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nano - Palette

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Topic Starter
Awe
This beatmap was submitted using in-game submission on 21 septembre 2014 at 15:06:26

Artist: nano
Title: Palette
Tags: Vocaloid Nanoir
BPM: 180
Filesize: 5438kb
Play Time: 03:44
Difficulties Available:
  1. Expert (5,44 stars, 695 notes)
  2. Hard (3,37 stars, 416 notes)
  3. Insane (5,18 stars, 635 notes)
  4. Normal (2,14 stars, 285 notes)
Download: nano - Palette
Information: Scores/Beatmap Listing
---------------
My first beatmap. I'm not sure about anything. I will concider any feedback to try to make this map as good as I can.
I can't map easy stuff (too boring for me, I guess), so if anyone wants to do an easier diff, feel free to do it.
Well, I've convinced myself to do a normal and hard diff. I hope you'll enjoy them!
Also, I don't know what to put for background, so if anyone have a good idea, let me know.
The Background have been found! Huge thanks to LixRei for it!
Pho
Mod from modding queue~

[General]
Get some background image soon. ;)
Gotta say, they are pretty good for a first map (like, really good, lol, people normally don't even know how to set beats to the song appropriately).
For higher level maps, i would also go with higher grid level (3 or preferable 4). it's just better for adjustments.
If you ever want this to get ranked, you need to make a easy/normal and hard map as well or ask for guest diffs (GD). *me runs away*

[Insane]
00:05:149 (4,7) - you should stack, or make a smaller overlap, that's design choice
00:14:400 (6,7,8,9) - why no 1/8 beat mini sliders here?
00:24:067 (6,7,8) - ^
00:22:234 (11) - and 00:30:484 (5,6) - set circles, there's clearly sound here
00:25:817 - i'm not sure why you stop the pressure here, you should stream on
00:34:984 (6,7,8,9,10) - this looks messy because the overlaps don't look very nice
00:37:817 (1,2,3,4,5,6,7,8) - too much at the same places
00:40:650 - stop mapping at this point, and restart at either 00:44:650 - or 00:48:650 - . Also add beat to the latter, the vocal starts at this point.
(00:42:984 (1,2,3,4,5) - ugh, linear slider patterns... not really good, but if you like it.)
00:46:817 (4,5,6) - think of something more creative
00:48:650 (5,1) - you need a better transition, a circle alone is too abrupt i think. try a slider to the red tick
01:14:150 (11,12,1) - this one has such a weird flow, please rework the slider.
01:20:484 (1,2,3,4) - don't do this, but vary the sliders 3,4 from 1,2.
01:40:984 (4,5,6) - meh, look for a batter pattern
02:16:650 (1) - end spinner here, and map at (see below)
02:18:650 - start with a slider here. Also, for these calmer parts you usually go down with the SV. So please do that.
02:18:984 (1) - what many people don't consider is the beat of the song. NEVER start a slider on a downbeat, it destroys the rhythm of the song and makes players uncomfortable to play.
Listen to the song from 02:18:650 - on, it clearly goes upbeat-downbeat-downbeat-upbeat-downbeat-downbeat.
this problem goes on till 02:53:650 - , so fix them all up.
03:36:150 (7,8,9) - this hiccup doesn't fit to the song, put it out

There's much more to point out, but this should be a good starting point where you can improve your map.
The map is still messy, at many parts, but I've also seen many good patterns already (e.g. 02:37:817 -). How, where and what patterns to set, only comes with time and experience!
The better way to start is to map easy/normal map, that's how you learn basics faster.
For this reason, i won't look at you extra. Fix the issues and learn from other great mappers, there's lots of potential :)

Greetings,
paseli
Topic Starter
Awe
Map updated!
I passed over everything and did my best to correct the errors.
Thanks for modding!
Topic Starter
Awe
While searching for new mods I've noticed that modders want mappers to reply and say why they changed or not the things pointed out by the modder.
Since I haven't done it, here it is.

5:149 : I prefer them like this. As you said, this is design choice.
14:400 : Had not noticed that. Thanks for pointing it out!
24:067 : I don't get what you mean by "^".
25:817 : I guess you're right there. I don't know why i stopped the stream.
34:984 : Rearranged things. I hope it's better know.
37:817 : Again, arranged the circles differently.
40:650 : I did stopped there as you suggested. I didn't like that part anyways.
48:650 : I tried something different. Don't know if it's better though.
1:14:150 : Fixed.
1:20:484 : Changed the pattern a bit, but it's basically the same.
1:40:984 : I swaped 4 and 5. I don't know if that's better.
2:16:650 : I like that, so I made it like this. Thanks!
2:18:984 : I did my best to fix that problem. I hope that it's now more comfortable to play.
3:36:150 : I agree. It's out.

So I think that covers all about it.
Again thanks for you're time.
Sorry if there is any english errors.
Lurei
Came from mod queue.

