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smileY inc. - HanaYuki

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Natsu
As requested

General:

  1. Inconsistency in Tags
  2. BG.png is 1.19 mb I guess you can easy reduce the file size without lossing quality, since less size is better.

Insane:

  1. 00:04:369 (3) - according to the music this slider should end in 00:04:575 - since there is where the music it, just like you did before.
  2. 00:06:218 (4,5,6) - nazi, this is not properly stacked, also in 00:09:917 (6,7,1) -
  3. 00:21:116 (4) - there is nothing in the music, should be better if you remove it for consistency with the music
  4. 00:23:684 (2,3,4) - why this pattern is so close? since is not like your others ones, for example 00:12:177 (2,3,4) -
  5. 00:36:732 why you didn't map this beat? since you mapped the before stream, will be nice to have one here too
  6. 00:51:013 (1,2,3) - same as 00:06:218
  7. 01:15:054 (3) - do you mind moving this 1 or 2 grids to the right? for readability purposes, since is hidden under the slider body
  8. 01:21:733 why are you ignoring this one?
Hard

  1. for moments I feel this is a soft insane, but due to the low bpm should be ok, I guess.
  2. 00:00:465 (2) - there is nothing in the music starting with this slider, take a look to the rhythm in the insane diff and do something similar, maybe like this:


    or

  3. 00:02:109 (2) - similar as above
  4. 00:06:013 (5) - ending sliders in stong beats like the one in 00:06:218 is not ok IMO, since those strong beats need click actions to represent the song better.
  5. 00:06:218 missing finish here too
  6. 00:08:479 (3) - same as above
  7. 00:10:123 (1) - ^
  8. 00:13:410 (1) - ^
  9. 00:12:794 (6) - ^
  10. 00:19:986 same as 00:06:013 that's why the next slider play a bit weird for me, since is not fitting with the song, consider changing the rhythm in this part
  11. 00:24:712 (7) - this kind of extended slider are not suitable for a hard diff IMO, also if you listen careful there is nothing in the music at 00:25:020 but yes in 00:24:917
  12. 00:28:205 (7) - look like you are missing a NC here, since u was using them every 1 stanza
  13. 00:29:027 (1,2) - swap NC to ft the vocals better?
  14. 00:37:862 (1,2,3) - 00:38:684 (5,6,7,8,9) - them are a bit confused for a hard diff, since them look like the same, but 1 have more circles, try a different pattern ? so the player can read this better
  15. 00:42:177 (5,6) - use just 1 repeat slider like you did before for consistency
  16. 00:46:081 (1,2,3) - spacing, even if the distance is correctly they dont look the same visually talking
  17. 00:56:150 (1,3) - try to avoid the overlap and stack 1 head with 3 head
  18. 01:09:300 (1,3) - ^
  19. Add a spinner or slider ending here 01:25:839 for consistency with the insane
  20. check hitsounds, since you are missing some
Normal:

  1. 00:00:260 (1) - missing finish in the head
  2. 00:00:260 (1) - If you want to folllow the music correctly is better if you end this slider in 00:00:876 were the music is
  3. 00:01:492 (1) - similar as above why this have the repeat in 00:02:109 were is nothing in the music? is much better having it in 00:01:903
  4. 00:03:136 (2,1,1) - try to dont spam combos like this, since they are not necesary and just mess up the overall HP drain in al the diff
  5. 00:06:424 (3) - this is the same issue as hard in 00:06:013 -, also add finish in 00:06:835
  6. 00:07:246 (1,1) - the head is overlaped, try to blank this better
  7. 00:08:479 missing finish here too, I suggest you to take a look at the other diffs hitsounds (maybe the insane one) since you are missing a lot
  8. 00:19:575 (1) - same as 00:06:424 -,try to dont end sliders in strong beats, also there should be a finish sound too
  9. 00:26:561 this beat should be mapped, since is really strong and there is a cymbal, so if you add a circle here add finish too
  10. 00:32:520 (1,1) - same as 00:03:136
  11. 00:37:040 (1,2,1,2,3,4,1,2) - this part is too hard compared to the rest of the diff, this can be an issue IMO, try to reduce the note density there
  12. 00:41:150 (1,2,3,4,1,2,3,4,5,6,1) - ^ similar as above, since you dont have to map every beat in a normal diff, but the important ones.
  13. 00:46:081 (1,2,3) - the rhythm is not consistent with previous similar parts
  14. 00:57:794 (1,2) - this kinds overlaps doesn't look good, try to clean up this part a bit
  15. 01:23:433 Unsnapped
Easy:

  1. 00:00:260 (1) - mmm you should start mapping from here like the others diffs do
  2. 01:17:520 (1,1,1) - don't spam combos pls, as I explain in hard this just mess up the HP drain.
  3. 01:24:095 (1) - Unsnapped
  4. technically is fine but it doesn't follow the music as it can, try to fix some blankets and nazi thinks also for better design, but yeah working a bit more to improve the rhythm will be really nice.

Good Luck
Topic Starter
Ryuuka Toki

xxdeathx wrote:



Man how many of these Hanayamata songs have I modded so far yeah dudu,That's a lot of Hanayamata songs in pending and ranked XDDD And this one may be the next one

[General]
  1. add "hanayamata ending" to tags
Fixed

[Hard]
  1. 00:02:725 (3,4) - i feel they should be spaced away from 00:02:109 (2) - like you did 00:01:287 (4,5) - Fixed
  2. 00:06:013 (5,6,7,8,9) - four 1/4 circles after a slider is too hard to play Well,Considering the low BPM,I think it is fine for players
  3. 00:38:684 (5,6,7,8,9) - ^
  4. 00:46:903 (3) - moving it down here flows better from previous object http://puu.sh/b2RXH/19b1a86799.png
wow Fixed XDD

Hard and insane are pretty decent, but Easy and Normal have a lot to improve. Good luck!
Topic Starter
Ryuuka Toki

Natsu wrote:

As requested

General:

  1. Inconsistency in Tags Fixed
  2. BG.png is 1.19 mb I guess you can easy reduce the file size without lossing quality, since less size is better.

Considering there is Alpha Channel in the BG,and making it to .Jpg will get it cut which makes the BG bad to look at.I didn't change it. And I think it won't add too much pressure to bancho and players XDDDD

Hard

  1. for moments I feel this is a soft insane, but due to the low bpm should be ok, I guess.
  2. 00:00:465 (2) - there is nothing in the music starting with this slider, take a look to the rhythm in the insane diff and do something similar, maybe like this:


    or

    You're right.That is a serious mistake!
  3. 00:02:109 (2) - similar as above ^
  4. 00:06:013 (5) - ending sliders in stong beats like the one in 00:06:218 is not ok IMO, since those strong beats need click actions to represent the song better. I did some test plays and I feel it is fine.So,This part Won't change
  5. 00:06:218 missing finish here too
  6. 00:08:479 (3) - same as above
  7. 00:10:123 (1) - ^
  8. 00:13:410 (1) - ^
  9. 00:12:794 (6) - ^Wow,so many Finish problems.I can't make sure the right way to add finish.Hoping somebody teach me!
  10. 00:19:986 same as 00:06:013 that's why the next slider play a bit weird for me, since is not fitting with the song, consider changing the rhythm in this part
  11. 00:24:712 (7) - this kind of extended slider are not suitable for a hard diff IMO, also if you listen careful there is nothing in the music at 00:25:020 but yes in 00:24:917For this part,I made the slider like that is because II want to make a transition from vocal 'ji' to the ins.And the New combo here is to tell players that is a new part.
  12. 00:28:205 (7) - look like you are missing a NC here, since u was using them every 1 stanza Fixed!
  13. 00:29:027 (1,2) - swap NC to ft the vocals better? Fixed!
  14. 00:37:862 (1,2,3) - 00:38:684 (5,6,7,8,9) - them are a bit confused for a hard diff, since them look like the same, but 1 have more circles, try a different pattern ? so the player can read this better Good idea!
  15. 00:42:177 (5,6) - use just 1 repeat slider like you did before for consistency I don't know how to do,Everytime I try I just can't make a good pattern.So kept as long as New idea comes!
  16. 00:46:081 (1,2,3) - spacing, even if the distance is correctly they dont look the same visually talking Tried
  17. 00:56:150 (1,3) - try to avoid the overlap and stack 1 head with 3 head Fixed,But I stacked 1's end with 3's head
  18. 01:09:300 (1,3) - ^ ^
  19. Add a spinner or slider ending here 01:25:839 for consistency with the insane Sorry,I think it is fine.Since they are not created by same mapper
  20. check hitsounds, since you are missing some
Yeah,It's sad to make bad hitsounds




Good Luck
Gaia
From my giving back queue
thanks for modding my map before~

[General]
Something is definitely wrong with your offset near the end, none of the notes should be unsnapped. If i were a offset mastur i'd help u myself but i cant so sry

Correct me if I'm wrong but this is (TV size) is it not?

