,35926
2,64113,74329
2,137446,149259
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
580,833.333333333333,4,2,1,45,1,0
37246,-100,4,2,1,45,0,1
37298,-100,4,2,1,45,0,0
74329,-100,4,2,1,60,0,0
77246,-100,4,2,1,60,0,1
77350,-100,4,2,1,60,0,0
107246,-100,4,2,1,60,0,1
107298,-100,4,2,1,60,0,0
113079,-100,4,2,3,60,0,0
113913,-100,4,2,1,60,0,0
137246,-100,4,2,1,60,0,1
137350,-100,4,2,1,60,0,0
160579,-100,4,2,3,60,0,0
162246,-100,4,2,3,60,0,0
163913,-100,4,2,1,60,0,1
180579,-100,4,2,1,60,0,1
195579,-100,4,2,1,60,0,0
199180,789.473684210526,4,2,1,20,1,0
202337,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 128,255,255

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360,73,111829,1,0,0:0:0:0:
196,110,112663,2,0,B|134:128|134:128|116:175|148:208,1,140,0|0,0:0|0:0,0:0:0:0:
213,244,113913,6,0,L|292:234,2,70,4|0|8,0:0|0:0|0:0,0:0:0:0:
138,283,115163,1,0,0:0:0:0:
67,239,115579,2,0,P|84:171|34:104,1,140,0|8,0:0|0:0,0:0:0:0:
19,35,116829,1,0,0:0:0:0:
103,43,117246,6,0,B|202:47|202:47|230:85,1,140,0|8,0:0|0:0,0:0:0:0:
264,155,118496,2,0,P|331:176|404:137,1,140,0|0,0:0|0:0,0:0:0:0:
435,77,119746,1,8,0:0:0:0:
475,150,120163,1,0,0:0:0:0:
462,233,120579,6,0,L|465:326,1,70,4|0,0:0|0:0,0:0:0:0:
380,304,121413,2,0,L|377:211,1,70,8|0,0:0|0:0,0:0:0:0:
306,190,122246,2,0,P|216:164|166:198,1,140,0|8,0:0|0:0,0:0:0:0:
123,245,123496,1,0,0:0:0:0:
67,181,123913,6,0,L|-8:181,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
131,127,125163,2,0,B|163:119|168:74|168:74|250:80,1,140,0|0,0:0|0:0,0:0:0:0:
320,61,126413,1,8,0:0:0:0:
387,112,126829,1,0,0:0:0:0:
444,174,127246,6,0,B|445:249|445:249|424:289|377:284,1,140,4|8,0:0|0:0,0:0:0:0:
311,270,128496,2,0,P|225:251|165:282,1,140,0|0,0:0|0:0,0:0:0:0:
114,323,129746,1,8,0:0:0:0:
51,266,130163,1,0,0:0:0:0:
49,182,130579,6,0,P|57:134|43:96,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
51,266,131829,1,0,0:0:0:0:
209,325,132663,2,0,L|297:325,1,70,0|8,0:0|0:0,0:0:0:0:
345,272,133496,1,0,0:0:0:0:
256,192,133913,12,4,137246,0:0:0:0:
98,317,150579,6,0,B|181:319|181:319|217:292|225:253,1,140,4|8,0:0|0:0,0:0:0:0:
284,224,151829,1,0,0:0:0:0:
344,284,152246,2,0,B|344:300|380:327|380:327|463:325,1,140,0|8,0:0|0:0,0:0:0:0:
482,243,153496,6,0,P|456:170|489:97,1,140
492,31,154746,1,8,0:0:0:0:
409,33,155163,2,0,B|291:39|291:39|269:64,1,140,0|0,0:0|0:0,0:0:0:0:
234,128,156413,2,0,P|187:146|148:140,1,70,8|0,0:0|0:0,0:0:0:0:
85,130,157246,6,0,P|47:206|80:253,1,140,4|8,0:0|0:0,0:0:0:0:
128,309,158496,1,0,0:0:0:0:
196,259,158913,2,0,B|266:260|266:260|343:226,1,140,0|8,0:0|0:0,0:0:0:0:
348,150,160163,6,0,P|394:99|462:125,1,140,0|0,0:0|0:0,0:0:0:0:
468,200,161413,1,8,0:0:0:0:
455,282,161829,2,0,B|381:318|381:318|314:320,1,140,0|0,0:0|0:0,0:0:0:0:
242,343,163079,1,8,0:0:0:0:
258,260,163496,1,0,0:0:0:0:
323,207,163913,6,0,P|337:142|290:88,1,140,4|8,0:0|0:0,0:0:0:0:
213,60,165163,1,0,0:0:0:0:
152,117,165579,2,0,L|68:139,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
215,172,166829,1,0,0:0:0:0:
197,254,167246,6,0,B|205:313|252:328|252:328|299:321,1,140,0|8,0:0|0:0,0:0:0:0:
366,279,168496,2,0,P|401:231|479:249,1,140,0|0,0:0|0:0,0:0:0:0:
495,161,169746,1,8,0:0:0:0:
456,86,170163,1,0,0:0:0:0:
377,55,170579,6,0,B|274:53|274:53|248:62|251:86,1,140,4|8,0:0|0:0,0:0:0:0:
277,158,171829,1,0,0:0:0:0:
212,211,172246,2,0,P|164:218|125:204,1,70,0|0,0:0|0:0,0:0:0:0:
88,149,173079,1,8,0:0:0:0:
59,228,173496,1,0,0:0:0:0:
117,289,173913,6,0,L|123:371,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
189,246,175163,2,0,P|259:249|296:191,1,140,0|0,0:0|0:0,0:0:0:0:
244,129,176413,1,8,0:0:0:0:
306,73,176829,1,0,0:0:0:0:
390,72,177246,6,0,B|445:83|445:83|429:131|448:172,1,140,4|8,0:0|0:0,0:0:0:0:
460,247,178496,1,0,0:0:0:0:
389,293,178913,2,0,B|312:316|312:316|285:318|249:287,1,140,0|8,0:0|0:0,0:0:0:0:
193,241,180163,1,0,0:0:0:0:
128,187,180579,6,0,L|50:189,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
207,159,181829,2,0,P|224:82|188:30,1,140
141,100,183079,1,8,0:0:0:0:
125,182,183496,1,0,0:0:0:0:
127,266,183913,6,0,B|181:261|201:216|201:216|274:215,1,140,4|8,0:0|0:0,0:0:0:0:
239,131,185163,2,0,B|284:128|284:128|304:84|360:80,1,140,0|8,0:0|0:0,0:0:0:0:
443,74,186413,1,8,0:0:0:0:
474,151,186829,1,0,0:0:0:0:
429,222,187246,6,0,L|433:304,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
353,184,188496,2,0,P|274:162|226:200,1,140,0|0,0:0|0:0,0:0:0:0:
180,259,189746,1,8,0:0:0:0:
99,235,190163,1,0,0:0:0:0:
57,162,190579,6,0,B|77:79|77:79|116:64|150:76,1,140,4|8,0:0|0:0,0:0:0:0:
199,118,191829,2,0,B|270:127|270:127|343:100,1,140,0|0,0:0|0:0,0:0:0:0:
404,57,193079,1,8,0:0:0:0:
463,116,193496,1,0,0:0:0:0:
442,197,193913,6,0,L|441:292,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
373,148,195163,1,0,0:0:0:0:
292,120,195579,1,0,0:0:0:0:
212,96,195996,2,0,P|136:82|92:132,2,140
256,192,199180,12,0,202337,0:0:0:0:
Topic Starter
Kyouren
I will update and fixed my diff when i go home now~
Joe Castle