[General]

  1. I searched around for some background for the map and found this one. Hope you like it!
  2. As a rookie mapper you should check Ranking Criteria and Standard Mode Ranking Criteria. Make sure your map follows it.
  3. I noticed you lack a Preview Point. You need one. Set it at 01:17:984 going to the Timing tab and selecting "Set Current Position as Preview Point"
  4. Play with hitsounds! Don't use only claps and place them in notes where they fit, otherwise your map sounds too monotonous and boring.
  5. You may have heard of overlaps. Basically, it's where a note is obstructing another. Try to avoid those when possible. When placing notes, it might be impossible, but avoid it when creating sliders. When you remap due to Dist. Snap issues in Normal (read below), you may be able to solve most of those problems.
[Normal]

  1. In Normal diffs you need to use a constant Distance Snap and have to make sure that your notes are placed according to it. You can adjust it pressing Alt in "Compose" and going where usually the beat snap divisor is. Hold Alt while you adjust the setting. I recommend some snap of 1.0x
  2. 00:20:317 (3) - Don't place 1/2 sliders with more than a reverse. Players can't read them well on Normals.
  3. 00:23:650 (5) - ^^ ...I will avoid mentioning repeated issues to avoid having some big mod full of needless repetitions of suggestions.
  4. 01:17:650 (3) - Um. 1/4 sliders in Normal are a no-no. Too hard to read them.
  5. 02:55:650 (1) - Don't manipulate slider speed like this. It's forbidden now.
  6. 03:04:650 (8,1,2) - The clearest example I found of overlaps.
  7. 03:34:817 (5,6,7,8,9) - Avoid making a pure-hit zone like this. Better change those for sliders.
[Hard]

  1. 00:12:317 (5) - Don't manipulate slider speed like this. I said so in Normal.
  2. 00:23:317 (4,5,6) - Don't include this kind of combo in Hard. It's hard to read for Hard players.
  3. 00:25:650 (5,6,7) - Overlap issue.
  4. 01:03:984 (3,4) - Stack those sliders's tails.
  5. 02:04:650 (1,1) - Why did you make those two New Combos? There's not need for that.
  6. 02:11:317 (1,1) - ^^ Also, fix the blanket.
  7. 03:17:817 (1,2,3,4,5) - Avoid placing more than three notes like this... it makes reading them hard.
At your request, I'll stop here.

Correct those issues you have.
You will be able to get this map better if you do so. Good luck! :)
Edit: Also, remember to give kudosu for modders who help you get better your map. I noticed you didn't did so for previous modder; that's why I'm pointing it out.
Topic Starter
Awe
First of all, thanks for modding, it's really appreciated! :)
Also thanks for taking the time to search for a background and ot find one. I like it alot, so I'll use it. I did dome research on my side and I didn't find something better then this!

Now with the changes.

Normal diff:
20:317 : I replaced all the sliders with more then one reverse arrow (exept the last one, I think it's fine).
1:17:650 : All right, I took it out.
2:55:650 : Damn, I like the effect of those. Whatever, changed it to a normal slider.
3:34:817 : Fallowed you're suggestion. It's less scary I guess.
Overall : Fixed over laps and spacing issues. Hope it's better now.

Hard diff:
12:317 : Same as normal diff. Changed them all.
23:317 : All right, I changed it. It doesn't affect the map that much anyways.
25:650 : Ifixed that one. I checked for the rest of the map and didn't find any other overlap problem. Correct me if I'm wrong.
1:03:984 : Fixed.
2:04:650 : Idk... It's fixed.
2:11:317 : ^ Sorry, I don't know what you mean by "fix the blanket". :(
3:17:817 : I just put a biger space between the 3rd and 4th note (I don't think it's really hard to read, so I didn't changed the ones later).

Both diff:
I tried to make better use of hitsounds, but I still need a lot of help with that.
Added the background you suggested me. Again, I like it alot.
Added the Preview Point.

That's it. Again, thanks for modding and for the background.

I'll give a kudosu to Paseli for pointing out several errors in insane diff, wich helped me to make the map way better then it was. Thank you!
I'll also give one to LixRei for helping me improve normal and hard diff, as well as hitsounds and for the awsome background. Thanks again!

Again, sorry if there is any english errors.
Starfall9908
[Normal]

00:35:984 (3,4,5) - Try to space them out a bit and not put them so close to each other
00:54:650 (2,3,4) - Same thing here
00:58:650 (5) - New Combo
01:01:317 (11,12,1) - same thing as 00:35:984 (3,4,5)
01:44:650 (3,4,5) - Same thing here
01:46:150 (7,8) - the way you put the notes doesn't look so beautiful try to change it
03:11:984 (1,2,3,4) - Put two sliders there 1/2 beat long and 1/2 beat space between each one.

Hard was too hard for me to mod I'm sorry
Topic Starter
Awe
Thanks for modding!

I changed everything you said. I put a distance of snap 1 between each note that were too close, I think that's enough.
For 1:46:150, I just spaced the sliders, it's less messy; looks better.
For 3:11:984, I did what you said. I was douting that it was a bit hard for normal players, but was not sure, so I was waiting for someone to point it out.