[Garou's Easy]
Missing Video
00:15:876 (4,1) - blanket can be improved
00:21:629 (2,1) - why's there a jump .-.
00:26:561 (1,2) - 00:29:027 (3,4) - again blanket
00:46:287 (1) - ctrl+h for better flow
00:47:931 (2) - stack on 00:45:465 (2) -
00:47:931 (2,3) - blanket again.
01:02:725 (2) - stack
01:07:657 (1) - antijump in easy? u can ctrl+h this
01:13:410 (6) - stack with 01:10:123 (2) - this kinda pattern is hard to read for beginners
01:14:232 (1) - 01:10:945 (3) - stack
Go back and recheck all ur blankets cuz i kinda stopped halfway

[Mecon's Normal]
00:01:081 (2,1) - blanket is off
00:03:136 (2,1) - ^
00:03:547 (1,1) - ^ ima stop here.
00:07:246 (1) - stacking at the end of sliders is not allowed in normal i dont think
00:07:246 (1,1) - bad blanket slider bow
00:21:629 (4) - move a bit down to stack with 00:19:575 (1) -
00:23:684 (4) - dont stack this one.
00:31:698 (4,1) - actually this sounds a lot better to me 00:32:520 (1) - no nc
00:41:355 (2) - http://puu.sh/b3I5f/80333eee7a.jpg
00:50:191 (4) - follow vocal sounds better, 1/2 shorter pls
00:52:862 (1,1) - overlap doesnt look good
00:57:794 (1,2) - ^ try this rhythm http://puu.sh/b3Ifb/85a2f1d5e0.jpg
01:01:903 (2,3,4,5) - things feel rushed.. simplify the rhythm more?
01:16:698 (6) - 01:17:931 (2) - use the same shape. also blanket is off
01:23:121 (4) - 1 circle sounds better, extra 4th note doesnt exist in the actual music

Rhythm can be improved if you ask me.
[Hard]
00:01:903 (1) - 遠一點, spacing 會讓人以為這是1/2 但其實是1/1
00:04:986 (2,3) - spacing
00:08:068 (2) - overlap不好看
00:21:424 (1) - whistle o-o
00:28:205 (1) - 00:30:054 (4) - stack?
00:40:328 (1,2) - spacing. ctrl+g
00:56:972 (3) - stack 可以更好
01:02:725 (1) - http://puu.sh/b3ITN/28dd2478f5.jpg
01:10:122 (3) - stack
01:17:931 (1) - spacing
01:24:089 (2) - LOL?? 我無言了

[Laurier's Insane]
Did you say Laurier? I finally get to mod a Laurier map? I love Laurier, my first map i played on osu was mapped by Laurier c: daisuki aishiteru

00:29:438 (7,8,1) - 00:30:670 (5,6,7) - should be the same if u ask me
01:23:121 (4) - can we not have this lol people wont be able to see this since its stacked under (3)
01:24:256 (1) - i'd remove this since the other 3 diffs all ended at 01:24:173

How do you mod the map of a person u admire o3o
ill testplay this instead..

Good luck!
Topic Starter
Ryuuka Toki

Gaia wrote:

From my giving back queue
thanks for modding my map before~ 3Q for remembering me!

[General]
Something is definitely wrong with your offset near the end, none of the notes should be unsnapped. If i were a offset mastur i'd help u myself but i cant so sry

Correct me if I'm wrong but this is (TV size) is it not? Wow,I will edit if some one else tell me again.Cuz I don't like tv size


[Hard]
当时我是这里是为了换音效,Normal和soft不停地切换。但是现在感觉一些地方只用soft好像也可以。不过现在听起来也没什么问题,所以没改
00:01:903 (1) - 遠一點, spacing 會讓人以為這是1/2 但其實是1/1Fixed
00:04:986 (2,3) - spacing No,I think it's fine to read
00:08:068 (2) - overlap不好看稍微移了移
00:21:424 (1) - whistle o-o 没有看懂你的意思.-.
00:28:205 (1) - 00:30:054 (4) - stack? Fixed!
00:40:328 (1,2) - spacing. ctrl+g 改动了
00:56:972 (3) - stack 可以更好 尝试啧改了下
01:02:725 (1) - http://puu.sh/b3ITN/28dd2478f5.jpg Wow,another serious mistake。。。
01:10:122 (3) - stack 保持原样
01:17:931 (1) - spacingNo,It's fiine now
01:24:089 (2) - LOL?? 我無言了 Insane里也有这个节奏,而且这只是相当于一个单点,不会增加难度吧



Good luck!
CPLs
wow this is nice, keep it up

too bad all slots have been taken :o

edit: can I still try to make a gd? if you allow :D
Topic Starter
Ryuuka Toki

CPLs wrote:

wow this is nice, keep it up

too bad all slots have been taken :o

edit: can I still try to make a gd? if you allow :D
Thank you!
But,It don't need more GDs imo.May be next time :)
Him3con

xxdeathx wrote:



Man how many of these Hanayamata songs have I modded so far

[Normal]
  1. 00:01:492 (1) - move slider repeat side to 384, 60 for blanket
  2. 00:01:492 (1,2) - current rhythm doesn't fit music, try http://puu.sh/b2Sad/b62307c0ba.png
  3. 00:03:136 (2,1) - improve blanket
  4. 00:14:232 (2,3,4,1) - avoid stacking so much, it can be hard to read. i'll stop mentioning them because you know where they are.
  5. 00:22:451 (1,2) - blanket
  6. 00:23:684 (4,5) - ^
  7. 00:26:972 (1,2) - ^, middle point is too far
  8. 00:29:232 (1,2) - your blankets need a lot of improvement, i'll stop mentioning them but go through and fix the sliders until every point is equidistant from the object they blanket. one way is to scroll through the timeline until you arrive at a point where you can blanket the approach circle like http://puu.sh/b2SlX/a356899bc1.png
  9. 00:42:999 (1,2,3,4) - this organization is pretty boring with the straight angles and stuff. try mixing it up
  10. 00:57:794 (1,2) - avoid overlap like this, it's ugly
  11. 01:01:492 (1,2) - i'll reiterate the stacking thing here; next to the stuff after it, it may get confusing
  12. 01:12:999 (3,4) - same thing about overlaps
  13. 01:23:121 (4) - don't use a slider here because there's no music for it to end on
Hmm diff could use a lot more work, especially with neatness and rhythm.
Oh yech...next to me ..
I'm sorry ... my difficulty to make you a lot of trouble ... This is my fifth month for make beatmap. I first participated in the construction of the first difficulty. limited capacity I'm not able to produce a good map, so your comments are my help ... Anyway thank you. so many suggestion for such a figure.
1: I will try to modify the aesthetics of difficulty (I will do a lot of practice, hope that mod if you can continue later to my figure. you can see my progress.
2: point problem
00:01:492 (1)-move slider repeat side to 384, 60 for blanket I'm sorry ... I don't understand what you mean ... you can say a little more?
00:01:492 (1,2)-current rhythm doesn't fit music, LOL really. has been corrected
00:14:232 (2,3,4,1) - avoid stacking so much, it can be hard to read. I'll stop mentioning them because you know where they are. I try to change the location 2 and 3 but 2 and 3 is best arranged next to each other (perhaps my experience cannot be sufficient to solve here, sorrybut i fixed it :)
00:23:684 (4,5)-^ I don't understand here is what that means. but I read it a few times and found one-second than a simple article of note
00:29:232 (1,2) - your blankets need a lot of improvement... Yes ... Is a lot of improvements
00:42:999 (1,2,3,4)- this organization is pretty boring ... Hmm.. Modified
00:57:794 (1,2)-avoid overlap like this, it's ugly and I think they are ugly.
01:01:492 (1,2)- i'll reiterate the stacking thing here; Next to the stuff after it, it may get confusing bothers me. If here added that the star out to rise. sound-use will cause leakage. reentrant is a mess ... Orz.. A five-pointed star shape should be easy to understand:)
01:12:999 (3,4)-same thing about overlaps modification completed
01:23:121 (4) - don't use a slider here because .. Though changed. but not too reluctant. both are 50% ... do not know how to choose.
Anyway thank you very much ... hope you can happy every day ~ :)
fixed
osu file format v13

