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SawanoHiroyuki[nZk]:mizuki - aLIEz <TV size>

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Topic Starter
Liiraye
This beatmap was submitted using in-game submission on den 29 augusti 2014 at 18:24:06

Artist: SawanoHiroyuki[nZk]:mizuki
Title: aLIEz <TV size>
Source: アルドノア・ゼロ
Tags: 澤野弘之 ALDNOAH. ZERO Mizuki Ending ED 2 ZLOdeuka- Asphyxia short version
BPM: 99
Filesize: 9775kb
Play Time: 01:37
Difficulties Available:
  1. Asphyxia's Insane (4,83 stars, 365 notes)
  2. Extra (5,26 stars, 395 notes)
  3. Hard (3,45 stars, 266 notes)
  4. Normal (2,08 stars, 166 notes)
  5. ZLOdeuka's Easy (1,8 stars, 166 notes)
Download: SawanoHiroyuki[nZk]:mizuki - aLIEz <TV size>
Download: SawanoHiroyuki[nZk]:mizuki - aLIEz <TV size> (no video)
Information: Scores/Beatmap Listing
---------------
Hnnnnng RE-DL as of 08-02, added video :3
Thanks to Aka for finding me a good mp3, Faust for the AWESOME hitsounds, Bluuh for the BG & Saten for the vid.
ZLOdeuka's Easy - ZLO-mo
Normal - Leeroooooy
Hard - Leeroooooy
Asphyxia's Insane - Asshitxia
Extra - Leeroooooy

Aka
ファースト。
Asphyxia
Hi Liiraye, I finished my Insane today actually. I wasn't feeling too good so I decided to map the Insane meanwhile. Hope you like it and most importantly accept it! I tested it several times and it seems to be easier than your Extra so all good yayayayayayayaya