Thanks again!
Chaoslitz
NM from my queue~

General
Add combo colours
Add Source and Tags

Normal
00:00:651 (1,2,3) - Try for a better blanket
00:36:650 (5) - Move a bit upper
00:38:650 (1,4) - Not stacked completely
00:52:984 (4,5) - A bit overplapped ;-;
01:02:650 (3) - ctrl+g on this
01:08:984 (3) - Use the same slider as 01:07:984 (1) ?
01:14:150 (6,7) - Not stacked completely
01:43:650 (2,3) - A bit overlapped
02:09:984 (1,2,3) - Try blanket well
03:16:317 (5) - ctrl+g this

Hard
00:00:984 (2,3) - Move to x:312 y:96
00:51:734 (2,3,4,5) - Place under 00:51:317 (1)
01:02:650 (7) - Move to x:204 y:156
01:27:984 (5,6,7,8,9) - Need a better blanket
01:46:484 (6,7) - Not stacked completely
Topic Starter
Awe
First, thanks for modding!

Here are my changes after you're mod :
Normal diff :
651 : Tried my best. I think it's better now.
36:650 : I did it... cause why not?
38:650 : Now they are :)
52:984 : That was really a bit overlapped...
1:02:650 : That works I guess.
1:08:984 : Yes. I don't know why I didn't on the first place.
1:14:150 : Um... They are. I don't see what's the problem.
1:43:650 : It's fixed.
2:09:984 : Again, did my best to make it better.
3:16:317 : Yeah sure. I guess that's because it's too hard for normal players.
(Ok now I think that overlap is completely gone... Well I hope so.)

Hard diff :
984 : Sure. Why not?
51:734 : Sometimes, I just don't understand myself... Fixed.
1:02:650 : Moved it to X:204 Y:154. I think it's better there.
1:27:984 : I fixed that. It looks WAY better now.
1:46:484 : I would never have noticed that. They're stacked now.

I think you deserve a kudosu for that. You pointed out a lot of little things that makes the map look better.
Again, thank you!
Again, sorry for english errors.
EndlessShadow
[Normal]
00:05:317 Add Whistle.
00:06:317 Add Whistle.
00:07:650 Add Whistle.
00:08:317 Add Whistle.
00:13:650 Separate Combo
00:59:650 Add Whistle.
01:42:317 Add Notes
01:50:317 Add Timing point : Audio : 50%
01:50:317 - 01:52:984 Add Reverse Slider
03:26:984 Separate Combo
kristi71111
Random mod (only gona check general stuff pm me in game for a irc mod for any diff)

General issue's

SPOILER
Artist : ナノ
Romanised artist : nano
Mybe move the preview point to 01:17:900 - ?
Disable widescreen support as your map does not have a story board
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9
use this background here : http://puu.sh/byBSm/28ebecf1ba.jpg
Disable letterbox during breaks if u use the background.
Topic Starter
Awe
Wow! Thanks for that random mod, I was not expecting that! It's really appreciated!
I've fixed everything you've said. I'm new to mapping, so this is all little things I didn't know.
I've changed the preview point (it didn't make any difference to me, but maybe that's just me).

Again, Thank you!


Thanks to EndlessShadow also!

I agree with all the whistle and for 1:42:317 (added a note there).
I've also changed the combos you pointed out.
1:50:317 : I won't map that part (starting again at 1:53:317). I think that a break fits perfectly there.

Again, thank you!
Kihhou
hi! i was definitely not stalking knotts a bit. here i am tho and i just wanted to point out a couple things to help you since youre new~

  1. you should give kudosu to whoever helps your map in some way. so if you took changes from the modders there, which it seems like you did, you should give them kudosu. them being kristi71111 EndlessShadow Chaoslitz and nadapan. incase you dont know how yet, its this http://puu.sh/byW8o/7c8c5f7e7d.png. giving kudosu will boost your priority and make your map more noticable too.
  2. you can get time stamps easily by ctrl c the slider or the hitcircle. so if you highlight some slider, http://puu.sh/byWfg/17929bc3b1.jpg, and then ctrl c, itll come out formatted as "00:06:886 (1) - "or something so you dont have to type out the times. you can also click these timestamps to automatically bring yourself to that point in the map. that example timestamps from my map though o3o
  3. you can reply to mods easier by pressing the "quote" button and then adding to their quote what you changed in a different color. and example would be http://puu.sh/byWtk/f675ec7058.png so that it's easier for you to type out and easier for the modder to figure out what you did and didnt do
just to help you get used to this modding thing ~ good luck!
Topic Starter
Awe

Kihhou wrote:

hi! i was definitely not stalking knotts a bit. here i am tho and i just wanted to point out a couple things to help you since youre new~

  1. you should give kudosu to whoever helps your map in some way. so if you took changes from the modders there, which it seems like you did, you should give them kudosu. them being kristi71111 EndlessShadow Chaoslitz and nadapan. incase you dont know how yet, its this http://puu.sh/byW8o/7c8c5f7e7d.png. giving kudosu will boost your priority and make your map more noticable too.
  2. you can get time stamps easily by ctrl c the slider or the hitcircle. so if you highlight some slider, http://puu.sh/byWfg/17929bc3b1.jpg, and then ctrl c, itll come out formatted as "00:06:886 (1) - "or something so you dont have to type out the times. you can also click these timestamps to automatically bring yourself to that point in the map. that example timestamps from my map though o3o
  3. you can reply to mods easier by pressing the "quote" button and then adding to their quote what you changed in a different color. and example would be http://puu.sh/byWtk/f675ec7058.png so that it's easier for you to type out and easier for the modder to figure out what you did and didnt do
just to help you get used to this modding thing ~ good luck!
Oh! Thanks for that. It's good to see that you took the time to help without me asking you!
00:00:651 (1) - Well, that works pretty well, thanks for pointing it out!
All this should make my life easier.

