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manack - Furitsudzuku Ame no Machi de

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Topic Starter
naoe dami
This beatmap was submitted using in-game submission on 16 Februari 2015 at 9:56:50

Artist: manack
Title: Furitsudzuku Ame no Machi de
Source: Little Busters!
Tags: OST BGM visual novel background music instrumental anime In the Town of Incessant Rain kamikita komari riki rin
BPM: 108
Filesize: 3122kb
Play Time: 02:32
Difficulties Available:
  1. Easy (1,27 stars, 102 notes)
  2. Hard (2,62 stars, 209 notes)
  3. Normal (1,61 stars, 132 notes)
Download: manack - Furitsudzuku Ame no Machi de
Information: Scores/Beatmap Listing
---------------
When I map this song, I always remember when Komari knows if she lost her Brother :'(
All diffs by me
Changelog
06/25/2014 Submit the beatmap
08/30/2014 Change the title beatmap
09/05/2014 Adding Easy diff and storyboard
kuroanchan
hahahaha

[General]
add kiai dong :v
ex. bisa dimulai dari 00:49:650 disini 00:56:313 disini 01:16:302 (2) dll
[Normal]
AR -1
DS(distance snap) lebih diperhatiin kalo diff normal
Arrange the notes with Distance snap
Keep ALL the notes with a same Distance snap, 0.8x - 0.9x is cool (use the function, dont arrange with your feel)
00:10:228 (5) sama disini 00:19:112 (8) dll lebih baik kalo circle atau spin, kalau make slider ditambahin hitsound yg halus di tailnya
00:51:871 (6) - yg bawah bentuknya disamain sama yg atasnya
02:28:484 (11) - try this

[Hard]
OD -1
00:03:565 (7) sama disini 00:10:228 (8) dll lebih baik kalo circle atau spin, kalau make slider ditambahin hitsound yg halus di tailnya
00:19:112 (11) - tailnya dikasih hitsound, coba cari yg pas
02:29:040 (1) - coba digeser ke 02:29:317

GL dah :)
Topic Starter
naoe dami

kuroanchan wrote:

hahahaha

[General]
add kiai dong :v
ex. bisa dimulai dari 00:49:650 disini 00:56:313 disini 01:16:302 (2) dll
[Normal]
AR -1
DS(distance snap) lebih diperhatiin kalo diff normal
Arrange the notes with Distance snap
Keep ALL the notes with a same Distance snap, 0.8x - 0.9x is cool (use the function, dont arrange with your feel)
00:10:228 (5) sama disini 00:19:112 (8) dll lebih baik kalo circle atau spin, kalau make slider ditambahin hitsound yg halus di tailnya
00:51:871 (6) - yg bawah bentuknya disamain sama yg atasnya
02:28:484 (11) - try this

[Hard]
OD -1
00:03:565 (7) sama disini 00:10:228 (8) dll lebih baik kalo circle atau spin, kalau make slider ditambahin hitsound yg halus di tailnya
00:19:112 (11) - tailnya dikasih hitsound, coba cari yg pas
02:29:040 (1) - coba digeser ke 02:29:317

GL dah :)
thank you m(_ _)m
Mood Breaker

naoe dami wrote:

kuroanchan wrote:

hahahaha

[General]
add kiai dong :v
ex. bisa dimulai dari 00:49:650 disini 00:56:313 disini 01:16:302 (2) dll
[Normal]
AR -1
DS(distance snap) lebih diperhatiin kalo diff normal

Arrange the notes with Distance snap
Keep ALL the notes with a same Distance snap, 0.8x - 0.9x is cool (use the function, dont arrange with your feel)

00:10:228 (5) sama disini 00:19:112 (8) dll lebih baik kalo circle atau spin, kalau make slider ditambahin hitsound yg halus di tailnya
00:51:871 (6) - yg bawah bentuknya disamain sama yg atasnya
02:28:484 (11) - try this

[Hard]
OD -1
00:03:565 (7) sama disini 00:10:228 (8) dll lebih baik kalo circle atau spin, kalau make slider ditambahin hitsound yg halus di tailnya
00:19:112 (11) - tailnya dikasih hitsound, coba cari yg pas
02:29:040 (1) - coba digeser ke 02:29:317

GL dah :)
thank you m(_ _)m
si anne ga dilempar kudosu tuh wkwk...
oh iya ane juga mau modding ah. donlod dlu ya BM nya :3
kuroanchan

Mood Breaker wrote:

si anne ga dilempar kudosu tuh wkwk...
ditunngu 83 /maunya /no
Topic Starter
naoe dami
Ane nggk punya kudosu. Hueee
Shimata, ane salah ngasih kudosu di post komen lain, tapi gpp dah yng pnting udah mod :D
kuroanchan
engga itu kudosu dari osunya kok :D
harusnya bisa dipindah, tapi oh well lol XD
Mood Breaker
is it just me or this song have a difficult timing :o

i'll try to fix the timing

jadi ane udah nyoba2 ngepasin timing, dan udah dapet 3 timing section
section 1 : 00:00:249
section 2 : 01:15:783
section 3 : 01:43:579

kalo udah diset nanti diatur ulang aja klo ada note2 nya yang kurang pas.
Setsurei

BPM 108.00
Offset 241

after that please fix all diffs:
- the unsnapped green lines
- look through AImod once more to fix the unsnapped objects
- put your preview time at 48574 (00:48:574 - )
Topic Starter
naoe dami

Mood Breaker wrote:

is it just me or this song have a difficult timing :o

i'll try to fix the timing

jadi ane udah nyoba2 ngepasin timing, dan udah dapet 3 timing section
section 1 : 00:00:249
section 2 : 01:15:783
section 3 : 01:43:579

kalo udah diset nanti diatur ulang aja klo ada note2 nya yang kurang pas.

Setsurei wrote:


BPM 108.00
Offset 241

after that please fix all diffs:
- the unsnapped green lines
- look through AImod once more to fix the unsnapped objects
- put your preview time at 48574 (00:48:574 - )
thank you :)
Fuuyu
From . . Miramono and xLoupGarou's Modding Queue


Mod Starts Here
[ General]

*AudioLeadIn
-Set your AudioLeadIn to 1000



[ Normal]

00:00:796 (2) - Maintain your DS . Move ( x:104 y:112 )

00:01:352 (3) - Move ( x:168 y:240 )

00:03:574 (5) - Move ( x:368 y:248 ) then Fix your slider. . maybe like this



00:06:906 (1) - Move ( x:488 y:288 )

00:07:463 (2) - Move ( x:408 y:144 )

00:08:018 (3) - Move ( x:328 y:160 )

00:09:129 (4) - Move ( x:320 y:16 )

00:10:241 (5) - Move ( x:120 y:192 )

00:14:407 (3) - Move ( x:416 y:192 )

00:15:241 (4) - Move ( x:392 y:112 )

00:22:463 (2) - Move ( x:72 y:96 )

00:23:018 (3) - Move ( x:152 y:136 )

00:24:129 (4) - Move ( x:160 y:304 )

00:25:241 (5) - How 'bout changing your slider shape to this?



00:28:574 (1) - Move ( x:56 y:104 )

00:35:241 (1) - Move ( x:32 y:320 )

00:43:574 (10) - Apply NC

00:45:241 (11) - Apply NC

00:45:796 (12) - Shape into this?



00:49:685 (2) - Move ( x:264 y:240 )

00:50:518 (3) - Move ( x:184 y:208 )

00:51:352 (5) - Move ( x:360 y:24 )

00:51:907 (6) - Shape into this?



01:11:352 (9) - Apply NC

01:19:129 (6) - Like this?



01:25:796 (7) - Snap your slider tail to the white tick

01:45:796 (4) - Move ( x:288 y:32 )

01:46:907 (5) - Fix your slider



01:50:241 (1,2,3) - Maybe Pattern it to this?



02:02:463 (7) - Apply NC

02:26:907 (1) - ^

[ Hard]

[notice]
00:02:463 (6) - Ctrl + G

00:19:129 (11) - Apply NC

00:43:574 (12) - ^

01:00:796 (11) - ^

01:27:463 (11) - ^

02:02:463 (11) - ^

02:26:907 (12) - ^



kyaa~ Little Busters . . Have my Star :)

Good Luck~
Topic Starter
naoe dami

xLoupGarou wrote:

From . . Miramono and xLoupGarou's Modding Queue


Mod Starts Here
[ General]

*AudioLeadIn
-Set your AudioLeadIn to 1000



[ Normal]

00:00:796 (2) - Maintain your DS . Move ( x:104 y:112 )

00:01:352 (3) - Move ( x:168 y:240 )

00:03:574 (5) - Move ( x:368 y:248 ) then Fix your slider. . maybe like this



00:06:906 (1) - Move ( x:488 y:288 )

00:07:463 (2) - Move ( x:408 y:144 )

00:08:018 (3) - Move ( x:328 y:160 )

00:09:129 (4) - Move ( x:320 y:16 )

00:10:241 (5) - Move ( x:120 y:192 )

00:14:407 (3) - Move ( x:416 y:192 )

00:15:241 (4) - Move ( x:392 y:112 )

00:22:463 (2) - Move ( x:72 y:96 )

00:23:018 (3) - Move ( x:152 y:136 )

00:24:129 (4) - Move ( x:160 y:304 )

00:25:241 (5) - How 'bout changing your slider shape to this?



