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Hanatan - Uta ni Katachi wa Nai Keredo

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Topic Starter
SkinnyJommy
This beatmap was submitted using in-game submission on Monday, July 27, 2015 at 1:14:53 PM

Artist: Hanatan
Title: Uta ni Katachi wa Nai Keredo
Tags: Flower marathon doriko Kiritan-P きりたんP Hatsune Miku Even Though Songs Have No Forms unformed yurica
BPM: 98
Filesize: 6529kb
Play Time: 05:27
Difficulties Available:
  1. Hana Emi (4.69 stars, 946 notes)
Download: Hanatan - Uta ni Katachi wa Nai Keredo
Information: Scores/Beatmap Listing
---------------
The remap is 100% DONE!
literally the best song ever.
first attempt at storyboarding.
thanks for all the feedback! :D
For those wondering. Hana Emi means Beautiful/Blessed Flower (I think) and since this is a great song, i thought it'd be nice to name the difficulty that
A BIG thanks to these modders! <3
SPOILER
- H i N a -, TheForgotten5, jinhang_ang, dorillis, xLoupGarou, N1ghtRabb1T, idodgebull3ts, AlpacaCokelat, paseli, kakifly, fergas, Faan, Snaggletooth, Tsuchimikado, RandomEffect, SkyDevil, CDFA, lkx_Shore, [sekai], neonat. Darcsol, waxman, LixRei, Don, jesus1412, spring, sheela901, Maeglwn, Xinely, blizzardice, Natsu, Hinsvar, slainender2013, KyleDinny, Knotts, Kibbleru, UnitedWeSin and Yauxo for modding my map <3

8/14/2014 changed background, REDID STORYBOARD!! REDOWNLOAD PLEASE! ALSO ADDED HITSOUNDS.

8/18/2014 redid storyboard again, hopefully its good this time! REDOWNLOAD!!!!!!!!!!!!!!!!!!

Thanks to Joon for hitsound modding!

Thanks to Ringating for improving background!

A huge thanks to Pho for helping me very often with this map

9/6/2014 changed SB to widescreen support, REDOWNLOAD!!
9/14/2014 changed some SB stuff around, redownload
9/19/2014 redid some SB stuff again, REDOWNLOAD!!!!!
10/1/2014 completely remapped! also deleted SB
3/2/2015 BACK ON THE RANKING GRIND!!!!
- H i N a -
Hi from my queue

General
  1. your song title is wrong (Flower is an album title) please change title to 歌に形はないけれど and romanised title to Uta ni Katachi wa Nai Keredo
  2. put "Flower" (album title) to Source
Insane
  1. 00:02:782 (1) - remove this I think it's not need this note
  2. 00:06:987 (2) - fix blanket, move to x:212 y:212
  3. 00:07:140 (3) - move to x:200 y:116 (if you fix in 00:06:987 (2))
  4. 00:09:283 (1,2) - change to circle
  5. 00:19:385 (1) - fix blanket, move to x:164 y:240
    (very much blanket you need to fix... I'll skip this suggestion)
  6. 00:54:130 (1,2,3) - I think circle in 1/8 note is not good for play consider to change to slider
  7. 01:22:293 (4) - move to x:192 y:132 to stack with 01:21:222 (1)'s head
  8. 01:35:763 (4) - move to x:300 y:100 to stack with 01:34:998 (9)'s head
  9. 01:40:355 (3,4) - I think distance between 2 notes are too far
  10. 01:58:569 (3) - add clap on head slider
  11. 01:58:875 (4) - remove clap
  12. 03:19:844 (3) - move to x:304 y:288 to stack with 03:18:620 (6)
  13. 03:20:610 (4) - move to x:276 y:170 to stack with 03:19:844 (3)'s tali (if you move 03:19:844 (3))
  14. 03:31:783 (7) - move to x:192 y:136 to stack with 03:31:324 (4)
  15. 03:31:936 (8) - move to x:312 y:260
  16. 04:28:416 (3,4,5) - I think circle in 1/8 note is not good for play consider to change to slider
  17. 04:31:936 (1,2,3,4) - ^
    I think all note are not good flow, try to adjust them :)
Good luck :D
Topic Starter
SkinnyJommy

- H i N a - wrote:

Hi from my queue

General
  1. your song title is wrong (Flower is an album title) please change title to 歌に形はないけれど and romanised title to Uta ni Katachi wa Nai Keredo fixed (i cant believe i did mixed that up)
  2. put "Flower" (album title) to Source
fixed

Insane
  1. 00:02:782 (1) - remove this I think it's not need this note i really like this note because of the piano in the song, i think it makes my map unique, but i fixed it
  2. 00:06:987 (2) - fix blanket, move to x:212 y:212 fixed
  3. 00:07:140 (3) - move to x:200 y:116 (if you fix in 00:06:987 (2))fixed
  4. 00:09:283 (1,2) - change to circlefixed
  5. 00:19:385 (1) - fix blanket, move to x:164 y:240fixed
    (very much blanket you need to fix... I'll skip this suggestion)
  6. 00:54:130 (1,2,3) - I think circle in 1/8 note is not good for play consider to change to sliderfixed
  7. 01:22:293 (4) - move to x:192 y:132 to stack with 01:21:222 (1)'s headfixed
  8. 01:35:763 (4) - move to x:300 y:100 to stack with 01:34:998 (9)'s headfixed
  9. 01:40:355 (3,4) - I think distance between 2 notes are too fari agree, fixed
  10. 01:58:569 (3) - add clap on head slideri clicked the wrong note when adding hitsounds :( fixed
  11. 01:58:875 (4) - remove clapfixed
  12. 03:19:844 (3) - move to x:304 y:288 to stack with 03:18:620 (6)fixed
  13. 03:20:610 (4) - move to x:276 y:170 to stack with 03:19:844 (3)'s tali (if you move 03:19:844 (3))fixed
  14. 03:31:783 (7) - move to x:192 y:136 to stack with 03:31:324 (4) fixed
  15. 03:31:936 (8) - move to x:312 y:260fixed
  16. 04:28:416 (3,4,5) - I think circle in 1/8 note is not good for play consider to change to slideri know what you mean, fixed
  17. 04:31:936 (1,2,3,4) - ^fixed
    I think all note are not good flow, try to adjust them :)
Good luck :D
thanks so much for modding my map! no one wants to mod a 5:27 minute song so it hard to find someone that will :(
thank you though, you are the best! :D
KuroSenpai112
Hi there from queue!

[General]
-It would be better if you used 1/4 dividers instead of 1/8
- You should add "marathon" to the tags since this is only one difficulty, so this beatmap goes to pending despite having only one difficulty. Also, you can name the difficulty whatever you want too!

[Insane]
Overall - You should add more breaks, since this is a pretty long beatmap!
00:17:089 (3,1) - The overlap here between these two sliders are a bit weird, it would be better if you moved them apart!
00:58:569 (1) - Remove NC
01:05:610 (4) - Stack this slider head perfectly with the end of the 01:06:528 (1) slider
01:27:651 (1) - Remove NC
01:43:569 (1,2,3) - I think the jumps here is a bit too big, consider moving these closer together
01:55:049 (1) - Remove NC here, add NC at 01:55:508
02:00:406 (1,2) - Remove overlap
In the beatmap, it would be better to place NC right on the white ticks!
Topic Starter
SkinnyJommy

TheForgotten5 wrote:

Hi there from queue!

[General]
-It would be better if you used 1/4 dividers instead of 1/8]i like the sliders the way they are now, thanks for the suggestion
- You should add "marathon" to the tags since this is only one difficulty, so this beatmap goes to pending despite having only one difficulty. Also, you can name the difficulty whatever you want too!thanks i did not know this! really helpful

[Insane]
Overall - You should add more breaks, since this is a pretty long beatmap!i know what you mean, but i like to map every part of the song, but its just sounds so good i have to map it
00:17:089 (3,1) - The overlap here between these two sliders are a bit weird, it would be better if you moved them apart!fixed
00:58:569 (1) - Remove NCfixed
01:05:610 (4) - Stack this slider head perfectly with the end of the 01:06:528 (1) sliderfixed
01:27:651 (1) - Remove NCfixed
01:43:569 (1,2,3) - I think the jumps here is a bit too big, consider moving these closer togetherfixed
01:55:049 (1) - Remove NC here, add NC at 01:55:508fixed
02:00:406 (1,2) - Remove overlapfixed
In the beatmap, it would be better to place NC right on the white ticks!
i went ahead and placed NC on the white ticks for the entire map, ty for that i can use it for future maps

thank you very much for modding my map :D
i really appreciate it! it really means a lot <3
Rirakusu
From my queue

Marathon map :D

1. Use the soft sampleset.
1a. 00:02:855 - sound volume 5%
1b. 00:34:691 - sound volume 15%
1c. New timing point at 00:54:283 - volume 35%
1d. 01:14:028 - sound volume 55%
1e. Don't spam the clap on these notes - 02:58:365 (1,2,3,4,5,6,7,8) .
1f. 03:13:569 - sound volume 35%
1g. New timing point at 03:18:773 - volume 45%
1h. Don't spam clap hitsounds here - 05:00:712 (1,2,3,4,5,6,7,8,9) .
1i. 05:06:528 - sound volume 5%

This is my first time working on hitsounds :D Please give me your feedback so I can improve myself.


2. I don't know what's happening here. I really don't understand. Snap the objects back please. File errors? lol, put them back please. But I think the Kiai time is all okay, you don't need to change it.


3. You need epilepsy warning because you flashed the playfield a lot in your storyboard.

4. 03:00:100 (2,3) - Make 03:00:406 (3) a blanket of 03:00:100 (2) 's tail.
Topic Starter
SkinnyJommy

jinhang_ang wrote:

From my queue

Marathon map :D

1. Use the soft sampleset. did that, thanks
1a. 00:02:855 - sound volume 5% fixed
1b. 00:34:691 - sound volume 15% fixed
1c. New timing point at 00:54:283 - volume 35% fixed
1d. 01:14:028 - sound volume 55% fixed
1e. Don't spam the clap on these notes - 02:58:365 (1,2,3,4,5,6,7,8) . yeah i think they were too much, fixed
1f. 03:13:569 - sound volume 35% fixed
1g. New timing point at 03:18:773 - volume 45% fixed
1h. Don't spam clap hitsounds here - 05:00:712 (1,2,3,4,5,6,7,8,9) . vixed
1i. 05:06:528 - sound volume 5% fixed

This is my first time working on hitsounds :D Please give me your feedback so I can improve myself. really good advice, thanks!


2. I don't know what's happening here. I really don't understand. Snap the objects back please. File errors? lol, put them back please. But I think the Kiai time is all okay, you don't need to change it.
i didnt know how to delete storyboard elements, but i found out lol, fixed

3. You need epilepsy warning because you flashed the playfield a lot in your storyboard. fixed

4. 03:00:100 (2,3) - Make 03:00:406 (3) a blanket of 03:00:100 (2) 's tail.
fixed

thanks a lot for the mod! i think the volume suggestions are perfect, also i completely forgot about the epilepy warning, thanks!
<3
Rirakusu

skinnyjimmy wrote:

jinhang_ang wrote:

From my queue

Marathon map :D

1. Use the soft sampleset. did that, thanks
1a. 00:02:855 - sound volume 5% fixed
1b. 00:34:691 - sound volume 15% fixed
1c. New timing point at 00:54:283 - volume 35% fixed
1d. 01:14:028 - sound volume 55% fixed
1e. Don't spam the clap on these notes - 02:58:365 (1,2,3,4,5,6,7,8) . yeah i think they were too much, fixed
1f. 03:13:569 - sound volume 35% fixed
1g. New timing point at 03:18:773 - volume 45% fixed
1h. Don't spam clap hitsounds here - 05:00:712 (1,2,3,4,5,6,7,8,9) . vixed
1i. 05:06:528 - sound volume 5% fixed

This is my first time working on hitsounds :D Please give me your feedback so I can improve myself. really good advice, thanks!


2. I don't know what's happening here. I really don't understand. Snap the objects back please. File errors? lol, put them back please. But I think the Kiai time is all okay, you don't need to change it.
i didnt know how to delete storyboard elements, but i found out lol, fixed

3. You need epilepsy warning because you flashed the playfield a lot in your storyboard. fixed

4. 03:00:100 (2,3) - Make 03:00:406 (3) a blanket of 03:00:100 (2) 's tail.
fixed

thanks a lot for the mod! i think the volume suggestions are perfect, also i completely forgot about the epilepy warning, thanks!
<3
Yay! Thanks for your feedback.
dorillis
Oh Intense. :D

00:59:105 (8)
02:29:105 (4)
02:32:166 (1) - So these need to be moved one notch to the left and get moved on the playing field accordingly. Otherwise the objects sound off

02:34:079 (7)
03:02:855 (5) - Same with these but to the right.

I'd put most of the fast notes closer together. They seem just as far away as the slower notes. It can get very confusing. Try using distance snap to get an idea of what I mean.

Also I recommend changing the background. The objects get lost very easily in this one.

I hope that helps. :D
Topic Starter
SkinnyJommy

dorillis wrote:

Oh Intense. :D

00:59:105 (8)
02:29:105 (4)
02:32:166 (1) - So these need to be moved one notch to the left and get moved on the playing field accordingly. Otherwise the objects sound off i know what you mean, but i think that this makes my map unique and adds some flavor to it, so i wont be changing this, ty for the consideration though

02:34:079 (7) ^
03:02:855 (5) - Same with these but to the right. ^

I'd put most of the fast notes closer together. They seem just as far away as the slower notes. It can get very confusing. Try using distance snap to get an idea of what I mean. i agree with this

Also I recommend changing the background. The objects get lost very easily in this one. i love this background though :(

I hope that helps. :D
thanks a lot for the mod, it really did help, i should use distance snap more
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
[ Hana Emi]
Set your Preview Time 01:34:998

00:29:385 (2) - Move ( x:148 y:152 )

00:29:589 (3) - Move ( x:324 y:268 )

00:29:793 (4) - Move ( x:228 y:80 )

00:35:610 (2) - Move ( x:232 y:188 )

00:39:589 (1) - DS this part, Move ( x:508 y:144 )

00:40:508 (2) - This too ( x:244 y:204 )

01:02:855 (3) - Fix slider, maybe like this



01:10:202 (4) - Move ( x:192 y:224 )

01:11:120 (7) - Move ( x:56 y:216 )

01:11:426 (1) - Move ( x:188 y:220 )

02:38:365 (1) - Move ( x:124 y:44 )

02:38:671 (2) - Move ( x:52 y: 220 )

03:46:630 (2) - Move ( x:212 y:68 )

03:47:549 (4) - Move ( x:236 y:200 )

That's All . . . Good Luck~
Topic Starter
SkinnyJommy

xLoupGarou wrote:

From . . Miramono's Modding Team


Mod Starts Here
[ Hana Emi]
Set your Preview Time 01:34:998

00:29:385 (2) - Move ( x:148 y:152 ) fixed

00:29:589 (3) - Move ( x:324 y:268 ) fixed

00:29:793 (4) - Move ( x:228 y:80 ) fixed

00:35:610 (2) - Move ( x:232 y:188 ) fixed

00:39:589 (1) - DS this part, Move ( x:508 y:144 ) fixed

00:40:508 (2) - This too ( x:244 y:204 ) fixed

01:02:855 (3) - Fix slider, maybe like this yeah this looks bettter i agree



01:10:202 (4) - Move ( x:192 y:224 ) fixed

01:11:120 (7) - Move ( x:56 y:216 ) fixed

01:11:426 (1) - Move ( x:188 y:220 ) fixed

02:38:365 (1) - Move ( x:124 y:44 ) fixed

02:38:671 (2) - Move ( x:52 y: 220 ) fixed

03:46:630 (2) - Move ( x:212 y:68 ) fixed

03:47:549 (4) - Move ( x:236 y:200 )
fixed

That's All . . . Good Luck~
thanks a lot for the mod! i really like where you put all those notes, it looks at lot better
_DG
Hello there. Took me a while to get to this map on my queue.

Apologize for the bad mod

[Hana Emi]
00:03:773 (3,4) - So, this kind of overlap is a bit ugly, as well as the curve after the red anchor on slider 3. Also, I would think that slider 4 is a bit too close. I see you're going for that "slow start" at the beginning, but even the distance need not be this small. Blanket slider 4 around slider 3's end.

00:08:365 - Is it a bad thing if you increase the volume in stages starting here? I do not like to know that the feedback of the first few notes here is the piano in the song.

00:12:651 (1,2) - Too close. This goes for 00:13:569 (3,4) - as well. There is no need for you to slow down the cursor movement so greatly if it's going to end up with overlapping horror.

00:15:712 (2) - Suggestion of this note at coordinates [264,336]

00:28:263 (3) - Blanket around 00:27:344 (1) - a bit better.

00:37:140 (5,6) - Why is this so close and then 00:39:589 (1,2) - so far? Would rather recommend constant distance spacing, even if it's an insane marathon.

00:42:038 (1,2) - Ugly slider with an ugly blanket. Also, circle 2 is too close. I know I'm saying this a lot but, it's to avoid any possible confusion.

00:54:283 (1) - You could map the piano before this. Just so that it fits with 00:59:105 (8,1) - later.

01:15:712 (3) - ctrl+g

01:16:018 (4) - ctrl+g

01:16:324 (1) - Suggestion of the coordinates at [216,352] if you attempted the ctrl+g's above, then 01:16:477 (2) - at [336,264]. The way I look at this, it's a better flow and much nicer.

01:21:222 (1) - Avoid the overlap with 01:20:916 (3) - . Just move it up a bit higher, and then blanket it better.

01:30:712 (5,6) - Ugly overlap, and slider 6 is an ugly slider. Not only that, 01:32:242 (7) - is a bad blanket.

01:53:059 (1) - Honestly I'm not sure what this slider is for. For the vocals? No, it still looks unfitting to the vocals.

02:02:855 (1,2) - These sliders are unfitting and do not blanket well.

02:04:844 (5) - Either put it inside of the slider end, or do not make this too close with the slider.

02:11:426 (2) - ctrl+g

02:16:630 (4) - Move it away just to avoid the overlap. Sure, it's against the slider velocity, but I would strongly ask you to do so.

02:30:559 (3) - Suggestion to be at coordinates [92,204] to keep the mouse moving. I would usually not do 02:30:406 (2,3,4) - as what it originally was because the jump is too probably too big. Also, it's just a weird flow of the hand.

02:36:375 (6) - Blanket it better.

02:46:324 (5) - What kind of ugly slider is this?

02:50:610 (4,5,1) - Unfitting overlaps here and there...

02:58:365 (1,2,3,4,5,6,7,8) - Suddenly a stream of 1/3 popped up! 01:33:467 - could actually almost be the same as this, with a stream.

03:31:936 (6,7) - Not a good blanket, in my opinion.

03:44:793 (3,4) - Slider 3 is too close the slider 2 and slider 4 is just the same as slider 3. I suggest reducing the distance spacing in stages here if you want to head into 03:45:406 (5) -

04:08:365 (3) - Curve it a bit more the blanket the end of the next slider.

04:16:018 (5) - Does not sound well when it ends on the blue tick. Even the vocals end faster than the slider ending on the blue tick. Shorten it to half a slider, or you can quieten the slider end of this one.

04:19:232 (3,5) - Make them parallel.

04:22:753 (2) - Suggestion at coordinate [0,196] to avoid that minor overlap.

04:37:447 (2,3,4) - They're awfully close even if you are aiming for a slow movement.

04:49:385 (1,2,3,4) - Turn down the volume of these slider ends, and the same goes for this 04:54:283 (1,2,3,4) - because hey, it would sound better, probably.

05:00:712 (1,2,3,4,5) - Why is this part of the stream so straight?

[END OF MOD]
Well other than the slider ugliness, some distance spacing problems and whatnot, this map is pretty much... no comment.

Work hard!
Topic Starter
SkinnyJommy

N1ghtRabb1T wrote:

Hello there. Took me a while to get to this map on my queue.

Apologize for the bad mod

[Hana Emi]
00:03:773 (3,4) - So, this kind of overlap is a bit ugly, as well as the curve after the red anchor on slider 3. Also, I would think that slider 4 is a bit too close. I see you're going for that "slow start" at the beginning, but even the distance need not be this small. Blanket slider 4 around slider 3's end. fixed

00:08:365 - Is it a bad thing if you increase the volume in stages starting here? I do not like to know that the feedback of the first few notes here is the piano in the song. yeah i agree that part is really wierd without the hitsound volume, fixed

00:12:651 (1,2) - Too close. This goes for 00:13:569 (3,4) - as well. There is no need for you to slow down the cursor movement so greatly if it's going to end up with overlapping horror. fixed

00:15:712 (2) - Suggestion of this note at coordinates [264,336] yeah this looks better

00:28:263 (3) - Blanket around 00:27:344 (1) - a bit better. fixed

00:37:140 (5,6) - Why is this so close and then 00:39:589 (1,2) - so far? Would rather recommend constant distance spacing, even if it's an insane marathon. I'll focus more on distance snapping

00:42:038 (1,2) - Ugly slider with an ugly blanket. Also, circle 2 is too close. I know I'm saying this a lot but, it's to avoid any possible confusion. fixed

00:54:283 (1) - You could map the piano before this. Just so that it fits with 00:59:105 (8,1) - later. fixed

01:15:712 (3) - ctrl+g fixed

01:16:018 (4) - ctrl+g fixed

01:16:324 (1) - Suggestion of the coordinates at [216,352] if you attempted the ctrl+g's above, then 01:16:477 (2) - at [336,264]. The way I look at this, it's a better flow and much nicer. fixed

01:21:222 (1) - Avoid the overlap with 01:20:916 (3) - . Just move it up a bit higher, and then blanket it better. fixed

01:30:712 (5,6) - Ugly overlap, and slider 6 is an ugly slider. Not only that, 01:32:242 (7) - is a bad blanket. this was an extremely ugly part, ty for pointing it out

01:53:059 (1) - Honestly I'm not sure what this slider is for. For the vocals? No, it still looks unfitting to the vocals. fixed

02:02:855 (1,2) - These sliders are unfitting and do not blanket well. fixed

02:04:844 (5) - Either put it inside of the slider end, or do not make this too close with the slider. fixed

02:11:426 (2) - ctrl+g fixed

02:16:630 (4) - Move it away just to avoid the overlap. Sure, it's against the slider velocity, but I would strongly ask you to do so. fixed

02:30:559 (3) - Suggestion to be at coordinates [92,204] to keep the mouse moving. I would usually not do 02:30:406 (2,3,4) - as what it originally was because the jump is too probably too big. Also, it's just a weird flow of the hand. i see what you mean, fixed

02:36:375 (6) - Blanket it better. fixed

02:46:324 (5) - What kind of ugly slider is this? it wasnt that ugly :D fixed

02:50:610 (4,5,1) - Unfitting overlaps here and there... fixed

02:58:365 (1,2,3,4,5,6,7,8) - Suddenly a stream of 1/3 popped up! 01:33:467 - could actually almost be the same as this, with a stream. no one likes 1/3 streams, fixed

03:31:936 (6,7) - Not a good blanket, in my opinion. fixed

03:44:793 (3,4) - Slider 3 is too close the slider 2 and slider 4 is just the same as slider 3. I suggest reducing the distance spacing in stages here if you want to head into 03:45:406 (5) - fixed

04:08:365 (3) - Curve it a bit more the blanket the end of the next slider. fixed

04:16:018 (5) - Does not sound well when it ends on the blue tick. Even the vocals end faster than the slider ending on the blue tick. Shorten it to half a slider, or you can quieten the slider end of this one. it was to loud, so i just shortened it to a half slider instead

04:19:232 (3,5) - Make them parallel. fixed

04:22:753 (2) - Suggestion at coordinate [0,196] to avoid that minor overlap. seems like i have a problem with overlapping, fixed

04:37:447 (2,3,4) - They're awfully close even if you are aiming for a slow movement. fixed

04:49:385 (1,2,3,4) - Turn down the volume of these slider ends, and the same goes for this 04:54:283 (1,2,3,4) - because hey, it would sound better, probably. yeah they do sound better, fixed

05:00:712 (1,2,3,4,5) - Why is this part of the stream so straight? made it circular

[END OF MOD]
Well other than the slider ugliness, some distance spacing problems and whatnot, this map is pretty much... no comment.

Work hard!
thanks a lot for the map, its alright that it took so long, atleast you did it. the mod was very helpful :D i still got a lot to learn about spacing and overlapping
idodgebull3ts
From my queue

  1. Check AiMod, you've still got a couple unsnapped objects
  2. The HANATAN2.jpg is 1920x1200, should scale it down below 1366x768.
  3. 00:06:834 (1,2,3,4) - A little overmapped as there's nothing where you have 2 or 4, but it seems to play well so it should be fine
  4. 03:53:977 (3) - The blanket is off by a bit
  5. 04:48:161 (4) - ^
  6. 04:53:059 (4) - It might look better if this was blanketed around 3
  7. 04:56:732 (5) - Check blanket

Sorry for the short mod, but I wasn't able to find much to take issue with.

Good luck with your map
Topic Starter
SkinnyJommy

idodgebull3ts wrote:

From my queue

  1. Check AiMod, you've still got a couple unsnapped objects fixed
  2. The HANATAN2.jpg is 1920x1200, should scale it down below 1366x768. ive tried scaling it down, but when i put it in the osu file, it bumps back up to 1920x1200, its really wierd
  3. 00:06:834 (1,2,3,4) - A little overmapped as there's nothing where you have 2 or 4, but it seems to play well so it should be fine i see what you mean, but i think it fits the song well
  4. 03:53:977 (3) - The blanket is off by a bit fixed
  5. 04:48:161 (4) - ^ fixed
  6. 04:53:059 (4) - It might look better if this was blanketed around 3 i like it the way it is, thanks for the consideration though!
  7. 04:56:732 (5) - Check blanket
fixed

Sorry for the short mod, but I wasn't able to find much to take issue with.

