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SawanoHiroyuki[nZk]:mizuki - aLIEz <TV size>

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Ace084
i downloaded the file, but there is no video :(
Topic Starter
Liiraye
:? hmm

enable video in settings
did you dl the file without video perhaps?
also, the video starts a bit late simply because it's made that way in the show
Venellys
Hi, from VV modding queue~

[General]
  • don't use chars in tags like ed 2 where '2' is splited by spaces.
[ZLOdeuka's Easy]
  • 00:02:670 (1,2) - make perfect blanket
    00:05:094 (1,2) - ^
    00:37:215 (2,3) - ^
    00:39:639 (2,3) - ^?
    00:42:367 (3,1) - overlap, it must be readable
    00:49:336 (3,4,5) - make blanket?
    00:52:064 (3,1) - same like 00:42:367 (3,1) -
    01:16:609 (3) - what this slider follow?
    01:19:336 (4,1) - make blanket?
    01:31:458 (4,1) - ^, to not overlap on 01:33:579 (3) -
[Normal]
  • 00:00:852 (2) - unsharp slider and make like the slider on 00:00:246 (1) -
    00:17:215 (1) - smooth slider like next one?
    01:04:791 (2,3) - make sym here
    01:11:458 (2,1) - stack slide tails perfect
    01:21:458 (1) - unsharp, smooth for blanket
no kudos if mod is useless... good mapset~ ^^
HabiHolic


[ZLOdeuka's Easy]

00:11:155 (4,5) - 00:11:761 (5) - this note delete and 00:11:155 (4) - this slider increase 00:11:155 (4) - here

[Normal]

00:00:852 (2) - like this?

00:28:124 (1) - Delete NC
00:32:670 (1) - same(^)
00:37:821 (1) - same(^)
01:21:458 (1) - blanket please

01:36:306 (1) - Delete NC

[Hard]

00:23:579 (2) - Ctrl + g Please. now is bad flow
00:31:003 (2) - bad spacing
00:45:700 (2) - Ctrl + g?

[Asphyxia's Insane]

00:22:367 (3) - move 268:232
00:22:518 (4) - move 228:64
00:57:973 (2) - Ctrl + g?
01:00:018 (7) - this note don't need
01:02:442 (7) - ^
Good diff!! Gratz Asphyxia!

[Extra]

Nice :)
Topic Starter
Liiraye

VeeLaHee104 wrote:

Hi, from VV modding queue~

[General]
  • don't use chars in tags like ed 2 where '2' is splited by spaces.
[ZLOdeuka's Easy]
  • 00:02:670 (1,2) - make perfect blanket
    00:05:094 (1,2) - ^
    00:37:215 (2,3) - ^
    00:39:639 (2,3) - ^?
    00:42:367 (3,1) - overlap, it must be readable
    00:49:336 (3,4,5) - make blanket?
    00:52:064 (3,1) - same like 00:42:367 (3,1) -
    01:16:609 (3) - what this slider follow?
    01:19:336 (4,1) - make blanket?
    01:31:458 (4,1) - ^, to not overlap on 01:33:579 (3) -
[Normal]
  • 00:00:852 (2) - unsharp slider and make like the slider on 00:00:246 (1) - No change sorry :)
    00:17:215 (1) - smooth slider like next one? sure!
    01:04:791 (2,3) - make sym here hmm
    01:11:458 (2,1) - stack slide tails perfect thanks
    01:21:458 (1) - unsharp, smooth for blanket
thanks

no kudos if mod is useless... good mapset~ ^^

wiie thank you very much!
Topic Starter
Liiraye

HabiHolic wrote:



[ZLOdeuka's Easy]

00:11:155 (4,5) - 00:11:761 (5) - this note delete and 00:11:155 (4) - this slider increase 00:11:155 (4) - here

[Normal]

00:00:852 (2) - like this? I'll keep as it is for now, might change later :)

00:28:124 (1) - Delete NC why?
00:32:670 (1) - same(^)
00:37:821 (1) - same(^)
01:21:458 (1) - blanket please changed

01:36:306 (1) - Delete NC The NC's are consistent as well as possible, why change that? :s

[Hard]

00:23:579 (2) - Ctrl + g Please. now is bad flow
00:31:003 (2) - bad spacing
00:45:700 (2) - Ctrl + g?
changed all, thanks :D

[Asphyxia's Insane]

00:22:367 (3) - move 268:232
00:22:518 (4) - move 228:64
00:57:973 (2) - Ctrl + g?
01:00:018 (7) - this note don't need
01:02:442 (7) - ^
Good diff!! Gratz Asphyxia!

[Extra]

Nice :)
Thank you :D
Asphyxia

HabiHolic wrote:





[Asphyxia's Insane]

00:22:367 (3) - move 268:232 Okay, I like the stack movement more now o/
00:22:518 (4) - move 228:64 I want to keep the stack, so I'm keeping it!
00:57:973 (2) - Ctrl + g? I feel like this would cause an unnecessary jump there which I don't want to, this current way I can keep the jump between 1->2 and still have a relatively nice spacing from 2 to 1, otherwise it'd ruin my plans for this so I'd love to keep it!
01:00:018 (7) - this note don't need
01:02:442 (7) - ^ Hmm, after listening these parts several times, I think these fit really well and idk, I feel like there's just something there so I'd love to keep these aswell! :P
Good diff!! Gratz Asphyxia! Wow, thank you a lot HabiHolic! :)

Nice :)
Thanks for your mod dude ! :)
Kuron-kun
Hello!

Easy


This Easy is a bit "too hard" imo, you should delete some 1/2 rhythms like 00:16:003 (4,5) - , just transform them into a 1/1 rhythm, or you can delete some 1/1 there is a lot of them you can delete.

00:29:942 (1) - Move to x364 y160, it will improve the flow.

00:32:670 (2) - I find this overmap a bit ugly, maybe it's me, I don't know, but I think if you move this to x192 y112, it would be better.

00:47:518 (4) - Improve this blanket a bit.

Normal


00:03:276 (3) - Curving this a bit can improve the flow. Example: https://osu.ppy.sh/ss/1951301.

00:14:185 (2) - You can improve this blanket a bit.

00:22:064 (1) - Rotate it 10º~15º with Selection Centre checked to improve the flow.

00:29:336 (1) - Isn't this a bit too far? Move it to x72 y268, might solve the problem.

Hard


00:02:670 (1) - Rotate it 30º Selection Centre checked to improve the flow a bit.

00:28:124 (1) - What do you think about Ctrl+ G? It would make a better flow on this kind of pattern.

00:29:639 (2) - You can curve it a bit, it's beautiful and flows good. https://osu.ppy.sh/ss/1951327.

00:43:579 (4) - Ctrl + G, the way it's now is a bit weird, same as the pattern I mentioned above 00:28:124 (1) -

Insane


Beautiful.

