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yanaginagi - Wasurenai Tame ni

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Topic Starter
captin1
This beatmap was submitted using in-game submission on Sunday, September 21, 2014 at 2:11:26 AM

Artist: yanaginagi
Title: Wasurenai Tame ni
Source: ブラック・ブレット
Tags: ending -[Koinuri] Black Bullet 黒の銃弾 Kuro no Juugan トコハナ Tokohana イトケン itoken 今野均グループ Hitoshi Konno Strings 井内 啓二 Inai Keiji Shunroku Hitani studio MSR
BPM: 85
Filesize: 10770kb
Play Time: 04:23
Difficulties Available:
  1. Hard (2.52 stars, 426 notes)
  2. Normal (1.86 stars, 243 notes)
Download: yanaginagi - Wasurenai Tame ni
Information: Scores/Beatmap Listing
---------------
AMAZING
SB
BY
-[Koinuri]
Luna-
Amazing work from both
gl~
69653863

Mod request from my queue™

Important notes and details, please read first
Formatting details:
  1. Red is unrankable and must be fixed.
  2. Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
  3. Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
  1. I cannot mod special game modes.
  2. Please reply to my mods, I always looking forward to the replies so I could improve better.
  3. If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
  1. Analyzing flow in beatmaps
  2. Mapping polarity
  3. How to make beautiful sliders
  4. How to make beautiful sliders (advanced)
  5. Difficulty naming
  6. Advanced Timing

okay

[ General]
  1. somehow I feel that the kick sound is late. idk maybe check the sound file? as other hitsounds are fine but this kick sound
  2. I doubt the camogreen colour (combocolour 2) tbh. maybe try this camobrown variant (125,97,66), might fit with the sepiatoned bg. also why purple?
  3. sb
    1. can use a slight background fadein at the beginning of the map i guess
    2. in my opinion tbh, the way you used a 1366px wide line.png for almost all rectangle-sprites purpose is just technically unoptimized. all you do is draw lines, boxes, and that ripple thingy whatever you call it. do you know you can just use a 1x1px white sprite and rescale it the way you want and the result will still be the same?
    3. the diary/text/whatever thingy on 03:18:766 - maybe you can tune down the opacity of the blue lines a bit (fade out) and oh yeah the last textline is unreadable because spinner
    4. that was me talking about visual and technical aspects, now on to the core of the storyboarding itself; the meaning aspect. again these are my subjective opinions in which you might not agree with but I think it's okay for you (and maybe for some others) to take a read
    5. what does the teardrops and ripples have to do with anything?
    6. why halo on girl's body? it doesn't make any sense for me
    7. heart pulses? ain't we usually see these kind of stuff in a cheerful, happy, energetic song :0
    8. talking about overall intentions and meaning of this storyboard, for me, I personally feel that these scenes (teardrops, ripples, far-east-nightbird-visualizer-thingy-that-waves thing, etc) just didn't make any sense, it doesn't reflect anything neither the bg nor the song :/ for me storyboards should at least depicts or visualizes the song's atmosphere, meaning, or anything related to it. storyboards ain't about niceties nor decoration, it's about expression. I admit, this storyboard is awesome in a first glance, nice job you have and I respect your hardwork, but admittedly the storyboard just feel empty for me.
    9. keep in mind that all above is a subjective opinion from me, no obligations forced at all or anything. forgive me if I might offend anyone here, i just feel like writing these here :/

[ Normal]
  1. 00:40:119 (1,2,3) - maybe you can bring these up a bit? sliderends touched the bottom of the window which doesn't look very neat o:
  2. 01:01:648 (1) - polarity issues: starts on red tick which is kinda meh :/ either split to two circles or just put one circle on the white tick
  3. 01:11:884 (1) - hm? not following anything imo, what if you just put one circle 01:11:884 -
  4. 01:16:825 (1,2) - maybe you were planning on blanket or something'
  5. 01:24:590 (3,1) - I assume missed blanket.
  6. 01:33:060 (4,1) - blanket? I know you're going to (-:
  7. 02:23:531 (3,1) - missed blanket
  8. inverness stop modding blankets ohg od

[ Hard]
  1. 01:18:237 (4,1) - maybe stack instead? stack it stylishly B) just like you did other custom stacks
  2. 01:57:060 (6) - press ctrl+leftarrow
  3. 02:05:531 (1,2,3,4) - unusual pattern :0
  4. 02:20:355 (1,2,3,4,5,6,1) - the not so good flow tbh
    everything else is good i think, those perfect manual stacks are just way too heartwarming <3