Good luck with your map
Thanks for the mod, short mods means that my maps getting better right? XD so that's a good thing.
jyu
  • Hi, from queue :3 thanks for your m4m!!
    i've modded this song twice lol p/3244438#p3244438

    [General]

  1. Your bg resolution seems a bit different from most maps (1228x767 whee). Usually bg size is either 1366x768 or 1024x768 with usual ratio of 4:3 or 16:9 according to ranking criteria https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning (idk why they wrote 852x480 when it should be 853x480). I suggest to change your current bg to 1366x768, and change the sb elements (like HANATAN2.jpg and w.png) into 853x480. It usually works, especially for storyboarding
  2. Change your artist unicode into "花たん" and Romanised Artist "Hanatan"
  3. ok idk why the Source is 'Flower' since it's definitely not from a series/game
  4. Remove 'hanatan' from Tags, it's already in Romanised Artist. Consider adding 'doriko' because he's the composer and 'vocaloid'
[Hana Emi]

  1. Overall, for a mellow song, this map is really 'jumpy' and suddenly it's not a mellow song anymore lol. Very subjective though, but i would choose to lower the AR into 8.5 and mapped it less erratically, but yeah it's all up to you 8-)
  2. 00:17:549 (1,3) - 00:24:896 (1,3) - 01:43:263 (1,2) - 02:04:079 (4) - 02:26:120 (5,6) - 02:28:416 (3) - 02:31:018 (5,6) - 02:32:702 (3) - 02:46:324 (5) - 02:49:385 (1) - 02:50:610 (4) - 02:54:283 (1) - 04:34:691 (1) - tbh these kind of random slider shape can be a big boulder in your path :') well idk based on personal experiences, most experienced modders will point these kind of sliders and told you to change it. Well yeah if there are many modders who point this out, then you should probably consider to change these
  3. 00:04:691 (4) - pretty much blanket nazi. you can actually improve this by moving this slider one grid to the left
  4. 00:08:365 (2,3,4,1,2,3) - i'm aware that these jumps are to emphasize the crescendo in the music. But as the beginning of the song, these jumps are a bit too intense. Only suggestion for 00:08:365 (2,3,4) - http://puu.sh/aEhzX/965c793bd1.jpg i lowered the spacing a bit, and i suppose it's enough the emphasize the crescendo. i'm not good at arranging circles though lol. and if you follow, you might want to arrange 00:09:283 (1,2,3) - too http://puu.sh/aEhKE/53d9e23a43.jpg
  5. 00:12:651 (1,2) - it's really hard to notice it's actually 1/4 beat away because of the spacing :cry: well i'm not really a skilled player, so you might want to blame my horrible sightreading skill. Only suggestion http://puu.sh/aEi5y/b40bb82518.jpg
  6. 00:13:569 (3,4) - same as above hue
  7. 00:16:018 (3) - only suggestion about slider's shape http://puu.sh/aEig4/8f87048307.jpg
  8. 00:19:998 - i don't see a reason to decrease the slider's velocity. idk it's kinda awkward when i play it, since there's no definite changes in the music :?
  9. 00:23:977 (4,5,6) - only suggestion http://puu.sh/aEjeI/94346e0a54.jpg no guarantee with the flow tho
  10. 00:27:344 (1,2) - this anti-jump is really awkward if we compare it with another pattern with the same rhythm like 00:15:100 (1,2) -
  11. 00:29:870 (1) - end at 00:33:161 - ?
  12. 00:34:691 (1,2) - only opinion, the rhythm is kinda overmapped for me :( since the music is really quiet here, and i suppose it isn't really necessary to emphasize 00:35:610 - by adding a circle. it kinda makes it quite awkward to play. ending the slider at 00:35:610 - is more than enough
  13. 00:37:140 (5,6) - same situation like above
  14. 00:39:589 (1,2) - ^
  15. 01:18:008 - add a note? i'm missing something to click here :(
  16. 01:18:161 (1,3) - switch nc? to emphasize the cymbal noises at 01:18:773 (3) - . If you follow, you might want to make a jump between 01:18:467 (2,3) -
  17. 01:27:651 (5,6,7) - only suggestion. i would place (6) at 01:27:191 (4) - 's head and then adjust the triangle a bit http://puu.sh/aEkyD/8bdc7b7b3e.jpg if you follow, then you can make a better anti-jump at 01:27:957 (7,1) -
  18. 01:31:018 - idk the sv change is kinda weird since the instrument indicates no change at all. it's only the hold-vocal, but yeah it plays well so it's up to you
  19. 01:45:253 (1,3) - switch nc? to emphasize the cymbal noises at 01:45:712 (3) - . If you follow, remove nc at 01:46:630 (1) -
  20. 01:51:528 (4,5) - i suggest to make them parallel. It makes better appearance
  21. 01:53:059 - same sv awkwardness like before lol 01:31:018 - but then again it's up to you
  22. 01:54:283 (2) - a bit really hard to read here, since the music is really focused at the drums at this part, and idk what you're following at this beat
  23. 02:06:222 (1) - remove nc? kinda weird when 02:05:304 (1) - is alone like that lol
  24. 02:12:651 (1) - again, same sv awkwardness. just pointing out
  25. 02:34:487 (9) - end at 02:34:691 -
  26. 02:57:957 (4) - i suggest to change this slider into kick sliders like 02:58:263 (5) -
  27. 03:23:365 (4,5) - i suggest to change the rhythm pattern and start the kick-slider at 03:23:671 - , since the piano starts at 03:23:671 -
  28. 03:29:947 - add a note, since it's the kiai and it's better to make the rhythm dense
  29. 03:43:263 (10,1) - switch nc
  30. 03:44:181 (1) - the anti-jump and the overlap is kinda awkward. i suggest to move it farther than the previous slider
  31. 03:45:712 (1,2) - same sv awkwardness like before. just pointing out
  32. 03:45:712 (1,2) - i strongly suggest to add a note here. kinda weird when it's empty
  33. 04:28:569 (4,5) - i prefer not to overlap them. and it can make the jump more fun
  34. 04:29:181 (6,7) - maybe stack them to emphasize the anti-jump? makes it easier to notice it'
  35. 04:38:059 (3,4) - only suggestion, make them the same shape by copypaste
  36. 05:26:885 (4,5) - this is too cruel :cry: i strongly suggest to lower the distance

    Hitsound suggestions
  37. 00:12:651 (1) - finish at slider's head. to emphasize the beginning of new verse
  38. 00:13:569 (3) - ^, because i hear legit loud cymbals
  39. 00:15:100 (1) - ^
  40. 00:22:447 (1) - ^
  41. 01:17:396 (4) - clap at slider's head? feels nice
  42. 01:22:447 (1) - clap at slider's tail. If you follow, remove clap at 01:22:753 (2) - 's head, and add clap at 01:23:059 (3) - 's head
  43. 01:26:732 (1) - rather than clap, finish at slider's head is way more suitable with the song
  44. 01:35:916 (1) - finish at slider's head, i hear loud cymbals there
  45. 01:40:814 (1) - ^
  46. 01:44:487 (4) - finish at slider's head? kinda nice to emphasize the hitsound pattern at 01:43:263 (1,2) -
  47. 01:50:610 (1) - finish at slider's head, i hear loud cymbals there
  48. 02:00:406 (1) - ^
  49. 02:06:528 (3) - remove finish at slider's head?
  50. 02:38:365 (1) - finish at slider's head, i hear loud cymbals there
  51. 02:38:671 (2) - remove finish at slider's head, kinda weird and doesn't follow anything
  52. 02:42:651 (5) - ^
  53. 02:44:487 (1) - finish at slider's head, i hear loud cymbals there
  54. 02:49:385 (1) - ^
  55. 02:56:732 (1) - ^
  56. 02:57:957 (4) - ^
  57. 03:01:630 (1) - add finish
  58. 03:33:467 (1) - finish at slider's head, i hear loud cymbals there
  59. 03:45:100 (4) - clap at slider's head?
  60. 04:15:100 (1) - finish at slider's head, since you added finish at 04:16:324 (6) - 's head, to make it equal
  61. 04:37:140 (1) - add finish
  62. 04:40:814 (5) - add finish at slider's tail is slightly better
  63. 04:44:487 (1) - add finish
  64. 04:48:161 (4) - remove finish at slider's head, you didn't add one at 04:53:059 (4) - 's head and they're the similiar
  65. 04:51:834 (1) - finish at slider's head, i hear loud cymbals there
  66. 05:01:630 (1) - ^
hope it helps :)
goodluck~
Topic Starter
SkinnyJommy

AlpacaCokelat wrote:

  • Hi, from queue :3 thanks for your m4m!!
    i've modded this song twice lol p/3244438#p3244438

    [General]

  1. Your bg resolution seems a bit different from most maps (1228x767 whee). Usually bg size is either 1366x768 or 1024x768 with usual ratio of 4:3 or 16:9 according to ranking criteria https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning (idk why they wrote 852x480 when it should be 853x480). I suggest to change your current bg to 1366x768, and change the sb elements (like HANATAN2.jpg and w.png) into 853x480. It usually works, especially for storyboarding
  2. Change your artist unicode into "花たん" and Romanised Artist "Hanatan"
  3. ok idk why the Source is 'Flower' since it's definitely not from a series/game
  4. Remove 'hanatan' from Tags, it's already in Romanised Artist. Consider adding 'doriko' because he's the composer and 'vocaloid'
[Hana Emi]

  1. Overall, for a mellow song, this map is really 'jumpy' and suddenly it's not a mellow song anymore lol. Very subjective though, but i would choose to lower the AR into 8.5 and mapped it less erratically, but yeah it's all up to you 8-)
  2. 00:17:549 (1,3) - 00:24:896 (1,3) - 01:43:263 (1,2) - 02:04:079 (4) - 02:26:120 (5,6) - 02:28:416 (3) - 02:31:018 (5,6) - 02:32:702 (3) - 02:46:324 (5) - 02:49:385 (1) - 02:50:610 (4) - 02:54:283 (1) - 04:34:691 (1) - tbh these kind of random slider shape can be a big boulder in your path :') well idk based on personal experiences, most experienced modders will point these kind of sliders and told you to change it. Well yeah if there are many modders who point this out, then you should probably consider to change these
  3. 00:04:691 (4) - pretty much blanket nazi. you can actually improve this by moving this slider one grid to the left
  4. 00:08:365 (2,3,4,1,2,3) - i'm aware that these jumps are to emphasize the crescendo in the music. But as the beginning of the song, these jumps are a bit too intense. Only suggestion for 00:08:365 (2,3,4) - http://puu.sh/aEhzX/965c793bd1.jpg i lowered the spacing a bit, and i suppose it's enough the emphasize the crescendo. i'm not good at arranging circles though lol. and if you follow, you might want to arrange 00:09:283 (1,2,3) - too http://puu.sh/aEhKE/53d9e23a43.jpg
  5. 00:12:651 (1,2) - it's really hard to notice it's actually 1/4 beat away because of the spacing :cry: well i'm not really a skilled player, so you might want to blame my horrible sightreading skill. Only suggestion http://puu.sh/aEi5y/b40bb82518.jpg
  6. 00:13:569 (3,4) - same as above hue
  7. 00:16:018 (3) - only suggestion about slider's shape http://puu.sh/aEig4/8f87048307.jpg
  8. 00:19:998 - i don't see a reason to decrease the slider's velocity. idk it's kinda awkward when i play it, since there's no definite changes in the music :?
  9. 00:23:977 (4,5,6) - only suggestion http://puu.sh/aEjeI/94346e0a54.jpg no guarantee with the flow tho
  10. 00:27:344 (1,2) - this anti-jump is really awkward if we compare it with another pattern with the same rhythm like 00:15:100 (1,2) -
  11. 00:29:870 (1) - end at 00:33:161 - ?
  12. 00:34:691 (1,2) - only opinion, the rhythm is kinda overmapped for me :( since the music is really quiet here, and i suppose it isn't really necessary to emphasize 00:35:610 - by adding a circle. it kinda makes it quite awkward to play. ending the slider at 00:35:610 - is more than enough
  13. 00:37:140 (5,6) - same situation like above
  14. 00:39:589 (1,2) - ^
  15. 01:18:008 - add a note? i'm missing something to click here :(
  16. 01:18:161 (1,3) - switch nc? to emphasize the cymbal noises at 01:18:773 (3) - . If you follow, you might want to make a jump between 01:18:467 (2,3) -
  17. 01:27:651 (5,6,7) - only suggestion. i would place (6) at 01:27:191 (4) - 's head and then adjust the triangle a bit http://puu.sh/aEkyD/8bdc7b7b3e.jpg if you follow, then you can make a better anti-jump at 01:27:957 (7,1) -
  18. 01:31:018 - idk the sv change is kinda weird since the instrument indicates no change at all. it's only the hold-vocal, but yeah it plays well so it's up to you
  19. 01:45:253 (1,3) - switch nc? to emphasize the cymbal noises at 01:45:712 (3) - . If you follow, remove nc at 01:46:630 (1) -
  20. 01:51:528 (4,5) - i suggest to make them parallel. It makes better appearance
  21. 01:53:059 - same sv awkwardness like before lol 01:31:018 - but then again it's up to you
  22. 01:54:283 (2) - a bit really hard to read here, since the music is really focused at the drums at this part, and idk what you're following at this beat
  23. 02:06:222 (1) - remove nc? kinda weird when 02:05:304 (1) - is alone like that lol
  24. 02:12:651 (1) - again, same sv awkwardness. just pointing out
  25. 02:34:487 (9) - end at 02:34:691 -
  26. 02:57:957 (4) - i suggest to change this slider into kick sliders like 02:58:263 (5) -
  27. 03:23:365 (4,5) - i suggest to change the rhythm pattern and start the kick-slider at 03:23:671 - , since the piano starts at 03:23:671 -
  28. 03:29:947 - add a note, since it's the kiai and it's better to make the rhythm dense
  29. 03:43:263 (10,1) - switch nc
  30. 03:44:181 (1) - the anti-jump and the overlap is kinda awkward. i suggest to move it farther than the previous slider
  31. 03:45:712 (1,2) - same sv awkwardness like before. just pointing out
  32. 03:45:712 (1,2) - i strongly suggest to add a note here. kinda weird when it's empty
  33. 04:28:569 (4,5) - i prefer not to overlap them. and it can make the jump more fun
  34. 04:29:181 (6,7) - maybe stack them to emphasize the anti-jump? makes it easier to notice it'
  35. 04:38:059 (3,4) - only suggestion, make them the same shape by copypaste
  36. 05:26:885 (4,5) - this is too cruel :cry: i strongly suggest to lower the distance

    Hitsound suggestions
  37. 00:12:651 (1) - finish at slider's head. to emphasize the beginning of new verse
  38. 00:13:569 (3) - ^, because i hear legit loud cymbals
  39. 00:15:100 (1) - ^
  40. 00:22:447 (1) - ^
  41. 01:17:396 (4) - clap at slider's head? feels nice
  42. 01:22:447 (1) - clap at slider's tail. If you follow, remove clap at 01:22:753 (2) - 's head, and add clap at 01:23:059 (3) - 's head
  43. 01:26:732 (1) - rather than clap, finish at slider's head is way more suitable with the song
  44. 01:35:916 (1) - finish at slider's head, i hear loud cymbals there
  45. 01:40:814 (1) - ^
  46. 01:44:487 (4) - finish at slider's head? kinda nice to emphasize the hitsound pattern at 01:43:263 (1,2) -
  47. 01:50:610 (1) - finish at slider's head, i hear loud cymbals there
  48. 02:00:406 (1) - ^
  49. 02:06:528 (3) - remove finish at slider's head?
  50. 02:38:365 (1) - finish at slider's head, i hear loud cymbals there
  51. 02:38:671 (2) - remove finish at slider's head, kinda weird and doesn't follow anything
  52. 02:42:651 (5) - ^
  53. 02:44:487 (1) - finish at slider's head, i hear loud cymbals there
  54. 02:49:385 (1) - ^
  55. 02:56:732 (1) - ^
  56. 02:57:957 (4) - ^
  57. 03:01:630 (1) - add finish
  58. 03:33:467 (1) - finish at slider's head, i hear loud cymbals there
  59. 03:45:100 (4) - clap at slider's head?
  60. 04:15:100 (1) - finish at slider's head, since you added finish at 04:16:324 (6) - 's head, to make it equal
  61. 04:37:140 (1) - add finish
  62. 04:40:814 (5) - add finish at slider's tail is slightly better
  63. 04:44:487 (1) - add finish
  64. 04:48:161 (4) - remove finish at slider's head, you didn't add one at 04:53:059 (4) - 's head and they're the similiar
  65. 04:51:834 (1) - finish at slider's head, i hear loud cymbals there
  66. 05:01:630 (1) - ^
hope it helps :)
goodluck~
thank you so much for taking the time to do all this modding, it must have taken a long time. this was extremely helpful.

TY VERY MUCH <3 <3 <3
Pho
Live mod~!

IRC chat
14:17 paseli: you opened your editor already?
14:17 skinnyjimmy: yea
14:18 paseli: kay. first thing i noticed about your map is how big the distances are you use for your jumping sections
14:19 paseli: 00:11:732 (2,3,4,5,6,7) - this one's to start with
14:19 skinnyjimmy: you think the jumps are to big?
14:20 paseli: definitely. it's a calm song, you should go down with the distances a bit
14:20 paseli: it's really fun to play these jumps, but they don't fit into a song like this
14:21 skinnyjimmy: hmm i see what you mean
14:21 skinnyjimmy: but no other mods have complained about these jumps
14:21 skinnyjimmy: or the other ones
14:22 paseli: it's only the distances that are oversized a bit at some parts
14:23 skinnyjimmy: 00:12:344 (6,7) - maybe the distance between these 2 are to larege
14:23 skinnyjimmy: large
14:24 paseli: http://puu.sh/aH0mW/b7ed656138.jpg
14:25 paseli: it's the 1st jumping section, make it a bit easier for a better 'access' into the song ;)
14:25 skinnyjimmy: could you give me the coordinates of those notes?
14:26 paseli: i dunno how to copy the coordinates, i rarely handle with them in my mods xD
14:27 skinnyjimmy: hmm ok no
14:27 skinnyjimmy: np
14:28 skinnyjimmy: this is what i got right now https://osu.ppy.sh/ss/1897029
14:29 paseli: yes, that looks better
14:29 paseli: 5-6-7-8 should make a diamond pattern too for aesthetics
14:30 skinnyjimmy: yeah i agree
14:30 paseli: 00:21:834 (5,6,7,8) - the DS here is good to go, the flow's a bit breaking though
14:31 skinnyjimmy: hmm, what do you suggest i change about this
14:32 skinnyjimmy: i see this hand motion is really werid
14:32 skinnyjimmy: 00:22:293 (8,1) -
14:33 paseli: http://puu.sh/aH0Ml/4865b9c986.jpg
14:33 paseli: lets see how you like this
14:35 paseli: oh, btw, to the beginning: 00:02:778 - add a circle here to fit the piano more + 00:07:676 (6) - delete this one, there's no sound here
14:36 skinnyjimmy: 00:02:778 - there was one there before, but i was told to take it out
14:36 paseli: also, the objects till 00:08:059 - are inaudible, you should increase the volume up to 20%
14:37 paseli: yea, it's just preference, i like it more with it
14:42 paseli: 00:16:018 (3) - sliders with these 'corners don't look good in this map, try a rounder one http://puu.sh/aH1fc/a07a8698b9.jpg
14:43 paseli: 00:23:365 (3) - eh, I'm not sure what you did to this slider, but it only needs 4-5 interpolating points to form this shape, not 11 xD
14:43 skinnyjimmy: yeah im not the best at shaping sliders lol
14:44 paseli: 00:26:885 (6) - this one doesn't fit in either, just make it round like the other ones
14:44 paseli: 00:34:691 (1) - this one too
14:45 paseli: i see you use a lot of points to make more 'interesting' sliders
14:46 skinnyjimmy: yea
14:47 paseli: you don't need that many points to make good ones, see http://puu.sh/aH1w1/36b883fe7a.jpg
14:48 skinnyjimmy: wow thats easy
14:48 paseli: 00:37:140 (3) - here too. there are more of them later on, but you can use the same method there as well
14:49 skinnyjimmy: is it wronf to have to many points ?
14:49 skinnyjimmy: wrong
14:50 paseli: it's not recommended, since you can mess up your sliders easily this way
14:51 skinnyjimmy: ahh yeah i see
14:51 paseli: btw, putting two interpolating points at one position together will cause the slider to have a salient point
14:52 skinnyjimmy: what lol
14:53 paseli: the one i send you above got one, look closer
14:54 paseli: 00:48:161 (4,1,2,3) - don't use too big distances where it's not needed http://puu.sh/aH1Rp/55d44533b2.jpg
14:55 paseli: 00:50:916 (1,2,3,1) - um, I'm sure i haven't seen this last time i played this lol
14:56 skinnyjimmy: you mean like this https://osu.ppy.sh/ss/1897099
14:56 paseli: yes, exactly
14:57 paseli: 00:51:222 (2,3,1) - again to this, you should avoid overlap whereever it is possible
14:59 skinnyjimmy: maybe like this https://osu.ppy.sh/ss/1897115
15:00 paseli: not so good idea, 3 and 4 are pretty close to each other
15:01 skinnyjimmy: 00:50:304 (3,4) - but there is a noticable time gap between them
15:03 paseli: sure there is, but it fits better if you go with a bigger distance gap here
15:03 skinnyjimmy: i also moved 01:05:610 (4) - on 01:04:079 (1) - tail, i think it looks better
15:05 paseli: i don't think people will notice that stack, but okay^^
15:06 paseli: the most important thing you have to do is to rework all your strange sliders... and also:
15:07 paseli: 01:12:651 (1,2,3,4,1,2,3,4) - avoid jump sections with so many flow breaks like this zigzag one
15:08 paseli: some flow breaks in the jumps are fine, but not if it goes for every circle ._.
15:09 skinnyjimmy: ok
15:10 paseli: this is a really interesting map, so i may look on it again if you got more mods ;)
15:11 skinnyjimmy: what do you mean by interesting lol
15:12 paseli: sliders & mostly because of the jumping sections ^^
15:13 paseli: okay, that's all from me for now i hope you can do a lot of rework with this mod :p
15:14 skinnyjimmy: alright man, thanks a lot!

Good luck with your map! :)

Greetings,
paseli
Topic Starter
SkinnyJommy

paseli wrote:

Live mod~!

IRC chat
14:17 paseli: you opened your editor already?
14:17 skinnyjimmy: yea
14:18 paseli: kay. first thing i noticed about your map is how big the distances are you use for your jumping sections
14:19 paseli: 00:11:732 (2,3,4,5,6,7) - this one's to start with
14:19 skinnyjimmy: you think the jumps are to big?
14:20 paseli: definitely. it's a calm song, you should go down with the distances a bit
14:20 paseli: it's really fun to play these jumps, but they don't fit into a song like this
14:21 skinnyjimmy: hmm i see what you mean
14:21 skinnyjimmy: but no other mods have complained about these jumps
14:21 skinnyjimmy: or the other ones
14:22 paseli: it's only the distances that are oversized a bit at some parts
14:23 skinnyjimmy: 00:12:344 (6,7) - maybe the distance between these 2 are to larege
14:23 skinnyjimmy: large
14:24 paseli: http://puu.sh/aH0mW/b7ed656138.jpg
14:25 paseli: it's the 1st jumping section, make it a bit easier for a better 'access' into the song ;)
14:25 skinnyjimmy: could you give me the coordinates of those notes?
14:26 paseli: i dunno how to copy the coordinates, i rarely handle with them in my mods xD
14:27 skinnyjimmy: hmm ok no
14:27 skinnyjimmy: np
14:28 skinnyjimmy: this is what i got right now https://osu.ppy.sh/ss/1897029
14:29 paseli: yes, that looks better
14:29 paseli: 5-6-7-8 should make a diamond pattern too for aesthetics
14:30 skinnyjimmy: yeah i agree
14:30 paseli: 00:21:834 (5,6,7,8) - the DS here is good to go, the flow's a bit breaking though
14:31 skinnyjimmy: hmm, what do you suggest i change about this
14:32 skinnyjimmy: i see this hand motion is really werid
14:32 skinnyjimmy: 00:22:293 (8,1) -
14:33 paseli: http://puu.sh/aH0Ml/4865b9c986.jpg
14:33 paseli: lets see how you like this
14:35 paseli: oh, btw, to the beginning: 00:02:778 - add a circle here to fit the piano more + 00:07:676 (6) - delete this one, there's no sound here
14:36 skinnyjimmy: 00:02:778 - there was one there before, but i was told to take it out
14:36 paseli: also, the objects till 00:08:059 - are inaudible, you should increase the volume up to 20%
14:37 paseli: yea, it's just preference, i like it more with it
14:42 paseli: 00:16:018 (3) - sliders with these 'corners don't look good in this map, try a rounder one http://puu.sh/aH1fc/a07a8698b9.jpg
14:43 paseli: 00:23:365 (3) - eh, I'm not sure what you did to this slider, but it only needs 4-5 interpolating points to form this shape, not 11 xD
14:43 skinnyjimmy: yeah im not the best at shaping sliders lol
14:44 paseli: 00:26:885 (6) - this one doesn't fit in either, just make it round like the other ones
14:44 paseli: 00:34:691 (1) - this one too
14:45 paseli: i see you use a lot of points to make more 'interesting' sliders
14:46 skinnyjimmy: yea
14:47 paseli: you don't need that many points to make good ones, see http://puu.sh/aH1w1/36b883fe7a.jpg
14:48 skinnyjimmy: wow thats easy
14:48 paseli: 00:37:140 (3) - here too. there are more of them later on, but you can use the same method there as well
14:49 skinnyjimmy: is it wronf to have to many points ?
14:49 skinnyjimmy: wrong
14:50 paseli: it's not recommended, since you can mess up your sliders easily this way
14:51 skinnyjimmy: ahh yeah i see
14:51 paseli: btw, putting two interpolating points at one position together will cause the slider to have a salient point
14:52 skinnyjimmy: what lol
14:53 paseli: the one i send you above got one, look closer
14:54 paseli: 00:48:161 (4,1,2,3) - don't use too big distances where it's not needed http://puu.sh/aH1Rp/55d44533b2.jpg
14:55 paseli: 00:50:916 (1,2,3,1) - um, I'm sure i haven't seen this last time i played this lol
14:56 skinnyjimmy: you mean like this https://osu.ppy.sh/ss/1897099
14:56 paseli: yes, exactly
14:57 paseli: 00:51:222 (2,3,1) - again to this, you should avoid overlap whereever it is possible
14:59 skinnyjimmy: maybe like this https://osu.ppy.sh/ss/1897115
15:00 paseli: not so good idea, 3 and 4 are pretty close to each other
15:01 skinnyjimmy: 00:50:304 (3,4) - but there is a noticable time gap between them
15:03 paseli: sure there is, but it fits better if you go with a bigger distance gap here
15:03 skinnyjimmy: i also moved 01:05:610 (4) - on 01:04:079 (1) - tail, i think it looks better
15:05 paseli: i don't think people will notice that stack, but okay^^
15:06 paseli: the most important thing you have to do is to rework all your strange sliders... and also:
15:07 paseli: 01:12:651 (1,2,3,4,1,2,3,4) - avoid jump sections with so many flow breaks like this zigzag one
15:08 paseli: some flow breaks in the jumps are fine, but not if it goes for every circle ._.
15:09 skinnyjimmy: ok
15:10 paseli: this is a really interesting map, so i may look on it again if you got more mods ;)
15:11 skinnyjimmy: what do you mean by interesting lol
15:12 paseli: sliders & mostly because of the jumping sections ^^
15:13 paseli: okay, that's all from me for now i hope you can do a lot of rework with this mod :p
15:14 skinnyjimmy: alright man, thanks a lot!

