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P*Light - NINJA

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Winek
hi crappy mod INCOMING
i owe you a ticket, whatever.

ryuu's Easy

Annotation
Rhythm

Why, there's like a few slider that i felt being off-track. ( Important beat being inside of sliders. )
----------
Beauty

I Have bad tastes. Sorry. But your map is quite neat :P
----------
Playing

Why, i didn't have any difficulty playing.
----------
Difficulty

It just quite feels good for the diff.

Mod- Suggestion

- - Like I stated in the Rhythm parts of the playtest, this note have a very important beat, but it's inside a slider. You should consider make this slidera 2/1, no more, and place some other beat (a 1/2 + reverse would be good. ) At the same time you will be able to swap the New combo with 00:36:601 (1), whici is a bit mispalced IMO.
- - Y u no try making this a 1/1 slider? There are hard beat of idk what and right now they're like inside the slider, which doesn't fit... Just try it out, ok?
- - You could cover this note, who has some weird sounds, a bit like you covered them at 01:34:887 (2,3) . I'm talking about the "wowowowwww" idk what sounds.
- - This downbeat on this slider would fit good if it was a circle... (remove reverse arrow and add a circle instead.) Plus, there's place for it. (Minun.)

Aka's Normal

Annotation
Rhythm

Is there any problems here?
----------
Beauty

There's still that unknow missing thing.... abtou creativity... i don't know.
----------
Playing

while i was playing, there was a bug, that's why i palced 0/10!!!! No real problem again!
----------
Difficulty

Quite a good batch of a 1/2, it's all good.

Mod- Suggestion

- - I feel like the large extended sound in the backsong is quite ignored. Why not do a bit like 00:56:658 (3,4) ?
- - I'm sorry, but the whistle.. It feels very off. Yes, indeed there is a whiste here...
- - Here it's like... having quite an imposive sound. Why not fill it with a circle or something?
- - Well, like the other diffs, why not cover the slsahing sound with a slider? Oh, as well as 00:05:401 .

ryuuboo's Hard

Annotation
Rhythm

I do not recall having heard something unmatching.
----------
Beauty

I didn't even look at the slider. The way all the notes are arranged is beautiful, especially in the beginning.
----------
Playing

I really loved the beginning, back and forth movement, it's enjoyable.
----------
Difficulty

It's just perfect for a hard diff.

My favorite diff.

Mod- Suggestion

- - Here, there's a wavy sound, but it start in the plain middle of the slider. What about using a circle + 1/2 slider? ( Image ) This goes the same for 01:04:715 (1) .
- - Plz Perfect Stack
Perfect diff plz.

------- Will not do any other testplays, as I can't pass properly the diffs. -----------

Insane

- - At the current the rhythm could be slighty be better ; Swap These two notes. The slider going after the circle will make it feels better there's a little held sound at 00:18:258 ... You can try it out, coz' 's hard to 'xplain.
- - You could bend slighty this slider a bit like 01:13:630 (3) is, but in opposite side. (I don't understand weird Winek's old half asssed language. I need a pic!)
- - Just for the sake of beauty or idk what, you could make a slighty curve so it be somewhat symmetrical to 01:34:201 (3). Image.
- - Here you can bend the slider in the opposite side to have a somewhat coherence between this slider and 00:36:258 (2) . If you want you could even put 00:36:258 (2) a bit more near to this slider.
- - Just so that it does a "windmill movement", you could curve (2) and slighty move it. Here is the image for the one is your map: Image
- - I don't quite think the 3/4 is needed here. A simple 1/2 would fit better, i think.
- - The whistle here feels off and could be rmeoved, but it's a question of choice.

iyacat's Extra

Kinshara wrote:

iyacat diff name is very deceiving because i thought it was iyasine x alacat collab orz
- - I honestly think that a New Combo should be added here as you did at 00:17:915 (1,1). Knowing that there is a SV change might be quite of hard to know, and adding a New combo might help solving this.
- - I honestly suggest a simple curve so that the slider itself doesn't touch (3)'s slider tail, plus it'll make a nice blanket a bit like 01:20:830 (4,5).
- - I just find it weird that these two sliders are slowed down while 00:33:858 (1) isn't. Somehow, they should all be slowed down, or all have the same speed, as the part of the music is the same in my ears. This goes exactly the same for 00:35:915 (1,2,1) and 00:30:430 (1,2,1) (This is a comment, and you do not have to change anything.)
- - plz perfect stack

Katty Pie's Elvis' Extreme

Very creative hitsounds
- - I wonder if it worth having a extremely small slider?! Why not have a simple circle? Though, I like the motion it feels, like a real very rapid slash, so you can probably choose.
- - If you reorganize this note at x240 y180, you can get a "Z" like figure.
- - You should make it straight so that it have a coherence with 00:58:201 (2,3) , that are all straight. And here's a bonus for you! Image, if you want.

I'm sorry that i took so long
i am stoopid ;w;
Aka
replies

Shadren wrote:

[Ака]
  1. 00:26:315 - Можно спиннер продлить до этого момента
  2. Больше не вижу

tomhet65 wrote:

Aka's Normal
  1. 00:42:773 (4,5) - Ни один уважающий себя норомалопревозмогатель не будет дожидаться тут паузы а сразу будет жать. Отодвинуть куда-нибудь (4), если есть место. А впрочем, пусть учатся. пусть

smallboat wrote:

[Aka's Normal] The overall ditance not so consistent,suggest keep the same ditance for every objects better? im using 1.1х for the main spacing and 0.9х for 1/2 overlaps like these 00:34:715 (3,4) -
  1. 00:40:030 (2,3) - Not so sure this distance can be covered,seems have a bit hard to read to the beginners. i believe its easy to read by approach circle, since 1st is dissapeared already o:
  2. 00:47:573 (3,4) - Consider to the (4) to place far a bit,feel easy missed read this note I think.
  3. 01:55:115 (1) - Why not add a 1/1 slider here with the same easy diff ? (Keep the same song end time end I think) i dont really want to map this part since there is a big silence before. and its also a guest diff so its kinda acceptable

Winek wrote:

Mod- Suggestion

- - I feel like the large extended sound in the backsong is quite ignored. Why not do a bit like 00:56:658 (3,4) ? that way i will have a long 1/2 pattern and i dont want it. u.u
- - I'm sorry, but the whistle.. It feels very off. Yes, indeed there is a whiste here... changes hitshouds a bit ✔
- - Here it's like... having quite an imposive sound. Why not fill it with a circle or something? i really want to highlight there sounds instead 00:59:230 (4,5) -
- - Well, like the other diffs, why not cover the slsahing sound with a slider? Oh, as well as 00:05:401 . its a guest diff anyway, and i dont feel like mapping these sounds[/notice]

thanks

http://puu.sh/dpaeF/89ff597ea4.osu
Topic Starter
Kyubey
Shadren
Я попробовал. Не моддил обе экстры, так как не знаю, правильно ли будет то, что я пишу. Ну если нужен будет на них мод, то я могу попробовать, но не факт, что я всё правильно сделаю.

[рюбей, хотя нет, не бей]
  1. AR 7,5 ? не, пробовали уже, читаемость сильно падает
  2. 00:36:944 (4) - Сюда бы начало слайдера или круг мы тут под другие звуки мапали
  3. 01:20:487 - Я бы вписал тут вот так http://puu.sh/dnpjO/6daa391576.jpg что-то как-то :с
  4. 01:21:515 - А тут так http://puu.sh/dnpmk/b1b9a60209.jpg тоже
  5. 01:55:544 - слайдер тут не нужен, имо без этого спиннера слишком мало спиннероты, куча одинаковых скоров. да и хочется выделить этот звук как-то
[Инсейн создателя]
  1. 00:46:887 (1,2,3,4) - гив ит ап посылает привет привет привет
  2. 00:48:258 (1,2,3,4) - Я бы тут запутался, может их раздвинуть? да, я долго думал над этим, вроде хочется на месте оставить, чтобы звук выделить, но тогда оно ужасно читается
  3. 01:06:087 - Сюда бы вписался стрим с очень мелким спейсингом, имо так стак и выглядит как мелкий стрим
  4. 01:55:544 - Ну ты понял объяснил в харде

tomhet65
Яй.

Тащемта:
  1. Вы как-то похоже не договорились когда делать конец в мапе. У Аки (я не знаю склоняется ли ник, если что прошу прощения) одно, у Рю другое, у Кьюбея третье. Мне лично кажется что 01:55:458 - тут одной нотой круче всего заканчивать. Прям так БУМ, эффектная точка, а тут еще спиннер какой-то крутить - зачем. без спиннера там очень мало спиннероты будет в диффах некоторых, да и вообще лично мне хотелось выделить этот звук. ну и гдшеры, они по идее сами решают, как им мапать, я тут уже не указ. сам-то я спиннеры убирать не буду, и тут дело только аку и рюшу уговаривать
ryuubey's Hard
  1. 00:55:115 (1,2) - Близковато? есть такое. по дс вроде нормально, но играется-то немного по-другому, и визуально выглядит тоже. подвинул
  2. 00:55:801 (3,4) - И эти ребята вместе не очень, повернуть как-то так http://puu.sh/dnBEa/db1d979ce1.jpg разве? а мне нравится
  3. 01:20:487 (3) - Может его это, того http://puu.sh/dnBQN/1bcbda0a87.jpg или вроде того. да что они вам так не нравятся :о
  4. 01:21:515 (2) - И тут... Но нет, один по себе это неудобство, а два - уже часть стиля. В общем, я цепляюсь просто потому что больше не к чему.
  5. 01:22:201 (4) - А может поломать? http://puu.sh/dnBWV/58da172122.jpg звук, как по мне, не подходит под квадратный спиннер, он такой вроде и пищащий, а вроде и плавный
Insane
  1. 00:12:944 (2,3,4,5,6) - Не очень удобный угол по-моему, я бы пожертвовал 00:12:773 (1,2) - стаком в угоду комфортной игре. так ведь на стаке остановка курсора идёт, и потом в любые стороны можно идти нормально
  2. 00:13:801 (8,1) - Близко. а вот тут движение курсора такое же, как и до других мест, тут не вижу смысла двигать. и визуально нравится
  3. 00:42:087 (3,4,5,6,7,8,9,10) - Может тут не такой громкий звук чтобы выделять стримом, пусть и легким? И, я почему-то там играл как прошлый z zxz. как по мне, этот голос отлично подходит под стрим
  4. 00:43:458 (3,4,5) - Не прочел тут 1/3, выбил раньше первый раз. Увеличить спейсинг бы. ага, тоже думал над этим
  5. 01:42:773 (4,1) - В линию их получе выровняй. вроде выровнял. неужели при игре так заметно было? :о
  6. 01:45:173 (3) - Может сделать прямым? Как-то чужим смотрится. не знаю, мне нравится и так
  7. 01:45:858 (1,2) - ;_; нани?
  8. 01:53:744 (4,5,6,7) - Может их в стак? Мне не нравится как там поворот идет. Или что-то, что-то такое http://puu.sh/dnDZq/39abdf2e84.jpg. а это бланкет такой, пусть будет
Вот. Очень фановый сет. Как-то мало в последних диффах, расписал, да. Так что основная претензия: вы слишком хорошо мапаете! ну, даже боги умеют ошибаться :з

smallboat
Normal request,just do some suggestion.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[Insane]
  1. 00:25:973 (1) - Slider end should be placed 00:26:315 here,the end voice at this point. (Btw,maybe you can reduce 00:25:973 (1) - this green line volume (30~40),feel noisy now) yeah, reduced and placed slider end
  2. 00:36:601 (3) - Feel this note have a bit close with previous object,move to (413|344)? moved
  3. 00:49:030 (2) - This stream note adjust a bit to consistent? fixed
  4. 01:15:915 (1) - Why this 01:15:687 (7,1) - have the same distance with 01:15:344 (6,7) - ? Feel not so easy read here,make (1) try to move (223|371)? yes, good idea
  5. 01:30:430 (3) - This slider seems almost cover previous stream there,suggest make replace clearly. but it appears too late after stream, not coveder