:!:
obligatory: kd pls
Topic Starter
captin1
"inverness"

Mod request from my queue™

okay

[ General]
  1. somehow I feel that the kick sound is late. idk maybe check the sound file? as other hitsounds are fine but this kick sound checked and there isn't a delay
  2. I doubt the camogreen colour (combocolour 2) tbh. maybe try this camobrown variant (125,97,66), might fit with the sepiatoned bg. also why purple? sure on the brown color, the purple was just to make the parts that I used it stand out more
  3. sb
    1. can use a slight background fadein at the beginning of the map i guess
    2. in my opinion tbh, the way you used a 1366px wide line.png for almost all rectangle-sprites purpose is just technically unoptimized. all you do is draw lines, boxes, and that ripple thingy whatever you call it. do you know you can just use a 1x1px white sprite and rescale it the way you want and the result will still be the same?
    3. the diary/text/whatever thingy on 03:18:766 - maybe you can tune down the opacity of the blue lines a bit (fade out) and oh yeah the last textline is unreadable because spinner
    4. that was me talking about visual and technical aspects, now on to the core of the storyboarding itself; the meaning aspect. again these are my subjective opinions in which you might not agree with but I think it's okay for you (and maybe for some others) to take a read
    5. what does the teardrops and ripples have to do with anything?
    6. why halo on girl's body? it doesn't make any sense for me
    7. heart pulses? ain't we usually see these kind of stuff in a cheerful, happy, energetic song :0
    8. talking about overall intentions and meaning of this storyboard, for me, I personally feel that these scenes (teardrops, ripples, far-east-nightbird-visualizer-thingy-that-waves thing, etc) just didn't make any sense, it doesn't reflect anything neither the bg nor the song :/ for me storyboards should at least depicts or visualizes the song's atmosphere, meaning, or anything related to it. storyboards ain't about niceties nor decoration, it's about expression. I admit, this storyboard is awesome in a first glance, nice job you have and I respect your hardwork, but admittedly the storyboard just feel empty for me.
    9. keep in mind that all above is a subjective opinion from me, no obligations forced at all or anything. forgive me if I might offend anyone here, i just feel like writing these here :/

[ Normal]
  1. 00:40:119 (1,2,3) - maybe you can bring these up a bit? sliderends touched the bottom of the window which doesn't look very neat o: they're well above the bottom of the screen ingame though
  2. 01:01:648 (1) - polarity issues: starts on red tick which is kinda meh :/ either split to two circles or just put one circle on the white tick I think it's fine since it's following vocal
  3. 01:11:884 (1) - hm? not following anything imo, what if you just put one circle 01:11:884 - there's definitely some percussive bell sounds here
  4. 01:16:825 (1,2) - maybe you were planning on blanket or something'
  5. 01:24:590 (3,1) - I assume missed blanket.
  6. 01:33:060 (4,1) - blanket? I know you're going to (-:
  7. 02:23:531 (3,1) - missed blanket
  8. inverness stop modding blankets ohg od fixed them lol

[ Hard]
  1. 01:18:237 (4,1) - maybe stack instead? stack it stylishly B) just like you did other custom stacks this is kept consistent with other times I have these sliders
  2. 01:57:060 (6) - press ctrl+leftarrow mmk
  3. 02:05:531 (1,2,3,4) - unusual pattern :0 adjusted
  4. 02:20:355 (1,2,3,4,5,6,1) - the not so good flow tbh ^
    everything else is good i think, those perfect manual stacks are just way too heartwarming <3 <3

:!:
obligatory: kd pls
thanks! I let Koinuri know that you had some comments for the sb
_koinuri

inverness wrote:

[ General]
  1. sb
    1. can use a slight background fadein at the beginning of the map i guess Ok
    2. in my opinion tbh, the way you used a 1366px wide line.png for almost all rectangle-sprites purpose is just technically unoptimized. all you do is draw lines, boxes, and that ripple thingy whatever you call it. do you know you can just use a 1x1px white sprite and rescale it the way you want and the result will still be the same? Ah, ok. I had bad time with up-scaling things so I made a overly big line and scale them down. I'll change them
    3. the diary/text/whatever thingy on 03:18:766 - maybe you can tune down the opacity of the blue lines a bit (fade out) and oh yeah the last textline is unreadable because spinner rip, I'm not sure how to fix the spinner thing but I'll change the opacity.
    4. that was me talking about visual and technical aspects, now on to the core of the storyboarding itself; the meaning aspect. again these are my subjective opinions in which you might not agree with but I think it's okay for you (and maybe for some others) to take a read I tried to storyboard to the lyrics of the song
    5. what does the teardrops and ripples have to do with anything? There's a part in kiai about tears, and I thought it would be nice to bring it over here because it fits nicer from the mood.
    6. why halo on girl's body? it doesn't make any sense for me Yeah, I guess it doesn't really have any meaning, just thought it would look nice because I've been told in the last storyboard I made that the kiai wasn't standing out enough. Just another stuff to differentiate from the other parts. Same thing for the wave thing, that was the best sound visualizing effect that I came up with with the help of certain storyboard that kind of feel calm. I'll try to think more about them in the future storyboards.
    7. heart pulses? ain't we usually see these kind of stuff in a cheerful, happy, energetic song :0 The lyric here talks about playing together, so I tried to express it with 3 hearts with colors of Rentaro, Enju, and Tina (characters in anime)
    8. talking about overall intentions and meaning of this storyboard, for me, I personally feel that these scenes (teardrops, ripples, far-east-nightbird-visualizer-thingy-that-waves thing, etc) just didn't make any sense, it doesn't reflect anything neither the bg nor the song :/ for me storyboards should at least depicts or visualizes the song's atmosphere, meaning, or anything related to it. storyboards ain't about niceties nor decoration, it's about expression. I admit, this storyboard is awesome in a first glance, nice job you have and I respect your hardwork, but admittedly the storyboard just feel empty for me.
    9. keep in mind that all above is a subjective opinion from me, no obligations forced at all or anything. forgive me if I might offend anyone here, i just feel like writing these here :/
Thanks for looking at the storyboard! I'm still pretty new to this whole storyboard thing so I appreciate every feedback. Will fix some things after I get back from classes.

I tried incorporating bg into storyboard more, but since the bg have heavy perspective on it, I couldn't blend in other elements well, resulting in kind of adding a 2D layer on top of the bg.
Raose
=w=

[General]

seems that there are a lot of SB files missing? D: Check Aimod (could be a bug though)
ah also your tags & source are inconsistent across the diffs
the halo on her waist looks like a hula hoop ahahahah
really like the overall color scheme during kiai, the orange gives off a soothing glow that really matches the song, and the red provides a nice contrast *_*

[Hard]

01:00:237 (6) - hmm somehow this slider and the one after seem a bit off rhythmically imo @__@ maybe shorten this slider to the nearest white tick so it matches the piano sound, and add a circle at 01:00:766 ?

02:01:119 - add a note here to match the ... beat.. thing in the music? understandable if you just want to follow the singing though

02:03:237 - ^

02:07:648 (1) - how about a quiet finish on the head?

03:47:884 (3) - feels a bit better if this was curved the other way: http://puu.sh/bfMVC/588e794bf6.jpg

[Normal]

you must've had a blast mapping this diff

01:28:119 (1) - not sure the purpose of the NCs unless they're for building momentum? :P

02:19:296 (2) - nothing wrong with the circle, but the section seems pretty empty even with so much stuff going on the bg! Why not put in some (idk the proper rhythm... 3/8 sliders?) like from 02:18:502 to 02:18:899 ? And maybe another one at 02:19:693 - I don't think it'll make the section much harder

02:27:767 (2) - ^

good luck with the set *_*
Topic Starter
captin1
"Raose"
=w=

[General]

seems that there are a lot of SB files missing? D: Check Aimod (could be a bug though) will ask koinuri
ah also your tags & source are inconsistent across the diffs whoop fixed
the halo on her waist looks like a hula hoop ahahahah
really like the overall color scheme during kiai, the orange gives off a soothing glow that really matches the song, and the red provides a nice contrast *_* =w=

[Hard]

01:00:237 (6) - hmm somehow this slider and the one after seem a bit off rhythmically imo @__@ maybe shorten this slider to the nearest white tick so it matches the piano sound, and add a circle at 01:00:766 ? sure

02:01:119 - add a note here to match the ... beat.. thing in the music? understandable if you just want to follow the singing though yeah I was sticking to just the vocal and the drum here

