I thought it was a ranked prerequisite to have a map timed properly....It is, but apparently inaccuraries of ~10ms are acceptable.
To get higher accuracy it's better to IGNORE the hit error bar (one less thing to look at/worry about while playing). Instead focus on what the hitsounds relate to in the music and time it in sync with them. Also fixing your UO takes priority over messing with LO. The only time you really need to mess with the LO is when the map is clearly and painfully out of sync; the couple ms inaccuracy are acceptable because windows itself fluctuates plus I don't think anyone can hit a stable -1/+1 every time they play. If you're seeing that on EVERY map you're playing that you hit early or late then it's commonly 2 things: 1) your UNIVERSAL offset is wrong 2) you're not listening to the music.I don't think ignoring hit error bar is a very good idea because it DOES work as it should and it's for you to diagnose(not sure how to spell) between your click timings and the actual song, rather than the beatmap itself, because it's the beatmap that's mostly not right.
To fix your universal offset simply go download the offset wizard song by peppy and put these sounds into your skin [ http://puu.sh/9BkRs.zip ] Then go into the options and open up the offset wizard (Have the offset wizard song by peppy playing). Stop the music and raise the offset to +10 or +20 and then start it; every tick try and lower it by 1ms until the sound shifts to a deeper almost muted kind of sound. From there go further about 3ms and you should be fine. If you're uncertain about it you should be able to hit stop and then play, the metronome ticks should sound the same as before you stopped the music. I use -5ms on my laptop, -3ms on my desktop. Commonly I see computers be within this range.
Any how, I already listed a few factors that affects your accuracy:You're missing the soundcard.
- Keyboard delay
- Song timed incorrectly
- Your skin's hitsound could have delays
Its like you read the first sentence and ignored the rest of what I wrote.No, I did not ignore the rest of what you wrote.
I change my offset fairly often, but honestly I wouldn't recommend it unless you're consistent enough to know for sure that your misplaying is due to the song being mistimed, rather than your own inconsistency. If you're an accuracy player though, on OD10 it really does make quite the difference; I think you guys are underestimating how many maps are out there that are mistimed enough to actually affect play.I know what you mean, if you have stable accuracy but still getting lots of 100s, then it's the offset/timing issue.
Honestly, you play low OD maps so even if the beat is off by 10ms, you are still easily in range to get a 300
Dexus wrote:Its like you read the first sentence and ignored the rest of what I wrote.No, I did not ignore the rest of what you wrote.
I just didn't want to comment on it because I didn't want to. Also, it seems that actually you ignored what I wrote. Universal offset does not work for everybody, and I'm one of them. Only way for me is to manually set offset if needed.
Sure, some people might think hit error bar is annoying, but let's be honest, there is even an option to resize it, how hard can it be?
And all the lazy people, you're most likely just trashposting.
Sorry, but judging from your page you're clearly an SS player but like he said, those are all low OD songs. Have you tried anything OD9, or even 10? A 300 can easily become a 100 or even 50 with high OD, so how do you cope with that? Maybe some will land in the 300 range, but sorry I still kinda doubt you have enough experience with accuracy to write a guide for others. Frankly, it's a bit misleading and only your own method.
buny wrote:Honestly, you play low OD maps so even if the beat is off by 10ms, you are still easily in range to get a 300Yes, but it does not change the fact that I see the accuracy balance isn't very close to the ideal balance(middle).