http://puu.sh/awXKb/a950bcb77b.txt

edit: raise the volume up on your difficulty, 40% is rather bad and can't really hear anything. 55 - 65% should do?
Satella
add Aldnoah.Zero to the source
kriers
irc
17:38 *Liiraye is editing [http://osu.ppy.sh/b/467187 Hiroyuki Sawano - aLIEz [Extra]]
17:38 Liiraye: I maed a tv size
17:38 Liiraye: :D
17:38 kriers: lol
17:38 kriers: I see no (TV SIZE)
17:38 Liiraye: I heard its pretty fun tho
17:39 Liiraye: I cant play it cuz I'm on the laptop tho
17:39 Liiraye: yeah haha
17:39 kriers: sure I'll try
17:39 Liiraye: its not always warranted
17:39 Liiraye: let me just update
17:40 Liiraye: there we go
17:40 kriers: oh
17:42 Liiraye: od 9.1 cuz it has no streams
17:42 Liiraye: also 9.1 looks edgy
17:42 Liiraye: x)
17:42 kriers: damn that's hard
17:42 kriers: but funny with constant 1/2 spam :p
17:42 Liiraye: :d
17:42 kriers: 9.1, huh
17:42 kriers: it felt odd
17:43 Liiraye: lol u got 1x100
17:43 Liiraye: how did it feel odd haha
17:43 kriers: I think it was a slider
17:43 kriers: I don't know
17:43 kriers: impossibel to explain
17:43 Liiraye: mm
17:44 Liiraye: well its not finished yet so
17:44 Liiraye: I might change a few things
17:44 Liiraye: the song is amazing
17:44 Liiraye: so I had to map it
17:44 kriers: yeah it's really strange :D
17:45 Liiraye: haha
17:45 kriers: but some of these jumps almost feel clustered
17:45 kriers: like reading lower AR
17:45 Liiraye: mmm
17:45 Liiraye: I think hr makes it easier
17:45 Liiraye: in that sense
17:45 kriers: small circles rip
17:45 Liiraye: but its like cs 5.7
17:45 Liiraye: xD
17:45 Liiraye: with hr
17:46 kriers: oh god
17:47 Liiraye: wahah
17:47 Liiraye: this will be
17:47 Liiraye: so fun
17:47 Liiraye: if it gets ranked with these specs
17:47 kriers: I'd say for certain some of these jumps are plain evil
17:47 Liiraye: people will rage
17:47 kriers: well if that is what you want
17:47 Liiraye: >:D
17:47 kriers: (don't become hanzer pls)
17:47 Liiraye: I tried to make it interesting
17:47 Liiraye: as an extra
17:47 Liiraye: with jumps
17:47 Liiraye: its a new thing for me
17:47 Liiraye: I rarely map jumps
17:48 Liiraye: but since the song is kinda slow
17:48 Liiraye: I decided to try
17:48 kriers: well thing is
17:48 kriers: some of these jumps can feel a bit forced to play because the music is too constant
17:48 kriers: so like, on some parts I'm really not anticipating the diff increase
17:49 Liiraye: possible
17:49 kriers: 00:08:735 (1,2,3,4,5,6,7) - for instance
17:49 Liiraye: but most of it
17:49 kriers: very cool pattern but did not expect it
17:49 Liiraye: has some consistant sounds to them
17:50 Liiraye: yeah that one is on the verge
17:50 Liiraye: 00:09:644 (6,7,1) -
17:50 Liiraye: its two triangles
17:50 Liiraye: but the way its positioned makes it hard to see
17:50 Liiraye: I think
17:50 kriers: also
17:50 kriers: try -2
17:51 kriers: hm
17:51 kriers: feels like -4 maybe
17:51 Liiraye: offset?
17:51 kriers: yeah just checking
17:51 Liiraye: kyshiro told me it felt perfect
17:51 Liiraye: but idk for sure
17:51 kriers: well I always play how I feel it should be
17:51 kriers: so my final result rarely tell a lie
17:52 kriers: I'm so stubborn I can get numbers like
17:52 kriers: -4/+20
17:52 Liiraye: haha
17:52 kriers: 246 sounds great for me. Gonna try it out as I play using local :p
17:55 Liiraye: alright
17:55 Liiraye: thats -5
17:55 Liiraye: it could be true
17:55 kriers: https://osu.ppy.sh/ss/1873484 what I got with -5
17:56 kriers: it's probably -5 anyway because it sounded right in the editor at least
17:56 Liiraye: I think such a difference is hard to determine in a playtest tbh
17:56 Liiraye: but yeah
17:56 kriers: also
17:56 Liiraye: in the editor it doesnt sound bad either
17:56 kriers: 01:09:341 (1,2,3,4,5,6,7,8) - rapes my butt
17:57 Liiraye: wuahuhauha
17:57 kriers: it's so evil. It cuts the flow straight off on 01:10:099 (6) -
17:59 Liiraye: https://osu.ppy.sh/ss/1873497
17:59 Liiraye: this flows a bit better
17:59 kriers: repositioned 5?
17:59 kriers: was about to suggest that :p
17:59 kriers: or 6 ofc
17:59 Liiraye: 4 and 6
17:59 Liiraye: 5 and 6*
17:59 Liiraye: yea
ZLOdeuka-
done ~

SPOILER
osu file format v13

[General]
AudioFilename: Hiroyuki Sawano - aLIEz.mp3
AudioLeadIn: 0
PreviewTime: 57375
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67375
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 3

[Metadata]
Title:aLIEz
TitleUnicode:aLIEz
Artist:Hiroyuki Sawano
ArtistUnicode:Hiroyuki Sawano
Creator:Liiraye
Version:ZLOdeuka's Easy
Source:アルドノア・ゼロ
Tags:Aldnoah.Zero Mizuki Ending ED 2
BeatmapID:468875
BeatmapSetID:-1

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388,192,83882,1,2,0:0:0:0:
328,244,84185,2,0,P|308:304|320:360,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
388,192,85397,5,0,0:0:0:0:
428,124,85700,2,0,P|440:88|432:48,1,80,8|0,0:0|0:0,0:0:0:0:
360,84,86306,2,0,P|304:104|240:104,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
364,4,87518,5,4,0:0:0:0:
288,28,87821,1,0,0:0:0:0:
208,36,88124,1,8,0:0:0:0:
112,164,88730,1,2,0:0:0:0:
192,172,89033,2,0,P|252:168|312:184,2,120,0|2|0,0:0|0:0|0:0,0:0:0:0:
148,240,90245,5,2,0:0:0:0:
200,304,90549,1,8,0:0:0:0:
360,288,91155,1,2,0:0:0:0:
308,224,91458,2,0,P|292:168|308:108,2,120,0|2|0,0:0|0:0|0:0,0:0:0:0:
388,208,92670,5,2,0:0:0:0:
436,144,92973,1,8,0:0:0:0:
288,84,93579,1,2,0:0:0:0:
212,104,93882,2,0,P|132:112|52:104,1,160,0|8,0:0|0:0,0:0:0:0:
256,192,94791,12,0,97215,0:0:0:0:
Topic Starter
Liiraye
Thanks peepor. Just waiting for Kush to finish the normal before officially pending and ready for mods~

I guess I'll do the normal then
Nines
Greeeeetings from my modding queue!

