好的 抽空找个mod更新一下 谢谢关心~yf_bmp wrote:
don't move to graveyard
好的 抽空找个mod更新一下 谢谢关心~yf_bmp wrote:
don't move to graveyard
alacat wrote:
Hey from #modreqs
[General][Beginner]
- Please check BG size :3 You must use 1108 x 768 ok fixed..
- and AIBat says this :
all fixed[Standard]
- 00:11:907 (1) - You must use same spacing about x0.8 fixed
- 01:59:550 (3) - Same as Wings diff. fixed
[Wings]
- 01:44:833 (5) - Please add a short Break time for beginners. sorry , i didn't really get the meaning of what you wanna me do it..remove 01:44:833 (5,1,2,3) and add one break time?
- 01:59:550 (5) - Same as Wings diff. fixed
Sorry I'm late ._. Call me back okay, thank you alacat
- HPDrain Rate +1 for nice spread. fixed
- 00:26:175 (2) - How about moving this note around here ? good idea ..
- 00:30:199 (1,2) - I feel this part looks crowded please put more distance to each other. ok .. the spacing has been adjusted..
- 00:36:419 (1) - no need to add new combo here. You should consider removing this from here, and I agree your patterns of new combo here 00:47:028 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,5) - So please use same patterns around here 00:38:248 (4,1,2,3,4) - ok fixed
- 01:52:882 (3) - I'm worry about this slider will catch this rule. I hope you remake this slider.
~ Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider. ~ i think this part is unreasonable either..i have changed this pattern and added two red lines here to catch more accurate timing..of course , beginner and standard have been changed too..what do you think about this change?- 01:59:550 (5) - I recommend you to add a new combo here for different rhythm.fixed
I made some other maps Before you checked this map, i learned more mapping skill and i have some personal idea about this map.
[Wings]
- 01:32:943 (2) - you know i silent some sliders' ticksounds in this diff. and i silent all slider slide sounds. some people said i cant slient both of them at the same time..so should i fix it?
- 01:32:394 (1,2) - this part..hmm.. if you listen it carefully you ll find i missed one instrument sound in 01:33:126 - so i made one new pattern here but i didn't update it.. so i m waiting for your opinion
- about the maps' tags..do you think "heart" and "feather" r necessary? i plan add "Feng Xi Yu" , it is Fiona Fung s Chinese name ,i m waiting for your opinion..
pandorawindy wrote:
[Wings]
- 01:32:943 (2) - you know i silent some sliders' ticksounds in this diff. and i silent all slider slide sounds. some people said i cant slient both of them at the same time..so should i fix it? orz yes you must fix this point.
- 01:32:394 (1,2) - this part..hmm.. if you listen it carefully you ll find i missed one instrument sound in 01:33:126 - so i made one new pattern here but i didn't update it.. so i m waiting for your opinion yeah, I agreed your new rhythm!
- about the maps' tags..do you think "heart" and "feather" r necessary? i plan add "Feng Xi Yu" , it is Fiona Fung s Chinese name ,i m waiting for your opinion.. mmm.. I think "heart" and "feather" are unnecessary then, agreed you will add Chinese name :3
OK , all have been fixed , :3alacat wrote:
[Wings]
- 01:32:943 (2) - you know i silent some sliders' ticksounds in this diff. and i silent all slider slide sounds. some people said i cant slient both of them at the same time..so should i fix it? orz yes you must fix this point.
- 01:32:394 (1,2) - this part..hmm.. if you listen it carefully you ll find i missed one instrument sound in 01:33:126 - so i made one new pattern here but i didn't update it.. so i m waiting for your opinion yeah, I agreed your new rhythm!
- about the maps' tags..do you think "heart" and "feather" r necessary? i plan add "Feng Xi Yu" , it is Fiona Fung s Chinese name ,i m waiting for your opinion.. mmm.. I think "heart" and "feather" are unnecessary then, agreed you will add Chinese name :3
thank you very muchalacat wrote:
fixed kiai sections ~
Good luck for your first rank
Bubbled
Oh..IDK if it s necessary to set NC behind one red line . but i have fixed it , i m a real noob with no experience.. Thank you for your reminding.CDFA wrote:
EASY:
01:53:649 (1) - SWEET JESUS CHRIST I WAS LITERALLY ABOUT TO HIT THE RANK BUTTON BUT THEN LIKE WHY THIS NC
literally crying rn
but good otherwise
hi zero_wind .. i always curious about you and lan wings ' relationZero__wind wrote:
ahoh I'm late
Thank you !! my first ranked map..CDFA wrote:
we did!!!!
thanksTime- wrote:
Nice song
Congrats~
deepsea ? who..Bass wrote:
Fuck
I thought they ranked deepsea's map
Congratz anyway
thank you xin I cant rank this without your mod at that time.XinCrin wrote:
OMGGG FINALLY!.
Congrats pandi /
谢谢Minakami Yuki wrote:
gratz for ur 1st ~
feel just the sameBass wrote:
Fuck
I thought they ranked deepsea's map
Congratz anyway
hah..thank you again cat .. its my first bubble , I love u !!!alacat wrote:
aaaaaaaaaaaaa gratz!!!!!!!!
oh .. i love your bonfire , pretty cool map.. and thank you for your suggestions about my sb.. it improved mine a lot..inverness wrote:
Hey, I remember modding this back then. Congratulations for the first rank. You had potential!
Gameplay elements must be visible. You cannot make any element that will impair the playability of the map invisible as it will make the map unintuitive or even impossible to play.Your 300 hitbursts are invisible.