[General]
AudioFilename: Tv size.mp3
AudioLeadIn: 1000
PreviewTime: 53890
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 62314,32614
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:HanaYuki
TitleUnicode:花雪
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Ryuuka Toki
Version:Mecon'S 2
Source:ハナヤマタ
Tags:Otsubo Yuka YuuyuP Hata Aki xloupgarou
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,257,"ED MV.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
260,410.958904109589,4,2,1,40,1,0
6835,-133.333333333333,4,2,1,40,0,0
8273,-100,4,2,1,40,0,0
8479,-133.333333333333,4,2,1,40,0,0
9712,-100,4,2,1,40,0,0
13410,-100,4,2,1,40,0,0
24609,-100,4,2,1,20,0,0
26561,-100,4,2,1,40,0,0
29438,-100,4,2,1,40,0,0
39506,-100,4,2,1,40,0,0
50807,-200,4,2,1,40,0,0
52862,-100,4,2,1,40,0,0
54506,-100,4,2,1,40,0,1
67451,-100,4,2,1,40,0,0
67657,-100,4,2,1,40,0,1
80807,508.474576271186,4,2,1,40,1,0
80807,-100,4,2,1,30,0,0
81733,555.555555555556,4,2,1,40,1,0
81871,625,4,2,1,40,1,0
83173,666.666666666667,4,2,1,40,1,0
83173,-166.666666666667,4,2,1,40,0,0
83433,-166.666666666667,4,2,1,20,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,255,0
Combo4 : 242,24,57
Combo5 : 128,0,128

[HitObjects]
462,165,260,6,0,P|447:218|400:250,1,100
361,159,1081,1,0,0:0:0:0:
269,118,1492,6,0,P|291:77|345:62,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
361,159,2725,1,0,0:0:0:0:
361,159,3547,6,0,P|372:209|338:252,1,100
365,345,4369,6,0,P|288:333|252:265,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
350,245,6013,1,0,0:0:0:0:
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414,112,8479,6,0,L|273:202,1,150.000005722046
187,197,9712,6,0,L|169:142,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
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106,182,11355,5,0,0:0:0:0:
191,130,11766,1,0,0:0:0:0:
266,195,12177,1,0,0:0:0:0:
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153,166,16698,5,0,0:0:0:0:
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350,197,22451,5,0,0:0:0:0:
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205,172,27588,1,0,0:0:0:0:
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362,299,41972,1,0,0:0:0:0:
333,340,42177,2,0,P|288:367|241:355,1,100
210,319,42794,5,0,0:0:0:0:
180,278,42999,1,0,0:0:0:0:
143,243,43205,1,0,0:0:0:0:
234,203,43616,5,0,0:0:0:0:
282,190,43821,1,0,0:0:0:0:
317,154,44027,1,0,0:0:0:0:
412,124,44438,5,0,0:0:0:0:
456,102,44643,2,0,B|422:195|422:195|462:234|450:306|404:327,1,250
334,256,46081,5,0,0:0:0:0:
335,258,46903,1,0,0:0:0:0:
135,261,47725,2,0,L|136:194,1,50
107,169,48136,2,0,L|108:101,1,50
67,89,48547,2,0,L|68:26,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
167,91,49369,5,0,0:0:0:0:
167,91,49575,1,0,0:0:0:0:
167,91,49780,1,0,0:0:0:0:
266,96,50191,2,0,P|250:169|184:195,1,150
256,192,51013,12,0,52451,0:0:0:0:
165,279,52862,6,0,P|198:263|220:233,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
114,275,53684,1,0,0:0:0:0:
215,102,54506,6,0,P|200:147|221:192,1,100
308,143,55328,1,0,0:0:0:0:
407,130,55739,2,0,P|407:154|398:181,1,50
379,224,56150,5,0,0:0:0:0:
311,297,56561,1,0,0:0:0:0:
213,320,56972,1,0,0:0:0:0:
114,303,57383,1,0,0:0:0:0:
34,242,57794,5,0,0:0:0:0:
144,140,58410,2,0,L|144:199,1,50
221,61,59232,6,0,P|207:44|179:35,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
261,91,59849,2,0,P|280:71|310:62,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
343,147,60670,1,0,0:0:0:0:
406,224,61081,6,0,P|410:273|374:308,1,100
308,232,61903,1,0,0:0:0:0:
271,197,62109,1,0,0:0:0:0:
227,220,62314,1,0,0:0:0:0:
233,269,62520,1,0,0:0:0:0:
281,279,62725,1,0,0:0:0:0:
281,279,63136,2,0,P|252:313|199:317,1,100
207,217,63958,5,0,0:0:0:0:
107,208,64369,1,0,0:0:0:0:
163,125,64780,1,0,0:0:0:0:
163,125,64986,2,0,L|215:98,1,50
298,155,65602,2,0,L|342:131,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
370,224,66424,6,0,P|336:257|282:261,1,100
336,69,67657,5,0,0:0:0:0:
240,99,68068,2,0,P|263:146|304:166,1,100
387,218,68890,2,0,P|368:238|343:247,1,50
300,263,69301,2,0,P|247:274|195:262,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
253,174,70533,1,0,0:0:0:0:
153,172,70944,6,0,P|165:121|215:88,1,100
240,60,71561,2,0,P|266:35|300:30,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
322,117,72383,5,0,0:0:0:0:
367,136,72588,2,0,P|390:145|410:165,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
365,186,73205,2,0,P|369:214|357:243,1,50
401,303,73821,1,0,0:0:0:0:
401,303,74232,5,0,0:0:0:0:
316,249,74643,2,0,P|292:296|309:341,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
392,184,75876,2,0,P|314:245|246:255,1,150
240,211,76698,2,0,P|269:251|275:300,1,100
169,287,77520,5,0,0:0:0:0:
398,234,77931,2,0,P|384:284|344:311,1,100
256,192,78753,12,0,80396,0:0:0:0:
170,293,80807,5,0,0:0:0:0:
248,248,81061,1,0,0:0:0:0:
324,201,81315,2,0,L|374:167,1,50
394,265,81871,5,0,0:0:0:0:
332,74,82496,1,0,0:0:0:0:
238,109,82808,1,0,0:0:0:0:
238,109,83173,1,0,0:0:0:0:
75,31,84173,5,0,0:0:0:0:
RandF
From my queue~

[General]
  1. tags suggetion:
    yuuyu
[Hard]
  1. 00:00:260 (1,2) - hard to find rhythm. I suggest to stack
  2. 00:01:492 (5,1) - increase DS more. so confusing
  3. 00:02:212 (2,3) - decrese DS
  4. 00:06:321 (6,7,8,9) - I prefer to use reverse slider
  5. 00:24:712 (7,1) - it is better to conbine into 1 slider
  6. 00:41:150 (1,2,3,4,5) - in this part, only circle pattern is hard to find rhythm. I suggest to use slider
  7. 00:51:013 (1,2) - how about combining into 1 slider in order to suit to vocal
  8. 00:54:506 (2,3) - I prefer to suit to vocal like this
  9. 01:07:657 (2,3) - ^
  10. 01:09:302 (1,3) - stack correctly
  11. 01:14:231 (1,2,3) - this triplet is not suitable for music
  12. 01:15:876 (1) - I hear the 1/4 drum sound. just a suggetion~
  13. 01:17:520 (2,1) - DS is too short. how about exchanging the positions of 01:17:931 (1) - and 01:18:753 (1) - ?
[Garou's Easy]
  1. because of short song, I recommend to start mapping from at least 00:06:835
  2. I prefer to increase SV a little more
  3. 00:24:917 (2) - start at 00:24:712
  4. 00:37:862 (4,5) - combine into 1 slider?
  5. 00:45:465 (2,2) - stack correctly and check blanketting
  6. 00:49:575 (3) - rhythm suggetion~
  7. 01:00:259 (4,2) - stack correctly
[Mecon's Normal]
  1. 00:06:424 (3,1) - it is better not to stack
  2. 00:07:246 (1,1) - check DS (and I prefer not to blanket. it's so difficult to remaining good shape and flow)
  3. 00:12:588 (4,1) - stack slider's heads correctly
  4. 00:14:232 (2,3) - it is better not to stack
  5. 00:17:931 (3,4) - ^
  6. 00:22:451 (1,4) - stack correctly
  7. 00:17:931 (3,4) - I suggest 1/2 slider
  8. 00:29:232 (1,1,2,1) - it is better not to suit to vocal (red line pattern) but to make 1/1 rhythm (set notes on white line)
  9. 00:32:520 (1,2) - avoid overlapping
  10. 00:41:150 (1,2,3,4) - rhythm suggetion
  11. 00:44:643 (2) - end at 00:45:465
  12. 00:50:191 (4) - end at 00:50:602
  13. 01:01:903 (2,3,4,5,6) - very difficult for normal
  14. 01:14:643 (2,3) - avoid this overlapping. hard to see...
  15. 01:15:876 (3) - end at 01:15:876 (3) - for following piano
[Laurier's Insane]
  1. 00:08:273 (4,4) - stack correctly
  2. 00:50:396 (3) - circle x2 の方が良いような気がしました
YOSAKOI!
~Good Luck~
Him3con

Natsu wrote:

As requested

General:

  1. Inconsistency in Tags
  2. BG.png is 1.19 mb I guess you can easy reduce the file size without lossing quality, since less size is better.