KittyAdventure wrote:

I will update and fixed my diff when i go home now~
>it took you a year to go home?
Gordon123

Joe Castle wrote:

>it took you a year to go home?
>>its already 3 years ;w;

  1. we did small irc for Hard diff
  2. Regraz, pls check AiMiod with DS
irc
16:37 KittyAdventure: Hi, Gordon-kun owo
16:38 KittyAdventure: Can you help me?
16:38 Gordon123: why not
16:38 Gordon123: hey
16:39 KittyAdventure: hi
16:39 *KittyAdventure is listening to [https://osu.ppy.sh/b/469242 Kimberley - Ai Ni]
16:39 KittyAdventure: just diff, can?
16:39 Gordon123: easy?
16:39 Gordon123: or..
16:40 KittyAdventure: just one diff*
16:40 KittyAdventure: hard diff
16:41 Gordon123: you mean mod*
16:41 Gordon123: ?
16:41 KittyAdventure: yes
16:42 Gordon123: i already checked this diff , 3-4 hours ago- i think its clear
16:42 Gordon123: but ok
16:42 Gordon123: i try
16:42 KittyAdventure: I remap ._.
16:42 Gordon123: oh
16:44 KittyAdventure: it's fine?
16:44 Gordon123: lul
16:44 Gordon123: wait
16:45 KittyAdventure: ok
16:45 *Gordon123 is editing [https://osu.ppy.sh/b/469242 Kimberley - Ai Ni [Hard]]
16:46 Gordon123: ok go IRC
16:46 Gordon123: or?
16:46 KittyAdventure: sure
16:47 Gordon123: 00:23:496 (1,3) - make them identical so that the angles and symmetry are the same
16:49 Gordon123: 00:45:163 (3,4) - why did you make this place like this?although it was different here 00:38:079 (2,3) -
16:49 KittyAdventure: i make it same owo
16:50 KittyAdventure: seriously, in 00:45:163 (3,4) - when i try to use 1/4, it's weird ;w;
16:50 KittyAdventure: I hear it's weird TwT
16:50 Gordon123: 00:57:246 (1,2) - cute ;3
16:50 Gordon123: oke ~
16:51 Gordon123: 00:55:579 (3,4) - pls a bit fix blanketu owo
16:52 KittyAdventure: thanks xd
16:52 KittyAdventure: the blanket is fine D:
16:54 Gordon123: not really, fine is > http://puu.sh/AxJbm/986b656289.jpg ,but its ok, if u dont want )
16:55 KittyAdventure: i want to fix blanket
16:55 KittyAdventure: but
16:56 KittyAdventure: since the rules say blanket is not from part of mod because it's doesn't distrub in gameplay
16:56 KittyAdventure: but ok
16:56 KittyAdventure: since it's look much better :D
16:56 Gordon123: 01:24:746 (2,3,4) - for me it seems strange this transition to the circles, since the players may not understand how to right click them owo
16:57 Gordon123: maybe slightly more than the distance between them or stack, but its fine place - dont listen me
16:57 Gordon123: xD
16:58 KittyAdventure: i make it intenationally
16:58 KittyAdventure: xD
16:58 Gordon123: )
16:59 Gordon123: 01:28:913 (4) - make a bit curve (?) https://puu.sh/AxJhX/6cc1f2d799.jpg but its agai fine place, u dont want listem me)
16:59 KittyAdventure: ok ;w;
17:00 KittyAdventure: 01:28:913 (4) - better straight slider
17:00 KittyAdventure: same with 01:29:746 (6) -
17:00 Gordon123: sure ;3
17:00 KittyAdventure: :3
17:00 Gordon123: 01:31:413 (2) - (!) put it to x:344 y:227 for better flow (imo)
17:01 Gordon123: and
17:01 Gordon123: or*
17:01 KittyAdventure: fine
17:01 Gordon123: u can try it stack with 01:33:913 (1) - slider's tail
17:01 Gordon123: woo
17:01 Gordon123: owo*
17:02 KittyAdventure: huh?
17:02 KittyAdventure: i don't get it owo
17:02 Gordon123: sorry
17:03 KittyAdventure: nah, it's fine uwu
17:03 Gordon123: 01:31:413 (2) - stack with 01:33:913 (1) - slider's tail
17:03 Gordon123: ok :)
17:04 Gordon123: 01:39:746 (6) - can be done it like that to show the roundness of the next slider? https://puu.sh/AxJoA/3f24dd1c64.jpg (imo)
17:05 KittyAdventure: hmm
17:05 KittyAdventure: i prefer to use x:344 y:227
17:05 Gordon123: oke ;3
17:07 Gordon123: 02:19:746 (5,1) - blanket oh
17:07 KittyAdventure: 01:39:746 (6) - following monstrata old map xD
17:07 KittyAdventure: not blanket :
17:07 KittyAdventure: just normal flow
17:08 Gordon123: 02:27:246 (1,2,3,4) - thats moment u can make like a 01:25:371 (3,4) -
17:09 KittyAdventure: 02:27:246 (1,2,3,4) - bossandy flow xD
17:09 KittyAdventure: it's fine btw
17:10 Gordon123: btw only one problem =>
17:10 *Gordon123 is editing [https://osu.ppy.sh/b/469243 Kimberley - Ai Ni [Regraz's Normal]]
17:10 Gordon123: check AiMod with DS
17:10 KittyAdventure: ?
17:10 KittyAdventure: ahh
17:10 Gordon123: and that all :)
17:10 KittyAdventure: I will talk to Regraz about that
17:10 KittyAdventure: ok, thank you so much uwu
17:10 KittyAdventure: you can post in my forum
17:10 Gordon123: oke