00:28:574 (1) - Move ( x:56 y:104 )

00:35:241 (1) - Move ( x:32 y:320 )

00:43:574 (10) - Apply NC

00:45:241 (11) - Apply NC

00:45:796 (12) - Shape into this?



00:49:685 (2) - Move ( x:264 y:240 )

00:50:518 (3) - Move ( x:184 y:208 )

00:51:352 (5) - Move ( x:360 y:24 )

00:51:907 (6) - Shape into this?



01:11:352 (9) - Apply NC

01:19:129 (6) - Like this?



01:25:796 (7) - Snap your slider tail to the white tick

01:45:796 (4) - Move ( x:288 y:32 )

01:46:907 (5) - Fix your slider



01:50:241 (1,2,3) - Maybe Pattern it to this?



02:02:463 (7) - Apply NC

02:26:907 (1) - ^

[ Hard]

[notice]
00:02:463 (6) - Ctrl + G

00:19:129 (11) - Apply NC

00:43:574 (12) - ^

01:00:796 (11) - ^

01:27:463 (11) - ^

02:02:463 (11) - ^

02:26:907 (12) - ^



kyaa~ Little Busters . . Have my Star :)

Good Luck~
Thank you :3
KuroSenpai112
From queue!

[Hard]
01:07:463 (1,3,5) - Move (1) to X:16 Y:176, move (3) to X:176 Y:176, move 5 to X:96 Y:176 for a better pattern.
01:07:463 (5) - The (5) is not snapped to the white tick
01:11:352 - NC
02:13:296 (5,6) - Move (5) to X:408 Y:176, move (6) to X:272 Y:176 for a better pattern

[Normal]
It would be better if the kiai time was the same as the Hard difficulty.

Good luck!
Topic Starter
naoe dami

TheForgotten5 wrote:

From queue!

[Hard]
01:07:463 (1,3,5) - Move (1) to X:16 Y:176, move (3) to X:176 Y:176, move 5 to X:96 Y:176 for a better pattern.
01:07:463 (5) - The (5) is not snapped to the white tick
01:11:352 - NC
02:13:296 (5,6) - Move (5) to X:408 Y:176, move (6) to X:272 Y:176 for a better pattern

[Normal]
It would be better if the kiai time was the same as the Hard difficulty.

Good luck!
Thank you :)
idodgebull3ts
From my queue

[Normal]
  1. 00:19:129 (7) - You've got a lot of unnecessary slider points here. The same curve could be achieved with just 3. A few more of your sliders are like this in both diffs and it's just messy. If you don't change them in this map, at least for future maps make sliders without spamming points.
  2. 00:41:352 (8,9) - The flow here feels a bit off, consider making these symmetric to the previous slider/circle (not the slider curve, just make the slider start point symmetric with the previous slider's end point)
  3. 01:16:629 (2) - Would look better if it was blanketed (and since you're breaking the flow here with it anyway, there's no reason not to)
  4. 01:23:018 (3,4,5) - The (not quite) linear pattern here looks off. Consider having them flow in a circular motion out of the slider. Maybe something like this? (or the reverse of this having it concave instead of convex, basically what you have but more pronounced)
  5. 01:29:685 (2,3) - The blanket here is a little off.
  6. 02:13:018 (3) - Consider rotating this about 15 degrees counter-clockwise so it flows better.
  7. 02:24:685 (8,9) - Blanket
[Hard]
  1. 00:23:018 (3) - Would flow better if you rotated it a few degrees clockwise.
  2. 00:35:796 (2,3) - These feel unbalanced. Consider adjusting the curve on 3 so it matches.
  3. 01:02:741 (2,3,4) - There's nothing to indicate 3 in the music, but I guess it's ok as it is. (Same goes for the rest of the triples)
  4. 01:13:018 I just chose this because it was the largest gap, but there are quite a few sections which you left unmapped that, in my opinion, would make the map a lot nicer to play if they were filled in.
  5. 01:27:463 (1) - Consider increasing the spacing between this and the previous slider as you've got a new combo and another instrument coming in here.
  6. 01:43:574 (1) - Copy/paste is bad. Try to come up with a new set of patterns for the ending.

Good luck with your map
Topic Starter
naoe dami

idodgebull3ts wrote:

From my queue

[Normal]
  1. 00:19:129 (7) - You've got a lot of unnecessary slider points here. The same curve could be achieved with just 3. A few more of your sliders are like this in both diffs and it's just messy. If you don't change them in this map, at least for future maps make sliders without spamming points.
  2. 00:41:352 (8,9) - The flow here feels a bit off, consider making these symmetric to the previous slider/circle (not the slider curve, just make the slider start point symmetric with the previous slider's end point)
  3. 01:16:629 (2) - Would look better if it was blanketed (and since you're breaking the flow here with it anyway, there's no reason not to)
  4. 01:23:018 (3,4,5) - The (not quite) linear pattern here looks off. Consider having them flow in a circular motion out of the slider. Maybe something like this? (or the reverse of this having it concave instead of convex, basically what you have but more pronounced)
  5. 01:29:685 (2,3) - The blanket here is a little off.
  6. 02:13:018 (3) - Consider rotating this about 15 degrees counter-clockwise so it flows better.
  7. 02:24:685 (8,9) - Blanket

[Hard]
  1. 00:23:018 (3) - Would flow better if you rotated it a few degrees clockwise.
  2. 00:35:796 (2,3) - These feel unbalanced. Consider adjusting the curve on 3 so it matches.
  3. 01:02:741 (2,3,4) - There's nothing to indicate 3 in the music, but I guess it's ok as it is. (Same goes for the rest of the triples)
  4. 01:13:018 I just chose this because it was the largest gap, but there are quite a few sections which you left unmapped that, in my opinion, would make the map a lot nicer to play if they were filled in.
  5. 01:27:463 (1) - Consider increasing the spacing between this and the previous slider as you've got a new combo and another instrument coming in here.
  6. 01:43:574 (1) - Copy/paste is bad. Try to come up with a new set of patterns for the ending.

Good luck with your map
Thank you very much m(_ _)m
Swiftheart
Hey! From my modding queue!
Sorry I took so long, was busy with homework and stuff.
Well, here's my mod!


General

1. The circle size is too big. Change it to 3 or 2
2. The approach rate is too hard. Change it to: 3 or 4
3. The combo colours are ugly. Please change it!

Normal

1. 00:01:074: Try this:
2. 00:01:907: Blanket this with this slider: 00:02:463. Like this:
3. 00:07:463: Blanket this with this slider: 00:08:018. Like this:
4. 00:14:968: Blanket this better
5. 00:49:685: Turn this slider. Like this
6. 01:03:574: Blanket. Like this:
7. 01:07:463: NC here
8. 01:08:574: Blanket. Like this:
9. 01:35:241: NC
10: 01:57:741: Blanket this better. Like this:

Hard

1. 00:19:407: blanket here:
2. 00:38:574: Blanket better. Like this:
3. 01:12:185: Turn this slider so that it could blanket this hitcircle: 01:11:907. Like this:
4. 01:18:574: NC here.
5. 01:29:963: Blanket here:
6. 02:02:463: Blanket here:
7. 02:15:241: Stack this slider with this hitcircle 02:13:574


Nice beatmap. Just needs a little more work before it's ranked.
Good Luck! :)
Topic Starter
naoe dami

Swiftheart wrote:

Hey! From my modding queue!
Sorry I took so long, was busy with homework and stuff.
Well, here's my mod!


General

1. The circle size is too big. Change it to 3 or 2
2. The approach rate is too hard. Change it to: 3 or 4
3. The combo colours are ugly. Please change it!

Normal

1. 00:01:074: Try this:
2. 00:01:907: Blanket this with this slider: 00:02:463. Like this:
3. 00:07:463: Blanket this with this slider: 00:08:018. Like this:
4. 00:14:968: Blanket this better
5. 00:49:685: Turn this slider. Like this
6. 01:03:574: Blanket. Like this:
7. 01:07:463: NC here
8. 01:08:574: Blanket. Like this:
9. 01:35:241: NC
10: 01:57:741: Blanket this better. Like this:

Hard

1. 00:19:407: blanket here:
2. 00:38:574: Blanket better. Like this:
3. 01:12:185: Turn this slider so that it could blanket this hitcircle: 01:11:907. Like this:
4. 01:18:574: NC here.
5. 01:29:963: Blanket here:
6. 02:02:463: Blanket here:
7. 02:15:241: Stack this slider with this hitcircle 02:13:574


Nice beatmap. Just needs a little more work before it's ranked.
Good Luck! :)
Thank you very much m(_ _)m
dhea_lsl
little mod from me ..
NORMAL
00:21:907 move (x:56 y:216)
00:23:018 move (x:176 y:184)
00:24:129 move (x:224 y:312)
00:28:574 move (x:72 y:184)
00:31:907 move (x:376 y:96)
00:35:241 move (x:88 y :240)
00:37:463 move (x:224 y:288)
00:41:352 move (x:104 y:120)
00:41:907 move (x:64 y:208)
00:48:574 move (x:56 y:280)
00:51:352 move (x:280 y:72)
00:51:907 move (x:376 y:64)
00:53:574 move (x:304 y:336)
00:59:129 move (x:376 y:264)
01:03:574 move (x:192 y:144)
01:05:241 move (x:344 y:136)
01:19:129 move (x:448 y:272)
01:24:685 move (x:272 y:240)
01:45:796 move (x:176 y:64)
01:52:463 move (x:448 y:320)
01:53:574 move (x:344 y:232)
02:01:352 move (x:224 y:128)
02:08:574 move (x:248 y:48)
02:20:796 move (x:280 y:296)
02:23:574 move (x:216 y:64)
forgott3n
Random modding.

