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NeLiME - First Gate OVERDRIVE [OsuMania]

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Topic Starter
biemote

-Kamikaze- wrote:

wow holy shit I've been lazing around too much it seems sorrryyyyyy ;_;

WOOOHOOO First 5K mod I'm doing from this q and like 3rd total lolololololol

General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz

Meh, this song is so not my style ;w;

Columns are: |1|2|3|4|5|

First things first: I'm not totally sure about this but Ranking Criteria says that you need lowest difficulty to have <2 stars, BUT diffrent keymodes are also treated as diffrent gamemodes, so I'm not totally sure if this set it's rankable, you gotta ask BAT about that.

[Raika's NM]
Raika best grilll ayyyyyyyyy
HP/OD bump to 7,2/7,3
1ms unsnaps from cuttingedge aimod (be careful about auto bg delete when using cutting edge editor)


00:10:836 (10836|2) - This sounds good/is less confusing/fits better as normal note
00:17:351 - Not sure about this, seems pretty hard for NM diff
00:19:579 - Totally unneeded jack, this is like the only place where you do a 1/4 jack and it's pretty bad imho
00:22:493 (22493|1) - Shouldn't this be on 1st?
00:23:522 - I think it'll look better as 54 trill (eg 5454[51])
This looks more interesting and a little bit easier imo
00:33:636 (33636|2,33808|3,33893|2,33979|1,34151|1,34322|3) - This looks a bit cramped up to me, try this or this or even this
00:47:522 (47522|3,47865|3,48208|3,48551|3,48893|3,49236|3,49579|3) - Rearrange, this anchor is not really fitting here
00:56:436 (56436|4,56522|3,56608|2,56693|1,56779|0) - This looks okay, but it will cause misses because of the sudden pattern change (imo), try [url=00:56:436 (56436|4,56522|3,56608|2,56693|1,56779|0) -]this[/url]
01:09:122 (69122|2,69465|2) - Move to 4th
01:17:008 (77008|1,77093|3,77179|0,77265|2) - This should be a stair toward LN since it's NM and players will have problems with reading that
02:14:951 (134951|2) - I don't think it's needed, and if you keep it, you should move it to 2nd, easier to hit

Once again good job Raika, I don't even have to say that hitsounding is real xD

[HD]
00:08:436 (8436|0) - Move to 4th, pitch not change....
00:13:751 (13751|3,13836|3,14436|3,14522|3) - I know that pitch is good here, but I'm not sure if it's suitable for HD diff, imho better to keep that for higher diffs //Applies to all minijacks like this one not change...
00:15:465 - If you put 2 notes here, put 2 notes here 00:15:293 - , I recommend deleting 00:15:465 (15465|4) - tho not change....
00:28:322 (28322|2,28408|3,28493|2,28579|3) - This felt very awkward during my testplay (I lost combo there) might want to do something like this http://puu.sh/dcRit/a897bb66be.png yes~
01:09:122 (69122|2) - Extend to 01:09:808 - and change 01:09:465 (69465|0) - into normal note not change....
01:48:893 - Add 1 or two notes for crash (I think it's crash) not change....
01:50:265 - Add note for crash/plate not change....
01:50:951 - ^ not change....
01:51:636 - ^ 1 or 2 notes not change....
02:02:608 - I get the idea for those X trills, but they're kinda bad to play imo (2 out of 3 misses on my sightread were there) i like this...sorry... :cry: .

[MX]
00:00:551 - Consider adding LN from here for that whooosh sound not change....
00:02:779 (2779|0,2951|1,3122|2) - Consider changing those notes into 1/2 LN's for guitar for this and SC yes....
00:04:151 (4151|1,4322|2,4493|3) - ^ yes....
00:14:779 (14779|1,14779|4) - Why 2 notes? Same sound as 1 noters in this stream not change....
00:16:151 (16151|2) - Change into 1/2 LN, fits for sound not change....
00:53:093 (53093|3,53179|2,53265|1) - Ctrl+H, feels like reversed pitch there not change....
00:52:751 (52751|3,52836|2,52922|1) - ^ not change....
01:05:008 - Either make those notes as 2-noters or (preferably) change them into LN's LN....
01:13:579 - You should accent 1/1 bass frome here to 01:17:351 - not change....
01:15:979 - 01:17:179 - same as 01:05:008 not change....
01:17:008 - 1/4 stream not change....
01:18:722 - I don't like how this part is copypasted from HD diff, accent one more instrument at least it' for player to relax finger....i don't want to make player press keys non-stop........
01:38:265 - Add note no sound ...really....you can find this using 25% playback rate....
01:43:751 - ^ ^
01:47:522 - 01:51:636 - Clear 1/2 bass (I think) not accented, try to mix it in not change....
01:58:836 - Add note no sound here should be added..exactly...
02:04:322 - ^ ^