02:03:237 - ^

02:07:648 (1) - how about a quiet finish on the head? how about drum whistle? sounds cool to me

03:47:884 (3) - feels a bit better if this was curved the other way: http://puu.sh/bfMVC/588e794bf6.jpg no thanks just as a stylistic choice

[Normal]

you must've had a blast mapping this diff

01:28:119 (1) - not sure the purpose of the NCs unless they're for building momentum? :P yep

02:19:296 (2) - nothing wrong with the circle, but the section seems pretty empty even with so much stuff going on the bg! Why not put in some (idk the proper rhythm... 3/8 sliders?) like from 02:18:502 to 02:18:899 ? And maybe another one at 02:19:693 - I don't think it'll make the section much harder eh not for now, i'll think about it tho

02:27:767 (2) - ^

good luck with the set *_*
thanks!~
Rakuen
Hi~

A mod for you ♥

[General]
yanagi! asdfghjkl♥♥♥♥♥♥

[Normal]
00:35:413 - Tried to put 25% playback and feels it's the point of ending the spinner (1/6)
00:53:531 - Suggest this rhythm, for me it's a better one to introduce new rhythm, and sound better to follow the vocal at 00:55:295 - owo:
00:57:413 (1) - Maybe wanna unstack this, feel it's forced since it's also on red tick XD (gg mod...), anyway try this pattern:
01:12:590 (1) - Make this blanket with 01:11:884 (1) - and then snap to 01:13:295 (2) - , try this (not sure why I feel current pattern can be improved a little):
01:26:001 (1) - Move 1 tiny grid up to X:136 Y:352 for better blanket with 01:24:590 (3) -
01:28:825 (2) - Try rotating this to 45* anticlockwise, dun like their backs sticking to close together ww:
01:46:472 (3) - NC to signify break and constant NC with 01:42:237 (1,2,1,2) - ?
02:03:413 (1) - Nazi, move the slider tail point 1 tiny grid left to X:280 Y:36 to fit the angle with 02:01:295 (1) -
03:25:296 (3) - Make this slider a bit straight, looks like blanket the border of 03:23:884 (1) - like this:

Good flow and patterns! Nothing much can be found here owo''
Keep up~

[Hard]
00:36:590 (1) - Rotate 45* anticlockwise to fit the spinner, and also better pattern with 00:38:707 (2) - imo:
00:38:707 (2) - Rotate this to 45* clockwise and then move the slider which slider tail on the middle of (1) like this (preview pic in lower AR):
00:42:237 (2) - Stack slightly on 00:42:942 (3) - , looks cool to avoid anti jump (idk) or something snapped like this 00:50:707 (2,3) - (hope u get what i mean x_x) :
00:54:237 (3) - If you don't mind try Ctrl+G, I love this kinda short sliders XD! Feel free to keep for pattern cuz either is good imo
02:18:237 (1,2,3,4) - I like this :)
02:19:649 (4) - Move a few grids up to X:120 Y:144 looks better arranged with 02:18:590 (2) - (comparing the DS of slider head and tail, refer pic):
02:32:355 (2) - Ctrl+G, make it flow like a river :d
02:39:766 (2) - Can try to point the slider tail more on to 02:40:119 (3) - , which looks like:
02:51:413 (4) - Move a few grids up to X:304 Y:108 which makes something like staircase pattern to 02:52:472 (3) - owo (preview pic in lower AR):
03:19:296 - Put a slider here which ends at 03:19:472 - to follow the violin (or wadever >_<) sounds not bad, which can full the gap for a little more too
04:03:413 (4) - Move 2 grid down to X:232 Y:316 looks a better blanket with 04:02:708 (3) - (preview pic in lower AR), after that you might wanna snap 04:04:119 (1) - back to 0.7x:
04:08:825 (2) - Will players need to retry here cuz not SS? ww

