Ganbaru!
VeeLaHee104 wrote:
Hi, from VV modding queue~
[General][ZLOdeuka's Easy]
- don't use chars in tags like ed 2 where '2' is splited by spaces.
[Normal]
- 00:02:670 (1,2) - make perfect blanket
00:05:094 (1,2) - ^
00:37:215 (2,3) - ^
00:39:639 (2,3) - ^?
00:42:367 (3,1) - overlap, it must be readable
00:49:336 (3,4,5) - make blanket?
00:52:064 (3,1) - same like 00:42:367 (3,1) -
01:16:609 (3) - what this slider follow?
01:19:336 (4,1) - make blanket?
01:31:458 (4,1) - ^, to not overlap on 01:33:579 (3) -thanks
- 00:00:852 (2) - unsharp slider and make like the slider on 00:00:246 (1) - No change sorry
00:17:215 (1) - smooth slider like next one? sure!
01:04:791 (2,3) - make sym here hmm
01:11:458 (2,1) - stack slide tails perfect thanks
01:21:458 (1) - unsharp, smooth for blanket
no kudos if mod is useless... good mapset~ ^^
Thank youHabiHolic wrote:
[ZLOdeuka's Easy]
00:11:155 (4,5) - 00:11:761 (5) - this note delete and 00:11:155 (4) - this slider increase 00:11:155 (4) - here
[Normal]
00:00:852 (2) - like this? I'll keep as it is for now, might change later
00:28:124 (1) - Delete NC why?
00:32:670 (1) - same(^)
00:37:821 (1) - same(^)
01:21:458 (1) - blanket please changed
01:36:306 (1) - Delete NC The NC's are consistent as well as possible, why change that? :s
[Hard]
00:23:579 (2) - Ctrl + g Please. now is bad flow
00:31:003 (2) - bad spacing
00:45:700 (2) - Ctrl + g?
changed all, thanks
[Asphyxia's Insane]
00:22:367 (3) - move 268:232
00:22:518 (4) - move 228:64
00:57:973 (2) - Ctrl + g?
01:00:018 (7) - this note don't need
01:02:442 (7) - ^
Good diff!! Gratz Asphyxia!
[Extra]
Nice
Thanks for your mod dude !HabiHolic wrote:
[Asphyxia's Insane]
00:22:367 (3) - move 268:232 Okay, I like the stack movement more now o/
00:22:518 (4) - move 228:64 I want to keep the stack, so I'm keeping it!
00:57:973 (2) - Ctrl + g? I feel like this would cause an unnecessary jump there which I don't want to, this current way I can keep the jump between 1->2 and still have a relatively nice spacing from 2 to 1, otherwise it'd ruin my plans for this so I'd love to keep it!
01:00:018 (7) - this note don't need
01:02:442 (7) - ^ Hmm, after listening these parts several times, I think these fit really well and idk, I feel like there's just something there so I'd love to keep these aswell!
Good diff!! Gratz Asphyxia! Wow, thank you a lot HabiHolic!
Nice
Thanks a ton!Kuron-Kun wrote:
Insane
Beautiful. Aw thank you <3
00:03:882 (1) - Curving this looks a bit better, also the flow. I fixed it a bit, not the curve but the position.
00:52:821 (2) - This slider is following the vocal but it skips the strong beat in the song, it's a bit weird because all the rest is following the beats. You can do this: https://osu.ppy.sh/ss/1951370, this: https://osu.ppy.sh/ss/1951375, or whatever pattern you like. I like this very much though, skipping one important beat isn't too bad imho and besides, it follows the vocals perfectly and it plays nicely too. I MIGHT end up fixing it later more people mention, but for now I want to keep it like this.
01:16:609 (1,2,3,4,1,2,3,4,1,2) - omg this is so beautiful So are you<3
01:22:973 (2,3) - The transition between these 2 objects is a bit weird imo. You can Ctrl + G 01:23:276 (3) - and increase the DS of 01:22:973 (2) - moving it to x276 y352 or somewhere near, then stack 01:23:730 (4) - with 01:24:791 (4) - and Ctrl + G 01:23:882 (1) - . I think this is better, hope you understand something. http://osu.ppy.sh/ss/1951398 https://osu.ppy.sh/ss/1951402. Would ruin how I wanted this to play, you have a nice example but sorry, I prefer mine :/
-Neipezi wrote:
[Asphyxia's Insane]
00:08:882 (5) - NC add?