Straight to business >:3

[Extra]
  1. Yo, those jumps tho. (I say this as a jump-lover) Good job with the distances.
  2. Although it is an Extra, and it's pretty hard to be picky with anything above Insane, I think it's quite unforgiving with an HP drain of 8 and OD of 9. That's just me. I probably shouldn't complain just because I failed the first playthrough xD, but that's how I feel.
  3. 00:32:973(4) I found it odd to play. The only odd part about this combo is that it ends the phrase (without ending the combo too) with a sliderend as the final downbeat. Usually, that would be fine wouldn't it? I just think, with the flow that you have going here, it seems weird to do that.
[Asphyxia's Insane]
  1. Have you mapped a lot before? The patterns are quite fun to play.
  2. 00:56:912(1) I think this circle should be spaced a little bit further away from the last circle. Earlier, you introduced some jumps that, during my sightread, I thought were being replicated here. Although it is true to say "pay attention to the approach circles, Tsumi, you noob!," I pay a LOT of attention towards flow, patterns, jumps, and combos throughout a map I'm playing. I say this to clear the thought you might have that I'm just being picky.
[Hard]
  1. 00:08:427(3,1,2) These three sliders look a tad messy. Like, they look as if they are THERE, but not because they are connected to the next slider by flow. For reference, 00:18:124(3,1,2) looks a lot nicer. I can see how they flow together. I'm denying any sort of "flow" at 00:08:427 if you're wondering.
[ZLOdeuka's Easy]
  1. 00:18:427(1,2) I'm not sure what distance spacing had to say about this (if you used it), but the sliderend of slider 1 is spaced with slider 2 the same way all the other quarter beats are. HOWEVER since slider 2 isn't a quarter beat from slider 1, I think you should indicate that more obviously by slider 2 (and I suppose the notes coming afterwards too since a change like this affects them) to the left a little bit. JUST enough to indicate the extra eighth beat after the quarter beat.
  2. It sounds better if you move the spinnerend from 01:37:215 to 01:37:064 in my opinion.
Asphyxia

Tsuchimikado wrote:

Greeeeetings from my modding queue!

[Asphyxia's Insane]
  1. Have you mapped a lot before? The patterns are quite fun to play. Aw thanks! I've mapped maybe one map similar to this but, nothing impressive lmao
  2. 00:56:912(1) I think this circle should be spaced a little bit further away from the last circle. Earlier, you introduced some jumps that, during my sightread, I thought were being replicated here. Although it is true to say "pay attention to the approach circles, Tsumi, you noob!," I pay a LOT of attention towards flow, patterns, jumps, and combos throughout a map I'm playing. I say this to clear the thought you might have that I'm just being picky. Hmm you have a valid point there, I still think that this is super easy to read and even if I would go for more spacing, it'd feel too much, the music doesn't ask for (much) more imho so keeping it like this is cool too~ I hope this makes sense xD
Thanks a lot for checking it! :)

edit: Kyshiro testplayed and pointed out stuff, here's the updated version http://puu.sh/aKoVZ/93dbb3a804.txt
xxdeathx
LET JUSTICE BE DONE, THOUGH THE HEAVENS FALL