Winek
hi crappy mod INCOMING
i owe you a ticket, whatever.

ryuuboo's Hard


Mod- Suggestion

- - Plz Perfect Stack but it's already :о or maybe ryuu did it for me
Perfect diff plz.

------- Will not do any other testplays, as I can't pass properly the diffs. -----------

Insane

- - At the current the rhythm could be slighty be better ; Swap These two notes. The slider going after the circle will make it feels better there's a little held sound at 00:18:258 ... You can try it out, coz' 's hard to 'xplain. sorry but i wanted to map it in this way
- - You could bend slighty this slider a bit like 01:13:630 (3) is, but in opposite side. (I don't understand weird Winek's old half asssed language. I need a pic!) okee
- - Just for the sake of beauty or idk what, you could make a slighty curve so it be somewhat symmetrical to 01:34:201 (3). Image. this slider related to 01:33:515 (1) - this, that why i made them same
- - Here you can bend the slider in the opposite side to have a somewhat coherence between this slider and 00:36:258 (2) . If you want you could even put 00:36:258 (2) a bit more near to this slider. it looks fine imo
- - Just so that it does a "windmill movement", you could curve (2) and slighty move it. Here is the image for the one is your map: Image curved
- - I don't quite think the 3/4 is needed here. A simple 1/2 would fit better, i think. no, i wanted to point at it with 3/4
- - The whistle here feels off and could be rmeoved, but it's a question of choice. dunno, sounds good for me

I'm sorry that i took so long
i am stoopid ;w;

Thank you all for the mods!
Myxo



  • ryuu's Easy
  1. AR 3 please, for the spread. It also fits your diff more.
  2. Your spacing is way too high! 1.5x Spacing causes a lot of issues: Most important, the newbies have to speed up their movement after every slider, which is not appropriate for the easiest difficulty of a mapset. Also, the star rating gets really high due to the high spacing. Finally, your 1/1-gaps are bigger spaced than in the Normal, which seems really weird. In my opinion, 1,2x is the biggest spacing that would be acceptable here. You can set CS to 2.5 to avoid overlapping with the lower spacing, since the jump from 2.0 CS to 3.5 CS in Normal is really big as well.
  3. 00:44:830 (3,1) - Switch NCs
  4. 01:30:773 (3) - NC
  5. Your placement and rhythms seem mostly good. But very often, you don't give enough emphasis to the big white tick, by using a slidertail, for example 00:56:830 (2,3) - and many more. The rhythm follows an instrument, so it's not bad, but since you don't do it consistently (sometimes you do 00:21:173 (4,1) for example) it doesn't really work well. If you are going to fix the distance spacing, please try to make the rhythm consistent in your map, preferably by eliminating the stanza-ignores.


  • Aka's Normal
  1. 00:26:273 - End the spinner at this 1/8-beat? Because it's the last sound before the break - There is nothing on the white tick.
  2. 00:42:773 (4,5) - I'd recommend you to space this out (not with the full spacing, but similar to what you did later). First of all, you used 1/1-stacking in this difficulty, and different kinds of stacks can confuse Normal players. Secondly, the second note is already visible when you click the first note, so it might look like the second note must be clicked faster (unlike with 3/1-stacks, that seem fine)
  3. 00:59:230 (4,5) - ^
  4. 01:22:544 (6) - NC? Because those two notes sound different from the rest of the combo
  5. 01:55:458 - End the map here, for consistency with the Easy diff?
  6. Nice!


  • ryuubey's Hard
  1. Stack Leniency 7 is a must here imo. You got many complex patterns including 1/1-stuff, for example 00:06:087 (2,3,4,1,2) - or 00:26:487 (1,2,3,4,5,6) - which would be much more readable with a higher Leniency.
  2. 00:19:287 (5,1,2,3,4,5) - The back-and-forth pattern paired with the 1/2-Stack on (5) feels really cluttered and might be difficult to read for Hard players. Consider placing 00:19:801 (3) somehow like this: http://puu.sh/dqi2j/e0697350f7.jpg and then rearrange (5) and (6) so they don't overlap with (3) slightly?
  3. 00:23:573 (1,2,3,4,1,2,3,4) - Hmm, the current movement seems blocky. If you Ctrl+G 00:24:258 (1,2,3) it would be much better imo.
  4. 00:25:973 (2) - This slider should end at 00:26:273 since there is nothing on the following white tick.
  5. 00:26:658 (2,3,4) - The pitch raises until (3) and decreases afterwards, so (3) should be the note where the direction of movement changes imo.
  6. 00:40:030 (1,2,3,4) - Consider using 0.75x SV instead - At the moment, the SV-change is more harsh than it needs to be from the music imo, and it can be misread as 1/4-sliders easily.
  7. 00:42:773 (1,2,3) - ^
  8. 00:47:573 (2) - I think it should end at 00:48:173 instead - Atleast I can see no reason why it ends at the red tick atm ;w; If you change it, remember to fix the spacing to the following note.
  9. 00:59:915 (1,1) - Both follow an identical sound, so I would recommend you to use the same SV for both. Also, NCing the second slider would not be needed then.
  10. 01:23:230 (1,2,1) - Hmm I can imagine this spacing will confuse many players.. You already had 1/3, 1/4 spacing etc (as well as 1/1-stacks) and it all looked quite similar to this, so I don't think this gimmick is appropriate now. Maybe you could do something like this: http://puu.sh/dqiVx/e59a3f580c.jpg It would be more simple to read and you'd have a nice stress on 01:23:915 -
  11. 01:32:830 (1,2,3) - Have equal spacing here?
  12. 01:55:544 (1) - I think it's better if you just delete this spinner. Imo it doesn't sound good because the melody fades out without stopping to play, unlike fadeouts in other songs where the sound actually stops after a while.
  13. Good diff, but it needs some more work.


  • Reiji's Hard
  1. This difficulty seems much more like a Light Insane than a Hard due to the very long stream and overall density. I'd recommend you to rename it.
  2. 00:22:201 (1,2,1,2,3,4,5,6,1,2,3,4,5,6) - The drums you were following with claps in the previous section go on here, so I think you should continue using claps during these 1/4-rhythms.
  3. 00:25:973 (1) - End it at 00:26:273 instead, since the last note is there.
  4. 00:27:344 (2,1) - Needs to be snapped to 1/4.
  5. 01:02:658 (8,9,10,11,1) - No matter if you rename it or not, this pattern is too difficult compared to the rest of the map. The back-and-forth pattern might be acceptable, but the huge jump to the following object is not. I can't think of a simple way to reduce it atm, but I'm sure you can come up with something.
  6. 01:06:087 (1,2) - Same as 00:22:201
  7. 01:55:544 (1) - For the same reason as the other Hard diff, I'd delete this spinner.
  8. Nice flow, good job!


  • Insane
  1. 00:15:001 - Ctrl+G on both 00:15:001 (4,5) and 00:15:515 (1,2) will make your map more consistent (because you always used a stack for patterns like 00:11:915 (3,4) - ) and also improve the flow of 00:15:515 (1,2,3,4,5,6,7) imo
  2. 00:17:058 (2,3,4) - Hmmm, I know it's personal and this kind of pattern is quite common, but it just makes no sense to me to have the blue-tick note stacked on the following object.. It stresses the blue tick more than it should in this case, since it's just a regular triplet between sliders. Maybe you can use regular 1/4-spacing here? Btw, I think at 00:54:087 (4,5,6) for example it fits much better, because the instrument has a loud sound on the blue tick there..
  3. 00:19:801 (2,3,4) - ^
  4. 00:25:973 (1) - End it at the 1/8-tick, already explained in Hard(s)
  5. 00:23:573 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,1) - Minor, but going around in a circle for both combos seems a bit boring for me.. Maybe you can atleast create some variation by using a less-curvy curve for the second combo, smt like http://puu.sh/dqkTG/b6ec3406c3.jpg
  6. 00:30:430 (1) - Really minor, but imo flow can improve a bit if you curve this slider more, like this: http://puu.sh/dql6r/3c13f14f94.jpg
  7. 00:39:344 (5,6,7,8) - From my experience, 1/2+1/4-stacks on top of each other often cause misreads and don't play very comfortable. I'd space 00:39:344 (5,6) out somehow, although I can't think of a simple suggestion atm.
  8. 00:40:030 (1,2,3,4,5) - Like in the Collab Hard, I think 0.75x SV would be more appropriate here.
  9. 00:42:773 (1,2,3,4,5) - ^
  10. 00:44:830 (3) - http://puu.sh/dqloq/a33aa30b29.jpg ? To make 00:44:830 (3,4) a more similar movement to 00:44:144 (1,2) for a better flow.
  11. 00:45:515 (1,2,3,4,5,6,7,8) - Hmmmm what about making the spacings on both sides equal? I mean moving (4), (7) and (8) so it looks like this: http://puu.sh/dqlC7/5263f63849.jpg
  12. 00:59:915 (1,1) - Same as Hard, I'd use equal SV for both, although your current sliders are cool :c
  13. 01:03:344 (1,2) - It seems a bit weird to have such low spacing here, kind of random. Maybe you can rearrange this pattern a bit to make it (preferably) 1.1x? To fit the rest of your map better.
  14. 01:07:458 (1,2,3,4,1,2,3,4,1,2,3,4) - The spacing looks a bit weird here to me, although I can see what you are following in the music by using these spacing changes. It's probably just me ;w;
  15. 01:08:487 (5) - It is not recommended to have 1/8-gaps between objects. It seems better to end the slider at the blue tick, in order to reduce the chance of sliderbreaking.
  16. 01:18:658 (1,2) - ║ ” ◕ ◯ ◕ ” ║ ← Me when I played it the first time.. This jump was very sudden and doesn't fit the rest of your section. Please consider to use the same distance as for the other 1/3-gaps after circles.
  17. 01:30:430 (3) - Same as 01:08:487
  18. 01:55:544 (1) - Same as I wrote for the Hards.
  19. Overall pretty nice diff, but it needs a little bit more mods, to get more polished! Some sections of the map, like the 1/3-section, didn't seem very clean to me yet.