Hard:
00:15:796 (1) - New combo & It feels like it too far away left, move to 88,304
00:19:685 (2) - Finish?
00:30:241 (6) - New combo
00:39:129 (1) - New combo & finish?
00:41:907 (5) - Finish?
00:50:796 (5) - New combo
00:58:574 (7) - ^
01:32:463 (9) - ^
00:49:129 (2) - Finish?

I'm sorry if you didn't like my modding.
Topic Starter
naoe dami

dhea_lsl wrote:

little mod from me ..
NORMAL
00:21:907 move (x:56 y:216)
00:23:018 move (x:176 y:184)
00:24:129 move (x:224 y:312)
00:28:574 move (x:72 y:184)
00:31:907 move (x:376 y:96)
00:35:241 move (x:88 y :240)
00:37:463 move (x:224 y:288)
00:41:352 move (x:104 y:120)
00:41:907 move (x:64 y:208)
00:48:574 move (x:56 y:280)
00:51:352 move (x:280 y:72)
00:51:907 move (x:376 y:64)
00:53:574 move (x:304 y:336)
00:59:129 move (x:376 y:264)
01:03:574 move (x:192 y:144)
01:05:241 move (x:344 y:136)
01:19:129 move (x:448 y:272)
01:24:685 move (x:272 y:240)
01:45:796 move (x:176 y:64)
01:52:463 move (x:448 y:320)
01:53:574 move (x:344 y:232)
02:01:352 move (x:224 y:128)
02:08:574 move (x:248 y:48)
02:20:796 move (x:280 y:296)
02:23:574 move (x:216 y:64)
Thank you :3

Angelin Dash wrote:

Random modding.

Hard:
00:15:796 (1) - New combo & It feels like it too far away left, move to 88,304
00:19:685 (2) - Finish?
00:30:241 (6) - New combo
00:39:129 (1) - New combo & finish?
00:41:907 (5) - Finish?
00:50:796 (5) - New combo
00:58:574 (7) - ^
01:32:463 (9) - ^
00:49:129 (2) - Finish?

I'm sorry if you didn't like my modding.
No problem, little change is very useful to me :D
Krfawy
Hello! It's Bluddy, as requested in my queue. :3

Generally
  1. 00:49:129 (2) - Now this moment is very quiet and I believe you could increase the volume to 45% or something similar. But please, think about increasing the volume because it's really hard to hear anything than music when it is a music game so I want to hear something more, for example hitsounds. ;) XD
  2. 02:32:532 (1) - I think you should use 1/8 with the last spinner in the whole mapset. I think the spinner should end exactly here because now it doesn't sound too well.
Normal
  1. I am just wondering there's few hitsounds like whistles. Really, I think you could make more whistles at the beginning because now it feels so empty when you play the map.
  2. 00:00:796 (2) - You're not using a correct distance now because it's not consistent. Fix the spacing because it's unrankable.
  3. 00:07:463 (2) - Again a wrong spacing as before.
  4. 00:10:241 (5) - As above.
  5. 00:15:796 (4,5) - As above.
  6. 00:19:129 (7) - Because of the piano notes I think this slider would include a whistle at the very end like a few moments ago, just to improve the consistency and the rhythm.
  7. 00:22:463 (2,3,4,5) - Again - those sliders have wrong spacing! :< And I am wondering if the (3) slider would have a whistle at the very end too just to emphasize the music.
  8. 00:29:129 (2,3,4,5) - As above.
  9. 00:35:796 (2,3,4,5,6,7,8,9) - As above. I don't know what kind of DS you're using here but it's veeeeery insonsistent.
  10. 00:45:796 (2) - Wrong spacing.
  11. 00:48:574 (1) - I am just wondering if adding a 'whistle' at the end of the slider would make a better impression at the players.
  12. 00:49:685 (2) - Wrong spacing. :(
  13. 00:50:796 (4) - And I am wondering if it could have a whistle too, just to show this moment is very impressive. Now we can feel the music but I believe it can be shown a bit more. ;)
  14. 00:51:352 (5,6) - Wrong spacing again!
  15. 00:58:018 (6,7) - There's an incorrect spacing too. And I think you can improve the music feeling by adding two whistles at (7) - at the very beginning and at the very end of the slider. What do you think about it?
  16. 01:02:463 (1) - Sorry for being so nazi but I really think these two sliders could have whistles at the beginning too. Just a stupid thing but I love hitsounding to the piano moments and I love to show the piano nature by adding extra whistles or other hitsounds, you know.
  17. 01:03:574 (2,3,4,1) - Anyways that moment has a wrong spacing too. ;_;
  18. 01:07:463 (2,3,4,5) - As above.
  19. 01:16:629 (2,4,5) - As above.
  20. 01:23:018 (3,6,7) - As above.
  21. 01:29:685 (2,3,4,5,6,7) - As above.
  22. 01:44:129 (2,4) - As above.
  23. 01:58:018 (3,4,5,6,1) - As above.
  24. 02:05:796 (2,3,4,5,6) - As above.
  25. 02:14:129 (4,5) - As above.
  26. 02:19:129 (2,3,4,5,6,7,8,9) - As above.

    So everything except the spacing is a suggestion. The spacing must be fixed if you think about a ranked map, because it must be consistent. Generally the flow is not the best but I can see that you know something about mapping. Not bad. ;)
Hard
  1. Consider reducing AR to 7. IMO it's good in the accurate way, but people may say it's just a little bit too fast for such a calm song. But it's just a future suggestion. Maybe ask people if AR8 is too high or not.
  2. 00:19:129 (1) - Well... To be honest, I think it'd follow the music better if you add a whistle sound at the beginning of the slider, instead of the end of that.
  3. 00:51:907 (6,7,8,9) - I am just wondering if you could add some more whistles in moments like that. I think adding more matching whistles would improve your map a lot because now I can feel an emptiness when I play your map.
  4. 01:02:741 (2,3,4) - Is the triplet really required? I mean - I like triplets, but not in such innocent and calm songs. It just breaks the melody IMO. ;_; The same thing: 01:29:407 (2,3,4) -
Well. Your mapset needs some improvements but I really admire when somebody maps this kind of music. So good luck with the map and maybe my mod will help in any way.

LVU Bluddy! :3
Topic Starter
naoe dami

Krfawy wrote:

Hello! It's Bluddy, as requested in my queue. :3

Generally
  1. 00:49:129 (2) - Now this moment is very quiet and I believe you could increase the volume to 45% or something similar. But please, think about increasing the volume because it's really hard to hear anything than music when it is a music game so I want to hear something more, for example hitsounds. ;) XD
  2. 02:32:532 (1) - I think you should use 1/8 with the last spinner in the whole mapset. I think the spinner should end exactly here because now it doesn't sound too well.
Normal
  1. I am just wondering there's few hitsounds like whistles. Really, I think you could make more whistles at the beginning because now it feels so empty when you play the map.
  2. 00:00:796 (2) - You're not using a correct distance now because it's not consistent. Fix the spacing because it's unrankable.
  3. 00:07:463 (2) - Again a wrong spacing as before.
  4. 00:10:241 (5) - As above.
  5. 00:15:796 (4,5) - As above.
  6. 00:19:129 (7) - Because of the piano notes I think this slider would include a whistle at the very end like a few moments ago, just to improve the consistency and the rhythm.
  7. 00:22:463 (2,3,4,5) - Again - those sliders have wrong spacing! :< And I am wondering if the (3) slider would have a whistle at the very end too just to emphasize the music.
  8. 00:29:129 (2,3,4,5) - As above.
  9. 00:35:796 (2,3,4,5,6,7,8,9) - As above. I don't know what kind of DS you're using here but it's veeeeery insonsistent.
  10. 00:45:796 (2) - Wrong spacing.
  11. 00:48:574 (1) - I am just wondering if adding a 'whistle' at the end of the slider would make a better impression at the players.
  12. 00:49:685 (2) - Wrong spacing. :(
  13. 00:50:796 (4) - And I am wondering if it could have a whistle too, just to show this moment is very impressive. Now we can feel the music but I believe it can be shown a bit more. ;)
  14. 00:51:352 (5,6) - Wrong spacing again!
  15. 00:58:018 (6,7) - There's an incorrect spacing too. And I think you can improve the music feeling by adding two whistles at (7) - at the very beginning and at the very end of the slider. What do you think about it?
  16. 01:02:463 (1) - Sorry for being so nazi but I really think these two sliders could have whistles at the beginning too. Just a stupid thing but I love hitsounding to the piano moments and I love to show the piano nature by adding extra whistles or other hitsounds, you know.
  17. 01:03:574 (2,3,4,1) - Anyways that moment has a wrong spacing too. ;_;
  18. 01:07:463 (2,3,4,5) - As above.
  19. 01:16:629 (2,4,5) - As above.
  20. 01:23:018 (3,6,7) - As above.
  21. 01:29:685 (2,3,4,5,6,7) - As above.
  22. 01:44:129 (2,4) - As above.
  23. 01:58:018 (3,4,5,6,1) - As above.
  24. 02:05:796 (2,3,4,5,6) - As above.
  25. 02:14:129 (4,5) - As above.
  26. 02:19:129 (2,3,4,5,6,7,8,9) - As above.

