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Fiona Fung - Proud of You

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CDFA
EASY:
01:53:649 (1) - SWEET JESUS CHRIST I WAS LITERALLY ABOUT TO HIT THE RANK BUTTON BUT THEN LIKE WHY THIS NC

literally crying rn

but good otherwise
Zero__wind
ahoh I'm late
Topic Starter
pandorawindy

CDFA wrote:

EASY:
01:53:649 (1) - SWEET JESUS CHRIST I WAS LITERALLY ABOUT TO HIT THE RANK BUTTON BUT THEN LIKE WHY THIS NC

literally crying rn

but good otherwise
Oh..IDK if it s necessary to set NC behind one red line . but i have fixed it , i m a real noob with no experience.. :( Thank you for your reminding. :D

other things i have fixed: 1. I removed all my bookmarks ' lines.(only two lines per diff :oops: )

hmm.. should i give you the kud? :?:

Zero__wind wrote:

ahoh I'm late
:) hi zero_wind .. i always curious about you and lan wings ' relation :D
CDFA
we did!!!!
Time-
Nice song :)
Congrats~
Bass
Fuck
I thought they ranked deepsea's map :(

Congratz anyway
XinCrin
OMGGG FINALLY!.
Congrats pandi :D/
Topic Starter
pandorawindy

CDFA wrote:

we did!!!!
Thank you !! my first ranked map.. :)

Time- wrote:

Nice song :)
Congrats~
thanks :D

Bass wrote:

Fuck
I thought they ranked deepsea's map :(

Congratz anyway
deepsea ? who..

XinCrin wrote:

OMGGG FINALLY!.
Congrats pandi :D/
thank you xin I cant rank this without your mod at that time.
Koiyuki
gratz for ur 1st ~
Topic Starter
pandorawindy

Minakami Yuki wrote:

gratz for ur 1st ~
谢谢 :)
Sellenite
good song
Zero__wind

Bass wrote:

Fuck
I thought they ranked deepsea's map :(

Congratz anyway
feel just the same

and congratz~
KaedekaShizuru
恭喜! 1st~!
alacat
aaaaaaaaaaaaa gratz!!!!!!!!
Topic Starter
pandorawindy
Thank you guys !

alacat wrote:

aaaaaaaaaaaaa gratz!!!!!!!!
hah..thank you again cat .. its my first bubble , I love u !!! :)
69653863
Hey, I remember modding this back then. Congratulations for the first rank. You had potential!
Topic Starter
pandorawindy

inverness wrote:

Hey, I remember modding this back then. Congratulations for the first rank. You had potential!
oh .. i love your bonfire , pretty cool map.. and thank you for your suggestions about my sb.. it improved mine a lot.. :)
Edogawa Conan
congratz~
PatZar
omg
chinese ver please :<
Aleks719
Hey guys, party pooper is coming (/ovo)/

Hello, i'm sorry about it, but this map contains unrankable stuff, that's why i'm here

Skinning

Gameplay elements must be visible. You cannot make any element that will impair the playability of the map invisible as it will make the map unintuitive or even impossible to play.
Your 300 hitbursts are invisible.

Hitbursts must be clearly distinguishable from each other (e.g. 300/100). The best way to ensure this is to use a different color for each hitburst. Otherwise, the player won't know if they're hitting beats accurately.
50, 100k and 100g look same. more than that they are totally not informative. with low proсent of dimming they are almost invisible too. Add here your flashes and effects in SB and hitbursts are unreadable at all.

Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided. However, any elements that do not directly effect gameplay (e.g. pause-back, play-skip, etc.) may be slightly larger if a legitimate reason is given.
Actually 50/100k/100g hitbursts are larger than notes and it's unrankable too.

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file).
Where is "SliderBorder" line? you missed it.


You use pure white combo colour(255,255,255), which is still unrankable.


For breaking 5 rules (meh), i sadly have to disqualify this map. Rest of suggestions will be added later to this post.

_____________________________
Addition:

SB
your SB can be tweaked. now it has overloads, it can cause problems to users with weak machines. These overloads are not so big, but if you have time, try to turn off unused layers in critical moments. Thank you~
00:00:199 - huh, i think this movement is not supposed to be here

Beginner
01:52:882 (2,3,1) - i'm not sure it's the best way of mapping for part, where timing is changed. Sliders are more "freindly", i'd recommend to use sliders here.
Standard
01:53:649 (1,2) - same as in Beginner, hardest place mapped by notes. Up to you of course.
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