Good luck with your map! :)

Greetings,
paseli
Haha nice, TY for the mod, it was very helpful! you are the slider king!
kakifly
m4m , thanks for the mod on my map ^^

If you are aiming this for approved maps, the minimal drain time is 6 min >< otherwise talk with a BAT D:

Hana Emi

Um.. not sure why it is 1.8 SD its not really suggested ><

00:16:936 (5) - maybe stack on 3 slider
00:26:885 (6) - remove clap on the end of this slider
00:29:181 (1,2,3,4) - clap is a bit loud imo
01:06:528 (1) - stack
ill stop mentioning stacks since theres a lot i understand you may do them on purpose but just sometimes it looks better if you do
01:19:538 (2) - a slider doesnt fit well here, have a circle at 01:19:691
01:43:263 (1,2,3) - i suggest you make the spacing between these notes more readable, since if i were playing this i would realized i have to wait a bit before playing 4 slider, since their spacing is even but in the timeline they are not
01:58:875 (8,1) - stack these; again hard to read notes
02:03:773 (3) - make it a 1/4 slider
02:10:967 - either add a note there or again; make the notes more readable
02:13:875 (10) - not snapped
02:52:447 (7) - NC
02:53:212 (4) - try this, current rhythm is... strange (note that i put an NC ^)
03:19:385 (2,3) - make more readable spacing
03:29:334 (5) - pretty random clap
03:43:263 (1,2) - make more readable spacing
03:56:426 (5,6) - try this
05:24:896 (1) - even out spacing in this last combo
Topic Starter
SkinnyJommy

kakifly wrote:

m4m , thanks for the mod on my map ^^

If you are aiming this for approved maps, the minimal drain time is 6 min >< otherwise talk with a BAT D: I did not know this, TY

Hana Emi

Um.. not sure why it is 1.8 SD its not really suggested >< not sure what SD is i think 1.8 is fine

00:16:936 (5) - maybe stack on 3 slider fixed
00:26:885 (6) - remove clap on the end of this slider fixed
00:29:181 (1,2,3,4) - clap is a bit loud imo I just removed the claps
01:06:528 (1) - stack fixed
ill stop mentioning stacks since theres a lot i understand you may do them on purpose but just sometimes it looks better if you do
01:19:538 (2) - a slider doesnt fit well here, have a circle at 01:19:691 I really like the flow of the slider here though, no change
01:43:263 (1,2,3) - i suggest you make the spacing between these notes more readable, since if i were playing this i would realized i have to wait a bit before playing 4 slider, since their spacing is even but in the timeline they are not OHH yes i see what you mean, fixed
01:58:875 (8,1) - stack these; again hard to read notes fixed
02:03:773 (3) - make it a 1/4 slider fixed
02:10:967 - either add a note there or again; make the notes more readable fixed
02:13:875 (10) - not snapped fixed
02:52:447 (7) - NC fixed
02:53:212 (4) - try this, current rhythm is... strange (note that i put an NC ^) fixed
03:19:385 (2,3) - make more readable spacing fixed
03:29:334 (5) - pretty random clap clicked the wrong note when adding hitsounds... lol fixed
03:43:263 (1,2) - make more readable spacing i think the spacing is fine for this, no change
03:56:426 (5,6) - try this i dont see what your trying to point out
05:24:896 (1) - even out spacing in this last combo
fixed

Thanks so much for the mod! it really helped a lot
kakifly
sorry i made a typo i meant 1/8 not 1.8; SD. SD is snap divisor.. never mind what i said i thought u mapped the entire song with 1/8 bit then i noticed ite only a few notes xD
Topic Starter
SkinnyJommy

kakifly wrote:

sorry i made a typo i meant 1/8 not 1.8; SD. SD is snap divisor.. never mind what i said i thought u mapped the entire song with 1/8 bit then i noticed ite only a few notes xD
ohh ok i see lol, no problem :D
fergas
Part m4m here


  • Генерал
  1. Clearly i hear -5 offset (cheked on 00:07:747 (1) - ) Askf or correct timing check
  2. Preferred skin? Ask Frost to use his skin on the map and add it into folder
  3. Atm u dont have sb. Remove "letterbox" and "*.osb" files from folder
  4. Just my personal view blue and red color are really off - too bright. Idk, your decidion
    http://puu.sh/aKdAC/7ea35d1de2.png
    http://puu.sh/aKdAC/7ea35d1de2.png
  5. Looks really cool with hr



  • Hana Emi
  1. 00:06:834 (1,2,3,4,5) - also idk if u want ideal forms use polygon tool. If you think about flow more, ignore it. For all map: many polygons should be redrawed if you want perfect patterns. Wont point them.
  2. 00:27:344 (1,3) - blanket?
  3. 00:31:477 - personal view after many own maps. Spinners which end on offbeat sounds strange. Just think about it. Try end on white tick, big white tick, or leave it
  4. 00:39:589 (1) - dotn see any reason for drumset. Whatever in this calm part slidertick works against you. Maybe make custom set to mut them during this part?
  5. 00:45:406 (3,4) - maybe huge problems till this strong beat at the end of slider. In such momnet next object is kind of luck. MAybe try to replace 00:44:793 (2,3) - with 4 circles? Your choice
  6. 00:48:161 (4,1,2,3) - here is ok +- till pattern with three circle works better for such situations
  7. 00:50:916 (1,2,3) - again dont see reason for drumset
  8. 00:56:120 (2,3) - blanket?
  9. 00:57:651 (4,5) - and 00:03:467 (2,3) - i though about this pattern. Maybe remove it? It stand out of your style adn flow. Just random reverse dropp off which works strange in your map.
  10. 01:08:365 (5,6,1) - strange ds. Suggest you to make equal
  11. 01:11:120 (7,8,9) - idk http://puu.sh/aKfiW/f132b8c976.jpg
  12. 01:17:396 (4,5) - blankkket
  13. 01:20:916 (3,1) - ^
  14. 01:36:834 (5,1) - rerally strange transition which dont suits for your map. 01:37:293 (1,2) - try them ctrl+g separatly. Also flow 01:37:600 (2,3,4,5) - much better with swappped (2)
  15. 01:44:487 (4) - why not to make red dot on(closer to) tickrate to empihize misseed strong beat
  16. 02:25:304 (2) - why i hear 1/12 back oO? same 02:25:763 (3,4) - 02:27:906 (2) -
  17. 02:29:105 (4) - u can add here note on bleu tick
  18. 02:29:181 (5) - arrow should be on 1/4 end of slider 1/3. Make slider-circle
  19. 02:30:712 (4) - 1/6 snap shoudl be
  20. 02:34:487 (8) - end on white tick absolutely no reason to end on 1/6 where is no any kind of beats
  21. 02:36:324 (6) - for my ear starts on 1/6 same reason better end on white tick
  22. 02:44:487 (1,2,3,4,5,6,7) - ;> could be better blankets fro nazi but its abosuleely ok atm - you can leave it
  23. 02:53:212 (4) - maybe add red dot?
  24. 03:01:936 (2,4) - dotn remeber exactly but may overlap hp bar
  25. 03:03:161 (1,2,3,4,5,6,7) - OH GOD. Better use finish from drumset. About claps, imho this is really bad that clams is abosuletly random. They must support rhtytm and palceing them like finish or whichslt is strange variant. At least such bright claps break map's rhythm for a while
  26. 03:26:222 (1) - red tick please. yellow breaks rhtythm
  27. 03:30:253 (7,1) - stack please
  28. 03:53:518 (2,3) - blnaket?
  29. 04:02:549 (7,8,1) - this speed jump a bit strange adn dotn suits for tempo, imho
  30. 04:26:732 (1,2,1) - same
  31. 05:08:365 (5) - circle is off. Try to end slider here insted
  32. 05:23:288 (6) - i hear 1/8 here oO
Please make feedback with your opinon. Really need for this map.
Good luck.
Nines
Yahello~! From my modding queue!
I really like this song! an excerpt of this song is in a really Long marathon compilation of Yuikonnu, Hanatan, and someone else. :)

[Hana Emi]
I'll sort my mod by the kind of issue. I see a lot of blanketing that could look a lot nicer if you neaten it up a bit :)
  1. 00:29:181 (1,2,3,4) - I think you should space these out more to make the slower rhythm more obvious.
  2. 01:08:365 (5,6,1) - 6 and 1 aren't connected. to make it neater, you should move 6 to x=168.
  3. 01:51:222 (3,4) - the spacing between these isn't enough to indicate the pause. i suggest spacing them more.
  4. 04:07:293 (2,4) - I say, switch these two, it plays more naturally in my opinion

    [Blankets]
    1. 00:14:640 (6) - blanket this better with 4. A wise person once told me to use to approach circles as a guideline. If you look at the picture, I just moved 4 close to 6 so that approach circle was visible.
    2. 00:18:161 (2) - blanket this better
    3. 00:41:426 (3) - i think it would look nicer if you blanket this with the sliderend of the 1 in the next combo, but it might change the flow. up to you.
    4. 00:44:793 (2) - blanket better with 3. 2 looks less curvy than 3, don't you think?
    5. 00:56:732 (3) - blanket better with 2
    6. 01:04:079 (1) - move to x=364 y=260 to blanket better with 2
    7. 01:19:538 (2,3) - blanket these two better with each other
    8. 01:20:610 (2) - blanket this with 1
    9. 01:21:222 (1) - move the endpoint of the slider to y=120
    10. 01:22:753 (2,3) - blanket 3 with 2 use the slider ball circle as guidance
    11. 01:23:671 (1,2) blanket one with 2 better
    12. 01:44:487 (4,5) 4 looks kind of odd, but if you blanket it with 5 a little bit, it makes it look a whole lot better
      Also, for 4 and 2, since it would look very nice, maybe try something like this?
    13. 01:45:712 (1) - blanket this with 6 from the last combo
    14. 01:46:936 (4) - blanket this with 3. Use 01:46:477 approach circle of 3 as guidance
    15. 01:49:079 (4) - move to x=192 y=312 to make it look and play better
    16. 01:50:610 (1) - blanket better with 4 from the previous combo
    17. 01:58:569 (7) - rotate this by 21 degrees from 'selection centre' (ctrl+shift+r) so that it looks like a blanket with 8
    18. 02:03:314 (2) - fix this blanket
    19. 02:07:447 (4) - move to x=276. it's easier to be okay with how this doesn't neatly blanket with 3 because 3 is symetric to 8. if you were to fix the blanket of 3 and 4, copy 3, get rid of 8, paste, ctrl+h.
    20. 02:08:059 (2) - blanket this with 4 from the last combo
    21. 02:08:671 (5,6) - blanket 5 with 6's sliderend
    22. 02:10:202 (1) - blanket better with 8
    23. 02:15:100 (1,2) - blanket better
    24. 02:29:105 (4,5,1) - rotate 4,5 24 degrees then move it a bit away from 1 so that it blankets around 1 nicely, instead of having 4,5 blanket INTO 1
    25. 02:47:549 (7) - fix the blanket with 6's sliderend and this slider so it looks more perfect
    26. 02:51:222 (5) - this just looks... not pretty in my opinion. I don't know how you would fix this to be honest... maybe rotate it clockwise a bit? up to you
    27. 02:56:426 (7) - rotate from selection centre by -6 degrees
    28. 03:39:589 (4,5) - blanket more nicely. make 4 more round to fit around 5
    29. 03:48:773 (3,4) - blanket 3 with 4's sliderend WHILE STILL blanketing it with 4 the way you have it now.
    30. 03:52:600 (4,5) - make nicer blanket
    31. 03:53:594 (2,3) - this blanket is off, fix 3 a little
    32. 04:08:365 (3,4) - fix this blanket
    33. 04:32:242 (1,2,3) - you should blanket 1 with 2 while keeping distance spacing, and then blanket 2 and 3 the way you have it now.
    34. 04:38:977 (5) - move to y=212 for neater blanket
    35. 04:46:936 (1) - make it more round so it blankets perfectly with 4 from the previous combo
    36. 04:55:202 (4) - move to x=292 for neater blanket
    37. 04:57:957 (8,9) - make 8 more round to blanket with 9 better
Overall, you have a good map that simply needs fine tuning! Good luck man!
Topic Starter
SkinnyJommy

fergas wrote:

Part m4m here


  • Генерал
  1. Clearly i hear -5 offset (cheked on 00:07:747 (1) - ) Askf or correct timing checkI noticed too that the offset is a little off in the beginning, but after that, it becomes perfect, idk what to do
  2. Preferred skin? Ask Frost to use his skin on the map and add it into folderI'll just switch to user's preference
  3. Atm u dont have sb. Remove "letterbox" and "*.osb" files from folder
  4. Just my personal view blue and red color are really off - too bright. Idk, your decidion
    http://puu.sh/aKdAC/7ea35d1de2.pngthese 2 links are the same
    http://puu.sh/aKdAC/7ea35d1de2.png
  5. Looks really cool with hr



  • Hana Emi
  1. 00:06:834 (1,2,3,4,5) - also idk if u want ideal forms use polygon tool. If you think about flow more, ignore it. For all map: many polygons should be redrawed if you want perfect patterns. Wont point them. ok i'll consider it
  2. 00:27:344 (1,3) - blanket?fixed
  3. 00:31:477 - personal view after many own maps. Spinners which end on offbeat sounds strange. Just think about it. Try end on white tick, big white tick, or leave iti think it sounds fine the way it is, no change
  4. 00:39:589 (1) - dotn see any reason for drumset. Whatever in this calm part slidertick works against you. Maybe make custom set to mut them during this part? i didnt change the sampleset, so idk what your talking about
  5. 00:45:406 (3,4) - maybe huge problems till this strong beat at the end of slider. In such momnet next object is kind of luck. MAybe try to replace 00:44:793 (2,3) - with 4 circles? Your choice im ok with the way it is now
  6. 00:48:161 (4,1,2,3) - here is ok +- till pattern with three circle works better for such situationsi like it the way it is currently
  7. 00:50:916 (1,2,3) - again dont see reason for drumseti didnt change any of the sample sets for any of the timing points
  8. 00:56:120 (2,3) - blanket?fixed
  9. 00:57:651 (4,5) - and 00:03:467 (2,3) - i though about this pattern. Maybe remove it? It stand out of your style adn flow. Just random reverse dropp off which works strange in your map. ahh yes i see what you mean, fixed
  10. 01:08:365 (5,6,1) - strange ds. Suggest you to make equalfixed
  11. 01:11:120 (7,8,9) - idk http://puu.sh/aKfiW/f132b8c976.jpgfixed
  12. 01:17:396 (4,5) - blankkket fixed
  13. 01:20:916 (3,1) - ^fixed
  14. 01:36:834 (5,1) - rerally strange transition which dont suits for your map. 01:37:293 (1,2) - try them ctrl+g separatly. Also flow 01:37:600 (2,3,4,5) - much better with swappped (2) i had them like that at first, but i was told it didn't flow smoothly
  15. 01:44:487 (4) - why not to make red dot on(closer to) tickrate to empihize misseed strong beat fixed
  16. 02:25:304 (2) - why i hear 1/12 back oO? same 02:25:763 (3,4) - 02:27:906 (2) - i dont know whatt you mean
  17. 02:29:105 (4) - u can add here note on bleu tick
  18. 02:29:181 (5) - arrow should be on 1/4 end of slider 1/3. Make slider-circlefixed
  19. 02:30:712 (4) - 1/6 snap shoudl be
  20. 02:34:487 (8) - end on white tick absolutely no reason to end on 1/6 where is no any kind of beatsit flows really well with song imo
  21. 02:36:324 (6) - for my ear starts on 1/6 same reason better end on white tick fixed
  22. 02:44:487 (1,2,3,4,5,6,7) - ;> could be better blankets fro nazi but its abosuleely ok atm - you can leave it
  23. 02:53:212 (4) - maybe add red dot? red dot?
  24. 03:01:936 (2,4) - dotn remeber exactly but may overlap hp barfixed
  25. 03:03:161 (1,2,3,4,5,6,7) - OH GOD. Better use finish from drumset. About claps, imho this is really bad that clams is abosuletly random. They must support rhtytm and palceing them like finish or whichslt is strange variant. At least such bright claps break map's rhythm for a while fixed
  26. 03:26:222 (1) - red tick please. yellow breaks rhtythmfixed
  27. 03:30:253 (7,1) - stack pleasefixed
  28. 03:53:518 (2,3) - blnaket?fixed
  29. 04:02:549 (7,8,1) - this speed jump a bit strange adn dotn suits for tempo, imhofixed
  30. 04:26:732 (1,2,1) - same fixed
  31. 05:08:365 (5) - circle is off. Try to end slider here instedfixed
  32. 05:23:288 (6) - i hear 1/8 here oO
fixed
Please make feedback with your opinon. Really need for this map.
Good luck.
Really great mod, it helped out A LOT! thank you so much! <3
Topic Starter
SkinnyJommy

Tsuchimikado wrote:

Yahello~! From my modding queue!
I really like this song! an excerpt of this song is in a really Long marathon compilation of Yuikonnu, Hanatan, and someone else. :)

[Hana Emi]
I'll sort my mod by the kind of issue. I see a lot of blanketing that could look a lot nicer if you neaten it up a bit :)
  1. 00:29:181 (1,2,3,4) - I think you should space these out more to make the slower rhythm more obvious.fixed
  2. 01:08:365 (5,6,1) - 6 and 1 aren't connected. to make it neater, you should move 6 to x=168.fixed
  3. 01:51:222 (3,4) - the spacing between these isn't enough to indicate the pause. i suggest spacing them more.fixed
  4. 04:07:293 (2,4) - I say, switch these two, it plays more naturally in my opinioni like it the way it is

    [Blankets]
    1. 00:14:640 (6) - blanket this better with 4. A wise person once told me to use to approach circles as a guideline. If you look at the picture, I just moved 4 close to 6 so that approach circle was visible.
      OMG TY SO MUCH FOR THIS, YOU ARE A GOD
    2. 00:18:161 (2) - blanket this betterfixed
    3. 00:41:426 (3) - i think it would look nicer if you blanket this with the sliderend of the 1 in the next combo, but it might change the flow. up to you.yeah i agree
    4. 00:44:793 (2) - blanket better with 3. 2 looks less curvy than 3, don't you think? fixed
    5. 00:56:732 (3) - blanket better with 2fixed
    6. 01:04:079 (1) - move to x=364 y=260 to blanket better with 2i re did this whole combo
    7. 01:19:538 (2,3) - blanket these two better with each otherfixed
    8. 01:20:610 (2) - blanket this with 1fixed
    9. 01:21:222 (1) - move the endpoint of the slider to y=120fixed, ty for the coordinate
    10. 01:22:753 (2,3) - blanket 3 with 2 use the slider ball circle as guidanceYOU ARE ACTUALLY A GENIUS
    11. 01:23:671 (1,2) blanket one with 2 betterfixed
    12. 01:44:487 (4,5) 4 looks kind of odd, but if you blanket it with 5 a little bit, it makes it look a whole lot better
      Also, for 4 and 2, since it would look very nice, maybe try something like this?
    13. 01:45:712 (1) - blanket this with 6 from the last combo i rearranged this whole combo
    14. 01:46:936 (4) - blanket this with 3. Use 01:46:477 approach circle of 3 as guidance
    15. 01:49:079 (4) - move to x=192 y=312 to make it look and play betterfixed
    16. 01:50:610 (1) - blanket better with 4 from the previous combofixed
    17. 01:58:569 (7) - rotate this by 21 degrees from 'selection centre' (ctrl+shift+r) so that it looks like a blanket with 8fixed
    18. 02:03:314 (2) - fix this blanketfixed
    19. 02:07:447 (4) - move to x=276. it's easier to be okay with how this doesn't neatly blanket with 3 because 3 is symetric to 8. if you were to fix the blanket of 3 and 4, copy 3, get rid of 8, paste, ctrl+h. fixed
    20. 02:08:059 (2) - blanket this with 4 from the last combofixed
    21. 02:08:671 (5,6) - blanket 5 with 6's sliderendfixed
    22. 02:10:202 (1) - blanket better with 8fixed
    23. 02:15:100 (1,2) - blanket betterfixed
    24. 02:29:105 (4,5,1) - rotate 4,5 24 degrees then move it a bit away from 1 so that it blankets around 1 nicely, instead of having 4,5 blanket INTO 1i changed this pattern up a bit
    25. 02:47:549 (7) - fix the blanket with 6's sliderend and this slider so it looks more perfectfixed
    26. 02:51:222 (5) - this just looks... not pretty in my opinion. I don't know how you would fix this to be honest... maybe rotate it clockwise a bit? up to youfixed
    27. 02:56:426 (7) - rotate from selection centre by -6 degreesfixed
    28. 03:39:589 (4,5) - blanket more nicely. make 4 more round to fit around 5fixed
    29. 03:48:773 (3,4) - blanket 3 with 4's sliderend WHILE STILL blanketing it with 4 the way you have it now.i did the best i could
    30. 03:52:600 (4,5) - make nicer blanketfixed
    31. 03:53:594 (2,3) - this blanket is off, fix 3 a littlefixed
    32. 04:08:365 (3,4) - fix this blanketfixed
    33. 04:32:242 (1,2,3) - you should blanket 1 with 2 while keeping distance spacing, and then blanket 2 and 3 the way you have it now.fixed
    34. 04:38:977 (5) - move to y=212 for neater blanket fixed
    35. 04:46:936 (1) - make it more round so it blankets perfectly with 4 from the previous combo fixed
    36. 04:55:202 (4) - move to x=292 for neater blanketfixed
    37. 04:57:957 (8,9) - make 8 more round to blanket with 9 better
fixed

Overall, you have a good map that simply needs fine tuning! Good luck man!
TY so much for the mod, im absolutely terrible at blanketing (as you can see) so this was extremely helpful!
fergas
[*]00:50:916 (1,2,3) - again dont see reason for drumseti didnt change any of the sample sets for any of the timing points
I mean this one if you did it on purpose ok but suggest to remove or make using this drumset rhythmic.
no kds lol, just i fell should point it
Snaggletooth
M4M

[Hana Emi]

General

  • I personally find a lot of jumps in the second half of the map misfitting and simply a pain in the ass to
    play. I will point these out. Other than that, have you thought about custom hitsounding? The soft clap is
    irritating imo, I would rather take a normal-hitsound as clap and also I'd change the soft finish in softer
    parts of the song like from 00:34:691 - 01:13:875 and from 05:06:528 till end. Here are my hitsounds in a ZIP-Folder:
    http://puu.sh/aL2q7/4c0d182b5d.rar

  1. 01:26:732 (1,2,3,4) - There is no reason to jump in such an extend. A simple slider from 01:26:732 - 01:27:038 will make
    it flow a lot better.
  2. 01:37:906 (3) - Not sure about this one. No jump should be here, but it's not a big deal in context of the next two circles.
    I would still reduce the distance. x:188 y:148
  3. I would watch your cpacing from 02:24:896 - 02:44:487.
    1. 02:25:967 (4) - Way too confusing to read + it flows awefully. I'd just move it a bit to the left to keep some flow. x:212 y:8
    2. 02:30:712 (4,5) - That one was weird to me as well. I placed 02:30:712 (4) on x:216 y:120 and curved it slightly to the right.
  4. 03:28:875 (2,3,4,5) - Okay, I decided that 03:27:957 (1,2,3,4) was acceptable to build tension but the next jump has no
    justification. You previously mapped this part with sliders which felt and looked really good. I wouldn't change something that worked.
  5. 03:31:324 (2,3,4,5) - ^
  6. 03:50:610 (1,2,3,4,5,6,7,8) - ^
  7. 03:36:834 (5,6) - Since you have been kind of mapping with lyrics a bit as well, I'd suggest you do this.
  8. 04:12:651 (1,2,3,4,5,6) - Jumps. And I'd have a good suggestion as well for this

    +a finish on each sliders head.

I know I have a lot to say about jumps, in fact, everything I pointed out were jumps. Its a big deal to me to
have reasonable jumps and a good flow as it makes the map way more fun to have it placed properly.