Normal:

  1. 00:00:260 (1) - missing finish in the head
  2. 00:00:260 (1) - If you want to folllow the music correctly is better if you end this slider in 00:00:876 were the music is
  3. 00:01:492 (1) - similar as above why this have the repeat in 00:02:109 were is nothing in the music? is much better having it in 00:01:903
  4. 00:03:136 (2,1,1) - try to dont spam combos like this, since they are not necesary and just mess up the overall HP drain in al the diff
  5. 00:06:424 (3) - this is the same issue as hard in 00:06:013 -, also add finish in 00:06:835
  6. 00:07:246 (1,1) - the head is overlaped, try to blank this better
  7. 00:08:479 missing finish here too, I suggest you to take a look at the other diffs hitsounds (maybe the insane one) since you are missing a lot
  8. 00:19:575 (1) - same as 00:06:424 -,try to dont end sliders in strong beats, also there should be a finish sound too
  9. 00:26:561 this beat should be mapped, since is really strong and there is a cymbal, so if you add a circle here add finish too
  10. 00:32:520 (1,1) - same as 00:03:136
  11. 00:37:040 (1,2,1,2,3,4,1,2) - this part is too hard compared to the rest of the diff, this can be an issue IMO, try to reduce the note density there
  12. 00:41:150 (1,2,3,4,1,2,3,4,5,6,1) - ^ similar as above, since you dont have to map every beat in a normal diff, but the important ones.
  13. 00:46:081 (1,2,3) - the rhythm is not consistent with previous similar parts
  14. 00:57:794 (1,2) - this kinds overlaps doesn't look good, try to clean up this part a bit
  15. 01:23:433 Unsnapped


Good Luck
OK Is Mine! :D
00:00:260 (1) - missing finish in the head ... Sound forget added.
00:00:260 (1) - If you want to folllow the music correctly is better if you end this slider in 00:00:876 were the music is... Well in line. I fixed it
00:01:492 (1) - similar as above why this have the repeat in 00:02:109 were is nothing in the music? is much better having it in 00:01:903 ... This point moot ... Someone said earlier in the 00:01:492 (1) 00:02:725 reentrant is wrong ... I followed your idea to make the changes.
00:03:136 (2,1,1) - try to dont spam combos like this, since they are not necesary and just mess up the overall HP drain in all the diff ... This place I do not quite understand what I want to see what people would say. I hope you can understand
00:06:424 (3)-this is the same issue as hard in 00:06:013-, also add finish in 00:06:835 I think you're not being clear here ... My poor English can't understand what you want to express
00:07:246 (1,1) - the head is overlaped, try to blank this better ... Great modifications :D
00:08:479 missing finish here too, I suggest you to take a look at the other diffs hitsounds (maybe the insane one) since you are missing a lot... Yes, I will go to see.
00:19:575 (1) - same as 00:06:424 -,try to dont end sliders in strong beats, also there should be a finish sound too.. Yes ... is my mistake. the slider out. for two circle
00:26:561 this beat should be mapped, since is really strong and there is a cymbal, so if you add a circle here add finish too .. Modified
00:32:520 (1,1) - same as 00:03:136 ... I will 00:32:520 (1,1) 1 of the latter deleted. back in time one.
00:37:040 (1,2,1,2,3,4,1,2) - this part is too hard compared to the rest of the diff, this can be an issue IMO, try to reduce the note density there.. Yes! I also did not like this place. it is now easier to modify.
00:41:150 (1,2,3,4,1,2,3,4,5,6,1) - ^ similar as above, since you dont have to map every beat in a normal diff, but the important ones... Yes Yes ... But here rhythm is very compact. I had to minimize the beating, with as much as possible
00:46:081 (1,2,3) - the rhythm is not consistent with previous similar parts... I think there is need to give people a break. so I just caught at the beginning of the stress
00:57:794 (1,2) - this kinds overlaps doesn't look good, try to clean up this part a bit... Yes ... have been fixed
01:23:433 Unsnapped .. Do not ... Here is a speed change. you continue to look back will find the time point in the timeline.

Thank you can mod my difficulty. Likewise pointed out that so many errors. I didn't put too much time in difficulty so this sound no sound is normal. I try to reference other difficulty is to add your own sound effects. thank you. 8-)
Him3con

Gaia wrote:

From my giving back queue
thanks for modding my map before~

[General]
Something is definitely wrong with your offset near the end, none of the notes should be unsnapped. If i were a offset mastur i'd help u myself but i cant so sry

Correct me if I'm wrong but this is (TV size) is it not?

[Mecon's Normal]
00:01:081 (2,1) - blanket is off
00:03:136 (2,1) - ^
00:03:547 (1,1) - ^ ima stop here.
00:07:246 (1) - stacking at the end of sliders is not allowed in normal i dont think
00:07:246 (1,1) - bad blanket slider bow
00:21:629 (4) - move a bit down to stack with 00:19:575 (1) -
00:23:684 (4) - dont stack this one.
00:31:698 (4,1) - actually this sounds a lot better to me 00:32:520 (1) - no nc
00:41:355 (2) - http://puu.sh/b3I5f/80333eee7a.jpg
00:50:191 (4) - follow vocal sounds better, 1/2 shorter pls
00:52:862 (1,1) - overlap doesnt look good
00:57:794 (1,2) - ^ try this rhythm http://puu.sh/b3Ifb/85a2f1d5e0.jpg
01:01:903 (2,3,4,5) - things feel rushed.. simplify the rhythm more?
01:16:698 (6) - 01:17:931 (2) - use the same shape. also blanket is off
01:23:121 (4) - 1 circle sounds better, extra 4th note doesnt exist in the actual music

Rhythm can be improved if you ask me.


Good luck!
OK~In fact ..you can use chinese .cause of 我是中国人...
00:01:081 (2,1) - blanket is off .抛弃了这里的blanket
00:03:136 (2,1) - ^ 是同上的意思么.是的话我想我做到了
00:03:547 (1,1) - ^ ima stop here. 是的.我保留了一个物件
00:07:246 (1) - stacking at the end of sliders is not allowed in normal i dont think 删除了更加的简单
00:07:246 (1,1) - bad blanket slider bow 是啊,真的很烂..
00:21:629 (4) - move a bit down to stack with 00:19:575 (1) - 我已经修改了按我的思路修改了这里
00:23:684 (4) - dont stack this one. 如果你是指1和4的话.那样没有重叠.而且我已经修改好了
00:31:698 (4,1) - actually this sounds a lot better to me
collapsed text 看不懂啊..时间点给我啊..

00:32:520 (1) - no nc NC是什么意思 ... :o
00:41:355 (2) - http://puu.sh/b3I5f/80333eee7a.jpg 我感觉这个地方如果按你的图来摆放物件的话我发现很挤.但是我修改了.
00:50:191 (4) - follow vocal sounds better, 1/2 shorter pls 嗯,减少后是符合节奏了
00:52:862 (1,1) - overlap doesnt look good 但是没有比这个更加适合的摆放方法了.
00:57:794 (1,2) - ^ try this rhythm http://puu.sh/b3Ifb/85a2f1d5e0.jpg 我想再看看别人的意见
01:01:903 (2,3,4,5) - things feel rushed.. simplify the rhythm more? 是的,但是我想不出什么更好的了.我现在用了一个图形来替代
01:16:698 (6) - 01:17:931 (2) - use the same shape. also blanket is off 好的.
01:23:121 (4) - 1 circle sounds better, extra 4th note doesnt exist in the actual music 好吧很多人都这么说,修改了
Rhythm can be improved if you ask me. 我加了你为好友.等你上线我会请教你的 8-)
Hollow Wings
from Scorpiour's Modding Queue

Laurier's Insane

  1. 01:21:733 timing section here's fine enough to set objs following that piano track's stream imo, just do that 0.0
  2. other stuffs r fine to me

Hard

  1. 00:09:506 (4) - i highly recommend u change this into two notes here, to follow that really heavy drum beats
  2. 00:45:876 add note
  3. thou u mainly follow the vocal track, some of special parts still missed like 00:54:712 (3) - or other things which can be mapped with interesting patterns imo. and follow other instru's track r good idea as well when the map isn't only singing, but also beating rhythms 0.0

Mecon's Normal

  1. 00:00:260 (1,2,1) - blanket, and almost all of the map, i think they r better in blankets composing. check and fix them by urself
  2. 00:07:246 (1,1) - perfect blanket like this, and also, overlap like this's not that recommended in normal diff
  3. 00:22:451 (1,4) - stack
  4. 00:34:575 (5,1) - change this overlap
  5. 01:15:876 (3,4) - ^
  6. following vocal beats is not ur only choice. and watch out the composing in low diff as well