[SC]

I'm quite bad at 5k lel

00:00:551 - Same as MX it's suitable for MX,but not SC.....I think....
00:02:779 (2779|0,2951|1,3122|2,4151|1,4322|2,4493|3) - Same as MX
00:13:751 (13751|2,13836|1,13922|0) - I like how this isn't a jack and it is a jack even in HD LOL, change to jack imo //applies to all sounds like this on whole diff not change....
00:21:036 (21036|2) - This is pretty aids to play imo it's just for SC LOL ;) ....
00:34:493 - You could use a "hand" pattern once in a while to make it more interesting (http://puu.sh/dd0Bd/dbb00cbbe0.png) simple to read but fun to hit :D yes!
00:40:665 - Needs a note on 3rd not change....
00:46:836 - http://puu.sh/dd0JJ/a31024a4e8.png //goes better with pitch change yes....
00:47:436 (47436|2) - Move to 5th not change....
00:47:522 (47522|4) - Move to 4th not change....
00:47:693 (47693|3) - Move to 3rd not change....
01:05:008 (65008|2,65179|1,65351|3,65522|2,65693|4,65865|3,66036|1,66208|2) - Change all into 1/2 LN's, fits better for guitar not change....
01:06:551 (66551|4,66636|4,66722|4,66808|4) - Would be nice if you wouldn't make one hand do both holding note and jacking, try to Ctrl+H 01:06:379 (66379|3,66551|1,67236|1) - (Should look like this http://puu.sh/dd0YY/c5f47a53ba.png) yes....
01:10:493 (70493|3,70665|1,70836|4,71008|2,71179|3,71351|1,71522|4,71693|2) - see 01:05:008 not change....
01:13:236 - 01:15:979 - This stream looks okay, but seems a bit... dull to be honest. It was more exciting in MX. Maybe try to put this pattern in MX and on this diff do a harder random stream? yes....
01:18:722 - 01:30:722 - Literally copypasta, well I can't blame you for that, but on SC it's kinda bad. It's too empty, even for relax section. Add one or two instruments into the mix not change....
01:51:636 - https://osu.ppy.sh/ss/2299937 This is a comparsion of SC (on the left) and MX (on the right), you should realize that it's quite bad to leave this blank lmao relax....

Pretty cool map, but still needs a bit of tweaking~ Good luck guys!
Thank you for MODDING~ Good mod!
And sorry for these [color=#FF0 :) 000] not changes....[/color] :cry:
Marirose
stalk
Marirose
Hey biemote o/

BN CHECK
You Ready ?



Here's the mod :)


[General]

Timing:OK
Audio:OK
BG:OK(cuz aimod no problem
Metadata:OK
Hitsounds:OK recheck x3
Preview Point:OK


Difficulty Set: NO
4K HD = OD8,HP7
4K MX = OD8,HP8

5K HD = OD8,HP8
5K MX = OD9,HP8
5K SC = OD9,HP8


AiMod: NO
lordraika's GD unsnap :(,fix and pattern is good enough cuz much times mods :)


gap: OK


[Pattern]

Column=1,2,3,4,5


4K NM - Perturbation(Lv.7)
all pass

4K HD - Obligatory(Lv.12)
all pass

4K MX - Annihilation(Lv.14)
all pass




LordRaika's 5K NM - Furtherance(Lv.10)

01:13:408 (73408|1,73751|0) - ctrl+g this one,cuz 01:13:065 (73065|1,73408|1) - these 2 bass not the same sound and 01:13:751 (73751|0,74094|0) - the same reason,so i recommand you do that :)
01:17:351 (77351|4) - this LN bass sound should end at 01:18:722 - ,you can compare with bie's other diff :)
others okay :)






5K HD - Acceleration(Lv.12)

01:51:293 (111293|4,111465|2) - 各向右移一个col,当做主音的变化
02:12:379 (132379|4) - 放在col4,因为下个col5是鼓点,这里把主音放在col4更好




5K MX - Overloader(Lv.15)