My map: https://osu.ppy.sh/s/149528

I wish you good luck with this map~
SkyDevil
m4m stuff

Hana Emi
00:07:447 (5,1) - increase spacing, its hard to read
00:16:018 (3) - you're missing so much spots for finish hitsounds @A@
00:17:089 (6) - also unneccesary finish hitsounds..
00:17:549 - finish
00:18:467 - ^
00:20:304 - no finish
00:20:763 (4,5) - prevent stacking please, you have such a jumpy map and its such a flow killer to just have a stack
00:22:447 - finish =3=
00:23:365 (3) - could look nicer, use one red point and 2 grey points to fix it 00:24:896 - finish,, just listen closely to the music,, ill stop mentioning it
00:34:691 (1) - this one is weird... it doesn't look very good.. try makingsomething else out of it?
00:37:140 (4) - could use improvement as well00:51:528 (3,1) - i dont really understand why you decided to put it closer suddenly @A@
00:53:059 (3) - this slider is really... make it like 00:23:365 (3) -
01:08:671 (5,6,1) - dat spacing.. put 1 closer or put the others closer
01:21:528 (1,2,3,4) - more unobvious spacing @A@ put 2 waaaaayy farther from each other its unreadable
01:27:804 (5,6,7,8) - ^ tho its easily fixable by putting 7 a bit away
01:42:804 (6) - ? just make it one curved
01:50:916 (2) I really dont understand the choice of sliders ;A;
01:52:447 (7,8) - ^ again not gonna continue repeating it
02:04:691 (4,5) - that stacking problem again,, (it was kinda fine at 01:58:875 i guess)
02:05:304 - nc here not 02:06:222 -
02:12:651 (7) - i know i should stop mentioning them but i cant =A=)/ finish
02:25:814 (3,4,5) - wha just put 4 between 3 and 5
02:28:263 - think it sounds better if you put a circle here
02:28:416 (4) - i dont ee anything that indicates that the slider should be wiggly as fuck
02:28:990 (5) - this slider starts on a 1/16? just put it on a 1/8 at least (and even then its hard to find)
02:30:712 (4) - the random 1/16's stuff is reallllyy confusing, really suggest on ending it on the red line even tho it doesnt follow the music that much anymore (besides its 1/16 too late anyways and its really hard to indicate that with spacing)
02:34:844 (8,1,2) - spacing pls
02:37:753 (5,6,1) - ^
02:54:283 (1) - some sliders before this were pretty cool i guess but this needs some fixing....
03:27:344 (1,2) - no stack pls
03:37:753 (6,7,8) - fix spacing aa
03:40:202 (4,5,6) - ^
03:41:885 (5) - dat slider =A=)/
03:58:569 (1,2,3,4,5,6) - i still dont know how people are supposed to figure this out (spacing again)
04:02:242 (5,6,7,8) - ^
04:32:242 - nc
04:32:242 (1,2,3) - spacing once again..
04:38:977 (5,1) - ^
04:46:936 (1,2,3,4,5,6) - ^
04:57:344 (5,6,7,8,8,10) - hmmm youre kinda excused here with the spacing since theyre waaay too close, still a flow killer tho so changing should be considered
05:04:079 (8) - NC, also a lot of sliders after this are reallllyy weird

ehhh this map needs some work, slider choices and spacing is realllyy weird, the jumps look really nice i guess

gl with it
Topic Starter
SkinnyJommy

Snaggletooth wrote:

M4M

[Hana Emi]

General

  • I personally find a lot of jumps in the second half of the map misfitting and simply a pain in the ass to
    play. I will point these out. Other than that, have you thought about custom hitsounding? The soft clap is
    irritating imo, I would rather take a normal-hitsound as clap and also I'd change the soft finish in softer
    parts of the song like from 00:34:691 - 01:13:875 and from 05:06:528 till end. Here are my hitsounds in a ZIP-Folder:
    http://puu.sh/aL2q7/4c0d182b5d.rari've never though about custom hitsounds. ty for this

  1. 01:26:732 (1,2,3,4) - There is no reason to jump in such an extend. A simple slider from 01:26:732 - 01:27:038 will make
    it flow a lot better.i think it plays fine the way it is
  2. 01:37:906 (3) - Not sure about this one. No jump should be here, but it's not a big deal in context of the next two circles.
    I would still reduce the distance. x:188 y:148I think it flows really nicely here
  3. I would watch your cpacing from 02:24:896 - 02:44:487.
    1. 02:25:967 (4) - Way too confusing to read + it flows awefully. I'd just move it a bit to the left to keep some flow. x:212 y:8 i agree this looks better, fixed
    2. 02:30:712 (4,5) - That one was weird to me as well. I placed 02:30:712 (4) on x:216 y:120 and curved it slightly to the right.
    fixed
  4. 03:28:875 (2,3,4,5) - Okay, I decided that 03:27:957 (1,2,3,4) was acceptable to build tension but the next jump has no
    justification. You previously mapped this part with sliders which felt and looked really good. I wouldn't change something that worked.fixed
  5. 03:31:324 (2,3,4,5) - ^ i want some variety in my map, not just the same rhythm over and over again, but i changed this a little
  6. 03:50:610 (1,2,3,4,5,6,7,8) - ^ no change
  7. 03:36:834 (5,6) - Since you have been kind of mapping with lyrics a bit as well, I'd suggest you do this.
    fixed
  8. 04:12:651 (1,2,3,4,5,6) - Jumps. And I'd have a good suggestion as well for this
    i want some variety in my map, also i want it to be a little difficult
    +a finish on each sliders head.

I know I have a lot to say about jumps, in fact, everything I pointed out were jumps. Its a big deal to me to
have reasonable jumps and a good flow as it makes the map way more fun to have it placed properly.

My map: https://osu.ppy.sh/s/149528

I wish you good luck with this map~
thank you for the mod! it was really helpful' ill mod your map asap
Topic Starter
SkinnyJommy

SkyDevil wrote:

m4m stuff

Hana Emi
00:07:447 (5,1) - increase spacing, its hard to read fixed
00:16:018 (3) - you're missing so much spots for finish hitsounds @A@when i keep updating the map i delete notes and make new ones, and i forget to add hitsounds lol
00:17:089 (6) - also unneccesary finish hitsounds..fixed
00:17:549 - finishfixed
00:18:467 - fixed
00:20:304 - no finishfixed
00:20:763 (4,5) - prevent stacking please, you have such a jumpy map and its such a flow killer to just have a stack i agree, fixed
00:22:447 - finish =3= fixed
00:23:365 (3) - could look nicer, use one red point and 2 grey points to fix it im really bad at shaping sliders, fixed
00:24:896 - finish,, just listen closely to the music,, ill stop mentioning it fixed
00:34:691 (1) - this one is weird... it doesn't look very good.. try makingsomething else out of it?fixed
00:37:140 (4) - could use improvement as wellty for this
00:51:528 (3,1) - i dont really understand why you decided to put it closer suddenly @A@fixed
00:53:059 (3) - this slider is really... make it like 00:23:365 (3) - fixed
01:08:671 (5,6,1) - dat spacing.. put 1 closer or put the others closer[/color]
01:21:528 (1,2,3,4) - more unobvious spacing @A@ put 2 waaaaayy farther from each other its unreadable fixed
01:27:804 (5,6,7,8) - ^ tho its easily fixable by putting 7 a bit awayfixed
01:42:804 (6) - ? just make it one curvedfixed
01:50:916 (2) I really dont understand the choice of sliders ;A;[/color]
01:52:447 (7,8) - ^ again not gonna continue repeating it
02:04:691 (4,5) - that stacking problem again,, (it was kinda fine at 01:58:875 i guess)i think the stack is fine here
02:05:304 - nc here not 02:06:222 -fixed
02:12:651 (7) - i know i should stop mentioning them but i cant =A=)/ finishfixed
02:25:814 (3,4,5) - wha just put 4 between 3 and 5fixed
02:28:263 - think it sounds better if you put a circle herefixed
02:28:416 (4) - i dont ee anything that indicates that the slider should be wiggly as fuckfixed
02:28:990 (5) - this slider starts on a 1/16? just put it on a 1/8 at least (and even then its hard to find)
02:30:712 (4) - the random 1/16's stuff is reallllyy confusing, really suggest on ending it on the red line even tho it doesnt follow the music that much anymore (besides its 1/16 too late anyways and its really hard to indicate that with spacing)i agree, fixed
02:34:844 (8,1,2) - spacing plsi think this is fine
02:37:753 (5,6,1) - ^fixed
02:54:283 (1) - some sliders before this were pretty cool i guess but this needs some fixing.... fixed
03:27:344 (1,2) - no stack plsfixed
03:37:753 (6,7,8) - fix spacing aafixed
03:40:202 (4,5,6) - ^fixed
03:41:885 (5) - dat slider =A=)/i think it looks pretty cool
03:58:569 (1,2,3,4,5,6) - i still dont know how people are supposed to figure this out (spacing again)fixed
04:02:242 (5,6,7,8) - ^fixed
04:32:242 - ncfixed
04:32:242 (1,2,3) - spacing once again..fixed
04:38:977 (5,1) - ^fixed
04:46:936 (1,2,3,4,5,6) - ^fixed
04:57:344 (5,6,7,8,8,10) - hmmm youre kinda excused here with the spacing since theyre waaay too close, still a flow killer tho so changing should be consideredfixed
05:04:079 (8) - NC, also a lot of sliders after this are reallllyy weirdfixed

ehhh this map needs some work, slider choices and spacing is realllyy weird, the jumps look really nice i guess

gl with it
Thanks for the mod, this is the first map ive actually tried to seriously get ranked, so i still have a lot of stuff to work on, like spacing and hitsounds.

this was very helpful <3
Faan
:/

how come no one has saw this yet 00:06:834 (1,2,3,4,5) - , I believe this is too fast
00:17:089 (6) - end clap remove
00:23:365 (3) - can have better symmetry
00:24:896 (1) - ctrl g for sharper movement
00:43:263 (2) - this is clearly worth long slider or spinner
01:25:814 (6,7) - ctrl g separately
01:41:885 (2,3) - ^
02:07:753 (1,2) - ^
01:27:957 (6,7,8) - this is actually slightly confusing
03:01:630 (1,2,3,4,5,1,2,3,4,5,6,7) - all these notes are like the same distance apart. you shouldnt do this since the second part is 1/4

I'm not even gonna continue on commenting on the 1/4 notes, do whatever you like
Topic Starter
SkinnyJommy

Faan wrote:

:/

how come no one has saw this yet 00:06:834 (1,2,3,4,5) - , I believe this is too fastpeople have mentioned this, but it plays completely fine
00:17:089 (6) - end clap removefixed
00:23:365 (3) - can have better symmetryfixed
00:24:896 (1) - ctrl g for sharper movementfixed
00:43:263 (2) - this is clearly worth long slider or spinneri think its fine the way it is
01:25:814 (6,7) - ctrl g separatelythis flows really wierd, no change
01:41:885 (2,3) - ^yes i think this is a little bit better
02:07:753 (1,2) - ^fixed
01:27:957 (6,7,8) - this is actually slightly confusingi dont see how this is confusing at all
03:01:630 (1,2,3,4,5,1,2,3,4,5,6,7) - all these notes are like the same distance apart. you shouldnt do this since the second part is 1/4 fixed

I'm not even gonna continue on commenting on the 1/4 notes, do whatever you like
Thanks for the mod, try to lay off the salt though :D
Yauxo


Hi there, coming from your request in our Modding Queue my Stream!
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ I think some soft custom hitsounds would fit to the song really well. The standard clapping is kinda meh to it. Looking through some folders might find some
■ Imo, most of the blankets could need some more improvement as theyre all kinda off or just a halfblanket. Short explanation below

[Diff]
00:02:778 (4) - This is a hard one. I think this one should be snapped onto 00:02:740 (4) - (1/16th) and the second tick (which would be at 00:02:804 (5) - (1/12th) can be added, but that would result in a weirdly timed triple, so I wouldnt actually mind if this one was left open)
■ 00:14:181 (4) - This one is spaced a little bit to much if you ask me, a spacing like 00:13:263 (2) - would add some more consistency (since 00:16:630 (4) - is ~2 DS as well)
00:24:589 (6) - replace with 2 circles? This would give more support to the 2 beats happening at head and tail
■ 01:24:589 (2) - Overlap this one properly. Copy pasta below
■ 01:26:885 (3) - Is that clap supposed to be here? The clap should be on 01:26:732 (2) - imo. (The finish sounds off as well)
■ 01:28:263 (8) - I'd either NC this or move this one further away. Right now it could be confusing to play/read because (7) and (8) have the same distance as (8) and (9), yet (7 8) has a longer timing gap between them.
■ 01:53:977 (4) - If you want to fill the (rather awkward) pause, you could do something like this


■ 01:53:518 (3) - (repeat) and 01:54:896 (3) - missing clap?
02:14:487 (5) - Optional, but I tend to NC rhythm changes (1/4 to 1/3 for example) to show the player exactly that and that the SV after it slows down as well. It'd fit here.
■ 02:25:355 (2) - Move this one closer to (1)'s tail. It looks like this one would be a 1/2 beat apart, while it's a 1/4th. To add to that, all the following 1/4 and 1/3 beats are closer to the previous object as well.
■ 02:35:304 (2) - Overlap this with 02:34:283 (7) -
■ 02:34:487 (8) - Let this one end on the big white tick (1/6). There's no sound to be heard where it ends right now
■ Is the "broccoly" part after that missing some claps or isit supposed to be silent?
02:57:957 (4) - If you NC'd the rhythm change from above then NC this too
03:01:630 (1) - I'd move the combo further away. The break feels more awkward than it's useful for.
■ 03:16:018 (4) - Move these one further away (preferably with the same or similar spacing as 03:16:324 (1,2,3) - ) from 03:15:099 (3) -. The way it is right now only works if the music would slow down drastically, which it doesnt (especially since 03:14:793 (1,2) - has a very high spacing). Anti-Jumps arent really liked nowadays.
You should either respace 03:18:773 (1,2) - or 03:19:385 (2,3) - . (2 3) has more spacing than (1 2) even though it has less of a timing gap inbetween. This is very confusing and difficult to read, as you have to focus on the approach circle when playing for the first time (what people dont do) and forces an unpleasant increased cursormovement, which slows down immediately again on 03:20:610 (4,5) -

Perfect example comes directly after. 03:22:447 (3) - . According to the spacing before that, this one should be 1/4 later, which it isnt
03:23:671 (5) - NC thing if you did aboves
■ 03:29:181 (3) - missing clap?
■ 03:55:508 (1) - How about this? Adds more to the rhythm imo


■ 04:02:396 (7) - add a circle? There's no need for that gap imo.
■ 04:19:385 (4) - missing clap?
04:26:732 (1) - you did the NC's here, so I'd say that you the NC's mentioned above
■ 04:38:365 (4) - add circle?
■ 04:56:732 (5) - NC

Overlaps:
■ For overlaps, you should make sure that pretty much every overlapping circle/slider head/tail or whatever overlaps correct. When it comes to slidertails, you can check its coordinate by ctrl+g'ing twice and then hovering over the endtick. As you know the coordinates now, you can set the overlapping object to the exact coord for a pretty overlap.

Blankets:
■ For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck~
Yauxo
Sorry for the doublepost, but I've noticed that the puushs were expired. So here are the ones for the blanket

http://puu.sh/aRf6t/b1e06cc748.jpg (Bad)

http://puu.sh/aRf6N/881a390173.jpg (Good)
Topic Starter
SkinnyJommy

Yauxo wrote:



Hi there, coming from your request in our Modding Queue my Stream!
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ I think some soft custom hitsounds would fit to the song really well. The standard clapping is kinda meh to it. Looking through some folders might find someok i"ll do that
■ Imo, most of the blankets could need some more improvement as theyre all kinda off or just a halfblanket. Short explanation below

[Diff]
00:02:778 (4) - This is a hard one. I think this one should be snapped onto 00:02:740 (4) - (1/16th) and the second tick (which would be at 00:02:804 (5) - (1/12th) can be added, but that would result in a weirdly timed triple, so I wouldnt actually mind if this one was left open)yeah i think this is fine the way is, it plays really nicely
■ 00:14:181 (4) - This one is spaced a little bit to much if you ask me, a spacing like 00:13:263 (2) - would add some more consistency (since 00:16:630 (4) - is ~2 DS as well)ahh i see what you mean, fixed
00:24:589 (6) - replace with 2 circles? This would give more support to the 2 beats happening at head and tailfixed
■ 01:24:589 (2) - Overlap this one properly. Copy pasta belowfixed
■ 01:26:885 (3) - Is that clap supposed to be here? The clap should be on 01:26:732 (2) - imo. (The finish sounds off as well)fixed
■ 01:28:263 (8) - I'd either NC this or move this one further away. Right now it could be confusing to play/read because (7) and (8) have the same distance as (8) and (9), yet (7 8) has a longer timing gap between them.i see what you mean, fixed
■ 01:53:977 (4) - If you want to fill the (rather awkward) pause, you could do something like thisfixed, it was pretty awkward


■ 01:53:518 (3) - (repeat) and 01:54:896 (3) - missing clap?fixed
02:14:487 (5) - Optional, but I tend to NC rhythm changes (1/4 to 1/3 for example) to show the player exactly that and that the SV after it slows down as well. It'd fit here.i agree on this, i will start doing this for futute maps too
■ 02:25:355 (2) - Move this one closer to (1)'s tail. It looks like this one would be a 1/2 beat apart, while it's a 1/4th. To add to that, all the following 1/4 and 1/3 beats are closer to the previous object as well. fixed
■ 02:35:304 (2) - Overlap this with 02:34:283 (7) - fixed
■ 02:34:487 (8) - Let this one end on the big white tick (1/6). There's no sound to be heard where it ends right nowfixed
■ Is the "broccoly" part after that missing some claps or isit supposed to be silent?yeah i forgot to add some claps, fixed
02:57:957 (4) - If you NC'd the rhythm change from above then NC this toofixed
03:01:630 (1) - I'd move the combo further away. The break feels more awkward than it's useful for.fixed
■ 03:16:018 (4) - Move these one further away (preferably with the same or similar spacing as 03:16:324 (1,2,3) - ) from 03:15:099 (3) -. The way it is right now only works if the music would slow down drastically, which it doesnt (especially since 03:14:793 (1,2) - has a very high spacing). Anti-Jumps arent really liked nowadays.fixed
You should either respace 03:18:773 (1,2) - or 03:19:385 (2,3) - . (2 3) has more spacing than (1 2) even though it has less of a timing gap inbetween. This is very confusing and difficult to read, as you have to focus on the approach circle when playing for the first time (what people dont do) and forces an unpleasant increased cursormovement, which slows down immediately again on 03:20:610 (4,5) - fixed

Perfect example comes directly after. 03:22:447 (3) - . According to the spacing before that, this one should be 1/4 later, which it isnt
03:23:671 (5) - NC thing if you did abovesfixed
■ 03:29:181 (3) - missing clap?fixed
■ 03:55:508 (1) - How about this? Adds more to the rhythm imo[/color]


■ 04:02:396 (7) - add a circle? There's no need for that gap imo.fixed
■ 04:19:385 (4) - missing clap?fixed
04:26:732 (1) - you did the NC's here, so I'd say that you the NC's mentioned abovefixed
■ 04:38:365 (4) - add circle?fixed
■ 04:56:732 (5) - NC

Overlaps:
■ For overlaps, you should make sure that pretty much every overlapping circle/slider head/tail or whatever overlaps correct. When it comes to slidertails, you can check its coordinate by ctrl+g'ing twice and then hovering over the endtick. As you know the coordinates now, you can set the overlapping object to the exact coord for a pretty overlap.

Blankets:
■ For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck~
Thank you for the mod! it was very helpful, since this is my first map ive tried to seriously get ranked, there is a ton of errors. but thanks for pointing them out
Maeglwn
modded on my stream

talked about a bunch of backwards sliders and stuff like that

no mod post cause it was in voice, but you're already well aware of what it was :P good luck my dude, you got one hell of a map here, looking forward to seeing this ranked
Topic Starter
SkinnyJommy

Maeglwn wrote:

modded on my stream

talked about a bunch of backwards sliders and stuff like that

no mod post cause it was in voice, but you're already well aware of what it was :P good luck my dude, you got one hell of a map here, looking forward to seeing this ranked
Thanks for the mods, i fixed some of the scorpion sliders, and fixed some blankets as well, i left the piano part at the very beginning as it is because i think its just to cool. <3
Ringating
from my queue:

It's good thing I'm slow, since otherwise I would have modded the wrong bg :P

your current bg (and thus all your sb images) are currently some weird aspect ratio (something a little wider than 4:3, but not even close to 16:10). Ideally, since image resolutions in osu are limited by height alone (768 pixels max height) you should try to make your image as wide as the widest common resolution standard, which is typically 16:9. With 16:9 bgs, people playing at aspect ratio's thinner than 16:9 (common examples being 16:10 or 4:3) will have the same bg resolution they would have had anyway if the bg was originally their aspect ratio.

So, using this image (brace yourself, 3200x2300) I made two new bgs that are 16:9, 1366x768. one has no color alterations, and one has been altered slightly to more closely resemble your current bg. Here are those:
Regarding your sb, if you can guarantee that you won't change the bg again I'd be happy to go through and recreate each image at the new aspect ratio.

no kudosu
Joon
hi

Hit sound modding

[Hana Emi]
00:02:242 (2) - add whistle
00:05:304 (1) - start notes add whistle
00:09:283 (1,3) - add whistle
00:10:202 (1) - start notes Sampleset Drum + clap
00:10:814 (4) - start notes Sampleset Drum
00:26:885 (6) - start notes change clap
00:29:793 (2) - add finish
00:34:691 (1) - start notes add whistle
00:37:140 (1) - ^
00:44:487 (1) - add whistle
00:46:936 (2) - start notes add whistle
00:54:283 (2) - start notes Sampleset Drum
00:56:732 (1) - ^
00:59:181 (2) - ^
01:01:630 (1) - ^
01:02:855 (3) - ^
01:03:467 (4,5) - Samplest Drum + clap
01:06:528 (1) - start notes Sampleset Drum
01:11:732 (2) - end notes Sampleset Drum
01:12:344 (4) - Sampleset Drum
01:34:998 (6) - end notes add clap
01:49:691 (1) - add clap
01:53:059 (1) - start notes add clap
01:53:977 (4) - ^ + end notes add finish
01:57:957 (1) - start notes Sampleset Drum
01:59:334 (2) - end notes add clap
01:59:947 (4) - ^
02:01:783 (4) - ^
02:02:549 (7) - start notes add clap
02:17:242 (5) - add finish
02:18:773 (4) - end notes add finish
02:33:161 (4) - add finish
02:34:487 (8) - end notes add finish
02:43:263 (1) - add finish
03:04:079 (4) - ^
03:13:875 (3) - 3st notes add whistle
03:15:100 (3) - ^
03:16:324 (1) - Samplest Drum
03:26:120 (7) - add finish
03:27:957 (1,2,3,4) - change clap
03:34:844 (4) - end notes add clap
03:46:630 (5) - start,end notes add clap
04:21:528 (6) - add clap
04:31:018 (5) - 2st notes add finish
04:32:242 (1) - start notes add finish
04:38:977 (6) - end notes add finish
04:49:079 (5) - add finish
04:50:610 (5) - 2st notes add finish
04:53:977 (5) - add finish
04:55:202 (4) - start notes add finish
04:58:875 (5) - add finish
05:00:100 (4) - start notes add finish
05:07:140 (3) - add whistle
05:09:589 (2) - ^
05:12:038 (2) - ^
05:16:936 (2) - ^
05:19:385 (2) - ^
05:21:834 (2) - ^


good luck
Topic Starter
SkinnyJommy
:o

Ringating wrote:

from my queue:

It's good thing I'm slow, since otherwise I would have modded the wrong bg :P

your current bg (and thus all your sb images) are currently some weird aspect ratio (something a little wider than 4:3, but not even close to 16:10). Ideally, since image resolutions in osu are limited by height alone (768 pixels max height) you should try to make your image as wide as the widest common resolution standard, which is typically 16:9. With 16:9 bgs, people playing at aspect ratio's thinner than 16:9 (common examples being 16:10 or 4:3) will have the same bg resolution they would have had anyway if the bg was originally their aspect ratio.

So, using this image (brace yourself, 3200x2300) I made two new bgs that are 16:9, 1366x768. one has no color alterations, and one has been altered slightly to more closely resemble your current bg. Here are those:
Regarding your sb, if you can guarantee that you won't change the bg again I'd be happy to go through and recreate each image at the new aspect ratio.

no kudosu
TY so much for the background!

And sorry I didn't see the no kudosu :(
Topic Starter
SkinnyJommy

Joon wrote:

hi

Hit sound modding

[Hana Emi]
00:02:242 (2) - add whistle
00:05:304 (1) - start notes add whistle
00:09:283 (1,3) - add whistle
00:10:202 (1) - start notes Sampleset Drum + clap
00:10:814 (4) - start notes Sampleset Drum
00:26:885 (6) - start notes change clap
00:29:793 (2) - add finish
00:34:691 (1) - start notes add whistle
00:37:140 (1) - ^
00:44:487 (1) - add whistle
00:46:936 (2) - start notes add whistle
00:54:283 (2) - start notes Sampleset Drum
00:56:732 (1) - ^
00:59:181 (2) - ^
01:01:630 (1) - ^
01:02:855 (3) - ^
01:03:467 (4,5) - Samplest Drum + clap
01:06:528 (1) - start notes Sampleset Drum
01:11:732 (2) - end notes Sampleset Drum
01:12:344 (4) - Sampleset Drum
01:34:998 (6) - end notes add clap
01:49:691 (1) - add clap
01:53:059 (1) - start notes add clap
01:53:977 (4) - ^ + end notes add finish
01:57:957 (1) - start notes Sampleset Drum
01:59:334 (2) - end notes add clap
01:59:947 (4) - ^
02:01:783 (4) - ^
02:02:549 (7) - start notes add clap
02:17:242 (5) - add finish
02:18:773 (4) - end notes add finish
02:33:161 (4) - add finish
02:34:487 (8) - end notes add finish
02:43:263 (1) - add finish
03:04:079 (4) - ^
03:13:875 (3) - 3st notes add whistle
03:15:100 (3) - ^
03:16:324 (1) - Samplest Drum
03:26:120 (7) - add finish
03:27:957 (1,2,3,4) - change clap
03:34:844 (4) - end notes add clap
03:46:630 (5) - start,end notes add clap
04:21:528 (6) - add clap
04:31:018 (5) - 2st notes add finish
04:32:242 (1) - start notes add finish
04:38:977 (6) - end notes add finish
04:49:079 (5) - add finish
04:50:610 (5) - 2st notes add finish
04:53:977 (5) - add finish
04:55:202 (4) - start notes add finish
04:58:875 (5) - add finish
05:00:100 (4) - start notes add finish
05:07:140 (3) - add whistle
05:09:589 (2) - ^
05:12:038 (2) - ^
05:16:936 (2) - ^
05:19:385 (2) - ^
05:21:834 (2) - ^


good luck
THANK YOU for this mod! This really helped me out a lot, the map sounds a lot better with these. TY <3
Darcsol
M4M Request


[General]
  1. 57 kudosu stars on your own map? Isn't it too much?
  2. Include the following to tags:

  3. doriko Kiritan-P きりたんP Hatsune Miku Even Though Songs Have No Forms unformed

(Tags include the original artist's names, the Vocaloid who sang it, the English translated title, and the album.)
[Storyboard]
  • While I don't know how to make a storyboard, I can comment how I felt about it during my modding. This is completely subjective but I do take it seriously.
  1. This song is generally slow, so the SB should reflect that. Some parts felt too distracting, showy, or unnecessary that detracts the overall experience of the map. Consider it while going over the song.
  2. I question the color choices in the BGs. There are BROWN, GREEN, GREY, RED, and "reddish brown". The main BG is blue, as it seems to be the primary color of the map. All the other colors (except grey) felt completely random and removes the overall experience, as if it's edgy because the map is hard. I recommend going over color theory. I personally recommend redoing all the edited BGs and go for the colors closest to the BG's blue.