Meta : Official MV

good luck rank it ;3
zhu
IRC mods
21:34 KittyAdventure: Hi
21:34 zhu: hello
21:34 KittyAdventure: I can't found anythign problem in your map
21:34 KittyAdventure: so, we can cancel our M4M
21:34 zhu: nah
21:34 zhu: lets IRC mod your map
21:34 zhu: its one dif anyway
21:35 KittyAdventure: but..
21:35 zhu: you still spent time modding my map
21:35 zhu: its okay
21:35 KittyAdventure: ;w;
21:35 zhu: my mod doesnt really have that big quality anyway
21:35 zhu: lol
21:36 KittyAdventure: ok ;w;
21:36 KittyAdventure: it's fine uwu
21:36 zhu: so can we start now?
21:37 zhu: alright tell me when you are ready
21:37 KittyAdventure: I ready
21:38 *KittyAdventure is editing [https://osu.ppy.sh/b/469242 Kimberley - Ai Ni [Hard]]
21:38 zhu: from what i saw from these 00:03:913 (1,1) -
21:39 zhu: you are emphasizing those downbeats with spacing right?
21:39 zhu: 00:07:246 (1) - i'd also like to make this emphasized aswel
21:39 zhu: there is vocal
21:40 zhu: this is another downbeat
21:40 zhu: i think we ahve enough reason to do it
21:41 zhu: 00:10:579 (1) - I served in Fascist Germany 1944. please fix this blanket
21:41 KittyAdventure: wait
21:41 KittyAdventure: 00:07:246 (1) - vocal xd
21:41 zhu: yes
21:42 zhu: and why dont you emphasize it dude
21:42 KittyAdventure: I think it's better to make it easier
21:42 zhu: i mean you emphasized these 00:03:913 (1,1) -
21:42 KittyAdventure: since it's still lower sound
21:42 zhu: i bet its stronger than these 00:03:913 (1) -
21:42 KittyAdventure: 00:07:246 (1) - following vocal :
21:43 zhu: alright moving on
21:43 KittyAdventure: 00:03:913 (1,1) - if i hear more, it's same :
21:43 KittyAdventure: maybe my hearing is bad
21:43 KittyAdventure: ok
21:43 zhu: 00:15:996 (4,5) - ctrl+G this rhythm to make vocal here clickable 00:16:829 ?
21:44 zhu: would you rahter click vocal here 00:16:413 or here - 00:16:829
21:44 zhu: which one is strong
21:44 KittyAdventure: hmm
21:44 KittyAdventure: 00:16:413 (5) - can I change to circle?
21:45 zhu: thats your to decide
21:45 KittyAdventure: how about you? :?
21:45 zhu: whats troubling me is 00:16:413 (5) - this slider's tail have stronger sound that its head
21:45 zhu: than*
21:46 KittyAdventure: 00:10:579 (1) - about blanket, well the blanket doesn't support in gameplay. so maybe i reject this and for other blanket
21:46 KittyAdventure: you right :
21:46 zhu: 00:16:413 (5) - 2 circles would work aswel imo
21:46 KittyAdventure: ok
21:46 zhu: 00:33:913 (1) - nice one <3
21:47 zhu: but
21:47 zhu: it seems stretched to the head
21:47 KittyAdventure: thank you xd
21:47 zhu: sliderhead i mean
21:47 zhu: scale to 0.977 to fix
21:48 zhu: dont forget to fix stack on 00:37:246 (1) - when you do
21:48 KittyAdventure: done
21:49 zhu: 00:43:913 (1,2,3,4,5) - some aesthetical issues
21:49 zhu: you know what i mean
21:49 KittyAdventure: no :
21:50 zhu: i mean littel half blankets
21:50 zhu: that culd fixed easily
21:50 zhu: things like this triggers me
21:50 zhu: lol
21:52 zhu: 00:53:913 (1,2,3) - make their heads triangled maybe? smth like this https://zhu.s-ul.eu/gJ1O6ukz looks aesthetically better cause visual spacings are same
21:53 zhu: 01:25:371 (3,4) - uh missstack?
21:53 KittyAdventure: i try to fix it a bit uwu
21:53 zhu: 01:15:579 (1) - just wondering
21:53 zhu: but what is this nc for
21:54 KittyAdventure: 01:25:371 (3,4) - i make it intentionally xD
21:54 KittyAdventure: 01:15:579 (1) - new sound xd
21:54 KittyAdventure: 00:53:913 (1,2,3) - the blanket look far ;w;
21:54 KittyAdventure: actually, i don't care with the blanket
21:55 zhu: 01:42:038 (3,4) - 01:35:371 (3,4) - comparing them
21:55 KittyAdventure: since the rules say blanket is not from part of mod because it's doesn't distrub in gameplay
21:55 zhu: yes that justmy personal suggestion you cna ignore them
21:55 zhu: Xd
21:56 KittyAdventure: 01:42:038 (3,4) - 01:35:371 (3,4) - intentionally xd
21:56 zhu: 01:46:204 (1) - whoops starting NC on bluetick is awkward in any circumstance