Good diff! Nice flow and simple arrangements without any bad stacks :D

Good luck~
Topic Starter
captin1
SPOILER
Hi~

A mod for you ♥

[General]
yanagi! asdfghjkl♥♥♥♥♥♥

[Normal]
00:35:413 - Tried to put 25% playback and feels it's the point of ending the spinner (1/6)
00:53:531 - Suggest this rhythm, for me it's a better one to introduce new rhythm, and sound better to follow the vocal at 00:55:295 - owo: nice
00:57:413 (1) - Maybe wanna unstack this, feel it's forced since it's also on red tick XD (gg mod...), anyway try this pattern: imo because it's on the red tick it works better stacked
01:12:590 (1) - Make this blanket with 01:11:884 (1) - and then snap to 01:13:295 (2) - , try this (not sure why I feel current pattern can be improved a little): prefer mine
01:26:001 (1) - Move 1 tiny grid up to X:136 Y:352 for better blanket with 01:24:590 (3) -
01:28:825 (2) - Try rotating this to 45* anticlockwise, dun like their backs sticking to close together ww:
01:46:472 (3) - NC to signify break and constant NC with 01:42:237 (1,2,1,2) - ?
02:03:413 (1) - Nazi, move the slider tail point 1 tiny grid left to X:280 Y:36 to fit the angle with 02:01:295 (1) - fixed these ^
03:25:296 (3) - Make this slider a bit straight, looks like blanket the border of 03:23:884 (1) - like this: I like this as is i guess

Good flow and patterns! Nothing much can be found here owo''
Keep up~

[Hard]
00:36:590 (1) - Rotate 45* anticlockwise to fit the spinner, and also better pattern with 00:38:707 (2) - imo:
00:38:707 (2) - Rotate this to 45* clockwise and then move the slider which slider tail on the middle of (1) like this (preview pic in lower AR): I think what i have is fine
00:42:237 (2) - Stack slightly on 00:42:942 (3) - , looks cool to avoid anti jump (idk) or something snapped like this 00:50:707 (2,3) - (hope u get what i mean x_x) : sure
00:54:237 (3) - If you don't mind try Ctrl+G, I love this kinda short sliders XD! Feel free to keep for pattern cuz either is good imo yeah i think mine is better
02:18:237 (1,2,3,4) - I like this :)
02:19:649 (4) - Move a few grids up to X:120 Y:144 looks better arranged with 02:18:590 (2) - (comparing the DS of slider head and tail, refer pic): mmk
02:32:355 (2) - Ctrl+G, make it flow like a river :d ^
02:39:766 (2) - Can try to point the slider tail more on to 02:40:119 (3) - , which looks like: eh, fine as is
02:51:413 (4) - Move a few grids up to X:304 Y:108 which makes something like staircase pattern to 02:52:472 (3) - owo (preview pic in lower AR): nice
03:19:296 - Put a slider here which ends at 03:19:472 - to follow the violin (or wadever >_<) sounds not bad, which can full the gap for a little more too meh i don't think it's needed
04:03:413 (4) - Move 2 grid down to X:232 Y:316 looks a better blanket with 04:02:708 (3) - (preview pic in lower AR), after that you might wanna snap 04:04:119 (1) - back to 0.7x: mmk
04:08:825 (2) - Will players need to retry here cuz not SS? ww od is low lol

Good diff! Nice flow and simple arrangements without any bad stacks :D

Good luck~
thanks!
Gaia
heyhey captin so im here

luv u to death Koinuri
[General]
beautiful song
jaw dropping sb
god mapping
i r8 111/10

maybe it's just me but I thought 30% vol at the beginning was a bit loud maybe changing from beginning to 00:53:531 - to 20~25%?

01:12:590 - should kiai here too imo

the song completely fades out at around 04:25:825 so u have like 5 seconds of silence// consider cutting ur mp3

@Koinuri
01:46:472 - 03:02:708 - 04:23:002 - can u maybe make the ring that's behind the girl not visible? it looks weird seeing through the girl's body >:
01:46:472 to 01:59:178
did u get lazy here lol. black bg works in the normal since there's a break, but in the hard it doesn't because players still have to keep playing so it doesnt make sense for there to be black bg

so um fav part of the storyboard is 00:00:000 - to 04:30:733

[Normal]
00:57:413 (1,2) - easiest diff so shouldn't stack 01:05:884 (1,2) - too and so on..
01:00:237 (5) - this feels wrong cuz there's a note on literally every 1/4 beat in the entire beat so i'd suggest sticking to pianos here// the piano at 01:00:942 - is a lot louder too http://puu.sh/bF6EM/7f511a11d9.jpg
01:29:884 - important note imo, the sb is also the brightest here so no reason to leave it unmapped
01:32:354 (3,4) - same shape?
02:16:120 (1,2) - 02:20:355 (1,2,1,2,3) - the difficulty difference is too big >: the rhythm is the same and yet the latter is clearly more mapped out than the beginning
02:42:943 (3,1) - woah is that a blanket issue i c
02:55:649 (3,1) - ^
03:23:884 (1,3) - they look really similar so suggesting this
03:29:531 (3) - 03:31:649 (3) - maybe make it so like it's a slider bow?
03:42:237 (3,1) - mm blankets
03:58:472 (2,3) - ^

there might be other blankets i didnt say (?)