    So everything except the spacing is a suggestion. The spacing must be fixed if you think about a ranked map, because it must be consistent. Generally the flow is not the best but I can see that you know something about mapping. Not bad. ;)
Hard
  1. Consider reducing AR to 7. IMO it's good in the accurate way, but people may say it's just a little bit too fast for such a calm song. But it's just a future suggestion. Maybe ask people if AR8 is too high or not.
  2. 00:19:129 (1) - Well... To be honest, I think it'd follow the music better if you add a whistle sound at the beginning of the slider, instead of the end of that.
  3. 00:51:907 (6,7,8,9) - I am just wondering if you could add some more whistles in moments like that. I think adding more matching whistles would improve your map a lot because now I can feel an emptiness when I play your map.
  4. 01:02:741 (2,3,4) - Is the triplet really required? I mean - I like triplets, but not in such innocent and calm songs. It just breaks the melody IMO. ;_; The same thing: 01:29:407 (2,3,4) -
Well. Your mapset needs some improvements but I really admire when somebody maps this kind of music. So good luck with the map and maybe my mod will help in any way.

LVU Bluddy! :3
Thank you very much, cuz it's my first time I mapped the song, so I need some suggestion :o
Squichu
Hi there!
mod from my queue ~ :3

first off
really nice song choice, I like this! >w< it's incredibly hard to map tho, so let's see what I can do to help you. owo

General
  1. disable Grid Snap, it's much easier to create nice patterns this way!
  2. the orange tune (combo colours) is slightly to bright to match with the others, consider a more pastel like orange?
    example

    [Colours]
    Combo1 : 252,210,173
    Combo2 : 187,250,254
    Combo3 : 235,175,231
    Combo4 : 170,177,230
Easy
  1. reduce CS to 3, please. CS4 for a Normal is acceptable, but you do not have an Easy difficulty, therefore even beginners have to play this diff (when they like the song etc). and for the easiest diff of a mapset CS4 is too hard, I think.
  2. pay attention to combo colours, they should go up to 8 at max in Normal, imo. and it's important to keep them kind of consistent, so they don't confuse beginners.
  3. what's with the constant SV changes? there shouldn't be any in the lowest diff, I'd prefer if you remove them.
  4. 00:01:352 (3) - why don't you blanket 00:00:796 (2) - with this? (= move to 168|248)
    .. 00:00:796 (2) - could blanket 00:00:241 (1) - btw, too!
    overall that's something your diff lacks - connectivity. You've got circles and sliders, but only few of them interact with each other, keep this in mind when you fix some things and your diff will look more interesting afterwards! c:
  5. 00:03:574 (5) - the shape is totally random and looks so-so, because it's just there. there is nothing you can do with the shape, so at least make it symmetrical!somewhere in the forums is a tutorial on how to create really beautiful symmetrical slider shapes - http://osu.ppy.sh/forum/t/37194
    it's old, but really helpful, read it when you have the time!
  6. 00:07:463 (2,3) - move them further up, so the movement from 00:06:906 (1) - to 2 matches with the circle-movement
  7. 00:09:129 (4) - ctrl+g gives a smoother movement (the song is really calm so I think smooth movement fit it much better than zig-zag movement)
  8. 00:13:574 (1) - bend this a bit more. if you increase the curve the slider looks like it has "more character", so it's more interesting. also this overlaps with 00:15:241 (3) - , which you should avoid if it's not intended
  9. 00:17:463 (6) - fix slider shapes like this - just delete this one and use a flipped version of 00:15:796 (4) - ! looks better
  10. 00:30:796 (5,6) -
  11. 00:36:352 (3) - move to 148|98 so it doesn't overlap with 00:35:796 (2) - but looks symmetrical to it
    on a sidenote: to have more variety consider not always starting with a circle, but something different, example:
  12. 00:40:796 (7) - new combo here, and remove the one at 00:43:574 (1) -
  13. 00:45:241 (1) - consider replacing the slider with two circles, that gives 00:45:796 (3) - more impact, imo
  14. 00:48:574 (1) - might be better to not place this so closely to 00:45:796 (3) - , could be confusing for beginners
    same here - 00:55:241 (1) - in general, keep DS 100% consistent and only break it if the objects are further apart than one downbeat (on the time line)
    that's not always necessary, but you're on the safe side if you do it like that.
  15. 00:51:907 (6) - this could look much better, refine the shape, please. if you have trouble with creating nice curves use two anchors instead of one, it's easier that waysimilar here - 01:19:129 (6) -
  16. 00:59:129 (7) - only use one anchor in the middle, the shape is better rounded then
  17. 01:12:463 (2) - to emphasize the background music, add a spinner after this?
    overall you have many 'blank' spaces you could fill. not all with spinners, but other objects, too.
  18. 01:25:796 (7) - refine shape please >-<
everything else is just repetitive stuff, you should instanly see what you can improve with the said above. :3

Hard
hmh, the diff feels very repetitive, cause you barely change the rhythm.
what I said above about slidershapes and atuff applies to this diff as well, so I won't mention it again. :3
  1. you often have 4-5 circles, where you use jumps to emphasize them. to alternate the pattern, you can use this instead:

    also, why does 00:00:241 (1) - have so many anchors? o.o
    here is an example of how you can place objects to have them connect better; I'm not saying that's how you should map, it's just an example
  2. 00:09:129 (7,8) - moving in opposite directions doesn't work here nicely. it gives a "contra"-feeling which doesn't match the song. (not only here, but throughout your diff)
  3. 00:13:574 (1,2,3,4,5) - alternate jump pattern:depending on which beats you want to emphasize you should use the jumps!
  4. 00:15:796 (6) - a single circle fits the music better, I think. replace?
    also the follow up is perfect for an anti-jump, cause the first beat is much more dominant than the second, try this, maybe-same here - 00:17:463 (9,10) -
  5. I don't particularly like the copypasted/morrored part after the kiai. the song's repetetive enough as it is, so consider placing the objects differently
  6. 02:29:407 (1) - to emphasize the sound better, consider this:
so, good luck to you!
feel free to ask me ingame about the mod, if anything's unclear!
*squee*
Sir Wali
Hey im here for the M4M ^^


Generall
Maybe check your map about Distance snap ... Many sliders are to near
And work more with Blankets ... Look like better ;)

Normal
00:00:796 (2,3) - http://puu.sh/aRZjm/3cf4e71d2a.jpg
00:10:241 (5) - After this Circel, Break Time
00:15:241 (3) - Move to x384 y120
00:15:796 (4) - STRG+ D , STRG +J & G and move 1/1 note after 00:16:906 (5) -
00:23:018 (3) - Move to x152 y 104 and blanket
00:24:129 (4,5) - Maybe try this? http://puu.sh/aRZG3/c714731567.jpg
00:31:907 (6) - ^ make anything with this ... x.x
00:35:796 (2,3) - http://puu.sh/aRZNx/49f1b581f6.jpg
00:39:685 (6) - Replace this with 00:37:463 (4) - STRG+D,H,J
00:45:241 (1,2) - x.x ...
00:55:241 (1) - Distance !
01:30:796 (3) - Press Shift to 01:29:685 (2) -
01:31:352 (4) - Replace with (2) (STRG+D,H,J and Shift for one line ... looks better)
01:53:574 (5) - x.x ....
01:58:018 (3) - Blanket to 2 (put it a lilte higher)

well ... the long sliders ... try to make more with this

Hard
00:24:129 (5) - Distanc !
01:12:185 (3) - After this ... Break Time
01:32:463 (1,2) - First blanket what i see O.o

some problem what Normal .. so many long slider ... be more creative
micchi_chi
Hi~ coming from my modding Q~

Maaf agak telat x_x
Pake bahasa Indonesia aja ya?

Udah agak ga aktif ya? ._.

[General]
  1. Kayaknya romanized titlenya harusnya "Furitsuzuku Ame no Machi de" deh bukan "Furitsudzuku ame no machi de" Dan perhatikan huruf kapital, ingat pelajaran Bahasa Indonesia, judul harus diawali huruf besar semua kecuali untuk kata depan ('no' sama 'de' masuk kata depan di Jepang)
  2. Ini character song nya Komari ya? Mungkin di tag bisa di tambahin "Kamikita Komari"
  3. Lagunya cuma 2 menit... Buat Easy?
  4. Kayaknya audio 45 di chorus itu agak kekencengan deh... 30 ato 35 aja kali ya?