00:57:064 (2) - soft finish add?
01:04:791 (6) - NC add?
01:05:549 (10) - x136 y84 move? to maintain the correct angle of (8) and (9). Oh nice catch, fixed!
01:12:064 (7,9) - NC add?
01:14:336 (4) - move one space to the left of the grid? Yeah, nice catch!
01:14:942 (6) - grid moves up one space?
01:34:791 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) -
good lucky owo/exact BPM is 99.00 o3o
Konei wrote:
Random mod because I like this song.
[Asphyxia's Insane]That's it, pretty good mapset you have there!
- 00:02:594 (5) - Why do you use this note here although there's nothing to be heard? I find this just odd here and recommend to remove this note. I like it, it fills the boring intro with some variety. Even though there might not be a sound to support it, it plays as good as without it so I don't want to change it :c
- 00:05:018 (5) - Same here again. Same
- 00:08:882 (5) - NC since there's a downbeat? Fixed NC's my own way. but yeah
- 00:09:639 (10) - 5% volume to the tail since it doesn't serve anything but to endure? I want people to hear what it ends to, silencing it isn't really my thing except where I actually used them so no, I don't really like the idea of it. It's just awkward while playing
- 00:11:609 (2) - Make this an 1/2 Slider to follow the drums and add a note to the position 2 ended? I follow the background noise there, it ends when the slider ends so it makes sense
- 00:12:064 (3) - Same as for 00:09:639 (10) - . Same
- 00:14:033 (2) - Same here as for 00:11:609 (2) - . Same
- 00:16:458 (2) - And again if you followed the ones before. Same
- 00:31:458 (4) - Mute the end as it doesn't follow anything. Same
- 00:39:488 (2) - Kinda too huge jump for what the music resembles, would be nice if you could reduce the spacing here. I nerfed my difficulty overall but it should still play almost the same, it feels easier now so this should be covered with it too. I overall nerfed some overly big spacings, end jumps and the square pattern along with some notes.
- 00:42:670 (1) - Would be cool if you moved this a bit to the right to build a triangle with 3 and 4. It wasn't? fix'd
- 00:50:549 (6) - How about trying to use a Slider with another direction to create a better transition to 8? I don't see what's wrong with my current one, though?
- 00:51:988 (5) - Why using a triple here that doesn't follow the music? It doesn't really feel nice here. Just remove the note and leave it as 1/2 stack or space it out. Ehh <.< >.>, deleted
- 00:52:821 (2) - Shorten it to an 1/2 Slider to catch the drums since they are really prominent here? Following vocals so it fits for me
- 00:54:185 (3) - Mute the end for the previous shown reason? Same
- 00:59:942 (6,7,8) - Triples that start on a white tick aren't that good of an idea if they don't follow the music. If you start them on red ticks, they support the drum, but like this it sounds weird and tones the bass sound down. Just remove that note and do something else? *sigh* deleted these too although I really liked them, not too sure why people hated them so much. It still plays like the same but <.< >.>
- 01:00:700 (11) - Huh? Why that huge jump? Would be better to space this closer to 10 and have the jump impact on 1 instead? Explained above
- 01:02:367 (6,7,8) - Same here as on 00:59:942 (6,7,8) - . Yeeeeeee
Good luck!
336,334,7215,1,0,0:0:0:0:
401,287,7518,6,0,B|425:247|429:211|429:211|405:171|417:135,1,160,8|8,1:0|0:0,0:0:0:0:
494,156,8427,1,2,0:0:0:0:
464,39,8882,2,0,P|406:25|351:48,1,120,8|8,0:0|0:0,0:0:0:0:
325,122,9639,1,2,0:0:0:0:
ShiraKai wrote:
[Asphyxia's Insane]
- 00:23:276 (1) - ctrl + G? Current one plays better so I'd rather keep it!
