Dixie Flatline ft. Mew - Stella

posted
Total Posts
19
Topic Starter
Indeed
This beatmap was submitted using in-game submission on Tuesday, December 8, 2015 at 12:12:11 AM

Artist: Dixie Flatline ft. Mew
Title: Stella
Tags: vocaloid
BPM: 174
Filesize: 12066kb
Play Time: 04:39
Difficulties Available:
  1. Hard (3.27 stars, 585 notes)
  2. Insane (4.53 stars, 971 notes)
  3. Normal (2 stars, 371 notes)


Download: Dixie Flatline ft. Mew - Stella
Information: Scores/Beatmap Listing
---------------
I can’t erase my concealed wishes
I can’t erase them, so I’ll wish upon a star


Normal 100% by me
Hard 100% by me
Insane 100% by me


Working on getting this as my first ranked mapset.

Submitted 7/24/14
Finished Hard Difficulty 7/27/14
Normal Halfway finished 8/10/14
Normal finished and Insane minor changes, map moved to Pending Beatmaps 8/17/14
Up'd OD on Insane to 7.5 and fixed one slider 9/19/14
Applied Its Depths Mod
revived from the grave 12/8/15
Reminiscent
I......LOVE.....THIS......MAP!!!! I probably played this map about 50 times xD. Excellent job! 10/10. :)
Joe Joe-
This map....too good:D Plz nerf<3 11/10 Would play again!
Topic Starter
Indeed

Selestial wrote:

I......LOVE.....THIS......MAP!!!! I probably played this map about 50 times xD. Excellent job! 10/10. :)

Joe Joe-kun wrote:

This map....too good:D Plz nerf<3 11/10 Would play again!
;w; Thank you so much, it's not even finished yet but thank you !
HootOwlStar
Hihi I saw your modding queue so I'm here for M4M :D
Ignore my poor English and you know you can always ignore my mods because they are mostly suggestions <=These words are important lol
If you don't get what I am saying, you can PM me
Nice music and BG anyway~ OMG I totally love them
*Adding the song to my playlist* lol out of topic
Let's get started *Mission START*

General


AiMod wrote:

This map may need an epilepsy warning, as it contains frequently toggled storyboards.
Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
Filesize of the mapset exceeds 10MB without video.
I don't experience these but it seems important so idk

Normal


Test Play
It is fun but my hand slipped TT
  1. 00:04:297 (3) - Suggest move point x:284 y:128 to x:276 y:128
  2. 00:09:125 (1,2) - Seems not blanket totally. Try move 00:09:469 (2) to x:92 y:44
  3. 00:11:538 (1) - Move point x:416 y:336 to x:408 y:340
  4. 00:12:400 (2) - If according to the vocal, it should end at 00:12:745
  5. 00:23:090 - Should add a circle here
  6. 00:23:435 (6) - Suggest move point x:144 y:120 to x:152 y:124
  7. 00:24:814 (1) - Convert to 1/2 stream better (go to compose panel to do that)
  8. 00:24:814 (1) - If you want to keep it, then I suggest no NC
  9. 00:26:883 (1) - Make the slider from already-flipped-horizontally-and-Ctrl+G clone of 00:26:366 (4) and no NC
  10. 00:51:883 (1) - Suggest making the slider from a clone of 00:50:849 (2)
  11. 01:15:676 (1,2) - This pattern is strange for me
  12. Should be mapped something from 01:42:573 until end of break
  13. 02:16:366 (2) - Fix this slider slightly of the shape (especially move the point x:248 y:248
  14. 02:34:987 (2,3,4) - Follow vocal so that it is more simple
  15. Should be mapped something from 03:10:849 until end of break
  16. 04:04:642 (4) - Move to 04:04:814 to follow the vocal
  17. 04:17:056 (1) - Suggest move point x:344 y:140 to x:304 y:84
  1. 00:13:263 (1) - No NC
  2. 00:17:056 (5) - NC
  3. 00:18:780 (1) - No NC
  4. 00:22:228 (5) - Suggest NC
  5. 00:28:090 (3) - NC
  6. 00:29:814 (1) - No NC
  7. 00:30:504 (2) - NC
  8. 00:35:331 (1) - No NC
  9. 00:36:021 (2) - NC
  10. 00:40:849 (1) - No NC
  11. 00:41:538 (2) - NC
  12. 00:43:952 (1) - No NC
  13. 00:44:642 (2) - NC
  14. 01:08:780 (1) - No NC
  15. 01:09:469 (2) - NC
  16. 01:10:849 (1) - No NC
  17. 01:12:228 (3) - NC
  18. 01:12:918 (1) - No NC
  19. 01:15:331 (4) - NC
  20. 01:15:676 (1) - No NC
  21. 01:17:745 (4) - NC
  22. 01:18:435 (1) - No NC
  23. 01:30:159 (1) - No NC
  24. 01:31:538 (3) - NC
  25. 02:03:607 (1) - No NC
  26. 02:04:297 (2) - NC
  27. 02:05:676 (1) - No NC
  28. 02:09:125 (1) - NC
  29. 02:09:814 (2) - NC
  30. 02:10:504 (1) - No NC
  31. 02:26:021 (1) - No NC
  32. 02:26:711 (2) - NC
  33. 02:28:780 (1) - No NC
  34. 02:29:469 (2) - NC
  35. 02:31:194 (1) - No NC
  36. 02:32:228 (3) - NC
  37. 02:37:056 (1) - No NC
  38. 02:37:745 (2) - NC
  39. 02:44:642 (1) - No NC
  40. 02:46:021 (3) - NC
  41. 02:47:400 (1) - No NC
  42. 02:48:090 (2) - NC
  43. 02:49:469 (1) - No NC
  44. 02:54:642 (5) - NC
  45. 02:54:987 (1) - No NC
  46. 02:57:056 (4) - NC
  47. 02:57:745 (1) - No NC
  48. 02:59:814 (4) - NC
  49. 03:30:849 (3) - NC
  50. 03:43:263 (3) - NC
  51. 04:22:573 (5) - NC
  52. 04:33:607 (6) - NC