[Normal]
  1. Hait hait... Cek AiMod, terus ceklis "Check Distance Snap" ada beberapa DS problem tuh, di Easy sama Normal ngga boleh ada DS problem, di fix yaa...
  2. 00:00:241 (1,2) - Berdua ini di blanket aja ya? Geser aja (1) nya ke kanan sedikit
  3. 00:06:906 (1) - Ini di DS sama note sebelomnya. Pindahin aja ke x:392, y:384 biar sekalian leading langsung ke (2)
  4. 00:14:407 (2,3) - Blanket. http://puu.sh/bjpMD/642ee9c61a.jpg
  5. 00:15:796 (4) - NC disini deh, biar combonya ngga sampe 7
  6. 00:22:463 (2,3) - Overlap, ngga terlalu bagus... Begini aja? http://puu.sh/bjpSw/ad3ac59be4.jpg
  7. 00:29:129 (2,4) - Buat identical, copas (2) terus ctrl+h dan ctrl+g.
  8. 00:30:796 (5,6) - Nggak terlalu bagus... Blanket aja maybe? http://puu.sh/bjpYC/18e47eac99.jpg
  9. 00:38:574 (5,6) - Kayaknya bakal ngikutin lagunya lebih bagus deh, ganti (5) jadi circle, majuin (6) ke 00:39:129 terus dibuat reverse. http://puu.sh/bjq3L/2adc1f7298.jpg Tapi DS nya bakal ribet x_x
  10. 00:43:574 (1) - Reason for NC? Kalo mau NC disini aja 00:40:796 (7) -
  11. 00:49:685 (2,3) - Mendingan blanket deh
  12. 00:51:907 (6) - Wew, nggak simetris... Let me help \(owo)/ Pindahin slider point kedua ke x:496, y:128, slider point ketiga ke x:440, y:184, point keempat ke x:496, y:240, dan point terakhir ke x:424, y:304. Hasilnya : http://puu.sh/bjqnu/1db18159bd.jpg
  13. 00:56:352 (2,3) - Kayaknya ini harusnya ngga di stack deh, nada di lagunya naik bukan sama, mendingan dari (2) ke (3) ke (4) naik terus aja letaknya. (5) juga dimodif dikit ya ^^ http://puu.sh/bjqrx/043be3db96.jpg
  14. 01:08:574 (4,5) - Blankettt
  15. 01:17:463 (3) - Pindahin ke x:280, y:160? biar terbentuk segitiga sama (1) dan (2) http://puu.sh/bjqvP/d45db4e8ea.jpg
  16. 01:57:463 (2,3) - Blanket
  17. 02:19:129 (2,3) - Begini aja ---> http://puu.sh/bjqJX/b841bc4bfd.jpg
  18. 02:23:574 (7) - Oopsie.. Ini yakin mau berakhir di blue tick?
  19. 02:23:574 (7,9) - Overlap ><
  20. 02:28:574 (2) - Ini kayaknya harusnya berakhir di 02:28:921 deh (1/8 beat snap divisor)

[Hard]
  1. AR nya 6 aja maybe?
  2. 00:00:241 (1) - Ini kenapa slider pointnya aneh ya? Pake 3 slider points aja, 1 di pangkal, 1 ditengah, 1 di ujung. Naikin dikit ujungnya biar kebentuk segitiga sama (2) sama (3) http://puu.sh/bjqXQ/a6745c1282.jpg
  3. 00:15:796 (6) - NC disini biar combonya ngga kebanyakan
  4. 00:38:574 (6,1) - Blanket better
  5. 00:40:796 (4,5) - Curve ke arah sebaliknya, blanket sama (4)
  6. Break-break kayak gini 01:06:629 01:09:963 01:12:741 Mendingan dikurangi deh buat hard, map aja background musicnya. Kan ada background piano disitu, jangan terlalu terpaku sama main melody, pause kalo ada sentakan kuat di main melody atau dua - duanya, main melody sama background music berhenti. Contoh good pause : 01:05:518 Nah di part itu, dua-duanya, main melody sama background music berhenti, jadi bagus buat pause. Untuk pause kayak gitu, mendingan di stack biar hentakkannya terasa.
  7. 01:11:352 (1,2) - Blanket
  8. 01:24:685 (6) - NC
  9. 01:43:574 (1) - Aku suggest ini diganti jadi circle aja, stack sama (2) biar hentakkannya terasa
  10. 01:50:796 (2,3,4,5,6) - Kayaknya bentuk star nya agak ngga proporsional...
  11. 01:58:296 (5) - Curve ke arah sebaliknya, blanket (3) http://puu.sh/bjrlA/f405a96fd3.jpg
  12. 01:59:129 (6) - NC
  13. 02:02:463 (1,2) - Blanket better
  14. 02:20:796 (5,6) - Curve (6) ke arah sebaliknya terus blanket sama body nya (5)
  15. 02:22:463 (7) - NC
  16. 02:28:574 (3) - Sama kayak Normal

Okay, done
Overall, good map, tpi masih banyak yang bisa ditingkatin lagi ya :)
Cemungud cemungud~! ^^
Topic Starter
naoe dami

Squirrel wrote:

Hi there!
mod from my queue ~ :3

first off
really nice song choice, I like this! >w< it's incredibly hard to map tho, so let's see what I can do to help you. owo

General
  1. disable Grid Snap, it's much easier to create nice patterns this way!
  2. the orange tune (combo colours) is slightly to bright to match with the others, consider a more pastel like orange?
    example

    [Colours]
    Combo1 : 252,210,173
    Combo2 : 187,250,254
    Combo3 : 235,175,231
    Combo4 : 170,177,230
Easy
  1. reduce CS to 3, please. CS4 for a Normal is acceptable, but you do not have an Easy difficulty, therefore even beginners have to play this diff (when they like the song etc). and for the easiest diff of a mapset CS4 is too hard, I think. CS4 is matc for this, but thanks 4 that
  2. pay attention to combo colours, they should go up to 8 at max in Normal, imo. and it's important to keep them kind of consistent, so they don't confuse beginners.
  3. what's with the constant SV changes? there shouldn't be any in the lowest diff, I'd prefer if you remove them.Wat, no! /me slapped
  4. 00:01:352 (3) - why don't you blanket 00:00:796 (2) - with this? (= move to 168|248)
    .. 00:00:796 (2) - could blanket 00:00:241 (1) - btw, too! OK
    overall that's something your diff lacks - connectivity. You've got circles and sliders, but only few of them interact with each other, keep this in mind when you fix some things and your diff will look more interesting afterwards! c:
  5. 00:03:574 (5) - the shape is totally random and looks so-so, because it's just there. there is nothing you can do with the shape, so at least make it symmetrical!somewhere in the forums is a tutorial on how to create really beautiful symmetrical slider shapes - http://osu.ppy.sh/forum/t/37194
    it's old, but really helpful, read it when you have the time!Nice
  6. 00:07:463 (2,3) - move them further up, so the movement from 00:06:906 (1) - to 2 matches with the circle-movement
  7. 00:09:129 (4) - ctrl+g gives a smoother movement (the song is really calm so I think smooth movement fit it much better than zig-zag movement) OK
  8. 00:13:574 (1) - bend this a bit more. if you increase the curve the slider looks like it has "more character", so it's more interesting. also this overlaps with 00:15:241 (3) - , which you should avoid if it's not intended OK, I forget to check that
  9. 00:17:463 (6) - fix slider shapes like this - just delete this one and use a flipped version of 00:15:796 (4) - ! looks better
  10. 00:30:796 (5,6) - I'll use that
  11. 00:36:352 (3) - move to 148|98 so it doesn't overlap with 00:35:796 (2) - but looks symmetrical to it
    on a sidenote: to have more variety consider not always starting with a circle, but something different, example:
  12. 00:40:796 (7) - new combo here, and remove the one at 00:43:574 (1) -
  13. 00:45:241 (1) - consider replacing the slider with two circles, that gives 00:45:796 (3) - more impact, imo
  14. 00:48:574 (1) - might be better to not place this so closely to 00:45:796 (3) - , could be confusing for beginners
    same here - 00:55:241 (1) - in general, keep DS 100% consistent and only break it if the objects are further apart than one downbeat (on the time line)
    that's not always necessary, but you're on the safe side if you do it like that.
  15. 00:51:907 (6) - this could look much better, refine the shape, please. if you have trouble with creating nice curves use two anchors instead of one, it's easier that wayOK, just fix the previous mod :3similar here - 01:19:129 (6) - maybe better like that
  16. 00:59:129 (7) - only use one anchor in the middle, the shape is better rounded then
  17. 01:12:463 (2) - to emphasize the background music, add a spinner after this?
    overall you have many 'blank' spaces you could fill. not all with spinners, but other objects, too. well, I just follow the piano, but I'll use it
  18. 01:25:796 (7) - refine shape please >-<
everything else is just repetitive stuff, you should instanly see what you can improve with the said above. :3OK, thx 4 advice

