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Chihara Minori - Mukai Kaze ni Utare nagara [Osu|Taiko]

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Nwolf
woof from queue :3

[Muzukashii]

00:02:214 (10,25) - Delete both notes to cut down the length of the quite long 1/2 "streams"
00:39:830 (204) - Think a big kat would be nicer here (DK DD DK DD, seeing that last time it was KD KK KD KK)

[Oni]

00:09:442 (63) - Find it more interesting to play with triplets only, seems kinda fitting
00:11:618 (76) - Come on... this is quite a calm part, do you have to do 1/4 overmap here already? Would really recommend deleting this
00:13:949 (88) - ^
00:17:136 (105,106,109) - ^ gives also more emphasis to the vocal start on 00:17:291 (107) -
00:18:457 (115) - ^
00:26:695 (167) - Move to 00:26:540 - , 00:26:618 (166) - change to kat and 00:26:773 (168) - change to don for for consistent overmap and rhythm
00:34:701 (209,210,211,212,213,214,215,216,217,218,219,220,221) - and 00:39:675 (241,242,243,244,245,246,247,248) - why is the first one mapped so much more dense than the second one?
00:57:861 (22) - Delete this so you don't suddenly increase the length of patterns
00:58:328 (25) - Change to don, there's quite a lot of kats here... a bit too many
01:02:524 (54) - same reason as 22
01:04:701 (75) - To give time to prepare after the stream. Also, one of the best ways to reduce the big difficulty difference between Muzu and Oni
01:22:265 (179) - Think it has a nice effect on the pace and sound if this is a don


pretty nice diffs, especially the muzu. Good luck!
ts8zs
Hey。
01:28:328 - spinner end here?
del last kiai?
[Insane]
00:08:664 (4) - snap on nothing
00:21:022 (1,2,3) - 144,260
00:51:799 (6,7,1,2) - looks like same rhythm
01:13:716 (6) - 328,52
01:27:239 (1) - spinner start here?
[Kibbleru's Hard]
Nothing found:D
[Normal]
00:43:405 (3,4,5,6) - serious?
01:27:239 (1) - spinner start here?
[Easy]
01:24:442 (1) - serious?
01:27:239 (2) - spinner?
[Senritsu's Oni]
00:03:768 - d
00:09:364 (62) - k
00:15:115 (94) - d?
00:58:483 (26) - d
add a spinner at last?
[Senritsu's Muzukashii]
00:15:115 (80) - d?
00:35:322 (182) - d
00:36:255 (186) - d
01:02:680 (44,45,46) - ddd?
01:08:742 (81) - k
add a spinner at last?
Topic Starter
xxdeathx

ts8zs wrote:

Hey。
01:28:328 - spinner end here? end on white tick better
del last kiai?
[Insane]
00:08:664 (4) - snap on nothing good catch, removed
00:21:022 (1,2,3) - 144,260 ok
00:51:799 (6,7,1,2) - looks like same rhythm i made sure this was readable by competent players. the 1/2 are spaced the same and the last circle is stacked so people can read the approach circle
01:13:716 (6) - 328,52 doesn't help anything
01:27:239 (1) - spinner start here? let the last note be a hit object

[Normal]
00:43:405 (3,4,5,6) - serious? this seems to fit the rhythm best..
01:27:239 (1) - spinner start here? same reason as insane
second time you modded me, thanks!
Kihhou

ts8zs wrote:

Hey。
01:28:328 - spinner end here? vocals still being held
del last kiai? up to xxde

[Easy]
01:24:442 (1) - serious? serious
01:27:239 (2) - spinner? too short for a spinner on easy
no change sorry o-o
Senritsu
sorry for late ;w;

Nwolf

Nwolf wrote:

woof from queue :3

[Muzukashii]

00:02:214 (10,25) - Delete both notes to cut down the length of the quite long 1/2 "streams" will sounds weird imo, since the guitar and drum which i follow still playing there, so nope. can't disagree with the length of the long 1/2 streams tho, but i will try to search for another alternate in the future.
00:39:830 (204) - Think a big kat would be nicer here (DK DD DK DD, seeing that last time it was KD KK KD KK) yup. changed~

[Oni]

00:09:442 (63) - Find it more interesting to play with triplets only, seems kinda fitting hm okay
00:11:618 (76) - Come on... this is quite a calm part, do you have to do 1/4 overmap here already? Would really recommend deleting this www yes >w>
00:13:949 (88) - ^ ^
00:17:136 (105,106,109) - ^ gives also more emphasis to the vocal start on 00:17:291 (107) - made to d k d ddd k d k
00:18:457 (115) - ^ changed to k k d d
00:26:695 (167) - Move to 00:26:540 - , 00:26:618 (166) - change to kat and 00:26:773 (168) - change to don for for consistent overmap and rhythm omygawd changed
00:34:701 (209,210,211,212,213,214,215,216,217,218,219,220,221) - and 00:39:675 (241,242,243,244,245,246,247,248) - why is the first one mapped so much more dense than the second one? i was drunk.
00:57:861 (22) - Delete this so you don't suddenly increase the length of patterns owo okay
00:58:328 (25) - Change to don, there's quite a lot of kats here... a bit too many idk, prefer this one because of vocal. will see about it at the future~
01:02:524 (54) - same reason as 22 poof~
01:04:701 (75) - To give time to prepare after the stream. Also, one of the best ways to reduce the big difficulty difference between Muzu and Oni ^
01:22:265 (179) - Think it has a nice effect on the pace and sound if this is a don keeping this one for now because i like this the drum there doesn't play. however, at the next note, the drum can be heard. and at the next note, it's the clap one.


pretty nice diffs, especially the muzu. Good luck! thanks for mod!

ts8zs

ts8zs wrote:

[Senritsu's Oni]
00:03:768 - d that's unecessary for diffspread between muzu and oni. other reason is, no drum is playing and the stream will be too long
00:09:364 (62) - k trying to make a 'descending' pattern here, so no change.will be out of place if i do that
00:15:115 (94) - d? changed by my own here~
00:58:483 (26) - d prefer kat here, same vocal and same music
add a spinner at last?
[Senritsu's Muzukashii]
00:15:115 (80) - d? the kat rhythm and following the clap, so nope
00:35:322 (182) - d repetitive finishes will be weird in my opinion, so let's make a pattern w
00:36:255 (186) - d ^
01:02:680 (44,45,46) - ddd? different vocal and (a bit) higher guitar, so no~
01:08:742 (81) - k vocal and the rhythm, which is mostly dkd dkd ww
add a spinner at last?
for spinner, i must reject for now. i kinda dislike following the vocal for spinner ww and if it's at the end too. so nope, but will consider this more. thanks for mod!