21:57 KittyAdventure: I know right
21:57 KittyAdventure: hmm
21:57 KittyAdventure: how about I nc at 01:45:996 (6) - ?
21:57 zhu: 01:45:579 (5) - i think you can start NC from here for little intense drums
21:58 zhu: 01:48:079 (2,3) - 01:51:829 (2,3) - im strongly agianst this little spacings
21:58 KittyAdventure: ok
21:58 zhu: 01:47:246 (1) - this section is denser than section before starting here 01:17:246 (1) -
21:58 zhu: even with vocals
21:59 KittyAdventure: 01:48:079 (2,3) - 01:51:829 (2,3) - flashback with first part
21:59 KittyAdventure: i mean
21:59 KittyAdventure: like
21:59 zhu: its flashback yes
21:59 zhu: but its way more intense than that section
21:59 KittyAdventure: it's not the peak of distress
22:00 KittyAdventure: well, i let it it's fine uwu
22:00 KittyAdventure: btw
22:00 KittyAdventure: 01:17:246 (1) - i don't get it
22:00 zhu: i used that to tell you start of the section
22:00 zhu: lol
22:00 KittyAdventure: ?
22:01 KittyAdventure: i still don't get it xd
22:01 zhu: nevermind
22:01 zhu: i still dont agree
22:01 KittyAdventure: :
22:01 zhu: if you are going to use little spacing on 1/4 gaps
22:01 KittyAdventure: ;w;
22:01 zhu: you should use it on stuff liek this aswel 01:55:371 (3,4) -
22:01 zhu: 01:59:746 (4,5) -
22:01 zhu: 02:04:746 (2,3,4) -
22:02 zhu: seems pretty inconsistent :v
22:02 KittyAdventure: it's consistent :v
22:03 KittyAdventure: you can see it's same
22:03 KittyAdventure: 01:53:913 (1,2) - far = 1/2
22:03 KittyAdventure: 01:54:746 (2,3,4) - near = 1/4
22:03 zhu: nah compare these 01:54:746 (2,3,4) - 01:51:829 (2,3) -
22:04 zhu: gap between them is same 1/4
22:04 zhu: 01:51:829 (2,3) - and this does hold movement between gaps
22:04 zhu: whilst this 01:54:746 (2,3,4) - requires some realy movement
22:05 zhu: for me there is no vocal nor instrument difference between them
22:06 KittyAdventure: can you repeat again
22:06 KittyAdventure: i was closed our chat ;w;
22:06 zhu: oh shit
22:07 zhu: compare these 01:54:746 (2,3,4) - 01:51:829 (2,3) - gap between them is same 1/4.01:51:829 (2,3) - and this does hold movement between gaps, whilst this 01:54:746 (2,3,4) - requires some real movement. For me there is no vocal nor instrument difference between them
22:08 zhu: 02:16:829 (4,1,2) - make visual spacing same please thanks
22:09 zhu: 02:48:913 (4) - ctrl+G to improve flow ?
22:09 zhu: also
22:09 KittyAdventure: 02:17:246 (1,2) - oh fuck
22:09 zhu: 02:49:746 (5) - this is not that strong soundand being empasized bigger than 02:50:579 (1) -
22:09 zhu: seems kinda weird
22:09 KittyAdventure: wait
22:10 KittyAdventure: wait
22:10 KittyAdventure: I really stress because my parents job
22:10 KittyAdventure: wait
22:11 KittyAdventure: 02:16:829 (4,1,2) - oh fuck, i forget to change this one
22:11 KittyAdventure: thank you for remind me
22:11 zhu: no problemo
22:12 KittyAdventure: 02:18:079 (2) - it's should be straight slider
22:12 KittyAdventure: so i make it trianger flow xD
22:12 KittyAdventure: 02:48:913 (4) - i try to make it hard, so nope
22:12 zhu: alright
22:12 zhu: last thing
22:12 zhu: 03:15:579 (1) - why is this muted again
22:12 KittyAdventure: 02:49:746 (5) - it's big actually :
22:13 zhu: its weak sounds yes
22:13 zhu: but muting it entirely will give no feedback when you click it
22:14 zhu: maybe 40% or 30% would fit?
22:14 KittyAdventure: 01:54:746 (2,3,4) - thank you for remind me :3
22:14 KittyAdventure: 03:15:996 (1) - should be mute here xd
22:15 KittyAdventure: i change to 35%
22:15 KittyAdventure: in 03:15:579 (1) -
22:15 zhu: yeah
22:15 zhu: thats it i guess
22:15 KittyAdventure: done?
22:15 zhu: yeah
22:15 KittyAdventure: Thank you so much for best mod >w<
22:15 KittyAdventure: post it in my forum
22:15 KittyAdventure: I need to go now
22:15 zhu: alright
hypercyte
Hello!
I was unable to reply to your forum pm about the banner bc you don't accept forums pms so wasn't sure how to contact you :c I thought i'd just post the code for it here.

