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ESTi - HELIX (Edit ver.) [Osu|CatchTheBeat]

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IamKwaN
Don't you know Guy is one of the QATs, please lol'd
yf_bmp
be calm please
Cherry Blossom
Can't pass through the bomb field which is Qualified section, and reach heaven which is the Ranked section.
And I guess a bomb exploded.

Never mind, that's just a game, please. ;w;

Shurelia
Found another Bug from "EX EX" diff.

Try to convert it to CtB and you'll find this.





00:13:031 (1) - Should make it longer (By Increasing its SV)

The others converted fine if you play it on CtB .
ziin

Shurelia wrote:

Found another Bug from "EX EX" diff.

Try to convert it to CtB and you'll find this.
what is this? Pictures don't speak 1000 words if you can't read them.
Pappy
yep, I didn't know it KwaN
not lol'd then :,<
Shurelia

ziin wrote:

Shurelia wrote:

Found another Bug from "EX EX" diff.

Try to convert it to CtB and you'll find this.
what is this? Pictures don't speak 1000 words if you can't read them.
Try to play it on CtB mode and you'll find that one is not normal.
Zak
A better explanation, in CtB Sliders have both large and small droplets that are generally a consistent distance from each other, and that slider literally breaks the way CtB generates sliders completely removing everything after the first 3 droplets, if I'm not wrong, I believe there is supposed to be a large droplet followed by 3 more droplets, it is still playable, but I've never seen it happen in a single map before so there's something weird going on.

I'd actually go into editor and mess around with it to try and find the issue, but I'm leaving on a trip in an hour so I don't have time to try and figure it out.
Krah

Shurelia wrote:

Found another Bug from "EX EX" diff.

Try to convert it to CtB and you'll find this.
Reported since months even used the same example
t/227116/start=0
Mapper isn't forced to fix it actually ...
And to cry a bit there is like 0 chance that this thing is fixed since it will add some points to already ranked maps.


I love how it's always the same guys who pop to argue when a map is dq'd and who for the most doesn't even mod.
Saoji

Mazzerin wrote:

and how didnt these 'issues' get noticed in the first dq?
Yea, about that...

Also, I think some of the given points can be improved. But the readability is definetly a part of the map and it shouldn't be changed. ><
Nerova Riuz GX

Fycho wrote:

Random space streams
  1. 02:13:717 (1,2,3,4,5,6,7) –It’s creative, but it doesn’t have playability, and it doesn’t fit the music.

It shows its another title 螺旋(helix) by its pattern, then you said that "it doesn't fit the music".
Is that make sense? I think you need to read it again for much more times to understand why HW use these patterns.
This is just only one of them.
We need more patterns like this, to perform the song in another way
and make all of them have more meanings than before.
Believe it or not, THIS is definitely better than only use simple shit streams.

Fycho wrote:

Please keep in mind that stuff listed above are just examples. These should be generally applied on the difficulty thoroughly so as to avoid further disqualification. For further assistance, please contact BNG members. Good luck.
###0
[/quote]

You guys underestimate the possibility of mapping.
Stop embracing the outdated blueprints of mapping in your mind.
Chewin
I can't understand why so much people are complaining about the DQ of this mapset.
Being a player and mapper and even an old staff member I totally agree with this DQ. The EX EX diff looks cool in editor but well, it's full of unreadable and random spaced patterns. Map can be cool as much as you want but being a map for rank it must be playable as well. Actually, that diff is for nothing playable. I just can see random placed elements, with random and inconsistant spacing in the 95% of the map. Eww if the EX EX diff gets ranked in this status I guess every map with random spacing and placed elements should be ranked as well.
Fycho
Hey guys let's keep the thread clean, ok? It seems the mapper is afk for some other things, can we at least just wait for the mapper's reply?