Muzukashii
Oni
qoot8123
Hi~Taiko mod~ :)

[ Muzukashii]

General
:idea: 00:09:830 - ~00:19:778 - try to use some volume change?
example
[TimingPoints]
1126,310.880829015544,4,1,0,80,1,0
9752,-100,4,1,0,60,0,0
18923,-100,4,1,0,70,0,0
19118,-100,4,1,0,75,0,0
19390,-100,4,1,0,80,0,0
54597,-100,4,1,0,80,0,1
63302,-100,4,1,0,80,0,0
64545,-100,4,1,0,80,0,1
74493,-100,4,1,0,80,0,0
79467,-100,4,1,0,80,0,1

  1. 00:06:100 (34) - try to add finish here, to enhance the song's power
  2. 00:09:053 (50,51,52) - change to k? the guitar sounds similar with 00:08:587 (47,48,49) -
  3. 00:53:043 (275,276,277) - i suggest you change to k because d is a bit heavy

[ Oni]

General
:idea: 00:09:830 - ~00:19:778 - same as muzu

  1. 00:08:898 (57,58,59,60,61,62,63,64,65,66) - i have another idea about this part,https://osu.ppy.sh/ss/1928105 i think it can reflect the first part well
  2. 00:44:649 (269) - i suggest you remove finish ,big note is pretty hard to play, and small note also can reflect the song well
  3. 00:53:043 (324) - change to d as the pattern you used on 00:44:027 (261,262,263,264,265,266,267,268) -
  4. 01:01:436 (44) - how about use k here? it can reflect the vocal well on 01:01:747 (47,48) -
  5. 01:04:001 (66) - remove? there isn't any drum sound
  6. 01:08:742 (101) - change to k?to follow the vocal's accent
  7. 01:16:980 (153) - add finish, here is pretty powerful
That's all~
Good Luck~ :)

EDIT: Re-mod muzu and oni after updating
Topic Starter
xxdeathx
sorry senritsu i updated the map after qoot's mod so some things may be outdated
sodarose
form:Paper modding team Queue!<STD><closed>
[Kihhou's Easy]
ar :arrow: 3.5or3


You're doing great! I can only do this orz
:)
Senritsu
SPOILER

qoot8123 wrote:

Hi~Taiko mod~ :)

[ Muzukashii]

General
:idea: 00:09:830 - ~00:19:778 - try to use some volume change? applied~
example
[TimingPoints]
1126,310.880829015544,4,1,0,80,1,0
9752,-100,4,1,0,60,0,0
18923,-100,4,1,0,70,0,0
19118,-100,4,1,0,75,0,0
19390,-100,4,1,0,80,0,0
54597,-100,4,1,0,80,0,1
63302,-100,4,1,0,80,0,0
64545,-100,4,1,0,80,0,1
74493,-100,4,1,0,80,0,0
79467,-100,4,1,0,80,0,1

  1. 00:06:100 (34) - try to add finish here, to enhance the song's power changed
  2. 00:09:053 (50,51,52) - change to k? the guitar sounds similar with 00:08:587 (47,48,49) - following the drum which sounds heavier, so nope.
  3. 00:53:043 (275,276,277) - i suggest you change to k because d is a bit heavy no vocal there, so i follow the drum which sounds pretty heavy. actually it sounds kkd, but i prefer ddd because it's kinda heavier than the notes before ><

[ Oni]

General
:idea: 00:09:830 - ~00:19:778 - same as muzu

  1. 00:08:898 (57,58,59,60,61,62,63,64,65,66) - i have another idea about this part,https://osu.ppy.sh/ss/1928105 i think it can reflect the first part well right. changed
  2. 00:44:649 (269) - i suggest you remove finish ,big note is pretty hard to play, and small note also can reflect the song well lool i wonder why ppl didn't mention this earlier (thought they won't protest, so i let it be ww) changed tho
  3. 00:53:043 (324) - change to d as the pattern you used on 00:44:027 (261,262,263,264,265,266,267,268) - made the pattern identical
  4. 01:01:436 (44) - how about use k here? it can reflect the vocal well on 01:01:747 (47,48) - done
  5. 01:04:001 (66) - remove? there isn't any drum sound ^
  6. 01:08:742 (101) - change to k?to follow the vocal's accent idk, prefer following the pitch which is lower, so no change
  7. 01:16:980 (153) - add finish, here is pretty powerful done~
That's all~
Good Luck~ :)

EDIT: Re-mod muzu and oni after updating
double thank you ><

Muzukashii
Oni
PatZar
Requested from modhueue
by Senritsu's Oni, sorry late to mod this

okay i will speak indonesian

[Oni]
00:27:706 (173) - K
00:29:882 (187) - pindahin ke 00:29:960 (187) -
01:15:737 (148) - don aja, nadanya klo don lebih mendingan dengernya ~

[Muzukashii]
00:15:115 (80) - don
00:34:856 (180) - ikutin kat aja , klo don dimuzu disini susah banget liatnya
00:35:789 (184) - ^
00:39:830 (204,208) - pakai don
00:42:006 (215,216) - ctrl + g

im sorry, if i not help you a lot :<
Kihhou

sodarose wrote:

form:Paper modding team Queue!<STD><closed>
[Kihhou's Easy]
ar :arrow: 3.5or3


You're doing great! I can only do this orz
:)
could u change it for me xdeath xP to 3. too small of a change to do the whole code thing o3o thanks for modding sodarose
Topic Starter
xxdeathx
updated kihhou's and senritsu's diffs (but again not in time for the latest taiko mod orz)
Gaia

this show tho
TtmnZk
sorry for late :? :?
from paper mod team

[Kihhou's Easy]