00:14:436 (14436|2,14522|2,14693|2) - 中,00:14:693 (14693|2) - 和下面两个明显不同,建议和00:14:865 (14865|3) - 保持一致,鼓点都放在col4,中间先空出来,之后主音用上
00:32:779 (32779|3,32951|1) - 一组放在col4,00:33:122 (33122|2,33293|1) - 放在col3,jack明明很适合,手感绝对好
00:33:293 (33293|1) - 上面那个建议,把这个放在col5吧,col4的话不太好,
00:33:465 - finish为何只有一个note,如果是这样打算的话,那就放在col3,和上面的连点col5建议做参照,最佳还是双note比较好
00:42:379 - 建议和00:42:551 - 保持连点
00:45:293 (45293|1) - 放在col1,变成bms的风格,鼓点保持在一列然后00:45:465 (45465|3) - 放在col3,对比00:45:636 - 更加整齐
00:48:722 (48722|1,48893|0,48893|1,49065|2,49236|1,49236|0) - 这点明显不好,主音没有体现而且莫名的左手鼓点,我的建议是,00:48:893 (48893|0,48893|1,49236|1,49236|0) - 肯定不能保持相同,但是主音的00:48:722 (48722|1,49236|1) - 要保持有一个note是在同轨道的,你斟酌下
00:53:008 (53008|4) - 可以考虑放在col3
01:36:208 (96208|2) - 放在col4吧,MX难度没必要给中间键施加太大压力
01:41:693 - 也是,然后我建议这个地方全部镜像(相比上面那条建议





5K SC - Obliteration(Lv.17)

00:12:551 (12551|1,12636|3,12722|1) - 参考MX,交替并不适合这些音
00:14:093 (14093|1) - col4,和00:13:408 (13408|3) - 一致
00:16:151 (16151|4) - col2,和00:16:836 (16836|1) - 一致
00:21:036 (21036|2) - 删,中间堆会被喷的,有hs就行了,塞难度是作死<_<
00:23:351 (23351|0) - 这里转换到col3会更好,否则需要考虑到下端的左右平衡
00:27:293 (27293|3,27465|1,27636|4,27808|1) - 连点建议,和MX一样
00:35:008 (35008|3,35093|2) - ctrl+g,其中00:34:836 (34836|2,35008|3) - 保持同音同轨道,而且前面那点左手中间键连接这部分需要转换到右边更舒服,而不是左边
00:36:379 (36379|3,36465|2) - 这里ctrl+g也是col3的同轨
00:44:779 - 这个音明显有变化,换轨道更好
01:06:551 (66551|1,66636|1,66722|1,66808|1) - 1,2,1,2的切换多好。。别放连点啊==
01:07:408 (67408|2,67493|2,67579|2,67665|2) - 2,3,2,3吧
01:38:608 (98608|3,98608|4,98693|3,98779|2,98951|1,98951|0,98951|4,99122|3,99293|1,99293|0,99465|1) - 这个部分参考MX的建议
01:44:265 (104265|1) - 这个明显和下面的两个不同,换轨道
01:51:465 (111465|3,111551|2) - 此处可以ctrl+g大法,参考01:50:779 (110779|1,110865|2) - ,继续向右边转移
01:58:493 - 3note啊,finish呢
02:03:979 - 同上
02:09:465 - ~
02:10:836 - 这里随意,因为考虑到后面的双键变化,不过SC难度还是加上为好
02:12:379 - 这两个音不同,放在2,4






没了



调整好准备上路
Good Luck
Topic Starter
biemote
时间紧急,只提没有修改的


Marirose wrote:

Hey biemote o/

BN CHECK
You Ready ?



Here's the mod :)


[General]

Timing:OK
Audio:OK
BG:OK(cuz aimod no problem
Metadata:OK
Hitsounds:OK recheck x3
Preview Point:OK


Difficulty Set: NO
4K HD = OD8,HP7
4K MX = OD8,HP8

5K HD = OD8,HP8
5K MX = OD9,HP8
5K SC = OD9,HP8


AiMod: NO
lordraika's GD unsnap :(,fix and pattern is good enough cuz much times mods :)


gap: OK


[Pattern]

Column=1,2,3,4,5


4K NM - Perturbation(Lv.7)
all pass

4K HD - Obligatory(Lv.12)
all pass

4K MX - Annihilation(Lv.14)
all pass




LordRaika's 5K NM - Furtherance(Lv.10)

01:13:408 (73408|1,73751|0) - ctrl+g this one,cuz 01:13:065 (73065|1,73408|1) - these 2 bass not the same sound and 01:13:751 (73751|0,74094|0) - the same reason,so i recommand you do that :)
01:17:351 (77351|4) - this LN bass sound should end at 01:18:722 - ,you can compare with bie's other diff :)
others okay :)






5K HD - Acceleration(Lv.12)

01:51:293 (111293|4,111465|2) - 各向右移一个col,当做主音的变化
02:12:379 (132379|4) - 放在col4,因为下个col5是鼓点,这里把主音放在col4更好




5K MX - Overloader(Lv.15)