00:03:882 (1) - Curving this looks a bit better, also the flow.

00:52:821 (2) - This slider is following the vocal but it skips the strong beat in the song, it's a bit weird because all the rest is following the beats. You can do this: https://osu.ppy.sh/ss/1951370, this: https://osu.ppy.sh/ss/1951375, or whatever pattern you like.

01:16:609 (1,2,3,4,1,2,3,4,1,2) - omg this is so beautiful

01:22:973 (2,3) - The transition between these 2 objects is a bit weird imo. You can Ctrl + G 01:23:276 (3) - and increase the DS of 01:22:973 (2) - moving it to x276 y352 or somewhere near, then stack 01:23:730 (4) - with 01:24:791 (4) - and Ctrl + G 01:23:882 (1) - . I think this is better, hope you understand something. http://osu.ppy.sh/ss/1951398 https://osu.ppy.sh/ss/1951402.

Extra


01:14:791 (3) - What about a Ctrl + G for a better flow?

01:20:549 (2) - Same as above.

01:37:064 (7) - This note here doesn't really fits imo, the song is strong on this part you should make a jump, not an anti-jump, moving to x120 y320 is a good idea.

This is all I could find, good luck with the mapset!
Musty
Hi!

[General]

I guess everything's fine, not surprising tho :3 nice video quality.

[ZLOdeuka's ez]

00:08:882 (3) - The followcircle is outside the screen, i don't think its unrankable but i am not sure yet, also the note is overlapping the score in 4/3 resolutions. c:
00:56:003 (1) - i would've remove the new combo because its the end of the sentence, the next note must have new combo maybe because the rhythm changes aswell.
01:16:609 (3) - This is the only time you have this kind of slider, and it could be a bit confusing, what about trying to keep on the same patterns you used to have before like there: 00:18:427 (1,2) - , though, i know that the music doesnt feel the same there, but i guess you can arrange, because there too much reverse arrow imo.
01:27:518 (1) - this note is on the score in 4/3 resolutions.

what i found is pretty nazi :C this is a cool diff anyways, great flow.

[Normal]

I have to admit that there are just way too much new combos right? it helps just too much the player, thats why the stars rating is a bit low i guess. I think you could change a bit and make longer combos.
00:19:033 (2) - i would've changed this to something like that because it follows the previous pattern better imo : http://puu.sh/b26aX/fbaef45203.jpg ( my example is pretty ugly tho )

that's all, take note of that new combo thingy tho!

[Hard]

wow, imo the spread escalated a bit too quickly! :o but it's okay anyways.
Also, again lots of NC that i still don't understand why those? I wouldnt put a nc at each finish tho :s

00:11:761 (2) - Why this shape? Oo
00:46:912 (2) - it feels like its overlapped with the slider while it isnt, maybe 1-3ticks down? :c ( nazi warning )

That's all, for now the map is pretty neat i'd say :p

[Asphyxia's Insane]

00:04:942 (4,5,1) - This is, like, really close to the side in 4/3 resolutions again
00:08:882 (5) - is the NC missing or is it made on purpose?
00:26:609 (5) - this confused me while playing i thought it was a 1/2 jump >:L
01:05:094 (8) - what about changing this slider to a 1/4 +reverse arrow to fit with the previous parts?
01:10:094 (7) - ↑
01:12:518 (9) - ↑
01:27:821 (3) - what about put a shape there? pretty nazi :c

Awesome diff from awesome mapper tho :o

[Extra]

00:33:882 (5) - Would have put the newcombo instead of 00:34:185 (1) -
01:09:336 (1,2,3,4,5,6,7) - I highly recommand to put NCs there or to change the patterns. ( i would prefer NCs tho )


on an Overall view, this map is pretty neat and really fun to play, even tho i found the Insane as difficult as the Extra is. also the gap between N and H is too insane imo but i don't think thats really a problem.
Sorry if it hasn't been usefull, the map is almost ready, just like a few mods and it's okay i guess. ;)
Asphyxia

Kuron-Kun wrote:

Insane


Beautiful. Aw thank you <3

00:03:882 (1) - Curving this looks a bit better, also the flow. I fixed it a bit, not the curve but the position.

00:52:821 (2) - This slider is following the vocal but it skips the strong beat in the song, it's a bit weird because all the rest is following the beats. You can do this: https://osu.ppy.sh/ss/1951370, this: https://osu.ppy.sh/ss/1951375, or whatever pattern you like. I like this very much though, skipping one important beat isn't too bad imho and besides, it follows the vocals perfectly and it plays nicely too. I MIGHT end up fixing it later more people mention, but for now I want to keep it like this.

01:16:609 (1,2,3,4,1,2,3,4,1,2) - omg this is so beautiful So are you<3

01:22:973 (2,3) - The transition between these 2 objects is a bit weird imo. You can Ctrl + G 01:23:276 (3) - and increase the DS of 01:22:973 (2) - moving it to x276 y352 or somewhere near, then stack 01:23:730 (4) - with 01:24:791 (4) - and Ctrl + G 01:23:882 (1) - . I think this is better, hope you understand something. http://osu.ppy.sh/ss/1951398 https://osu.ppy.sh/ss/1951402. Would ruin how I wanted this to play, you have a nice example but sorry, I prefer mine :/
Thanks a ton!

http://puu.sh/b2cFB/36ef7bca4d.txt

I lost all of the mod replies for Musty but I agreed only on the NC changes, other suggestions were valid too but they didn't fit for me, so I simply prefer my own. The 1/4 sliders would've been okay to add but these didn't fit either, not too sure why. >:
-Neipezi
hello o.o

[General]
- Please change to Hiroyuki Sawano [nZk]:Mizuki to Hiroyuki Sawano feat. Mizuki artist.
- tag 澤野弘之 add. japanese style name of Hiroyuki Sawano and Aldnoah.Zero to ALDNOAH. ZERO change(IMO)

[ZLOdeuka's Easy]
- slider tick rate -1? during playback, there are too many combos.
- AR -1? i feel a little bit faster access speed.

00:08:882 (3) - hmm.. close to the scoreboard? but you can get around that by unrank. IMO
00:56:003 (1) - how to use ctrl + g to the slide? what do you think?
00:59:942 (2,3) - little difficult for beginners..? IMO
01:02:367 (2,3) - ^
01:04:791 (2,3) - ^
01:16:609 (3) - too long.. after the 1/2 change, Use the arrow 3?

[Normal]
- slider tick rate -1? the same easy
- too wide of the 1/2 notes and the Notes intervals. i am very confused.

01:02:367 (1) - NC remove
01:24:185 (1) - ^

[Hard]
00:09:033 (2) - ctrl + g use?
00:41:306 (1) - x340 y256 move?
00:43:579 (4) - ctrl + g?
00:46:912 (2,3) - what do you think to change the location? to play smoothly (2) x472 y216, (3) x296 y256
00:55:397 (3) - add to whistle in the tail?