- 00:29:791 (1) - put NC? because there is no particular sound change. Fixed
- 00:51:761 (4) - stuck on 00:51:761 (3)? it is easy to play better :3 Hmm, sure
- 00:53:276 (3) - move to x:192,y:359? Blanket is important but i think more important is the flow I think the current placement is as good as your example, therefore I keep mine since I prefer it a bit more, sorry.
- 01:25:700 (4,5) - now is a little bad flow I honestly don't think there's anything wrong with this, tested several times, flows good, plays good. Keeping it for now, at least
Good Luck
I had a chat with nohitter and we decided to go with the original format here http://www.sawanohiroyuki.com/informati ... ahzero_az2-Neipezi wrote:
hey, why did you change the title?
aLIEz (TV size) is correct
Cool mod! Thank youYasora wrote:
:v
EasyNormal
- 00:11:155 (4,5) - trying to make them into reverse slider? from 00:11:155 until 00:11:761 just be more easier
- 00:13:579 (4,5) - ^same thing add note at 00:14:488 if you do this
- 00:16:003 (4,5) - ^
- 00:20:549 (3) - move to 124|172? more better flow
- 00:32:367 (1) - seems not good stacking it above (3)'s end.. maybe put it before (2)?
- 00:33:579 (3) - move 52|200 just keep it not touching (2) lol
- 00:41:155 (5) - move tail to 328|108? the next note direction is to below
- 00:47:518 (4) - I'm not good with blanket, but maybe more better if point in the reverse placed in 48|76?
- 00:54:488 (2) - similar with 00:41:155 (5) - move tail 148|288
- 00:59:942 (2,3) - I know you try to following drum at white tick, but imo it's more easier and following the vocal if just make it into one slider http://puu.sh/b4pcA/7446fb3ef5.jpg
- 01:02:367 (2,3) - ^
- 01:04:791 (2,3) - ^ mm if you don't fix this, at last try to fix blanket..
- 01:16:609 (3) - hlep pls don't put slider with many reverse in easy, newbie will break their combo 8( me too at first although it's fit with song
- 01:19:336 (4) - the curve seems not really fit with next notes.. try like this -> http://puu.sh/b4pq8/37587b913e.jpg
- 01:21:761 (4) - http://puu.sh/b4pxy/4aef23e443.jpg for flow sake
- too much circles in here hue
Hard
- 00:00:246 (1) - more better if this slider have same shape with 00:00:852 (2) - weird to see when gameplay orz but I like it :/
- 00:06:458 (4) - imo it's more good if just soft curve.. http://puu.sh/b4pTj/ae3a078fef.jpg it's kind of the theme in this mapset, I'd rather keep it!
- 00:11:761 (4) - feels too far from prev slider ;; maybe try move it to 368|96? changed
- 00:14:791 (1) - move tail 216|216? *runs xd ok
- 00:25:549 (3) - not feel good when click this omg it's better if just one circle at 00:25:700 but listen to the song, it fits good!
- 00:28:730 (4) - shorter this 1/4 for piano 0.0? no pls
- 00:34:185 (1) - move 5 grid down? more better to move from (4)' end to here 8( ok
- 00:40:094 (3) - the flow feel weird in here.. maybe just blanket it like usual? http://puu.sh/b4qeu/d482318234.jpg ok
- 01:04:639 (3) - I guess it's better to remove this.. feel weird when click it and beside nothing necessary sound in here there's a drum sound there :s
- 01:06:912 (3) - change clap in end with finish? fit with finish in beginning :v no pls hitsounds are planned x)
- 01:25:700 (3,4) - the direction.. from left too suddenly to right.. yeah maybe it's for triangle but not fit imo. better if like this -> http://puu.sh/b4qyF/a5859548c8.jpg ok
- 01:26:912 (5) - the repeat is making me combo break in here :'' try to reduce one repeat more nice when play changed
- 01:28:730 (3) - similar with 00:11:761 (4) - thanks!
