Hello luxoDeh!
from my queueThis is just the NM, you can still use the ticket for another map if you want :3
General
* Add around
315ms of audio lead-in in all the diffs. It's less than 2000ms now.
* Uhmm, I'n not a timing expert or anything, but you should check the timing with some other people as well. I got offset
196.
* Like mentioned in earlier mods, change the title to '
No Light, No Light' and the artist to '
Florence + the Machine'
* I'd add a 'normal-hitwhistle.wav' in your folder. I'd use the one that sounds similar to the default soft-sampleset. It would fit the piano much better, because the N-whistles you have at for example 01:17:457 - 01:19:275 - don't fit the song at all.
Try adding this one to your folder and see how you like it. I see you have the normal whistle here for mostly the vocals, but you could have the normal whistle in the KIAI and the rest from the soft sampleset.
Hitsounds
* 00:19:275 - 00:20:185 - 00:22:912 - 00:23:821 - I don't really get your whistle usage here. There's no tone shift in the instruments itself, so there should be no whistle. If you are adding the whistle, because of the backup vocals then I think you should add one at 00:09:275 - 00:12:912 - etc...
* 00:44:730 - Whistle here for the change in vocal tone?
* 01:09:275 - Instrument change here, add a whistle?
* 01:12:912 - ^
* 01:15:185 - I'd either remove this clap, or add one at 01:14:730, since they are basically the same sound (it might be hard to get, but try listening at 25%)
* 01:17:457 - (NM/Insane) You forgot a whistle here. Piano sound, and the other diffs do have it.
* 01:32:003 - Not sure about this one, but add a clap?
* 02:36:548 - Whistle? Most of the instrument are gone now + the vocals are higher here, and it would be nice if you add a whistle here for the change in the song.
* 04:03:366 (1) - (optional) The song fades out here, but there's no clear sound where this whistle can go with. I'd remove this whistle, but that's up to you :3
* In all your diffs I find your clap usage a bit different than usual. As you can hear at 01:07:912 (2) - and 01:08:139 (3) - , there are two bass sounds, so there should be two claps. Take for example your
Setsuna Plus map at around 00:51:873 (2,3) - (love that one so much www), where you do have those double claps in the KIAI. This applies to this song as well! In the Insane diff you sometimes have a clap + whistle, which works fine, but this is not in the other diffs. Now notes like 01:15:412 (2) - where there's a heavy drum sound, it's just empty. Also, to me 01:13:594 (3) - is much louder than 01:13:366 (2) - , so the clap should be at 01:13:594 (3) - ... I think you might need to redo your hitsounds at some parts of the song :< pls correct me if im wrong
I think it's more a personal preference, but I think adding more soft whistles in the whole mapset, and not just the beginning, would fit the song quite well. It's a calm song after all, so try putting more of them. Of course, if you don't like it don't force yourself to o3o Easy
* It might be wise to have a slidertick.wav in this diff only with the clap sound for sounds like 00:38:821 - which are now skipped, because of the sliders.
* 00:13:821 (2,3) - I'd tweak this pattern a little bit to keep the flow going. The flow gets broken here for no real good reason. If you do change it, don't forget to place 00:17:457 (4) - at (308,304) to fix your DS.
* 00:32:912 (1) - Move this more to the center? Makes it easier for beginners to spin.
* 00:47:003 (3) - You might want to add a note here, since the drum in the song is really loud compared to the rest. I see that you are trying to have a pattern in breaks, but I don't think you should leave this sound out. If you do add this note, don't forget to add a clap here.
* 00:57:003 (3) - I'm lost here. What is this actually following? I see that you are trying to keep a consistent rhythm which most of the times works OK, but I don't think you should use it here. The rhythm changes here and I think you should emphasize the drum better, than not mapping it at all. Try this rhythm? I tried to make it more interesting by adding a circle at the end, which at the same time emphasizes the drum/clap sound much better than now.
You can also use the rhythm you used at 02:08:821 (2,1,2) - which works much better.
* 01:21:094 (1,2,3,1) - Personal preference, but select these all and turn DS on. Then move it down until (3) is on the y-axis. This makes the symmetry look so much better than it is now. Do testplay it to look if there are no offscreen notes.
* 01:40:639 (3) - I don't feel comfortable having a 2/1 slider here. Try having three 1/1 circles or a 1/1 slider and 1 circle.
* 01:44:730 (4) - Curve the other way for a smoother flow?
* 02:23:366 (2) - I think you should map this note, because there's a strong base here. Or else 02:27:912 (3) - wouldn't make sense.