    1. 00:02:855 - I recommend not showing "SNOW2" at this time. They should only appear during special events of the song, like at 02:41:630 . At 00:30:100 there's little sense having them when there's a shooting star(?) effect going on. It's strange to have more distraction at the beginning of the map.
    2. 00:12:651 - Is the "STROBE THING" effect necessary? The white strobe alone does the job, though a bit harsh on the eyes. Remove this effect from the entire map.
    3. 00:13:569 - Then there's this reverse strobe effect. Is this necessary as well? Either remove it from the entire map, or create a slightly brighter BG that reduces the white strobe's harshness.
    4. 00:29:793 - This fade effect should happen more slowly. Move it back to 00:28:875 .
    5. 00:29:181 - You could barely see the shooting stars(?) effect with the spinner in the way.
    6. 00:34:691 - Suddenly a backdrop! It's way too harsh seeing the BG instantly appear. Completely removes the experience. Add a slow fade or something like it.
    7. 00:54:360 - ^ Same as above
    8. 01:13:875 - Like I said about the "STROBE THING", is it necessary? Remove it.
    9. 01:35:916 - Again, instant BG backdrop, which made it worse because of the BG's color and strobe. Add the white strobe effect as the transition like at 00:12:651 before and remove the "RED HAND PULSE" strobe.
    10. 01:36:834 - Again, like I said about the reverse strobe effect. Remove it or add a brighter BG.
    11. 01:55:584 - Again, instant BG backdrop.
    12. 01:56:426 - Reverse strobe effect
    13. 02:15:100 - Another harsh transition. Red(?) and blue colors don't mix well together. Please add a smooth transition.
    14. 02:24:896 - Remove this strobe. Add the white strobe effect instead.
    15. 02:39:589 - This slow strobe is random. I don't see any value in it. This fits more in places like 02:15:100 .
    16. 02:44:487 - Harsh transition
    17. 02:41:630 - The "SNOW2" objects are spinning too fast. It's very distracting. Slow them down.
    18. 03:04:309 - Harsh transition
    19. 03:04:079 - Now the "SNOW2" objects are slowly moving in random directions. They should all move downward... like snow should.
    20. 03:26:120 - A slow fade-to-black instead?
    21. 03:28:569 - Harsh transition
    22. 03:48:161 - Unnecessary strobe
    23. 04:02:855 - A quick fade-to-black would be better.
    24. 04:04:079 - Unnecessary strobe. Would rather let this part stay dark.
    25. 04:07:753 - Unnecessary strobe
    26. 04:26:120 - A fade-to-white would be better.
    27. 04:27:344 - Unnecessary strobe
    28. 04:27:651 - "SNOW2" objects spinning too fast. Slow them down.
    29. 05:27:115 - Instead of fading back to the BG, it should stay dark till the end of the song.

[Hana Emi]
  1. Is there a reason why the diff is named that?
  2. The biggest problem I have with this diff is pacing. At the beginning of the diff, it goes starts slow, then suddenly it goes very fast. You do this throughout the song. I mentioned it in the mod, but I don't think it's fun playing a map that fluctuates in pacing so wildly for its own good.
  3. Because of that, I question whether this is overmapped. I don't know if the difficulty is appropriate for this song. I like to see other modder's responses about it.

    1. 00:02:753 (4) - This circle is technically not on anything. Either remove it, or adjust the beat snap divisor to 1/16 and move it exactly at 00:02:740 . Adjust spacing if needed.
    2. 00:05:304 - This combo color looks too similar. Make it more darker or have a different color altogether.
    3. 00:23:977 (4) - This slider is too close to (3). Extend it out a bit.
    4. 00:26:885 (6) - Is there a reason why the slider is shaped like that? It looks out of place. A simple curve works fine.
    5. 00:33:390 - Remove the break. It's so short, it doesn't matter.
    6. 00:46:018 (4) - I recommend not following the vocals.
    7. 00:51:834 (1) - This slider looks out of place too. Consider making it curved.
    8. 00:53:059 (3) - ^
    9. 00:54:207 (1) - Remove this circle. Looks like a cheap move.
    10. 00:59:105 (1) - ^ This is overmapping. No notes around here.
    11. 01:05:610 (4) - I recommend not following the vocals.
    12. 01:11:120 (7,1,2,3) - This part doesn't follow anything. Remap it.
    13. 01:24:742 (3) - Out-of-placed slider. Consider making it curved.
    14. 01:38:671 (2) - This slider should be curved.
    15. 01:50:457 (5,1) - Having to move back to hit the (1) slider is uncomfortable. It kills flow. Move it so the front of the (1) slider is below the fading (2) circle.
    16. 01:52:447 (4,5,1) - Out of placed sliders. Make them curved.
    17. 01:56:426 (5) - ^
    18. 01:56:885 - A circle here?
    19. 01:58:875 (4,1) - This pause is not long enough to make it's full effect. Remove the (1) circle and move the (5) slider where (1) originally is.
    20. 02:06:222 (2,3,4) - Even out the spacing
    21. 02:07:447 (5,1) - (5) should curve more. (1) needs to be curved.
    22. 02:15:100 - After a fast-paced chorus, the map decided to take it slow for no reason. This is unacceptable. Increase the SV to x1.50.
    23. 02:32:166 (1) - Remove this circle. It is unnecessary.
    24. 02:33:314 (5) - What's the purpose of this slider? I recommend removing it to add a pause for effect.
    25. 02:42:038 (4,5) - Out-of-placed sliders. Consider making them curved.
    26. 02:57:344 (2,3) - Spacing. Should be spread out slightly.
    27. 02:57:957 (1) - You could barely hear the drums until later. Make it a circle or slider.
    28. 03:23:671 (1,2,3) - I recommend this part should be one long stream. It fits well to the song.
    29. 03:40:814 (1,2,3) - Spacing
    30. 03:41:885 (5) - Out-of-placed slider. Consider making it curved.
    31. 03:44:487 (3,4,5,6) - Why is this part jump-less? Please make it consistent.
    32. 03:59:028 (3,4) - Spacing
    33. 04:27:344 - Once again it's suddenly slow. Increase the SV to x1.50.
    34. 05:07:447 (4) - Out-of-placed slider. Consider making it curved.
    35. 05:25:814 (1) - Make this slider into circles.
    36. 05:26:885 (2) - Remove this circle. It is unnecessary.

Overall lots of the SB and the diff have unnecessary parts to them. The pacing made it difficult to enjoy the map.

Good luck
Topic Starter
SkinnyJommy
:D

Darcsol wrote:

M4M Request


[General]
  1. 57 kudosu stars on your own map? Isn't it too much?probably is to much xD
  2. Include the following to tags:

  3. doriko Kiritan-P きりたんP Hatsune Miku Even Though Songs Have No Forms unformed

(Tags include the original artist's names, the Vocaloid who sang it, the English translated title, and the album.)
[Storyboard]
  • While I don't know how to make a storyboard, I can comment how I felt about it during my modding. This is completely subjective but I do take it seriously.i agree the storyboard is kind of bad, its only 2nd attempt at trying to make one, but ill try to fix it up
  1. This song is generally slow, so the SB should reflect that. Some parts felt too distracting, showy, or unnecessary that detracts the overall experience of the map. Consider it while going over the song.
  2. I question the color choices in the BGs. There are BROWN, GREEN, GREY, RED, and "reddish brown". The main BG is blue, as it seems to be the primary color of the map. All the other colors (except grey) felt completely random and removes the overall experience, as if it's edgy because the map is hard. I recommend going over color theory. I personally recommend redoing all the edited BGs and go for the colors closest to the BG's blue.

    1. 00:02:855 - I recommend not showing "SNOW2" at this time. They should only appear during special events of the song, like at 02:41:630 . At 00:30:100 there's little sense having them when there's a shooting star(?) effect going on. It's strange to have more distraction at the beginning of the map.
    2. 00:12:651 - Is the "STROBE THING" effect necessary? The white strobe alone does the job, though a bit harsh on the eyes. Remove this effect from the entire map.
    3. 00:13:569 - Then there's this reverse strobe effect. Is this necessary as well? Either remove it from the entire map, or create a slightly brighter BG that reduces the white strobe's harshness.
    4. 00:29:793 - This fade effect should happen more slowly. Move it back to 00:28:875 .
    5. 00:29:181 - You could barely see the shooting stars(?) effect with the spinner in the way.
    6. 00:34:691 - Suddenly a backdrop! It's way too harsh seeing the BG instantly appear. Completely removes the experience. Add a slow fade or something like it.
    7. 00:54:360 - ^ Same as above
    8. 01:13:875 - Like I said about the "STROBE THING", is it necessary? Remove it.
    9. 01:35:916 - Again, instant BG backdrop, which made it worse because of the BG's color and strobe. Add the white strobe effect as the transition like at 00:12:651 before and remove the "RED HAND PULSE" strobe.
    10. 01:36:834 - Again, like I said about the reverse strobe effect. Remove it or add a brighter BG.
    11. 01:55:584 - Again, instant BG backdrop.
    12. 01:56:426 - Reverse strobe effect
    13. 02:15:100 - Another harsh transition. Red(?) and blue colors don't mix well together. Please add a smooth transition.
    14. 02:24:896 - Remove this strobe. Add the white strobe effect instead.
    15. 02:39:589 - This slow strobe is random. I don't see any value in it. This fits more in places like 02:15:100 .
    16. 02:44:487 - Harsh transition
    17. 02:41:630 - The "SNOW2" objects are spinning too fast. It's very distracting. Slow them down.
    18. 03:04:309 - Harsh transition
    19. 03:04:079 - Now the "SNOW2" objects are slowly moving in random directions. They should all move downward... like snow should.
    20. 03:26:120 - A slow fade-to-black instead?
    21. 03:28:569 - Harsh transition
    22. 03:48:161 - Unnecessary strobe
    23. 04:02:855 - A quick fade-to-black would be better.
    24. 04:04:079 - Unnecessary strobe. Would rather let this part stay dark.
    25. 04:07:753 - Unnecessary strobe
    26. 04:26:120 - A fade-to-white would be better.
    27. 04:27:344 - Unnecessary strobe
    28. 04:27:651 - "SNOW2" objects spinning too fast. Slow them down.
    29. 05:27:115 - Instead of fading back to the BG, it should stay dark till the end of the song.

[Hana Emi]
  1. Is there a reason why the diff is named that? Hana emi means beautiful flower in Japanese, so i thought it would be nice for this song
  2. The biggest problem I have with this diff is pacing. At the beginning of the diff, it goes starts slow, then suddenly it goes very fast. You do this throughout the song. I mentioned it in the mod, but I don't think it's fun playing a map that fluctuates in pacing so wildly for its own good.
  3. Because of that, I question whether this is overmapped. I don't know if the difficulty is appropriate for this song. I like to see other modder's responses about it.you can't expect a mapper to follow distance snap for the entire map, i didnt toggle the distance snap when i was mapping this, you have to let me breath a little and let me map in my own style, especially in an insane difficulty song

    1. 00:02:753 (4) - This circle is technically not on anything. Either remove it, or adjust the beat snap divisor to 1/16 and move it exactly at 00:02:740 . Adjust spacing if needed.I realize that this is not on anything, but no one tell the difference if it is on the 1/16 or the 1/8 while there playing it, moving it to 1/16 with just cause a bunch of 100's
    2. 00:05:304 - This combo color looks too similar. Make it more darker or have a different color altogether.made it a darker gray
    3. 00:23:977 (4) - This slider is too close to (3). Extend it out a bit.fixed
    4. 00:26:885 (6) - Is there a reason why the slider is shaped like that? It looks out of place. A simple curve works fine.fixed
    5. 00:33:390 - Remove the break. It's so short, it doesn't matter.fixed
    6. 00:46:018 (4) - I recommend not following the vocals.I think this part is fine
    7. 00:51:834 (1) - This slider looks out of place too. Consider making it curved.fixed
    8. 00:53:059 (3) - ^fixed
    9. 00:54:207 (1) - Remove this circle. Looks like a cheap move.im following the piano here, this plays really well, i think its nice
    10. 00:59:105 (1) - ^ This is overmapping. No notes around here.^
    11. 01:05:610 (4) - I recommend not following the vocals.i like this part a lot
    12. 01:11:120 (7,1,2,3) - This part doesn't follow anything. Remap it.i think this is completely fine
    13. 01:24:742 (3) - Out-of-placed slider. Consider making it curved.fixed
    14. 01:38:671 (2) - This slider should be curved.fixed
    15. 01:50:457 (5,1) - Having to move back to hit the (1) slider is uncomfortable. It kills flow. Move it so the front of the (1) slider is below the fading (2) circle.fixed
    16. 01:52:447 (4,5,1) - Out of placed sliders. Make them curved.fixed
    17. 01:56:426 (5) - ^fixed
    18. 01:56:885 - A circle here?fixed
    19. 01:58:875 (4,1) - This pause is not long enough to make it's full effect. Remove the (1) circle and move the (5) slider where (1) originally is.fixed
    20. 02:06:222 (2,3,4) - Even out the spacingfixed
    21. 02:07:447 (5,1) - (5) should curve more. (1) needs to be curved.fixed
    22. 02:15:100 - After a fast-paced chorus, the map decided to take it slow for no reason. This is unacceptable. Increase the SV to x1.50.transitioning to a slow part here seems right to me
    23. 02:32:166 (1) - Remove this circle. It is unnecessary.following the piano
    24. 02:33:314 (5) - What's the purpose of this slider? I recommend removing it to add a pause for effect.there is just a werid emptiness if this slider is removed, sure the slider is not following anything in the song, but to just not have one there is really odd
    25. 02:42:038 (4,5) - Out-of-placed sliders. Consider making them curved.fixed
    26. 02:57:344 (2,3) - Spacing. Should be spread out slightly.fixed
    27. 02:57:957 (1) - You could barely hear the drums until later. Make it a circle or slider.fixed
    28. 03:23:671 (1,2,3) - I recommend this part should be one long stream. It fits well to the song.I had it as a long stream before, but other players complained that it confused them, they thought it was 1/8 streams and not 1/6
    29. 03:40:814 (1,2,3) - Spacingfixed
    30. 03:41:885 (5) - Out-of-placed slider. Consider making it curved.fixed
    31. 03:44:487 (3,4,5,6) - Why is this part jump-less? Please make it consistent.am i not allowed to have any variety in my map?
    32. 03:59:028 (3,4) - Spacingthis looks fine to me
    33. 04:27:344 - Once again it's suddenly slow. Increase the SV to x1.50.having a slow part after this intense chorus is good I think, there is a lot of clicking involved in the last chorus
    34. 05:07:447 (4) - Out-of-placed slider. Consider making it curved.fixed
    35. 05:25:814 (1) - Make this slider into circles.fixed
    36. 05:26:885 (2) - Remove this circle. It is unnecessary.
you can hear 3 piano keys being played


Overall lots of the SB and the diff have unnecessary parts to them. The pacing made it difficult to enjoy the map.

Good luck
TY for the mod! i should stop putting retarded looking sliders in my maps
RandF
From my queue~
thanks for M4M!

[General]
  1. tags suggetion:
    hatsune miku
    yurica
  2. Hanatan - Flower (skinnyjimmy).osb: this file is unnecessary. delete it
  3. combocolor 3 and 4 is too similar to distinguish them
[Hana Emi]
  1. 00:02:778 (4) - delete
  2. 00:11:885 (3,4) - exchange their positions
  3. 01:26:732 (2,3,4) - I prefer slider like 01:26:120 (1) -
  4. 01:51:222 (3,1) - change combocolor. combocolor 5 and 8 are too similar
  5. 01:52:140 (3) - how about curved slider like 01:51:834 (2) -
  6. 03:58:875 (2,3) - exchange their positions
I can see you put a lot of effort into SB. but a little bad for eyes :o
~Good Luck~
Topic Starter
SkinnyJommy

RandomEffect wrote:

From my queue~
thanks for M4M!

[General]
  1. tags suggetion:
    hatsune miku
    yurica
  2. Hanatan - Flower (skinnyjimmy).osb: this file is unnecessary. delete it
  3. combocolor 3 and 4 is too similar to distinguish them

[Hana Emi]
  1. 00:02:778 (4) - deletei really like this note here
  2. 00:11:885 (3,4) - exchange their positionsi dont really like the flow of this
  3. 01:26:732 (2,3,4) - I prefer slider like 01:26:120 (1) - not really sure what your trying to say here
  4. 01:51:222 (3,1) - change combocolor. combocolor 5 and 8 are too similari just deleted most of the colors
  5. 01:52:140 (3) - how about curved slider like 01:51:834 (2) - fixed
  6. 03:58:875 (2,3) - exchange their positions
yeah i think that flows a little better

I can see you put a lot of effort into SB. but a little bad for eyes :o i just redid the entire SB
~Good Luck~
TY for the mod! <3
Darcsol
Since you requested me to recheck your storyboard, here it is.

PLEASE DO NOT GIVE KUDOSU



[General]
  1. Duplicate Hatsune Miku in tags
  2. You spelled my name wrong in the map description. :(

[Storyboard]
  1. The storyboard is a huge improvement, but there are elements that still felt unnecessary. Some elements felt very backwards from what I said in my previous mod. Ultimately it's your map, but I can still voice my concerns about it.
  2. You should be aware that any SBing can potentially slow down someone's computer. Generally you should use the least elements as possible to avoid any framerate dips. While I personally don't have this problem, someone else might have and can't experience your SB has to offer. But that doesn't mean you can't do this or that anymore; there are ways to hide it.
  3. Honestly the epilepsy warning should not be displayed. The SB should avoid having this warning.
  4. All effects should be slow as possible to reflect the song. Any sudden or flashy cuts the experience. Less is more.

    1. 00:02:855 - I don't know if this is a limitation of the SB, but you can see the BG at the far edges of the screen. Players who play on a 4:3 resolution should not see it, but those playing on any widescreen resolutions should. It's distracting. Is it possible to cover the entire screen black?
    2. 00:03:467 - "Light (4)" should zoom and spin slower
    3. 00:11:426 - Instead of "Light (4)" zooming back then rapidly spin to create the "Light", it should immediately shrink while the "w" screen appears earlier at 00:11:426 .
    4. 00:12:651 - Pulse still necessary?
    5. 00:13:875 - At this part, the SB is over-produced. You have the "Ring" and "Light" effects popping up everywhere. This is all unnecessary. Remove them.
    6. 00:22:447 - Harsh transition. A simple white fade to this point is perfect. Pulse still necessary?
    7. 00:23:365 - This part is over-produced. This time it's more distracting because of the "SNOW" scrolling down. Remove the "Ring" and "Light" effects.
    8. 00:28:569 - Personally, do not show another "SNOW" effect during the spinner. It leaves "LIGHT" effect more satisfying because there is nothing going on. It's the first thing a player sees when the spinner ends.
    9. 00:54:283 - Strobe still necessary?
    10. 01:13:875 - Harsh transition. Pulse still necessary?
    11. 01:33:582 - I think it's best for the "Blue dot" to follow the circle and sliders. It's a nice effect to interact with players.
    12. 01:35:916 - Harsh transition. A full white fade should do it. Pulse still necessary?
    13. 01:53:059 - The "SNOW2" objects should not fade. They should stay until they're swallowed up by the "black" background.
    14. 01:55:508 - Harsh transition. Pulse still necessary?
    15. 02:13:875 - Again, "SNOW2" objects should stay till they're swallowed up by the "black" background.
    16. 02:15:100 - Harsh transition. Pulse still necessary?
    17. 02:24:896 - ^
    18. 02:44:487 - These are the type of transitions I want to see. They are smooth and not so jarring like the others. Pulse still necessary?
    19. 03:04:079 - The "blue dot" objects should slowly fade away until this point. Seeing them suddenly disappear is not appealing. Pulse still necessary?
    20. 03:23:671 - The "blue dot" objects almost resembles a grid-like pattern. Spread them more randomly?
    21. 03:28:569 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    22. 03:46:936 - Why are the "SNOW 2" objects still there when the screen is fading black? They should fade with the black.
    23. 03:48:161 - Harsh transition. Pulse still necessary?
    24. 03:49:385 - Since the "SNOW 2" objects are at the same place, they should not fade back. They should immediately appear in 03:48:161 .
    25. 04:02:855 - Pulse still necessary? A simple "Ring" object does the trick.
    26. 04:04:079 - Pulse still necessary?
    27. 04:07:753 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    28. 04:08:671 - I noticed there's a light effect edited in the "pink lemonade hand" BG. It's completely unnecessary. There's no value having it.
    29. 04:08:671 - This part is over-produced. Too many distracting "Ring" effects popping everywhere. Tone it down.
    30. 04:27:344 - Harsh transition. Pulse still necessary?
    31. 04:46:936 - ^
    32. 05:05:916 - This is an awkward pulse. A fade to grey works.
    33. 05:06:528 - Harsh transition. Pulse still necessary?
    34. 05:23:671 - At this point, the BG should slowly fade to black and stay that way till the end of the song.

Again, the storyboard is a big improvement, but some parts make me scratch my head wondering why. There's still a problem with the transitions. It's better, but still a long way to go.

Good luck
Topic Starter
SkinnyJommy

Darcsol wrote:

Since you requested me to recheck your storyboard, here it is.

PLEASE DO NOT GIVE KUDOSU



[General]
  1. Duplicate Hatsune Miku in tags
  2. You spelled my name wrong in the map description. :(

[Storyboard]
  1. The storyboard is a huge improvement, but there are elements that still felt unnecessary. Some elements felt very backwards from what I said in my previous mod. Ultimately it's your map, but I can still voice my concerns about it.
  2. You should be aware that any SBing can potentially slow down someone's computer. Generally you should use the least elements as possible to avoid any framerate dips. While I personally don't have this problem, someone else might have and can't experience your SB has to offer. But that doesn't mean you can't do this or that anymore; there are ways to hide it.
  3. Honestly the epilepsy warning should not be displayed. The SB should avoid having this warning.
  4. All effects should be slow as possible to reflect the song. Any sudden or flashy cuts the experience. Less is more.

    1. 00:02:855 - I don't know if this is a limitation of the SB, but you can see the BG at the far edges of the screen. Players who play on a 4:3 resolution should not see it, but those playing on any widescreen resolutions should. It's distracting. Is it possible to cover the entire screen black?
    2. 00:03:467 - "Light (4)" should zoom and spin slower
    3. 00:11:426 - Instead of "Light (4)" zooming back then rapidly spin to create the "Light", it should immediately shrink while the "w" screen appears earlier at 00:11:426 .
    4. 00:12:651 - Pulse still necessary?
    5. 00:13:875 - At this part, the SB is over-produced. You have the "Ring" and "Light" effects popping up everywhere. This is all unnecessary. Remove them.
    6. 00:22:447 - Harsh transition. A simple white fade to this point is perfect. Pulse still necessary?
    7. 00:23:365 - This part is over-produced. This time it's more distracting because of the "SNOW" scrolling down. Remove the "Ring" and "Light" effects.
    8. 00:28:569 - Personally, do not show another "SNOW" effect during the spinner. It leaves "LIGHT" effect more satisfying because there is nothing going on. It's the first thing a player sees when the spinner ends.
    9. 00:54:283 - Strobe still necessary?
    10. 01:13:875 - Harsh transition. Pulse still necessary?
    11. 01:33:582 - I think it's best for the "Blue dot" to follow the circle and sliders. It's a nice effect to interact with players.
    12. 01:35:916 - Harsh transition. A full white fade should do it. Pulse still necessary?
    13. 01:53:059 - The "SNOW2" objects should not fade. They should stay until they're swallowed up by the "black" background.
    14. 01:55:508 - Harsh transition. Pulse still necessary?
    15. 02:13:875 - Again, "SNOW2" objects should stay till they're swallowed up by the "black" background.
    16. 02:15:100 - Harsh transition. Pulse still necessary?
    17. 02:24:896 - ^
    18. 02:44:487 - These are the type of transitions I want to see. They are smooth and not so jarring like the others. Pulse still necessary?
    19. 03:04:079 - The "blue dot" objects should slowly fade away until this point. Seeing them suddenly disappear is not appealing. Pulse still necessary?
    20. 03:23:671 - The "blue dot" objects almost resembles a grid-like pattern. Spread them more randomly?
    21. 03:28:569 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    22. 03:46:936 - Why are the "SNOW 2" objects still there when the screen is fading black? They should fade with the black.
    23. 03:48:161 - Harsh transition. Pulse still necessary?
    24. 03:49:385 - Since the "SNOW 2" objects are at the same place, they should not fade back. They should immediately appear in 03:48:161 .
    25. 04:02:855 - Pulse still necessary? A simple "Ring" object does the trick.
    26. 04:04:079 - Pulse still necessary?
    27. 04:07:753 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    28. 04:08:671 - I noticed there's a light effect edited in the "pink lemonade hand" BG. It's completely unnecessary. There's no value having it.
    29. 04:08:671 - This part is over-produced. Too many distracting "Ring" effects popping everywhere. Tone it down.
    30. 04:27:344 - Harsh transition. Pulse still necessary?
    31. 04:46:936 - ^
    32. 05:05:916 - This is an awkward pulse. A fade to grey works.
    33. 05:06:528 - Harsh transition. Pulse still necessary?
    34. 05:23:671 - At this point, the BG should slowly fade to black and stay that way till the end of the song.

Again, the storyboard is a big improvement, but some parts make me scratch my head wondering why. There's still a problem with the transitions. It's better, but still a long way to go.

Good luck
Regarding all of the pulse effects, it's just my style i guess, there are a ton of maps with this effect, so i dont see a problem with it, and i really like it

thanks for the recheck :D
Kynan
Nice map ! Good luck on ranking :D
waxman
I modded your pencil!
Topic Starter
SkinnyJommy

waxman wrote:

I modded your pencil!
lol thanks waxman, awesome stream!
Lurei
Came from mod queue...
Since it's only a 5 min. diff, I did some exception here... and I liked the song a lot.

  1. 00:05:227 (5) - This note doesn't fit here.
  2. 00:14:181 (4,6) - Stack the sliders heads?
  3. 01:25:508 (5) - Make it like this?
  4. 01:55:814 (2) - Stack the tail with 01:55:355 (6)
That's all... Such few changes, but I liked the map. A bit too fast for a calm song, but I think it's good.
Good luck!
Topic Starter
SkinnyJommy

LixRei wrote:

Came from mod queue...
Since it's only a 5 min. diff, I did some exception here... and I liked the song a lot.

  1. 00:05:227 (5) - This note doesn't fit here.you can hear the piano being played here
  2. 00:14:181 (4,6) - Stack the sliders heads?i like it the way it is, i tried to make it feel like your moving downward on the map
  3. 01:25:508 (5) - Make it like this? i like it the way it is
  4. 01:55:814 (2) - Stack the tail with 01:55:355 (6)
hmm yeah i agree, fixed

That's all... Such few changes, but I liked the map. A bit too fast for a calm song, but I think it's good.
Good luck!
TY for the mod! :D
Don
Hey! NM from queue. You know the drill.

[Marathon]
Storyboard doesn't seem to fit the notes hit. I'm not sure if that's intended. It also gives me motion sickness lol

00:54:207 (1,2) - Not really a fan of this stack. Consider manual stacking it or giving it a 45-degree angle, like this it doesn't look satisfying
01:06:528 (1) - Control G this slider to make it more interesting and add a little bit of difficulty
01:22:753 (2) - This one could also be control G'd
01:47:855 (5) - NC this instead of the next note
01:56:426 (5) - The pulling down here feels a little bit too harsh. You might want to move the slider up a bit while rotating it counterclockwise to retain spacing
02:10:202 - Spacing from here on feels a little low.
02:36:834 (7) - Control G? This would make the jump make more sense.
03:30:253 (5,6) - The angle of this seems a little harsh. I have no idea how to improve, but I feel like it can be improved.