If you want any changes made please free to contact me again

[img]https://hypercyte.s-ul.eu/YAHsTnVH[/img]



no kds btw
Uta
@hypercyte make me a cute banner aswell plz
Topic Starter
Kyouren

hypercyte wrote:

Hello!
I was unable to reply to your forum pm about the banner bc you don't accept forums pms so wasn't sure how to contact you :c I thought i'd just post the code for it here.

If you want any changes made please free to contact me again

[img]https://hypercyte.s-ul.eu/YAHsTnVH[/img]




no kds btw

Ah sorry, its because my inbox message in my PM is full, I want to clear it but every message come to me ;w;
Thank you so much for awesome banner, hypercyte >w<
hypercyte

KittyAdventure wrote:

Thank you so much for awesome banner, hypercyte >w<
you're welcome!

fluffy hair wrote:

@hypercyte make me a cute banner aswell plz
you can pm/msg in game for one, I make them for anyone!
Renumi
woah forum! modded the hard because you said you remmaped

teehee
[hard]
00:07:246 (1) - i think with the spacing you gave 00:03:913 (1) - this note earlier it'd make more sense to space this one out more, vocal and such
00:12:663 (4,5) - perhaps you can make this a slider as well, since the head would still be on the vocal and is being covered by guitar, which would also give some emphasis to 00:13:496 (6) - this, which is a vocal with a pretty weaker sound underneath it (in comparison)
00:17:246 (1) - couldn't this be broken up into two sliders instead :0 something like i don't like the inconsistency between 00:17:246 (1_ - and 00:23:496 (1) - this, since the one i linked now falls on a relatively weaker vocal whereas other is stronger.
00:30:579 (1) - this could be broken up too i think
00:52:038 (3,1) - stack
01:23:079 (5,6) - blanket looks weird cause of the stack no one cares but idk fix it pls
02:10:579 (1,2,3,4) - these could really benefit from an increase in spacing because of the vocals
02:35:371 (3,4) - shouldn't these have spacing like 01:55:371 (3,4) - these?
03:15:163 (4) - maybe this could go better stacked under 03:15:163 (4) - orr 03:13:079 (3) - , your finish hitsound commends you uwu


i forgot how to mod tbh don't kd this can i even say don't kd this with mv2 in place ehe
Topic Starter
Kyouren
>:( :o

Renumi wrote:

woah forum! modded the hard because you said you remmaped

teehee
[hard]
00:07:246 (1) - i think with the spacing you gave 00:03:913 (1) - this note earlier it'd make more sense to space this one out more, vocal and such
00:12:663 (4,5) - perhaps you can make this a slider as well, since the head would still be on the vocal and is being covered by guitar, which would also give some emphasis to 00:13:496 (6) - this, which is a vocal with a pretty weaker sound underneath it (in comparison)
00:17:246 (1) - couldn't this be broken up into two sliders instead :0 something like i don't like the inconsistency between 00:17:246 (1_ - and 00:23:496 (1) - this, since the one i linked now falls on a relatively weaker vocal whereas other is stronger.
00:30:579 (1) - this could be broken up too i think
00:52:038 (3,1) - stack
01:23:079 (5,6) - blanket looks weird cause of the stack no one cares but idk fix it pls
02:10:579 (1,2,3,4) - these could really benefit from an increase in spacing because of the vocals. I not increase here because it's not strong or lower, but normal or stable sound
02:35:371 (3,4) - shouldn't these have spacing like 01:55:371 (3,4) - these?
03:15:163 (4) - maybe this could go better stacked under 03:15:163 (4) - orr 03:13:079 (3) - , your finish hitsound commends you uwu. It's suitable to end a song :3


i forgot how to mod tbh don't kd this can i even say don't kd this with mv2 in place ehe
Not comment = Fixed
Thank you for mod <3

