my issue was just that information may be getting misrepresented.
even if watching autoNot to nitpick, but it would actually be easier to tell watching auto.
Also, going slightly OT a bit here, the reason older players have much better accuracy than new ones is not only the playcount or practice, it's the maps themselves. Today you mostly see maps with OD7 and 2:1 slider to hitcircle ratio. Your accuracy will always be bad if you play maps like that. Back in the days, you had maps which have 4:1 circle to slider ratio with high OD, and those are the good maps to play to train on(djpop or soulfear maps for example).djpop = god
Sorry, but judging from your page you're clearly an SS player but like he said, those are all low OD songs. Have you tried anything OD9, or even 10? A 300 can easily become a 100 or even 50 with high OD, so how do you cope with that? Maybe some will land in the 300 range, but sorry I still kinda doubt you have enough experience with accuracy to write a guide for others. Frankly, it's a bit misleading and only your own method.I can tell difference by those tiny milliseconds, because it DOES matter.
No offence, and I may be wrong, but I kinda doubt you can tell the difference between 10ms yet while you're playing (not saying I can, but some of the people who have posted can easily tell 5ms). Actually 10ms shouldn't even make a difference on the maps you're submitting scores on. If you could tell, you wouldn't need to rely on the hit error bar this much; you would be able to hear that you're early or late. The bar is just there for confirmation or checking parts that might be timed wrong or have irregularities.
Try some OD 9+ on maps that are time well, and you'll realize offset won't always save you.
Better get aim and speedActually accuracy is more important than them.
Well, Riince is right in this case. You're not an accurate player, how are you supposed to guide them on accuracy?
Dexus wrote:OH you changed your name, I was wondering who the hell you were. I knew your shitposting was familiar. Why do you still get D ranks then?what does me getting D's have to do with anything I said? I know your posts well enough that you never actually read anything you try to reply to, but try a little harder.
calling this thread "Getting Higher Accuracy" would be like making a thread called "Get Better Aim" where he tells you to buy a tablet and has a picture of cookiezi. It's a placebo as far as I see it and makes it seem like this is an alternative to practicing which is certainly the impression some people, especially new people wanting to get better are going to see it as. This is not what should be happening, this thread is not something that should be. Surely you can see that. Having everyone fiddling with their offset with a 200 unstable rate is pointless. It's like I've said, you're going to hit later or earlier in a song at different times for a variety of reasons. If the song is too fast you'll hit late if it's really slow or is hard to read, you're more likely to hit early. So just because the error meter is more on one side than the other doesn't indicate a mistimed song.You really don't get it.
if someone can play fast maps and slow maps to absolute perfection and feel the difference 5 MS makes, they definitely know what offset is already and this thread is worthless to them. Nor would they even click bother clicking a thread titled "Getting Higher Accuracy" to get advice on it.
dont see what that has to do with me getting D's. At all. Unless getting a low A on OD9 makes me seem like im bragging but trust me i know its not bragworthy. i just brought it up because od9 seems like it would be quite affected by a +/- 20 offset but if you're listening to hitsound interval properly [i.e playing accurately] it really doesnt matter.
perhaps im doing it wrong if the offset doesnt change how i play. i remember setting my offset to like +60 once to fuck around in a multiplayer game with a friend on a really weird bad map to see what would happen and i forgot about it for a week and didnt even notice it and my accuracy pretty much didn't change that whole time.
maybe im doing it wrong. maybe thats not how you you're supposed to play by eye and hitsounds, maybe i should play with hidden and hitsounds turned off, because thats the only way I can see offset making such an impact on my accuracy.
i and everyone else who needs better accuracy, needs to play more. That's all there is to it.
this post was way too long but i needed to really put my 3 cents in.
hey op can you post a picture of your unstable rate so we can see how good your accuracy actually is
hey this is actually fairly meh lol, like very common, not something I'd expect from someone who can hear innacuracies to the millisecond :^)
OD 7 map
nvm he got the pentaI'm not one of the top players at accuracy but I can say that I'm far more accurate than many players
Kousaka Tenshi wrote:hey this is actually fairly meh lol, like very common, not something I'd expect from someone who can hear innacuracies to the millisecond :^)
OD 7 map
Actually accuracy is more important than them.Speed becomes irrelevant once you have enough for the map in question. Aim becomes irrelevant when you FC the map. Accuracy doesn't become relevant until both of those conditions are true. It is in no way more important than either aim or speed.
Kousaka Tenshi wrote:Actually accuracy is more important than them.Speed becomes irrelevant once you have enough for the map in question. Aim becomes irrelevant when you FC the map. Accuracy doesn't become relevant until both of those conditions are true. It is in no way more important than either aim or speed.
As for your own accuracy, you still haven't proven that you have any. I'll grant you that most of osu!'s player base isn't sitting at 100%, but remember that most of osu!'s playerbase is terrible at osu!. SSing a bunch of OD6 hards is a non-achievement.