00:05:322 (2) - lost accent let it become not well

[normal]

00:37:965 add note better

[Kibbleru's Hard]

00:20:245 (2,3) - try this


00:55:841 (1,2,3) - ^
good for flow

[Insane]

00:50:633 think add note is better

00:54:131 to 00:54:442 why not make jump? seems good

00:55:219 (4,5,1) - i think same ds is better

01:06:566 (4,6) - try ctrl+g then 01:06:566 (4,5) - ctrl+g


good works :) :) likei t :D :D
Senritsu
Genocide

Genocide wrote:

Requested from modhueue
by Senritsu's Oni, sorry late to mod this

okay i will speak indonesian

[Oni]
00:27:706 (173) - K no, karna gaada vokal /pun instrumen buat nguatin clapnya, apalagi ini pake finish pula @@
00:29:882 (187) - pindahin ke 00:29:960 (187) - noo aneh banget tiba" ada note di blue line >A< dan lagi, nggak sesuai sama muzunya yang nggak ngikutin blue tick juga D:
01:15:737 (148) - don aja, nadanya klo don lebih mendingan dengernya ~no change, buat pembeda backsound + vokalnya dari 01:15:426 (143) -

[Muzukashii]
00:15:115 (80) - don no, ngikutin kat rhythm sama low clap di musiknya
00:34:856 (180) - ikutin kat aja , klo don dimuzu disini susah banget liatnya nyesuain sama oni, gw samain biar rata
00:35:789 (184) - ^ ~
00:39:830 (204,208) - pakai don ^
00:42:006 (215,216) - ctrl + g no, accent vocalnya dari tinggi ke rendah

im sorry, if i not help you a lot :<
thanks for mod~
Topic Starter
xxdeathx

TT Mouse wrote:

sorry for late :? :?
from paper mod team


[normal]

00:37:965 add note better doesn't belong there


[Insane]

00:50:633 think add note is better okay

00:54:131 to 00:54:442 why not make jump? seems good i'll figure something out

00:55:219 (4,5,1) - i think same ds is better too little to notice, and actually (1) belongs further apart than (4)

01:06:566 (4,6) - try ctrl+g then 01:06:566 (4,5) - ctrl+g good idea


good works :) :) likei t :D :D
thanks for modding!
Kihhou

TT Mouse wrote:

sorry for late :? :?
from paper mod team

[Kihhou's Easy]

00:05:322 (2) - lost accent let it become not well wha?

good works :) :) likei t :D :D
BeatofIke
Star because...TRAINS!
Senritsu
Don't star it, mod please /runs/ www
Topic Starter
xxdeathx
first time getting this kind of star from a BAT xD
RemmyX25
Thanks for posting in the Remmy Timing Help thread! Here's your analysis!

BPM: 193.00
Offset: 1126

Your timing was exactly what i got for my check, so great job!!
Topic Starter
xxdeathx
thanks for making sure :)

inb4 denied kudos :o
ShiraKai
hi :3 from queue :)
Standard Diffs only!

[General]
  1. Why is there two image file? I think it's exactly the same image because you should be unified into one...
  2. Let's set the video to Kihhou's Easy :)
[Kihhou's Easy]
Please check this.(https://osu.ppy.sh/wiki/Ranking_Criteria) Your Easy Diff has 1.51 Stars.
  1. 00:05:322 (2) - use large space? feels good, imo
  2. 00:08:587 (1) - add finish at end?
  3. 00:21:644 (4) - blanket
  4. 01:05:789 (3) - good thinking but Beginners might be confused ...
    please try this
    195,197,65789,2,0,B|211:158|204:117|204:117|226:83|266:73,1,160.000001192093
    326,137,66721,1,8,0:0:0:0:
  5. 01:12:006 (1) - too many reverse :? this is EASY Diff, a little more consideration for beginners.
[Normal]
  1. 00:28:483 (3,4) - add whistle at start? As well as 00:27:239 (1,2) :)
  2. 01:21:799 (1,2) - add NC both?
  3. 01:27:239 (1) - is this NC necessary?
[Kibbleru's Hard]
  1. 00:01:592 (2) - add whistle at start?
    00:02:058 (3) -
    00:02:524 (1) -
    00:04:079 (2) -
    00:04:545 (3) -
  2. 00:02:058 (3) - remove whistle at end?
  3. 01:15:115 (3) - add NC?
[Insane]
nice map :oops:

Good Luck 8-)
Topic Starter
xxdeathx

ShiraKai wrote:

hi :3 from queue :)
Standard Diffs only!

[General]
  1. Why is there two image file? I think it's exactly the same image because you should be unified into one... deleted the extra one
  2. Let's set the video to Kihhou's Easy :) add it Kihhou, 625 ms offset
[Normal]
  1. 00:28:483 (3,4) - add whistle at start? As well as 00:27:239 (1,2) :)
  2. 01:21:799 (1,2) - add NC both? switched NC's
  3. 01:27:239 (1) - is this NC necessary? i guess it looks better without NC

[Insane]
nice map :oops: thanks!

Good Luck 8-)
thanks for modding!!
Verlaren
From Aincrad's modding queue.

General:
Prescribe the same tags for each difficulty
If you use video, them use in all diffs.

Kihhou's Easy:
AR: 3
OD: -1
00:19:157 (4) - change on more simple pattern, because it's a easy diff, for example:

01:24:442 (1) - perfect option for this pattern:


Normal:
remove all patterns which are arranged before timing (red) line. All the diffs must begin at one and the same time. This also applies to Hard and Insane diffs.
00:01:126 (1) - add clap on slider's tail
00:01:747 (3) - ^
00:02:524 (5) - add clap on stider's head
00:02:991 (6) - remove whistle and add clap on slider's head and tail
00:03:613 (1) - add clap on slider's tail
00:04:234 (3) - ^
00:05:478 (5) - add clap on stider's head
00:30:659 (3) - ^
00:24:752 (1,2,3,4,5,6,7,8) - some hard for normal, try make a more simple
00:31:281 (5) - add clap on reverse point and tail
00:33:146 (3) - add clap on stider's head
00:35:167 (2) - move clap from head on tail
00:36:100 (4) - ^
00:40:141 (2,4) - ^
00:44:027 (5) - add clap on sliders'head
00:38:120 (2) - remove circle and add slider with lenght from 00:37:809 until 00:38:120
01:21:799 (6) - remove finish from tail

Kibbleru's Hard:
00:01:126 (1) - maybe make this pattern so?