I will mod the other diffs + General later. For now I have to go :c
Reiji-RJ

Desperate-kun wrote:


  • Reiji's Hard
  1. This difficulty seems much more like a Light Insane than a Hard due to the very long stream and overall density. I'd recommend you to rename it. Nah, it's too easy for Insane (even for Light Insane. You saw that 1/1 parts...). It's Hard Hard (like I've always been making)
  2. 00:22:201 (1,2,1,2,3,4,5,6,1,2,3,4,5,6) - The drums you were following with claps in the previous section go on here, so I think you should continue using claps during these 1/4-rhythms. Claps are barely hearable there (normal claps) and soft are not hearable at all. Maybe add normal claps in next update
  3. 00:25:973 (1) - End it at 00:26:273 instead, since the last note is there. Fxd
  4. 00:27:344 (2,1) - Needs to be snapped to 1/4. Fxd
  5. 01:02:658 (8,9,10,11,1) - No matter if you rename it or not, this pattern is too difficult compared to the rest of the map. The back-and-forth pattern might be acceptable, but the huge jump to the following object is not. I can't think of a simple way to reduce it atm, but I'm sure you can come up with something. That jump isn't so huge for me and plays well. But if other modders say to fix it I will
  6. 01:06:087 (1,2) - Same as 00:22:201 same~
  7. 01:55:544 (1) - For the same reason as the other Hard diff, I'd delete this spinner. Why? I realy love how spinner expresses the volume decreasing in music
  8. Nice flow, good job! Thank you~ >w<

I will mod the other diffs + General later. For now I have to go :c
EDITED POST with explanations
Thank you~
Topic Starter
Kyubey
Desperate-kun
will answer about ryuubey's hard after ryuu's answer

  • Insane
  1. 00:15:001 - Ctrl+G on both 00:15:001 (4,5) and 00:15:515 (1,2) will make your map more consistent (because you always used a stack for patterns like 00:11:915 (3,4) - ) and also improve the flow of 00:15:515 (1,2,3,4,5,6,7) imo i like that flow. and anyway i placed these circles intentional just because wanted to point at the end of this part
  2. 00:17:058 (2,3,4) - Hmmm, I know it's personal and this kind of pattern is quite common, but it just makes no sense to me to have the blue-tick note stacked on the following object.. It stresses the blue tick more than it should in this case, since it's just a regular triplet between sliders. Maybe you can use regular 1/4-spacing here? Btw, I think at 00:54:087 (4,5,6) for example it fits much better, because the instrument has a loud sound on the blue tick there.. sorry, but i just don't like how regular spacing looks here
  3. 00:19:801 (2,3,4) - ^
  4. 00:25:973 (1) - End it at the 1/8-tick, already explained in Hard(s) done
  5. 00:23:573 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,1) - Minor, but going around in a circle for both combos seems a bit boring for me.. Maybe you can atleast create some variation by using a less-curvy curve for the second combo, smt like http://puu.sh/dqkTG/b6ec3406c3.jpg opinions, i like circles more
  6. 00:30:430 (1) - Really minor, but imo flow can improve a bit if you curve this slider more, like this: http://puu.sh/dql6r/3c13f14f94.jpg done
  7. 00:39:344 (5,6,7,8) - From my experience, 1/2+1/4-stacks on top of each other often cause misreads and don't play very comfortable. I'd space 00:39:344 (5,6) out somehow, although I can't think of a simple suggestion atm. i didn't see any problems with it when i watched people playing it. and anyway, this is 1/2+1/4 with slider, it reads much easier than just 1/2+1/4 triple
  8. 00:40:030 (1,2,3,4,5) - Like in the Collab Hard, I think 0.75x SV would be more appropriate here. 0.5 fits here good too
  9. 00:42:773 (1,2,3,4,5) - ^
  10. 00:44:830 (3) - http://puu.sh/dqloq/a33aa30b29.jpg ? To make 00:44:830 (3,4) a more similar movement to 00:44:144 (1,2) for a better flow. okee
  11. 00:45:515 (1,2,3,4,5,6,7,8) - Hmmmm what about making the spacings on both sides equal? I mean moving (4), (7) and (8) so it looks like this: http://puu.sh/dqlC7/5263f63849.jpg this is stolen pattern \:D/ and i like how it looks with different spacing
  12. 00:59:915 (1,1) - Same as Hard, I'd use equal SV for both, although your current sliders are cool :c sorry, want to keep them cool
  13. 01:03:344 (1,2) - It seems a bit weird to have such low spacing here, kind of random. Maybe you can rearrange this pattern a bit to make it (preferably) 1.1x? To fit the rest of your map better. changed it and made it cool :o
  14. 01:07:458 (1,2,3,4,1,2,3,4,1,2,3,4) - The spacing looks a bit weird here to me, although I can see what you are following in the music by using these spacing changes. It's probably just me ;w; i just wanted to make somethihgs strange and i liked it \:D/
  15. 01:08:487 (5) - It is not recommended to have 1/8-gaps between objects. It seems better to end the slider at the blue tick, in order to reduce the chance of sliderbreaking. this is hard to sliderbreak since people usually play these patterns with 2 fingers
  16. 01:18:658 (1,2) - ║ ” ◕ ◯ ◕ ” ║ ← Me when I played it the first time.. This jump was very sudden and doesn't fit the rest of your section. Please consider to use the same distance as for the other 1/3-gaps after circles. okee
  17. 01:30:430 (3) - Same as 01:08:487 same too
  18. 01:55:544 (1) - Same as I wrote for the Hards. hmm. i guess you are right, and everyone is talking about it, but i need to discuss with other mappers about it
  19. Overall pretty nice diff, but it needs a little bit more mods, to get more polished! Some sections of the map, like the 1/3-section, didn't seem very clean to me yet. ;_;

I will mod the other diffs + General later. For now I have to go :c will wait for :3
Thank you very much!
Myxo
owo
I'll hopefully get to the rest soon... Would be nice if the mods on Elvis' and alasine's Diff could be applied before tho
Avena
Beep Boop I'm a truck of modding
GET READY TO GET HIT HARD

Elvis' Extreme
  1. Considering the not so high note to combo ratio and the fact that some patterns in this are really mean and tricky, HP6.5 would be a safer choice imo.
  2. 00:17:058 (2,3) - 00:19:801 (2,3) - I've discussed with alacat about these and we both agreed that 3/4 stacks on such low stack leniency is a bit of a dick move, You should either unstack them in some way or just use 3/4 sliders instead.
  3. 00:25:801 (11,12,1) - The intensity only increases here, why lower spacing all of the sudden?
  4. 00:48:258 (1,2,3,4) - I have mixed feelings about this, It blocks overstreaming, true, but at the same time it can really mess up the player's reading and considering the sound is pretty intense, a stack doesn't feel so right, In my opinion you should make some cool square or something like Kyubey did on Insane.
  5. 00:49:630 (1) - (tail) 00:52:373 (1) - (tail) 00:55:287 (2) - Pretty minor, but maybe add whistles?
  6. 00:59:915 (1,1) - These sounds are exactly the same, why the hell are there SV changes that are so drastic ._.
  7. 01:01:973 (1,2,1,2,3,4,5,1,2,3,4) - Is this amount of NCing really needed? The pattern after it doesn't use as much new combos.
  8. 01:02:487 (2,3,4,5,1,2,3) - The way this plays is a bit awkward, changing speeds isn't such a hard thing to do, but the fact that you need to hit the 1/6 stacks four times makes them a bit iffy to play, especially inside of an intense pattern. This issue reoccurs in quite a bit of maps that use 1/6 inside of a song that mainly has 1/4, But it's usually compensated by having more simple patterns after them, You did that on some parts of the maps, but here you didn't, which makes it a bit of an issue to play. Maybe just remove the triple and make a typical 1/2 pattern to be more convenient? making a slider instead of it would be even better so you have a bit easier time "adapting" to the rhythm change.
  9. 01:05:230 (3,4,5,6,7,8,9) - Same as above.
  10. 01:07:715 (4) - I'm all up for creative additive hitsounding and such, but this just sounds off to me, consider removing this finish and putting finishes on 01:07:630 (3) - 01:08:315 (3) - 01:08:658 (7)
  11. 01:09:344 (1,1) - There's no actual reason for these two new combos, the sounds all connect into one musical pattern and the NCing doesn't contribute much to the readability anyways.
  12. 01:27:344 (3,4) - This is obviously 1/4, not much else to say..
  13. 01:29:573 (2,3,4) - I really dislike the way this plays, maybe go for a more simple and typical pattern?
  14. 01:30:430 (1,2,3,1) - I'm 99% sure this should be 1/8 ._.
  15. 01:33:087 (6,1) - The pattern is super cool, but it gets a bit ruined since these are stacked, could you just redo it in a way where the movement is constant and the stack is diminished?
  16. 01:43:801 (4) - NC please :3
  17. 01:44:144 (1,2,3,4) - I will never understand your stream spacing Elvis, never.
  18. 01:54:087 - I'm not exactly sure what the actual rhythm is here, but I think it's this:
Aka
Desperate-kun-chan-sama

Desperate-kun wrote:


  • Aka's Normal
  1. 00:26:273 - End the spinner at this 1/8-beat? Because it's the last sound before the break - There is nothing on the white tick.
  2. 00:42:773 (4,5) - I'd recommend you to space this out (not with the full spacing, but similar to what you did later). First of all, you used 1/1-stacking in this difficulty, and different kinds of stacks can confuse Normal players. Secondly, the second note is already visible when you click the first note, so it might look like the second note must be clicked faster (unlike with 3/1-stacks, that seem fine)
  3. 00:59:230 (4,5) - ^ i have no idea where to space them so they would be played in a comfortable way though im open to suggestions '^'
  4. 01:22:544 (6) - NC? Because those two notes sound different from the rest of the combo MMMMMMMMMMmmmMMMMm okay ✔
  5. 01:55:458 - End the map here, for consistency with the Easy diff? i dont wan fine ✔
  6. Nice! w
sankyu

http://puu.sh/dtl2k/e41dd4259e.osu
iyasine
some fixed my part , Thanks modders ;)

http://puu.sh/dzTss/49c73f791f.rar
alacat

Estellia- wrote:

[iyacat's Extra]
  1. 01:08:830 (1,2,3,4,1,2) - DS looks super confusing So I added new combos at here.
  2. 01:30:773 (1,2,3,4,1,2) - Same confusing DS ^
Thank you for checking Guys :D well, checked other suggestions ~ but it's iyasine's parts
ryuu
shadren
[рю]
  1. 00:05:744 - Ну вот очень хочу, чтобы слайдер или круг начинался здесь а мне нравится мой слайдер
  2. 00:46:887 - НК ок
  3. 01:10:201 - Вроде как нужно 4 тика до объекта после спиннера, или я не прав да
[рюбей, хотя нет, не бей]
  1. 00:19:801 (3) - Думаю заменить слайдер на 2 круга, а то как то не вписывается. Да, там есть звук, но, я думаю, что лучше выделять таким слайдером звук, как этот 00:18:601 (2) - ок

tomhet
ryuubey's Hard
  1. 01:23:230 (1,1) - Тут между ними звук такой сильный достаточно, но он не обозначен не то что нотой, джампом даже, и выбиваешь слайдер раньше (особенно если музыку не впервые слышишь). окей, поставила битик

smallboat
[ryuu's Easy]
  1. 00:45:515 (4) - Forgot add a new combo? Seems looks like the combo a bit long. yep
[ryuubey's Hard]
  1. 00:25:973 (2) - Sounds like this reverse slider seems a bit noisy,reduce the volume to 30~40%? yep

winek

ryuu's Easy

Mod- Suggestion

- - Like I stated in the Rhythm parts of the playtest, this note have a very important beat, but it's inside a slider. You should consider make this slidera 2/1, no more, and place some other beat (a 1/2 + reverse would be good. ) At the same time you will be able to swap the New combo with 00:36:601 (1), whici is a bit mispalced IMO. okay, changed
- - Y u no try making this a 1/1 slider? There are hard beat of idk what and right now they're like inside the slider, which doesn't fit... Just try it out, ok? too many 1/1 slider in easy diff
- - You could cover this note, who has some weird sounds, a bit like you covered them at 01:34:887 (2,3) . I'm talking about the "wowowowwww" idk what sounds. i want save my rhythm here
- - This downbeat on this slider would fit good if it was a circle... (remove reverse arrow and add a circle instead.) Plus, there's place for it. (Minun.) okay

ryuuboo's Hard

Mod- Suggestion

- - Here, there's a wavy sound, but it start in the plain middle of the slider. What about using a circle + 1/2 slider? ( Image ) This goes the same for 01:04:715 (1) . this slider is a brother of 01:04:715 (1) -

desperate-kun

  • ryuu's Easy
  1. AR 3 please, for the spread. It also fits your diff more. key
  2. Your spacing is way too high! 1.5x Spacing causes a lot of issues: Most important, the newbies have to speed up their movement after every slider, which is not appropriate for the easiest difficulty of a mapset. Also, the star rating gets really high due to the high spacing. Finally, your 1/1-gaps are bigger spaced than in the Normal, which seems really weird. In my opinion, 1,2x is the biggest spacing that would be acceptable here. You can set CS to 2.5 to avoid overlapping with the lower spacing, since the jump from 2.0 CS to 3.5 CS in Normal is really big as well. -- 2.5 cs and 1.2 ds now. hope u like it
  3. 00:44:830 (3,1) - Switch NCs key
  4. 01:30:773 (3) - NC key
  5. Your placement and rhythms seem mostly good. But very often, you don't give enough emphasis to the big white tick, by using a slidertail, for example 00:56:830 (2,3) - and many more. The rhythm follows an instrument, so it's not bad, but since you don't do it consistently (sometimes you do 00:21:173 (4,1) for example) it doesn't really work well. If you are going to fix the distance spacing, please try to make the rhythm consistent in your map, preferably by eliminating the stanza-ignores. move some downbeat from sliders end


  • ryuubey's Hard
  1. 00:19:287 (5,1,2,3,4,5) - The back-and-forth pattern paired with the 1/2-Stack on (5) feels really cluttered and might be difficult to read for Hard players. Consider placing 00:19:801 (3) somehow like this: http://puu.sh/dqi2j/e0697350f7.jpg and then rearrange (5) and (6) so they don't overlap with (3) slightly? changed pattern D:
  2. 00:23:573 (1,2,3,4,1,2,3,4) - Hmm, the current movement seems blocky. If you Ctrl+G 00:24:258 (1,2,3) it would be much better imo. nope. i like that round move
  3. 00:25:973 (2) - This slider should end at 00:26:273 since there is nothing on the following white tick. oh, yes. thanks
  4. 00:26:658 (2,3,4) - The pitch raises until (3) and decreases afterwards, so (3) should be the note where the direction of movement changes imo. weeeell. u know! this is 3 beats here --> and 3 beats here <--. so i like this move too.
  5. 00:40:030 (1,2,3,4) - Consider using 0.75x SV instead - At the moment, the SV-change is more harsh than it needs to be from the music imo, and it can be misread as 1/4-sliders easily. key
  6. 00:42:773 (1,2,3) - ^ key
  7. 00:47:573 (2) - I think it should end at 00:48:173 instead - Atleast I can see no reason why it ends at the red tick atm ;w; If you change it, remember to fix the spacing to the following note. key qb, это вот после этого я чутка подвинула твои штуки, так что чекни
  8. 01:23:230 (1,2,1) - Hmm I can imagine this spacing will confuse many players.. You already had 1/3, 1/4 spacing etc (as well as 1/1-stacks) and it all looked quite similar to this, so I don't think this gimmick is appropriate now. Maybe you could do something like this: http://puu.sh/dqiVx/e59a3f580c.jpg It would be more simple to read and you'd have a nice stress on 01:23:915 - key ;_;

thanks for mods, guys

изи / хард
Topic Starter
Kyubey
Desperate-kun

  • ryuubey's Hard
  1. Stack Leniency 7 is a must here imo. You got many complex patterns including 1/1-stuff, for example 00:06:087 (2,3,4,1,2) - or 00:26:487 (1,2,3,4,5,6) - which would be much more readable with a higher Leniency. okee
  2. 00:59:915 (1,1) - Both follow an identical sound, so I would recommend you to use the same SV for both. Also, NCing the second slider would not be needed then. i really like how sv change looks with this sound
  3. 01:32:830 (1,2,3) - Have equal spacing here? fixed
  4. 01:55:544 (1) - I think it's better if you just delete this spinner. Imo it doesn't sound good because the melody fades out without stopping to play, unlike fadeouts in other songs where the sound actually stops after a while. dunno, i thought about it but i like this spinner
  5. Good diff, but it needs some more work.

:3
Kite
Hi, kinda happened to mod this mapset.

[General]
Widescreen support is disabled on ryuu's Easy and ryuubey's Hard difficulties. (Doesn't really matter but some people prefer to keep it consistent throughout the mapset)

[Aka's Normal]
00:22:201 (1) - End spinner here instead 00:25:973 - ? + Whistle
00:59:058 - Add a 1/2 slider here? Feels a bit odd to leave it empty here.
00:59:230 (4) - Remove this if you decide to add the slider

[ryuubey's Hard]
01:23:230 (1) - Remove NC
01:55:544 (1) - Add a silent custom hitsound for the spinner end here?

[Insane]
00:29:230 (2) - Stack this with 1 instead
00:31:973 (2) - ^
00:34:715 (2) - ^
00:37:458 (2) - ^
00:39:430 - Adding a beat here makes the whole pattern a lot easier and more comfortable to play.
01:10:373 (2,3,4,1) - I think it would be aesthetically better to move these stacks with 0,1 distance spacing.
01:11:573 - This section feels more difficult than in the extra difficulty, mainly because of the slightly higher spacing on the 1/3 beats at some places.
For example: 01:15:001 (3,4,5) - 01:15:915 (1,2,3,4) - 01:20:487 (3,4,5,6) - 01:21:401 (1,2,3,4) -
01:55:544 (1) - Add a silent custom hitsound for the spinner end here?

[Elvis' Extreme]
SPOILER
17:02 *EvilElvis is editing [http://osu.ppy.sh/b/548376 P*Light - NINJA [Elvis' Extreme]]
17:02 Kite: :o
17:02 EvilElvis: can i ask you about overwiev? :D
17:02 Kite: sure
17:04 EvilElvis: it's kinda strange map
17:04 Kite: sounds like a lot jump->stop patterns
17:04 Kite: :D
17:05 Kite: 00:17:358 - add beat here?
17:06 Kite: eh wait
17:07 Kite: 00:17:230 -
17:07 Kite: here xD
17:07 Kite: sorry
17:07 EvilElvis: hum, well it exsists in song but i kinda wanted to make some variety
17:09 Kite: 01:16:030 (2,3,4,5) - id change this
17:09 Kite: weird spacing
17:10 EvilElvis: changed
17:10 EvilElvis: now it's more consistent
17:10 Kite: 01:30:544 (2,3) - and here move the slider ends a bit so its easier to see they are sliders
17:11 Kite: just a tiny bit
17:11 EvilElvis: yea did it as well
17:11 Kite: 01:36:087 (2) - jump here?
17:12 Kite: 01:41:573 (2) - here too
17:13 Kite: other similar parts too
17:13 Kite: but really cool map
17:13 Kite: i dont think its strange or weird
17:14 EvilElvis: i'd prefer anti-jumps to be honest, well, it's kinda dick move but i want to make it harder with using this in my mind it's that map what should force players to use their "read" skills better
17:15 EvilElvis: also sounds in these parts simmilar to 01:38:658 (2,3) - thats another reason why i done it :D
17:15 EvilElvis: thanks
17:15 EvilElvis: btw, could you post something in thread?
17:15 Kite: in a bit
17:18 Kite: what do you want me to post
17:19 Kite: a bit too short for a mod maybe xD
17:19 EvilElvis: but still it was
17:20 Kite: ill mod the entire mapset then