Garou's Easy

  1. 1 unsnap
  2. 00:15:876 (4,1) - blanket
  3. 00:26:561 (1,2) - ^, and keep the stack behind them
  4. 00:29:027 (3,4) - ^, and so on
  5. same words in normal diff, too

actually this is a song really easy to be mapped because of its special rhythms imo, various tracks can be followed to set objs 0.0

good luck
[Seraphin]
hollow wings ninja attempt
no kd
no kd

feel free to ignore these, just nazi

[easy]
00:27:383 (2) - end point to x136 y224
00:33:958 (1,2) - up 1 (to match 00:32:314 (5) - )
00:46:287 (1) - 2 up if you want (to match prev)
00:47:931 (2) - up1, end x320y268
00:57:794 (3) - start point > x248y128

[normal]
i think is really hard )?
00:07:246 (1) - adjust to blanket head of next note (?)
00:08:479 (1) - why NC?
00:26:561 (1) - end point up1
00:46:081 (1) - right 1
00:50:191 (4) - x268y92
00:53:684 (2) - down 1

nice map
gl
Him3con

RandomEffect wrote:

From my queue~

[General]
  1. tags suggetion:
    yuuyu
[Mecon's Normal]
  1. 00:06:424 (3,1) - it is better not to stack
  2. 00:07:246 (1,1) - check DS (and I prefer not to blanket. it's so difficult to remaining good shape and flow)
  3. 00:12:588 (4,1) - stack slider's heads correctly
  4. 00:14:232 (2,3) - it is better not to stack
  5. 00:17:931 (3,4) - ^
  6. 00:22:451 (1,4) - stack correctly
  7. 00:17:931 (3,4) - I suggest 1/2 slider
  8. 00:29:232 (1,1,2,1) - it is better not to suit to vocal (red line pattern) but to make 1/1 rhythm (set notes on white line)
  9. 00:32:520 (1,2) - avoid overlapping
  10. 00:41:150 (1,2,3,4) - rhythm suggetion
  11. 00:44:643 (2) - end at 00:45:465
  12. 00:50:191 (4) - end at 00:50:602
  13. 01:01:903 (2,3,4,5,6) - very difficult for normal
  14. 01:14:643 (2,3) - avoid this overlapping. hard to see...
  15. 01:15:876 (3) - end at 01:15:876 (3) - for following piano
YOSAKOI!
~Good Luck~
00:06:424 (3,1)-it is better not to stack --- Certainly not good, but I don't know how to modify it.
00:07:246 (1,1)-check DS (and I prefer not to blanket ... it's so difficult to remaining good shape and flow) ... Yes! I don't like blanket! but this difficulty needs to focus on the blanket, where I have been trying to modify
00:12:588 (4,1)-stack slider's heads correctly ...nonono. So I think it will be much better, because small interval, will be if it does not overlap
00:14:232 (2,3)-it is better not to stack ... okay, I tried to change. but that wasn't my intention
00:17:931 (3,4)-^ same as
00:22:451 (1,4)-stack correctly modification.
00:17:931 (3,4)-I suggest 1/2 slider great suggestion!
Image
00:29:232 (1,1,2,1)-it is better not to suit to vocal (red line pattern) but to make 1/1 rhythm (set notes on white line) You write so much ... I can only understand a little about the meaning ... If you disregard the rhythm (as voice, then I will be so amended.
00:32:520 (1,2)-avoid overlapping Hmm. After this place do not overlap
00:41:150 (1,2,3,4) - rhythm suggetion
Image modifications-very good!
00:44:643 (2)-end at 00:45:465-modify
00:50:191 (4)-end at 00:50:602-modify
01:01:903 (2,3,4,5,6)-very difficult for normal Yes, I rearranged, a five-pointed star, a very simple
01:14:643 (2,3) - avoid this overlapping. Hard to see ... I modified a bit after the simple.
01:15:876 (3)-end at 01:15:876 (3)-for following piano ... Hum my English is not good, don't understand what you mean?

Thank you to mod this map, mod the difficulty so many proposals were made. :lol:
Him3con

Hollow Wings wrote:

from Scorpiour's Modding Queue

Mecon's Normal

  1. 00:00:260 (1,2,1) - blanket, and almost all of the map, i think they r better in blankets composing. check and fix them by urself
  2. 00:07:246 (1,1) - perfect blanket like this, and also, overlap like this's not that recommended in normal diff
  3. 00:22:451 (1,4) - stack
  4. 00:34:575 (5,1) - change this overlap
  5. 01:15:876 (3,4) - ^
  6. following vocal beats is not ur only choice. and watch out the composing in low diff as well

good luck
thanks for mod
00:00:260 (1,2,1) - blanket, and almost all of the map, i think they r better in blankets composing. Check and fix them by urself ... OK I'll modify
00:07:246 (1,1)-perfect blanket like this, and also, overlap like this's not that recommended in normal diff. This is my only best blanket ? OAQ...00:22:451 (1,4)-stack ... Yes, overlapped. I'd change
00:34:575 (5,1)-change this overlap. OK ~
01:15:876 (3,4)-^ ... no problem
following vocal beats is not ur only choice. and watch out the composing in low diff as well
... I've been watching the ... Whenever I grab the background music was always scratching grab catch human voices.
Him3con

[Seraphin] wrote:

hollow wings ninja attempt
no kd
no kd

feel free to ignore these, just nazi

[normal]
i think is really hard )?
00:07:246 (1) - adjust to blanket head of next note (?)
00:08:479 (1) - why NC?
00:26:561 (1) - end point up1
00:46:081 (1) - right 1
00:50:191 (4) - x268y92
00:53:684 (2) - down 1

nice map
gl
00:07:246 (1)-adjust to blanket head of next note good idea. modified
00:08:479 (1) - why NC? Do not understand
00:26:561 (1)-end point up1 does not understand
00:46:081 (1)-right 1 change
00:50:191 (4)-x268y92 thank you for guidance
00:53:684 (2)-down section of 1 means 1 down?
Indeed ... If a simple point, and others would say leak sound ... Difficulties have said is too hard ... :lol:
CPLs

Ryuuka Toki wrote:

CPLs wrote:

wow this is nice, keep it up

too bad all slots have been taken :o

edit: can I still try to make a gd? if you allow :D
Thank you!
But,It don't need more GDs imo.May be next time :)
okay, goodluck then :)

oh, by the way, the title only capitalizes the first word, the "Yuki" doesn't need to be capitalized

and... the video is off-synced, try moving the video offset to 0 or negative number

I find the video offset is better at -350 ~ -360, try it :D
Topic Starter
Ryuuka Toki

RandomEffect wrote:

From my queue~ HiHI!

[General]
  1. tags suggetion:
    yuuyu
Fixed

[Hard]
  1. 00:00:260 (1,2) - hard to find rhythm. I suggest to stack Fixed
  2. 00:01:492 (5,1) - increase DS more. so confusing Fixed
  3. 00:02:212 (2,3) - decrese DS Fixed
  4. 00:06:321 (6,7,8,9) - I prefer to use reverse slider Sorry,I think tapping all the beats is not here is fun and won't be too difficult
  5. 00:24:712 (7,1) - it is better to conbine into 1 sliderNo Change,There is a transition form vocal to ins
  6. 00:41:150 (1,2,3,4,5) - in this part, only circle pattern is hard to find rhythm. I suggest to use slider I think it's fine.As long as it will be easily FCed the second time www
  7. 00:51:013 (1,2) - how about combining into 1 slider in order to suit to vocal I can't find a good pattern to make that change sad
  8. 00:54:506 (2,3) - I prefer to suit to vocal like this Fixed!
  9. 01:07:657 (2,3) - ^ Fixed!
  10. 01:09:302 (1,3) - stack correctly Fixed imo
  11. 01:14:231 (1,2,3) - this triplet is not suitable for music It is kinda overmapped.But that should be fine imo
  12. 01:15:876 (1) - I hear the 1/4 drum sound. just a suggetion~ Fixed!
  13. 01:17:520 (2,1) - DS is too short. how about exchanging the positions of 01:17:931 (1) - and 01:18:753 (1) - ? Fixed!