00:14:436 (14436|2,14522|2,14693|2) - 中,00:14:693 (14693|2) - 和下面两个明显不同,建议和00:14:865 (14865|3) - 保持一致,鼓点都放在col4,中间先空出来,之后主音用上 NO,其实上面那一个是鼓点....
00:32:779 (32779|3,32951|1) - 一组放在col4,00:33:122 (33122|2,33293|1) - 放在col3,jack明明很适合,手感绝对好
00:33:293 (33293|1) - 上面那个建议,把这个放在col5吧,col4的话不太好,
00:33:465 - finish为何只有一个note,如果是这样打算的话,那就放在col3,和上面的连点col5建议做参照,最佳还是双note比较好
00:42:379 - 建议和00:42:551 - 保持连点
00:45:293 (45293|1) - 放在col1,变成bms的风格,鼓点保持在一列然后00:45:465 (45465|3) - 放在col3,对比00:45:636 - 更加整齐
00:48:722 (48722|1,48893|0,48893|1,49065|2,49236|1,49236|0) - 这点明显不好,主音没有体现而且莫名的左手鼓点,我的建议是,00:48:893 (48893|0,48893|1,49236|1,49236|0) - 肯定不能保持相同,但是主音的00:48:722 (48722|1,49236|1) - 要保持有一个note是在同轨道的,你斟酌下
00:53:008 (53008|4) - 可以考虑放在col3 NO
01:36:208 (96208|2) - 放在col4吧,MX难度没必要给中间键施加太大压力
01:41:693 - 也是,然后我建议这个地方全部镜像(相比上面那条建议





5K SC - Obliteration(Lv.17)

00:12:551 (12551|1,12636|3,12722|1) - 参考MX,交替并不适合这些音
00:14:093 (14093|1) - col4,和00:13:408 (13408|3) - 一致
00:16:151 (16151|4) - col2,和00:16:836 (16836|1) - 一致 NO,感觉很奇怪...
00:21:036 (21036|2) - 删,中间堆会被喷的,有hs就行了,塞难度是作死<_<
00:23:351 (23351|0) - 这里转换到col3会更好,否则需要考虑到下端的左右平衡
00:27:293 (27293|3,27465|1,27636|4,27808|1) - 连点建议,和MX一样
00:35:008 (35008|3,35093|2) - ctrl+g,其中00:34:836 (34836|2,35008|3) - 保持同音同轨道,而且前面那点左手中间键连接这部分需要转换到右边更舒服,而不是左边
00:36:379 (36379|3,36465|2) - 这里ctrl+g也是col3的同轨
00:44:779 - 这个音明显有变化,换轨道更好 NO,真没有,参照cytus谱面
01:06:551 (66551|1,66636|1,66722|1,66808|1) - 1,2,1,2的切换多好。。别放连点啊== NO,就是为了坑人,所以才有这个..
01:07:408 (67408|2,67493|2,67579|2,67665|2) - 2,3,2,3吧 NO
01:38:608 (98608|3,98608|4,98693|3,98779|2,98951|1,98951|0,98951|4,99122|3,99293|1,99293|0,99465|1) - 这个部分参考MX的建议
01:44:265 (104265|1) - 这个明显和下面的两个不同,换轨道
01:51:465 (111465|3,111551|2) - 此处可以ctrl+g大法,参考01:50:779 (110779|1,110865|2) - ,继续向右边转移 NO
01:58:493 - 3note啊,finish呢 NO,没空啦~
02:03:979 - 同上 NO
02:09:465 - ~ NO
02:10:836 - 这里随意,因为考虑到后面的双键变化,不过SC难度还是加上为好 NO
02:12:379 - 这两个音不同,放在2,4 NO






没了



调整好准备上路
Good Luck
Marirose
BN RE-CHECK
AiMod = OK
folder no change = OK
hitsounds okay = OK

LET'S GO

BUBBLED
Harbyter
nice! another 5k :)
Akasha-
NeLiME - First Gate ~OVERDRIVE~ [OsuMania]


Minor issue:

- 5K NM has been aboved to 2 stars (UNRANKABLE)

I will qualified it if i can [Maybe] ! Call Marirose to rebubble it after fix, thanks
LordRaika

Kuo Kyoka wrote:

NeLiME - First Gate ~OVERDRIVE~ [OsuMania]


Minor issue:

- 5K NM has been aboved to 2 stars (UNRANKABLE)

I will qualified it if i can [Maybe] ! Call Marirose to rebubble it after fix, thanks
KK Marirose said its fine... only 1 dif is enough to fulfill that criteria.... thats 4K NM already got the requirement
Akasha-
Well, me and Marirose doesnt want to have reduce score like as me in this too, right?
p/3901539