[Ending note]
Really amazing mapset, great quality on all difficulties and really fun to play.
Natteke desu
Fixed some nazi stuff from Estellia-'s mod (i don't remmember what i fixed, sorry, lol)
Ничего из мода tomhet65. По мне так все нормально.
Fixed ctrl+G thing from smallboat's mod
Didn't applied anything from Winek's mod


Okay Priti, as you wish

Priti wrote:

Beep Boop I'm a truck of modding
GET READY TO GET HIT HARD

Elvis' Extreme
  1. Considering the not so high note to combo ratio and the fact that some patterns in this are really mean and tricky, HP6.5 would be a safer choice imo. No, let's belive in players, they're not that retarded. Moreover, 6.5 makes no real difference i swear
  2. 00:17:058 (2,3) - 00:19:801 (2,3) - I've discussed with alacat about these and we both agreed that 3/4 stacks on such low stack leniency is a bit of a dick move, You should either unstack them in some way or just use 3/4 sliders instead.Feel free call me a dick then, but i don't think that it's a real problem since everybody (even such noob like me) play it without any problems
  3. 00:25:801 (11,12,1) - The intensity only increases here, why lower spacing all of the sudden?.Because of repeat slider. It's kinda hard to catch it with big spaced streams, apart of this, intensity can be emphasized not only in "Increase" way
  4. 00:48:258 (1,2,3,4) - I have mixed feelings about this, It blocks overstreaming, true, but at the same time it can really mess up the player's reading and considering the sound is pretty intense, a stack doesn't feel so right, In my opinion you should make some cool square or something like Kyubey did on Insane.I don't think so, in my mind it's a place when song calmes down a bit, moreover, i'm already telled via irc to you about what this map supposed to be
  5. 00:49:630 (1) - (tail) 00:52:373 (1) - (tail) 00:55:287 (2) - Pretty minor, but maybe add whistles? Yea, why not
  6. 00:59:915 (1,1) - These sounds are exactly the same, why the hell are there SV changes that are so drastic ._. Things about perception, i guess. For me, sounds where i putted second slider growns
  7. 01:01:973 (1,2,1,2,3,4,5,1,2,3,4) - Is this amount of NCing really needed? The pattern after it doesn't use as much new combos.Fixed
  8. 01:02:487 (2,3,4,5,1,2,3) - The way this plays is a bit awkward, changing speeds isn't such a hard thing to do, but the fact that you need to hit the 1/6 stacks four times makes them a bit iffy to play, especially inside of an intense pattern. This issue reoccurs in quite a bit of maps that use 1/6 inside of a song that mainly has 1/4, But it's usually compensated by having more simple patterns after them, You did that on some parts of the maps, but here you didn't, which makes it a bit of an issue to play. Maybe just remove the triple and make a typical 1/2 pattern to be more convenient? making a slider instead of it would be even better so you have a bit easier time "adapting" to the rhythm change.
  9. 01:05:230 (3,4,5,6,7,8,9) - Same as above.
    Remade both 1/6 stacks
  10. 01:07:715 (4) - I'm all up for creative additive hitsounding and such, but this just sounds off to me, consider removing this finish and putting finishes on 01:07:630 (3) - 01:08:315 (3) - 01:08:658 (7)
    Didn't changed finishes, but i replaced some hitsounds after it, for a completed pattern
  11. 01:09:344 (1,1) - There's no actual reason for these two new combos, the sounds all connect into one musical pattern and the NCing doesn't contribute much to the readability anyways. Fixed as well
  12. 01:27:344 (3,4) - This is obviously 1/4, not much else to say..Whoops
  13. 01:29:573 (2,3,4) - I really dislike the way this plays, maybe go for a more simple and typical pattern?
    But i liked, sorry
  14. 01:30:430 (1,2,3,1) - I'm 99% sure this should be 1/8 ._. Nice catch
  15. 01:33:087 (6,1) - The pattern is super cool, but it gets a bit ruined since these are stacked, could you just redo it in a way where the movement is constant and the stack is diminished?
    I tried, but i don't think that it changed something
  16. 01:43:801 (4) - NC please :3Yaya
  17. 01:44:144 (1,2,3,4) - I will never understand your stream spacing Elvis, never.
    Nobody will
  18. 01:54:087 - I'm not exactly sure what the actual rhythm is here, but I think it's this:

    Sounds like a simple 1/4 for me, dunno
SPOILER
[TimingPoints]
4373,342.857142857143,4,2,2,100,1,0
5401,-66.6666666666667,4,2,2,70,0,0
5573,-133.333333333333,4,2,2,85,0,0
16715,-133.333333333333,4,2,2,70,0,0
26315,-100,4,2,2,80,0,0
33173,-100,4,2,1,80,0,0
38658,-66.6666666666667,4,2,2,80,0,0
38830,-100,4,2,2,80,0,0
49030,-100,4,2,0,80,0,0
49287,-200,4,2,2,80,0,0
49630,-83.3333333333333,4,2,2,85,0,1
49801,-90.9090909090909,4,2,2,85,0,1
59915,-200,4,2,2,80,0,0
60258,-117.647058823529,4,2,2,80,0,0
60601,-66.6666666666667,4,2,2,85,0,1
60773,-90.9090909090909,4,2,2,85,0,1
70201,-90.9090909090909,4,2,2,80,0,0
71573,-111.111111111111,4,2,2,85,0,1
71658,-111.111111111111,4,2,2,85,0,0
76715,-66.6666666666667,4,2,2,80,0,0
77058,-111.111111111111,4,2,2,80,0,0
82201,-66.6666666666667,4,2,2,80,0,0
82544,-100,4,2,2,80,0,0
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61,51,104315,1,0,1:0:0:0:
19,66,104401,1,0,1:0:0:0:
36,136,104487,6,0,L|47:199,1,45,4|2,1:0|0:1,0:0:0:0:
50,267,104830,2,0,L|61:330,1,45,2|2,0:0|0:1,0:0:0:0:
172,360,105173,2,0,L|164:315,1,45,4|2,1:2|0:1,0:0:0:0:
158,229,105516,2,0,L|145:147,1,67.5,2|0,0:1|0:0,0:0:0:0:
129,40,105858,6,0,P|171:8|249:90,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
265,160,106201,2,0,P|312:226|387:194,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
391,261,106544,5,2,3:2:0:0:
389,266,106630,1,2,3:2:0:0:
387,271,106715,1,2,3:2:0:0:
385,276,106801,1,2,3:2:0:0:
410,301,106887,5,2,1:3:0:0:
410,301,107058,1,0,1:0:0:0:
508,177,107230,5,4,1:0:0:0:
504,159,107315,1,0,0:0:0:0:
500,141,107401,1,2,0:1:0:0:
417,148,107573,1,2,0:0:0:0:
332,156,107744,1,2,0:1:0:0:
316,65,107915,1,4,1:2:0:0:
405,58,108087,1,2,0:1:0:0:
252,118,108258,2,0,L|177:128,1,67.5,2|0,0:1|0:0,0:0:0:0:
125,178,108601,5,4,3:0:0:0:
129,183,108858,1,4,3:0:0:0:
132,188,109115,1,8,3:0:0:0:
71,255,109287,6,0,P|48:126|126:94,1,229.500004377365,6|0,1:0|0:0,0:0:0:0:
190,51,109630,5,4,1:2:0:0:
192,39,109801,1,4,1:2:0:0:
262,88,109973,6,0,L|269:136,1,45,4|2,1:0|0:1,0:0:0:0:
400,111,110315,2,0,L|407:159,1,45,2|2,0:0|0:1,0:0:0:0:
307,206,110658,2,0,L|313:250,1,45,4|2,1:2|0:1,0:0:0:0:
190,245,111000,2,0,L|203:318,1,67.5,2|0,0:1|0:0,0:0:0:0:
295,348,111344,6,0,B|362:342|362:342|391:359|391:359|468:348,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
512,247,111687,2,0,B|445:241|445:241|416:258|416:258|339:247,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
277,187,112030,5,2,3:2:0:0:
277,187,112115,1,2,3:2:0:0:
277,187,112201,1,2,3:2:0:0:
277,187,112287,1,2,3:2:0:0:
309,168,112373,5,2,1:3:0:0:
309,168,112544,1,2,1:2:0:0:
479,44,112715,5,4,1:0:0:0:
479,44,112801,1,0,0:0:0:0:
479,44,112887,1,2,0:1:0:0:
386,30,113058,1,2,0:1:0:0:
316,92,113230,1,2,1:0:0:0:
410,120,113401,1,4,1:2:0:0:
425,129,113744,1,0,1:0:0:0:
497,177,113915,1,0,1:0:0:0:
487,216,114001,1,0,1:0:0:0:
476,255,114087,6,0,L|446:189,1,58.4999973220826,4|0,1:2|0:0,0:0:0:0:
480,283,114258,2,0,L|450:217,1,58.4999973220826,2|2,0:0|0:0,0:0:0:0:
485,308,114430,2,0,L|455:242,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
489,329,114601,2,0,L|459:263,1,58.4999973220826,2|2,0:0|0:0,0:0:0:0:
490,347,115115,6,0,L|480:318,1,29.2499986610413,2|0,0:0|0:0,0:0:0:0:
492,361,115458,5,4,1:0:0:0:
256,192,115544,12,0,118544,2:0:0:0:
Topic Starter
Kyubey
Kite
Hi, kinda happened to mod this mapset. D: unexpected

[General]
Widescreen support is disabled on ryuu's Easy and ryuubey's Hard difficulties. (Doesn't really matter but some people prefer to keep it consistent throughout the mapset) disabled everywhere

[ryuubey's Hard]
01:23:230 (1) - Remove NC
01:55:544 (1) - Add a silent custom hitsound for the spinner end here? not that a big deal imo

[Insane]
00:29:230 (2) - Stack this with 1 instead
00:31:973 (2) - ^
00:34:715 (2) - ^
00:37:458 (2) - ^ yes, i like the whole idea, changed all 4 patterns
00:39:430 - Adding a beat here makes the whole pattern a lot easier and more comfortable to play. it doesn't fit vocals
01:10:373 (2,3,4,1) - I think it would be aesthetically better to move these stacks with 0,1 distance spacing. default stack works almost in same way for this
01:11:573 - This section feels more difficult than in the extra difficulty, mainly because of the slightly higher spacing on the 1/3 beats at some places. well, this is just how i wanted to map it, i don't think this is that hard, played it a lot of times
For example: 01:15:001 (3,4,5) - 01:15:915 (1,2,3,4) - 01:20:487 (3,4,5,6) - 01:21:401 (1,2,3,4) -
01:55:544 (1) - Add a silent custom hitsound for the spinner end here? explained in hard

[Ending note]
Really amazing mapset, great quality on all difficulties and really fun to play. *blush*

Thank you for this sudden mod!
Irreversible
yo

I'll just have a quick look, because so many diffs and I'm not reeeally motivated since the song started to annoy me >:(

[ryuu]

00:06:087 (1) - That NC will just unnecessarily confuse Beginners. You don't know how often I heard "wtf why r there so many 1, fuck you osu"
00:28:373 (2) - It'd be neat if you could get rid off the tiny overlap.
00:34:887 (3) - blanket
00:58:201 (1,2) - This pattern improves the flow, it's more intuitive. http://puu.sh/dLpmq/ad04d2c082.jpg
01:02:658 (4,1,2) - Same here, I can just recommend these kind of patterns for easy / normal diffs, since it's smoother to play for that level. http://puu.sh/dLpnO/46c179933a.jpg
01:23:915 (1) - Having the curve to the top increases the flow a lot.