YOSAKOI!
~Good Luck~
Topic Starter
Ryuuka Toki

Hollow Wings wrote:

from Scorpiour's Modding Queue


Hard

  1. 00:09:506 (4) - i highly recommend u change this into two notes here, to follow that really heavy drum beats Fixed!
  2. 00:45:876 add note Fixed!
  3. thou u mainly follow the vocal track, some of special parts still missed like 00:54:712 (3) - or other things which can be mapped with interesting patterns imo. and follow other instru's track r good idea as well when the map isn't only singing, but also beating rhythms 0.0
这图做成这样的原因,一方面是我不太敢用pattern,大部分都在绕圈而已。第二有些节奏是我真的没有听出来orz,你提到的那个missed部分,上一个人的mod里提到了,我真是羞愧难当。。。感觉耳朵还需要修炼

actually this is a song really easy to be mapped because of its special rhythms imo, various tracks can be followed to set objs 0.0

good luck
Topic Starter
Ryuuka Toki
okay, goodluck then :)

oh, by the way, the title only capitalizes the first word, the "Yuki" doesn't need to be capitalized Ok,I will change it in the next update :)

and... the video is off-synced, try moving the video offset to 0 or negative number

I find the video offset is better at -350 ~ -360, try it :D[/quote]
Topic Starter
Ryuuka Toki

Ryuuka Toki wrote:

okay, goodluck then :)

oh, by the way, the title only capitalizes the first word, the "Yuki" doesn't need to be capitalized Ok,I will change it in the next update :)

and... the video is off-synced, try moving the video offset to 0 or negative number

I find the video offset is better at -350 ~ -360, try it :D
Fuuyu
Yo~ I saw all your mods and majority says that x0.5 is too slow so I decided to re-map my GD if its ok with Ryuuka Toki but I'm not really sure when can I finish it because I got a big list of mods :?
Topic Starter
Ryuuka Toki

xLoupGarou wrote:

Yo~ I saw all your mods and majority says that x0.5 is too slow so I decided to re-map my GD if its ok with Ryuuka Toki but I'm not really sure when can I finish it because I got a big list of mods :?
Well,To tell the truth.I wish you can finish it as soon as possible.
But,that's are lot of mods you have to do so I can understand if you are slow(Fast but bad quality is very bad). 8-)
Flask
As requested from Meconopsis~

[General]
  1. 你可以考慮tag ゆうゆ 就是那個編曲者的名子
  2. Garou's Easy diff doesn't contain the video, please add the video in it.
  3. 我感覺normal-sliderwhistle.wav可以去掉 既然他是靜音的那就沒必要在滑條上+whistle了吧
[Laurier's Insane]
  1. AR9 seems too fast for me, how about change it to AR8? The rhythm you've put aren't that complex, and the placement are kind of easy to beat, so ar8 might fit better I think.
  2. 00:19:164 (3,4,5) - A bit nazi, but the distance among (3,4), (4,5), and (5,3) should be same, and the triangle would be looked much more nicer I think.
  3. 00:44:643 (1,2) - This sounds a bit empty, I'd suggest you to follow the vocal by changing the rhythm like this:
[Hard]
  1. 00:28:410 (2) - 這非常的詭異 你整張map看起來只有在擺1/2跟一些follow vocal的1/1, 這個突然出現就怪怪的. 建議你改成1/2 slider然後帶個折返就好
  2. 00:39:917 (3,1) - 這兒的spacing太小了啊 明明是隔著1/1拍卻跟1/2差不多distance (同理00:40:739 (3,1) - )
  3. 00:43:205 (2) - 這裡跟vocal跟的太水了 我想是因為你00:42:999 - 擺了個sliderend所以這裡跟前面沒有連貫性的原因 我建議你在加個折返聽起來還好聽點
  4. 00:44:438 (1,2) - 這裡跟^一樣也是跟的很突然 我建議你把00:44:438 (1,2) - 這兩個都刪了 然後再00:44:438 - 加個note, 00:44:643 - 加個3/4 slider就行
  5. 01:01:081 (1,2,3) - 這3連啥都沒跟到吧 改成1/2滑條好點 (或者你要3/4也行)
  6. 01:14:231 (1,2,3) - 同^
    整體來說排的有點隨便...不過節奏大致上都還不錯, 就是有些聽起來彆扭. 至於排版問題你可能還得找更多mod, 不然就是自己重新看一遍然後以一個modder的角度看看你這個diff
[Mecon's Normal]
  1. 00:00:260 (1,1) - 這spacing怎麼回事
  2. 00:01:492 (1) - 這個沒有跟到音啊 00:02:109 - 這裡根本沒啥音 而且00:01:903 - 這裡有個好明顯的音
  3. 00:05:191 - 這裡也有個音沒跟到
    總結這上面三個我會推薦你這種改法: 把00:01:492 (1) - 刪了然後在00:00:260 (1) - 加個折返 -> 從 00:01:903 - 開始做個2/1的滑條 -> 把 00:04:369 (1) - 的折返去掉 -> 在 00:05:191 - 加個1/1滑條
    這個排法會比較follow vocal一點
  4. 00:06:835 (3,1,2) - 這距離可以再拉開一點 這樣擠擠的不但醜而且可能讀錯 大概增加到1.2x
  5. 00:18:136 - 這個vocal聲還滿重的, 我建議你可以跟一下. 把(3)縮短成1/1然後搬到00:18:136 -, 之後00:17:931 - 補個note
  6. 00:24:712 - ?!?!?!?!?!?怎麼突然沒東西...這音超明顯不跟略詭異啊. 比較直接的改法就是00:24:712 - 從這裡拉個滑條到 00:25:328 - , 然後後面那兩根白線個擺一個note(也可以兩個note合成一個1/1滑條)
  7. 00:26:561 (5) - 這個nc你懂
  8. 00:27:999 (8) - 這個在往後延長到紅線 聽起來怪怪的跟後面的00:29:232 (1) - 接不太上
  9. 00:37:040 (1) - 這聽起來就像是應該要擺在00:37:246 - 啊 白線的音基本上比紅線的音重的多
  10. 00:46:081 (1,2) - 這裡也跟00:42:794 (1,2,3,1,2,3) - 一樣啊為什麼空著? 聽起來超空
  11. 00:48:753 (5) - 00:48:958 - 這裡沒音啊為甚麼在這裡停下來 還不如往後拉一點到00:49:164 - 跟那個鼓點
  12. 01:01:903 (2,3,4,5,6) - 這太明顯了是為了擺花而擺的吧...仔細聽聽這裡根本沒五個連音的節奏啊...
  13. 01:16:698 (4,2) - 這絕對讀不到 你可不是在坐Insane啊
    我感覺你的節奏部分還有待加強 有點缺乏組織性啊 排版到是還好因為只是個normal基本不會太大問題 但要是連normal的節奏都下不好就還得回去重新磨練一下
[Garou's Easy]
  1. 00:21:629 (2,1) - wtf noooooo spacing-san where are you
  2. 00:37:862 (4) - I know you're on purpose to place this note at red tick, so I think you have to do something to make the players know the rhythm is changing here. Add a new combo perhaps?
  3. 01:06:013 (4,1) - Overlap (4) and (1)'s sliderhead please.
其實也是挺有潛力的, 這圖離rank不會太遠了, 加油!!
Topic Starter
Ryuuka Toki

Flask wrote:

As requested from Meconopsis~ 谢谢Mecon!没想到GD作者也会去找mod,而且找到了BAT来mod,这个mod从结果上来看非常的有用ww

[General]
  1. 你可以考慮tag ゆうゆ 就是那個編曲者的名子 在上一个mod里已经加上去了不过是'yuuyu'
  2. Garou's Easy diff doesn't contain the video, please add the video in it.在等GD 作者来把最新的code贴上来,他很久没有更新了,我很着急!
  3. 我感覺normal-sliderwhistle.wav可以去掉 既然他是靜音的那就沒必要在滑條上+whistle了吧 Fixed
[Hard]
  1. 00:28:410 (2) - 這非常的詭異 你整張map看起來只有在擺1/2跟一些follow vocal的1/1, 這個突然出現就怪怪的. 建議你改成1/2 slider然後帶個折返就好 我这里也是被很多人吐槽啊,这里鼓好多感觉只跟vocal就很空了orz。不过改成1/2折返之后感觉很空,鼓声和1/2有点格格不入的感觉
  2. 00:39:917 (3,1) - 這兒的spacing太小了啊 明明是隔著1/1拍卻跟1/2差不多distance (同理00:40:739 (3,1) - )这里不可以吗?我记得时间间隔比较大的话,spacing小貌似可以?不过改了之后打起来的确会好读一些!
  3. 00:43:205 (2) - 這裡跟vocal跟的太水了 我想是因為你00:42:999 - 擺了個sliderend所以這裡跟前面沒有連貫性的原因 我建議你在加個折返聽起來還好聽點 哭哭,那里有个蓝色的鼓声,偏偏声音还很大,之前就被搞的晕死。这样改成折返之后,我再把蓝色线上的note加上去的话,又感觉就会很难打
  4. 00:44:438 (1,2) - 這裡跟^一樣也是跟的很突然 我建議你把00:44:438 (1,2) - 這兩個都刪了 然後再00:44:438 - 加個note, 00:44:643 - 加個3/4 slider就行 Fixed,的确很突然
  5. 01:01:081 (1,2,3) - 這3連啥都沒跟到吧 改成1/2滑條好點 (或者你要3/4也行) 改了,跟后面的鼓去了
  6. 01:14:231 (1,2,3) - 同^ ^
    整體來說排的有點隨便...不過節奏大致上都還不錯, 就是有些聽起來彆扭. 至於排版問題你可能還得找更多mod, 不然就是自己重新看一遍然後以一個modder的角度看看你這個diff 我做这个diff的时候基本上就是以转圈为主,大概这就是看起来排版随便的原因?(不过我还是很喜欢这样子的啊,感觉看起来还行,不会很突兀。不过一定会多找mod,好好改的。
其實也是挺有潛力的, 這圖離rank不會太遠了, 加油!! 我知道只是在鼓励我(三个月之后不知道能不能rank) :( ,不过我会加油的!说好的rank一定做到!
Frostings
[Easy]