Again, thank you!
EzOzu
[General]

I'd tone the Clap use down by quite a bit. I think it's overclapping ;-) It doesn't sound particulary amazing in the beginning, since thats sort of a soft build up.

[Normal]

I think it plays a bit too hard for a normal map.
01:01:817 (8,1,2,3,4,5,6) - This can be too hard to be considered normal.
00:19:650 (1,2,3,4,1) - Patterns like these are also more advanced.
00:33:650 (2,3,4) - Also pretty hard to read for newer players ^^
01:19:317 (1,2,3,4,5,6,7,8) - While this doesn't look or feel hard to a better player, a newer player will struggle, especially with short interrupts of the regular beat pattern and circles between slider ends and beginnings.

I'd go through this diff and try to make it a bit easier for people who've only been playing for two weeks or so and don't have a lot of experience with a bit more advanced patterns.

[Hard]

01:27:984 (5,6,7,8,9) - If you made the outer slider circle align a bit better, that would be amazing. Try rotating around selection centre :)
01:39:484 (1,2,3,4,5,6,7,8,9,10) - Sliders in these section could use some beautification :D
01:49:650 (6) - I'd put this one a bit more to the bottom right, just so it lines up neatly.
02:01:984 (4,5,6) - Beautify ;)
02:09:984 (1,2,3) - This can also use a better blanket
02:44:650 (4,5,6) - Beautify ;)
02:49:650 (5) - This one also needs some love
02:55:650 (1) - Too funky for its own good. I'd try to make it look at least somewhat symmetrical. Or try looking for these super "itchy" sliders in other rock maps.
03:06:650 (5,6) - I'd rotate these a bit to make them meet the 7 slider by an angle of 90°
03:17:817 (1,2,3,4,5) - Not sure if I like the clapping sound here
03:35:650 (8) - Is these even possible for a person not moving their mouse super quickly and precise? I think a lot of ppl playing a hard diff, because the insane is too hard for them, will rage about this, because it can lead to slider fail.

[Insane and Expert]

Too hard for me to really comment on :)
Knotts
Sup, thanks for using my modding queue. I'm not the best mapper so some info may be ehhh or mehhh.

Quick notes before I begin: Yeah this maps pretty messy but it's your first map and I can say pretty easily that this is better than a lot of other beginners' first map (it's most definitely better than my first map, I'll tell you that). I'm most likely going to give general tips to keep this mod short.

General
  1. Remove "Nano"and "Pallete" from the tags as they're already listed somewhere else in the metadata.
  2. Generally you never want to use 100% hitsound volume.
  3. Stick to a pattern for comboing. One or two stanzas every NC with exceptions such as SV changes or parts you just feel need the emphasis.
  4. Experiment with different hitsounds, this song has a lot of cool things to work with
Insane
  1. I'm not sure how I feel about you mapping the intro. Those streams and jumps are way too crazy for such a quiet, calm sounding part of the song.
  2. 00:49:650 (2) - Sometimes it's sounds a lot better to map to the vocals. It would sound a lot better to switch the position of (2) with (3) on the timeline.
  3. 01:01:984 - A slider should be starting here. Listen to how the music changes and start a new pattern there.
  4. 01:02:484 (2,3,4,5) - Sounds really off starting from here. Move all the slider beginnings to the white ticks.
  5. 01:15:150 (1,2,3,4,5,6,7,8,9) - The music here doesn't really support a circle spam like this.
  6. 01:26:067 (1) - Spinner feels out of place. I know the vocal is carried but it'd make a lot more sense to just map it.
  7. 01:30:484 (1,2,3,4) - Removing overlaps such as this can make your map look a lot cleaner. You can easily fix the overlap by just spacing them out a little more.
  8. 01:54:984 (5,6,7) - This was pretty nice.
  9. 01:57:984 (4,5,6) - Waay too much spacing for such a calm part of the song.
  10. 01:57:984 (4,5,6) - Use approach circles to perfect your blankets. Example
  11. 02:56:650 - You should start a slider right here to follow the vocals.
  12. 03:12:650 - ^
I don't really want to mod the Normal or Hard and I can't even play the Expert difficulty so I'll just give some quick tips:

Normal: Most people prefer that you stick to one DS (distance space) throughout the whole song. With more experience you might be able to get away without constant DS. Typically you want to use longer sliders with 1/1 spacing from each to keep the difficulty at a minimum.

Hard: "Basically an Insane with less spacing" - Naitoshi 2013

Good luck, I have a good feeling about your future mapping!

Kihhou wrote:

hi! i was definitely not stalking knotts a bit. here i am tho and i just wanted to point out a couple things to help you since youre new~

Heh
Topic Starter
Awe

EzOzu wrote:

[General]

I'd tone the Clap use down by quite a bit. I think it's overclapping ;-) It doesn't sound particulary amazing in the beginning, since thats sort of a soft build up.