00:01:126 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - use more claps on this time interval, I see no reason to replace them with whistles.
00:30:659 (3) - add clap on slider's head
00:31:125 (1) - add clap on tail
00:31:903 (4) - add clap on head
00:32:214 (1,3) - add clap on head these patterns

Insane:
00:01:126 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - same as in Hard
00:28:017 - add note
00:44:027 (6) - add clap on head


Good luck ;)
Sonnyc
Kihhou's Easy:
  1. 00:05:322 (2) - I think starting from 00:05:478 is a better way to fit the song. Hope you can consider changing if you think beginners wouldn't have trouble handling 3/2 rhythm. Like you've done at 00:31:592 (2) etc.
  2. 00:54:597 (1,2) - Mind increasing some curves to construct a better blanket?
  3. 01:24:442 (1) - Hope you can change the shape to something like this, where there are some more spare to enhance readability.
Normal:
  1. 00:05:012 (4) - Imo this rhythm was a bit hard, but I'm not sure if NC would be a valid solution. Just mentioning.
Kibbleru's Hard:
  1. 00:54:131 - Consider adding a note to match the vocal if you don't mind.
  2. 01:14:182 (3) - Stack under (1) perfectly.
  3. 01:15:115 (3) - Make combo consistent with 01:16:359 (1) please.
Insane:
  1. 00:15:426 (3) - Reduce 1/4 please! It's not an interesting nor a suitable pattern for here.
  2. 00:17:913 (2) - ^
  3. 01:02:058 (1,2,3,4,5,1,2,3,4,5) - Uhh...... I'm personally uncomfortable to see this kind of a pattern in a map... Players should constantly hit two 1/4 beats where a musical cue lacks, and I can't tolerate this as a playable pattern.
For me, [Hard] felt too much considering the spread of this mapset. An additional difficulty between Normal and Hard would be recommended, but not a must.
Kihhou

ShiraKai wrote:

hi :3 from queue :)
Standard Diffs only!

[General]
  1. Why is there two image file? I think it's exactly the same image because you should be unified into one...
  2. Let's set the video to Kihhou's Easy :) aaa
[Kihhou's Easy]
Please check this.(https://osu.ppy.sh/wiki/Ranking_Criteria) Your Easy Diff has 1.51 Stars. ranking criteria page is outdated and not concrete. theres plenty of easy diffs over 1.50
  1. 00:05:322 (2) - use large space? feels good, imo not the type of flow im looking for 00:06:100 -
  2. 00:08:587 (1) - add finish at end? i hear no cymbal but actually a drum clap o-o
  3. 00:21:644 (4) - blanketalso not the flow im looking for at 00:22:265 - . i want a spontaneous direction change there o-o
  4. 01:05:789 (3) - good thinking but Beginners might be confused ... its just a 2/1 slider o-o
    please try this
    195,197,65789,2,0,B|211:158|204:117|204:117|226:83|266:73,1,160.000001192093
    326,137,66721,1,8,0:0:0:0:
  5. 01:12:006 (1) - too many reverse :? this is EASY Diff, a little more consideration for beginners.this is being considerate o-o its a lot easier to watch for circles than to play 3/2 rhythms
Good Luck 8-)

Verlaren wrote:

From Aincrad's modding queue.

General:
Prescribe the same tags for each difficulty woop
If you use video, them use in all diffs. ashashasha

Kihhou's Easy:
AR: 3 ye
OD: -1 ok
00:19:157 (4) - change on more simple pattern, because it's a easy diff, for example: doesnt fit as well and a 1/2 reverse isnt hard imo

01:24:442 (1) - perfect option for this pattern: hard to read in an easy imo, sadly.


Good luck ;)

Sonnyc wrote:

Kihhou's Easy:
  1. 00:05:322 (2) - I think starting from 00:05:478 is a better way to fit the song. Hope you can consider changing if you think beginners wouldn't have trouble handling 3/2 rhythm. Like you've done at 00:31:592 (2) etc. itd be weird starting in the middle of the intro :X
  2. 00:54:597 (1,2) - Mind increasing some curves to construct a better blanket? actually messed up placement. fixed~
  3. 01:24:442 (1) - Hope you can change the shape to something like this, where there are some more spare to enhance readability. yeye
thank you all, friends~

SPOILER
osu file format v13

[General]
AudioFilename: mp3file.mp3
AudioLeadIn: 2000
PreviewTime: 54131
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Mukai Kaze ni Utarenagara (TV Size)
TitleUnicode:Mukai Kaze ni Utarenagara (TV Size)
Artist:Chihara Minori
ArtistUnicode:Chihara Minori
Creator:xxdeathx
Version:Kihhou's Easy
Source:Rail Wars!
Tags:anime opening trains boobs レールウォーズ kihhou kibbleru
BeatmapID:472102
BeatmapSetID:195492

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.800000005960464
SliderTickRate:1

[Events]
//Background and Video events
Video,625,"video.avi"
0,0,"ringating.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1126,310.880829015544,4,2,1,60,1,0
1126,-100,4,2,1,60,0,0
9830,-100,4,2,1,40,0,0
18846,-100,4,2,0,40,0,0
18923,-100,4,2,1,40,0,0
19778,-100,4,2,1,50,0,0
29727,-100,4,2,1,50,0,0
53353,-100,4,2,0,40,0,0
54597,-100,4,2,1,60,0,1
63302,-100,4,2,1,60,0,0
64545,-100,4,2,1,60,0,1
74493,-100,4,2,1,40,0,0
76980,-100,4,2,1,50,0,0
79467,-100,4,2,1,60,0,1
86929,-100,4,2,1,40,0,0
87550,-100,4,2,1,25,0,0
88172,-100,4,2,1,5,0,0