[Asphyxia's Insane]
00:08:882 (5) - NC add?
00:57:064 (2) - soft finish add?
01:04:791 (6) - NC add?
01:05:549 (10) - x136 y84 move? to maintain the correct angle of (8) and (9).
01:12:064 (7,9) - NC add?
01:14:336 (4) - move one space to the left of the grid?
01:14:942 (6) - grid moves up one space?
01:34:791 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - :roll:

good lucky owo/ exact BPM is 99.00 o3o
Topic Starter
Liiraye
asshitxia pls nerf


gonna go through the mods soon o//
Konei
Random mod because I like this song.


[General]

  1. Huh, video starts that late? Is that because of the Anime?

  2. Actually, your BPM is double from what it should be. BPM 99 goes perfectly with the drums and is what you should use.

[ZLOdeuka's Easy]

  1. 00:11:155 (4,5) - According to your previous rhythms, this one is kinda too difficult. Generally you should avoid 1/2 rhyhtms on Easys so just delete 5 and end the Slider on its position.
  2. 00:16:003 (4,5) - Same as above.
  3. 00:24:488 - Would be better to map this downbeat as you mapped the previous one aswell, it'd be a lot easier for newbies to follow the rhythm like that.
  4. 00:26:003 (4,5) - Constantly pressing circles is terribly tiering for newbies, so it becomes like harder and harder and will cause them to have a frustrating miss, how about making 4 and 5 a Slider?
  5. 00:57:973 (3) - Move this one down a bit more, so it will look less messy with 1.
  6. 00:59:942 (2) - Same as my first complaint, but this is even worse since the Slider is shorter which gives less recovery time to newbies.
  7. 01:02:367 (2,3,) - Same here again.
  8. 01:04:791 (2,3) - And again, you should be able to see those yourself by now.
  9. 01:05:700 (1,2,3) - Try to space them out a little bit more so the spacing will fit to 4 and 5?
  10. 01:18:124 (1,2) - It would be better not to start with a circle after that repeat Slider, will bring newbies more out of rhythm. So make 1 and 2 a Slider?
  11. 01:26:894 (3,2) - The way 3 touches 2 looks untidy, how about making a blanket here?
  12. 01:34:791 (1) - Change to default Soft for the Spinner, so the end won't have that unfiting sound. Also since there's nothing on the end it'd be sure better to change to 5% volume there.

[Normal]

  1. Using NCs every second downbeat should work better here. Combos of 1 you have sometimes are too short and having shorter combos as in Easy seems weird.
  2. 00:08:730 (1) - Removing the curve might work better here to follow the previous Slider's movement.
  3. 00:19:033 (2) - The extra repeat here might confuse some players, how about spliting up into 2 1/2 Sliders?
  4. 00:25:549 (3) - Reduce the spacing here, it's really confusing to read due to the high spacing you use on 1/2 rhythms.
  5. 00:28:730 (2,1) - Same thing as above.
  6. 01:26:912 (2,1) - How about moving 2 a bit to the right so you can stack 1 with the previous note to make it less messy?
  7. 01:35:094 (1) - Move this up a bit so it won't touch the other Slider anymore.

[Hard]

  1. 00:48:124 (4) - Would be cool if you could give this one a light shape too so it fits to the previous Slider.
  2. 00:57:973 (2) - CTRL + G would improve the flow to 3 and the transition from 1 a lot in my opinion, have a try.
  3. 01:01:458 (2) - Would be cool if you moved this a bit more away from 1's Sliderbody to prevent it from looking messy.
  4. 01:04:488 (1) - Try CTRL + J to improve the flow, since the curve kinda moves weirdly away from the circles. You could try a little rotating if you want to, would make the pattern more free.
  5. 01:25:094 (1) - Increase the curve a bit here? Would give the Slider a stronger expression kinda? Try it yourself.
  6. 01:27:518 (1) - I found this jump a bit too harsh, to maintain spacing and make it consistent, you could try to CTRL + H and J 01:27:215 (4) - .
  7. 01:36:306 (3) - Too sudden spacing increase for me here, try to move it to the pattern and make a square?

[Asphyxia's Insane]

  1. 00:02:594 (5) - Why do you use this note here although there's nothing to be heard? I find this just odd here and recommend to remove this note.
  2. 00:05:018 (5) - Same here again.
  3. 00:08:882 (5) - NC since there's a downbeat?
  4. 00:09:639 (10) - 5% volume to the tail since it doesn't serve anything but to endure?
  5. 00:11:609 (2) - Make this an 1/2 Slider to follow the drums and add a note to the position 2 ended?
  6. 00:12:064 (3) - Same as for 00:09:639 (10) - .
  7. 00:14:033 (2) - Same here as for 00:11:609 (2) - .
  8. 00:16:458 (2) - And again if you followed the ones before.
  9. 00:31:458 (4) - Mute the end as it doesn't follow anything.
  10. 00:39:488 (2) - Kinda too huge jump for what the music resembles, would be nice if you could reduce the spacing here.
  11. 00:42:670 (1) - Would be cool if you moved this a bit to the right to build a triangle with 3 and 4.
  12. 00:50:549 (6) - How about trying to use a Slider with another direction to create a better transition to 8?
  13. 00:51:988 (5) - Why using a triple here that doesn't follow the music? It doesn't really feel nice here. Just remove the note and leave it as 1/2 stack or space it out.
  14. 00:52:821 (2) - Shorten it to an 1/2 Slider to catch the drums since they are really prominent here?
  15. 00:54:185 (3) - Mute the end for the previous shown reason?
  16. 00:59:942 (6,7,8) - Triples that start on a white tick aren't that good of an idea if they don't follow the music. If you start them on red ticks, they support the drum, but like this it sounds weird and tones the bass sound down. Just remove that note and do something else?
  17. 01:00:700 (11) - Huh? Why that huge jump? Would be better to space this closer to 10 and have the jump impact on 1 instead?
  18. 01:02:367 (6,7,8) - Same here as on 00:59:942 (6,7,8) - .

[Extra]

  1. 00:01:382 (5) - Same as on Insane, why is this triple here when it does not follow the music?
  2. 00:28:427 (7) - Move this into a line with 8 to make the view more pleasing.
  3. 00:33:882 (5) - Kinda confusing, plays like one of the previous 1/2 stacks you used when it isn't. Move this either away or stack it completely to make the difference more clear.
  4. 00:35:094 (4,1) - Same as above.
  5. 00:37:215 (4) - Huuh, kinda random to see this shape, also doesn't really look appealing either. How about changing to a more regular one?
  6. 01:07:973 (6) - Move this into a line with 4 and 5 to make it look more structured and maintain spacing?
  7. 01:10:549 (1) - While it does follow the music and looks rather good, having a Slider lasting this long breaks the excitement a bit, so having a regular 1/1 Slider might be more what you want in an Extra.