Excellent map~ *applause*

Well, I just end up my mod here~
The beatmap set is totally beautiful and excellent
Good luck and hope your beatmap set gets ranked soon :)
Danny
swag
Topic Starter
Indeed

HootOwlStar wrote:

Hihi I saw your modding queue so I'm here for M4M :D
Ignore my poor English and you know you can always ignore my mods because they are mostly suggestions <=These words are important lol
If you don't get what I am saying, you can PM me
Nice music and BG anyway~ OMG I totally love them
*Adding the song to my playlist* lol out of topic
Let's get started *Mission START*

General


AiMod wrote:

This map may need an epilepsy warning, as it contains frequently toggled storyboards.
Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
Filesize of the mapset exceeds 10MB without video.
I don't experience these but it seems important so idk Okay, I will do this

Normal


Test Play
It is fun but my hand slipped TT
  1. 00:04:297 (3) - Suggest move point x:284 y:128 to x:276 y:128 No thanks
  2. 00:09:125 (1,2) - Seems not blanket totally. Try move 00:09:469 (2) to x:92 y:44 Okay
  3. 00:11:538 (1) - Move point x:416 y:336 to x:408 y:340
  4. 00:12:400 (2) - If according to the vocal, it should end at 00:12:745
  5. 00:23:090 - Should add a circle here no
  6. 00:23:435 (6) - Suggest move point x:144 y:120 to x:152 y:124
  7. 00:24:814 (1) - Convert to 1/2 stream better (go to compose panel to do that)
  8. 00:24:814 (1) - If you want to keep it, then I suggest no NC
  9. 00:26:883 (1) - Make the slider from already-flipped-horizontally-and-Ctrl+G clone of 00:26:366 (4) and no NC
  10. 00:51:883 (1) - Suggest making the slider from a clone of 00:50:849 (2)
  11. 01:15:676 (1,2) - This pattern is strange for me I like it, but if it is mentioned again, I'll change it
  12. Should be mapped something from 01:42:573 until end of break
  13. 02:16:366 (2) - Fix this slider slightly of the shape (especially move the point x:248 y:248
  14. 02:34:987 (2,3,4) - Follow vocal so that it is more simple I like the pattern I did here, since I repeated it later in the song
  15. Should be mapped something from 03:10:849 until end of break
  16. 04:04:642 (4) - Move to 04:04:814 to follow the vocal
  17. 04:17:056 (1) - Suggest move point x:344 y:140 to x:304 y:84
  1. 00:13:263 (1) - No NC
  2. 00:17:056 (5) - NC
  3. 00:18:780 (1) - No NC
  4. 00:22:228 (5) - Suggest NC
  5. 00:28:090 (3) - NC
  6. 00:29:814 (1) - No NC
  7. 00:30:504 (2) - NC
  8. 00:35:331 (1) - No NC
  9. 00:36:021 (2) - NC
  10. 00:40:849 (1) - No NC
  11. 00:41:538 (2) - NC
  12. 00:43:952 (1) - No NC
  13. 00:44:642 (2) - NC
  14. 01:08:780 (1) - No NC
  15. 01:09:469 (2) - NC
  16. 01:10:849 (1) - No NC
  17. 01:12:228 (3) - NC
  18. 01:12:918 (1) - No NC
  19. 01:15:331 (4) - NC
  20. 01:15:676 (1) - No NC
  21. 01:17:745 (4) - NC
  22. 01:18:435 (1) - No NC
  23. 01:30:159 (1) - No NC
  24. 01:31:538 (3) - NC
  25. 02:03:607 (1) - No NC
  26. 02:04:297 (2) - NC
  27. 02:05:676 (1) - No NC
  28. 02:09:125 (1) - NC
  29. 02:09:814 (2) - NC
  30. 02:10:504 (1) - No NC
  31. 02:26:021 (1) - No NC
  32. 02:26:711 (2) - NC
  33. 02:28:780 (1) - No NC
  34. 02:29:469 (2) - NC
  35. 02:31:194 (1) - No NC
  36. 02:32:228 (3) - NC
  37. 02:37:056 (1) - No NC
  38. 02:37:745 (2) - NC
  39. 02:44:642 (1) - No NC
  40. 02:46:021 (3) - NC
  41. 02:47:400 (1) - No NC
  42. 02:48:090 (2) - NC
  43. 02:49:469 (1) - No NC
  44. 02:54:642 (5) - NC
  45. 02:54:987 (1) - No NC
  46. 02:57:056 (4) - NC
  47. 02:57:745 (1) - No NC
  48. 02:59:814 (4) - NC
  49. 03:30:849 (3) - NC
  50. 03:43:263 (3) - NC
  51. 04:22:573 (5) - NC
  52. 04:33:607 (6) - NC