[Colours]
Combo1 : 248,183,139
Combo2 : 0,85,0
Combo3 : 142,204,255
Combo4 : 145,0,0

[HitObjects]
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222,69,2058,1,8,0:0:0:0:
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437,95,3302,1,0,0:0:0:0:
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191,306,6100,6,0,P|157:235|159:156,1,160.000001192093,4|8,0:1|0:0,0:0:0:0:
206,81,7032,1,8,0:0:0:0:
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475,98,24752,6,0,L|487:18,2,80.0000005960464,4|8|0,0:1|0:0|0:0,0:0:0:0:
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102,190,26929,1,8,0:0:0:0:
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169,141,36566,2,0,P|206:128|246:133,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
329,162,37188,6,0,P|441:161|463:49,1,240.000001788139,4|8,0:1|0:0,0:0:0:0:
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299,74,39053,2,0,L|291:34,2,40.0000002980232,0|0|8,0:0|0:0|0:0,0:0:0:0:
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24,206,41540,2,0,P|48:244|87:272,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
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471,244,43405,2,0,P|471:157|380:225,1,240.000001788139,0|8,0:0|0:3,0:0:0:0:
293,175,44649,5,4,0:1:0:0:
122,131,45271,2,0,P|80:85|79:44,1,80.0000005960464,8|0,0:0|0:0,0:0:0:0:
163,51,45892,1,2,0:0:0:0:
192,224,46514,2,0,P|238:231|275:215,1,80.0000005960464,8|0,0:0|0:0,0:0:0:0:
227,141,47136,5,4,0:1:0:0:
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87,224,50245,2,0,L|57:188,2,40.0000002980232,2|2|2,0:0|0:0|0:0,0:0:0:0:
165,262,50866,2,0,L|210:254,2,40.0000002980232,2|2|2,0:0|0:0|0:0,0:0:0:0:
165,173,51488,2,0,L|210:165,2,40.0000002980232,2|2|2,0:0|0:0|0:0,0:0:0:0:
96,117,52110,6,0,B|119:94|119:94|190:81,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
250,60,52732,2,0,L|249:15,2,40.0000002980232,2|8|8,0:0|0:0|0:0,0:0:0:0:
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308,312,55219,2,0,P|319:273|319:233,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
250,180,55841,2,0,P|189:178|111:197,2,120.00000089407,2|2|8,0:0|0:0|0:0,0:0:0:0:
334,203,57084,6,0,P|396:212|422:203,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
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361,54,86929,5,2,0:0:0:0:
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Topic Starter
xxdeathx

Verlaren wrote:

From Aincrad's modding queue.

General:
Prescribe the same tags for each difficulty
If you use video, them use in all diffs.
use my tags and video is offset -10

Normal:
remove all patterns which are arranged before timing (red) line. All the diffs must begin at one and the same time. This also applies to Hard and Insane diffs.
00:01:126 (1) - add clap on slider's tail added clap to next object instead
00:01:747 (3) - ^ done
00:02:524 (5) - add clap on stider's head done
00:02:991 (6) - remove whistle and add clap on slider's head and tail kept whistle
00:03:613 (1) - add clap on slider's tail added clap to next object instead
00:04:234 (3) - ^ done
00:05:478 (5) - add clap on stider's head done
00:30:659 (3) - ^ doesn't fit music
00:24:752 (1,2,3,4,5,6,7,8) - some hard for normal, try make a more simple made last repeating slider a longer one
00:31:281 (5) - add clap on reverse point and tail done
00:33:146 (3) - add clap on stider's head not in music
00:35:167 (2) - move clap from head on tail clap is on head
00:36:100 (4) - ^ ^
00:40:141 (2,4) - ^ ^
00:44:027 (5) - add clap on sliders'head done
00:38:120 (2) - remove circle and add slider with lenght from 00:37:809 until 00:38:120 done
01:21:799 (6) - remove finish from tail finish belongs there

Insane:
00:01:126 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - same as in Hard used same hitsounds as normal
00:28:017 - add note done
00:44:027 (6) - add clap on head doesn't sound good


Good luck ;)
thanks for modding!
Topic Starter
xxdeathx

Sonnyc wrote:

Kihhou's Easy:
  1. 00:05:322 (2) - I think starting from 00:05:478 is a better way to fit the song. Hope you can consider changing if you think beginners wouldn't have trouble handling 3/2 rhythm. Like you've done at 00:31:592 (2) etc.
  2. 00:54:597 (1,2) - Mind increasing some curves to construct a better blanket?
  3. 01:24:442 (1) - Hope you can change the shape to something like this, where there are some more spare to enhance readability.
Normal:
  1. 00:05:012 (4) - Imo this rhythm was a bit hard, but I'm not sure if NC would be a valid solution. Just mentioning. i applied the NC but it's hard to find a better rhythm
Insane:
  1. 00:15:426 (3) - Reduce 1/4 please! It's not an interesting nor a suitable pattern for here. deleted the circles and used a 1 beat slider for both
  2. 00:17:913 (2) - ^
  3. 01:02:058 (1,2,3,4,5,1,2,3,4,5) - Uhh...... I'm personally uncomfortable to see this kind of a pattern in a map... Players should constantly hit two 1/4 beats where a musical cue lacks, and I can't tolerate this as a playable pattern. This seemed to be the best way to split up the vocals while keeping constant 1/4 to emphasize the intensity of the section. I tried to make sure that every circle or slider start was mapped to a vocal or instrument.
For me, [Hard] felt too much considering the spread of this mapset. An additional difficulty between Normal and Hard would be recommended, but not a must. I hope not. the insane is also a lot harder than the hard.
Thanks for modding!
HabiHolic


M4M Here~

[Kihhou's Easy]

00:21:644 (4) - blanket please

01:27:239 (2) - substitution spiner

[Normal]

00:01:126 (1) - add finish on the head
00:38:120 - missing clap
00:47:136 - delete clap and add finish
00:49:001 - clap?
00:54:286 - note add and clap please

[Kibbleru's Hard]

01:06:255 (3) - move 372 : 52?
01:14:182 (3) - Ctrl + g

[Insane]

00:20:866 (6) - move 304:104
00:38:120 - missing clap
00:48:690 - ^
Kibbleru

TT Mouse wrote:

sorry for late :? :?
from paper mod team

[Kibbleru's Hard]

00:20:245 (2,3) - try this nah i like the effect


00:55:841 (1,2,3) - ^ ^
good for flow


good works :) :) likei t :D :D
Kibbleru

ShiraKai wrote:

hi :3 from queue :)
Standard Diffs only!