That's it, pretty good mapset you have there!

Good luck!
Topic Starter
Liiraye
Errr sorry I changed the majority of everyones mods, I just cba to make a post about it. Pm me if you really want to know why I didn't change something, though it was probably just because of preference.

Thank you so much everybody!
Asphyxia
-Neipezi

-Neipezi wrote:

[Asphyxia's Insane]
00:08:882 (5) - NC add?
00:57:064 (2) - soft finish add?
01:04:791 (6) - NC add?
01:05:549 (10) - x136 y84 move? to maintain the correct angle of (8) and (9). Oh nice catch, fixed!
01:12:064 (7,9) - NC add?
01:14:336 (4) - move one space to the left of the grid? Yeah, nice catch!
01:14:942 (6) - grid moves up one space?
01:34:791 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - :roll:

good lucky owo/ exact BPM is 99.00 o3o

Thanks for your mod! I fixed the NC's my own way before so they should be all good, soft finish wasn't good for me so no.

Konei

Konei wrote:

Random mod because I like this song.

[Asphyxia's Insane]

  1. 00:02:594 (5) - Why do you use this note here although there's nothing to be heard? I find this just odd here and recommend to remove this note. I like it, it fills the boring intro with some variety. Even though there might not be a sound to support it, it plays as good as without it so I don't want to change it :c
  2. 00:05:018 (5) - Same here again. Same
  3. 00:08:882 (5) - NC since there's a downbeat? Fixed NC's my own way. but yeah
  4. 00:09:639 (10) - 5% volume to the tail since it doesn't serve anything but to endure? I want people to hear what it ends to, silencing it isn't really my thing except where I actually used them so no, I don't really like the idea of it. It's just awkward while playing
  5. 00:11:609 (2) - Make this an 1/2 Slider to follow the drums and add a note to the position 2 ended? I follow the background noise there, it ends when the slider ends so it makes sense
  6. 00:12:064 (3) - Same as for 00:09:639 (10) - . Same
  7. 00:14:033 (2) - Same here as for 00:11:609 (2) - . Same
  8. 00:16:458 (2) - And again if you followed the ones before. Same
  9. 00:31:458 (4) - Mute the end as it doesn't follow anything. Same
  10. 00:39:488 (2) - Kinda too huge jump for what the music resembles, would be nice if you could reduce the spacing here. I nerfed my difficulty overall but it should still play almost the same, it feels easier now so this should be covered with it too. I overall nerfed some overly big spacings, end jumps and the square pattern along with some notes.
  11. 00:42:670 (1) - Would be cool if you moved this a bit to the right to build a triangle with 3 and 4. It wasn't? fix'd
  12. 00:50:549 (6) - How about trying to use a Slider with another direction to create a better transition to 8? I don't see what's wrong with my current one, though?
  13. 00:51:988 (5) - Why using a triple here that doesn't follow the music? It doesn't really feel nice here. Just remove the note and leave it as 1/2 stack or space it out. Ehh <.< >.>, deleted
  14. 00:52:821 (2) - Shorten it to an 1/2 Slider to catch the drums since they are really prominent here? Following vocals so it fits for me
  15. 00:54:185 (3) - Mute the end for the previous shown reason? Same
  16. 00:59:942 (6,7,8) - Triples that start on a white tick aren't that good of an idea if they don't follow the music. If you start them on red ticks, they support the drum, but like this it sounds weird and tones the bass sound down. Just remove that note and do something else? *sigh* deleted these too although I really liked them, not too sure why people hated them so much. It still plays like the same but <.< >.>
  17. 01:00:700 (11) - Huh? Why that huge jump? Would be better to space this closer to 10 and have the jump impact on 1 instead? Explained above
  18. 01:02:367 (6,7,8) - Same here as on 00:59:942 (6,7,8) - . Yeeeeeee
That's it, pretty good mapset you have there!

Good luck!

Thanks for your mods guys! >//< http://puu.sh/b3hcK/3b704dd234.txt
Topic Starter
Liiraye
Updeeeeeeeto
ShiraKai
hi :3 from queue!

[ZLOdeuka's Easy]
  1. 00:08:882 (3) - I think this slider is too above... please try this :)
    code
    336,334,7215,1,0,0:0:0:0:
    401,287,7518,6,0,B|425:247|429:211|429:211|405:171|417:135,1,160,8|8,1:0|0:0,0:0:0:0:
    494,156,8427,1,2,0:0:0:0:
    464,39,8882,2,0,P|406:25|351:48,1,120,8|8,0:0|0:0,0:0:0:0:
    325,122,9639,1,2,0:0:0:0:
  2. 00:52:367 (4) - a little curve?
  3. 00:57:518 (2) - add NC?
[Normal]
  1. 00:26:609 (5) - strange spacing :? you spaced at intervals of 1.2?
    00:29:942 (2) - ^
  2. 00:46:003 (5,1) - hmm... I think here is confusing on to play. Try to placement similar to 00:06:306 (3,4)?
    01:04:639 (3,4) - ^
[Hard]
  1. 00:28:427 (2) - ctrl + G? flow will be better :)
  2. 00:55:245 (2) - blanket?
  3. 01:20:700 (2) - stack it rightly.
[Asphyxia's Insane]
  1. 00:23:276 (1) - ctrl + G?
  2. 00:29:791 (1) - put NC? because there is no particular sound change.
  3. 00:51:761 (4) - stuck on 00:51:761 (3)? it is easy to play better :3
  4. 00:53:276 (3) - move to x:192,y:359? Blanket is important but i think more important is the flow :D
  5. 01:25:700 (4,5) - now is a little bad flow :o
[Extra]
  1. 00:46:003 (4) - move to x:22 y:243? too close to the slider of before?
Good Luck ;)
Asphyxia
ShiraKai

ShiraKai wrote:

[Asphyxia's Insane]
  1. 00:23:276 (1) - ctrl + G? Current one plays better so I'd rather keep it!
  2. 00:29:791 (1) - put NC? because there is no particular sound change. Fixed
  3. 00:51:761 (4) - stuck on 00:51:761 (3)? it is easy to play better :3 Hmm, sure
  4. 00:53:276 (3) - move to x:192,y:359? Blanket is important but i think more important is the flow :D I think the current placement is as good as your example, therefore I keep mine since I prefer it a bit more, sorry.
  5. 01:25:700 (4,5) - now is a little bad flow :o I honestly don't think there's anything wrong with this, tested several times, flows good, plays good. Keeping it for now, at least

Good Luck ;)

http://puu.sh/b3T9P/66a8d86190.txt

Thanks a ton for modding! :)
-Neipezi
hey, why did you change the title?
aLIEz (TV size) is correct :|
Topic Starter
Liiraye

-Neipezi wrote:

hey, why did you change the title?
aLIEz (TV size) is correct :|
I had a chat with nohitter and we decided to go with the original format here http://www.sawanohiroyuki.com/informati ... ahzero_az2