Insane
- 00:05:549 (2) - it will be more comfortable if not stacked imo oki
- 00:11:458 (1) - remove nc? too short and feel not needed it's consistent with the map though :S
- 00:13:579 (1) - ^
- 00:28:124 (1) - ctrl+g? seems more epic and flow is better changed
- 00:43:579 (4) - ^
- 00:53:276 (3) - ^ changed a bit
- 00:55:852 (1) - why not start this at 00:56:003 ? you did this at normal and seems more fit in long white tick hmm but the vocal starts earlier. For the normal it's like that to make it easier to prepare for a spinner. Idk, I keep it for now!
- 00:59:942 (2) - ctrl+g oki
- 01:00:852 (1) - stack it with (4)? more better to view 8(
- 01:16:306 (4) - move to 108|92? only make it more equal between (3) and (5) ok
- 01:17:215 (3) - ctrl+g noooooo this is my baby
- 01:35:397 (4) - ^ changed a bit
- 01:36:003 (1,2,3,4,5) - hue this is a bit confusing. no idea for this, but can you change the pattern ;w;?seems fine xd
Extra
- 00:03:730 (4) - why not put it under 00:02:064 (3) - ?
- 00:12:064 (3) - end it at blue tick? like in here 00:14:488 (3) -
- 00:41:761 (2) - ctrl+g?
- 00:54:185 (3) - end it at blue tick? I don't really understand why people like slider like this.. weird imo
- 01:19:791 (10) - nc here? too long combo and for more noticing that is triangle \:3\
- 01:21:458 (5,6) - move this like this -> http://puu.sh/b4s0o/d726ae79a2.jpg so (3), (4), (6) like triangle
- 01:34:791 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ;;;;;;w;;;;;;;;
- so pro
goodddd
- 00:09:791 (7) - the direction is too left.. not good imo why not put it at 152|120? Thank you!
- 00:15:397 (3) - ctrl+g sorry, it's intentional!
- 00:23:579 (3) - move tail 1 grid left why xd it's in perfect line with the slider next to it
- 00:35:397 - the pause in here is not really nice imo.. try to add note in here since vocal "ni" can be hear changed!
- 00:40:700 (2,3,4,5) - maybe trying zigzag like this is more comfortable when click :3 http://puu.sh/b4sPJ/7b62a3637f.jpg idk, it's kind of the theme I use in this map :/
- 00:45:700 (3) - curve it like (1) more symmetry sorry I keep this but I see the point
- all good but still confusing with some pattern lol maybe because I'm too noob xD
Thank you so much! =)paseli wrote:
Mod from modding queue~
[General][Easy]
- Just in general: You are using 2.0xSV multipliers via the timing sections. This is not the regular method. Just double the general slider speed in your diffs and go with the usual 1.0x SV multiplier.
Just an example: Your easy map has 0.80x slider speed, but uses 2.0x SV multiplier all the time. 1.60xx slider speed and 1.0x SV is the usual practice. Arguement: http://puu.sh/bcOBZ/ad38884d02.jpg- Toggle of widescreen support if you don't add a SB to this map.oki
[Normal]
- This is way too fast for an easy map, since you practically use 1.60 SV which is just too much. Use 1.0x multipliers only and go with the actual 0.80xSV if you want this to be acknowledged as an easy map. It's easy enough
- 00:13:579 (4,5) - The 3/4 beat pauses feel unfitting here, mostly because the song's growing in intensity and you should keep up with this. Try: http://puu.sh/b7NEM/b4f518265c.jpg I think it's cool
- 00:24:488 - I don't like how you miss this strong beat. Please add a circle here. fixed!
- 00:32:670 (2,3) - I don't like the overlap here. And since you never do overlaps anywhere else, put slider 3 down a bit =w=b
- 01:16:609 (3) - This backslider is way too long for an easy and even for a normal diff, please split it up into two smaller backsliders and a circle right, fixed!