[Kibbleru's Hard]
  1. 00:01:592 (2) - add whistle at start? yeah redid the hitsounds here abit (used hitsound copier from insane lol) fixed nc too
    00:02:058 (3) -
    00:02:524 (1) -
    00:04:079 (2) -
    00:04:545 (3) -
  2. 00:02:058 (3) - remove whistle at end?
  3. 01:15:115 (3) - add NC?

Good Luck 8-)
Kibbleru

Sonnyc wrote:

Kibbleru's Hard:
  1. 00:54:131 - Consider adding a note to match the vocal if you don't mind. nah sry i like it this way
  2. 01:14:182 (3) - Stack under (1) perfectly. k
  3. 01:15:115 (3) - Make combo consistent with 01:16:359 (1) please. fixed with previous mod
For me, [Hard] felt too much considering the spread of this mapset. An additional difficulty between Normal and Hard would be recommended, but not a must.
Kibbleru

HabiHolic wrote:



M4M Here~

[Kibbleru's Hard]

01:06:255 (3) - move 372 : 52? nah i like it how it is
01:14:182 (3) - Ctrl + g i think this fits the song better
and finally the code

plz no banerino for quadra posterino, im too lazy to edit my original post :(

SPOILER
osu file format v13

[General]
AudioFilename: mp3file.mp3
AudioLeadIn: 2000
PreviewTime: 54131
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Mukai Kaze ni Utarenagara (TV Size)
TitleUnicode:Mukai Kaze ni Utarenagara (TV Size)
Artist:Chihara Minori
ArtistUnicode:Chihara Minori
Creator:xxdeathx
Version:Kibbleru's Hard
Source:Rail Wars!
Tags:anime opening trains boobs レールウォーズ
BeatmapID:477284
BeatmapSetID:195492

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.54
SliderTickRate:1

[Events]
//Background and Video events
Video,625,"video.avi"
0,0,"ringating.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1126,310.880829015544,4,2,1,60,1,0
1126,-100,4,2,1,60,0,0
9830,-125,4,2,1,40,0,0
19467,-133.333333333333,4,2,1,40,0,0
19778,-100,4,2,1,50,0,0
29727,-100,4,2,1,50,0,0
54286,-133.333333333333,4,2,1,40,0,0
54597,-86.9565217391304,4,2,1,60,0,1
63302,-86.9565217391304,4,2,1,60,0,0
64545,-86.9565217391304,4,2,1,60,0,1
74493,-125,4,2,1,40,0,0
76980,-117.647058823529,4,2,1,50,0,0
79157,-133.333333333333,4,2,1,50,0,0
79467,-86.9565217391304,4,2,1,60,0,1
81955,-133.333333333333,4,2,1,60,0,1
83198,-100,4,2,1,60,0,1
84442,-86.9565217391304,4,2,1,60,0,1
86929,-86.9565217391304,4,2,1,40,0,0
87550,-86.9565217391304,4,2,1,25,0,0
88172,-86.9565217391304,4,2,1,10,0,0


[Colours]
Combo1 : 248,183,139
Combo2 : 0,85,0
Combo3 : 142,204,255
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Kihhou

HabiHolic wrote:



M4M Here~

[Kihhou's Easy]

00:21:644 (4) - blanket please want a direction change emphasis at 00:22:265 -

01:27:239 (2) - substitution spiner too short to be a spinner on easy
no change o3o thanks for modding tho~
Topic Starter
xxdeathx

HabiHolic wrote:



M4M Here~

[Normal]

00:01:126 (1) - add finish on the head done for insane too
00:38:120 - missing clap added
00:47:136 - delete clap and add finish done for insane too
00:49:001 - clap? done for insane too
00:54:286 - note add and clap please added repeat slider but no clap in music

[Insane]

00:20:866 (6) - move 304:104 don't like, too hard to play
00:38:120 - missing clap fixed
00:48:690 - ^ not in music
thx for mod!

Everyone pls update to latest version; i fixed tags.
pkk
prepare to get noscoped
pkk

BeatofIke wrote:

Star because...TRAINS!
you mean because BOOBS hentai

/me runs

From my queue

choo choo motherfkers

As a welcome gift for posting in my queue for the first time, I will give you a free taiko mod:
wheee
ddkdkddkkdkkdkdkdkdkdkk

Hope that helped!

General

Your finish hitsound sounded kind of lame (well you didn't include a custom finish) so here is one that sounds much nicer and has more of an impact:
http://puu.sh/b2uNF/6ff256567d.wav

The Japanese metadata: Title is 向かい風に打たれながら according to MAL and artist is 茅原 実里.

Kihhou's Easy
  1. 00:03:613 (1) - obligatory beginners will be confused by more than one repeat
    I think this is fine honestly since it creates a nice effect, but we'll see
  2. 00:05:322 (2) - sounds better as a 1/1 slider at 00:05:478 - as it matches the guitar. Rhythm might be tricky for easy though
  3. 01:15:737 (2) - consider ctrl+h ctrl+j on the shape of 01:14:493 (1) - so you get sort of an oval/circular motion when playing.

    cool diff
Normal
  1. 00:21:022 (3,4,1) - wow beautiful, i shed a tear
  2. 00:25:685 (4,5,6,7) - I think this rhythm is too complex and ignores the beat at 00:26:618 - . Try this rhythm instead:

  3. 00:37:809 (2,5) - that overlap, rekt
    move 00:39:053 (5,6) - down a bit and it will look neater
  4. 00:48:379 (4,5) - oh my god
    you can still get 00:48:379 (4,2) - to stack if you move 00:49:001 (5) - down a bit. Looks neater imo say no to slider overlaps
  5. 00:55:685 (4) - not sure how to explain this but the ignored beats and the space at 00:56:462 - makes the rhythm sound choppy. I know you were going for the vocal but sometimes mapping vocal will leave out other important beats/make the rhythm seem 'forced'. Try deleting 00:55:530 (3) - and moving the repeat slider to where the hit circle was, then adding a circle at 00:56:462 - . Unless you really want to emphasize vocal
  6. 01:02:058 (1,2) - hm whistles on the heads doesn't sound too bad, it will also emphasize vocal. 01:03:302 (3) - maybe a clap at the tail?
Kibble's Hard

  • do you even lift
    Given the high star rating/difficulty, OD 6.5 wouldn't hurt.
  1. 00:00:659 (1) - since the sound is going from low to high pitch, you can ctrl+g this slider to match the sound.
  2. 00:53:276 - to 00:53:975 - you can add a spinner for effect. I tested this a few times and got 1000 on the spinner. Autoplay got 2000 so this means the spinner is not too short.
Insane

  • OD + 0.5 or 1? OD 7 is too soft IMO and higher OD = more pp
  1. 00:00:970 - optional: although there isn't a clear, audible sound here in the music, consider putting a hit circle here with additions: drum and a clap. This is pretty fun to play, but I only suggest this because 00:00:659 (1,1) - by itself seems a bit 'bland' (just my opinion don't kill me)
  2. 00:09:364 (10) - ending this slider here seems a bit underwhelming considering all the build-up you had with the stream. If you listen closely, you can sort of hear the drum roll sound still continuing in the music, so I suggest you extend this slider to 00:09:667 - . The jump created by adding two repeats will be fun to play
  3. 01:02:058 (1,2,3,4,5,1,2,3,4,5) - rip my FC
    I suppose this could be tricky to read the first time around, but once you know this pattern is coming it's not hard to play. Just a bit hard to read I suppose, not sure if this is a problem.

    I lied, you better remap this part because I don't think someone from QAT or even BAT will let this slide. You don't have to map every single audible thing in the music at the same time (beat, vocal, instruments, etcetc) because if you do it to sacrifice playability then there's no point in the first place. In the end more people care about a map being playable than a map being 100% accurate to the song.

    I can give you one suggestion that will let you keep the second half of the pattern:

    This replaces 01:02:058 (1,2,3,4,5) - and gives the player some room to breathe and prepare for 01:02:680 (1,2,3,4,5) - . Although if you find a better rhythm, stick with it.
  4. 00:21:022 (1,2,3) - wat
    I suggest you move the second circle after each slider somewhere else (00:21:488 (3,6,3) - ) or at least farther away from the slider body so that they're not almost touching. Might look better:

    The jump created by placing the circle farther away is nice
  5. 00:36:566 (1,1) - because of your close spacing here, there isn't really any emphasis or wow factor when I play 00:37:188 (1) - . I suggest you increase spacing by moving 00:36:566 (1) - to somewhere in the bottom left corner of the screen.
  6. 00:40:607 (5,6,7,8,1) - how about this instead:

    by flipping 00:40:607 (5,6) - you get better flow, same with 00:41:074 (7,8) - . 00:41:540 (1) - is reversed to provide better flow from 00:41:074 (7,8) - being reversed. You can also see that a blanket is formed between 00:41:074 (7,8,1) - . You can also swap around 00:42:162 (1,2,3,4) - if you want.
  7. 01:04:545 (1) - maybe it's just me but this feels underwhelming because of low spacing/slider leading directly into this slider. I would move it to the right a little bit \o/
  8. 01:27:239 (3) - minor, but try 1.8 or 1.9x spacing for a bigger jump. This jump is too easy, even for the end of a song. (if you want to play a fun jump map, go play Drop - Granat)

    good stuff, don't give uppppp

do trains even have boobs

ƃuᴉddɐɯ unɟ ǝʌɐɥ
Kihhou

pkk wrote:

BeatofIke wrote:

Star because...TRAINS!
you mean because BOOBS hentai

/me runs

From my queue

choo choo motherfkers

As a welcome gift for posting in my queue for the first time, I will give you a free taiko mod:
wheee
ddkdkddkkdkkdkdkdkdkdkk

Hope that helped!

General

Your finish hitsound sounded kind of lame (well you didn't include a custom finish) so here is one that sounds much nicer and has more of an impact:
http://puu.sh/b2uNF/6ff256567d.wav

The Japanese metadata: Title is 向かい風に打たれながら according to MAL and artist is 茅原 実里.

[notice]Kihhou's Easy
  1. 00:03:613 (1) - obligatory beginners will be confused by more than one repeat
    I think this is fine honestly since it creates a nice effect, but we'll see ye. imo 3/2 spacing rhythms is waaay harder too~
  2. 00:05:322 (2) - sounds better as a 1/1 slider at 00:05:478 - as it matches the guitar. Rhythm might be tricky for easy though this actually follows guitar better imo o-o im hearing guitar start at 00:05:322 -
  3. 01:15:737 (2) - consider ctrl+h ctrl+j on the shape of 01:14:493 (1) - so you get sort of an oval/circular motion when playing. yeye something like that

    cool diff
do trains even have boobs there are trains without boobs?

ƃuᴉddɐɯ unɟ ǝʌɐɥ
thanks friend~

xdeath change metadata for me pls o3o i heard it sometimes bugs and i dont wanna touch anything lol

SPOILER
osu file format v13

[General]
AudioFilename: mp3file.mp3
AudioLeadIn: 2000
PreviewTime: 54131
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Mukai Kaze ni Utarenagara (TV Size)
TitleUnicode:Mukai Kaze ni Utarenagara (TV Size)
Artist:Chihara Minori
ArtistUnicode:Chihara Minori
Creator:xxdeathx
Version:Kihhou's Easy
Source:Rail Wars!
Tags:anime opening trains boobs レールウォーズ kihhou kibbleru senritsu
BeatmapID:472102
BeatmapSetID:195492

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.800000005960464
SliderTickRate:1