EDIT: V okay, i got it, thanks for understanding!
LordRaika
D:

okay, i already tell marirose... but....
ok ok

i will simply reduce the star.....
Akasha-
And, this is my check too, i think Marirose doesnt have reduce score when this map got pop-bubble by creator! And Marirose didnt needs to rebubble it after 2nd BN's check!
Good luck for all! last day before the next month, yah, im 50% going to be kick on BN's group
Topic Starter
biemote
reupload to pop the bubble and wait for LR's new diff.....
LordRaika
http://puu.sh/ggt3p.osu

update now with 1.99 star
all that count is inside editor... not web, so whatever the result is ^^
Marirose

Kuo Kyoka wrote:

And, this is my check too, i think Marirose doesnt have reduce score when this map got pop-bubble by creator! And Marirose didnt needs to rebubble it after 2nd BN's check!
Good luck for all! last day before the next month, yah, im 50% going to be kick on BN's group
confirmed by pew&spy,its truely should be under 2.00 star
waiting for kk's bn check :)
Akasha-
Waiting for creator's update
Topic Starter
biemote
Upload completed.
Zan-
no one going to check this map?

if no, i'm going to check instead
Starry-
I'd also like to take a look. Is that okay?

Also everyone, for clarification, ranking criteria states all keymodes are to be treated as different game modes. This means each one needs to follow an appropriate spread, such as easiest diff being below 2* etc. ;p

In terms of spread, this map is fine now anyways~
Akasha-
i was, but since creator said dont want to qualified it just because of some reasons, so im stop this after creator returned to this map
Sandalphon
4K NM(Lv.7)
00:13:065 (13065|2,13236|1,13408|2,13751|2,13922|1,14093|2,14436|2,14608|1,14779|2) - CTRL+H一下,这样能和00:12:893 (12893|3) - 这颗note区分开来,一个是主音一个是snare drum,楼梯的话容易给人一种混在一起的感觉。而且换了之后00:14:436 (14436|2,14779|2,14951|3,15122|3) - 也不会太压在右手
00:22:665 (22665|2,22836|1) - 可以jack,感觉是同样pitch。而且毕竟是简化了1/4所以放在同一个col可以加强整体强度来体现那个感觉
00:38:265 (38265|1) - 我是不建议jack这颗note,相比这个部分其他的jacks (00:37:579 (37579|0,37751|0,37922|0,38436|1,38608|1,38951|1,39122|1) - ),都有带主音,唯独这颗没有(只有snare)。玩的时候会觉得突然怪一下
01:28:322 - 整体音乐是在01:29:693 - 之后才有减弱,提前进入break感觉不太好,建议吧01:28:665 - 01:29:008 - 01:29:351 - 都加个,这些音还是挺明显的
02:14:265 (134265|3,134436|3,134608|1,134779|1) - CTRL+J,也不是大问题就是同只手连续两个jacks有点不舒服
Topic Starter
biemote

YaHao wrote:

4K NM(Lv.7)
00:13:065 (13065|2,13236|1,13408|2,13751|2,13922|1,14093|2,14436|2,14608|1,14779|2) - CTRL+H一下,这样能和00:12:893 (12893|3) - 这颗note区分开来,一个是主音一个是snare drum,楼梯的话容易给人一种混在一起的感觉。而且换了之后00:14:436 (14436|2,14779|2,14951|3,15122|3) - 也不会太压在右手
00:22:665 (22665|2,22836|1) - 可以jack,感觉是同样pitch。而且毕竟是简化了1/4所以放在同一个col可以加强整体强度来体现那个感觉
00:38:265 (38265|1) - 我是不建议jack这颗note,相比这个部分其他的jacks (00:37:579 (37579|0,37751|0,37922|0,38436|1,38608|1,38951|1,39122|1) - ),都有带主音,唯独这颗没有(只有snare)。玩的时候会觉得突然怪一下
01:28:322 - 整体音乐是在01:29:693 - 之后才有减弱,提前进入break感觉不太好,建议吧01:28:665 - 01:29:008 - 01:29:351 - 都加个,这些音还是挺明显的
02:14:265 (134265|3,134436|3,134608|1,134779|1) - CTRL+J,也不是大问题就是同只手连续两个jacks有点不舒服
fixed
Critical_Star
General
about the diff name i don't think bracket are necessary, try use 4K MX Lv.14 etc

4K NM(Lv.7)
00:01:922 - till 00:14:265 - i see your intention but i would say the pattern should be swapped with the HD diff. HD is slightly easier to play compared to NM
00:33:808 (33808|1,33979|2) - move to the left by 1?
01:24:551 (84551|1) - move to 1 for consistent 1/1 jack note
01:55:236 (115236|1) - feel a little off here, there is no noticeable broken stream for this part, would suggest make 1/2 stream here then, till 01:57:122 -
01:57:122 (117122|2,117465|0,117808|1,118151|2) - suggestion > 01:57:293 (117293|2,117636|0,117979|1,118322|2) - how about it?
02:06:379 - why not just continue the beats here, it is still noticeable