I recommend you two rename these two diffs, since they don't fit their current difficulty names. No thanks
- Same as easy, 2.0x slider speed is just way too fast for a normal. Usually 1.20x is fine, something around 1.40x should be the maximum here. This plays more like a normal+ or hard to me. ok, but it's fine
- 01:00:852 (1,2) - You should try to blanket here, looks much better that way.It's intended though =(
- 01:10:549 (1,2) - Just a personal preference, but a symmetrical pattern here would be nice, since it's actually the same like 01:08:124 (1,2) - Sorry I'll keep it!
[Hard][Insane]
- 00:09:033 (2) - ctrl+g for better flow, and also improve the windmill pattern here (blanketing windmill): https://osu.ppy.sh/ss/1967123 hmm, I changed it around a bit, it did look kinda messy
- 00:16:003 (1,2,3) - You can try to blanket here. In case you want. I think it plays well as is
- 00:35:549 (1,3) - I think you should check this blanket again, it isn't properly set yet. fixed
- 00:57:518 (1,2,1) - I'd make a symmetrical pattern here, looks much better: https://osu.ppy.sh/ss/1967140 nawww
- 01:10:094 (3,1) - Is there a reason why you stopped the small jumps at this point and 01:12:670 (5,1) - where the vocals switches to 'cries'? I'd recommend you put them in back again. I think I understood what you meant, made a few small jumps with the vocals
- 01:18:427 (2,1) - Try the blanket here again. thanks
- 01:36:458 (4,5) - The sudden stop here doesn't fit in, put distance between these objects here: https://osu.ppy.sh/ss/1967171
[Extra]
- The HP drain still feels slightly over the top, try to put it down by 0.5 or 1. Also, you chose a very specific OD for this map.
- 00:03:276 (3,4,1,2) - Use equal spacing between these objects, and put a jump on 00:04:336 (2,3) - instead. Fits much better to the drums. https://osu.ppy.sh/ss/1967193
- 00:32:215 (3,4) - I think a jump at this place would fit in perfectly, go with a triplet pattern before: http://puu.sh/b7Q9c/a75f85e916.jpg
- 00:39:033 (1,2) - I don't really hear an indicator for this sudden jump here, why not go with usual distance snap here? I'd put the jump at 00:39:488 (2,3) -
- 00:56:609 (4) - I'd make this into a slider ending at 00:56:761. The gap at 00:56:761 - seems perfect for the music, but it feels like something's missing at this place.
- 01:27:518 (1,2,3) - The distance between 1-2 is bigger than between 2-3 where the voice is actually doing a jump. At least equalize the distances here.
- 01:32:670 (2,3) - I'm not sure about this jump here, it feels too big. Try to make a smaller one.
An Insane is more than enough for this song... The Extra feels really overspaced for this type of song.
The HP drain is insanely high in this diff, please go down by 1 or 2. OD9 also feels a bit over the top, lower it down by 1.
Lowered hp drain by 1, od stays because the map is basically just 1/2 notes. Too easy with OD8Sorry, but I can't properly mod this since I just got back from vacation, sry~ ;-; If you still want a mod for this diff, call me per PM in a few days, I may be able to check it then. dw, you had good points!
- 00:09:639 (6,7) - There is no indicator in the music for this jump here, please use usual distance snap woop changed it already
- 00:13:427 (4,1,2,3) - I'd actually go with the drums since they are the main link in this section. Try: http://puu.sh/b7Smm/63edceab93.jpg mm no thanks!
00:13:276 (3,4,1) - should be one partition, as should be 00:13:730 (2,3) - , as these characterize the different drum beats.- 00:15:700 (4) - It literally sounds more logical if you ctrl+g, you can here the drum beat going down play bad though, the pattern is intended as well.
Nice maps, sorry for just light modding this map.
Anyways, good luck!
Greetings,
paseli
Coolio!pkk wrote:
Just letting you know I haven't forgotten about this map set. I'll get to it when you finish responding to the previous mods ^^
ripxxdeathx wrote:
what now T_T?
https://osu.ppy.sh/s/211586Garven wrote:
If someone picks this set up:
mp3 I cut from the 320 version.
http://puu.sh/byMIz/1923b269f6.mp3
Offset 282