Excellent map~ *applause* Thank you <3

Well, I just end up my mod here~
The beatmap set is totally beautiful and excellent
Good luck and hope your beatmap set gets ranked soon :)<3
Xiaolin
Wow a song of Mew, thats awsome ~ <3

Anyways, the artist should be ''Dixie Flatline'' http://yourvocaloidsongdatabase.blogspo ... tella.html look at the title up

Mew goes to the tags

And since this song is about Ayano, I think you should add ayano and kagerou project into the tags?
Topic Starter
Indeed

Lapis Aoki wrote:

Wow a song of Mew, thats awsome ~ <3

Anyways, the artist should be ''Dixie Flatline'' http://yourvocaloidsongdatabase.blogspo ... tella.html look at the title up

Mew goes to the tags

And since this song is about Ayano, I think you should add ayano and kagerou project into the tags?
Oh, thank you so much!
Quack
Topic Starter
Indeed

Quack wrote:

It's done.

http://puu.sh/biCKr/925219e33d.txt

wooooooooo
<3
Quack
03:22:573 delete the x0.8 timing section in my diff because it messes stuff up ; A;
Depths
to start very good map I really enjoyed playing and modding it and hope this will contribute to getting it closer to ranked

Normal :
04:39:642 (1) - add a spinner here end it on 04:41:452

Insane
increase the volume a bit it seem to be a tad to quiet
03:609 50%
25:331 60%
47:400 80%
1:09:469 65%
1:31:538 50%
1:45:331 remove 7 and make 6 a reverse slider add 7 back as a circle, this makes it flow more imo

7= x84 y112

2:15:676 80%
2:37:745 65%
add 3:38:435 65% adds more crescendo
3:43:952 80%
add a spinner at the end
04:39:469 (1) - ends on 4:41:883 starts small white tic ends on tall white tic

Hope this helped~
Topic Starter
Indeed

Its Depths wrote:

to start very good map I really enjoyed playing and modding it and hope this will contribute to getting it closer to ranked thank you <3

Normal :
04:39:642 (1) - add a spinner here end it on 04:41:452 unfortunately if I did that, not all of the maps would end at the same time. I'm not sure I can do that, so declined.

Insane
increase the volume a bit it seem to be a tad to quiet
03:609 50%
25:331 60%
47:400 80%
1:09:469 65%
1:31:538 50% I agree with all of the above and below suggestions on volume, thank you!
1:45:331 remove 7 and make 6 a reverse slider add 7 back as a circle, this makes it flow more imo

7= x84 y112
I agree!
2:15:676 80%
2:37:745 65%
add 3:38:435 65% adds more crescendo
3:43:952 80%
add a spinner at the end again, I will have to decline.
04:39:469 (1) - ends on 4:41:883 starts small white tic ends on tall white tic