Hard
hmh, the diff feels very repetitive, cause you barely change the rhythm.
what I said above about slidershapes and atuff applies to this diff as well, so I won't mention it again. :3
  1. you often have 4-5 circles, where you use jumps to emphasize them. to alternate the pattern, you can use this instead:

    also, why does 00:00:241 (1) - have so many anchors? o.o
    here is an example of how you can place objects to have them connect better; I'm not saying that's how you should map, it's just an example
  2. 00:09:129 (7,8) - moving in opposite directions doesn't work here nicely. it gives a "contra"-feeling which doesn't match the song. (not only here, but throughout your diff)
  3. 00:13:574 (1,2,3,4,5) - alternate jump pattern:depending on which beats you want to emphasize you should use the jumps!OK
  4. 00:15:796 (6) - a single circle fits the music better, I think. replace? No! :v
    also the follow up is perfect for an anti-jump, cause the first beat is much more dominant than the second, try this, maybe-same here - 00:17:463 (9,10) -
  5. I don't particularly like the copypasted/morrored part after the kiai. the song's repetetive enough as it is, so consider placing the objects differently
  6. 02:29:407 (1) - to emphasize the sound better, consider this:
so, good luck to you!
feel free to ask me ingame about the mod, if anything's unclear! Thank you very much, see you later ;)
*squee*

Sir Wali wrote:

Hey im here for the M4M ^^


Generall
Maybe check your map about Distance snap ... Many sliders are to near
And work more with Blankets ... Look like better ;)

Normal
00:00:796 (2,3) - http://puu.sh/aRZjm/3cf4e71d2a.jpg
00:10:241 (5) - After this Circel, Break Time
00:15:241 (3) - Move to x384 y120
00:15:796 (4) - STRG+ D , STRG +J & G and move 1/1 note after 00:16:906 (5) -
00:23:018 (3) - Move to x152 y 104 and blanket
00:24:129 (4,5) - Maybe try this? http://puu.sh/aRZG3/c714731567.jpg
00:31:907 (6) - ^ make anything with this ... x.x
00:35:796 (2,3) - http://puu.sh/aRZNx/49f1b581f6.jpg
00:39:685 (6) - Replace this with 00:37:463 (4) - STRG+D,H,J
00:45:241 (1,2) - x.x ...
00:55:241 (1) - Distance !
01:30:796 (3) - Press Shift to 01:29:685 (2) -
01:31:352 (4) - Replace with (2) (STRG+D,H,J and Shift for one line ... looks better)
01:53:574 (5) - x.x ....
01:58:018 (3) - Blanket to 2 (put it a lilte higher)

well ... the long sliders ... try to make more with this oops, sorry. Cuz I still newbie at mapping, I just follow the piano

Hard
00:24:129 (5) - Distanc !
01:12:185 (3) - After this ... Break Time
01:32:463 (1,2) - First blanket what i see O.o

some problem what Normal .. so many long slider ... be more creative Thank you

hanyuu_nanodesu wrote:

Hi~ coming from my modding Q~

Maaf agak telat x_x
Pake bahasa Indonesia aja ya?

Udah agak ga aktif ya? ._. Sorry, sibuk kuliah gan :3

[General]
  1. Kayaknya romanized titlenya harusnya "Furitsuzuku Ame no Machi de" deh bukan "Furitsudzuku ame no machi de" Dan perhatikan huruf kapital, ingat pelajaran Bahasa Indonesia, judul harus diawali huruf besar semua kecuali untuk kata depan ('no' sama 'de' masuk kata depan di Jepang)Sip, makasih, sori cuma terjemahin di google translate :P
  2. Ini character song nya Komari ya? Mungkin di tag bisa di tambahin "Kamikita Komari" sebenarnya ada yang lain juga, tapi OK
  3. Lagunya cuma 2 menit... Buat Easy? Kan ada yang Hard, lol
  4. Kayaknya audio 45 di chorus itu agak kekencengan deh... 30 ato 35 aja kali ya? OK, ane cek

[Normal]
  1. Hait hait... Cek AiMod, terus ceklis "Check Distance Snap" ada beberapa DS problem tuh, di Easy sama Normal ngga boleh ada DS problem, di fix yaa...
  2. 00:00:241 (1,2) - Berdua ini di blanket aja ya? Geser aja (1) nya ke kanan sedikit
  3. 00:06:906 (1) - Ini di DS sama note sebelomnya. Pindahin aja ke x:392, y:384 biar sekalian leading langsung ke (2)
  4. 00:14:407 (2,3) - Blanket. http://puu.sh/bjpMD/642ee9c61a.jpg
  5. 00:15:796 (4) - NC disini deh, biar combonya ngga sampe 7
  6. 00:22:463 (2,3) - Overlap, ngga terlalu bagus... Begini aja? http://puu.sh/bjpSw/ad3ac59be4.jpg
  7. 00:29:129 (2,4) - Buat identical, copas (2) terus ctrl+h dan ctrl+g.
  8. 00:30:796 (5,6) - Nggak terlalu bagus... Blanket aja maybe? http://puu.sh/bjpYC/18e47eac99.jpg
  9. 00:38:574 (5,6) - Kayaknya bakal ngikutin lagunya lebih bagus deh, ganti (5) jadi circle, majuin (6) ke 00:39:129 terus dibuat reverse. http://puu.sh/bjq3L/2adc1f7298.jpg Tapi DS nya bakal ribet x_x
  10. 00:43:574 (1) - Reason for NC? Kalo mau NC disini aja 00:40:796 (7) -
  11. 00:49:685 (2,3) - Mendingan blanket deh
  12. 00:51:907 (6) - Wew, nggak simetris... Let me help \(owo)/ Pindahin slider point kedua ke x:496, y:128, slider point ketiga ke x:440, y:184, point keempat ke x:496, y:240, dan point terakhir ke x:424, y:304. Hasilnya : http://puu.sh/bjqnu/1db18159bd.jpg
  13. 00:56:352 (2,3) - Kayaknya ini harusnya ngga di stack deh, nada di lagunya naik bukan sama, mendingan dari (2) ke (3) ke (4) naik terus aja letaknya. (5) juga dimodif dikit ya ^^ http://puu.sh/bjqrx/043be3db96.jpg
  14. 01:08:574 (4,5) - Blankettt
  15. 01:17:463 (3) - Pindahin ke x:280, y:160? biar terbentuk segitiga sama (1) dan (2) http://puu.sh/bjqvP/d45db4e8ea.jpg
  16. 01:57:463 (2,3) - Blanket
  17. 02:19:129 (2,3) - Begini aja ---> http://puu.sh/bjqJX/b841bc4bfd.jpg
  18. 02:23:574 (7) - Oopsie.. Ini yakin mau berakhir di blue tick? waduh, lupa xD
  19. 02:23:574 (7,9) - Overlap ><
  20. 02:28:574 (2) - Ini kayaknya harusnya berakhir di 02:28:921 deh (1/8 beat snap divisor)

[Hard]
  1. AR nya 6 aja maybe? no! :v
  2. 00:00:241 (1) - Ini kenapa slider pointnya aneh ya? Pake 3 slider points aja, 1 di pangkal, 1 ditengah, 1 di ujung. Naikin dikit ujungnya biar kebentuk segitiga sama (2) sama (3) http://puu.sh/bjqXQ/a6745c1282.jpg
  3. 00:15:796 (6) - NC disini biar combonya ngga kebanyakan OK
  4. 00:38:574 (6,1) - Blanket better
  5. 00:40:796 (4,5) - Curve ke arah sebaliknya, blanket sama (4)
  6. Break-break kayak gini 01:06:629 01:09:963 01:12:741 Mendingan dikurangi deh buat hard, map aja background musicnya. Kan ada background piano disitu, jangan terlalu terpaku sama main melody, pause kalo ada sentakan kuat di main melody atau dua - duanya, main melody sama background music berhenti. Contoh good pause : 01:05:518 Nah di part itu, dua-duanya, main melody sama background music berhenti, jadi bagus buat pause. Untuk pause kayak gitu, mendingan di stack biar hentakkannya terasa. Oke, nanti ane improve lagi (y)
  7. 01:11:352 (1,2) - Blanket
  8. 01:24:685 (6) - NC
  9. 01:43:574 (1) - Aku suggest ini diganti jadi circle aja, stack sama (2) biar hentakkannya terasa
  10. 01:50:796 (2,3,4,5,6) - Kayaknya bentuk star nya agak ngga proporsional...
  11. 01:58:296 (5) - Curve ke arah sebaliknya, blanket (3) http://puu.sh/bjrlA/f405a96fd3.jpg
  12. 01:59:129 (6) - NC
  13. 02:02:463 (1,2) - Blanket better
  14. 02:20:796 (5,6) - Curve (6) ke arah sebaliknya terus blanket sama body nya (5)
  15. 02:22:463 (7) - NC
  16. 02:28:574 (3) - Sama kayak Normal

Okay, done
Overall, good map, tpi masih banyak yang bisa ditingkatin lagi ya :)
Cemungud cemungud~! ^^ Makacih senpai :3 :v
UPDATE EASY DIFF AND BLAME MY INTERNET CONNECTION
TaikuGx
Hey there~
from my modding queue

