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Topic Starter
Moeri
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Sophia
Sooo..

You're telling me to mess with my offset every time I'm going to play a different beatmap...
...


I'm going to stay with my bad accuracy.
Topic Starter
Moeri

Dm1321 wrote:

Sooo..

You're telling me to mess with my offset every time I'm going to play a different beatmap...
...


I'm going to stay with my bad accuracy.
Indeed, but it's up to you whether you can afford to spend less than 2 seconds to fix the offset(even song doesn't start after 3-4 secs).

One DOES eventually get used to it.
B1rd
so instead of trying to hit to the beat of the song you should try and change the offset to compensate for you own sense of rhythm?
Vuelo Eluko

B1rd wrote:

so instead of trying to hit to the beat of the song you should try and change the offset to compensate for you own sense of rhythm?
Martell

Riince wrote:

B1rd wrote:

so instead of trying to hit to the beat of the song you should try and change the offset to compensate for you own sense of rhythm?
Mathsma

B1rd wrote:

so instead of trying to hit to the beat of the song you should try and change the offset to compensate for you own sense of rhythm?
You're missing the point. There are an incredible amount of songs that are incorrectly timed, he is saying you can fix that by changing your local offset.

I wouldn't do it because I am lazy and there are simply too many songs to even bother.
Woobowiz

Mathsma wrote:

B1rd wrote:

so instead of trying to hit to the beat of the song you should try and change the offset to compensate for you own sense of rhythm?
You're missing the point. There are an incredible amount of songs that are incorrectly timed, he is saying you can fix that by changing your local offset.

I wouldn't do it because I am lazy and there are simply too many songs to even bother.
I thought it was a ranked prerequisite to have a map timed properly....
Mathsma

Woobowiz wrote:

I thought it was a ranked prerequisite to have a map timed properly....
It is probably better handled now, but in the past there were many maps that were ranked with hardly passable timing.
KagamiHRS
Some maps do has late timing and so I had up adjust local offset like -5 to -15 ms. Most of them are timed properly though. I rely on the hit sounds so my UO is 0 ms.
I do hit very accurately so that isn't the real issue.
Maxis

Martell wrote:

Riince wrote:

wow these forums' quote limitations tho

This guide may work on old (quite old) maps that are genuinely mistimed, but most of the time (especially on maps past 2011) you're actually just hitting too late or too early. Woobowiz is correct: mistimed maps are unrankable now, even if they're noticably off by just a couple of milliseconds. Changing offset based off of your own hit 'offset' rather than the map's timing, making the map's offset actually off and mistimed, will actually screw up your sense of rhythm further if you do it for most of your maps, and you'll end up deterring your accuracy in the future because you won't know how to time hits worth crap.

My point is is that if you hit too early or too late on certain maps and you change the offset when it's already correct, you'll just be setting yourself up for failure because you'll learn how to get good accuracy by hitting too early or too late (not by actually timing properly). If you do this too often, your accuracy will actually be pretty bad since you will never push yourself to learn how to time your hits properly--which is what accuracy is all about.

Also...

Mathsma wrote:

You're missing the point. There are an incredible amount of songs that are incorrectly timed, he is saying you can fix that by changing your local offset.
Mistimed maps are out there, I will admit, but I don't think there are as many as you say because of the current ranking criteria. I'm not saying never change the local offset, but what I am saying is always check whether a map is mistimed or you're mistiming the map before changing the local offset. Most of the time it will be the latter (unless you're retro and you exclusively play maps from 2008), which is why this is damaging for accuracy.

Also sorry for lengthy explanation, but really felt like I had to shed some light on why this is a bad idea.

TL;DR: check a map's timing before screwing with the offset.
Kouya-

Mathsma wrote:

I wouldn't do it because I am lazy and there are simply too many songs to even bother.
buny

B1rd wrote:

so instead of trying to hit to the beat of the song you should try and change the offset to compensate for you own sense of rhythm?
How does changing the offset "compensate for ones sense of rhythm"?
It doesn't change how the map plays to the beat, it simply shifts the timeline.

Also, pretty much only old maps are going to have the wrong offset and this is a pretty bad way on determining offset because it only gives you a general idea of if you're too early or too late - in your screenshot we can see that you hit notes too late too, and a lot can factor into this such as streams (nobody will ever perfectly maintain a long stream without having to compensate speed).

You should only be changing offset if you know for certain that it's off.
Vuelo Eluko

buny wrote:

B1rd wrote:

so instead of trying to hit to the beat of the song you should try and change the offset to compensate for you own sense of rhythm?
How does changing the offset "compensate for ones sense of rhythm"?
It doesn't change how the map plays to the beat, it simply shifts the timeline.

Also, pretty much only old maps are going to have the wrong offset and this is a pretty bad way on determining offset because it only gives you a general idea of if you're too early or too late - in your screenshot we can see that you hit notes too late too, and a lot can factor into this such as streams (nobody will ever perfectly maintain a long stream without having to compensate speed).

You should only be changing offset if you know for certain that it's off.
it's rarely or never off enough to cause a noticeable hit error margin that can't be made up by simply playing better. this is just an unnecessary chore.
a waste of time, even.
GoldenWolf

Woobowiz wrote:

I thought it was a ranked prerequisite to have a map timed properly....
It is, but apparently inaccuraries of ~10ms are acceptable.
Lach

GoldenWolf wrote:

Woobowiz wrote:

I thought it was a ranked prerequisite to have a map timed properly....
It is, but apparently inaccuraries of ~10ms are acceptable.
More like +/- 5. I've had quite a few maps changed online by 6-7ms in the past.
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