[General]
  1. Aldnoah.Zero might be considered one term in tags, so also add Aldnoah Zero separately
  2. Add TV size to tags in case people search for that
[Easy]
  1. 00:01:609 (3) - make middle point closer for blanket http://puu.sh/aKwb3/a01d238e91.png
  2. 00:11:155 (4,5) - 00:16:003 (4,5) - deleting (5) and making (4) a 2 beat long slider plays better
  3. 00:32:670 (2,3) - avoiding overlap at all looks nicer
  4. 00:47:215 (3,4) - improve blanket
  5. 01:03:276 (1) - it looks smoother if you make the angles around the red slider point the same like http://puu.sh/aKwwg/8880c08b6d.png
[Normal]
  1. 00:00:246 (1,2) - make them the both type of slider?
  2. 00:07:518 (1,2) - improve blanket
  3. 00:11:155 (1,2) - any reason why there is increased spacing between notes like these?
  4. 01:01:761 (2) - make middle point closer for blanket
[Hard]
  1. 00:03:882 (1,2) - blanketing (2)'s slider end looks better than trying to blanket the head, since that's hard to notice
  2. 00:34:791 (3,3) - try to make them overlap completely
  3. 00:45:700 (2,1) - drag middle point of (1) to 388, 64 and end point to 508, 40 for better blanket
  4. 01:21:761 (2) - drag middle point to 136, 156 for blanket
  5. 01:23:882 (1) - let this take on a more neutral angle between 01:23:730 (3,2) for better flow like http://puu.sh/aKvyl/0fe9f1d250.png similar to 01:34:791 (1,2,3)
[Insane]
  1. 00:06:155 (1) - move middle slider point to 228, 176 and end point to 144, 200 for perfect blanket. may have to adjust 00:06:609 (2,3) -
  2. 00:09:639 (10) - I don't personally have anything against 3/4 sliders and this one plays pretty well, but there is a pretty prominent sound on the red tick 00:09:791 and nothing on the blue tick so using a 1/2 slider here would follow the music better
  3. 00:12:064 (3) - here too and a couple other 3/4 sliders throughout the map
  4. 00:12:367 (1,2,3,4) - I think following the same rhythm as 00:00:246 (1,2,3,4) suits the music better especially since the red ticks you're leaving unmapped are pretty strong
  5. 00:29:791 (1,2) - move (2) to 20, 152 for blanket
  6. 00:43:124 (3) - end point to 300, 188
  7. 00:56:609 (4,1,2) - there's a new combo but i think overlapping (4) and (1) like http://puu.sh/aKurs/0a80857b16.png would make the time difference of 1 beat followed by 1/2 beat easier to read
  8. 01:21:761 (2) - try ctrl-g for better flow?
  9. 01:28:124 (4) - drag end point down a grid for blanket
  10. 01:35:245 (5,6,7,8,9,1,2,3,4,5,6,7,8) - 13 2-3x distance snap 1/2 beat circles in a row is too hard for an insane, this much usually belongs in extra
[Extra]
  1. 00:32:367 (3,4) - it'd look a bit neater if you let a portion of (3) blanket (4)
  2. 00:50:245 (3) - ctrl-g would be better flow
  3. 01:19:033 (4) - the flow is kind of awkward right now, try http://puu.sh/aKsWz/fe4785e8a2.png or http://puu.sh/aKt3C/e30305e793.png
  4. 01:26:912 (3,4,5,6) - forming a square with these looks better http://puu.sh/aKtqm/137ed7c322.png since these 4 notes are the same and there's no reason to have a larger jump between any of them.
  5. 01:29:336 (3,4,1) - your other 1/2 circle stacks are spaced a little apart so do the same here to stay consistent
sorry extras are hard for me to mod

Love this song (Aldnoah Zero soundtrack) and map, I look forward to seeing it ranked!!
Asphyxia
xxdeathx

xxdeathx wrote:

LET JUSTICE BE DONE, THOUGH THE HEAVENS FALL

[General]
  1. Aldnoah.Zero might be considered one term in tags, so also add Aldnoah Zero separately
  2. Add TV size to tags in case people search for that
I'll leave it to Liiraye to decide what he wants to do with this stuff :D