\:3/
Yasora
:v

Easy
  1. 00:11:155 (4,5) - trying to make them into reverse slider? from 00:11:155 until 00:11:761 just be more easier
  2. 00:13:579 (4,5) - ^same thing add note at 00:14:488 if you do this
  3. 00:16:003 (4,5) - ^
  4. 00:20:549 (3) - move to 124|172? more better flow
  5. 00:32:367 (1) - seems not good stacking it above (3)'s end.. maybe put it before (2)?
  6. 00:33:579 (3) - move 52|200 just keep it not touching (2) lol
  7. 00:41:155 (5) - move tail to 328|108? the next note direction is to below
  8. 00:47:518 (4) - I'm not good with blanket, but maybe more better if point in the reverse placed in 48|76?
  9. 00:54:488 (2) - similar with 00:41:155 (5) - move tail 148|288
  10. 00:59:942 (2,3) - I know you try to following drum at white tick, but imo it's more easier and following the vocal if just make it into one slider http://puu.sh/b4pcA/7446fb3ef5.jpg
  11. 01:02:367 (2,3) - ^
  12. 01:04:791 (2,3) - ^ mm if you don't fix this, at last try to fix blanket..
  13. 01:16:609 (3) - hlep pls don't put slider with many reverse in easy, newbie will break their combo 8( me too at first although it's fit with song
  14. 01:19:336 (4) - the curve seems not really fit with next notes.. try like this -> http://puu.sh/b4pq8/37587b913e.jpg
  15. 01:21:761 (4) - http://puu.sh/b4pxy/4aef23e443.jpg for flow sake
  16. too much circles in here hue
Normal
  1. 00:00:246 (1) - more better if this slider have same shape with 00:00:852 (2) - weird to see when gameplay orz
  2. 00:06:458 (4) - imo it's more good if just soft curve.. http://puu.sh/b4pTj/ae3a078fef.jpg
  3. 00:11:761 (4) - feels too far from prev slider ;; maybe try move it to 368|96?
  4. 00:14:791 (1) - move tail 216|216? *runs
  5. 00:25:549 (3) - not feel good when click this omg it's better if just one circle at 00:25:700
  6. 00:28:730 (4) - shorter this 1/4 for piano 0.0?
  7. 00:34:185 (1) - move 5 grid down? more better to move from (4)' end to here 8(
  8. 00:40:094 (3) - the flow feel weird in here.. maybe just blanket it like usual? http://puu.sh/b4qeu/d482318234.jpg
  9. 01:04:639 (3) - I guess it's better to remove this.. feel weird when click it and beside nothing necessary sound in here
  10. 01:06:912 (3) - change clap in end with finish? fit with finish in beginning :v
  11. 01:25:700 (3,4) - the direction.. from left too suddenly to right.. yeah maybe it's for triangle but not fit imo. better if like this -> http://puu.sh/b4qyF/a5859548c8.jpg
  12. 01:26:912 (5) - the repeat is making me combo break in here :'' try to reduce one repeat more nice when play
  13. 01:28:730 (3) - similar with 00:11:761 (4) -
Hard
  1. 00:05:549 (2) - it will be more comfortable if not stacked imo
  2. 00:11:458 (1) - remove nc? too short and feel not needed
  3. 00:13:579 (1) - ^
  4. 00:28:124 (1) - ctrl+g? seems more epic and flow is better
  5. 00:43:579 (4) - ^
  6. 00:53:276 (3) - ^
  7. 00:55:852 (1) - why not start this at 00:56:003 ? you did this at normal and seems more fit in long white tick
  8. 00:59:942 (2) - ctrl+g
  9. 01:00:852 (1) - stack it with (4)? more better to view 8(
  10. 01:16:306 (4) - move to 108|92? only make it more equal between (3) and (5)
  11. 01:17:215 (3) - ctrl+g
  12. 01:35:397 (4) - ^
  13. 01:36:003 (1,2,3,4,5) - hue this is a bit confusing. no idea for this, but can you change the pattern ;w;?
Insane
  1. 00:03:730 (4) - why not put it under 00:02:064 (3) - ?
  2. 00:12:064 (3) - end it at blue tick? like in here 00:14:488 (3) -
  3. 00:41:761 (2) - ctrl+g?
  4. 00:54:185 (3) - end it at blue tick? I don't really understand why people like slider like this.. weird imo
  5. 01:19:791 (10) - nc here? too long combo and for more noticing that is triangle \:3\
  6. 01:21:458 (5,6) - move this like this -> http://puu.sh/b4s0o/d726ae79a2.jpg so (3), (4), (6) like triangle
  7. 01:34:791 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ;;;;;;w;;;;;;;;
  8. so pro
Extra
  1. 00:09:791 (7) - the direction is too left.. not good imo why not put it at 152|120?
  2. 00:15:397 (3) - ctrl+g
  3. 00:23:579 (3) - move tail 1 grid left
  4. 00:35:397 - the pause in here is not really nice imo.. try to add note in here since vocal "ni" can be hear
  5. 00:40:700 (2,3,4,5) - maybe trying zigzag like this is more comfortable when click :3 http://puu.sh/b4sPJ/7b62a3637f.jpg
  6. 00:45:700 (3) - curve it like (1) more symmetry
  7. all good but still confusing with some pattern lol maybe because I'm too noob xD
goodddd
Pho
Mod from modding queue~

[General]
  1. Just in general: You are using 2.0xSV multipliers via the timing sections. This is not the regular method. Just double the general slider speed in your diffs and go with the usual 1.0x SV multiplier.
    Just an example: Your easy map has 0.80x slider speed, but uses 2.0x SV multiplier all the time. 1.60xx slider speed and 1.0x SV is the usual practice.
  2. Toggle of widescreen support if you don't add a SB to this map.
[Easy]
  1. This is way too fast for an easy map, since you practically use 1.60 SV which is just too much. Use 1.0x multipliers only and go with the actual 0.80xSV if you want this to be acknowledged as an easy map.
  2. 00:13:579 (4,5) - The 3/4 beat pauses feel unfitting here, mostly because the song's growing in intensity and you should keep up with this. Try: http://puu.sh/b7NEM/b4f518265c.jpg
  3. 00:24:488 - I don't like how you miss this strong beat. Please add a circle here.
  4. 00:32:670 (2,3) - I don't like the overlap here. And since you never do overlaps anywhere else, put slider 3 down a bit
  5. 01:16:609 (3) - This backslider is way too long for an easy and even for a normal diff, please split it up into two smaller backsliders and a circle
[Normal]
  1. Same as easy, 2.0x slider speed is just way too fast for a normal. Usually 1.20x is fine, something around 1.40x should be the maximum here. This plays more like a normal+ or hard to me.
  2. 01:00:852 (1,2) - You should try to blanket here, looks much better that way.
  3. 01:10:549 (1,2) - Just a personal preference, but a symmetrical pattern here would be nice, since it's actually the same like 01:08:124 (1,2) -
I recommend you two rename these two diffs, since they don't fit their current difficulty names.

