mapping to the music = bored GGFuseka wrote:
Yeah make it more easy and remove the storyboard then you ll probably be able to rank it.
But no one is gonna play ur map cuz there are already 2 boring maps of this ranked.
mapping to the music = bored GGFuseka wrote:
Yeah make it more easy and remove the storyboard then you ll probably be able to rank it.
But no one is gonna play ur map cuz there are already 2 boring maps of this ranked.
is not about that, I mean your map is really fuun to play, but there are spots where are nothing in the music: 00:21:978 - 00:19:223 - 00:23:814 - 00:25:728 (5) -skinnyjimmy wrote:
I just chose the wrong song to map... I think I'm just going to let this one graveyard
do it D:[ Setsuna ] wrote:
pls revive
Thank you so much for the mod!!!slainender2013 wrote:
Hi, i am not great at modding:
-Add Clap at 00:06:825 (4,6) and 00:10:192 (1,3,5) fixed
-Use hit circle at 00:12:641 (2) , 00:24:886 (3) I think these are fine the way they are
-Remove note at 00:15:090 (3) , 00:17:539 (4) , even you don't want to remove it, just use shorter distance I shortened distance
-Remove note at 00:18:457 (2) It's a slider
-Using star pattern in 00:23:661 (3,4,5,6) like this: hmm okay ty
- shorten the spinner at 00:29:860 to 00:29:860-00:31:927 , and add 4 notes at 00:32:233 , 00:32:539 , 00:32:845 and 00:33:151 , any pattern you like I really like this idea, thanks!!
- Use hit circle at 00:39:564 (1) (Optional: 00:34:682 (1) I think that would be kind of over mapping
- Remove the slider at 00:50:906 (3) and use triples I like the slider though
(Optional: use slider instead in 01:06:518 (6,7) but however, it should place nearby 01:08:967 (1) )
ty for the mod!!Kibbleru wrote:
woah
generalfixed
- 04:27:335 - kiai end not snapped? fixed
- 02:29:018 (3) - apparently repeat unsnapped or something (from aibat so don't trust it too much) fixed
- 03:27:335 - unsnapped green line.
first time modding
- tbh i think ar9 would work a bit better, you have some overlaps that i found a bit hard to read on first testplay. remember, this basically plays like a 196 bpm yeah I think so too... thanks!
- 00:03:763 (3) - why the slider body whistle? Wow I never noticed that, fixed
00:48:151 (3) - ^ fixed- 00:15:702 (4,1) - i would space this out more fixed
03:37:743 (8,9) - ^ fixed
03:33:457 (1,2,3) - ehh. ^ fixed- 00:19:069 (3,4) - copy paste D:? fixed
01:15:702 (4,5) - ^ fixed- 00:32:998 - u could probably add a note here fixed
- 00:51:518 (3) - not too sure what this should be snapped. possibly 1/6? hmm I think you're right
- 01:14:784 (4) - damn this was pretty hard to read, but maybe ar increase will fix yeaah maybe
- 01:34:627 (1,2) - this was pretty weird to play, cuz of the short slider. i think a good option would be to increase the sv for just this single slider. fixed
- 02:56:416 (7) - 1/4 slider would be a better option here. to get the drum 02:56:569 -fixed
03:47:232 (2) - ^ fixed- 03:21:212 (1,2,3) - maybe use a little less spacing here for the spacing transition from something like 03:20:906 (6,1) - to 03:21:212 (1,2) - fixed
- 03:23:661 - does this part also need additional timing? some parts sound off. yeah it was, fixed
- 03:27:334 (1) - put this a bit closer to the center of the screen, cuz the spinner recovery for this is honestly pretty short. fixed
- 04:26:952 (3,4) - i feel like these should be on 1/6 or something fixed
- 05:08:967 (1) - could curve this a bit more to give it kind of a pseudo symmetry with 05:09:886 (3) - hmm ok fixed
- 05:10:804 (4,5) - honestly this jump is pretty unfitting for this calm part. i would just stack these probably