Hope this helped~
Maeglwn
ey

[General]
  1. your tags in your normal diff are different than in the other diffs
  2. audio bitrate is above 192, you NEED to drop it below that in order to rank
  3. you need at least one diff BELOW 2 stars. so either push your normal down below 2 stars (it's at 2.0) right now or make an easy
  4. hitsounds are necessary
  5. offset feels much better around 3,255. try that.
[Insane]
  1. START USING DISTANCE SNAP ALL OF THE TIME FOR EVERYTHING
  2. 01:30:848 (3) - not snapped, need to fix this
  3. 00:03:952 (2,4) - stack the end of 4 onto the end of 2 for cleanliness purposes
  4. 00:06:366 (3) - has extremely different spacing to previous than the last few. pull it up so it's at 1.4-1.5 like the rest of the map for the most part
  5. 00:08:780 (4) - same as previous. this is actually a fine place to just stack it on the last 2 notes instead of making it far away like this.
  6. 00:14:297 (4) - same
  7. 00:16:711 (1,2,3) - same here. these are all at 1.2
  8. 00:19:814 (4) - and here. gonna stop mentioning it. there's definitely issues with spacing in this map, most of the stuff thats in the general 1.4 - 1.5 range is probably fine, but the rest of it needs to be adjusted so it fits more.
  9. 00:21:194 (5,7) - slight overlap here. just pull 7 over a bit. it'll make it flow better from 6 anyways
  10. 00:23:263 - you could probably fit a circle here. it's not NECESSARY, but it'd be cool if there was a circle where the next circle (5) is basically
  11. 00:35:676 (5,6) - this is a bit rough to read with the stream coming before it. consider copy and pasting 5 and flipping it over the y axis and using that for 6
  12. 00:41:883 (1,2,1,2,1,2,1,2) - I see what you were trying to do with the NCs here, but it's probably unrankable for the most part. just have 2 combos and then have the next circle (3) after the last slider here be the next combo. and then you can make 00:45:849 (3) - an NC because of the transitional value
  13. 00:51:366 (1,2,3,4,5) - make this triangle more equal. as it is right now it's an isoceles triangle and it's all super angry. if you drew a face on this triangle it would be pissed as hell
  14. 00:53:263 (2,3,4,5) - might want to make thi spattern neater. it's like, a square, but it's not a square. make it into a square or make it into a curve or something, but the way it is it's so awkward
  15. 01:04:642 (2,3,4,1,2,3) - same thing here. pattern kinda awkward. it's like.. yea, idk what this is, I can't even explain it. make it make more sense. LOL I'm not gonna mention the shapes and shit anymore. there's more though
  16. 01:38:090 (3,4,5,6) - there's probably no real reason for jumps here, honestly. you could probably just make this a zig zag pattern thing
  17. 01:59:125 (1,2,1,2,1,2) - nc's here. just make them one combo
  18. 02:04:987 (1,2,3,1,2,3,1,2,3,1,2,3) - this pattern overa nd over this many times gets really repetitive fast. try doing only 2 and then having a different pattern with the second half. there's still the NC issue here as well
  19. 03:43:263 (3,4) - make these 2 the same slider copy and pasted and stuff
  20. in an attempt to not be a massive dick I'm gonna stop here cause I know you hate me for mentioning thism any things as it is. just look over the map and look at the things I mentioned to see if there's any repeats.
[Hard]
  1. the spacing is much better on this map ;D
  2. 00:23:435 - feel like there should be something her eto go with the voice
  3. 00:42:573 - leaving a white tick open like this feels really awkward as well, especially when it's building up like this. throw a circle here.
  4. 00:49:814 (9) - ctrl - g this, helps flow and makes more fun
  5. 00:52:573 (7) - stack this right on top of (3) from earlier. it's off to the bottom a bit as it is right now.
  6. 03:39:814 (1,2) - this isn't super pretty. at least make the ends on top of each other
  7. I skimmed most of this cause I'm tired and there's not a lot wrong with this
[Normal]
  1. as stated earlier, your tags are messed up on this diff
  2. 00:08:435 (3,4) - try to avoid stacks at all in normals and easies. I understand you want to keep consistency with what you're doing in every diff with this certain part but it's better off not being a stack in this diff. there's a few examples of this throughout the diff so I'm not gonna mention all of them, but stacks are something you should generally stay away from
  3. 02:14:297 (1,2,1,2) - nc issue here
  4. 03:41:194 (1,2,1,2,1,2) - nc issue
  5. bleh I hate modding long normals, might come back to this later but it's a pretty clean diff

gl, good mapset. the insane needs distance snap though :P
[ Setsuna ]
pls revive
Reminiscent

[ Setsuna ] wrote:

pls revive
Agreed, THIS MAP IS AWESOME!! <333 :)
Topic Starter
Indeed

Selestial wrote:

[ Setsuna ] wrote:

pls revive
Agreed, THIS MAP IS AWESOME!! <333 :)
IT HAS BEEN RES'D OTL
BanchoBot
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