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379,126,59571,6,0,P|364:174|334:201,1,80.0000005960464,4|8,0:1|0:0,0:0:0:0:
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316,302,75737,2,0,P|392:319|465:290,1,160.000001192093,0|0,0:0|0:0,0:0:0:0:
256,192,76980,12,4,79467,0:1:0:0:
319,152,80089,6,0,L|323:242,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
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115,228,81644,1,8,0:0:0:0:
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296,95,83198,2,0,P|372:119|451:99,1,160.000001192093,2|2,2:3|2:3,0:0:0:0:
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396,136,85996,1,8,0:0:0:0:
449,65,86307,2,0,L|498:49,2,40.0000002980232,2|8|8,0:0|0:0|0:0,0:0:0:0:
361,54,86929,5,2,0:0:0:0:
276,80,87239,2,0,B|214:100|157:81|157:81|181:120|185:152|185:152|157:188|170:243|164:278,1,320.000002384186,0|0,3:0|0:0,0:0:0:0:
Topic Starter
xxdeathx

pkk wrote:

BeatofIke wrote:

Star because...TRAINS!
you mean because BOOBS hentai

/me runs

From my queue

choo choo motherfkers

As a welcome gift for posting in my queue for the first time, I will give you a free taiko mod:
wheee
ddkdkddkkdkkdkdkdkdkdkk

Hope that helped! senritsu will be pleased

General

Your finish hitsound sounded kind of lame (well you didn't include a custom finish) so here is one that sounds much nicer and has more of an impact:
http://puu.sh/b2uNF/6ff256567d.wav thanks

The Japanese metadata: Title is 向かい風に打たれながら according to MAL and artist is 茅原 実里. alright

Normal
  1. 00:21:022 (3,4,1) - wow beautiful, i shed a tear lol
  2. 00:25:685 (4,5,6,7) - I think this rhythm is too complex and ignores the beat at 00:26:618 - . Try this rhythm instead: done

  3. 00:37:809 (2,5) - that overlap, rekt done
    move 00:39:053 (5,6) - down a bit and it will look neater
  4. 00:48:379 (4,5) - oh my god
    you can still get 00:48:379 (4,2) - to stack if you move 00:49:001 (5) - down a bit. Looks neater imo say no to slider overlaps ok
  5. 00:55:685 (4) - not sure how to explain this but the ignored beats and the space at 00:56:462 - makes the rhythm sound choppy. I know you were going for the vocal but sometimes mapping vocal will leave out other important beats/make the rhythm seem 'forced'. Try deleting 00:55:530 (3) - and moving the repeat slider to where the hit circle was, then adding a circle at 00:56:462 - . Unless you really want to emphasize vocal since there's no good way to map both vocal and drums, i'll emphasize vocal here because it's a lot more prominent in the music
  6. 01:02:058 (1,2) - hm whistles on the heads doesn't sound too bad, it will also emphasize vocal. 01:03:302 (3) - maybe a clap at the tail? done and also whistle on (3)
Insane

  • OD + 0.5 or 1? OD 7 is too soft IMO and higher OD = more pp the map is hard enough to play though
  1. 00:00:970 - optional: although there isn't a clear, audible sound here in the music, consider putting a hit circle here with additions: drum and a clap. This is pretty fun to play, but I only suggest this because 00:00:659 (1,1) - by itself seems a bit 'bland' (just my opinion don't kill me) i'd rather not since it's not in the music and sounds kind of weird
  2. 00:09:364 (10) - ending this slider here seems a bit underwhelming considering all the build-up you had with the stream. If you listen closely, you can sort of hear the drum roll sound still continuing in the music, so I suggest you extend this slider to 00:09:667 - . The jump created by adding two repeats will be fun to play done
  3. 01:02:058 (1,2,3,4,5,1,2,3,4,5) - rip my FC
    I suppose this could be tricky to read the first time around, but once you know this pattern is coming it's not hard to play. Just a bit hard to read I suppose, not sure if this is a problem.

    I lied, you better remap this part because I don't think someone from QAT or even BAT will let this slide. You don't have to map every single audible thing in the music at the same time (beat, vocal, instruments, etcetc) because if you do it to sacrifice playability then there's no point in the first place. In the end more people care about a map being playable than a map being 100% accurate to the song. alright, i asked captin about it and he said the same thing.

    I can give you one suggestion that will let you keep the second half of the pattern: http://puu.sh/b2FM8/7350d11fc8.png i'll go with this one which ensures a keypress on every vocal as well as the drum beat in the middle

    This replaces 01:02:058 (1,2,3,4,5) - and gives the player some room to breathe and prepare for 01:02:680 (1,2,3,4,5) - . Although if you find a better rhythm, stick with it.
  4. 00:21:022 (1,2,3) - wat
    I suggest you move the second circle after each slider somewhere else (00:21:488 (3,6,3) - ) or at least farther away from the slider body so that they're not almost touching. Might look better: current one looks neater imo

    The jump created by placing the circle farther away is nice and current placement already has a jump
  5. 00:36:566 (1,1) - because of your close spacing here, there isn't really any emphasis or wow factor when I play 00:37:188 (1) - . I suggest you increase spacing by moving 00:36:566 (1) - to somewhere in the bottom left corner of the screen. done
  6. 00:40:607 (5,6,7,8,1) - how about this instead: done

    by flipping 00:40:607 (5,6) - you get better flow, same with 00:41:074 (7,8) - . 00:41:540 (1) - is reversed to provide better flow from 00:41:074 (7,8) - being reversed. You can also see that a blanket is formed between 00:41:074 (7,8,1) - . You can also swap around 00:42:162 (1,2,3,4) - if you want. ctrl-g'd (1)
  7. 01:04:545 (1) - maybe it's just me but this feels underwhelming because of low spacing/slider leading directly into this slider. I would move it to the right a little bit \o/ can't do much with it because of the 1/4 rhythm
  8. 01:27:239 (3) - minor, but try 1.8 or 1.9x spacing for a bigger jump. This jump is too easy, even for the end of a song. (if you want to play a fun jump map, go play Drop - Granat) i'll leave as is because the user is also recovering from the 1/4 stuff before (2) and will barely have energy to make the jump to (3)

    good stuff, don't give uppppp
[/notice]

do trains even have boobs no but the characters do

ƃuᴉddɐɯ unɟ ǝʌɐɥ
thanks for modding!
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