[Insane]
  1. 00:06:155 (1) - move middle slider point to 228, 176 and end point to 144, 200 for perfect blanket. may have to adjust 00:06:609 (2,3) - Fixed my own way, thanks!
  2. 00:09:639 (10) - I don't personally have anything against 3/4 sliders and this one plays pretty well, but there is a pretty prominent sound on the red tick 00:09:791 and nothing on the blue tick so using a 1/2 slider here would follow the music better The red tick isn't really as prominent as it was in the previous 3 ticks, so I think it's alright to have 3/4 here, it follows the music quite nicely too for me so I want to keep it!
  3. 00:12:064 (3) - here too and a couple other 3/4 sliders throughout the map ^
  4. 00:12:367 (1,2,3,4) - I think following the same rhythm as 00:00:246 (1,2,3,4) suits the music better especially since the red ticks you're leaving unmapped are pretty strong I was thinking about that but I want to have variety in this map too so having these as they are wont hurt.
  5. 00:29:791 (1,2) - move (2) to 20, 152 for blanket
  6. 00:43:124 (3) - end point to 300, 188 ^ Both of them are perfect as they are (at least in my skin) so adjusting them would ruin them.
  7. 00:56:609 (4,1,2) - there's a new combo but i think overlapping (4) and (1) like http://puu.sh/aKurs/0a80857b16.png would make the time difference of 1 beat followed by 1/2 beat easier to read This isn't hard to read at all, and if some players think it is then they can take it as a challenge, I don't see the issue here really. You clearly see when to hit what object looking at the approach circles and even if you miss, this might keep the map interesting and make you retry instead of first try FC
  8. 01:21:761 (2) - try ctrl-g for better flow? Ruins the movement I wanted to have there, besides the ctrl + g would ruin my pattern too so nah, I'll keep this
  9. 01:28:124 (4) - drag end point down a grid for blanket Like I said earlier, these blankets are perfect in my skin so I think it's okay to let them be as they are now
  10. 01:35:245 (5,6,7,8,9,1,2,3,4,5,6,7,8) - 13 2-3x distance snap 1/2 beat circles in a row is too hard for an insane, this much usually belongs in extra I'd be happy to receive an example here because I seriously don't know how I can adjust any of these without ruining my pattern. I think it's quite appropriate when the song itself is almost 200 bpm. I also think this is fine because I tried to introduce players to this with easier jumps, such as 00:08:882 (5,6,7,8,9) - , 01:16:609 (1,2,3,4,1,2,3,4,1,2) - and 01:19:336 (2,3,4,5,6,7,8) - and that part isn't too hard to handle because the jumps are easier in Extra. These jumps spread well to the Extra itself too so there's another reason why I think these are appropriate enough to keep.
Love this song (Aldnoah Zero soundtrack) and map, I look forward to seeing it ranked!!

Thanks for your mod! :)

http://puu.sh/aL8BO/19fc4573fe.txt <- Difficulty
Topic Starter
Liiraye
Thanks guys, kinda busy tonight right after work, apparently it's a surprise thing for my bday :3

Meanwhile, would someone help me with the title please, I'm kinda confused

http://www.sawanohiroyuki.com/informati ... ahzero_az2

Here it says aLIEz (TV size) but the artist name feels kinda off, wouldn't 'Hiroyuki Sawano feat. Mizuki - aLIEz <TV size>' be appropriate? The [nZk] is apparently track 1 of the OST/album/what have you.

Edit: found this http://www.sh-nzk.net/artist/sawanohiro ... /DFCL-2082

It looks pretty ugly to write Sawanohiroyuki[nZk]:Mizuki as artist when there are other maps in osu even just named Hiroyuki Sawano. Any Japanese fellow here to help me?

https://osu.ppy.sh/p/beatmaplist?q=hiro ... 0&g=0&la=0


It appears that Mizuki is a stagename for midori of the band itsue. Her twitter https://mobile.twitter.com/itsuemidori

Edit#3: nZk seems to be just a nickname for hiroyuki sawano by his own words (unconfirmed source)
Topic Starter
Liiraye

xxdeathx wrote:

LET JUSTICE BE DONE, THOUGH THE HEAVENS FALL

[General]
  1. Aldnoah.Zero might be considered one term in tags, so also add Aldnoah Zero separately Not needed, just searching for aldnoah will have it show up anyway
  2. Add TV size to tags in case people search for that
Already changed titoru

[Normal]
  1. 00:00:246 (1,2) - make them the both type of slider? why :/
  2. 00:07:518 (1,2) - improve blanket it's not supposed to be a blanket but I did a blanket cuz why not :3
  3. 00:11:155 (1,2) - any reason why there is increased spacing between notes like these? Yes, it looks better than if I'd have used the same DS. At least I made it consistent throughout :)
  4. 01:01:761 (2) - make middle point closer for blanket
okok

[Hard]
  1. 00:03:882 (1,2) - blanketing (2)'s slider end looks better than trying to blanket the head, since that's hard to notice I'm not going for a specific blanket here tho :p
  2. 00:34:791 (3,3) - try to make them overlap completely oki
  3. 00:45:700 (2,1) - drag middle point of (1) to 388, 64 and end point to 508, 40 for better blanket fixd
  4. 01:21:761 (2) - drag middle point to 136, 156 for blanket fixd
  5. 01:23:882 (1) - let this take on a more neutral angle between 01:23:730 (3,2) for better flow like http://puu.sh/aKvyl/0fe9f1d250.png similar to 01:34:791 (1,2,3)
works great, thanks!