4K HD(Lv.12)
00:55:579 (55579|0,55665|1,55751|2,55922|0,56008|1,56093|2,56265|1,56351|2,56436|3,56608|1,56693|2) - suggestion > http://puu.sh/xn3RB/8009162492.png
01:06:893 - u could give a note for kick here as well
01:24:551 (84551|1) - like my suggestion before in NM, u could move to 1
01:55:065 (115065|1,115151|0,115236|1,115322|2,115408|3,115493|2,115579|1,115665|0) - suggestion > http://puu.sh/xn3VW/bac8e3ad44.png


4K MX(Lv.14)
00:18:379 - double for crash here won't hurt a lot
00:24:551 - 00:26:951 - missing double note i assume, and so on with the similiar part, it does have the melody + beat here too like you did for the rest double here
01:07:751 - add 1 more note at 2 could be nice
02:14:179 (134179|3,134179|1,134265|2,134265|0,134351|3,134351|1,134436|0,134436|2,134522|1,134522|3,134608|2,134608|0,134693|3,134693|1,134779|0,134779|2,134865|1,134865|3) - suggestion > http://puu.sh/xn47D/c9dda8d9f2.png

LordRaika's 5K NM(Lv.9)
01:18:893 (78893|3,79236|4,79579|3,79922|4,80265|3,80608|4,80951|3,81293|4) - it is 1/2 length
01:21:979 (81979|2,82322|1,82665|3,83008|0,83351|4) - ^
01:52:665 (112665|4,112751|3,112836|2,112922|1) - 1/2 stream will work better here

5K HD(Lv.12)
00:56:093 (56093|3,56093|0,56265|2,56351|3,56436|4,56608|1,56693|2) - suggest a full 1/4 stream here

5K MX(Lv.15)
01:07:751 - u can add 1 more note at 4
Topic Starter
biemote

Critical_Star wrote:

General
about the diff name i don't think bracket are necessary, try use 4K MX Lv.14 etc
deleted the Level number...emmm...

4K NM(Lv.7)
00:01:922 - till 00:14:265 - i see your intention but i would say the pattern should be swapped with the HD diff. HD is slightly easier to play compared to NM →Just want make NM different from HD. This pattern is not too hard for NM and HD is Generally harder than NM. So I want to keep it.
00:33:808 (33808|1,33979|2) - move to the left by 1? →no change
01:24:551 (84551|1) - move to 1 for consistent 1/1 jack note →OK

01:55:236 (115236|1) - feel a little off here, there is no noticeable broken stream for this part, would suggest make 1/2 stream here then, till 01:57:122 -
01:57:122 (117122|2,117465|0,117808|1,118151|2) - suggestion > 01:57:293 (117293|2,117636|0,117979|1,118322|2) - how about it?
02:06:379 - why not just continue the beats here, it is still noticeable

About this pattern...i just sync on the melody at the lower-layer. These melody sound form 01:53:008 - to 02:09:465 - is a little similar to 00:56:779 - . I've added some LN here to make here more explicit.

4K HD(Lv.12)
00:55:579 (55579|0,55665|1,55751|2,55922|0,56008|1,56093|2,56265|1,56351|2,56436|3,56608|1,56693|2) - suggestion > http://puu.sh/xn3RB/8009162492.png
→OK
01:06:893 - u could give a note for kick here as well →not syncing on kick sound in this section. So no change.
01:24:551 (84551|1) - like my suggestion before in NM, u could move to 1 →OK
01:55:065 (115065|1,115151|0,115236|1,115322|2,115408|3,115493|2,115579|1,115665|0) - suggestion > http://puu.sh/xn3VW/bac8e3ad44.png
→OK


4K MX(Lv.14)
00:18:379 - double for crash here won't hurt a lot →no change
00:24:551 - 00:26:951 - missing double note i assume, and so on with the similiar part, it does have the melody + beat here too like you did for the rest double here →no change
01:07:751 - add 1 more note at 2 could be nice →no change
02:14:179 (134179|3,134179|1,134265|2,134265|0,134351|3,134351|1,134436|0,134436|2,134522|1,134522|3,134608|2,134608|0,134693|3,134693|1,134779|0,134779|2,134865|1,134865|3) - suggestion > http://puu.sh/xn47D/c9dda8d9f2.png →OK

LordRaika's 5K NM(Lv.9)
01:18:893 (78893|3,79236|4,79579|3,79922|4,80265|3,80608|4,80951|3,81293|4) - it is 1/2 length →OK
01:21:979 (81979|2,82322|1,82665|3,83008|0,83351|4) - ^ →no change
01:52:665 (112665|4,112751|3,112836|2,112922|1) - 1/2 stream will work better here →no change

