Okay so after months of enduring this I'm going to honestly say how I feel without sugarcoating anything, because this is getting pretty stupid.
richardfeder wrote:
It's correct then that all. If you want every pattern is both technical correct and perfectly handy, or easy-play, then that's 'plain like shit'.
Ok so I'll make a map for a speedcore song and make all of the notes as left hand trills when it's 300 BPM 1/4 speed, because
anything else that is easier would be a bland pattern, right?
If you seriously think that a pattern can't be both technically accurate and comfortable to hit, then you're either naive, inexperienced, close-minded or all three.
Bursts are bursts they meant to be hard if you want it rearranged then do on your own don't force others to do so.
Brb changing the 1/16 bursts in AiAe to all one column instead of 12341234 because bursts are meant to be hard and not as comfortable to hit as possible while maintaining a high NPS.
KStop thinking like this. Patterns play a huge role in how hard/fun the map is, not just note density, and they should always reflect the music
while being intuitive and smooth for players to hit as much as possible. This mentality of 'it's hard because it's hard' is ridiculous and just makes it seem like you really don't know what you're doing other than making something that has a high star rating. Rigid patterns like the bursts in Spy's 4K become frustrating to play, kills the replay value, and simply reduces it to something that you can get PP from and never touch ever again.
@Liese, stop being so goddamn childish. Your map got unqualified, big deal. Quitting the game and deleting your maps because of that is a hilariously gross overreaction and just makes you look immature.
I really didn't want to post this but the way you people are treating this is incredibly frustrating.