00:13:410 (1,2,3,4) - shift one grid to the right? o.o to center the pattern

00:19:986 (1,2) - why not shift these so that it'll look better with 00:18:342 (2) -



what this does is create the basis of a triangle shape with 00:18:342 (2,1) - giving your map more structure, and it should also fix the spacing for your symmetrical pattern at 00:23:273 (1) - if you control+H the last slider

00:24:917 (2) - actually, hmm... Maybe you shouldn't do symmetry here at all because this beat comes 1/2 earlier than you have it mapped


00:26:561 (1,2,3) - make better blankets here?

00:38:890 (5) - I really don't recommend this note, it's placed in the middle of a drum fill, and sounds really really awkward
Personally, this is what I would do:


The spinner is to cover the entire drum fill while making it beginner-friendly, and then a note at 00:40:533 (1) - to hit the loud drums



00:41:355 (2) - you know the drums are 3/4? The correct rhythm should be:



however, I don't recommend doing this on Easy
Maybe either make a 3/2 slider + note or a simple 2/1 slider

00:46:287 (1,2) - Drums are landing 1/2 earlier, you should probably account for that

00:51:013 - same here

00:52:040 (1) - also this spinner should start earlier

01:24:095 (1) - unsnapped. Also strange design choice to not make it in the middle after that spinner

This difficulty might need some work :(

[Normal]

Ok, you should learn blanketing. It's pretty much one of the biggest mapping techniques used.

Blanketing is when a slider curves perfectly around a circle

Let's take a look at 00:00:260 (1,1) -
uhhhh... it's probably easier to show you rather than trying to explain it


00:03:547 (2,1) -


00:06:835 (3,1) -


I suggest you sweep through your difficulty and try to fix all of the blankets that look irregular as best as you can

00:41:150 (1,2,3,1,2,3,1,2,3) - It's best to avoid overlapping patterns such as these. I suggest you simplify the rhythm down to map only the very basis of the song

01:01:903 (2,3,4,5,6) - same as above

Also there are some big problems with your rhythm but it's best to learn the above mapping techniques before moving on to rhythm basics


[Hard]

00:21:424 (1) - intentional whistle on the sliderbody? because with it, there's a normal whistle on the reverse, which doesn't fit the song

00:42:794 (1,3) - these are awkward in my opinion. The biggest beats are on the reverse and end, while the filler is on the sliderhead. Instead you should try to have an object start on the strong beats rather than mapping them with weak slider reverses...

00:46:081 (4,2) - ^^^
[Seraphin]

Meconopsis wrote:

00:08:479 (1) - why NC? Do not understand why is there a new combo here?
00:26:561 (1)-end point up1 does not understand move the end node of the slider up 1 grid (http://puu.sh/b6rH1/f30b893400.jpg to http://puu.sh/b6rIM/da84887c5d.jpg)
Indeed ... If a simple point, and others would say leak sound ... Difficulties have said is too hard ... :lol:
Topic Starter
Ryuuka Toki

Frostings wrote:

[Hard]

00:21:424 (1) - intentional whistle on the sliderbody? because with it, there's a normal whistle on the reverse, which doesn't fit the song There is no Normal whistle on on the slider body I think,Whistle is added only on red line.

00:42:794 (1,3) - these are awkward in my opinion. The biggest beats are on the reverse and end, while the filler is on the sliderhead. Instead you should try to have an object start on the strong beats rather than mapping them with weak slider reverses...Yes,this question has made me sad and don't know how do to.I changed it o all notes.

00:46:081 (4,2) - ^^^ That part is fine,at least no stranger than ^
yf_bmp
最近上了一批狗 趁Bat积极性还在 赶紧抓住机会
Him3con

Flask wrote:

As requested from Meconopsis~

[Mecon's Normal]
  1. 00:00:260 (1,1) - 這spacing怎麼回事
  2. 00:01:492 (1) - 這個沒有跟到音啊 00:02:109 - 這裡根本沒啥音 而且00:01:903 - 這裡有個好明顯的音
  3. 00:05:191 - 這裡也有個音沒跟到
    總結這上面三個我會推薦你這種改法: 把00:01:492 (1) - 刪了然後在00:00:260 (1) - 加個折返 -> 從 00:01:903 - 開始做個2/1的滑條 -> 把 00:04:369 (1) - 的折返去掉 -> 在 00:05:191 - 加個1/1滑條
    這個排法會比較follow vocal一點
  4. 00:06:835 (3,1,2) - 這距離可以再拉開一點 這樣擠擠的不但醜而且可能讀錯 大概增加到1.2x
  5. 00:18:136 - 這個vocal聲還滿重的, 我建議你可以跟一下. 把(3)縮短成1/1然後搬到00:18:136 -, 之後00:17:931 - 補個note
  6. 00:24:712 - ?!?!?!?!?!?怎麼突然沒東西...這音超明顯不跟略詭異啊. 比較直接的改法就是00:24:712 - 從這裡拉個滑條到 00:25:328 - , 然後後面那兩根白線個擺一個note(也可以兩個note合成一個1/1滑條)
  7. 00:26:561 (5) - 這個nc你懂
  8. 00:27:999 (8) - 這個在往後延長到紅線 聽起來怪怪的跟後面的00:29:232 (1) - 接不太上
  9. 00:37:040 (1) - 這聽起來就像是應該要擺在00:37:246 - 啊 白線的音基本上比紅線的音重的多
  10. 00:46:081 (1,2) - 這裡也跟00:42:794 (1,2,3,1,2,3) - 一樣啊為什麼空著? 聽起來超空
  11. 00:48:753 (5) - 00:48:958 - 這裡沒音啊為甚麼在這裡停下來 還不如往後拉一點到00:49:164 - 跟那個鼓點
  12. 01:01:903 (2,3,4,5,6) - 這太明顯了是為了擺花而擺的吧...仔細聽聽這裡根本沒五個連音的節奏啊...
  13. 01:16:698 (4,2) - 這絕對讀不到 你可不是在坐Insane啊
    我感覺你的節奏部分還有待加強 有點缺乏組織性啊 排版到是還好因為只是個normal基本不會太大問題 但要是連normal的節奏都下不好就還得回去重新磨練一下
:x
其實也是挺有潛力的, 這圖離rank不會太遠了, 加油!!
感谢不多说了..
我除了一个没有接受外其他的都接受了..

00:18:136 - 這個vocal聲還滿重的, 我建議你可以跟一下. 把(3)縮短成1/1然後搬到00:18:136 -, 之後00:17:931 - 補個note
这个地方我觉得我可以把划条拉一个2/1 构成
图片
http://osu.ppy.sh/ss/1968223
这样的一个划条.
啊..还有一个
00:46:081 (1,2) - 這裡也跟00:42:794 (1,2,3,1,2,3) - 一樣啊為什麼空著? 聽起來超空
我觉得这个玩这个难度的人需要适当的放松.所以这个地方我留了一点空间.我想大多数人都能理解的吧.
灰长感谢~ :D 我还想参考下别人意见
我的修改过后的GD
osu file format v13

[General]
AudioFilename: Tv size.mp3
AudioLeadIn: 1000
PreviewTime: 53890
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27999
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:HanaYuki
TitleUnicode:花雪
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Ryuuka Toki
Version:Mecon'S Normal
Source:ハナヤマタ
Tags:Otsubo Yuka YuuyuP Hata Aki xloupgarou
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,257,"ED MV.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
260,410.958904109589,4,2,1,40,1,0
6835,-133.333333333333,4,2,1,40,0,0
8273,-100,4,2,1,40,0,0
8479,-133.333333333333,4,2,1,40,0,0
9712,-100,4,2,1,40,0,0
13410,-100,4,2,1,40,0,0
24609,-100,4,2,1,20,0,0
26561,-100,4,2,1,40,0,0
29438,-100,4,2,1,40,0,0
39506,-100,4,2,1,40,0,0
50807,-200,4,2,1,40,0,0
52862,-100,4,2,1,40,0,0
54506,-100,4,2,1,40,0,1
67451,-100,4,2,1,40,0,0
67657,-100,4,2,1,40,0,1
72588,-125,4,2,1,40,0,1
72999,-100,4,2,1,40,0,1
73205,-83.3333333333333,4,2,1,40,0,1
73410,-100,4,2,1,40,0,1
80807,508.474576271186,4,2,1,40,1,0
80807,-100,4,2,1,30,0,0
81733,555.555555555556,4,2,1,40,1,0
81871,625,4,2,1,40,1,0
83173,666.666666666667,4,2,1,40,1,0
83173,-166.666666666667,4,2,1,40,0,0
83433,-166.666666666667,4,2,1,20,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,255,0
Combo4 : 242,24,57
Combo5 : 128,0,128