Upgrade!
William K
Alright, I'm here as requested. It's been so long since I modded V1 lol

[General]
  1. There's a problem about difficulty spreads. Regraz's Normal focus mainly on 1/2s at this BPM that it feels like an Easy while the Hard difficulty uses 1/4s often which is introduced in Normals (at this BPM).
    For instance, compare 02:40:163 (1,2,3,4,5) - from Regraz's Normal to 02:40:163 (5,1,2,3,4,1,2,3) - from Hard.
    01:17:246 (1,2,3) - From Normal and 01:17:246 (1,2,3,4,5,6) - from Hard
    01:14:329 - from Normal to 01:14:329 (1,2,3,1,2,3,4,5) - from Hard lo.
    There're a few solutions for this:
    1. Make a Normal difficulty and name Regraz's Normal as Regraz's Easy.
    2. Remap the rhythm of Regraz's difficulty, inserting occasional 1/4s as Normals do.
  2. I'd recommend adding Ai_Ni to tags since it's so Hard finding this map in-game because of its short words.

[Hard]
  1. 00:15:996 (4,5,6) - How about a spacing nerf here? The section is so calm that I don't think that the players are ready for this yet. Take 00:25:996 (4,5,6) - as an example.
  2. 00:17:246 (1) - I expected 00:17:663 - and 00:18:079 - to be clickable since you followed the vocals throughout the section. 00:23:496 (1,2) - is another similar section, take it as an example. Or you can simply CTRL+G the rhythm of 00:16:829 (6,1) - and rearrange the spacing for a simple fix.
    Same problem applies to 00:30:579 (1) -
  3. 00:43:913 (1,2,3,4) - The rhythm here should be consistent to 00:37:246 (1,2,3,4) - since you prioritized the vocals than the background music before.
  4. 01:13:913 - How about mapping this with a single note? Starting on the red tick is a bit unusual and the downbeat is worth clicking as well.
  5. 01:25:371 (3,4) - I highly recommend spacing this out as 01:18:704 (3,4) - and 01:22:038 (3,4) - did. There're snares on the beat too and it'd be cool to differentiate the spacing of those to 01:23:704 (6,1) - which have no snares. Same applies to 01:35:371 (3,4) - , 01:42:038 (3,4) - , etc.
  6. 01:32:038 - Please make the snares clickable to be consistent to the others.
  7. 01:47:246 (1) - How about emphasizing the cymbals here as well like you did to 01:43:913 (1) - before?
  8. 02:17:246 (1,2) - The flow-break is pretty awkward and inconsistent throughout the difficulty itself since you never did anything like this before. How about this instead?
  9. 02:33:079 (5) - The impact of emphasis is smaller compared to what you did so far, 02:18:913 (4,5) - . I recommend spacing it out.
  10. 02:52:038 - An unintentional mistake? This should be clickable as you did before like 02:48:704 (3) - etc.

That should be all, it's aesthetically nice, a pretty clean set. You should pay more attention on how you variate things as well as being consistent on it. Good Luck~
Topic Starter
Kyouren

William K wrote:

Alright, I'm here as requested. It's been so long since I modded V1 lol

[Hard]
  1. 00:15:996 (4,5,6) - How about a spacing nerf here? The section is so calm that I don't think that the players are ready for this yet. Take 00:25:996 (4,5,6) - as an example.
  2. 00:17:246 (1) - I expected 00:17:663 - and 00:18:079 - to be clickable since you followed the vocals throughout the section. 00:23:496 (1,2) - is another similar section, take it as an example. Or you can simply CTRL+G the rhythm of 00:16:829 (6,1) - and rearrange the spacing for a simple fix.
    Same problem applies to 00:30:579 (1) - Previously mod
  3. 00:43:913 (1,2,3,4) - The rhythm here should be consistent to 00:37:246 (1,2,3,4) - since you prioritized the vocals than the background music before. ^
  4. 01:13:913 - How about mapping this with a single note? Starting on the red tick is a bit unusual and the downbeat is worth clicking as well. bossandy not mapping that part so I join too
  5. 01:25:371 (3,4) - I highly recommend spacing this out as 01:18:704 (3,4) - and 01:22:038 (3,4) - did. There're snares on the beat too and it'd be cool to differentiate the spacing of those to 01:23:704 (6,1) - which have no snares. Same applies to 01:35:371 (3,4) - , 01:42:038 (3,4) - , etc. Previously mod
  6. 01:32:038 - Please make the snares clickable to be consistent to the others. Vocal sound
  7. 01:47:246 (1) - How about emphasizing the cymbals here as well like you did to 01:43:913 (1) - before? It's already owo
  8. 02:17:246 (1,2) - The flow-break is pretty awkward and inconsistent throughout the difficulty itself since you never did anything like this before. How about this instead? Triangle :v (not care with that)
  9. 02:33:079 (5) - The impact of emphasis is smaller compared to what you did so far, 02:18:913 (4,5) - . I recommend spacing it out. it's small
  10. 02:52:038 - An unintentional mistake? This should be clickable as you did before like 02:48:704 (3) - etc. Previously mod (same like 00:17:246 (1) - issues problem)