Hitbursts must be clearly distinguishable from each other (e.g. 300/100). The best way to ensure this is to use a different color for each hitburst. Otherwise, the player won't know if they're hitting beats accurately.50, 100k and 100g look same. more than that they are totally not informative. with low proсent of dimming they are almost invisible too. Add here your flashes and effects in SB and hitbursts are unreadable at all.
Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided. However, any elements that do not directly effect gameplay (e.g. pause-back, play-skip, etc.) may be slightly larger if a legitimate reason is given.Actually 50/100k/100g hitbursts are larger than notes and it's unrankable too.
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file).Where is "SliderBorder" line? you missed it.
Aleks719 wrote:
Hey guys, party pooper is coming (/ovo)/
Hello, i'm sorry about it, but this map contains unrankable stuff, that's why i'm here
SkinningGameplay elements must be visible. You cannot make any element that will impair the playability of the map invisible as it will make the map unintuitive or even impossible to play.Your 300 hitbursts are invisible.Hitbursts must be clearly distinguishable from each other (e.g. 300/100). The best way to ensure this is to use a different color for each hitburst. Otherwise, the player won't know if they're hitting beats accurately.50, 100k and 100g look same. more than that they are totally not informative. with low proсent of dimming they are almost invisible too. Add here your flashes and effects in SB and hitbursts are unreadable at all.Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided. However, any elements that do not directly effect gameplay (e.g. pause-back, play-skip, etc.) may be slightly larger if a legitimate reason is given.Actually 50/100k/100g hitbursts are larger than notes and it's unrankable too.
I spend a long time to make other bursts img to replace previous stuff.but i really hard to get better choice to fit my skin.so i decided to remove all hitbursts . default bursts r good for me.When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file).Where is "SliderBorder" line? you missed it.
ok i added..
You use pure white combo colour(255,255,255), which is still unrankable.
fixed
For breaking 5 rules (meh), i sadly have to disqualify this map. Rest of suggestions will be added later to this post.
_____________________________
Addition:
SB
your SB can be tweaked. now it has overloads, it can cause problems to users with weak machines. These overloads are not so big, but if you have time, try to turn off unused layers in critical moments. Thank you~
yeah i have ever decrease the sb load when i started map it.I removed a lot effects and adjusted most of the img s size at that time.I think there r no unused layers in my map now.. sorry i dont want to give up the cool effects just for decrease sb load..
00:00:199 - huh, i think this movement is not supposed to be here
fixed
Beginner
01:52:882 (2,3,1) - i'm not sure it's the best way of mapping for part, where timing changes. Sliders are more "freindly", i'd recommend to use sliders here.
Standard
01:53:649 (1,2) - same as in Beginner, hardest place mapped by notes. Up to you of course.
ok i accepted. how about now ..friendly enough? thank you for reminding me.I learned so much. btw, this not an instrumental map , plz fix the genre
OOOOOOOPS... I carelessly hit this kud giving button !!!!! MY bad !! Plz deduct itCDFA wrote:
Jesus Christ I'm a shitty BAT
Aleks719 wrote:
Hi~
only 2 things:
1. You have fixed combo colour only in one diff, another (Beg and Stand) still have pure white colour.
2. SB is still overload somewhere, bit it's not so bad as i told before.
3. I dunno why did you put hitcircleselect.png to the folder. It is for editior only, but if you need it, fine then.
256,158,112882,6,0,P|236:92|263:16,1,146.894664842681,2|0,0:0|0:0,2:0:0:0:
Thank you wind..And thanks for your time..Zero__wind wrote:
hello here, I just checked this mapset and found some problems
preview point is unsnapped. plz reset it to 01:18:309 - in all diffsI used to adjust the offset during the time i made this map..so fixed now..
Aimod showed some unsnapped objects in Beginner
01:58:003 (2) - 1ms unsnapped fixed
01:59:549 (1) - same fixed
01:52:882 (1) - and for this one, you'll need to make it end at 01:53:649 - to make more sense. use the code below to replace the current line for the slider256,158,112882,6,0,P|236:92|263:16,1,146.894664842681,2|0,0:0|0:0,2:0:0:0:
oooh...that s qat s suggestions , he said sliders r more friendly..and change or not is up to me..I know this code makes my slider no longer unsnapped..but..there r two ticks during this slider.. that s ugly..and..horrible .. i decide to keep my previous way..(the cricles)
as for 01:52:882 (3) - in Standard, I regard it as acceptable in a lower diff, you don't need to change it hah..thanks ..but maybe QAT disagree this point..so i ll avoid this unsnap just for safe..
02:05:870 - this inherited point in Beginner is useless and you should better remove it removed
02:05:687 - you may also want to resnap this one in all diffs, not a big deal though ok
and another problem about skinning is that
as far as I can see, osu dosen't load all the custom skin elements in the folder when using default skin
if I use my custom skin to play this map, with "Version: 1.0" in my skin.ini , and the scorepoints will show
but if I play it with default skin, they won't.
I don't know if this should be regarded as a problem or how we could solve this
So I'm wondering if anyone knows why and can help solve this problem so this mapset could move on
hmm.. I have the same mistake as yours..maybe another bug.. I met so much bugs while i was making storyboard and skins..such as..spinners' background ll be total black when you turn custom skin to default skin and ,,sometimes sliders' hitsounds r doesnt work..and so on... I have ever asked sharlo and fycho for help.. but ,,, they fall in trouble too..Then i told Garven that osu developers should fix them,,after a long time .. they didnt reply me...
but,,this sliderpoints looks not good , they have poor effects and this snow shape is not fit my skin,,so i decide to remove both of them..
感谢Zero__wind wrote:
After discussing with several QATs, we regard the "sliderpoint10.png & sliderpoint30.png not showing with default skin issue" as a temporary osu bug,
And with everything else checked,
here you go again.
Reranked.