Easy

00:39:685 (5,7) - Overlap
00:39:685 (5) - I'd use a NC here because you usually don't go up to combonumber 8 in Easy diffs.
00:43:574 (1) - Remove NC. Doesn't feel like a new part because this slider is the counterpart to 00:41:907 (8) -
00:45:241 (1) - I'd replace the circle with a slider like this: http://puu.sh/bpgZl/a0218ff90d.jpg Fits the music better. Shouldn't be a problem even for newer players because the Bpm is very low
00:55:241 (1,3) - Move 3 a little downgrid to avoid overlap
00:59:129 (4) - Add whistles on head and tail?
01:09:129 (6,1) - Keep your spacing
01:16:907 (2,4) - Stack slidertails
01:18:574 (4,5) - Blanket
01:23:018 (2,4) - Stack
01:25:796 (4) - Add whistle on head and tail
01:50:241 (1,2,3) - I'd create a symmetrical pattern here. Looks better like this: http://puu.sh/bphr0/debb9f8e4d.jpg Just copy 1 and Ctrl+H and Ctrl+G
01:59:129 (3,4,5) - Same as above. Would look nicer if symmetrical
02:05:241 (1,2) - Blanket
02:22:463 (5,6,7,8,9,10) - I'd keep the whistle pattern (on every second white tick) since the pace and mood of the song hasn't changed at all

Normal

00:00:241 (1,2) - Blanket
00:01:352 (3,5) - Stack sliderheads
00:08:018 (3) - I'd replace it with a 1/2 reversed slider as you did before. Fits the music better
00:09:129 (4,5) - Keep your spacing. In Easy/Normal you shouldn't use jumps like that
00:14:407 (2,3) - Fix the blanket. Just curve the slider more like this: http://puu.sh/bphQD/fc32b06c0e.jpg
00:22:463 (2,3) - Blanket
00:30:796 (5,6) - When you use overlaps like this on purpose, try to blanket the first slider around the sliderhead of the second. Like this: http://puu.sh/bphZb/5da04e604d.jpg
00:43:574 (1) - Remove NC
00:51:907 (6) - Make the slider look more symmetrical
00:59:129 (7) - Extend it so it ends on the white tick and add whistles
01:06:352 (1) - Remove NC, add here 01:07:463 (2) - instead
01:08:574 (4,5) - Blanket
01:12:463 (2) - Whistle?
01:15:796 (1,2) - Fix blanket
01:35:796 (2) - Whistle?
02:02:463 (1) - Remove NC
02:11:907 (1,2,3) - Spacing between 1 and 2 looks different to 2 and 3. Use the smallest grid size (press G in the editor) to fix that
02:23:574 (7,9) - Overlap. Either take 9 to another place or stack 7 and 9. You could just make a copy of 7 and Ctrl+G
02:28:574 (2) - I'd reverse it and extend it just a little bit (1/8 beat snap divisor) so it fits the last notes better : http://puu.sh/bpivV/0e0b36adfb.jpg Also pull the spinner a little to 02:29:477 -

Hard

00:00:241 (1,3) - Stack better
00:19:129 (1) - I'd remove the whistle from the tail since there is no note in the music
00:22:463 (2,3) - Fix blanket
00:23:574 (4,5) - Blanket
00:45:241 (2,3,4) - Use the same spacing between all of them
00:59:129 (2,3) - Not quite parallel. Just copy 2 and Ctrl +G to make sure they look the same
01:04:963 (7,8) - Stack better
01:05:518 (8,9) - Blanket
01:21:907 (1) - Remove NC, add here 01:22:463 (2) - instead
01:25:796 (4) - NC to keep the NC-pattern with 01:27:463 (1) -
Since 01:25:796 (4,5,6) - are parallel, make 01:28:574 (3) - parallel to 01:27:463 (1,2) - as well
01:38:018 (4,5,6) - 6 should be parallel too
01:51:352 (4) - Move to x:364 y:96 to fix the star shap
02:02:463 (1) - Add whistle on head
02:02:463 (1,2) - Blanket
02:28:574 (3) - Same as in Normal

That's it from me. I hope I was able to help you to improve your map :) Best of luck with getting it ranked!
Topic Starter
naoe dami

TaikuGx wrote:

Hey there~
from my modding queue

Easy

00:39:685 (5,7) - Overlap
00:39:685 (5) - I'd use a NC here because you usually don't go up to combonumber 8 in Easy diffs.
00:43:574 (1) - Remove NC. Doesn't feel like a new part because this slider is the counterpart to 00:41:907 (8) -
00:45:241 (1) - I'd replace the circle with a slider like this: http://puu.sh/bpgZl/a0218ff90d.jpg Fits the music better. Shouldn't be a problem even for newer players because the Bpm is very low
00:55:241 (1,3) - Move 3 a little downgrid to avoid overlap
00:59:129 (4) - Add whistles on head and tail?
01:09:129 (6,1) - Keep your spacing
01:16:907 (2,4) - Stack slidertails
01:18:574 (4,5) - Blanket
01:23:018 (2,4) - Stack
01:25:796 (4) - Add whistle on head and tail
01:50:241 (1,2,3) - I'd create a symmetrical pattern here. Looks better like this: http://puu.sh/bphr0/debb9f8e4d.jpg Just copy 1 and Ctrl+H and Ctrl+G
01:59:129 (3,4,5) - Same as above. Would look nicer if symmetrical i'll think it again
02:05:241 (1,2) - Blanket
02:22:463 (5,6,7,8,9,10) - I'd keep the whistle pattern (on every second white tick) since the pace and mood of the song hasn't changed at all I'll try to same as the song


Normal

00:00:241 (1,2) - Blanket too many blanket
00:01:352 (3,5) - Stack sliderheads OK
00:08:018 (3) - I'd replace it with a 1/2 reversed slider as you did before. Fits the music better nice
00:09:129 (4,5) - Keep your spacing. In Easy/Normal you shouldn't use jumps like that OK
00:14:407 (2,3) - Fix the blanket. Just curve the slider more like this: http://puu.sh/bphQD/fc32b06c0e.jpg damn, I think I already fix it
00:22:463 (2,3) - Blanket i don't think so
00:30:796 (5,6) - When you use overlaps like this on purpose, try to blanket the first slider around the sliderhead of the second. Like this: http://puu.sh/bphZb/5da04e604d.jpg yay
00:43:574 (1) - Remove NC no, thx
00:51:907 (6) - Make the slider look more symmetrical ayay
00:59:129 (7) - Extend it so it ends on the white tick and add whistles yup
01:06:352 (1) - Remove NC, add here 01:07:463 (2) - instead (y)
01:08:574 (4,5) - Blanket
01:12:463 (2) - Whistle? 'kay
01:15:796 (1,2) - Fix blanket
01:35:796 (2) - Whistle?
02:02:463 (1) - Remove NC
02:11:907 (1,2,3) - Spacing between 1 and 2 looks different to 2 and 3. Use the smallest grid size (press G in the editor) to fix that too many using the DS
02:23:574 (7,9) - Overlap. Either take 9 to another place or stack 7 and 9. You could just make a copy of 7 and Ctrl+G better copied it :v
02:28:574 (2) - I'd reverse it and extend it just a little bit (1/8 beat snap divisor) so it fits the last notes better : http://puu.sh/bpivV/0e0b36adfb.jpg Also pull the spinner a little to 02:29:477 - i don't think so

Hard

00:00:241 (1,3) - Stack better too hard to stacking that
00:19:129 (1) - I'd remove the whistle from the tail since there is no note in the music yup
00:22:463 (2,3) - Fix blanket OK
00:23:574 (4,5) - Blanket no
00:45:241 (2,3,4) - Use the same spacing between all of them 'kay
00:59:129 (2,3) - Not quite parallel. Just copy 2 and Ctrl +G to make sure they look the same nic suggest
01:04:963 (7,8) - Stack better i'll think it
01:05:518 (8,9) - Blanket yay
01:21:907 (1) - Remove NC, add here 01:22:463 (2) - instead nice
01:25:796 (4) - NC to keep the NC-pattern with 01:27:463 (1) - ok
Since 01:25:796 (4,5,6) - are parallel, make 01:28:574 (3) - parallel to 01:27:463 (1,2) - as well i'll try it
01:38:018 (4,5,6) - 6 should be parallel too same
01:51:352 (4) - Move to x:364 y:96 to fix the star shap nice
02:02:463 (1) - Add whistle on head OK
02:02:463 (1,2) - Blanket no thx
02:28:574 (3) - Same as in Normal ok

That's it from me. I hope I was able to help you to improve your map :) Best of luck with getting it ranked!
EndlessShadow
Hi, I'm from

♬♪Endless modding queue♪♬

Here My mod as requested.
[Easy]
00:18:018 : Finish
01:01:352 : Slider should be end here.

[Overall]
All Difficulties is wrong display. Example: Normal & Hard.

Normal : 1.7 ~ 2.6 Stars
Hard : 2.7 ~ 3.8
Topic Starter
naoe dami

EndlessShadow wrote:

Hi, I'm from

♬♪Endless modding queue♪♬

Here My mod as requested.
[Easy]
00:18:018 : Finish OK
01:01:352 : Slider should be end here. maybe no

[Overall]
All Difficulties is wrong display. Example: Normal & Hard.