[Hard]
  1. 00:09:033 (2) - ctrl+g for better flow, and also improve the windmill pattern here (blanketing windmill): https://osu.ppy.sh/ss/1967123
  2. 00:16:003 (1,2,3) - You can try to blanket here. In case you want.
  3. 00:35:549 (1,3) - I think you should check this blanket again, it isn't properly set yet.
  4. 00:57:518 (1,2,1) - I'd make a symmetrical pattern here, looks much better: https://osu.ppy.sh/ss/1967140
  5. 01:10:094 (3,1) - Is there a reason why you stopped the small jumps at this point and 01:12:670 (5,1) - where the vocals switches to 'cries'? I'd recommend you put them in back again.
  6. 01:18:427 (2,1) - Try the blanket here again.
  7. 01:36:458 (4,5) - The sudden stop here doesn't fit in, put distance between these objects here: https://osu.ppy.sh/ss/1967171
[Insane]
  1. The HP drain still feels slightly over the top, try to put it down by 0.5 or 1. Also, you chose a very specific OD for this map. :D
  2. 00:03:276 (3,4,1,2) - Use equal spacing between these objects, and put a jump on 00:04:336 (2,3) - instead. Fits much better to the drums. https://osu.ppy.sh/ss/1967193
  3. 00:32:215 (3,4) - I think a jump at this place would fit in perfectly, go with a triplet pattern before: http://puu.sh/b7Q9c/a75f85e916.jpg
  4. 00:39:033 (1,2) - I don't really hear an indicator for this sudden jump here, why not go with usual distance snap here? I'd put the jump at 00:39:488 (2,3) -
  5. 00:56:609 (4) - I'd make this into a slider ending at 00:56:761. The gap at 00:56:761 - seems perfect for the music, but it feels like something's missing at this place.
  6. 01:27:518 (1,2,3) - The distance between 1-2 is bigger than between 2-3 where the voice is actually doing a jump. At least equalize the distances here.
  7. 01:32:670 (2,3) - I'm not sure about this jump here, it feels too big. Try to make a smaller one.
[Extra]
An Insane is more than enough for this song... The Extra feels really overspaced for this type of song.
The HP drain is insanely high in this diff, please go down by 1 or 2. OD9 also feels a bit over the top, lower it down by 1.

  1. 00:09:639 (6,7) - There is no indicator in the music for this jump here, please use usual distance snap
  2. 00:13:427 (4,1,2,3) - I'd actually go with the drums since they are the main link in this section. Try: http://puu.sh/b7Smm/63edceab93.jpg
    00:13:276 (3,4,1) - should be one partition, as should be 00:13:730 (2,3) - , as these characterize the different drum beats.
  3. 00:15:700 (4) - It literally sounds more logical if you ctrl+g, you can here the drum beat going down
Sorry, but I can't properly mod this since I just got back from vacation, sry~ ;-; If you still want a mod for this diff, call me per PM in a few days, I may be able to check it then.

Nice maps, sorry for just light modding this map. :(
Anyways, good luck! :)

Greetings,
paseli
pkk
Just letting you know I haven't forgotten about this map set. I'll get to it when you finish responding to the previous mods ^^
Topic Starter
Liiraye

Yasora wrote:

:v

Easy
  1. 00:11:155 (4,5) - trying to make them into reverse slider? from 00:11:155 until 00:11:761 just be more easier
  2. 00:13:579 (4,5) - ^same thing add note at 00:14:488 if you do this
  3. 00:16:003 (4,5) - ^
  4. 00:20:549 (3) - move to 124|172? more better flow
  5. 00:32:367 (1) - seems not good stacking it above (3)'s end.. maybe put it before (2)?
  6. 00:33:579 (3) - move 52|200 just keep it not touching (2) lol
  7. 00:41:155 (5) - move tail to 328|108? the next note direction is to below
  8. 00:47:518 (4) - I'm not good with blanket, but maybe more better if point in the reverse placed in 48|76?
  9. 00:54:488 (2) - similar with 00:41:155 (5) - move tail 148|288
  10. 00:59:942 (2,3) - I know you try to following drum at white tick, but imo it's more easier and following the vocal if just make it into one slider http://puu.sh/b4pcA/7446fb3ef5.jpg
  11. 01:02:367 (2,3) - ^
  12. 01:04:791 (2,3) - ^ mm if you don't fix this, at last try to fix blanket..
  13. 01:16:609 (3) - hlep pls don't put slider with many reverse in easy, newbie will break their combo 8( me too at first although it's fit with song
  14. 01:19:336 (4) - the curve seems not really fit with next notes.. try like this -> http://puu.sh/b4pq8/37587b913e.jpg
  15. 01:21:761 (4) - http://puu.sh/b4pxy/4aef23e443.jpg for flow sake
  16. too much circles in here hue
Normal
  1. 00:00:246 (1) - more better if this slider have same shape with 00:00:852 (2) - weird to see when gameplay orz but I like it :/
  2. 00:06:458 (4) - imo it's more good if just soft curve.. http://puu.sh/b4pTj/ae3a078fef.jpg it's kind of the theme in this mapset, I'd rather keep it!
  3. 00:11:761 (4) - feels too far from prev slider ;; maybe try move it to 368|96? changed
  4. 00:14:791 (1) - move tail 216|216? *runs xd ok
  5. 00:25:549 (3) - not feel good when click this omg it's better if just one circle at 00:25:700 but listen to the song, it fits good!
  6. 00:28:730 (4) - shorter this 1/4 for piano 0.0? no pls
  7. 00:34:185 (1) - move 5 grid down? more better to move from (4)' end to here 8( ok
  8. 00:40:094 (3) - the flow feel weird in here.. maybe just blanket it like usual? http://puu.sh/b4qeu/d482318234.jpg ok
  9. 01:04:639 (3) - I guess it's better to remove this.. feel weird when click it and beside nothing necessary sound in here there's a drum sound there :s
  10. 01:06:912 (3) - change clap in end with finish? fit with finish in beginning :v no pls hitsounds are planned x)
  11. 01:25:700 (3,4) - the direction.. from left too suddenly to right.. yeah maybe it's for triangle but not fit imo. better if like this -> http://puu.sh/b4qyF/a5859548c8.jpg ok
  12. 01:26:912 (5) - the repeat is making me combo break in here :'' try to reduce one repeat more nice when play changed
  13. 01:28:730 (3) - similar with 00:11:761 (4) - thanks!
Hard
  1. 00:05:549 (2) - it will be more comfortable if not stacked imo oki
  2. 00:11:458 (1) - remove nc? too short and feel not needed it's consistent with the map though :S
  3. 00:13:579 (1) - ^
  4. 00:28:124 (1) - ctrl+g? seems more epic and flow is better changed
  5. 00:43:579 (4) - ^
  6. 00:53:276 (3) - ^ changed a bit
  7. 00:55:852 (1) - why not start this at 00:56:003 ? you did this at normal and seems more fit in long white tick hmm but the vocal starts earlier. For the normal it's like that to make it easier to prepare for a spinner. Idk, I keep it for now! :)
  8. 00:59:942 (2) - ctrl+g oki
  9. 01:00:852 (1) - stack it with (4)? more better to view 8(
  10. 01:16:306 (4) - move to 108|92? only make it more equal between (3) and (5) ok
  11. 01:17:215 (3) - ctrl+g noooooo this is my baby :D
  12. 01:35:397 (4) - ^ changed a bit
  13. 01:36:003 (1,2,3,4,5) - hue this is a bit confusing. no idea for this, but can you change the pattern ;w;?seems fine xd
Insane
  1. 00:03:730 (4) - why not put it under 00:02:064 (3) - ?
  2. 00:12:064 (3) - end it at blue tick? like in here 00:14:488 (3) -
  3. 00:41:761 (2) - ctrl+g?
  4. 00:54:185 (3) - end it at blue tick? I don't really understand why people like slider like this.. weird imo
  5. 01:19:791 (10) - nc here? too long combo and for more noticing that is triangle \:3\
  6. 01:21:458 (5,6) - move this like this -> http://puu.sh/b4s0o/d726ae79a2.jpg so (3), (4), (6) like triangle
  7. 01:34:791 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ;;;;;;w;;;;;;;;
  8. so pro
Extra
  1. 00:09:791 (7) - the direction is too left.. not good imo why not put it at 152|120? Thank you!
  2. 00:15:397 (3) - ctrl+g sorry, it's intentional! :)
  3. 00:23:579 (3) - move tail 1 grid left why xd it's in perfect line with the slider next to it
  4. 00:35:397 - the pause in here is not really nice imo.. try to add note in here since vocal "ni" can be hear changed!
  5. 00:40:700 (2,3,4,5) - maybe trying zigzag like this is more comfortable when click :3 http://puu.sh/b4sPJ/7b62a3637f.jpg idk, it's kind of the theme I use in this map :/
  6. 00:45:700 (3) - curve it like (1) more symmetry sorry I keep this but I see the point
  7. all good but still confusing with some pattern lol maybe because I'm too noob xD
goodddd
Cool mod! Thank you :D
Topic Starter
Liiraye