[Aka]

01:07:801 (5) - Idk why, but the coordinates 152 20 seem better to me. Obviously slightly adjust the rest after.
01:52:030 (6) - Well completely up to you, but what made you put such a weird slider shape exactly here?

pro

[ryuu x Kyubey]

00:26:487 (1,2,3,4,5,6) - When I was a hard-diff player, things like this really confused me, and they were so frustating.
00:36:258 (2,3,4) - It's just things like this that let this diff appear unpolished. Please get the same distance between those objects.
01:00:258 (1) - increase the DS a little, don't stack it, stack often means 1/1 or more
01:11:573 (1) - cool part.
01:49:287 (1,1,1) - Whenever you use 1/4 patterns, I'd strongly recommend decreasing the distance a bit, this looks just too high. My opinion tho.

I don't have much to say, but what bothers me is that it appears unpolished at some points. Take an example of 00:36:258 (2,3,4) - , mods won't help, that's just your own effort you have to put in here.

[Reiji]

00:55:801 (3) - don't you want to blanket it a bit more?
00:59:915 (1,2) - cool
01:22:201 (1) - why r the wiggles unconsistent?
01:25:287 (1) - move a tiny bit up, i wouldn't stack but rather use a little more DS (for me, stack often means antijump .. could be misread)
01:33:515 (1) - same

gj.

[Moebey]

00:13:973 (1) - Don't you want to finish off this pattern 00:13:287 (5,6,7,8) - ? Would fit imo. http://puu.sh/dLqdG/f0286966a0.jpg Something like this mb?
00:19:115 (6) - overlap
00:23:573 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - cool
00:37:544 (2) - I hope that's wrong snapped.
00:44:144 (1) - Flow here is kinda weird, http://puu.sh/dLql0/bf466a9c5a.jpg try this instead (and copy this slider for the next one) It'll work better.
00:46:201 (5) - NC
01:14:658 (2,3,4,5,6,7) - Move this whole pattern a bit to the left, to increase the spacing between 01:14:315 (1,2) - these two a bit.
01:24:944 (8) - cute

Good, just some overlaps aren't necessary imo.

[iya x alacat]

01:05:915 (9) - wrong snapped?
01:32:144 (1,2) - <3
01:51:344 (1,2) - <333

Awesome diff.

[gangplank / vel'koz / tryndamere support]

00:17:315 (3) - I honestly think this is not really readable, why not just stacking it with 4? Please.
00:20:058 (3) - ^
00:27:344 (7) - NC
00:33:515 (2) - I actually think a straight slider will work better here, up to you
00:49:287 (1) - The sound in the background sounds more like speed up to me, a shot is always powerful. Having a slowdown here kinda destroys the lead-in here, but I guess everyone has his own preferences.
01:44:230 (2) - I'm not sure about that one.. Seems more like something that confuses instead of being fun, I'd go with smth more regular.

GREAT.


good luck kyubey, cool mapset you've got there.
Topic Starter
Kyubey
Irreversible
yo

I'll just have a quick look, because so many diffs and I'm not reeeally motivated since the song started to annoy me >:( sorry..

[ryuu x Kyubey]

00:36:258 (2,3,4) - It's just things like this that let this diff appear unpolished. Please get the same distance between those objects. okee
01:00:258 (1) - increase the DS a little, don't stack it, stack often means 1/1 or more haai
01:11:573 (1) - cool part. *blush*
01:49:287 (1,1,1) - Whenever you use 1/4 patterns, I'd strongly recommend decreasing the distance a bit, this looks just too high. My opinion tho. tried to fix

I don't have much to say, but what bothers me is that it appears unpolished at some points. Take an example of 00:36:258 (2,3,4) - , mods won't help, that's just your own effort you have to put in here. well, i just suck at trying to make neat stuff :(

[Moebey]

00:13:973 (1) - Don't you want to finish off this pattern 00:13:287 (5,6,7,8) - ? Would fit imo. http://puu.sh/dLqdG/f0286966a0.jpg Something like this mb? not really tbh, there's new part in the music and i wanted to make new pattern on it
00:19:115 (6) - overlap but this is not noticeable in gameplay D:
00:23:573 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - cool <3
00:37:544 (2) - I hope that's wrong snapped. yes, dunno how did i miss it
00:44:144 (1) - Flow here is kinda weird, http://puu.sh/dLql0/bf466a9c5a.jpg try this instead (and copy this slider for the next one) It'll work better. i don't want to change it much, just changed next pair of slider, made more spacing to make it consistent with first pair
00:46:201 (5) - NC yes
01:14:658 (2,3,4,5,6,7) - Move this whole pattern a bit to the left, to increase the spacing between 01:14:315 (1,2) - these two a bit. yess
01:24:944 (8) - cute kiiwa senpai i miss you

Good, just some overlaps aren't necessary imo. are they? well like overlaps, and some overlaps like that you mentioned before are unnoticeable during gameplay

good luck kyubey, cool mapset you've got there.
Thank you very much! <3
@ryuu: попробуешь в харде тоже пофиксить 1/4 слайдеры, сделав их чуть ближе, как я?
alacat

Irreversible wrote:

[iya x alacat]

01:05:915 (9) - wrong snapped? !???!?!?!?!??!?! what's happened ... fixed!
01:32:144 (1,2) - <3 <33
01:51:344 (1,2) - <333 :33

Awesome diff.
Thanks checking Irre ~ :D

@Kyubey

Would you fix the circle ( it's a wrong snapped) for me ? 01:05:915 (9) - to 01:05:915 - :roll:
Myxo
My lazyness is annoying me like hell lately

[iyacat]

00:43:458 (1,2) - Just an idea: You could use this rhythm http://puu.sh/dQAZp/09d76ed891.jpg to have the cymbals clickable. It seems to fit very well to me.
Otherwise it seems perfect.

[Elvis]

00:26:315 - Remove Normal Sampleset + Finish here. In the music there is emptyness, so this very loud hitsound doesn't fit at all. Also, placing a Finish like this at the end of a reverse slider seems weird as well - If you really keep it, the note should be clickable imo.
01:36:344 (2) - I'd remove this note. I know it's kind of in the music, but the main instrument is very loud here and seems much more important than this 1/4 note. Triplets starting at a white tick can feel a bit unnatural when they are not really obvious imo. This also applies for the following measures with similar patterns
01:54:087 (1,2,3,4) - I'm pretty sure the actual rhythm here is undefinable. It's something that you can't really follow because it doesn't land on beats in the timeline, and if it does it would be a mixture of 1/8, 1/6 and maybe some other divisors from what I can tell, so I'd recommend you to ignore this instrument here :c
~W o w~

Sorry that this took 17 days now.
I think Easy, Collab Hard and Insane could be a bit more polished, the other diffs seem quite perfect already.
ryuu
irre
[ryuu]

00:06:087 (1) - That NC will just unnecessarily confuse Beginners. You don't know how often I heard "wtf why r there so many 1, fuck you osu" ok
00:28:373 (2) - It'd be neat if you could get rid off the tiny overlap. ok
00:34:887 (3) - blanket ok
00:58:201 (1,2) - This pattern improves the flow, it's more intuitive. http://puu.sh/dLpmq/ad04d2c082.jpg ok
01:02:658 (4,1,2) - Same here, I can just recommend these kind of patterns for easy / normal diffs, since it's smoother to play for that level. http://puu.sh/dLpnO/46c179933a.jpg ok
01:23:915 (1) - Having the curve to the top increases the flow a lot. not ok. i like my antiflow sliders

[ryuu x Kyubey]

00:26:487 (1,2,3,4,5,6) - When I was a hard-diff player, things like this really confused me, and they were so frustating. i reallyreally like my lines.

thank u ~

изи / хард

@qb: да, я те маленькие сделала ближе. и те, где св меняется.
alacat

Desperate-kun wrote:

[iyacat]