[Normal]

I think it plays a bit too hard for a normal map.
01:01:817 (8,1,2,3,4,5,6) - This can be too hard to be considered normal.
00:19:650 (1,2,3,4,1) - Patterns like these are also more advanced.
00:33:650 (2,3,4) - Also pretty hard to read for newer players ^^
01:19:317 (1,2,3,4,5,6,7,8) - While this doesn't look or feel hard to a better player, a newer player will struggle, especially with short interrupts of the regular beat pattern and circles between slider ends and beginnings.

I'd go through this diff and try to make it a bit easier for people who've only been playing for two weeks or so and don't have a lot of experience with a bit more advanced patterns.

I've passed over the norm diff again and made it generally easier (so I did changed all the thing you've pointed out). I didn't changed absolutely everything though (some circles between slider ends and beginnings still remins, but there are only 2 or 3 left).

[Hard]

01:27:984 (5,6,7,8,9) - If you made the outer slider circle align a bit better, that would be amazing. Try rotating around selection centre :)
01:39:484 (1,2,3,4,5,6,7,8,9,10) - Sliders in these section could use some beautification :D Tried to make that part more beautiful, I hope it's better.
01:49:650 (6) - I'd put this one a bit more to the bottom right, just so it lines up neatly. Um... All right.
02:01:984 (4,5,6) - Beautify ;) I tried.
02:09:984 (1,2,3) - This can also use a better blanket Changed.
02:44:650 (4,5,6) - Beautify ;) Again, I tried.
02:49:650 (5) - This one also needs some love Not really sure of what you mean here :?:
02:55:650 (1) - Too funky for its own good. I'd try to make it look at least somewhat symmetrical. Or try looking for these super "itchy" sliders in other rock maps. Just made a big cercle, I don't want to mess up too much with that slider.
03:06:650 (5,6) - I'd rotate these a bit to make them meet the 7 slider by an angle of 90°
03:17:817 (1,2,3,4,5) - Not sure if I like the clapping sound here I took out the clap sound. Left normal sound.
03:35:650 (8) - Is these even possible for a person not moving their mouse super quickly and precise? I think a lot of ppl playing a hard diff, because the insane is too hard for them, will rage about this, because it can lead to slider fail. Normaly, you just leave your cusor in the middle and don't move. That's what I've alwways done with those sliders, even when I started, so it just didn't look like an issue for me. I still reduced the slider velocity from X2 to X1,75.

[Insane and Expert]

Too hard for me to really comment on :)
Topic Starter
Awe

Knotts wrote:

Sup, thanks for using my modding queue. I'm not the best mapper so some info may be ehhh or mehhh.

Quick notes before I begin: Yeah this maps pretty messy but it's your first map and I can say pretty easily that this is better than a lot of other beginners' first map (it's most definitely better than my first map, I'll tell you that). I'm most likely going to give general tips to keep this mod short.

General
  1. Remove "Nano"and "Pallete" from the tags as they're already listed somewhere else in the metadata. Fixed.
  2. Generally you never want to use 100% hitsound volume. I lowered the sound in the beginning to 80%
  3. Stick to a pattern for comboing. One or two stanzas every NC with exceptions such as SV changes or parts you just feel need the emphasis. There are to much terms I don't understant, I can't interpret that sentence :?
  4. Experiment with different hitsounds, this song has a lot of cool things to work with Haven't done it for insane and expert yet, but I will do it.
Insane
  1. I'm not sure how I feel about you mapping the intro. Those streams and jumps are way too crazy for such a quiet, calm sounding part of the song. I was actually considering removing the beginning parts of every diff. I'll leave them for now, but I'm considering it.
  2. 00:49:650 (2) - Sometimes it's sounds a lot better to map to the vocals. It would sound a lot better to switch the position of (2) with (3) on the timeline. Changed. Felt better for me too.
  3. 01:01:984 - A slider should be starting here. Listen to how the music changes and start a new pattern there. You're right. Fixed.
  4. 01:02:484 (2,3,4,5) - Sounds really off starting from here. Move all the slider beginnings to the white ticks.
  5. 01:15:150 (1,2,3,4,5,6,7,8,9) - The music here doesn't really support a circle spam like this. I put sliders instead, felt like it was a better choice. I think that part is actually way better now.
  6. 01:26:067 (1) - Spinner feels out of place. I know the vocal is carried but it'd make a lot more sense to just map it. Feels right to me. Didn't change.
  7. 01:30:484 (1,2,3,4) - Removing overlaps such as this can make your map look a lot cleaner. You can easily fix the overlap by just spacing them out a little more. Yep! Fixed.
  8. 01:54:984 (5,6,7) - This was pretty nice. Thanks!
  9. 01:57:984 (4,5,6) - Waay too much spacing for such a calm part of the song. I agree. Lowered spacing by a lot.
  10. 01:57:984 (4,5,6) - Use approach circles to perfect your blankets. Example I actually found this trick by myself a couple of days ago. Thanks for telling though!
  11. 02:56:650 - You should start a slider right here to follow the vocals.
  12. 03:12:650 - ^
Sure. Feels right. Changed ^ too.