[Hard]
00:38:707 (2) - as a whole do u find this attractive ;w; http://puu.sh/bF7WB/211854f869.jpg
00:45:060 (1,2) - so the idea is that 1 blankets 2 right? http://puu.sh/bF7ZV/c49bffe296.jpg ctrl+g the 2 ofc
01:16:825 (1,3) - why no blankie
01:25:295 (1) - 01:26:707 (4) - idea is blanket? http://puu.sh/bF8p5/20093aee1e.jpg
01:30:237 (3,4) - same shape?
01:34:472 (3,5) - how cool would it be if they were blanketed
01:35:884 (1) - not digging the straight slider and shift a bit to the left too o: http://puu.sh/bF8yL/3346c5d406.jpg
01:49:295 (2) - calm section should nerf spacing
01:54:942 (1) - personally dont like the straight
02:11:884 (1,2,3) - same shape?
02:20:355 (1,2,3,4,5,6,1) - kinda surprised u didnt do the almost stack thing here lol.
02:25:649 (4) - 02:28:120 (4) - 02:30:590 (6) - dont really see the pattern for these whistles so i'd say remove for the rhythm change section
02:26:708 (1) - should nerf spacing a bit and move a bit to the left http://puu.sh/bF8Q5/f6f42202c8.jpg
02:40:825 (4,5,6) - ouch such spacing
02:49:296 (1,2,1) - mmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ok approved
02:50:708 (3,4) - yeah im suggesting copy and paste again
02:53:531 (5) - doesnt blanket 02:54:590 (2) - well
03:02:002 (4) - move to (312,44) and change (3) a bit for a nice blanket pattern yaay
03:27:413 (4,5,6) - ouch
03:30:237 (1) - bend other way instead? http://puu.sh/bF93j/1c21ef192e.jpg
03:44:355 (3,4,5,1) - mmmmm
03:51:413 (1,2,3) - wwwwwwww
04:15:413 (3,4) - why not stack the ends? slider end overlaps dont look to me
04:18:943 (1) - judging from ur previous spacings people will prolly think it's another 1/4 its nc'd but to be safe o-o

@ouch spacing: just instead of 1.4x DS use something a bit more forgiving lol it's 2.5 stars after all


okey im just guna save this mp3 dont mind me
star?

yup good luck have fun!~ C:
_koinuri

Gaia wrote:

heyhey captin so im here

luv u to death Koinuri :)
[General]
beautiful song
jaw dropping sb
god mapping
i r8 111/10

@Koinuri
01:46:472 - 03:02:708 - 04:23:002 - can u maybe make the ring that's behind the girl not visible? it looks weird seeing through the girl's body >: Yeah, girl's body slowly fades away so ring becomes visible even at 99% opacity :/. I'll try to figure out a way to fix it.
01:46:472 to 01:59:178
did u get lazy here lol. black bg works in the normal since there's a break, but in the hard it doesn't because players still have to keep playing so it doesnt make sense for there to be black bg I have to use black screen here to make the transition more natural since in kiai time, the bg slowly scrolls down (and I thought it fits the song). I guess I'll have to come up with some effects and stuff in here to fill the screen

so um fav part of the storyboard is 00:00:000 - to 04:30:733 <3

okey im just guna save this mp3 dont mind me
star?

yup good luck have fun!~ C:
Wafu
Awesome map :3

Just few things to mention:

  1. Add 黒の銃弾 to tags, as it is Black Bullet in Japanese, referring to official site.
  2. If added ^, add romanised version of that. Kuro no Juugan
  3. Add トコハナ to tags as it is album where was the song released. (Romanised - Tokohana)
  4. Maybe you might add some people related to this song. Here's scanned part of CD if you'd like to add them http://puu.sh/bFl61/864588bbad.jpg But you'd probably have to find their names in japanese.
  5. Not sure if it was on purpose or miss, but one combo color is inconsistent. Hard has 125;97;66, but normal has 128;128;64, personally I would say 125;97;66, which is on hard fits better than that one on normal.
  6. I would say these parts deserve 20% volume and rest normally 30%, as it was. If these parts are a bit muted, it emphasizes the normal voice parts above the muted voice. So 20% on these: 00:53:531 to 00:56:354 - 01:02:354 to 01:05:531
    Rest 00:57:413 and 01:05:884 would be 30%.
  7. 01:42:237 - Replace whistle with Normal Finish, since you did it on every cymbal in song. If you feel it's too loud, what I don't think, then you might make it like 04:18:943
  8. Normal: There are some objects which are causing collision with HP bar on different resolutions, in some cases it is just combo burst, in some it is hitcircle. But the most important is approach circle being hidden under HP bar, what might cause confusion. I would say it is inappropriate since it might increase difficulty if player gets confused - especially when it is played by newbie. Here they are: 01:23:531 (1) - 02:20:355 (1) - 04:02:708 (1)
    I would consider it same big issue as object partially out of the playfield.
Everything is up to you, just did a quick check, because I was interested in map. I don't even want to mention anything about the map itself, I think the patterns fits as they are.

I am not here for anything, just to help a little bit. Giving kudosu is up to you, if you feel like I helped, then feel free to give.
Topic Starter
captin1
"Gaia"
heyhey captin so im here

luv u to death Koinuri
[General]
beautiful song
jaw dropping sb
god mapping
i r8 111/10

maybe it's just me but I thought 30% vol at the beginning was a bit loud maybe changing from beginning to 00:53:531 - to 20~25%? okie

01:12:590 - should kiai here too imo nah, would like the second half to have more emphasis

the song completely fades out at around 04:25:825 so u have like 5 seconds of silence// consider cutting ur mp3 eh nbd imo

@Koinuri
01:46:472 - 03:02:708 - 04:23:002 - can u maybe make the ring that's behind the girl not visible? it looks weird seeing through the girl's body >:
01:46:472 to 01:59:178
did u get lazy here lol. black bg works in the normal since there's a break, but in the hard it doesn't because players still have to keep playing so it doesnt make sense for there to be black bg

so um fav part of the storyboard is 00:00:000 - to 04:30:733

[Normal]
00:57:413 (1,2) - easiest diff so shouldn't stack 01:05:884 (1,2) - too and so on.. imo this works better stacked, and it's also very low bpm so I think it'll work
01:00:237 (5) - this feels wrong cuz there's a note on literally every 1/4 beat in the entire beat so i'd suggest sticking to pianos here// the piano at 01:00:942 - is a lot louder too http://puu.sh/bF6EM/7f511a11d9.jpg sure
01:29:884 - important note imo, the sb is also the brightest here so no reason to leave it unmapped mmk
01:32:354 (3,4) - same shape? ^
02:16:120 (1,2) - 02:20:355 (1,2,1,2,3) - the difficulty difference is too big >: the rhythm is the same and yet the latter is clearly more mapped out than the beginning it's intentional, so that they can hear the change in rhythm during the first slider, and then play it out in the second part
02:42:943 (3,1) - woah is that a blanket issue i c maybe
02:55:649 (3,1) - ^ a
03:23:884 (1,3) - they look really similar so suggesting this nice
03:29:531 (3) - 03:31:649 (3) - maybe make it so like it's a slider bow? kinda is already, moving things around would mess up too many patterns so it's fine imo
03:42:237 (3,1) - mm blankets eh, these two are fine for me
03:58:472 (2,3) - ^

there might be other blankets i didnt say (?)