Please no more useless posts, thanks.
Seph
Eh i dont get why CtB ppl are complaining about EX EX when its clearly not made for CtB, thats why there's the ctb equivalent diff
Saoji
I find the last stream ok to play if that matters.
koliron
;---;?
Spectator
rip
Smudge
pls no rip ;w;
uNable
good thing this sh** isn't ranked
Kiiwa

uNable wrote:

good thing this sh** isn't ranked
wut
Bakuenjin

Kiiwa wrote:

uNable wrote:

good thing this sh** isn't ranked
wut
he is right. all the 5*+ maps (I haven't played the easier maps yet, since I don't really care about them), except Oracle's Expert (and this diff is average) are simply bad mapped. The song has way more potential than what these mappers created. I am not trying to hate anybody, but all the diffs have to be polished ALOT before this deserves to be ranked. Since I am not that experienced with mapping or modding, I can't really point out what exactly is bad, but I played enough to say, that there are alot of things that has to be improved.
Dianthus

Bakuenjin wrote:

he is right. all the 5*+ maps (I haven't played the easier maps yet, since I don't really care about them), except Oracle's Expert (and this diff is average) are simply bad mapped. The song has way more potential than what these mappers created. I am not trying to hate anybody, but all the diffs have to be polished ALOT before this deserves to be ranked. Since I am not that experienced with mapping or modding, I can't really point out what exactly is bad, but I played enough to say, that there are alot of things that has to be improved.
Well you should try the 5* map then (Yuki's Another), I think it's the best map in this mapset.

I kinda agree on others, the next four difficulties feel like they slowly progress into Hollow Wings' EX EX.

Can't say anything bad about Spec's diff, except the map doesn't feel that "Spectator-ish" for some reason.
Really wish this song would be ranked, I love the song.
Bakuenjin

Hedgeturtle wrote:

Well you should try the 5* map then (Yuki's Another), I think it's the best map in this mapset.

I kinda agree on others, the next four difficulties feel like they slowly progress into Hollow Wings' EX EX.

Can't say anything bad about Spec's diff, except the map doesn't feel that "Spectator-ish" for some reason.
Really wish this song would be ranked, I love the song.
Lol, I just realised that there is a [Yuki's Another] diff. Never played it before because I was too stupid too see it (maybe because of the massive amount of beatmaps xD i know i suck ).
But yes, that diff really plays well. And I only talked about the osu!standard beatmaps, I don't know if Spec's beatmap is good or bad :D
Plutia
Revived?! :D
Topic Starter
Hollow Wings

Fycho wrote:

Hello, your map has to be taken away from the Qualified section by the QAT due to the following justifications:

  1. Overdone ”EX EX “difficulty which causes gameplay issues, examples will be listed below. no gameplay issue exists in this map.

[EX EX]
nothing is unplayble/unreadble/unrankble in this map, no change.

general reply: every patterns follow different tracks of the song (contain flow/"distance"/sv/etc.), i think that's all mappers do with their maps. anyone can ask my explanation for every detail of the map's pattern one by one.


Chaotic/Unreasonable spacing usage
  1. 00:16:460 (1,2)
  2. 00:25:374 (1,2,1,2,1,2,1,2,1,2,1,2)
  3. 00:29:831 (1,2)
  4. 01:00:003 (1,2,3)
  5. 01:05:146 (1,2,3,1,2,3)
  6. 01:26:917 (1,2,3,4,5)
  7. 01:32:917 (3,4) - , 01:35:317 (1,2,3,4)
  8. 01:37:289 (8,1)
Abrupt speed-down sliders
  1. 00:43:546 (1)
  2. 01:15:260 (4) – comparing with 01:19:546 (1) -01:22:288 (1) -01:25:031 (1) -, it’s so random.
  3. 01:37:374 (1)
  4. 02:08:231 (1)
Inconsistent spaces when SV changes
  1. 01:20:574 (2,1)
Unreadable patterns
  1. 01:15:603 (3) what???
Random space streams
  1. 02:13:717 (1,2,3,4,5,6,7) –It’s creative, but it doesn’t have playability, and it doesn’t fit the music. idk why this doesn't have playability when people can play it.
Unreasonable 1/8 sliders
  1. 00:31:717 (2,3) –Let’s say, 1/4s fit much better changed this.
Please keep in mind that stuff listed above are just examples. These should be generally applied on the difficulty thoroughly so as to avoid further disqualification. For further assistance, please contact BNG members. Good luck.