Actually, that's it. Great map, keep it up!
Topic Starter
SkinnyJommy

Don wrote:

Hey! NM from queue. You know the drill.

[Marathon]
Storyboard doesn't seem to fit the notes hit. I'm not sure if that's intended. It also gives me motion sickness lol i didnt want to put the effects directly on the notes

00:54:207 (1,2) - Not really a fan of this stack. Consider manual stacking it or giving it a 45-degree angle, like this it doesn't look satisfyingfixed
01:06:528 (1) - Control G this slider to make it more interesting and add a little bit of difficultyfixed
01:22:753 (2) - This one could also be control G'dfixed
01:47:855 (5) - NC this instead of the next notefixed
01:56:426 (5) - The pulling down here feels a little bit too harsh. You might want to move the slider up a bit while rotating it counterclockwise to retain spacingfixed
02:10:202 - Spacing from here on feels a little low.intended
02:36:834 (7) - Control G? This would make the jump make more sense.fixed
03:30:253 (5,6) - The angle of this seems a little harsh. I have no idea how to improve, but I feel like it can be improved.fixed

Actually, that's it. Great map, keep it up!
TY for the mod <3
jesse1412
[Hana Emi]

00:01:936 (1,2) - Because this song is slow and there is no introduction beat to get a sense of rhythm going I would recommend starting the map with a slider, hidden players would prefer that otherwise it'll be a pain in the ass.
00:02:778 (4,1) - This note into slider doesn't translate well in my opinion, I would recommend using a 2nd slider made out of 00:02:549 (3,4) . This wouldn't be a problem towards the middle of the map because players would have a great sense of what is happening and a slider allows them to develop that understanding without difficulty (hence why I recommend their use at the start of the map).
01:08:365 (5,6,1) - Space this out a bit more, it looks like 1/8 when it is in fact 1/4.
01:11:120 (7,1) - ^
01:11:273 (1,2) - ^
01:11:732 (2,3) - ^
01:12:344 (4,1) - Increase spacing or stack these. Going into this section is kinda confusing.
02:29:793 (1,2) - Increase spacing.
04:02:855 (1) - This slider needs to aim more towards the next slider, it's very awkward to hold and not only that but it's difficult to realize that it needs to be held for so long because it's a slowdown. I would recommend moving it left (towards to starting note of the pattern maybe).

For a map with such none-simple rhythm this plays very well. Good job.
Topic Starter
SkinnyJommy

jesus1412 wrote:

[Hana Emi]

00:01:936 (1,2) - Because this song is slow and there is no introduction beat to get a sense of rhythm going I would recommend starting the map with a slider, hidden players would prefer that otherwise it'll be a pain in the ass.hmm yeah i see what you mean, fixed
00:02:778 (4,1) - This note into slider doesn't translate well in my opinion, I would recommend using a 2nd slider made out of 00:02:549 (3,4) . This wouldn't be a problem towards the middle of the map because players would have a great sense of what is happening and a slider allows them to develop that understanding without difficulty (hence why I recommend their use at the start of the map).fixed
01:08:365 (5,6,1) - Space this out a bit more, it looks like 1/8 when it is in fact 1/4.fixed
01:11:120 (7,1) - ^fixed
01:11:273 (1,2) - ^fixed
01:11:732 (2,3) - ^fixederino
01:12:344 (4,1) - Increase spacing or stack these. Going into this section is kinda confusing.fixed
02:29:793 (1,2) - Increase spacing.fixed
04:02:855 (1) - This slider needs to aim more towards the next slider, it's very awkward to hold and not only that but it's difficult to realize that it needs to be held for so long because it's a slowdown. I would recommend moving it left (towards to starting note of the pattern maybe).yeah this was kind of conusing, fixed

Thank you for the mod! it really helped a lot! :D

For a map with such none-simple rhythm this plays very well. Good job.
sheela
You add "hatsune miku" in the tags two times. Remove one, and I might mod it tomorrow.
No kudosu.
Topic Starter
SkinnyJommy

sheela901 wrote:

You add "hatsune miku" in the tags two times. Remove one, and I might mod it tomorrow.
No kudosu.
Ty for catching this :D fixed
Spring
hi,from soga's queue

a awesome song, I love it. O.O

Hana Emi
  • 00:05:304 (1) - it's strange that using a straight slider here. Just try to curve it. 0.0
    00:14:640 (6,7) - I think it's not fit the music, it's likes better that removeing the note and puting the slider's head on the next redline.
    01:12:344 (4) - change it to a slider like 01:11:732 (2) - ,and it'll be better
    01:14:181 (2) - have a try to make it parallel with 01:13:875 (1) - 0.0
    01:27:038 (4,5) - I think it's too far from note to slider, although vocal is very high here (skiping this suggestion is OK )
    01:50:151 (4) - changing it to a straight slider may be better 0.0
    01:56:426 (5) - Ctrl +g and move 01:56:885 (6) - to stack with the next slider's head
    02:17:396 (6) - removing this will be better ,I think
    02:39:589 (1) - move the slder to stack with 02:39:283 (5) -
    03:31:783 (4) - remove the note, I think it's not necessary
Good song, good map,wonderful storyboard
Good luck 0.0
Topic Starter
SkinnyJommy

spring wrote:

hi,from soga's queue

a awesome song, I love it. O.O yes this song is great <3

Hana Emi
  • 00:05:304 (1) - it's strange that using a straight slider here. Just try to curve it. 0.0 fixed
    00:14:640 (6,7) - I think it's not fit the music, it's likes better that removeing the note and puting the slider's head on the next redline.fixed
    01:12:344 (4) - change it to a slider like 01:11:732 (2) - ,and it'll be better fixed
    01:14:181 (2) - have a try to make it parallel with 01:13:875 (1) - 0.0i like this the way it is
    01:27:038 (4,5) - I think it's too far from note to slider, although vocal is very high here (skiping this suggestion is OK ) yes i try to emphasize the vocals at this part
    01:50:151 (4) - changing it to a straight slider may be better 0.0hmm i like it the way it is now
    01:56:426 (5) - Ctrl +g and move 01:56:885 (6) - to stack with the next slider's head i dont like this pattern sorry
    02:17:396 (6) - removing this will be better ,I think yes i agree, fixed
    02:39:589 (1) - move the slder to stack with 02:39:283 (5) - hmm ok fixed
    03:31:783 (4) - remove the note, I think it's not necessary
since it is kiai time, i want to keep the chorus dense with notes

Good song, good map,wonderful storyboard ty
Good luck 0.0
TY so much for the mod <3 it was really helpful
sheela
Hello.

General

  1. The file size is too big, because of the images. You can convert the PNG backgrounds into a JPG file, since it'll chop the half of the file size.
    I see that you duplicate the main background (HAND.jpg) (you put it in the SB folder, and named it hand pulse.png), which was unneccesary, because you can use the main background as an element, and you'll add 1 MB more.
    You also duplicate these files: GREY HAND PULSE; GERY HAND; LIGHT BLUE HAND PULSE; pink lemonade hand pulse. Please use only one image file if you want to make pulse and background with the same image.
    I decided to make a lot of changes, so here's the new osz (make a backup of the current first, and if you see something not right, you can PM and tell what's wrong). The backgrounds are in JPG, I compressed them so it could get a reasonable file size, removed duplicates, and I edited the .osb file with new names. http://puu.sh/bdrKX/03eac272d1.osz
  2. Add "vocaloid utaite" in the tags.
The post isn't complete, but I just want to inform this. No kudosu though. And sorry posting in this thread two times. There'll be a third time...
Topic Starter
SkinnyJommy

sheela901 wrote:

Hello.

General

  1. The file size is too big, because of the images. You can convert the PNG backgrounds into a JPG file, since it'll chop the half of the file size.
    I see that you duplicate the main background (HAND.jpg) (you put it in the SB folder, and named it hand pulse.png), which was unneccesary, because you can use the main background as an element, and you'll add 1 MB more.
    You also duplicate these files: GREY HAND PULSE; GERY HAND; LIGHT BLUE HAND PULSE; pink lemonade hand pulse. Please use only one image file if you want to make pulse and background with the same image.
    I decided to make a lot of changes, so here's the new osz (make a backup of the current first, and if you see something not right, you can PM and tell what's wrong). The backgrounds are in JPG, I compressed them so it could get a reasonable file size, removed duplicates, and I edited the .osb file with new names. http://puu.sh/bdrKX/03eac272d1.osz
  2. Add "vocaloid utaite" in the tags.
The post isn't complete, but I just want to inform this. No kudosu though. And sorry posting in this thread two times. There'll be a third time...
that's alright, take all the time you need
sheela
Re-Hello

Hana Emi

  1. If there's an object before the first timing point, you should put the timing point before the first object, which in this case, move the timing point to 00:00:406 .
  2. You use too much kiai mode in my opinion. Like 00:29:793 -, in my opinion.
  3. The first landed on 01:34:691 should be on 01:35:916 - , since the chorus starts there. You should also end it on 01:54:589 . It follows nicer with the music. There's also 03:42:957 that can end on 03:46:936 .
  4. End the second kiai time on 02:15:100 .
  5. 05:05:916 - On the SB, the pulse isn't correctly pulse (unless it's because of something I changed in the .osb file).
  6. 01:33:467 - I like the particles you made here.
  7. 01:35:304 - Should the "light border.png" be scaled like this, or maybe you can scale it more?
  8. "pink lemonade hand.jpg" is a bad background, as you can see the little "distort", the "borders" aren't "smooth". I suggest to re-do the background, or remove it and replace the element in the SB by something else.
    ---------------------------------------------------
  9. 00:01:936 (1) - Try facing the curve down:
    In my opinion, the slider looks more nicer, and won't have a curve like 00:02:855 (2) -, because I personally saw it ugly.
    Or, when you face the curve to the up, it'll create a circular flow with the next object, so it's comfortable to play.
  10. 00:02:855 (2) - Add a new combo, since the beat here is strong (and it's on a downbeat). Also, loosen the curve a bit:
    Like I mentioned in the first suggestion, in my taste, curves like this are ugly.
  11. 00:04:691 (5,6,1) - Try moving these to x:309 y:65, so you could adjust the curve of 00:04:691 (5) so it could make a blanket with the previous object's head.
  12. 00:08:365 (2,3,4) - I suggest to move more closer to each other so it follows better with the music. The tone (beats) is quiet than 00:09:283 (1,2,3) -, which are louder, so it gives more emphasis, so a jump would follow the music. This suggestion will break the pattern you created with 00:09:283 (1,2,3) .
  13. 00:23:365 (3) - I don't really this type of wave shape, as I can see the little triangular corner, on the slider's border. Try a wave with only four nodes:
  14. 00:26:885 (1,2) - Swap the new combo ((1) becomes (6), and (2) becomes (1)), since downbeats has (always) strong beats.
  15. 00:34:691 (1) - Same suggestion as 00:23:365 (3) . The shape isn't "complete", as you can see that the right side is shorter than the opposite side. Try to replicate (it's okay if it's not precise) the shape in the image below:
  16. 00:40:814 (2,3) - These were uncomfortable to play, because the distance got suddenly short. I suggest to move them apart, as you did to 00:35:916 (2,3) . You can try placing them like in the image below:
  17. 00:42:038 (4) - The tone of the voice got higher, so it can use a new combo. It also lands on a downbeat.
  18. 00:50:916 (1) - Remove the new combo? The tone is likely the same as 00:49:691 (1,2,3) .
  19. 00:51:834 (1) - Lel. Nazi. This kind of curve were used in old maps, because the developer didn't upgrade the nodes on the slider earlier. You can remove the node in the middle by selecting the slider, hold CTRL, and click on the node. To add one, hold CTRL, then add the node where do you want to place.
  20. 00:59:793 (3) - The distance between this and the previous object is too short (I testplayed and it was uncomfortable to play). Move it further to the previous object, and if possible, try blanketing with 00:58:875 (5) . If the distance is short, you can ignore it.
  21. 01:29:181 (2) - Move this to where that 01:28:569 (1) could shoot naturally to the next object.
  22. 01:29:487 (3,4,5,6,7) - Try moving them more further to each other. Since the previous part has a higher distance between them, you can to these, so it stays on a same "consistency play".
  23. 01:50:916 (7) - That's a weird shape. Try a curve so it follows the pattern with the previous object.
  24. 02:11:803 - Same suggestion as 01:29:487 (3,4,5,6,7) . The distance is too little, so it's a little uncomfortable to play.
  25. 05:05:916 (1) - The shape is really weird, and ugly. A normal curve would fit.
I have a similar mapping style, but mine's shittier
Well, that's all (I guess). Good Luck on ranking this map.
Topic Starter
SkinnyJommy

sheela901 wrote:

Re-Hello

Hana Emi

  1. If there's an object before the first timing point, you should put the timing point before the first object, which in this case, move the timing point to 00:00:406 .ok fixed
  2. You use too much kiai mode in my opinion. Like 00:29:793 -, in my opinion.yeah i dont think a kiai time is needed here, fixed
  3. The first landed on 01:34:691 should be on 01:35:916 - , since the chorus starts there. You should also end it on 01:54:589 . It follows nicer with the music. There's also 03:42:957 that can end on 03:46:936 .
  4. End the second kiai time on 02:15:100 .
  5. 05:05:916 - On the SB, the pulse isn't correctly pulse (unless it's because of something I changed in the .osb file).hmm it wasnt like that before, fixed
  6. 01:33:467 - I like the particles you made here.thanks <3
  7. 01:35:304 - Should the "light border.png" be scaled like this, or maybe you can scale it more?fixed
  8. "pink lemonade hand.jpg" is a bad background, as you can see the little "distort", the "borders" aren't "smooth". I suggest to re-do the background, or remove it and replace the element in the SB by something else.im really a big fan of this BG, i really like it
    ---------------------------------------------------
  9. 00:01:936 (1) - Try facing the curve down:fixed
    In my opinion, the slider looks more nicer, and won't have a curve like 00:02:855 (2) -, because I personally saw it ugly.
    Or, when you face the curve to the up, it'll create a circular flow with the next object, so it's comfortable to play.
  10. 00:02:855 (2) - Add a new combo, since the beat here is strong (and it's on a downbeat). Also, loosen the curve a bit:fixed
    Like I mentioned in the first suggestion, in my taste, curves like this are ugly.
  11. 00:04:691 (5,6,1) - Try moving these to x:309 y:65, so you could adjust the curve of 00:04:691 (5) so it could make a blanket with the previous object's head.ok fixed
  12. 00:08:365 (2,3,4) - I suggest to move more closer to each other so it follows better with the music. The tone (beats) is quiet than 00:09:283 (1,2,3) -, which are louder, so it gives more emphasis, so a jump would follow the music. This suggestion will break the pattern you created with 00:09:283 (1,2,3) .hmm fixed
  13. 00:23:365 (3) - I don't really this type of wave shape, as I can see the little triangular corner, on the slider's border. Try a wave with only four nodes:fixed ty
  14. 00:26:885 (1,2) - Swap the new combo ((1) becomes (6), and (2) becomes (1)), since downbeats has (always) strong beats.i see what your sayin, fixed
  15. 00:34:691 (1) - Same suggestion as 00:23:365 (3) . The shape isn't "complete", as you can see that the right side is shorter than the opposite side. Try to replicate (it's okay if it's not precise) the shape in the image below:fixed
  16. 00:40:814 (2,3) - These were uncomfortable to play, because the distance got suddenly short. I suggest to move them apart, as you did to 00:35:916 (2,3) . You can try placing them like in the image below:tried my best to replicate the image
  17. 00:42:038 (4) - The tone of the voice got higher, so it can use a new combo. It also lands on a downbeat.
  18. 00:50:916 (1) - Remove the new combo? The tone is likely the same as 00:49:691 (1,2,3) .
  19. 00:51:834 (1) - Lel. Nazi. This kind of curve were used in old maps, because the developer didn't upgrade the nodes on the slider earlier. You can remove the node in the middle by selecting the slider, hold CTRL, and click on the node. To add one, hold CTRL, then add the node where do you want to place.
  20. 00:59:793 (3) - The distance between this and the previous object is too short (I testplayed and it was uncomfortable to play). Move it further to the previous object, and if possible, try blanketing with 00:58:875 (5) . If the distance is short, you can ignore it.i think i fixed it
  21. 01:29:181 (2) - Move this to where that 01:28:569 (1) could shoot naturally to the next object.fixed
  22. 01:29:487 (3,4,5,6,7) - Try moving them more further to each other. Since the previous part has a higher distance between them, you can to these, so it stays on a same "consistency play".fixed
  23. 01:50:916 (7) - That's a weird shape. Try a curve so it follows the pattern with the previous object.made it more curvier
  24. 02:11:803 - Same suggestion as 01:29:487 (3,4,5,6,7) . The distance is too little, so it's a little uncomfortable to play.fixed
  25. 05:05:916 (1) - The shape is really weird, and ugly. A normal curve would fit.
fixed
I have a similar mapping style, but mine's shittier
Well, that's all (I guess). Good Luck on ranking this map.
TY for the mod!! it was really good! <3
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Yay~ ✿ Hanatan ✿

Volume of notes is a bit too loud, try reducing them by by 20% especially in KIAI times
Clap hitsound is not visible, actually standard clap works better, tho it's your personal taste

1 question, what's Emi? Maybe you wanna explain that in the map's description (make a box to thank everyone, it's too crowded x_x)

Did a quick look thru...it's a bit overmapped and full with random jump 0.0"

[Hana Emi]
00:01:936 (1) - Make it perfect symmetry, you can see it's not mirrored by pressing Ctrl+H. Try either scaling it or fix it manually
00:07:753 (1) - Move to somewhere around X52 Y:240 if you're trying to blanket with 00:07:447 (3) -
00:09:589 (2) - Whistle might be needed here to sound the piano
00:10:814 (4,5) - Make them look same shape, copy paste and rotate 180*
00:11:885 (3) - Avoid stacking with 00:11:426 (1) -
00:12:038 (4) - Maybe you wanna stack this with 00:10:508 (2) -
00:11:732 (2,3,4,5,6,7) - I would make the jump to fit the flow and cursor movement, then lead to 00:12:651 (1) - by swapping position of 00:12:038 (4,6) - . Looks better altho it makes not all of the notes jump
00:12:651 (1,2,3) - Might wanna blanket one of these
00:13:263 (2) - Looks a bit random jump, try to move close to 00:12:651 (1) -
00:16:783 - This slider tail looks a bit extra, and also missing drum hit here 00:17:242 - , try this rhythm (from 00:16:018 (3) - ):
00:19:998 (1) - This slider tail is a bit extra too 00:20:150 -
00:22:752 - Missing guitar sound here, try to shorten the slider, like this one 00:24:896 (1) -
00:29:870 (1) - Seems it's extra, you're suggested to map here, don't let it stop
00:34:079 - ^ Yep, here as well
00:36:528 (3) - Not really well blanket with 00:37:140 (1) - , refer the pic:
00:38:977 (3) - Overmapped, only dragging vocal here. Try to extend 00:38:365 (2) - to 00:39:283 -
00:44:793 (2,3) - Blanket them? Look at slider ball (refer pic), tho I suggest to make both of them a bit straight so it's easier to blanket:
00:48:161 - Remove drum hitsound sample
00:49:385 - ^ Here as well, didn't seem it's necessary there. Whistle might work better
00:49:691 (1,2,3) - Make them same DS and look alike with 00:50:916 (4,5,6) - , they're just a small distance away with same rhythm, feel no point making 00:50:916 (4,5,6) - further DS
00:53:365 - Might wanna map here, the hit is too loud for a slidetick
00:54:130 - There's actually a piano sound here and 00:54:360 - , can hear it if you play with 25% playback rate
00:59:258 - ^ A piano sound here too, can try to move 00:59:181 (2) - a slot of 1/8 behind
01:00:099 - Prefer to make this a hit, it's a start of a vocal sentence
01:00:406 (4,5) - Make it Ctrl+G, to make it feel more flowy. If you want all of them to jump, try to arrange 00:59:793 (3) - in a better position
01:01:630 (1) - Nazi, blanket properly with 01:00:712 (5) - , refer pic:
01:02:855 (3) - Move 1 tiny grid up (X:264 Y:312) to blanket with 01:02:549 (2) -
01:08:824 (6) - Remove this, it's too sudden and there's nothing here in music
01:11:426 - Missing drum hit
01:13:416 (2) - and 01:13:722 (4) - didn't seem to indicate anything tho, can't hear the drum in music. Try removing it, you'll find it sticks to the music more
01:14:640 (4) - Doesn't have to be overmapped x_x
01:19:538 (2) - Remove this and replace it with a circle here 01:19:691 -
01:26:885 (3) - Suggest to remove, don't like additions to the music
^ Instead, I would map some parts there is actually a drum hit like 01:27:344 -
01:31:018 (1,2) - Can be replaced to 1/2 notes (white and red)
01:34:079 (3,4) - These 2 starting to change to 1/8 instead of 1/6, try to fix it.
01:35:457 (2,3,4) - Remove finish hitsound, cuz you don't hit the clash 4 times when you playing drum (multi times and soft)
01:36:681 (4) - Remove, feel it's extra
01:37:293 (1) - Replace with a circle at 01:37:446 -
01:37:906 (3) - Remove
01:51:528 (1) - Remove the whistle sampleset
02:15:099 - It's actually still in KIAI time until 02:22:446 - , suggest not to slow SV down and add KIAI there
02:21:069 - There's a "A" sound here (datta > sang as da 'a' ta)
02:29:564 (1) - I don't get the point of slowing down SV here
02:42:651 (5) - Not to stack with 02:42:038 (4) - , feels awkward. You can try to mirror / symmetry with 02:42:038 (4) -
02:43:416 (2) - Remove this, you'll find it sounds better
02:44:487 - Finish hitsound
02:54:283 (1) - Umm...why combo color same with the last set?
02:55:201 - I'd place a circle here instead of slider
03:27:651 (3) - Ctrl+G fits better in the cursor movement
03:28:569 - Try not to speed up your sliders too fast, sometimes it ruins soft songs
03:37:293 (2) - Remove and replace something at 03:37:446 - , both blue ticks are extra
03:41:885 (5) - If you wanna follow both vocal and cover, either make 03:42:038 - and 03:42:344 - something to hit, or make the slider stop at 03:42:344 - without reverse
03:44:793 (4,5,6) - Try to further the distance
04:02:854 - Mmm...don't slow down the SV in KIAI (which it should be)

Try to remove some extra circles, making the diff between Hard and Insane, don't make them sound annoying
Make sure they are fit to the music, not like the feel of sweeping the floor (so quickly) while listening to the music
Other than that, patterns and arrangements are fine
Keep up~

Btw, I've mapped another version too! Might not have patterns or jumps as good as yours but maybe you wanna take a look?
Hanatan - Uta ni Katachi wa Nai Keredo
Tarrasky
:) :) :) :) :) Pretty awesome map, i love the design and this jumps is terrific,the rhythm
are great and the sounds is beautiful
:) :) :) :) :)

MAP
03:03:620 (1) -
Maybe u can push this circle a little bit to the left

03:57:957 (1) -
Finish


DESIGN

00:34:691 - SB/GRAY HAND
Maybe u can push this img more higher, is possible look one a little blue risk at the top
I love this design
congratulations for the map, is a great work!!! >...<
Topic Starter
SkinnyJommy
[quote="Rakuen"]( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Yay~ ✿ Hanatan ✿

Volume of notes is a bit too loud, try reducing them by by 20% especially in KIAI times
Clap hitsound is not visible, actually standard clap works better, tho it's your personal taste

1 question, what's Emi? Maybe you wanna explain that in the map's description (make a box to thank everyone, it's too crowded x_x)from what i read, Hana Emi means beautiful flower, so i thought it would be a perfect difficulty name for this song because this song is incredible

Did a quick look thru...it's a bit overmapped and full with random jump 0.0"jumps are kind of my style