[Hard]
00:38:707 (2) - as a whole do u find this attractive ;w; http://puu.sh/bF7WB/211854f869.jpg doesn't really matter in play since they're so far apart in the timeline
00:45:060 (1,2) - so the idea is that 1 blankets 2 right? http://puu.sh/bF7ZV/c49bffe296.jpg ctrl+g the 2 ofc nah i like mine
01:16:825 (1,3) - why no blankie not needed
01:25:295 (1) - 01:26:707 (4) - idea is blanket? http://puu.sh/bF8p5/20093aee1e.jpg fine as is imo
01:30:237 (3,4) - same shape? why not
01:34:472 (3,5) - how cool would it be if they were blanketed :P no thanks
01:35:884 (1) - not digging the straight slider and shift a bit to the left too o: http://puu.sh/bF8yL/3346c5d406.jpg straight slider is fine imo, adjusted the pattern tho
01:49:295 (2) - calm section should nerf spacing spacing is smaller because sv is lower
01:54:942 (1) - personally dont like the straight i do :D
02:11:884 (1,2,3) - same shape? close enough w
02:20:355 (1,2,3,4,5,6,1) - kinda surprised u didnt do the almost stack thing here lol. o ya nice
02:25:649 (4) - 02:28:120 (4) - 02:30:590 (6) - dont really see the pattern for these whistles so i'd say remove for the rhythm change section they're with instruments in the music (remove the notes and you'll hear them)
02:26:708 (1) - should nerf spacing a bit and move a bit to the left http://puu.sh/bF8Q5/f6f42202c8.jpg ehh it's fine
02:40:825 (4,5,6) - ouch such spacing
02:49:296 (1,2,1) - mmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ok approved
02:50:708 (3,4) - yeah im suggesting copy and paste again pretty sure i did LOL just not perfect rotation
02:53:531 (5) - doesnt blanket 02:54:590 (2) - well closeenough
03:02:002 (4) - move to (312,44) and change (3) a bit for a nice blanket pattern yaay yay
03:27:413 (4,5,6) - ouch
03:30:237 (1) - bend other way instead? http://puu.sh/bF93j/1c21ef192e.jpg sure
03:44:355 (3,4,5,1) - mmmmm
03:51:413 (1,2,3) - wwwwwwww
04:15:413 (3,4) - why not stack the ends? slider end overlaps dont look to me because spacing lol
04:18:943 (1) - judging from ur previous spacings people will prolly think it's another 1/4 its nc'd but to be safe o-o moved a bit, idk we'll see

@ouch spacing: just instead of 1.4x DS use something a bit more forgiving lol it's 2.5 stars after all it's also supposed to be a hard diff, just has low star rating from the bpm and slider use


okey im just guna save this mp3 dont mind me
star?

yup good luck have fun!~ C:
"Wafu"
Awesome map :3

Just few things to mention:

  1. Add 黒の銃弾 to tags, as it is Black Bullet in Japanese, referring to official site.
  2. If added ^, add romanised version of that. Kuro no Juugan
  3. Add トコハナ to tags as it is album where was the song released. (Romanised - Tokohana)
  4. Maybe you might add some people related to this song. Here's scanned part of CD if you'd like to add them http://puu.sh/bFl61/864588bbad.jpg But you'd probably have to find their names in japanese. so many tags
  5. Not sure if it was on purpose or miss, but one combo color is inconsistent. Hard has 125;97;66, but normal has 128;128;64, personally I would say 125;97;66, which is on hard fits better than that one on normal. oop nice catch
  6. I would say these parts deserve 20% volume and rest normally 30%, as it was. If these parts are a bit muted, it emphasizes the normal voice parts above the muted voice. So 20% on these: 00:53:531 to 00:56:354 - 01:02:354 to 01:05:531
    Rest 00:57:413 and 01:05:884 would be 30%. sure
  7. 01:42:237 - Replace whistle with Normal Finish, since you did it on every cymbal in song. If you feel it's too loud, what I don't think, then you might make it like 04:18:943 ah yeah
  8. Normal: There are some objects which are causing collision with HP bar on different resolutions, in some cases it is just combo burst, in some it is hitcircle. But the most important is approach circle being hidden under HP bar, what might cause confusion. I would say it is inappropriate since it might increase difficulty if player gets confused - especially when it is played by newbie. Here they are: 01:23:531 (1) - 02:20:355 (1) - 04:02:708 (1)
    I would consider it same big issue as object partially out of the playfield. adjusted a bit, idk don't want to mess things up too much and imo they're not too bad
Everything is up to you, just did a quick check, because I was interested in map. I don't even want to mention anything about the map itself, I think the patterns fits as they are.

I am not here for anything, just to help a little bit. Giving kudosu is up to you, if you feel like I helped, then feel free to give.

whooo thanks!
Wafu
Well, have a star, when given the kd~
Just want to mention you fixed some stuff on normal, but forgot to fix them on hard. For consistency, you know.
Topic Starter
captin1
:D
Natsu
this SB is so awesome

We did a tiny IRC

  1. Reduced HP in normal to 3
  2. Added some whistle in hard
  3. Added some NC for consistency
pretty nice mapset and KAWAII SB, here you go :3/
Topic Starter
captin1
:> ty
_koinuri
Yeahhhhh
69653863
lol bubbled already?
jonathanlfj
dat sb
dat yanaginagi
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