Thanks for modding insane diff, it haven't been modded a lot, it's greatly appreciated :)
EzOzu
About the slider thing: Yeah, thats what you normally do, but in this case the pointed out slider is too long for that if I remember correctly. But it might still be possible.
DraQeu
Hi from my mod queue

[General]


  • 00:08:317 I would suggest to start the intro here, or at least make the part before that easier
    01:49:984 End kiai here
    03:36:650 End kiai here
[Normal]

  • There is a lot of stacking here, most of the time it's really confusing for newer players, would suggest removing them
    03:17:150 (7) - Terrible overlap, you really don't want these in normal
[Hard]
  • Dunno what to say feels fine

Insane and expert are too hard for me can't really say much 'bout them
[Expert]

  • 02:16:650 (1) - Why is this spinner not like in the other diffs? Is this intended?

Good luck with your beatmap
Sognux
Nano will forever be in my heart <333333333

Hard
00:16:984 - This part can literally go die in a hole.
00:40:817 - What's up with this random break?
01:47:150 - Put something here
01:47:984 - Put something else here

Insane. Hope there are some streams in this diff.
00:12:317 - 00:14:400 - You have no idea how much i hate slider stream thingies
00:40:817 - Why stop there?
02:55:650 - That massive repeating slider is a no-no, maybe a stream or a spinner here?

Expert. Unplayable for me
I did not like the beginning of this diff at all.
00:31:650 - Maybe put 3 sliders there instead?
00:40:317 - This stream is f'ed up
00:45:650 (3) - Half of this is outside the playing field :S
01:20:984 - 01:21:150 (4) - 01:21:317 (5) - Maybe place this abit further away from each other? I would actually stream automatically if i played this.
01:21:317 (5) - 01:32:150 (1) - These 2 streams did not fit in here.
01:32:150 (1) - 02:03:317 (1) - Everytinhg between these notes, i do not approve off.
02:03:317 (1) - Nooooooooooooooooooooooooooooooopppppppppppeeeeeeeeeeeee

Bad ass mod since i didnt like the mapping style here :/
Topic Starter
Awe

DraQeu wrote:

Hi from my mod queue

[General]


  • 00:08:317 I would suggest to start the intro here, or at least make the part before that easier I've finaly decided to start every diff at 00:32:650 - because I think that the song really starts at that point.
    01:49:984 End kiai here fixed kiai in all diffs.
    03:36:650 End kiai here
[Normal]

  • There is a lot of stacking here, most of the time it's really confusing for newer players, would suggest removing them I would need to use a distance snap higher then 1 and I don't want to in a normal diff.
    03:17:150 (7) - Terrible overlap, you really don't want these in normal Ok you're right on that one :oops:
[Expert]

  • 02:16:650 (1) - Why is this spinner not like in the other diffs? Is this intended? No, it wasn't.

Good luck with your beatmap Thanks! :) Also thanks for modding!

Sognux wrote:

Nano will forever be in my heart <333333333333333333

Hard
00:16:984 - This part can literally go die in a hole. It did :)
00:40:817 - What's up with this random break? That was to give a pause after the beginning, but since it does not exist anymore, I mapped that part in every diff.
01:47:150 - Put something here Done.
01:47:984 - Put something else here ^

Insane. Hope there are some streams in this diff. There is actually less because the beginning is gone... Sorry :(
00:12:317 - 00:14:400 - You have no idea how much i hate slider stream thingies Gone with the beginning.
00:40:817 - Why stop there? Same as hard diff.
02:55:650 - That massive repeating slider is a no-no, maybe a stream or a spinner here? Stream... Of course :)

Expert. Unplayable for me
I did not like the beginning of this diff at all. Again.
00:31:650 - Maybe put 3 sliders there instead? ^
00:40:317 - This stream is f'ed up I fixed it.
00:45:650 (3) - Half of this is outside the playing field :S ^
01:20:984 - 01:21:150 (4) - 01:21:317 (5) - Maybe place this abit further away from each other? I would actually stream automatically if i played this. Idk why I did this because I do stream and miss because of it. It's fixed now.
01:21:317 (5) - 01:32:150 (1) - These 2 streams did not fit in here.
01:32:150 (1) - 02:03:317 (1) - Everytinhg between these notes, i do not approve off. I was already planning on remapping that part of the song because the map was going to fast compare to the song. It fits better now.
02:03:317 (1) - Nooooooooooooooooooooooooooooooopppppppppppeeeeeeeeeeeee Um... Ahem... I gues this means I need to change that right?

Bad ass mod since i didnt like the mapping style here :/ It's ok. I don't think that there's someone who likes every mapping style. We all have preference. Thanks for that bad ass mod though, it was really usefull :)
sim176
NM request at my queue

General

Please make sure to have new combo on the downbeat of a cycle, especially in the chorus. Do not use the downbeat indicators at the top, since I feel like they change across the map.