00:43:458 (1,2) - Just an idea: You could use this rhythm http://puu.sh/dQAZp/09d76ed891.jpg to have the cymbals clickable. It seems to fit very well to me. kept it, i followed back ground sound at here, but you're right :3!
Otherwise it seems perfect.
Thank you!
340
[general]
  1. красный какой-то слишком красный. можно и потемнее сделать. например, вот так (201, 26, 49)
[elvis' extreme]
  1. что-то ар9 тут маловат будет. вот 9.5 или что-то в районе того будет в самый раз. например, вот этот момент 01:55:115 (1,1) - с ар9 выглядит не очень, а с 9.5 прям заводит.
  2. 00:07:630 (5,6,7,1) - как же мне не нравятся подобные стримы в начале. сколько раз карту ретраил, столько раз их и не проходил. а всё из-за того, что они чётные и из-за того, что тут не 1/6 ритм, а 1/8. исправить можно заменив стримец на 1/8 кик-слайдер и добавив кружок на белом тике (вот так в общем) ну или как в инсе кьюбея, там всё тоже довольно сносно играется. если будешь менять, то меняй всё, вот.
  3. 00:17:230 - не пойму, то ли это такая фишка, что здесь бит пропущен, то ли ещё что. но всё-таки это как-то не очень, на мой взгляд. если будет фиксить, то фиксь и во всех подобных местах тоже.
  4. 00:25:801 (11,12,1) - [имхо]что ж ты так вверх-то ушёл? если бы стрим продолжал идти влево, было бы милее[/имхо]
  5. 00:37:973 (1,2,3,4) - этот момент выглядит как-то «грязно и захламлённо» из-за того, что sliderfollowcircle'ы оверлапаются со слайдерами. конечно, это что-то из области сумасшедших придирок, так что если тебе так не кажется, то игнорь смело.
  6. 00:41:744 (3,4) - опусти их чуточку ниже и сделай этот параллелограмм четырёхугольник более очевидным, что ли
  7. 00:51:344 (4,5) - на протяжении всей карты ты ставил где-то между ними стрим, а тут забыл, но почему-то запихнул его между предедущими слайдерами. не по фен шую!
  8. 01:27:001 (1) - я бы поставил здесь коротенький 1/4 слайдер, с ним покруче будет
  9. 01:53:573 - такие-то звуки пропускать не хорошо, особенно когда ты объекты стакаешь. вот подумает игрок, что елвис сделал ноту под этот звук, а елвис её не сделал, испугается и мисснет :( да и тем более ты в предедущих моментах их выделял.
[iyacat's extra]
  1. 01:04:887 (2,3) - that stream looks very unnecessary. please change it to a small 1/4 slider or a single circle
  2. 01:24:601 (5,6,7) - you skipped those awesome scratches in the music. not cool >:
  3. 01:32:487 (2) - that'll be AMAZING if you'll put here a little speeddown or speedup like this https://osu.ppy.sh/ss/2433513 (there's speeddown on the screenshot)
[ins]
  1. 00:15:001 (4,5) - ну блин, вот ты везде стаковал первую ноту джампа с предедущей нотой, а тут, под конец этой части в песне, ты решил всё поменять! ну вот не нравится мне это, хоть кубей ):
  2. 01:16:373 (4,1) - расстояние между ними выглядит слишком уж мелковатым. попробуй запихать 1 чуточку подальше. правда вот в таком случае придётся перелопачивать весь паттерн, так чтоо, наверное, можно и забить, но ты всё равно попробуй.
  3. 01:27:858 (7,1) - псих! что-то довольно жирный джамп получается
[reiji's hard]
извиняюсь, если об этих вещах уже множество раз говорили, но всё-таки я бы поразмыслил над ними. это же всё равно ведь хард, хоть и усложнённый.
  1. 00:30:258 (8,1) - 00:35:744 (8,1) - тут стак выглядел бы даже целесообразнее. любителям хардов это будет уж слишком сложно прочитать, им это стримом покажется >:
  2. 01:02:658 (8,9,10,11) - вот тут тоже нужно будет иметь довольно хорошую читалку, чтобы это пройти. упростить бы это. квадрат, там, например, сделать.
    диффа как всегда суперская, но вот шибко уж сложная. хоть в описании и написано, что ты менять имя диффы не хочешь и не будешь, я всё равно напишу, что название лучше поменять.
[ненадобитьрю's hard]
  1. 01:20:487 (3,4) - а вам много раз писали про этот, наверное, сомнительный оверлап? если нет, то я сообщу!
Momochikun
hi, as requested

cool song ! :3

[Extreme]
00:41:230 (6,1) - this low spacing doesn't really comfortable to play imo, honestly i'd expect higher jump here to fit the slider's angle
01:25:630 (2,3,4) - Hmm.. i think this circular pattern could be more better, i found that 01:25:973 (3,4) - doesn't play that good
01:44:058 (4,1,2) - it's kind of confusing having (2) between 4 and 1, also that's kind of too sharp imo. I'd prefer do it more regularly just like the previous stream pattern
i don't really like some usage of soft-finish, but rather than that it's awesome :3

[cat extra]
01:48:258 (5,1) - hmm i'd overlap them more, this is more like a overlap-mistake instead of the intended one
01:21:744 (2,1,2) - i don't know why among all those ant-jump, this is the only one that caught me up orz
01:36:087 (1) - should be normal sampleset to fit 01:38:830 (6) -

[Insane]
00:39:344 (5,6,7,8) - i kinda dislike to see them stacked since it's pretty confusing to play, i'd either make them a stream or just unstack
00:41:058 (4) - add finish to catch the cymbal ?
01:16:601 (1) - i think this NC is not needed, it's breaking consistency
01:33:173 (1) - isn't you supposed to change slider end to soft ? other diffs did so also it fit the music
i think it could be improved aesthetically, just my personal opinion though

[ryuubey hard]
01:22:201 (4) - i expect them to be less curve tbh , it's like out of place
01:23:744 (2) - hmm this is pretty confusing for me.. you know it's kind of 3/4 pattern since that slowdown doesn't really noticeable due the 1/3 rhythm at the previous
01:23:915 (1,2,3,4,1,2,3,4,5,1,2,3,4) - this kind of high ds compared to either, i'd recommend just 1,4 to fit the other.. but idk xD
multiple different sv maybe a bit sudden for novice players to face, something like 00:59:915 (1,1) - 01:37:630 (1,1,1,1) - could be pretty tough but that's just imo

[Normal]
Maybe you could add spinner to be consistent with other diffs
01:24:601 (2) - this kind of close to hp bar, i'd move it down a bit
01:52:030 (6) - epic lol

[Easy]
rhythm choice is pretty fine, i just feel that the sv could be more faster. It has 0,45 different with Normal when Normal to Hard only has 0,25
alacat
Fixed everything on my part! Thank you guys :p

http://puu.sh/e6oEP/8b048a9249.osu
Topic Starter
Kyubey
340
[general]
  1. красный какой-то слишком красный. можно и потемнее сделать. например, вот так (201, 26, 49) ага, можно, но чуть светлее твоего сделал


[ins]
  1. 00:15:001 (4,5) - ну блин, вот ты везде стаковал первую ноту джампа с предедущей нотой, а тут, под конец этой части в песне, ты решил всё поменять! ну вот не нравится мне это, хоть кубей ): в этом фишка!
  2. 01:16:373 (4,1) - расстояние между ними выглядит слишком уж мелковатым. попробуй запихать 1 чуточку подальше. правда вот в таком случае придётся перелопачивать весь паттерн, так чтоо, наверное, можно и забить, но ты всё равно попробуй. поправил поправил, тут перелопачивать-то почти нечего
  3. 01:27:858 (7,1) - псих! что-то довольно жирный джамп получается D: нет же, оно же играется, как 1/2 джамп
[ненадобитьрю's hard]
  1. 01:20:487 (3,4) - а вам много раз писали про этот, наверное, сомнительный оверлап? если нет, то я сообщу! писали, да, много раз. но он клёвый, и в нём плохого ничего нет
Momochikun
hi, as requested

cool song ! :3 thanks :3

[Insane]
00:39:344 (5,6,7,8) - i kinda dislike to see them stacked since it's pretty confusing to play, i'd either make them a stream or just unstack this is not that confusing, because there's slider and that's obvious during gameplay that triple works with slider
00:41:058 (4) - add finish to catch the cymbal ? yeah, thats strange i didn't put finish here
01:16:601 (1) - i think this NC is not needed, it's breaking consistency deleted
01:33:173 (1) - isn't you supposed to change slider end to soft ? other diffs did so also it fit the music oh sure
i think it could be improved aesthetically, just my personal opinion though tbh i don't know what to improve here, it looks good enough for me

[ryuubey hard]
01:22:201 (4) - i expect them to be less curve tbh , it's like out of place this is intentional, made it because that changed sound
multiple different sv maybe a bit sudden for novice players to face, something like 00:59:915 (1,1) - 01:37:630 (1,1,1,1) - could be pretty tough but that's just imo i think thas not that hard for players that can play hards already. and anyway they have to learn sv changes one day, and this map can help them

Thank you for your mods!
TO GD OWNERS: I changed one of combo colours a little so don't forget to update your difficulty before accepting mods.
iyasine

Momochikun wrote:

hi, as requested

cool song ! :3

[cat extra]
01:21:744 (2,1,2) - i don't know why among all those ant-jump, this is the only one that caught me up orz oh...sorry ! ok~ fixed , distance x0.24 :D
01:36:087 (1) - should be normal sampleset to fit 01:38:830 (6) - very nice
Thanks for modding ~ momochikun ;)
http://puu.sh/eaPKB/24cd97ef42.rar
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsound

  1. There are some not really visible part in drum-hitwhistle2 , might cause DQ:

    Try the modified version here:
    http://puu.sh/eaDRF/0f78c5a35e.wav

    Need a sure of drum-hitclap2 , try to ask Mao for more tips

KIAI Time

  • Suggest to end KIAI at 00:59:230 - and start again 01:00:601 -

ryuu's Easy

  1. 00:46:887 (4) - NC?
  2. 00:54:430 (5) - Try not to make strong beat at reverse

Aka's Normal

  1. 00:42:773 (4) - NC, feel it's a new beat

Reiji's Hard

  1. Set diff name to Reiji's Insane, the DS used and the amount of stream could be an Insane

Elvis' Extreme

  1. 01:05:230 (3,4) - Unreadable slider tail
  2. 01:29:573 (2,3) - Avoid this pattern?
  3. 01:43:801 (1,2,3,4,1,2,3,4) - Feel the spacing a bit random

Call me back!
Aka

Momochikun wrote:

[Normal]
Maybe you could add spinner to be consistent with other diffs its my gd so its ok to inconsistent with other diffs QAQ
01:24:601 (2) - this kind of close to hp bar, i'd move it down a bit where D: https://osu.ppy.sh/ss/2468767
01:52:030 (6) - epic lol lol thanks :roll:

Rakuen wrote:

Aka's Normal

  1. 00:42:773 (4) - NC, feel it's a new beat
thankssszzndkfbdhsjf


http://puu.sh/eaYXb/b4d96fe135.osu
Topic Starter
Kyubey
Rakuen: tbh my hitsound was rankable too because there wasn't silence in the start of this, there was some sound (TicClick told me once this is ok), but well anyway i changed it with yours
and another hitsound is acceptable due to same reason, there's even louder sound
about kiai: i accept your suggestion and waiting for other mappers check it and if they will accept it too. ryuu, me and Aka accepted it
and ryuu accepted everything in your mod
thank you very much! waiting for other mappers
TO OTHER MAPPERS: Check that kiai suggestion, I accepted it, so better to change it too if you want for better consistency.
Natteke desu
Irreversible : fixed everything except stacks (yea i agreed that it's hard to read but i belive that still possible, even for first try) and last two, you said right about slowdowns, it's about tastes, stream... well, i don't think that it's a really confusing moment

Desperate-kun : everything fexed


340: не, ар слишком много, а на счет 1/6... может это странно, но он вписывается больше 1/8, а так пофиксил что-то по мелочам

Momochikun : nothing fexed, for first one, i don't think that it fits with the music immo, for second, it's about tastes, stream stay because of stuff what i already said to Irre

Rakuen: fixed tails, about other stuff, i don't think that 01:29:573 is a real big problem because it fits with the music, about stream... well, i'm fully okay with this stream as i said earlier
SPOILER
osu file format v13