5K HD(Lv.12)
00:56:093 (56093|3,56093|0,56265|2,56351|3,56436|4,56608|1,56693|2) - suggest a full 1/4 stream here →OK

5K MX(Lv.15)
01:07:751 - u can add 1 more note at 4 →no change
Thanks for your mod~
Critical_Star
seems good, lets give it a go bb
Mentholzzz
I think the song name should be "First Gate OVERDRIVE" instead becasue of cytus score sharing system in twitter, this and this
MadBricktree
perhaps a better quality BG might make the map better?
juankristal
I mean, I hate being rude and all that but there are serious playable issues here and I dont think this is ready yet.













Just to name some examples. I know the map is old and all that but this is just a big enough flag for me to pop this bubble.

That and the spread is a big issue here. It needs to be fixed.

For the 5K difficulties even though there is some sort of symetry concept applied its not pitch relevant, its anchor heavy and the music doesnt really support such concepts enough to justify the way its executed. The symetry can still be done but should be done in a more reasonable way (trying to avoid some anchors at leasts and maybe even trying to be pitch relevant).

The 4K difficulties have weird anchors again and it doesnt help that most of the jumptrills used are split handed. That creates a huge spike compared to the previous difficulty and makes it overall really annoying and awkward to play instead of challenging or fun. I dont really see reasons of why the map should be teh way it is because its not following any clear path (at least in my eyes).

Of course, if you can explain all this choices yourself I will look at them and reconsider my thoughts but for now I think the map is not quite there yet.
Kawawa
Hello!! I saw the map coincidentally.
This is an opinion.
It based on what Juan said. :idea:

[5K OVERDRIVE]
The part Image
It's kinda true that the bursket is uncomfortable to mostly player.
but let's change the idea.
as the bursket pattern is maintained It can gives a practice way though various chart.
It actually does not provide a reason that It's done unreasoably.
like 8K Xeus - https://osu.ppy.sh/s/529212 // chart - https://puu.sh/xnOvk/d8766a3031.jpg
And the most desirable way is few suggestions to here, as not just a comment it.
Feedback :: Image

Another bursket Image
I think the repetition of the trill did not convey the feeling well how it goes feel for the music. but up to you. It's valid to me at least.
Feedback :: Image

The jack part Image1 Image2
I think this works pretty well. after triple-jack, a space gives a break time for the next jacks.
And the structure of this map is that it showed early jack-hammer. It is really rationally constructed.
I think that this is not a problem because I have a skill that can reasonably judge this.
In my opinion, It's just a different on each thinking how it will be accepted to others. as one of player.
This is a my opinion for this anyway.
[4K MX]
I agree to juan about Image
The first is I also don't think it is necessary to honestly have the meaning to abuse Trill.
It did not convey a good feeling to me. It actually can provide a better way.
Feedback :: Image

Image The second is, It doesn't really make much meaning.
Anyway the fact that the pattern is too biased in the right hand. would be better If it balanced.
I hope it helpful to you. :)
Topic Starter
biemote

Mentholzzz wrote:

text
I think the song name should be "First Gate OVERDRIVE" instead becasue of cytus score sharing system in twitter, this and this
About this title...imo just keeping this is OK. I've searched for the true title for this song. But it's regretful that there's only the originnal First Gate on NeLiME's soundcloud.
And the song name on rayark's share system is still in doubt cuz cytus never write their song name probably. emmm...


Minseo2000 wrote:

text
perhaps a better quality BG might make the map better?
????200*133???Are you sure???

juankristal wrote:

text
I mean, I hate being rude and all that but there are serious playable issues here and I dont think this is ready yet.













Just to name some examples. I know the map is old and all that but this is just a big enough flag for me to pop this bubble.

That and the spread is a big issue here. It needs to be fixed.

For the 5K difficulties even though there is some sort of symetry concept applied its not pitch relevant, its anchor heavy and the music doesnt really support such concepts enough to justify the way its executed. The symetry can still be done but should be done in a more reasonable way (trying to avoid some anchors at leasts and maybe even trying to be pitch relevant).

The 4K difficulties have weird anchors again and it doesnt help that most of the jumptrills used are split handed. That creates a huge spike compared to the previous difficulty and makes it overall really annoying and awkward to play instead of challenging or fun. I dont really see reasons of why the map should be teh way it is because its not following any clear path (at least in my eyes).

Of course, if you can explain all this choices yourself I will look at them and reconsider my thoughts but for now I think the map is not quite there yet.
1.02:10:836 - in 5K SC
I agree with Kawawa. So I've changed to his(her?) suggestion pattern.