That should be all, it's aesthetically nice, a pretty clean set. You should pay more attention on how you variate things as well as being consistent on it. Good Luck~
William K

KittyAdventure wrote:

William K wrote:

Alright, I'm here as requested. It's been so long since I modded V1 lol

[Hard]
  1. 00:17:246 (1) - I expected 00:17:663 - and 00:18:079 - to be clickable since you followed the vocals throughout the section. 00:23:496 (1,2) - is another similar section, take it as an example. Or you can simply CTRL+G the rhythm of 00:16:829 (6,1) - and rearrange the spacing for a simple fix.
    Same problem applies to 00:30:579 (1) - Previously mod
    Sorry, but can you explain it further? I can't find the answer in the previous mod since you left it blank before.
  2. 00:43:913 (1,2,3,4) - The rhythm here should be consistent to 00:37:246 (1,2,3,4) - since you prioritized the vocals than the background music before. ^
    Same here.
  3. 01:25:371 (3,4) - I highly recommend spacing this out as 01:18:704 (3,4) - and 01:22:038 (3,4) - did. There're snares on the beat too and it'd be cool to differentiate the spacing of those to 01:23:704 (6,1) - which have no snares. Same applies to 01:35:371 (3,4) - , 01:42:038 (3,4) - , etc. Previously mod
    Same, the previous mod don't even point this out.
  4. 01:32:038 - Please make the snares clickable to be consistent to the others. Vocal sound
    Yeah, there's a vocal sound there, but there is too at 01:28:496 - 01:25:163 - 01:21:829 - 01:18:496 - which is pretty similar musically to what I modded. That's the only inconsistent part where you skip the snares to prioritize vocals fully unlike the others.
  5. 01:47:246 (1) - How about emphasizing the cymbals here as well like you did to 01:43:913 (1) - before? It's already owo
    May I have a further explanation for this point please.
  6. 02:17:246 (1,2) - The flow-break is pretty awkward and inconsistent throughout the difficulty itself since you never did anything like this before. How about this instead? Triangle :v (not care with that)
    Can you please answer with a detailed explanation please rather than just "I don't care with that" thing? The example I gave was also triangular in patterning.

That should be all, it's aesthetically nice, a pretty clean set. You should pay more attention on how you variate things as well as being consistent on it. Good Luck~
I took my time modding this, I hope you can at least appreciate my effort by answering my mods properly rather than just replying like, "I don't care since it's my style" stuff. Thanks for your time.
Topic Starter
Kyouren
Fixed all expect this thing:
  1. 00:17:246 (1) - I expected 00:17:663 - and 00:18:079 - to be clickable since you followed the vocals throughout the section. 00:23:496 (1,2) - is another similar section, take it as an example. Or you can simply CTRL+G the rhythm of 00:16:829 (6,1) - and rearrange the spacing for a simple fix.
    Same problem applies to 00:30:579 (1) - Previously mod
    Sorry, but can you explain it further? I can't find the answer in the previous mod since you left it blank before.
    If we put in red tick at 00:17:663 - and 00:18:079 - etc., it's make imbalance in following a song. Beside that, I want to nerf in easier part too
  2. 00:43:913 (1,2,3,4) - The rhythm here should be consistent to 00:37:246 (1,2,3,4) - since you prioritized the vocals than the background music before. ^
    Same here.
    00:45:371 (4) - Imbalance in mapping vocal sound and ignore background song. That why I map that is background sound, not vocal sound
  3. 01:47:246 (1) - How about emphasizing the cymbals here as well like you did to 01:43:913 (1) - before? It's already owo
    May I have a further explanation for this point please.
    I want player for flashback at 00:37:246 (1) - since that part is still calm and climax (level of distress is high) at 02:17:246 (1) - . 02:43:913 (1) - it's not easy and not hard since in music video, Kimberley found his lover (I mean the problem is solved)
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