* 02:52:912 (1,1) - You should get more opinions about this. I personally don't agree with something like this in an Easy diff, but hey, it looks nice!
* 03:00:185 (1,5) - Kinda expected you to stack these.
* 03:29:275 (1,2,3,4) - The two circles here that are used here don't sound that good imo. I think a repeat slider here would fit well, like you did at 00:44:275 (1,2) - It sounds a bit offbeat now.
* 03:57:912 (4,1) - (optional) Personally, I think this is a bit far from the spinner center. I know that beginners tend to spin really big circles, but I think it should be close to the center - so the player can react faster.
Nice Easy! Still some rhythm flaws here and there, but it's looking good! Normal
* 00:42:912 (5) - Change to 1/2 slider + circle for a consistent rhythm with 03:06:548 (4,5,1) - ?
* 01:04:275 (4,5) - Nazi. But this flow feels so sharp and forced compared to the rest of the map. You could tweak it a little, so you have a more triangular shape. This creates a more circular flow.
* 01:18:821 (2,3,4,5,6) - This is some heavy single-tapping for a normal diff. I know that the BPM is low, but this is something that I found in your Hard diff. You could make it easier by turning (5,6) into a slider.
* 01:25:639 (3,4,5,6,7) - Again, the same single-tap thing. Try this?
* 01:43:139 (2) - Move this note to around (104,332) so you can keep the flow going?
* 01:47:685 (1,1) - Too fast after the spinner imo. I'd have atleast have a 2-beat pauze in between them, like 00:00:185 (1,1) -
* 02:52:912 (1,1) - Same thing as the Easy diff.
* 03:17:912 (9,1) - (optional) I don't recommend stack it like these, especially because there's no beat space in between them. I'd just use DS here, since this can really confuse NM players.
* 03:25:185 (8,1) - ^
* 03:42:685 (5,6,7,8,9) - Again the single-tap thing, but also the slider (9) is offbeat. The finish is on the slider end, and you must try to keep them clickable. Try this rhythm, it'll reduce the single-tapping a little bit, but it will also make the finish at the end clickable.
I don't agree with the 1/2 note spam at some parts, but otherwise good Normal diff. Should be good to go soon. Hard
* AR7.5? The song's BPM is not that high.
* 00:37:003 (1) - NC here is not needed at all. The downbeat is not here, and it breaks your NC pattern.
* 02:00:866 (2,3,4) - Personally, I don't really like this overlap.
I really like this diff, good job! Insane
* 00:03:442 (2) - Put 1/6 tick earlier, or just on the blue tick?
* 01:06:548 (3,1) - Overlap intentional? Moving (1) a few grids up would make it look more polished.
* 01:33:139 - useless green line
* 01:48:366 - ^
* 01:34:275 (6,7,8) -
You shouldn't overmap here. The player has little time to react to this, and the 1/4 jump at 01:34:616 (8,1) - is way too big compared to the rest of your mapset. I used the rhythm you had at 01:35:639 (3,4) - . A 3/4 slider fits here well, but the weird kickslider and the extra circle you have now is just way too overmapped. * 01:52:912 (1,2,3) - This part feels rather calm to rest of the map. I'd make it a bit harder, something like 00:40:866 (3,4,1,2,3) - would fit better, because you'll map both the vocals and the instruments.
* 02:10:412 (3,4,5,6,1) - Don't do this please. There's no 1/4 at all in the song, and if you want to make this part more 'exciting' having 1/2 circles and a jump pattern is much betyter than overmapping. There's nothing like this in the first KIAI (except the triplet, but that one atleast fits the song)
* 02:13:139 (1,2,3,4,5) - ^
* 02:18:378 - 02:32:924 (1) - I'm not sure, but in this section you are mainly following the piano. I think there might be some 1/6 here, but you should confirm with other people since my computer lags a lot and timing etc. is weird on my pc :c * 03:12:697 (1,2,3,4,5,6,7,8,9,1,2) - ^^
* 03:27:242 (1) -
Slider goes out of the playfield. * 03:30:197 (3,4) - Hmm... 1/4 jumps like these might be very hard to read, because usually when you use this patterns it's 1/2 (like at 00:58:378 (1,2) - and 01:29:742 (2,3) - )
Not fan of the overmaps and the SV changes, but otherwise nicely done. Enjoyed playing it.I didn't mention a lot in the harder diffs, because I think you should look at Sieg's mod about the overmapping.
But overall, the mapset is nicely done. I'm not sure if the hitsounds overall are OK, but the placement and rhythm seems to be fine.
Good luck!