Normal

00:50:650 (5) - Move slider to 00:50:317 - 00:50:817 - , vocals and better rhythm
00:56:817 - add short slider to match the following ones
01:02:484 (2) - Reverse slider to 01:02:817 - , background melody
01:08:984 - redesign to match the drums, for example
02:42:650 (4) - shorten the slider and match all the following notes with the beats
03:08:317 - add note, i feel like something is missing without it
03:26:984 (1) - 03:35:650 (1) - Interesting slider concept :)



Expert

00:39:984 (4,5,6) - and 00:47:984 (1) - there should be 4 notes on 3 beats, please adjust
Explanation/more information:
Take a look at this interval: 00:39:984 - 00:40:150 -
Play at 25% speed (Since it's the expert diff we will go that precise).
You will hear 2 sounds in between, that neither match start or end nor the middle.
Change to beat snap divisor 1/6 and make these the reverse points of the slider.
00:50:067 (6) - I would remove that one
01:01:984 (1) - 01:08:900 - I would have done a difficult part around the background melody

Insane

00:40:025 (4) - That slider looks awkward for me, I would do the whole thing like that (starting at 00:39:650 - )
00:47:984 (2) - same again, 4 notes on 3 beats
Nitrousdragon
Oh jesus those sliders man xD
In the beginning, remove the 1.25x inherited points, meaning that you would have to alter the sliders at that timing point unfortunately.
Also, most of the circles that are spread apart? Try pulling them in to half of what they are spread out at.
AIR
NM

  • Normal
    u needs a diff less than two stars,try to reduce the difficulty
  1. 00:45:817 - vacancy
  2. 00:50:317 (4,5,6) - seens right like this 00:48:650 (1,2,3) -
  3. 01:14:317 (7,1) - blanket
  4. 01:26:150 (1) - for this diff is too short

  • Insane
  1. 00:32:984 (2,3,4) - effects of reading
  2. 00:35:650 (10,5) - overlap
  3. 00:59:484 (5,6,7) - the white line stress
  4. 02:46:484 (5,6,7,8) - ^

goodluck
Topic Starter
Awe

sim176 wrote:

NM request at my queue

General

Please make sure to have new combo on the downbeat of a cycle, especially in the chorus. Do not use the downbeat indicators at the top, since I feel like they change across the map.

Normal

00:50:650 (5) - Move slider to 00:50:317 - 00:50:817 - , vocals and better rhythm You're right. Fixed.
00:56:817 - add short slider to match the following ones I've changed 00:56:984 (7) - into a 1/2 slider, sounds better that way.
01:02:484 (2) - Reverse slider to 01:02:817 - , background melody Right, fixed.
01:08:984 - redesign to match the drums, for example Thats really good, I like that. Fixed.
02:42:650 (4) - shorten the slider and match all the following notes with the beats I think that part is fine, I prefer fallow the vocals here.
03:08:317 - add note, i feel like something is missing without it
03:26:984 (1) - 03:35:650 (1) - Interesting slider concept :)Thanks!



Expert

00:39:984 (4,5,6) - and 00:47:984 (1) - there should be 4 notes on 3 beats, please adjust Nice find! I changed it.
Explanation/more information:
Take a look at this interval: 00:39:984 - 00:40:150 -
Play at 25% speed (Since it's the expert diff we will go that precise).
You will hear 2 sounds in between, that neither match start or end nor the middle.
Change to beat snap divisor 1/6 and make these the reverse points of the slider.
00:50:067 (6) - I would remove that one I guess that works. I stacked the following notes.
01:01:984 (1) - 01:08:900 - I would have done a difficult part around the background melody I remapped that part. Idk if thats better, but it's harder.

Insane

00:40:025 (4) - That slider looks awkward for me, I would do the whole thing like that (starting at 00:39:650 - ) I'll leave it there. The pattern is a bit weird, but readable and it fits the song.
00:47:984 (2) - same again, 4 notes on 3 beats Fixed.

Nitrousdragon wrote:

Oh jesus those sliders man xD
In the beginning, remove the 1.25x inherited points, meaning that you would have to alter the sliders at that timing point unfortunately.
Also, most of the circles that are spread apart? Try pulling them in to half of what they are spread out at.
I don't want to changed the inherited points at the beginning because this part of the song is faster then the rest. Unfortunatly, I don't get the other thiong you said. You should probably try to be more precise in your mods like saying what particular part of the song you are talking about. Since your mod wasn't usefull, I won't give you kudosu, I,m sorry :(

AIR wrote:

NM

  • Normal
    u needs a diff less than two stars,try to reduce the difficulty I've changed the snap distance from 1 to 0.8, wich made the star difficulty to pass from 2.14 to 2.08, but I still need to work on that.
  1. 00:45:817 - vacancy :?:
  2. 00:50:317 (4,5,6) - seens right like this 00:48:650 (1,2,3) -
  3. 01:14:317 (7,1) - blanket I made one.
  4. 01:26:150 (1) - for this diff is too short
Made it a bit longer.


  • Insane
  1. 00:32:984 (2,3,4) - effects of reading Stacked everything together.
  2. 00:35:650 (10,5) - overlap Fixed.
  3. 00:59:484 (5,6,7) - the white line stress :?:
  4. 02:46:484 (5,6,7,8) - ^

goodluck
Thanks to everyone for the mods, it's greatly appreciated!
neonat
General

