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Nekomata Master - Goodbye Heaven [CatchTheBeat]

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rew0825
This beatmap was submitted using in-game submission on 26 กรกฎาคม 2557 at 18:06:53

Artist: Nekomata Master
Title: Goodbye Heaven
Source: Beatmania IIDX 14 Gold
BPM: 111
Filesize: 3824kb
Play Time: 01:44
Difficulties Available:
  1. Cup (3.61 stars, 150 notes)
  2. Platter (5.28 stars, 234 notes)
  3. Rain (5.92 stars, 259 notes)
  4. Salad (4.14 stars, 207 notes)
Download: Nekomata Master - Goodbye Heaven
Information: Scores/Beatmap Listing
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Nekomata Master - Goodbye Heaven
BPM : 111

Cup By Me Finish
Salad By Me Finish
Platter By Me Finish
Rain By Me Finish

Kurokami
Mod requested. o/

[Cup]

00:33:372 (1,2,3) - Symetry can work well here.
00:37:967 (1,2) - I think its better deleted since floowing only the flute at this part gives better feeling. If you want to keep then at least make it to repeat slider.
00:44:183 (5,6) - Repeat slider to follow the music perfectly.
00:45:669 (1) - This should be 1/4 earlier but better as deleted.
00:46:885 (4) - Move 1/2 later to the red tick.
00:48:777 (6) - Delete.
00:49:858 (8,9) - At here I would like to keep a note at the white tick. Gives better feedback.
00:52:021 (2,3,4) - Remove (2,3) and add a circle to the blue tick after (4)?
00:54:183 (6,7,8) - ^
00:54:994 (1,2,3) - These can be also in symetri.
01:07:967 (1) - Rotate this into a mirrored position from (3). Better pattern.
01:24:453 (4,5) - Repeat slider + circle please.

Nice map but you need to learn how to think only on the horizontal axis.

[Salad]

Use more NC please. \o/

01:07:967 (1,2,3,4,5,6,7) - This pattern is too hard for Salad. On Salad only easier jumps are allowed and this is a very complex pattern. Move the notes closer to each other.
01:10:534 (10,11,12,13) - Personally I don't want to see complex rhythm like these on Salad. Having triplet or longer repeat sliders is fine but full circle streams can be really hard for starters.

I'm not saying too much for this diff now but I give a few suggestion for jumps.

01:12:021 (17,18)
01:14:994 (25,26)
01:18:237 (30,31)
01:20:669 (38,39)

Thats all for now to this diff.

[Platter]

01:00:669 (4,5) - This should be a HDash.
01:03:102 (4,5) - Its hard to catch this right after the HDash. Please move (5) closer a bit.
01:07:967 (1,2,5,6) - Move these a bit closer to the point where the HDashes are occur at the first time. Because that is the easiest level.
01:38:777 (5,6,7) - Move closer them.

The kiai is a bit placed only the the left and right side of the screen. Please use the middle of the grid too to be able to make interesting patterns. To be honest the whole diff can be more interesting with well placed dashes. I don't want to write a wall of text about suggestions which you probably don't even wants to read so I'm only tell you to take a look at already ranked CtB mapsets the CtB editor to get more ideas how an interesting one should look like. Currently your diff has a good flow, but thats all.

[Rain]

Don't use HP7 for Rain. Its very high and I personally only want to allow on short maps with less possible rhythms. Use HP6 instead.

Same applies to this as on Platter. Your overall diff is left-right sided which is kinda boring. Please use ranked CtB mapset for example to improve your mapping. And one more thing which needs to be pointed out is that you copied your rhythms over and over again with a tiny change. This makes your map to look like the same in overall.

I heard it from ZHSteven but it comes from NatsumeRin.
if you are copying the pattern but player cannot differentiate, then your pattern is a failure.
[]

Keep in mind the stuff what I said above and I suggest you to almost start over the whole mapset with more care and use the middle of the grid too. If you did this and got a few more mod call me back again for a deeper check, until then accept my star. :3
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