paseli wrote:

Mod from modding queue~

[General]
  1. Just in general: You are using 2.0xSV multipliers via the timing sections. This is not the regular method. Just double the general slider speed in your diffs and go with the usual 1.0x SV multiplier.
    Just an example: Your easy map has 0.80x slider speed, but uses 2.0x SV multiplier all the time. 1.60xx slider speed and 1.0x SV is the usual practice. Arguement: http://puu.sh/bcOBZ/ad38884d02.jpg
  2. Toggle of widescreen support if you don't add a SB to this map.oki
[Easy]
  1. This is way too fast for an easy map, since you practically use 1.60 SV which is just too much. Use 1.0x multipliers only and go with the actual 0.80xSV if you want this to be acknowledged as an easy map. It's easy enough
  2. 00:13:579 (4,5) - The 3/4 beat pauses feel unfitting here, mostly because the song's growing in intensity and you should keep up with this. Try: http://puu.sh/b7NEM/b4f518265c.jpg I think it's cool
  3. 00:24:488 - I don't like how you miss this strong beat. Please add a circle here. fixed!
  4. 00:32:670 (2,3) - I don't like the overlap here. And since you never do overlaps anywhere else, put slider 3 down a bit =w=b
  5. 01:16:609 (3) - This backslider is way too long for an easy and even for a normal diff, please split it up into two smaller backsliders and a circle right, fixed!
[Normal]
  1. Same as easy, 2.0x slider speed is just way too fast for a normal. Usually 1.20x is fine, something around 1.40x should be the maximum here. This plays more like a normal+ or hard to me. ok, but it's fine
  2. 01:00:852 (1,2) - You should try to blanket here, looks much better that way.It's intended though =(
  3. 01:10:549 (1,2) - Just a personal preference, but a symmetrical pattern here would be nice, since it's actually the same like 01:08:124 (1,2) - Sorry I'll keep it!
I recommend you two rename these two diffs, since they don't fit their current difficulty names. No thanks

[Hard]
  1. 00:09:033 (2) - ctrl+g for better flow, and also improve the windmill pattern here (blanketing windmill): https://osu.ppy.sh/ss/1967123 hmm, I changed it around a bit, it did look kinda messy :P
  2. 00:16:003 (1,2,3) - You can try to blanket here. In case you want. I think it plays well as is
  3. 00:35:549 (1,3) - I think you should check this blanket again, it isn't properly set yet. fixed
  4. 00:57:518 (1,2,1) - I'd make a symmetrical pattern here, looks much better: https://osu.ppy.sh/ss/1967140 nawww :(
  5. 01:10:094 (3,1) - Is there a reason why you stopped the small jumps at this point and 01:12:670 (5,1) - where the vocals switches to 'cries'? I'd recommend you put them in back again. I think I understood what you meant, made a few small jumps with the vocals
  6. 01:18:427 (2,1) - Try the blanket here again. thanks
  7. 01:36:458 (4,5) - The sudden stop here doesn't fit in, put distance between these objects here: https://osu.ppy.sh/ss/1967171
[Insane]
  1. The HP drain still feels slightly over the top, try to put it down by 0.5 or 1. Also, you chose a very specific OD for this map. :D
  2. 00:03:276 (3,4,1,2) - Use equal spacing between these objects, and put a jump on 00:04:336 (2,3) - instead. Fits much better to the drums. https://osu.ppy.sh/ss/1967193
  3. 00:32:215 (3,4) - I think a jump at this place would fit in perfectly, go with a triplet pattern before: http://puu.sh/b7Q9c/a75f85e916.jpg
  4. 00:39:033 (1,2) - I don't really hear an indicator for this sudden jump here, why not go with usual distance snap here? I'd put the jump at 00:39:488 (2,3) -
  5. 00:56:609 (4) - I'd make this into a slider ending at 00:56:761. The gap at 00:56:761 - seems perfect for the music, but it feels like something's missing at this place.
  6. 01:27:518 (1,2,3) - The distance between 1-2 is bigger than between 2-3 where the voice is actually doing a jump. At least equalize the distances here.
  7. 01:32:670 (2,3) - I'm not sure about this jump here, it feels too big. Try to make a smaller one.
[Extra]
An Insane is more than enough for this song... The Extra feels really overspaced for this type of song.
The HP drain is insanely high in this diff, please go down by 1 or 2. OD9 also feels a bit over the top, lower it down by 1.
Lowered hp drain by 1, od stays because the map is basically just 1/2 notes. Too easy with OD8
  1. 00:09:639 (6,7) - There is no indicator in the music for this jump here, please use usual distance snap woop changed it already
  2. 00:13:427 (4,1,2,3) - I'd actually go with the drums since they are the main link in this section. Try: http://puu.sh/b7Smm/63edceab93.jpg mm no thanks!
    00:13:276 (3,4,1) - should be one partition, as should be 00:13:730 (2,3) - , as these characterize the different drum beats.
  3. 00:15:700 (4) - It literally sounds more logical if you ctrl+g, you can here the drum beat going down play bad though, the pattern is intended as well.
Sorry, but I can't properly mod this since I just got back from vacation, sry~ ;-; If you still want a mod for this diff, call me per PM in a few days, I may be able to check it then. dw, you had good points!