[Hana Emi]
00:01:936 (1) - Make it perfect symmetry, you can see it's not mirrored by pressing Ctrl+H. Try either scaling it or fix it manuallyfixed
00:07:753 (1) - Move to somewhere around X52 Y:240 if you're trying to blanket with 00:07:447 (3) - fixed
00:09:589 (2) - Whistle might be needed here to sound the pianohmm ok fixed
00:10:814 (4,5) - Make them look same shape, copy paste and rotate 180*fixed
00:11:885 (3) - Avoid stacking with 00:11:426 (1) - uhh its not stacked
00:12:038 (4) - Maybe you wanna stack this with 00:10:508 (2) - ok fixed
00:11:732 (2,3,4,5,6,7) - I would make the jump to fit the flow and cursor movement, then lead to 00:12:651 (1) - by swapping position of 00:12:038 (4,6) - . Looks better altho it makes not all of the notes jumpi think the flow is really good here
00:12:651 (1,2,3) - Might wanna blanket one of thesei think its ok as it is
00:13:263 (2) - Looks a bit random jump, try to move close to 00:12:651 (1) - i wouldnt consider that a jump
00:16:783 - This slider tail looks a bit extra, and also missing drum hit here 00:17:242 - , try this rhythm (from 00:16:018 (3) - ):im trying to follow the guitar here, i think it is more of a dominant sound at that part of the song
00:19:998 (1) - This slider tail is a bit extra too 00:20:150 - im fine with it
00:22:752 - Missing guitar sound here, try to shorten the slider, like this one 00:24:896 (1) - fixed
00:29:870 (1) - Seems it's extra, you're suggested to map here, don't let it stopi think the spinner is really good here
00:34:079 - ^ Yep, here as wellok fixed
00:36:528 (3) - Not really well blanket with 00:37:140 (1) - , refer the pic:fixed
00:38:977 (3) - Overmapped, only dragging vocal here. Try to extend 00:38:365 (2) - to 00:39:283 - ok fixed
00:44:793 (2,3) - Blanket them? Look at slider ball (refer pic), tho I suggest to make both of them a bit straight so it's easier to blanket:fixed
00:48:161 - Remove drum hitsound samplefixed
00:49:385 - ^ Here as well, didn't seem it's necessary there. Whistle might work betterfixed
00:49:691 (1,2,3) - Make them same DS and look alike with 00:50:916 (4,5,6) - , they're just a small distance away with same rhythm, feel no point making 00:50:916 (4,5,6) - further DSi dont see any issue with this
00:53:365 - Might wanna map here, the hit is too loud for a slidetick
00:54:130 - There's actually a piano sound here and 00:54:360 - , can hear it if you play with 25% playback rateok fixed
00:59:258 - ^ A piano sound here too, can try to move 00:59:181 (2) - a slot of 1/8 behindits not very noticable when playing
01:00:099 - Prefer to make this a hit, it's a start of a vocal sentencefixed
01:00:406 (4,5) - Make it Ctrl+G, to make it feel more flowy. If you want all of them to jump, try to arrange 00:59:793 (3) - in a better position
01:01:630 (1) - Nazi, blanket properly with 01:00:712 (5) - , refer pic:[/color]
01:02:855 (3) - Move 1 tiny grid up (X:264 Y:312) to blanket with 01:02:549 (2) -
01:08:824 (6) - Remove this, it's too sudden and there's nothing here in music following the vocals here
01:11:426 - Missing drum hitfollowing the vocals here
01:13:416 (2) - and 01:13:722 (4) - didn't seem to indicate anything tho, can't hear the drum in music. Try removing it, you'll find it sticks to the music morei think its completely fine the way it is
01:14:640 (4) - Doesn't have to be overmapped x_xthis is not overmapped to me
01:19:538 (2) - Remove this and replace it with a circle here 01:19:691 - im ok with this part
01:26:885 (3) - Suggest to remove, don't like additions to the musici think its ok
^ Instead, I would map some parts there is actually a drum hit like 01:27:344 - im following the vocals a lot of the time in this map
01:31:018 (1,2) - Can be replaced to 1/2 notes (white and red)following vocals
01:34:079 (3,4) - These 2 starting to change to 1/8 instead of 1/6, try to fix it.i think i fixed it, pretty confusing tho
01:35:457 (2,3,4) - Remove finish hitsound, cuz you don't hit the clash 4 times when you playing drum (multi times and soft)fixed
01:36:681 (4) - Remove, feel it's extra trying to keep the flow going since its kiai time
01:37:293 (1) - Replace with a circle at 01:37:446 - i dont like this at all
01:37:906 (3) - Remove^
01:51:528 (1) - Remove the whistle samplesetfixed
02:15:099 - It's actually still in KIAI time until 02:22:446 - , suggest not to slow SV down and add KIAI therefixed
02:21:069 - There's a "A" sound here (datta > sang as da 'a' ta)hmm ok i added a circle
02:29:564 (1) - I don't get the point of slowing down SV herei think its a cool effect
02:42:651 (5) - Not to stack with 02:42:038 (4) - , feels awkward. You can try to mirror / symmetry with 02:42:038 (4) - fixed
02:43:416 (2) - Remove this, you'll find it sounds betteri think its fine the way it is
02:44:487 - Finish hitsoundfixed
02:54:283 (1) - Umm...why combo color same with the last set?fixed
02:55:201 - I'd place a circle here instead of slidernot my style
03:27:651 (3) - Ctrl+G fits better in the cursor movementfixed
03:28:569 - Try not to speed up your sliders too fast, sometimes it ruins soft songsok
03:37:293 (2) - Remove and replace something at 03:37:446 - , both blue ticks are extrai llike the rhythm here
03:41:885 (5) - If you wanna follow both vocal and cover, either make 03:42:038 - and 03:42:344 - something to hit, or make the slider stop at 03:42:344 - without reversei think its ok
03:44:793 (4,5,6) - Try to further the distanceok fixed
04:02:854 - Mmm...don't slow down the SV in KIAI (which it should be)

Try to remove some extra circles, making the diff between Hard and Insane, don't make them sound annoying
Make sure they are fit to the music, not like the feel of sweeping the floor (so quickly) while listening to the music
Other than that, patterns and arrangements are fine
Keep up~

Btw, I've mapped another version too! Might not have patterns or jumps as good as yours but maybe you wanna take a look?
Hanatan - Uta ni Katachi wa Nai Keredo[/quote

WE HAVE THE SAME SONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ty for the mod!, very helpful indeed <3 Hanatan is the best
Shohei Ohtani
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Overall:
Spamming kudosu stars isn't always a good idea :P
tbh when I saw an Extra level diff then heard the song, I had an idea of how this was gonna turn out and . . . yeah.
For reference, just because a map is going for approval, it doesn't mean it has to be super hard :P

Diff:
AR - 1.
Instead of making a shitload of posts being like "fix this specifically" I'm gonna give a generalization. Firstly, a map's note density is completely based on how much is happening in the background. Hence why I'd map this with less notes than this, because both songs call for different things.
Also, to explain a jump, a jump is primarily used to put emphasis on parts of music, to make it stand out more than other parts. Especially when you're starting to map, it's important to realize that jumps have a purpose in your mapping. A lot of people choose to just have jumps wherever and whenever. I also don't like a lot of people's choice to do that. A jump should have purpose, and a lot of these jumps don't seem to have purpose (or even purpose in terms of creating patterns)
Don't put 2 of the same combo color in a row ;w;. There's a reason combo colors exist, and there's a reason they're default set to different colors.
and here's everything else
01:22:140 (3,4,1,2) - I don't have to explain why this is wrong
01:26:732 (2,3,4,5) - Jump theory from someone that doesn't play the game, uhhhh, to do a good jump, you need to have some sort of momentum. Which is why I hate it when people put jumps as the first note in their map
01:33:467 (1,2,1,2) - The piano doesn't change, hwy are you changing?
01:37:600 (2,3,4) - Momentum aaaaa
01:39:283 (4,1,2) - Don't have to explain why this is a boo boo
01:43:722 (2) - WOAH FRIEND YOU MAY NEED TO SLOW DOWN
01:55:202 (5,6,1) - Is this like a thing
01:58:263 (2,3,4,5,6,7) - 1/2 everywhere B(
02:05:151 (6,1) - The weird thing about this combo is that you're not even avoiding the slider overlap, which is what most people who put a jump here would do. it's also really big.
02:29:028 (5,6,7,8,1) - Reasonably, how many people are gonna hit this on their first try?
02:33:314 (5) - did something uh
02:35:304 (2,3,4) - tbh this is super hard to real
04:02:855 (1,2,1,2) - so now you choose to slow down?

I didn't point out a lot of specifics because im hoping you'll look at the map and see what needs the most affection, in terms of note density, note placement, and proper comboing
lolikai
00:13:263 (2) - try to move close to 00:12:651 (1) -
00:59:105 (8)
01:11:120 (7,1) - ^
01:11:273 (1,2) - ^
01:12:344 (4) - change it to a slider like 01:11:732
02:17:396 (6) - removing this
02:29:105 (4)
02:32:166 (1) - So these need to be moved one note to the left

02:34:079 (7)good
03:31:783 (4) - remove the note
03:57:957 (1) -
Finish
Topic Starter
SkinnyJommy

CDFA wrote:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Overall:
Spamming kudosu stars isn't always a good idea :P haha yeah, this is my first serious map so i thought you were supposed to spam stars xD
tbh when I saw an Extra level diff then heard the song, I had an idea of how this was gonna turn out and . . . yeah.
For reference, just because a map is going for approval, it doesn't mean it has to be super hard :P well the map isnt very difficult at all

Diff:
AR - 1. no
Instead of making a shitload of posts being like "fix this specifically" I'm gonna give a generalization. Firstly, a map's note density is completely based on how much is happening in the background. Hence why I'd map this with less notes than this, because both songs call for different things.
Also, to explain a jump, a jump is primarily used to put emphasis on parts of music, to make it stand out more than other parts. Especially when you're starting to map, it's important to realize that jumps have a purpose in your mapping. A lot of people choose to just have jumps wherever and whenever. I also don't like a lot of people's choice to do that. A jump should have purpose, and a lot of these jumps don't seem to have purpose (or even purpose in terms of creating patterns)
Don't put 2 of the same combo color in a row ;w;. There's a reason combo colors exist, and there's a reason they're default set to different colors.
and here's everything elsefor whatever reason, when im in the editor, or playing my map, the combo colors arent what i set them, i have use default skin and i dont have ignore beatmap skin checked, so idk whats going on
01:22:140 (3,4,1,2) - I don't have to explain why this is wrongyes you do have to explain why this is wrong, i dont see anything wrong with this
01:26:732 (2,3,4,5) - Jump theory from someone that doesn't play the game, uhhhh, to do a good jump, you need to have some sort of momentum. Which is why I hate it when people put jumps as the first note in their mapi think this is fine
01:33:467 (1,2,1,2) - The piano doesn't change, hwy are you changing?fixed
01:37:600 (2,3,4) - Momentum aaaaawoops, accidentally deleted some of this pattern
01:39:283 (4,1,2) - Don't have to explain why this is a boo booplease explain, you are supposed to help me improve my map and mapping skills, just saying something is a fucking boo boo does nothing for me, especially since your a BAT
01:43:722 (2) - WOAH FRIEND YOU MAY NEED TO SLOW DOWNk
01:55:202 (5,6,1) - Is this like a thingyes it is
01:58:263 (2,3,4,5,6,7) - 1/2 everywhere B( out some more circles here
02:05:151 (6,1) - The weird thing about this combo is that you're not even avoiding the slider overlap, which is what most people who put a jump here would do. it's also really big.reduced spacing a bit
02:29:028 (5,6,7,8,1) - Reasonably, how many people are gonna hit this on their first try?tried to fix it a little
02:33:314 (5) - did something uhfixed
02:35:304 (2,3,4) - tbh this is super hard to reali dont really know how to fix this
04:02:855 (1,2,1,2) - so now you choose to slow down?yes i slowed down this part to emphasize the final chorus of the song, A.K.A the most difficult part

I didn't point out a lot of specifics because im hoping you'll look at the map and see what needs the most affection, in terms of note density, note placement, and proper comboing
Very unsatisfied with this mod, but gave you kudosu anyway
Topic Starter
SkinnyJommy

[sekai] wrote:

00:13:263 (2) - try to move close to 00:12:651 (1) - i think its ok as it is
00:59:105 (8)wut
01:11:120 (7,1) - ^wut
01:11:273 (1,2) - ^wut
01:12:344 (4) - change it to a slider like 01:11:732it is
02:17:396 (6) - removing thisok
02:29:105 (4)wut
02:32:166 (1) - So these need to be moved one note to the lefti think its good

02:34:079 (7)goodty
03:31:783 (4) - remove the notei'd rather keep the note there rather then stopping the flow
03:57:957 (1) -
Finish
ty for the mod
UnitedWeSin
Sup Jimmy. :)
From #modreqs.
Nice song choice.
Cool SB. \o/

[General]
  1. Your soft-hitclap is a corrupt file, it's only 7 kbs in size. You need to replace it with a different one. Here is a version of your clap that isn't corrupt:
    soft-hitclap
  2. All in all I thought you could do a lot more with the hitsounds here. Your clap is really quiet, maybe you can add a deeper clap that you can use for sounds like 00:07:140 and all the claps in the more loud sections like the kiai. Up to you, maybe you can try these:
    http://puu.sh/bfdIj/8326b3a344.wav
    http://puu.sh/bfdJR/444e0ab7bc.wav
    Along with these I felt you could make much more use of drum claps and finishes. When you hear them in the music(lots of times in transitions), you can add them to embellish a pattern. I tried to mention a few below.
[Hana Emi]
  1. 00:01:936 (1) - Could try a whistle on the repeat for the high piano hit.
  2. 00:03:773 (3) - A whistle on the head is nice here for the piano.
  3. 00:06:222 (3) - ^ Same as above, seems a whistle works nicely.
  4. 00:20:610 (3,4,5) - When you have two running circles leading in a line into a slider like this, I feel it can play nicer if you use a consistent spacing.
  5. 00:24:589 (6,7,1) - ^ Same, seems a constant distance will play better. This would apply to all your patterns like this, I felt you could even the spacing up more when you had running notes(as in not jumping).
  6. 00:29:181 (1) - Drum sample works well here. Try a clap on the repeat and finish on the end.
  7. 00:29:870 (1) - Seemed weird that you reduced to volume to 20% right before the end of the spinner. I thought maybe you could do a more gradual decrease in volume through the whole spinner, or make it all 20%. For the sound to suddenly drop near the end is a bit strange.
  8. 00:34:691 to 01:11:426 - I thought you could add more soft whistles in this section, specifically to follow the piano when it hits. Here are some places I thought they would work well:
    Whistles
    00:39:589 -
    00:42:038 -
    00:45:712 -
    00:48:161 -
    00:51:834 -
    So on and so forth if you see the general pattern there.
  9. 00:50:916 (4,5,6,1) - Try to match the curve given from 00:49:691 (1,2,3) to make a nice echo effect here, I think it will play nicer. Currently the 4-1 has a sharp curve in comparison, here's what I mean:
  10. 00:54:130 (5) - I suggest to put the NC here instead of 00:54:283 (1). It will make the antijump much easier to spot and will be consistent with 00:59:105 (1) in that both NC's are before the downbeat.
  11. 01:03:467 (4,5,1) - Jumping would be really fitting here imo because of the loud base transition. The constant spacing feels stale to me. Maybe you can try a different pattern.
  12. 01:03:773 (5) - Drum finish fits better with the music.
  13. 01:13:263 (1,2,3,4) - It seems that drum finishes match the music better than claps on the second set of 4 notes here.
  14. 01:13:416 (2) - I think it might be nicer to play placed more around (308,288). The current placement makes a large push right for the 2 and then back for 3, but then spacing after the 3 is much less. Try it:
  15. 01:19:538 (2) - I thought it might be nicer with the vocals if you deleted this and added a circle at 01:19:691 stacked on the 01:19:852 (3). Jumping over for the 2 doesn't really match the vocals here, the pause might be better.
  16. 01:26:120 (1,2) - Confusing anti-jump here. Try not to use less spacing for 1/2 than you do for 1/4 in a given pattern. Like here you have an anti-jump in 1/2 from 1 to 2, and then a large jump in 1/4 from 2 to 3. It's something you want to avoid if possible because player will have trouble reading it.
  17. 01:49:998 (3,4) - This jump feels pretty awkward since it's not really mapped to anything in the music. What would be best here is a pause after hitting the 01:49:998 (3) and then a slider or circles at 01:50:303. That would fit more solidly with the vocals. To me it doesn't make much sense how you have small spacing through 01:50:151 (4,5,6) when the vocals are pushing into the downbeat. That would call for spacing increases imo.
  18. 01:59:334 (7) - Maybe the slider is better at 01:59:487. This is so that the player can click it there along with the vocals. Try not to use too many offbeats sliders because they can often feel distant from the music. You don't want important beats to be landing on slider ends.
  19. 02:00:099 (10,11,1) - I miss the nice spacing you had before, seems not powerful enough now in comparison with other patterns.
  20. 02:09:742 (7) - I think deleting this note will be better, there really isn't anything in the song that it's mapped to and it makes this jumping quite large. You could adjust 02:09:896 (7,8) after it.
  21. 02:18:008 - You can add a note or make a 1/4 slider here to follow the drums.
  22. 02:23:977 to 02:44:487 - Since piano is very dominant in this section, I though you could do a lot more with the soft whistles. Right now you're basically just using claps, try to fill out your sound more here with the whistles in a pattern to follow the piano.
  23. 02:23:977 (2,3,4) - Even spacing would feel nicer here, try moving the 4 up to make a triangle.
  24. 02:29:028 (5,6,7,8,1) - This rhythm is not correct. Listen in 25% playback and you will see. I don't think that the piano can be mapped here since it isn't playing along with the metronome at all. In that case you need to use a rhythm that follows the drum beat. Maybe you can try:
  25. 02:46:324 (5) - 02:49:385 (1) - Some the sliders in this section need some work. You don't need to use so many white anchor points. If you want to have your long sliders curve and blanket around the smaller ones, you should make the large slider first then place the smaller ones around it since they are easier to adjust with only one anchor point. Also you can check out this guide for creating beautiful sliders:
    t/37194
  26. 02:50:304 (3) - The slider end is unsnapped. You need to snap it to 02:50:508 in 1/6 beatsnap divisor. Since this phrase is 1/6, you should use less spacing between the 3 and 4 here than you do between other objects in the section that are 1/4, such as 02:46:936 (1,2).
  27. 02:55:049 (2,3) - It might fit with the music nicer if you switched these two on the time line. That way the player can click the slider at 02:55:201 where the string melody begins again.
  28. 03:18:008 (2) - This note feels really extra here. Maybe you can try using a 1/4 slider at 03:17:854 instead and rethinking the pattern. Either way, the jumping shouldn't be starting until 03:18:161 to follow the music properly.
  29. 03:22:447 (3) - Try ending this slider at 03:23:059 to hit with the drum and then having a 1/4 stream right after it. I think it might be nicer to play than the current long slider since the vocals do change at 03:23:059.
  30. 03:42:651 (6,7) - Same concern here as 01:50:151 (4) about the jumping not following the vocals. I'd really like to have an object on 03:42:957 to click.
  31. 03:54:436 (4,5) - Spacing feels a big closed there. Maybe you can try to increase it.
  32. 03:55:508 (1,2,3) - Maybe try this flow here.
  33. 03:57:957 (1) - Missed a finish?
  34. 04:06:528 (1,2,3,4,1,2,3,4) - Drum sample could fit really well here.
  35. 04:46:936 (1) - Ctrl+G makes a nicer pattern to play imo, but you'd have to adjust the placement on 04:47:855 (2,3).
  36. 05:06:528 to end - Same as 00:34:691 to 01:11:426. You can try adding soft whistles in a pattern to follow the piano hits. It will sound very nice.
  37. 05:15:100 (1,2,3,4) - Soft whistles are very nice here.
  38. 05:23:671 - I suggest to use a spiner here to end the map ending at 05:27:038. The reason is because the guitar isn't playing perfectly in time, so it will be easy for the player to get a 100 here.
I think you've got some great ideas and creativity here. Your flow is generally really nice, and your patterns are fun when they are properly following the vocals. Main problems I see here are hitsounding, a few rhythm issues, and overmapping. Continuous 1/4 jumping sections like 04:24:896 (1,2,3,4,1,2,3,4,1,2,3,4) are made awkward when there is no continuous 1/4 in the music to back it up. I hope you can understand the reasoning there. I think those sections can work, but maybe you can work more on them and add some sliders in between to ease the constant 1/4, like you've done at 03:27:650 (3). Jumping sections such as 03:46:936 (1,2,3,4,5,6,7,8) work well because there is 1/4 streaming in the music.

I hope this can help you. Definitely work some more on this, and fell free to contact me if you've got questions. I know you can make it even better. :)
Topic Starter
SkinnyJommy

UnitedWeSin wrote:

Sup Jimmy. :)
From #modreqs.
Nice song choice.
Cool SB. \o/

[General]
  1. Your soft-hitclap is a corrupt file, it's only 7 kbs in size. You need to replace it with a different one. Here is a version of your clap that isn't corrupt:
    soft-hitclap
  2. All in all I thought you could do a lot more with the hitsounds here. Your clap is really quiet, maybe you can add a deeper clap that you can use for sounds like 00:07:140 and all the claps in the more loud sections like the kiai. Up to you, maybe you can try these:
    http://puu.sh/bfdIj/8326b3a344.wav
    http://puu.sh/bfdJR/444e0ab7bc.wav
    Along with these I felt you could make much more use of drum claps and finishes. When you hear them in the music(lots of times in transitions), you can add them to embellish a pattern. I tried to mention a few below.
[Hana Emi]
  1. 00:01:936 (1) - Could try a whistle on the repeat for the high piano hit.
  2. 00:03:773 (3) - A whistle on the head is nice here for the piano.
  3. 00:06:222 (3) - ^ Same as above, seems a whistle works nicely.
  4. 00:20:610 (3,4,5) - When you have two running circles leading in a line into a slider like this, I feel it can play nicer if you use a consistent spacing.
  5. 00:24:589 (6,7,1) - ^ Same, seems a constant distance will play better. This would apply to all your patterns like this, I felt you could even the spacing up more when you had running notes(as in not jumping).
  6. 00:29:181 (1) - Drum sample works well here. Try a clap on the repeat and finish on the end.
  7. 00:29:870 (1) - Seemed weird that you reduced to volume to 20% right before the end of the spinner. I thought maybe you could do a more gradual decrease in volume through the whole spinner, or make it all 20%. For the sound to suddenly drop near the end is a bit strange.
  8. 00:34:691 to 01:11:426 - I thought you could add more soft whistles in this section, specifically to follow the piano when it hits. Here are some places I thought they would work well:
    Whistles
    00:39:589 -
    00:42:038 -
    00:45:712 -
    00:48:161 -
    00:51:834 -
    So on and so forth if you see the general pattern there.
  9. 00:50:916 (4,5,6,1) - Try to match the curve given from 00:49:691 (1,2,3) to make a nice echo effect here, I think it will play nicer. Currently the 4-1 has a sharp curve in comparison, here's what I mean:
  10. 00:54:130 (5) - I suggest to put the NC here instead of 00:54:283 (1). It will make the antijump much easier to spot and will be consistent with 00:59:105 (1) in that both NC's are before the downbeat.
  11. 01:03:467 (4,5,1) - Jumping would be really fitting here imo because of the loud base transition. The constant spacing feels stale to me. Maybe you can try a different pattern.
  12. 01:03:773 (5) - Drum finish fits better with the music.
  13. 01:13:263 (1,2,3,4) - It seems that drum finishes match the music better than claps on the second set of 4 notes here.
  14. 01:13:416 (2) - I think it might be nicer to play placed more around (308,288). The current placement makes a large push right for the 2 and then back for 3, but then spacing after the 3 is much less. Try it:
  15. 01:19:538 (2) - I thought it might be nicer with the vocals if you deleted this and added a circle at 01:19:691 stacked on the 01:19:852 (3). Jumping over for the 2 doesn't really match the vocals here, the pause might be better.
  16. 01:26:120 (1,2) - Confusing anti-jump here. Try not to use less spacing for 1/2 than you do for 1/4 in a given pattern. Like here you have an anti-jump in 1/2 from 1 to 2, and then a large jump in 1/4 from 2 to 3. It's something you want to avoid if possible because player will have trouble reading it.
  17. 01:49:998 (3,4) - This jump feels pretty awkward since it's not really mapped to anything in the music. What would be best here is a pause after hitting the 01:49:998 (3) and then a slider or circles at 01:50:303. That would fit more solidly with the vocals. To me it doesn't make much sense how you have small spacing through 01:50:151 (4,5,6) when the vocals are pushing into the downbeat. That would call for spacing increases imo.
  18. 01:59:334 (7) - Maybe the slider is better at 01:59:487. This is so that the player can click it there along with the vocals. Try not to use too many offbeats sliders because they can often feel distant from the music. You don't want important beats to be landing on slider ends.
  19. 02:00:099 (10,11,1) - I miss the nice spacing you had before, seems not powerful enough now in comparison with other patterns.
  20. 02:09:742 (7) - I think deleting this note will be better, there really isn't anything in the song that it's mapped to and it makes this jumping quite large. You could adjust 02:09:896 (7,8) after it.
  21. 02:18:008 - You can add a note or make a 1/4 slider here to follow the drums.
  22. 02:23:977 to 02:44:487 - Since piano is very dominant in this section, I though you could do a lot more with the soft whistles. Right now you're basically just using claps, try to fill out your sound more here with the whistles in a pattern to follow the piano.
  23. 02:23:977 (2,3,4) - Even spacing would feel nicer here, try moving the 4 up to make a triangle.
  24. 02:29:028 (5,6,7,8,1) - This rhythm is not correct. Listen in 25% playback and you will see. I don't think that the piano can be mapped here since it isn't playing along with the metronome at all. In that case you need to use a rhythm that follows the drum beat. Maybe you can try:
  25. 02:46:324 (5) - 02:49:385 (1) - Some the sliders in this section need some work. You don't need to use so many white anchor points. If you want to have your long sliders curve and blanket around the smaller ones, you should make the large slider first then place the smaller ones around it since they are easier to adjust with only one anchor point. Also you can check out this guide for creating beautiful sliders:
    t/37194
  26. 02:50:304 (3) - The slider end is unsnapped. You need to snap it to 02:50:508 in 1/6 beatsnap divisor. Since this phrase is 1/6, you should use less spacing between the 3 and 4 here than you do between other objects in the section that are 1/4, such as 02:46:936 (1,2).
  27. 02:55:049 (2,3) - It might fit with the music nicer if you switched these two on the time line. That way the player can click the slider at 02:55:201 where the string melody begins again.
  28. 03:18:008 (2) - This note feels really extra here. Maybe you can try using a 1/4 slider at 03:17:854 instead and rethinking the pattern. Either way, the jumping shouldn't be starting until 03:18:161 to follow the music properly.
  29. 03:22:447 (3) - Try ending this slider at 03:23:059 to hit with the drum and then having a 1/4 stream right after it. I think it might be nicer to play than the current long slider since the vocals do change at 03:23:059.
  30. 03:42:651 (6,7) - Same concern here as 01:50:151 (4) about the jumping not following the vocals. I'd really like to have an object on 03:42:957 to click.
  31. 03:54:436 (4,5) - Spacing feels a big closed there. Maybe you can try to increase it.
  32. 03:55:508 (1,2,3) - Maybe try this flow here.
  33. 03:57:957 (1) - Missed a finish?
  34. 04:06:528 (1,2,3,4,1,2,3,4) - Drum sample could fit really well here.
  35. 04:46:936 (1) - Ctrl+G makes a nicer pattern to play imo, but you'd have to adjust the placement on 04:47:855 (2,3).
  36. 05:06:528 to end - Same as 00:34:691 to 01:11:426. You can try adding soft whistles in a pattern to follow the piano hits. It will sound very nice.
  37. 05:15:100 (1,2,3,4) - Soft whistles are very nice here.
  38. 05:23:671 - I suggest to use a spiner here to end the map ending at 05:27:038. The reason is because the guitar isn't playing perfectly in time, so it will be easy for the player to get a 100 here.
I think you've got some great ideas and creativity here. Your flow is generally really nice, and your patterns are fun when they are properly following the vocals. Main problems I see here are hitsounding, a few rhythm issues, and overmapping. Continuous 1/4 jumping sections like 04:24:896 (1,2,3,4,1,2,3,4,1,2,3,4) are made awkward when there is no continuous 1/4 in the music to back it up. I hope you can understand the reasoning there. I think those sections can work, but maybe you can work more on them and add some sliders in between to ease the constant 1/4, like you've done at 03:27:650 (3). Jumping sections such as 03:46:936 (1,2,3,4,5,6,7,8) work well because there is 1/4 streaming in the music.