[Extra]
  1. 00:32:367 (3,4) - it'd look a bit neater if you let a portion of (3) blanket (4) changed slider shape cuz unhappy with it to begin with
  2. 00:50:245 (3) - ctrl-g would be better flow naww mayne
  3. 01:19:033 (4) - the flow is kind of awkward right now, try http://puu.sh/aKsWz/fe4785e8a2.png or http://puu.sh/aKt3C/e30305e793.png naaaaww maaaayne
  4. 01:26:912 (3,4,5,6) - forming a square with these looks better http://puu.sh/aKtqm/137ed7c322.png since these 4 notes are the same and there's no reason to have a larger jump between any of them. 01:17:215 (3,4,5,6,1) - I'm going for this effect, it's reoccuring in these parts of the song
  5. 01:29:336 (3,4,1) - your other 1/2 circle stacks are spaced a little apart so do the same here to stay consistent
Thanks!
sorry extras are hard for me to mod

Love this song (Aldnoah Zero soundtrack) and map, I look forward to seeing it ranked!!
wiie thank you so much!
Antath
MAKE IT RANKED
Topic Starter
Liiraye
Ganbaru!
Ace084
i downloaded the file, but there is no video :(
Topic Starter
Liiraye
:? hmm

enable video in settings
did you dl the file without video perhaps?
also, the video starts a bit late simply because it's made that way in the show
Venellys
Hi, from VV modding queue~

[General]
  • don't use chars in tags like ed 2 where '2' is splited by spaces.
[ZLOdeuka's Easy]
  • 00:02:670 (1,2) - make perfect blanket
    00:05:094 (1,2) - ^
    00:37:215 (2,3) - ^
    00:39:639 (2,3) - ^?
    00:42:367 (3,1) - overlap, it must be readable
    00:49:336 (3,4,5) - make blanket?
    00:52:064 (3,1) - same like 00:42:367 (3,1) -
    01:16:609 (3) - what this slider follow?
    01:19:336 (4,1) - make blanket?
    01:31:458 (4,1) - ^, to not overlap on 01:33:579 (3) -
[Normal]
  • 00:00:852 (2) - unsharp slider and make like the slider on 00:00:246 (1) -
    00:17:215 (1) - smooth slider like next one?
    01:04:791 (2,3) - make sym here
    01:11:458 (2,1) - stack slide tails perfect
    01:21:458 (1) - unsharp, smooth for blanket
no kudos if mod is useless... good mapset~ ^^
HabiHolic


[ZLOdeuka's Easy]

00:11:155 (4,5) - 00:11:761 (5) - this note delete and 00:11:155 (4) - this slider increase 00:11:155 (4) - here

[Normal]

00:00:852 (2) - like this?

00:28:124 (1) - Delete NC
00:32:670 (1) - same(^)
00:37:821 (1) - same(^)
01:21:458 (1) - blanket please

01:36:306 (1) - Delete NC

[Hard]

00:23:579 (2) - Ctrl + g Please. now is bad flow
00:31:003 (2) - bad spacing
00:45:700 (2) - Ctrl + g?

[Asphyxia's Insane]

00:22:367 (3) - move 268:232
00:22:518 (4) - move 228:64
00:57:973 (2) - Ctrl + g?
01:00:018 (7) - this note don't need
01:02:442 (7) - ^
Good diff!! Gratz Asphyxia!

[Extra]

Nice :)
Topic Starter
Liiraye

VeeLaHee104 wrote:

Hi, from VV modding queue~

[General]
  • don't use chars in tags like ed 2 where '2' is splited by spaces.
[ZLOdeuka's Easy]
  • 00:02:670 (1,2) - make perfect blanket
    00:05:094 (1,2) - ^
    00:37:215 (2,3) - ^
    00:39:639 (2,3) - ^?
    00:42:367 (3,1) - overlap, it must be readable
    00:49:336 (3,4,5) - make blanket?
    00:52:064 (3,1) - same like 00:42:367 (3,1) -
    01:16:609 (3) - what this slider follow?
    01:19:336 (4,1) - make blanket?
    01:31:458 (4,1) - ^, to not overlap on 01:33:579 (3) -
[Normal]
  • 00:00:852 (2) - unsharp slider and make like the slider on 00:00:246 (1) - No change sorry :)
    00:17:215 (1) - smooth slider like next one? sure!
    01:04:791 (2,3) - make sym here hmm
    01:11:458 (2,1) - stack slide tails perfect thanks
    01:21:458 (1) - unsharp, smooth for blanket
thanks

no kudos if mod is useless... good mapset~ ^^

wiie thank you very much!
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