Yep, you still need a difficulty below 2.0

Normal

00:31:672 - not snapped, and I don't think this is used for any objects
00:40:650 (8) - NC here instead of 00:40:984 (1)
00:45:484 (2,3) - spacing error, this isn't constant spacing
00:51:984 (2,3,4) - this shape looks weird and doesn't really move well
00:52:984 (4,5) - flow for these sliders isn't good either, 00:53:650 (5) should at least be flipped the other way, because right now you're bascially making the player go down and up again in an arch
00:52:984 (4,5,1) - spacing error, they aren't the same
00:55:317 (4,6) - make them mirror each other
00:56:317 (6,1,2) - spacing error again
01:03:484 (4,5) - spacing error
01:03:984 (5,6) - spacing error, use constant proper spacing throughout the map
01:07:984 (1,2,3) - spacing error
I think the whole difficulty isn't spaced properly. Take the time to go through the whole thing and shift them to constant spacing all the way. Maybe that would help you in thinking of proper placement for the notes to make them move and flow better
01:39:650 (2,3) - rhythms like these are tough when served straight at the players without any use of this kind of rhythm beforehand. To show players a new rhythm for easier difficulties, it's best to use sliders where they don't have to expect themselves to click the new rhythm themselves, but feel it through the slider

You really could simplify the rhythm more to suit as the simplest difficulty, especially don't do patterns like 03:26:984 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1) which will just kill the player for how long it is. Also just another reminder about the spacing, make it constant.

Hard

00:31:650 - timing point isn't used
So many times, you end sliders on crucial beats, new phrases, big white ticks. Objects should start on these parts instead, for better emphasis, it also screws with your combos and rhythm, play. 00:44:650 should have been a new combo but it's the end of this slider, you then delayed the new combo all the way until 00:45:817 (1) which screws up your combo pattern and makes this whole difficulty inconsistent in combo patterns and makes it messy and looks disorganised. These slider 00:45:817 (1,2) also just play bad because they end on big beats that need to be emphasized but end up being weak in nature as they are the end of sliders, not something you click on like a circle or the start of a slider
Your combos should start when a new phrase or verse starts, or when emphasis is needed. Look at 00:51:984 (5) - the vocals start a new phrase here, you should have had a new combo here. I have no clue why you had a new combo at 00:51:317 (1) when it's midway through one phrase. 00:58:650 (2) is another example, 01:01:984 (5) being another.
01:13:650 (4,1,2,3,4) - this doesn't look nice, very messy. It makes it look like it was supposed to be a line, but became messed up so it's not straight. Rotating 01:13:984 (3) would make it look better, as long as the curve faces to the right
01:15:650 (6) - more emphasis should be made on 01:15:984 but with this repeat slider it is impossible, rhythm should be changed to be more inventive and more directly relating to the song, to be able to portray the song better. So often than not, I feel that the rhythm used for this song is plain and does not pack a punch, it doesn't feel like it blends with the song perfectly, or that a certain rhythm felt like it really was ued best at a certain point. I'm just not getting that feeling
01:19:650 (7) - slider again ending on a new word, a held 'now' which should be where something starts so that it holds along with the music, thus feeling more blended with the music
01:25:984 (10) - NC remove the NC at 01:26:984 (1)
01:27:984 (5) - should be new combo
03:17:817 (1,2,3,4,5,6) - this anti-jump isn't suited for this part, nor did it feel like the map suddenly needed this change of pace and spacing. It's too unexpected, and any reason for an anti-jump just isn't strong enough to justify it
03:23:150 (4,5,6,1,2,3,4,5) - ^
03:31:650 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - break this up into patterns
03:34:650 (5,6,7,8) - neither did you indicate the change of velocity here for each slider, which is done with a new combo. I also do not feel anything in the music that needed the change in slider velocity

The rhythm and placement just doesn't give any significance to the song. It just does not feel like it solely belongs to this song and only this song would fit this rhythm. I cannot find the fluidity in this rhythm, and it doesn't continuous move. The splitting into verses and phrases needs to be done where the phrase or verse actually ends. The inconsistency in NC doesn't help this cause.

Just going to look at the first 2 difficulties, they seem to need more than enough attention from you again anyway. The way I look at them right now, they do not seem coherent enough as difficulties to be ready. I know you can make them much much better, and I hope you do, it's a nice song. Good luck on this.
Sky Trias
*Sorry Late*

[Hard]
  1. 00:44:984 (8) - remove , then move 00:45:150 (9) to 00:44:984 , and add note in 00:45:484
  2. 01:00:317 (8) - remove , then move 01:00:484 (9) to 01:00:317 , and add note in 01:00:817
  3. 01:28:817 (6) - remove
  4. 01:29:817 (8) - ^
  5. 01:39:650 (2,3) - too close , make like this
  6. 01:41:984 (9,10) - same ^
  7. 01:43:650 (4,5) - same ^
  8. 01:55:984 (9) - make like this
  9. 01:59:484 (2) - remove
  10. 02:04:984 (3) - Ctrl+G
  11. 02:33:650 (7) - make like this
  12. 02:45:650 (5) - same ^
[Insane]
  1. 00:32:984 (2,3) - why not put in one place ?
  2. 00:37:984 (2,3) - Ctrl+G
  3. 00:38:484 (5,6) - ^
  4. 00:43:650 (4,5,6,7) - Fix the placing
  5. 01:29:650 (8,9) - Ctrl+G
  6. 02:35:817 (3) - remove
  7. 02:37:817 (4) - remove ? then add note in 02:37:984
  8. 02:45:484 (1) - remove
  9. 02:58:484 (5) - ^
  10. 03:16:817 (3) - ^ , then move 03:16:484 (2) to 03:16:650
OK .. that's all ..
GoodLuck!
Fat Fking Lenny
Great map!
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