I hope this can help you. Definitely work some more on this, and fell free to contact me if you've got questions. I know you can make it even better. :)
dont feel like typing fixed, because i did pretty much everything you said! ty very much for the mod! <3
MirinH
from paper modding team
[Hana Emi]
00:04:691 (4,5,1) - maybe move 5 to x:180 y:92 so its looks like a straight line
00:06:222 (3) - u can do a nice blanket here with 00:05:303 (1) -
01:54:589 (1,2,3,4,5,6) - i think its goes 123465 flows better
03:31:936 (5,7) - move 7up dont hit 5
04:08:059 (2,4) - ^
04:12:651 (1,2,3,4,5,6) - make it 465
03:30:712 (7,1) - looks not good
03:48:467 (2,4) - same with 03:31:936 (5,7) -
U can ignore it:
In the mapping history many mapper says that the map is good only if it fit the music.
I think your map will be a nice map if the bpm is 186,but it is 98
u overused alot of 1/4 in the kiai that i almost feel that the song is bpm 186
I suggest u to remap kiai with svX1.25 and dont use 1/4x6or up circles
If u don't want to just plz ignore this
and dont be mad to me OwO
Topic Starter
SkinnyJommy

Alex Li wrote:

from paper modding team
[Hana Emi]
00:04:691 (4,5,1) - maybe move 5 to x:180 y:92 so its looks like a straight linefixed
00:06:222 (3) - u can do a nice blanket here with 00:05:303 (1) - i changed it but in a different way
01:54:589 (1,2,3,4,5,6) - i think its goes 123465 flows betterfixed
03:31:936 (5,7) - move 7up dont hit 5ok fixed
04:08:059 (2,4) - ^did something different
04:12:651 (1,2,3,4,5,6) - make it 465i dont like this sorry
03:30:712 (7,1) - looks not goodfixed
03:48:467 (2,4) - same with 03:31:936 (5,7) -fixed
U can ignore it:
In the mapping history many mapper says that the map is good only if it fit the music.
I think your map will be a nice map if the bpm is 186,but it is 98
u overused alot of 1/4 in the kiai that i almost feel that the song is bpm 186
I suggest u to remap kiai with svX1.25 and dont use 1/4x6or up circles
If u don't want to just plz ignore this
and dont be mad to me OwO
ty for the mod!!! <3
Kibbleru
u may want to upload this into pending q:
sammy711
sorry I post twice
sammy711

sammy711 wrote:

From BMT modding queue

Really awesome Storyboard...
Hanatan !
[Hana Emi]
00:06:212 (3) - remove slider whistle, it sounds bad. You should add whistle on the head instead
00:54:273 (3) - remove slider whistle
01:20:293 (1) - no need NC here. You shoud follow what you did before:NC once a big white line
01:26:722 (2,3,4) - how about patttern like this
01:31:620 (3,7) - add the clap. the sudden vanish of the clap sounds weird
01:32:998 (8,9,10) - And these three note maybe also need a clap or something
01:36:671 (4) -maybe this place fits better in keeping the DS
01:44:477 (5) - NC here
01:45:702 (1) - finish?
01:51:518 (1) - remove slider whistle
01:58:712 (4,6) - 01:58:865 (5,1) - make these two group parallel can be better
01:59:630 (3) - weird place here. Inconsistent DS here
some change with the same distance and some stack like this can be better
02:01:773 (4) - NC
02:01:926 (5,6) - too close compared with before, and this caused it seems so crowded. Maybe you can try a better place to set 02:02:232 (6)
02:05:293 (1) - finish
02:05:447 (2) - No matter in which way thought, this should not be a place to set a big jump. And the downbeat 02:05:293 (1) much more deserve it.
02:05:293 (1,2) - Maybe Ctrl+G this could be better but you'd best replace this part
02:06:518 (7) - NC
02:19:375 (1) - Remove NC here. Not such many NCs are required here
02:19:834 (2) - i dont think here is a good place to put this note. Apparently you are try to put this note farther to strengthen the downbeat (02:19:987 (1)),but you can just throw away the DS and put this one to where 02:19:222 (2) - sits
02:19:987 (1) - finish on the head
02:21:518 (5) - ^
02:24:885 (1) - remove that noisy slider whistle
02:27:028 (9) - ^
02:30:702 (5) - ^
02:32:844 (4) - clap on the head
02:34:069 (8) - ^
02:34:069 (8,9,10) - this pattern is a little bit crazy.
No one will concern if a circle in where he can't see is 1/3 or 1/2
When I played it, the rhythm messed up here 02:35:293 (2,3,4,5) - And i can hardly read what the rhythm here is. Maybe you should put those 1/3 in a clear way, or put those 1/3 in a smaller DS
02:34:681 (11) - finish on the head
02:42:028 (4) - ^
02:49:375 (1) - ^
02:58:253 (1,2,3) - make those parallel
02:58:559 (2,1) - perfect blanket
03:24:579 (1,2,3,4) - these stream are not neat. Disabling Grid snap can make a much smoother curve.
03:25:498 (1,2,3,4,5,6,7) - ^
03:31:926 (1) - remove NC
03:35:906 (1) - remove slider whistle
03:35:447 (6,7,8) - there is no trace of reversing or returning sight in the music, so instead of reverse jump, how about pattern like this
03:37:742 (8) - clap
03:38:355 (1) - finish on the head
03:38:661 (2,1) - perfect stack
03:38:814 (3) - clap on the tail
03:40:038 (3) - ^
03:42:640 (5) - clap on the head
03:48:763 (3,4) - you should keep the DS here ww
03:49:069 (5,7) - It is not beautiful to touch each other. Stack 03:50:293 (9) - is a much better choice
03:53:049 (1) - finish on the head
03:57:181 (8) - move it to (248,88), it keeps a good distance to 03:56:722 (7,10) -
03:57:947 (1) - finish
03:59:630 (3) - clap on the tail
04:11:569 (6) - NC here
04:17:538 - Audio from here to 04:19:603 - is almost 0... Maybe you should reset Audio from here
04:14:477 (5) - clap on the head
04:21:212 (6) - NC

OK... This map is a good job but some patterns are still seem strange. Especially some jump is not fit with the song, like 04:21:212 (6) - distance here has not ever show this is a downbeat. Maybe some jump is awesome, but using it to an appropriate timing is also important I think

Hope this can get ranked
Topic Starter
SkinnyJommy

sammy711 wrote:

sammy711 wrote:

From BMT modding queue

Really awesome Storyboard...
Hanatan !
[Hana Emi]
00:06:212 (3) - remove slider whistle, it sounds bad. You should add whistle on the head instead fixed
00:54:273 (3) - remove slider whistle fixed
01:20:293 (1) - no need NC here. You shoud follow what you did before:NC once a big white linefixed
01:26:722 (2,3,4) - how about patttern like this hmm yeah i like this better
01:31:620 (3,7) - add the clap. the sudden vanish of the clap sounds weird fixed
01:32:998 (8,9,10) - And these three note maybe also need a clap or something fixed
01:36:671 (4) - ok fixed
maybe this place fits better in keeping the DS
01:44:477 (5) - NC here fixed
01:45:702 (1) - finish? fixed
01:51:518 (1) - remove slider whistle fixed
01:58:712 (4,6) - 01:58:865 (5,1) - make these two group parallel can be better ok i tried my best
01:59:630 (3) - weird place here. Inconsistent DS here redid this part
some change with the same distance and some stack like this can be better
02:01:773 (4) - NC fixed
02:01:926 (5,6) - too close compared with before, and this caused it seems so crowded. Maybe you can try a better place to set 02:02:232 (6) ok fixed
02:05:293 (1) - finish fixed
02:05:447 (2) - No matter in which way thought, this should not be a place to set a big jump. And the downbeat 02:05:293 (1) much more deserve it. fixed
02:05:293 (1,2) - Maybe Ctrl+G this could be better but you'd best replace this part hmm ok
02:06:518 (7) - NC fixed
02:19:375 (1) - Remove NC here. Not such many NCs are required here fixed
02:19:834 (2) - i dont think here is a good place to put this note. Apparently you are try to put this note farther to strengthen the downbeat (02:19:987 (1)),but you can just throw away the DS and put this one to where 02:19:222 (2) - sits ok fixed
02:19:987 (1) - finish on the head fixed
02:21:518 (5) - ^
02:24:885 (1) - remove that noisy slider whistle
02:27:028 (9) - ^
02:30:702 (5) - ^
02:32:844 (4) - clap on the head
02:34:069 (8) - ^ fixed all these ^
02:34:069 (8,9,10) - this pattern is a little bit crazy.
No one will concern if a circle in where he can't see is 1/3 or 1/2
When I played it, the rhythm messed up here 02:35:293 (2,3,4,5) - And i can hardly read what the rhythm here is. Maybe you should put those 1/3 in a clear way, or put those 1/3 in a smaller DS ok i think i fixed it
02:34:681 (11) - finish on the head
02:42:028 (4) - ^
02:49:375 (1) - ^ fixed ^
02:58:253 (1,2,3) - make those parallel fixed
02:58:559 (2,1) - perfect blanket fixed
03:24:579 (1,2,3,4) - these stream are not neat. Disabling Grid snap can make a much smoother curve.
03:25:498 (1,2,3,4,5,6,7) - ^ ok fixed ^
03:31:926 (1) - remove NC fixed
03:35:906 (1) - remove slider whistle fixed
03:35:447 (6,7,8) - there is no trace of reversing or returning sight in the music, so instead of reverse jump, how about pattern like this
03:37:742 (8) - clap fixed
03:38:355 (1) - finish on the head fixed
03:38:661 (2,1) - perfect stack fixed
03:38:814 (3) - clap on the tai l fixed
03:40:038 (3) - ^ fixed
03:42:640 (5) - clap on the head fixed
03:48:763 (3,4) - you should keep the DS here ww fixed
03:49:069 (5,7) - It is not beautiful to touch each other. Stack 03:50:293 (9) - is a much better choice ok ty fixed
03:53:049 (1) - finish on the head fixed
03:57:181 (8) - move it to (248,88), it keeps a good distance to 03:56:722 (7,10) - fixed
03:57:947 (1) - finish fixed
03:59:630 (3) - clap on the tail fixed
04:11:569 (6) - NC here fixed
04:17:538 - Audio from here to 04:19:603 - is almost 0... Maybe you should reset Audio from here not sure what you mean
04:14:477 (5) - clap on the headfixed
04:21:212 (6) - NC fixed

OK... This map is a good job but some patterns are still seem strange. Especially some jump is not fit with the song, like 04:21:212 (6) - distance here has not ever show this is a downbeat. Maybe some jump is awesome, but using it to an appropriate timing is also important I think

Hope this can get ranked
ty for the mod <3
pishifat
just wondering, why isn't widescreen support enabled? the entire storyboard would work just fine in widescreen excluding black.png and Light Border.png, which would just need to be scaled a bit larger. seems kind of stupid to have it look like this when it could easily look like this (which is a lot better). no kudosu obviously
Topic Starter
SkinnyJommy

pishifat wrote:

just wondering, why isn't widescreen support enabled? the entire storyboard would work just fine in widescreen excluding black.png and Light Border.png, which would just need to be scaled a bit larger. seems kind of stupid to have it look like this when it could easily look like this (which is a lot better). no kudosu obviously
hmm ok i did this, you sure no kudosu?? ty!! <3
Spayyce
[Hana Emi]

00:12:640 (1,2) - Blanket the 2nd note properly for a better look
00:13:559 (3,4) - ^
01:33:457 (1,2,3,4) - Make these smaller sliders and reverse them once again, and make them more compact like in this picture
SPOILER
http://i.gyazo.com/95145ae4c292c6564b950bf63448ab8a.png
02:17:538 (1) - Reverse selection on this slider, the jump feels too forced.
02:45:702 (4) - The curve looks a tad ugly imo, I suggest a change to this picture below
SPOILER
http://i.gyazo.com/130e7aaa1d11f35823016616201361d4.png
02:46:314 (5,1,2,3) - I know the song changes and all, but these are so mundane for a hard difficulty like this. I suggest making it more difficult.
03:20:753 (8) - Add a note here for a good buildup. :)
03:42:028 (1) - Part after this is overmapped, I suggest a change to this timeline and positioning like in the picture.
SPOILER
https://osu.ppy.sh/ss/2015669


Nothing else to find! ;o

Great mapped, wbl for ranked I imagine XD
Topic Starter
SkinnyJommy

KyleDinny wrote:

I'll mod this when I get back from school :3
ok ty :D
Topic Starter
SkinnyJommy

KyleDinny wrote:

[Hana Emi]

00:12:640 (1,2) - Blanket the 2nd note properly for a better look fixed
00:13:559 (3,4) - ^ i like this the way it is
01:33:457 (1,2,3,4) - Make these smaller sliders and reverse them once again, and make them more compact like in this picture hmm ok fixed
SPOILER
http://i.gyazo.com/95145ae4c292c6564b950bf63448ab8a.png
02:17:538 (1) - Reverse selection on this slider, the jump feels too forced. fixed
02:45:702 (4) - The curve looks a tad ugly imo, I suggest a change to this picture below ok fixed
SPOILER
http://i.gyazo.com/130e7aaa1d11f35823016616201361d4.png
02:46:314 (5,1,2,3) - I know the song changes and all, but these are so mundane for a hard difficulty like this. I suggest making it more difficult. i really like this part
03:20:753 (8) - Add a note here for a good buildup. :) fixed
03:42:028 (1) - Part after this is overmapped, I suggest a change to this timeline and positioning like in the picture. ok ty
SPOILER
https://osu.ppy.sh/ss/2015669



Nothing else to find! ;o

Great mapped, wbl for ranked I imagine XD
ty for the mod!
blizzardice

also, don't know how to mod (good) so these are mostly opinions

hana emi

01:26:875 (1,2,3,4,5) - is this section following the rhythm, or voice, or both? if it's following the voice, then (3) is overmapped
03:01:620 (1,2,3,4,5) - space each note a little (distance apart increasing every note for this combo, so that the transition from this pattern to the much more spaced notes is smoother)
03:20:753 (8,9) - overmapped maybe? (although you do this a lot so prob keep it)
03:52:896 (6) - a little weird (again, ^)
04:08:508 (4) - maybe take out this note (tried playing that section without that note, felt better)
04:12:640 (1,2,3,4,5,6) - either turn this pattern into 2 sliders, maybe to prepare the player for patterns like this 04:49:375 (1,2,3,4,5) or decrease the spacing a little because this pattern is hard (for non-touch players lol), although it's a kiai part of the map so it's probably fine if you don't nerf it that hard
04:56:110 (2,3) - switch 2 and 3, i think a left-right-left-right zig-zag is easier to read than up-down-up-down

good luck~
Topic Starter
SkinnyJommy

blizzardice wrote:


also, don't know how to mod (good) so these are mostly opinions

hana emi

01:26:875 (1,2,3,4,5) - is this section following the rhythm, or voice, or both? if it's following the voice, then (3) is overmapped it feels really awkward with 3 not being there
03:01:620 (1,2,3,4,5) - space each note a little (distance apart increasing every note for this combo, so that the transition from this pattern to the much more spaced notes is smoother) oh ok i see what you mean, fixed
03:20:753 (8,9) - overmapped mayb e? (although you do this a lot so prob keep it) its there for the buildup
03:52:896 (6) - a little weird (again, ^) hmm it feels alright to me
04:08:508 (4) - maybe take out this note (tried playing that section without that note, felt better) i dont really like this sorry
04:12:640 (1,2,3,4,5,6) - either turn this pattern into 2 sliders, maybe to prepare the player for patterns like this 04:49:375 (1,2,3,4,5) or decrease the spacing a little because this pattern is hard (for non-touch players lol), although it's a kiai part of the map so it's probably fine if you don't nerf it that hard hmm i see what your saying, but since this is the last kiai time of the song, it has to be the most difficult part, that why the background is changed as well
04:56:110 (2,3) - switch 2 and 3, i think a left-right-left-right zig-zag is easier to read than up-down-up-down i'll leave it for now, your actually the very first person to have a problem with this part, so if more opinions about this part occur, i'll change it

good luck~
thank you very much for the mod! :D
Gaia
sup
i remember seeing this in my queue but never really modded it cuz u didnt follow my rules x(
ill just say im from #modreqs to be fair to my queue pplz

but well its not really a mod cuz im giving suggestions to the sb only.

[Storyboard]
Okay first thing's first. some parts of ur song exceeds 5.0 SB load
pretty much read this and figure out what u wanna do. https://osu.ppy.sh/wiki/SB_Load
00:12:028 - spinning is too fast compared to before, and just feels out of place
00:21:824 - ^
01:13:865 - this transition feels really abrupt and just too sudden i guess
01:33:533 - these dots lmao. yeah you were trying to fit the music but i think fading this stuff in would look a lot better
01:35:906 - i really like how u made them look like this snow globe thing afterwords tho
02:15:089 - same as my 1st point and same thing goes for all the other ones that come up later
02:21:212 - there's no need for the black here imo
03:04:069 - u have a break here. that means people who have their playfield dimmed 100% will see ur sb even tho their bg is black almost all the time. utilize this! consider using a different picture for a background, or simple things like adding some text.. like Beatmap & SB by skinnyjimmy or whatever else u want (well basically just add stuff here cuz blank pic is boring) and dont be afraid to add stuff here cuz ur SB load is low here. just dont add too much
04:07:742 - ya wat the actual- please tell me you're changing this. pink lemonade hand.jpg o my goodness . sorry if i sound rude but i have no idea what kind of effect you're trying to do here. if you're guna render it then do it all the way through, not leave parts of the bg still remaining in the picture
i can give u a hand if u want

well, first sb is first sb, but a nice job overall!
i dont think i should get kds for a sb mod o-o so no kds
gl hf
lkx_Shore
[Hana Emi]
00:06:212 (3) - remove sliderbodyt-whistle
00:06:824 (1,2,3) - use 20% Volume normalhit?
00:08:355 (2) - add whistle?
00:19:681 (6) - Sliderhead add clap?
00:19:987 (1) - change into 1/1 slider it better
00:59:094 (1,2) - stack it?
01:13:865 (1) - sliderhead add finish.
01:24:426 (2,3,4) - too close
01:32:844 (7) - Nc?
02:00:855 (2) - clap change into whistle?
02:19:987 (5) - http://puu.sh/byBvE/0bd9a52d95.png
02:32:156 (1,2) - stack?
03:33:916 (2) - clap change into whistle?
03:59:630 (3) - slidertail add clap
04:02:844 (1) - add soft-finish
05:10:804 (4,5) - music is calm here,use small distance is better.

too many random jump here...Goodluck!
Topic Starter
SkinnyJommy

lkx_Shore wrote:

[Hana Emi]
00:06:212 (3) - remove sliderbodyt-whistle fixed
00:06:824 (1,2,3) - use 20% Volume normalhit? i changed samlpleset to drum instead
00:08:355 (2) - add whistle? hmm ok
00:19:681 (6) - Sliderhead add clap? fixed
00:19:987 (1) - change into 1/1 slider it better i like it the way it is
00:59:094 (1,2) - stack it? hmm no thanks
01:13:865 (1) - sliderhead add finish. ok fixed
01:24:426 (2,3,4) - too close ok i increased spacing a little bit
01:32:844 (7) - Nc? fixed
02:00:855 (2) - clap change into whistle? fixed
02:19:987 (5) - http://puu.sh/byBvE/0bd9a52d95.png
02:32:156 (1,2) - stack? no ty
03:33:916 (2) - clap change into whistle? fixed
03:59:630 (3) - slidertail add clap fixed
04:02:844 (1) - add soft-finish fixed
05:10:804 (4,5) - music is calm here,use small distance is better. fixed

too many random jump here...Goodluck!
ty for mod! <3
neonat
General

Why does AiMod say that: File missing:sb\blue dot.png

Being 98 BPM, I think having AR around 8~8.5 would be more appropriate, it would be less forcing a higher AR upon the player, and make it better to play IMO

Hana Emi

00:15:549 - seems like you missed the drum beat here. Before this you had been mapping to the drums as well, up until this point at least. Add something here to match up, so it won't be so odd-one-out
00:28:253 (3) - more to the left? It felt a little weird moving from 00:27:947 (2) because I had to twist down and right a bit
00:54:120 (1,2,3) - shift it further away from 00:53:661 (4) - move 00:54:885 (4,5,6) along with it if you have to, shifting it left would be the best choice. It just looks too cramped right now, causes complication to 00:53:661 (4)
01:16:008 (4) - would look better less curved in
01:38:967 (4,3) - y-axis is off by 1. Really, ctrl + G 01:38:967 (4) and you can see that they are 268 and 269 (01:38:967 (4) is 269)
01:46:161 (3) - this slider feels weird, especially because of the end ending at 01:46:314 - It just plays weird with the slider, maybe change it to circles, the only other significant part that feels slider worthy is the next vocal word at 01:46:620 (5) - it's either that or the position feels weird hence it plays off
02:06:977 (3,5) - their ends aren't stacked perfectly, you can Ctrl + G both of them to check
02:19:987 (5) - would really deserve a finish on the start of the slider
02:34:069 (8) - you could NC this
02:57:947 (4) - finish on start of slider
03:02:538 (4) - shift more to the left, movement would be smoother
04:17:538 (1) - finish on start of slider
04:17:538 (1,2,3) and 04:18:763 (1,2,3) - currently they are both in the sequence of 1/4 slider circle 1/2 slider, but this doesn't fit the song, mostly because of the music and that held vocal. What would fit better would be 1/2 slider circle 1/4 slider sequence:

Next time try not to post the same link (in my queue) 3 times lol, Good Luck.
Topic Starter
SkinnyJommy

neonat wrote:

General

Why does AiMod say that: File missing:sb\blue dot.png woops i fixed that sorry

Being 98 BPM, I think having AR around 8~8.5 would be more appropriate, it would be less forcing a higher AR upon the player, and make it better to play IMO yes it is 98 bpm, but i mapped it with 1/8 slider BSD, so it is essentially 196 bpm

Hana Emi

00:15:549 - seems like you missed the drum beat here. Before this you had been mapping to the drums as well, up until this point at least. Add something here to match up, so it won't be so odd-one-out opk fixed
00:28:253 (3) - more to the left? It felt a little weird moving from 00:27:947 (2) because I had to twist down and right a bit fixed
00:54:120 (1,2,3) - shift it further away from 00:53:661 (4) - move 00:54:885 (4,5,6) along with it if you have to, shifting it left would be the best choice. It just looks too cramped right now, causes complication to 00:53:661 (4) fixed
01:16:008 (4) - would look better less curved in ok fixed
01:38:967 (4,3) - y-axis is off by 1. Really, ctrl + G 01:38:967 (4) and you can see that they are 268 and 269 (01:38:967 (4) is 269) i think i fixed it
01:46:161 (3) - this slider feels weird, especially because of the end ending at 01:46:314 - It just plays weird with the slider, maybe change it to circles, the only other significant part that feels slider worthy is the next vocal word at 01:46:620 (5) - it's either that or the position feels weird hence it plays off fixed
02:06:977 (3,5) - their ends aren't stacked perfectly, you can Ctrl + G both of them to check fixed
02:19:987 (5) - would really deserve a finish on the start of the slider fixed
02:34:069 (8) - you could NC this fixed
02:57:947 (4) - finish on start of slider fixed
03:02:538 (4) - shift more to the left, movement would be smoother fixed
04:17:538 (1) - finish on start of slider
04:17:538 (1,2,3) and 04:18:763 (1,2,3) - currently they are both in the sequence of 1/4 slider circle 1/2 slider, but this doesn't fit the song, mostly because of the music and that held vocal. What would fit better would be 1/2 slider circle 1/4 slider sequence: fixed

Next time try not to post the same link (in my queue) 3 times lol, Good Luck. sorry again lol
ty for the mod! :D
Knotts
Hiii jimmy. Mod request from my queue.

Hana Emi
  1. Maybe add a silent sliderslide hitsound. The rolling sound doesn't sound really nice during the quiet slow parts.
  2. 00:12:640 (1) - Sounds better to end this slider at the red tick
  3. 00:21:212 (1) - Whistle
  4. 00:21:518 (3) - ^
  5. 00:21:671 (4) - Drum clap or finish
  6. 00:22:130 (7) - Whistle
  7. 00:26:875 (6) - Clap sounds a little better than finish to me
  8. 00:55:498 (5,1) - Improve blanket
  9. 01:34:681 (1,2) - I thought it'd be cool to lower the SV here to build up momentum but you did the opposite and sped it up xD
  10. 03:24:885 (4) - Replace this with a stream into the next slider pls. It'd feel a lot more fun
  11. 04:13:100 (4) - This finish doesn't sound good here
  12. 04:13:559 (1) - ^ Might be better to replace this one with a whistle.
  13. 04:14:171 (3) - Whistle
  14. 04:14:477 (4) - Clap
  15. 04:17:538 - Sounds like a good time to lower the SV but I guess it's a little to late to say that.
  16. 05:00:702 (1,2,3,4,5,6,7,8,9,1) - I'm sure you can make a better looking circle than that
I didn't really add all the hitsound suggestions that I could have so ask me for more if you ended up liking them, if not I'm sorry orz.
That's all from me. PM me if you need anything else 8-)
Topic Starter
SkinnyJommy

Knotts wrote:

Hiii jimmy. Mod request from my queue.

Hana Emi
  1. Maybe add a silent sliderslide hitsound. The rolling sound doesn't sound really nice during the quiet slow parts. ok
  2. 00:12:640 (1) - Sounds better to end this slider at the red tick fixed
  3. 00:21:212 (1) - Whistle fixed
  4. 00:21:518 (3) - ^ fixed
  5. 00:21:671 (4) - Drum clap or finish fixed
  6. 00:22:130 (7) - Whistle fixed
  7. 00:26:875 (6) - Clap sounds a little better than finish to me fixed
  8. 00:55:498 (5,1) - Improve blanket fixed
  9. 01:34:681 (1,2) - I thought it'd be cool to lower the SV here to build up momentum but you did the opposite and sped it up xD ok i made them slower
  10. 03:24:885 (4) - Replace this with a stream into the next slider pls. It'd feel a lot more fun fixed
  11. 04:13:100 (4) - This finish doesn't sound good here ok fixed
  12. 04:13:559 (1) - ^ Might be better to replace this one with a whistle. fixed
  13. 04:14:171 (3) - Whistle fixed
  14. 04:14:477 (4) - Clap oops i missed that one
  15. 04:17:538 - Sounds like a good time to lower the SV but I guess it's a little to late to say that.
  16. 05:00:702 (1,2,3,4,5,6,7,8,9,1) - I'm sure you can make a better looking circle than that
i tried me best

I didn't really add all the hitsound suggestions that I could have so ask me for more if you ended up liking them, if not I'm sorry orz.
That's all from me. PM me if you need anything else 8-)
thanks for the mod :D
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