[General]
AudioFilename: PLight - NINJA.mp3
AudioLeadIn: 0
PreviewTime: 49630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:NINJA
TitleUnicode:NINJA
Artist:P*Light
ArtistUnicode:P*Light
Creator:Kyubey
Version:Elvis' Extreme
Source:
Tags:samurai dancehall electro planet c82 comiket ryuu reiji-rj evilelvis alacat iyasine aka
BeatmapID:548376
BeatmapSetID:195307

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-696324.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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208,122,88030,5,4,1:0:0:0:
217,116,88115,1,0,0:0:0:0:
227,113,88201,1,2,0:1:0:0:
237,112,88287,1,0,0:0:0:0:
247,112,88373,1,2,0:1:0:0:
257,114,88458,1,0,0:0:0:0:
265,120,88544,1,2,0:1:0:0:
272,127,88630,1,0,0:0:0:0:
280,133,88715,5,2,0:1:0:0:
289,137,88801,1,0,0:0:0:0:
299,140,88887,1,0,0:0:0:0:
309,140,88973,1,0,0:0:0:0:
319,138,89058,1,2,0:1:0:0:
327,131,89144,1,0,0:0:0:0:
334,123,89230,1,2,0:1:0:0:
339,113,89315,1,0,0:0:0:0:
343,103,89401,6,0,L|331:44,1,53.9999983520508
402,15,89573,1,2,0:1:0:0:
410,26,89658,1,0,0:0:0:0:
470,40,89744,2,0,P|444:65|436:98,1,53.9999983520508,2|0,0:1|0:0,0:0:0:0:
417,167,89915,2,0,L|436:224,1,53.9999983520508,2|0,0:1|0:0,0:0:0:0:
352,326,90087,2,0,P|365:295|362:258,1,53.9999983520508,2|0,0:1|0:0,0:0:0:0:
329,198,90258,2,0,L|300:139,1,53.9999983520508,2|0,0:1|0:0,0:0:0:0:
261,77,90430,6,0,L|254:51,1,26.9999991760254,2|0,0:1|0:0,0:0:0:0:
226,84,90515,2,0,L|237:55,1,26.9999991760254,0|2,0:0|0:1,0:0:0:0:
194,79,90601,2,0,L|217:63,1,26.9999991760254,2|0,0:1|0:0,0:0:0:0:
172,65,90687,2,0,L|204:57,1,26.9999991760254
160,46,90773,5,6,1:0:0:0:
505,109,91030,1,4,1:2:0:0:
25,175,91287,1,6,1:0:0:0:
433,191,91544,1,4,1:2:0:0:
127,246,91801,1,6,1:0:0:0:
272,266,91973,1,6,1:0:0:0:
132,322,92144,6,0,B|86:333|19:319|-16:289|-16:289|31:358,1,202.500007724762,4|0,3:0|0:0,0:0:0:0:
224,362,92487,2,0,L|439:381,1,202.500007724762,4|0,3:0|0:0,0:0:0:0:
484,307,92830,1,0,3:0:0:0:
502,279,92915,1,0,3:0:0:0:
494,311,93001,1,0,3:0:0:0:
494,277,93087,1,0,0:0:0:0:
490,303,93173,6,0,L|503:62,1,229.500004377365,4|0,1:2|0:0,0:0:0:0:
427,13,93515,6,0,L|372:33,1,45,2|2,1:0|0:1,0:0:0:0:
321,138,93858,2,0,L|340:84,1,45,2|2,0:0|0:1,0:0:0:0:
423,109,94201,1,4,1:2:0:0:
307,21,94373,1,2,0:1:0:0:
276,228,94544,6,0,L|357:218,1,67.5,2|0,0:1|0:0,0:0:0:0:
493,287,94887,6,0,B|523:231|523:231|489:113,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
430,22,95230,2,0,B|361:45|361:45|344:75|344:75|267:101,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
203,61,95573,5,2,3:2:0:0:
203,61,95658,1,2,3:2:0:0:
203,61,95744,1,2,3:2:0:0:
203,61,95830,1,2,3:2:0:0:
218,35,95915,5,2,3:3:0:0:
218,35,96087,1,0,1:0:0:0:
140,214,96258,5,4,1:0:0:0:
140,214,96430,1,2,0:1:0:0:
83,138,96601,1,2,0:0:0:0:
9,187,96773,1,4,1:2:0:0:
63,261,96944,1,2,1:0:0:0:
140,214,97115,1,2,0:1:0:0:
83,138,97287,2,0,P|76:91|81:56,1,67.5,2|0,0:1|0:0,0:0:0:0:
141,15,97630,5,4,3:0:0:0:
147,17,97887,1,2,3:0:0:0:
153,19,98144,1,2,3:0:0:0:
209,86,98315,6,0,B|245:49|290:23|383:67|383:67|336:93,1,229.500004377365,4|0,1:2|0:0,0:0:0:0:
283,136,98658,1,2,1:2:0:0:
287,143,98830,1,2,1:2:0:0:
317,286,99001,6,0,L|305:342,1,45,4|2,1:0|0:1,0:0:0:0:
228,368,99344,2,0,L|215:319,1,45,2|2,0:0|0:1,0:0:0:0:
118,308,99687,1,4,1:2:0:0:
122,321,99858,1,2,0:1:0:0:
3,365,100030,2,0,L|31:292,1,67.5,2|0,0:1|0:0,0:0:0:0:
68,216,100373,6,0,B|25:152|25:152|128:126,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
214,113,100715,2,0,B|309:88|309:88|266:24,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
185,35,101058,5,2,3:2:0:0:
185,35,101144,1,2,3:2:0:0:
185,35,101230,1,2,3:2:0:0:
185,35,101315,1,2,3:2:0:0:
159,39,101401,5,2,1:3:0:0:
159,39,101573,1,2,1:2:0:0:
23,196,101744,5,4,1:0:0:0:
23,196,101915,1,2,0:1:0:0:
103,209,102087,1,2,0:0:0:0:
182,225,102258,1,4,1:2:0:0:
104,222,102430,1,2,0:1:0:0:
176,238,102601,1,2,0:1:0:0:
126,295,102773,2,0,P|91:301|54:337,1,67.5,2|0,0:1|0:0,0:0:0:0:
8,263,103115,5,4,3:0:0:0:
15,259,103373,1,2,3:0:0:0:
25,256,103630,1,2,3:0:0:0:
131,191,103801,5,0,1:0:0:0:
145,148,103887,1,0,1:0:0:0:
137,103,103973,1,0,1:0:0:0:
104,68,104058,1,0,1:0:0:0:
114,15,104144,5,0,1:0:0:0:
110,35,104230,1,0,1:0:0:0:
61,51,104315,1,0,1:0:0:0:
19,66,104401,1,0,1:0:0:0:
36,136,104487,6,0,L|47:199,1,45,4|2,1:0|0:1,0:0:0:0:
50,267,104830,2,0,L|61:330,1,45,2|2,0:0|0:1,0:0:0:0:
172,360,105173,2,0,L|164:315,1,45,4|2,1:2|0:1,0:0:0:0:
158,229,105516,2,0,L|145:147,1,67.5,2|0,0:1|0:0,0:0:0:0:
129,40,105858,6,0,P|171:8|249:90,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
265,160,106201,2,0,P|312:226|387:194,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
391,261,106544,5,2,3:2:0:0:
389,266,106630,1,2,3:2:0:0:
387,271,106715,1,2,3:2:0:0:
385,276,106801,1,2,3:2:0:0:
410,301,106887,5,2,1:3:0:0:
410,301,107058,1,0,1:0:0:0:
499,142,107230,5,4,1:0:0:0:
498,143,107401,1,2,0:1:0:0:
417,148,107573,1,2,0:0:0:0:
332,156,107744,1,2,0:1:0:0:
316,65,107915,1,4,1:2:0:0:
405,58,108087,1,2,0:1:0:0:
252,118,108258,2,0,L|177:128,1,67.5,2|0,0:1|0:0,0:0:0:0:
125,178,108601,5,4,3:0:0:0:
129,183,108858,1,4,3:0:0:0:
132,188,109115,1,8,3:0:0:0:
71,255,109287,6,0,P|48:126|126:94,1,229.500004377365,6|0,1:0|0:0,0:0:0:0:
190,51,109630,5,4,1:2:0:0:
192,39,109801,1,4,1:2:0:0:
262,88,109973,6,0,L|269:136,1,45,4|2,1:0|0:1,0:0:0:0:
400,111,110315,2,0,L|407:159,1,45,2|2,0:0|0:1,0:0:0:0:
307,206,110658,2,0,L|313:250,1,45,4|2,1:2|0:1,0:0:0:0:
190,245,111000,2,0,L|203:318,1,67.5,2|0,0:1|0:0,0:0:0:0:
295,348,111344,6,0,B|362:342|362:342|391:359|391:359|468:348,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
512,247,111687,2,0,B|445:241|445:241|416:258|416:258|339:247,1,175.499991966248,4|0,3:0|0:0,0:0:0:0:
277,187,112030,5,2,3:2:0:0:
277,187,112115,1,2,3:2:0:0:
277,187,112201,1,2,3:2:0:0:
277,187,112287,1,2,3:2:0:0:
309,168,112373,5,2,1:3:0:0:
309,168,112544,1,2,1:2:0:0:
479,44,112715,5,4,1:0:0:0:
479,44,112887,1,2,0:1:0:0:
386,30,113058,1,2,0:1:0:0:
316,92,113230,1,2,1:0:0:0:
410,120,113401,1,4,1:2:0:0:
425,129,113744,1,0,1:0:0:0:
497,177,113915,1,0,1:0:0:0:
487,216,114001,1,0,1:0:0:0:
476,247,114087,5,4,0:0:0:0:
472,274,115115,6,0,L|462:245,1,29.2499986610413,2|0,0:0|0:0,0:0:0:0:
466,293,115458,5,4,1:0:0:0:
256,192,115544,12,0,118544,2:0:0:0:
Rakuen
Bubbled
Topic Starter
Kyubey
Thanks!
Sieg

we fixed minor hs problems, diffs is fine, spread is fine, so why not?
Topic Starter
Kyubey
:D
Спасибо большое!
Myxo
Strong Hard is the worst diff name I've ever seen
Otherwise, congratzu o3o
Topic Starter
Kyubey

Desperate-kun wrote:

Strong Hard is the worst diff name I've ever seen
Otherwise, congratzu o3o
That was intentional. :D
Thanks!
Satellite
congrats :3
Breadhunter
Congrats! Ура ура ура :)
Reiji-RJ

Desperate-kun wrote:

Strong Hard is the worst diff name I've ever seen
:roll:
Congratulations to all!
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