###MG
to Shurelia: resnapped and... well idk if that can be an issue but it's ok in std mode... devs seems like solved that out, may the current version is ok to you now.

to other guys:
only three kinds of patterns can be technically unreadble in playing (with no automatic warnings alarmed if you set them):
1. completely overlapped sliders and arrows: this kind of slider can't be judged by its sv and direction, and this kind of arrow can be easily missed for its strict acc determination like notes.
2. sliders with complex overlapped parts: most of sliders' self-overlapped parts are fine to play, unless those tricky ones which can't be judged by it's direction if the slider's track mixed too much.
3. offscreen objs: you can't hit things you can't see or reach.
and all patterns i've mentioned above are all already blocked as unrankble patterns long time ago.
and also, i don't know why people say something is unreadble when all objs can be clearly saw on the screen.

mmm
Skubi

Fycho wrote:

Hello, your map has to be taken away from the Qualified section by the QAT due to the following justifications:

  1. Overdone ”EX EX “difficulty which causes gameplay issues, examples will be listed below.

[EX EX]

Chaotic/Unreasonable spacing usage
  1. 00:16:460 (1,2)
  2. 00:25:374 (1,2,1,2,1,2,1,2,1,2,1,2)
  3. 00:29:831 (1,2)
  4. 01:00:003 (1,2,3)
  5. 01:05:146 (1,2,3,1,2,3)
  6. 01:26:917 (1,2,3,4,5)
  7. 01:32:917 (3,4) - , 01:35:317 (1,2,3,4)
  8. 01:37:289 (8,1)
Abrupt speed-down sliders
  1. 00:43:546 (1)
  2. 01:15:260 (4) – comparing with 01:19:546 (1) -01:22:288 (1) -01:25:031 (1) -, it’s so random.
  3. 01:37:374 (1)
  4. 02:08:231 (1)
Inconsistent spaces when SV changes
  1. 01:20:574 (2,1)
Unreadable patterns
  1. 01:15:603 (3)
Random space streams
  1. 02:13:717 (1,2,3,4,5,6,7) –It’s creative, but it doesn’t have playability, and it doesn’t fit the music.
Unreasonable 1/8 sliders
  1. 00:31:717 (2,3) –Let’s say, 1/4s fit much better
Please keep in mind that stuff listed above are just examples. These should be generally applied on the difficulty thoroughly so as to avoid further disqualification. For further assistance, please contact BNG members. Good luck.

###MG

what?? So you can't be original and creative in this game anymore? I don't understand QAT's thinking here...

1. Mapper should be creative and original to make people that play that mappers maps remember him like: "Oh, he's the guy that made this maps with slow sliders and jumps" "Wow, yea"
2.This diff is fully FCable... Now, a little lecture from me:
What is difficulty in osu!? Difficulties are types of maps that are made for people with different experience with the game. Easy is made for people that start playing the game, Hards are for Advanced players. Insanes are for good players.
This diff is just a normal diff like every other that is made for really experienced players...
3. If map fits the song, then why the fck changing it? QAT is thinking like: "Oh, let's make every map the same to make them playable by everybody!" Bullshit! Easy is for unskilled, Hards are for advanced, and Custom Named Diffs are for fucking PROS that's all! If anybody would like to play this diff, turn NF on and go on, play it! That's why NF mod is in that game... -.-
RikiH_
Just passing by.
I'm quite a noob player, I need NF in order to pass EX EX diff, but I'd like to help.

I tried the map for the first time and this is the only pattern that I could not read.

01:04:631 (2,1,2,1,2,3,1,2,3) -

I didn't read the whole topic, but I can't stand people who can't play the diff because they are not good at reading stuff and complain about it. If you follow the rhythm you don't have any problem at it.

I love this map, I hope it gets qualified again. It's a pity that boring, mainstream maps are getting qualified while creative maps like this don't.