Normal : 1.7 ~ 2.6 Stars
Hard : 2.7 ~ 3.8
well cuz hard is above 2.5 is ok
blaterwolf
hi from Q

[General]

15% Volume is not applicable try 25 or 30

[Easy]

00:19:129 (6) - NC

00:29:129 (2) - please change this , this feels so weird (the position)

00:45:241 (6) - NC

00:59:129 (4) - this repeat slider doesnt fit to the song , please change this

01:46:907 (5) - weird Slider Positioning , please change this

02:25:241 (8) - NC?

[Normal]

00:03:574 (5) - this long slider is so weird , try changing the position with Blanket

00:23:018 (3) - Fix Blanket

01:19:129 (6) - Repeat Slider would do here

02:28:574 (2) - this Slider is not appropriate

[Hard]

00:21:907 (1) - uh this slider is no for me

00:28:574 (1,2,3,4,5,6) - weird patterns of hit circles

00:43:574 (1) - remove Repeat Slider

00:43:574 (1) - remove this

01:14:129 (7,8,9,10) - i dont hear any sounds here so try any note patterns
blaterwolf
sorry for double post :( :( :(
Xinely
from m4m in queue



use Indonesian for better explain ~


  • General
  1. remove soft-sliderslide2 until soft-sliderslide4 and soft-slidertick2 since you don't use all of them


  • Easy
  1. 00:03:574 (4) - slidernya end di 00:04:685 - soalnya musik(suara) piano nya abis pas disitu
  2. 00:18:018 (5) - NC soalnya combonya terlalu panjang
  3. 00:25:241 (4) - end di 00:26:352 - soalnya musik abis pas disitu
  4. 00:29:129 (2) - slider repeat banyak (kalo dibawah 1/4 snap) itu biasanya gak disenangi orang2 (begitu juga dengan saya), jadi http://puu.sh/bIDvx/225053f21d.jpg lebih baik begini saja
  5. 00:43:574 (5) - NC, jarak (gap)nya disini cukup jauh jadi NC krn musiknya udh ganti pattern
  6. 01:13:018 (1) - jarak abis spin ke note berikutnya terlalu cepet buat Easy. gw sih lebih saranin end spin 01:14:685 - disini
  7. 01:15:796 (1) - ada bbrapa inconsistency spacing (kyk 1,0x 0,8x) tolong di konsistenkan krn unrankable
  8. 01:33:574 (5) - NC? combonya terlalu panjang
  9. 01:46:907 (5) - sama kek previous. berhenti harusnya di 01:48:018 -
  10. 01:52:463 (3,4) - yup ada inconsistency spacing juga. tolong di konsisten kan :D
  11. 02:00:241 (4) - NC disini biar combonya tetep konsisten
  12. 02:08:574 (4) - another inconsistency spacing disini, make sure di place sekitar 0,90x (max 0,95x)
  13. 02:14:685 (4) - ^ (gw sih bakal place ke 424,92)
  14. 02:22:463 (5) - NC, combonya kepanjangan
  15. 02:25:796 (9) - ^


  • Normal
  1. coba CS 3,5 aja. CS 4 menurutku terlalu kecil disini
  2. Coba AR 4,5? imo AR 4 agak kelambatan buat Normal
  3. 01:12:741 (1) - end disini 01:14:685 - ? jadi jarak nya lebih jauh, persiapan lebih pas
  4. banyak inconsistency spacingnya, suer gw bingung jd spacing yg di pake yg mana. misal kalo pke 0,8x ya pke 0,8x terus krn Normal diff masih perlu consistent spacing o.o


  • Hard
  1. 00:10:241 (8) - 00:25:241 (6) - 00:45:796 (4) - well to be honest slider yang mirip2 kek gni dari Easy sampe Hard semua masih bisa di polish biar flownya lebih bagus, coba lihat2 slider art nya Makar,Gero atau jonathanlfj.. Slider art nya keren itu >_<
  2. dan slider yang udah q mention di Easy, yg seharusnya stop dimana itu (slider yg panjang i mean), tolong di fix juga buat disini

yup byk yang masih bisa improve disini.. ritme ya lumayan oke walau bisa improve pasti. hitsound udah oke. yg gw masih rasa bisa improve banget di bentuk (flow) slider sama placement.. ini sih kalo mw di mention bisa panjang jadi aku cuma bisa saranin remap krn ini harus di fix dari kesadaran mapper sendiri sih.. boleh lihat2 map lain buat reference gimana bntuk slider sama placement yang kira2 oke buat semua orang.

Good Luck ya ~
Mafumafu
Hi! There is Regraz's mod! :) From the queue
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Note that I am still learning modding skills, so I am sorry if I cannot provide help to you!
  2. Mod is just a kind of suggestion, so feel free if you dont want to make change.
  3. I hope you can reply to my mod since it can help me know the other mappers' ideas and I can also learn something new.
  4. Bond means highly suggest.
  5. This is the 11th map I mod since I used modding framework version 3 (mfv3)

General

  1. OK

Easy

  1. At first I need to emphasize that, in Easy and Normal diffs, mappers should enable the distance snap to ensure the DS between the notes are related with the space between notes in the timeline. So you need to check the AI mod to ensure your DS is consisitent.
    Rhythm:
  2. 00:13:574 (1) - Rhythm suggestion in this part: http://puu.sh/bKmDd/48833daf62.jpg
  3. 00:29:129 (2) - Avoid using such short multi-reverse sliders in Easy or Normal, newbie players cannot react fast.
  4. 00:38:574 (4) - Two single notes to follow the piano
  5. 00:51:907 (4) - Take this apart into notes, this long slider seems out of place and also covers too many sounds.
    Structure:
  6. As for new mappers, it is better to use some slidershape from other maps. The shape you used in the long sliders in your map, such as: 00:03:574 (4) - and 00:25:241 (4) - etc, are to some extent not very beautiful and need. Also they are not flow-friendly, so it is better to improve the slider shapes.
  7. 01:16:907 (2,4) - Check the ordinates to make sure they are stacked perfectly.
  8. 01:29:129 (1,2) - How about using a blanket here?
  9. 02:05:241 (1,3) - symmetrical
    Hitsounds
  10. Sliderticks sound a little noisy in some long sliders.
    Others:
  11. 02:29:129 (1) - Maybe you need to add some timing points.
  12. 00:43:574 (5) - NC
  13. 01:07:463 (4) - ^
  14. 01:32:463 (4) - ^
  15. 02:22:463 (5) -


Normal

  1. DS issues and slider shape issues are the same in Normal, so wont mention them.
    Rhythm:
  2. 00:51:907 (6) - Take this in to several notes.
  3. 00:56:352 (2,3,4) - 1/2 reverse slider?
  4. 01:02:463 (1,2) - Use the same rhythm as 00:56:352 (2,3,4,5) -
  5. 01:09:129 (4) - 1/2 reverse?
  6. 01:19:129 (6) - same as 00:51:907 (6) -
  7. 01:29:685 (2) - 1/2 reverse :3

    Structure:
  8. 02:23:574 (7,9) - Complete hidden slider is unrankable in normal.

    Others:
  9. 00:15:796 (4) - NC
  10. 00:39:685 (6) - ^
  11. 00:50:796 (4) - ^
  12. 01:19:129 (6) - ^
  13. 01:24:129 (5) - ^
  14. 01:32:463 (5) - ^
  15. 01:59:129 (4) - ^
  16. 02:23:018 (6) - ^
  17. 02:28:574 (2) - Wrong snap.

Hard

  1. Will not repeat the same issues in above diffs. :3
  2. Hmm, CS 5..oh okay anyway :(
    Rhythm:
  3. 00:21:907 (1) - Better to you just a single note instead of a slider.
  4. 01:03:852 (4) - Seems weird to put a piano on a slider end.
    Structure:
  5. 00:41:907 (5) - Ctrl+G for better flow here.
  6. 00:55:241 (1,3,5) - Stack them perfectly.
  7. 01:04:963 (7,8) - ^
    Others:
  8. 00:03:574 (5) - Remember, you should NC when you change te slider velocity. Wont repeat this issue, I guess you can fix by yourself :3

In all, this mapset needs more working, try to take other slow maps as reference to create some more recreational patterns. Also you need to work on flows and structures!
Good luck with your map! If you have something that you dont understand, feel free to send me a forum-pm and I will try my best to explain it to you clearly!
Lazly-kun
From my modding queue: t/244201
Easy:
00:29:129 (2) - This much reverse arrow feels weird because you can see the next slider long before it's over. err.. for an easy, anyway.
Normal:
00:56:352 (2,3) - I don't think these two circles should be stacked with where the 4 after them is.
Hard:
00:07:463 (2,3,4,5,6) - Just a suggestion, but I think star patterns like this should be saved for your kiai time.
00:19:129 (1) - A slider here sounds a bit weird since it doesn't end on anything, even though there's some places where it's fine. I guess it's because this one is short and there's not much near it.
01:50:796 (2,3,4,5,6) - Another star pattern here, but it's more suitable than the first one for whatever reason, maybe because it's after kiai.
02:02:463 (1) - Another slider like the one previously mentioned.

Sorry if this mod isn't very helpful, I'm new to mapping.
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