2.00:17:008 - in 4K MX
^

3.00:51:293 - in 4K MX
Changed.

4.01:57:122 - in 5K MX
Agree with kawawa.
And these jacks appear in cytus' original OVERDRIVE HD diff, too.
Just a simple reemerge.


5.01:54:379 - in 5K MX
emmm....
In fact this pattern in not difficult to read and play at all.
01:55:493 (115493|3,115493|1,115665|1,115665|3) - and these. I know they are not consistent with before.
But 01:55:065 (115065|2,115065|1,115151|4,115151|3,115236|0,115236|1,115322|2,115322|3) -
This is a relaxing(?) pattern.
In this section, the pressure of your fingers is cleared. I think most people can keep there combo and acc here to face the small challenge of 01:55:408 (115408|4,115408|0,115493|3,115493|1,115579|2,115579|4,115665|1,115665|3) -


6.02:13:579 - in 4K MX and 5K SC

as you can see, 4K MX and 5K SC are the hardest diffs in this mapset.
The hardest diff should be more challenging than other easier diffs...

Oh...but this part in 4K MX has been changed to a more comfortable pattern.

I will not change this pattren in 5K SC.(https://osu.ppy.sh/b/529883 you can find a similar pattern in this 5K IN diff.


Kawawa wrote:

text
Hello!! I saw the map coincidentally.
This is an opinion.
It based on what Juan said. :idea:

[5K OVERDRIVE]
The part Image
It's kinda true that the bursket is uncomfortable to mostly player.
but let's change the idea.
as the bursket pattern is maintained It can gives a practice way though various chart.
It actually does not provide a reason that It's done unreasoably.
like 8K Xeus - https://osu.ppy.sh/s/529212 // chart - https://puu.sh/xnOvk/d8766a3031.jpg
And the most desirable way is few suggestions to here, as not just a comment it.
Feedback :: Image

Another bursket Image
I think the repetition of the trill did not convey the feeling well how it goes feel for the music. but up to you. It's valid to me at least.
Feedback :: Image

The jack part Image1 Image2
I think this works pretty well. after triple-jack, a space gives a break time for the next jacks.
And the structure of this map is that it showed early jack-hammer. It is really rationally constructed.
I think that this is not a problem because I have a skill that can reasonably judge this.
In my opinion, It's just a different on each thinking how it will be accepted to others. as one of player.
This is a my opinion for this anyway.
[4K MX]
I agree to juan about Image
The first is I also don't think it is necessary to honestly have the meaning to abuse Trill.
It did not convey a good feeling to me. It actually can provide a better way.
Feedback :: Image

Image The second is, It doesn't really make much meaning.
Anyway the fact that the pattern is too biased in the right hand. would be better If it balanced.
I hope it helpful to you. :)
Thank you for your mod! It's very useful. :)
MadBricktree

biemote wrote:

Minseo2000 wrote:

text
perhaps a better quality BG might make the map better?
????200*133???Are you sure???
it's 2048x1366??? Wikia for some reason gives you a small thumbnail on the first load on some browsers but it should properly show a 2048x1366 image on reload.

w/e
here's a 1799x1200 version so you don't have to go through the hassle of downsizing it
Topic Starter
biemote

Minseo2000 wrote:

it's 2048x1366??? Wikia for some reason gives you a small thumbnail on the first load on some browsers but it should properly show a 2048x1366 image on reload.

w/e
here's a 1799x1200 version so you don't have to go through the hassle of downsizing it
OK, thank you~ :)
resized to 1280*720
and updated
Mentholzzz

biemote wrote:

Mentholzzz wrote:

text
I think the song name should be "First Gate OVERDRIVE" instead becasue of cytus score sharing system in twitter, this and this
About this title...imo just keeping this is OK. I've searched for the true title for this song. But it's regretful that there's only the originnal First Gate on NeLiME's soundcloud.
And the song name on rayark's share system is still in doubt cuz cytus never write their song name probably. emmm...
well, where did u get this name (First Gate ~OVERDRIVE~) , "First Gate OVERDRIVE" is used in the old twitter share system which is automatically text from the game , so the song name should be the official one imo
Topic Starter
biemote

Mentholzzz wrote:

well, where did u get this name (First Gate ~OVERDRIVE~) , "First Gate OVERDRIVE" is used in the old twitter share system which is automatically text from the game , so the song name should be the official one imo
maybe you are right.emmm...
Akasha-
git gud, where is the rebubble for this map, dear popper
Akasha-
sigh ... I can help you mod this map if you are planning to rank this again ... Seems Juan is not gonna rebubble it anyway, this map stays frozen after it has been done fixing for a while now.
juankristal
I never received any message from the mapper so I didn't do anything lol.
BanchoBot
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