Nice maps, sorry for just light modding this map. :(
Anyways, good luck! :)

Greetings,
paseli
Thank you so much! =)
Topic Starter
Liiraye

pkk wrote:

Just letting you know I haven't forgotten about this map set. I'll get to it when you finish responding to the previous mods ^^
Coolio!


Also quick announcement: http://puu.sh/bcRpG/f1be6ebe0a.png

Taking over for ZLO now... Time to plow through moooooods
pkk
From my queue

General
  1. cool

ZLOdeuka's Easy

  • Object placement/patterns could be cleaned up a bit, you can remap some parts or something since I doubt that me telling you to fix every little thing will make your map better
  1. 00:01:609 (3,3) - starting sliders on the blue tick may be hard to read for beginners, try moving these sliders back to the white tick while having them end at the same place. This ensures that the sliders that do start on blue tick do so when there is a clap in the music (00:04:033 (3,3) - ). Also creates variety woohoo
  2. 00:14:033 (5) - beginners will likely think this is a 1/2 rhythm when it's actually on the blue tick. You can try the following rhythms to map the beat but still keep it easy to read:
    Personally I think the slider one fits better than the repeat slider.
  3. 00:24:488 (5) - NC here to follow your pattern of NC every bar. NC at 00:57:518 (2) - to create emphasis.
  4. 01:37:215 - since there is silence here in the music, you can add a timing point with 5% volume to reduce the volume of the last spinner tick. Or you can have a finish on the spinner like in your other diffs (except instead of a spinner there's a circle/slider)

    Needs a bit of work
Normal
  1. 00:00:852 (2) - I think you're better off copying the shape from 00:00:246 (1) - then ctrl+g. The two different slider curves looks awkward, not sure if you changed the second slider shape because you wanted it to match the change in music or something. The slider at 00:01:458 (3) - will emphasize it for you.
  2. 00:05:700 (2) - I feel that a second repeat slider is too repetitive, I think it'd be better to just use two hit circles or a 1/2 slider instead of a second repeat slider.
  3. 00:38:427 (4) - this sounds better as just a 1/2 slider to me. I think there is no need to make it 3/4 if you wanted to map the sound since it isn't that noticeable. 1/2 will map the sound at 00:38:730 - , and the space at 00:38:882 - will create more emphasis at 00:39:033 - .
  4. 00:59:942 (3,4) - rhythm feels choppy/doesn't feel very smooth, try this instead:

  5. 01:10:094 (3) - move this to 01:09:942 - instead, this will map the beat since there isn't a very noticeable/distinct sound at 01:10:094 - . You can make 1/4 slider instead if you want to map that part anyways. Same thing with 01:12:518 (3) - and 01:14:942 (4) -
  6. 01:36:912 (4) - NC here isn't a bad idea, it will emphasize the last two notes.
Hard
  1. 00:15:700 (4) - maybe make this a 1/4 slider to also map the kick at 00:15:852 - (you can also just add a circle) There's also a kick at 00:15:245 - that you can map, if you want
  2. 00:23:124 (4,1) - this jump is a little big imo, you can save all the big jumps for kiai time
  3. 00:23:276 (1,2) - just a suggestion, see if this improves the flow into 00:23:882 (3) - :
  4. 01:20:700 (2,3) - , 01:33:730 (2,3) - not perfectly stacked, but not like anyone is going to notice when they're playing
Asphyxia's Insane

  • Diff looks good, so I'm not sure how else you could improve it. I'll just toss in some suggestions
  1. 01:30:094 (2) - see if it flows better if you stack this under the tail of 01:29:639 (9) - , although I think the current placement is fine as it is
  2. 00:22:215 (2,3,4) - just a suggestion, maybe you will like this arrangement better:
Extra

  • I agree that cs4.5 is a lot better than cs5. Anyways small circle size often leaves too much empty space on the playing field, which may make the map structure look unappealing i have no idea what i just said
  1. 00:28:730 (1) - 00:28:730 (1) - consider ending this on 00:29:185 - then adding a circle with finish hitsound at 00:29:336 - . I think this creates more emphasis than having it on the slider tail.
  2. 00:45:700 (3,4) - maybe this will look better (or something like this):
  3. 01:03:882 (3) - perhaps you can add a point after the red point to make a smoother curve upwards, and also move the last point up a bit so the curve is sharper to match the vocal increasing in pitch:
  4. 01:08:124 (1) - I think a simple curve here looks better than a linear curve, matches vocal nicely as the vocal increases in pitch sort of like a curve. idk
  5. 01:09:791 (4,1,2,3,4) - do you even jump m8
  6. 01:10:549 (1) - imo this slider is too long, a 1/2 slider would be fine since you can add notes at 01:11:003 - and 01:11:155 - . This slider drags on for pretty long and might make this part seem excessively slow. Anyways, shorten the slider so you can keep the rhythm going.
  7. 01:36:912 (6,7) - how about arranging it like this:
    Currently you have a bigger jump between 01:36:761 (5,6) - than 01:36:912 (6,7) - . I feel that the bigger jump should be between the last two objects, which is why I suggest you arrange the objects like I mentioned above in the picture.

    Looks neat since in the picture 01:36:609 (4,5,6) - and 01:36:155 (2,5,7) - forms a triangle.

Easy and normal need a little more work, but good job overall.
Have fun mapping OAO
TtmnZk
HI I found a better mp3 and hope it can help you (320kps,so change it to 192kps)

http://puu.sh/bnOsC/84ebd51f96.mp3
star!
xxdeathx
what now T_T?

pkk

xxdeathx wrote:

what now T_T?

rip
Garven
If someone picks this set up:

mp3 I cut from the 320 version.
http://puu.sh/byMIz/1923b269f6.mp3

Offset 282
pkk

Garven wrote:

If someone picks this set up:

mp3 I cut from the 320 version.
http://puu.sh/byMIz/1923b269f6.mp3

Offset 282
https://osu.ppy.sh/s/211586

looks like it got ranked already
BanchoBot
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