I wish you the best ;)
Skubi

Chewin wrote:

I can't understand why so much people are complaining about the DQ of this mapset.
Being a player and mapper and even an old staff member I totally agree with this DQ. The EX EX diff looks cool in editor but well, it's full of unreadable and random spaced patterns. Map can be cool as much as you want but being a map for rank it must be playable as well. Actually, that diff is for nothing playable. I just can see random placed elements, with random and inconsistant spacing in the 95% of the map. Eww if the EX EX diff gets ranked in this status I guess every map with random spacing and placed elements should be ranked as well.
Says person without any creativity in his maps... Just copy pasting patterns from other mappers
Topic Starter
Hollow Wings

RikiH_ wrote:

Just passing by.
I'm quite a noob player, I need NF in order to pass EX EX diff, but I'd like to help.

I tried the map for the first time and this is the only pattern that I could not read. this challenges your reading skill exactly. what i've said "technically readble" is like if you have enough time or ability to react, you can find those notes and sliders are easy to be recognized clearly.

well, that's some kind of explanation from a mapping view, if you wanna some playing advise, my answer will be like this: look at every obj's app circle ONLY, and while playing, don't be too disturbed by other stuffs like another app circle/slider track/cursor itself, focus on when and where you should hit the current obj, force yourself do that when playing at every single moment. (thou that's really difficult to do if you don't have enough aiming or streaming skill.


01:04:631 (2,1,2,1,2,3,1,2,3) -

I didn't read the whole topic, but I can't stand people who can't play the diff because they are not good at reading stuff and complain about it. If you follow the rhythm you don't have any problem at it.

I love this map, I hope it gets qualified again. It's a pity that boring, mainstream maps are getting qualified while creative maps like this don't.

I wish you the best ;) thank you rikih :3
Karen
altho i need to put NF for passing the highest diff, i think there are no such unreadable patterns which were mentioned in the dq post, those patterns fit the music well in my point of view.
So here is the Rebubble
Skubi

Karen wrote:

altho i need to put NF for passing the highest diff, i think there are no such unreadable patterns which were mentioned in the dq post, those patterns fit the music well in my point of view.
So here is the Rebubble
You're the best! :3
ShallICompareThee
火钳刘明
Frc
just why
RikiH_
Go go go :)
Krfawy

Karen wrote:

altho i need to put NF for passing the highest diff

Can I get a reward then?
Straw Hat

Fycho wrote:

Random space streams
  1. 02:13:717 (1,2,3,4,5,6,7) –It’s creative, but it doesn’t have playability, and it doesn’t fit the music.
This doesnt make sense at all. I play it easily...
Krah
I don't get the idea of HP3 on EX EX and 4 on Irrelvis' EX.
There is basically nothing who justify it apart the fact that more guys will clear your diffs. To have this kind of settings on airman was clearly a mistake let's not do it again.
Illyasviel

Krah wrote:

I don't get the idea of HP3 on EX EX and 4 on Irrelvis' EX.
There is basically nothing who justify it apart the fact that more guys will clear your diffs. To have this kind of settings on airman was clearly a mistake let's not do it again.
But mah low accuracy HR plays :(
Topic Starter
Hollow Wings

Krah wrote:

I don't get the idea of HP3 on EX EX and 4 on Irrelvis' EX.
There is basically nothing who justify it apart the fact that more guys will clear your diffs. To have this kind of settings on airman was clearly a mistake let's not do it again. i used to set lower hp to avoid what i'm afraid of, but i can totally agree with you now, changed EX EX's hp to 6, and Irrelvis' EX's hp to 7.
with some staffs' help, avoid several setting bugs.
Skubi
Well If the bubble is popped, then I will say that:

[EX EX]

00:02:745 (1,2) - and - 00:04:117 (1,2) - aren't the same sliders, It just hurts my eyes when i play this part... :< please make them the same sliders. (i hope you know what i mean ;w;) I dont know if that was meant to be like that, but yea, that just hurts eyes ;w;

(Proof 1 Proof 2)
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