[HitObjects]
125,256,260,6,0,P|114:178|158:125,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
212,207,1903,2,0,P|250:177|303:179,1,100
279,275,2725,1,0,0:0:0:0:
279,275,3547,1,0,0:0:0:0:
463,198,4369,2,0,P|428:131|355:100,1,150,0|0,0:0|0:0,0:0:0:0:
346,148,5191,2,0,P|391:174|413:220,1,100
315,241,6013,1,0,0:0:0:0:
232,81,6835,5,0,0:0:0:0:
234,170,7246,6,0,P|163:149|144:77,1,150.000005722046
233,82,8479,6,0,L|120:192,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
25,189,9712,6,0,L|-20:163,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
81,271,10533,2,0,L|86:338,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
90,171,11355,5,0,0:0:0:0:
188,151,11766,1,0,0:0:0:0:
240,236,12177,1,0,0:0:0:0:
173,310,12588,2,0,L|178:377,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
78,276,13410,6,0,P|102:230|155:214,1,100
236,253,14232,2,0,P|249:200|218:155,1,100
208,64,15054,1,0,0:0:0:0:
132,130,15465,1,0,0:0:0:0:
43,84,15876,2,0,P|29:135|49:183,1,100
133,131,16698,5,0,0:0:0:0:
211,192,17109,2,0,L|281:174,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
123,240,17931,2,0,B|178:314|262:272|262:272|309:305,1,200,0|0,0:0|0:0,0:0:0:0:
342,206,19164,1,0,0:0:0:0:
388,116,19575,5,0,0:0:0:0:
443,199,19986,1,0,0:0:0:0:
470,294,20396,1,0,0:0:0:0:
388,352,20807,2,0,P|360:314|370:262,1,100
443,197,21629,2,0,P|443:145|405:107,1,100
342,181,22451,5,0,0:0:0:0:
281,101,22862,2,0,P|246:138|241:186,1,100
206,279,23684,2,0,P|258:291|305:264,1,100
342,181,24506,1,0,0:0:0:0:
342,181,24712,2,0,P|316:111|244:86,1,150
165,140,25739,2,0,P|201:180|249:180,1,100
344,183,26561,6,0,P|333:231|293:266,1,100,4|0,0:0|0:0,0:0:0:0:
196,264,27383,1,0,0:0:0:0:
196,264,27588,1,0,0:0:0:0:
244,351,27999,2,0,P|138:343|94:266,1,200
94,269,29438,1,0,0:0:0:0:
157,133,30054,6,0,P|114:111|64:123,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
234,196,31287,1,0,0:0:0:0:
250,97,31698,2,0,P|297:115|327:155,1,100
416,273,32725,5,0,0:0:0:0:
440,176,33136,1,0,0:0:0:0:
343,202,33547,1,0,0:0:0:0:
343,202,33753,1,0,0:0:0:0:
308,296,34164,1,0,0:0:0:0:
230,359,34575,2,0,P|202:313|217:266,1,100
247,234,35191,1,0,0:0:0:0:
153,197,35602,1,0,0:0:0:0:
233,137,36013,1,0,0:0:0:0:
233,137,36218,1,0,0:0:0:0:
233,137,36424,2,0,P|285:137|324:176,1,100
411,128,37246,6,0,P|421:177|402:227,1,100
372,259,37862,5,0,0:0:0:0:
274,237,38273,1,0,0:0:0:0:
212,316,38684,1,0,0:0:0:0:
130,257,39095,1,0,0:0:0:0:
60,184,39506,6,0,P|99:153|155:158,1,100
198,68,40328,2,0,P|237:101|247:153,1,100
203,236,41150,5,0,0:0:0:0:
208,285,41355,2,0,P|241:260|255:216,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
232,328,42177,2,0,P|276:293|300:235,1,100
320,298,42794,5,0,0:0:0:0:
362,323,42999,1,0,0:0:0:0:
411,331,43205,1,0,0:0:0:0:
391,232,43616,5,0,0:0:0:0:
351,201,43821,1,0,0:0:0:0:
310,171,44027,1,0,0:0:0:0:
394,117,44438,5,0,0:0:0:0:
441,102,44643,2,0,B|408:188|408:188|445:219|448:260|409:302,1,200
328,255,46081,5,0,0:0:0:0:
328,255,46903,1,0,0:0:0:0:
136,299,47725,2,0,P|122:250|139:202,1,100
112,161,48342,2,0,L|49:166,1,50
37,121,48753,2,0,L|149:115,1,100,0|0,0:0|0:0,0:0:0:0:
178,87,49369,5,0,0:0:0:0:
178,87,49575,1,0,0:0:0:0:
178,87,49780,1,0,0:0:0:0:
277,96,50191,2,0,P|262:148|218:171,1,100
256,192,51013,12,0,52451,0:0:0:0:
170,269,52862,6,0,P|203:280|232:314,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
119,268,53684,1,0,0:0:0:0:
217,94,54506,6,0,P|202:139|223:184,1,100
306,128,55328,1,0,0:0:0:0:
406,126,55739,2,0,P|406:150|397:177,1,50
378,220,56150,2,0,P|333:225|291:264,1,100
212,319,56972,2,0,P|160:323|114:297,1,100
53,225,57794,1,0,0:0:0:0:
162,122,58410,2,0,L|162:181,1,50
245,47,59232,6,0,P|231:30|203:21,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,93,59849,2,0,P|283:73|313:64,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,151,60670,1,0,0:0:0:0:
407,228,61081,6,0,P|411:277|372:324,1,100
309,248,61903,1,0,0:0:0:0:
245,171,62314,2,0,P|213:211|211:258,1,100
266,341,63136,2,0,P|222:356|162:340,1,100
216,256,63958,5,0,0:0:0:0:
125,213,64369,1,0,0:0:0:0:
147,115,64780,1,0,0:0:0:0:
147,115,64986,1,0,0:0:0:0:
147,115,65191,1,0,0:0:0:0:
246,107,65602,2,0,L|228:51,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
311,182,66424,6,0,P|273:212|222:202,1,100
355,52,67657,5,0,0:0:0:0:
254,52,68068,2,0,P|261:104|300:134,1,100
389,169,68890,2,0,P|367:203|340:226,1,50
330,249,69301,2,0,P|297:286|231:297,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
243,198,70533,1,0,0:0:0:0:
117,162,70944,6,0,P|135:111|181:88,1,100
185,137,71561,2,0,P|204:119|228:112,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
259,231,72383,5,0,0:0:0:0:
254,278,72588,2,0,P|277:271|300:256,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
269,336,73205,2,0,P|298:334|326:304,1,59.9999981689454
390,242,73821,1,0,0:0:0:0:
390,242,74232,5,0,0:0:0:0:
434,152,74643,2,0,P|388:140|336:161,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
391,242,75876,2,0,P|342:257|290:242,1,100
117,153,77109,5,0,0:0:0:0:
205,200,77520,1,0,0:0:0:0:
228,297,77931,5,0,0:0:0:0:
228,297,78136,1,0,0:0:0:0:
228,297,78342,1,0,0:0:0:0:
256,192,78753,12,0,80396,0:0:0:0:
170,293,80807,5,0,0:0:0:0:
248,248,81061,1,0,0:0:0:0:
324,201,81315,2,0,L|374:167,1,50
394,265,81871,5,0,0:0:0:0:
332,74,82496,1,0,0:0:0:0:
238,109,82808,1,0,0:0:0:0:
238,109,83173,1,0,0:0:0:0:
75,31,84173,5,0,0:0:0:0:
发完检查一遍发现有个地方没有放划条.. :o 现在好了
Moeri_old_1
From t/233414 ~~

[Garou's Easy]
Start with checking AIMod, the errors are true, there was obvious mistakes when mapping this.
Otherwise found not much else to say. Although I have a feeling that the slider velocity and distance snap are too low for 146 BPM.

[Mecon's Normal] (New version as from 3 days ago)
Start with checking AIMod here as well. Fix them.

00:06:835 (1,1,1) - I see no need to make new combo here. Start new combo every big tick instead of non-consistent new combos.
00:30:054 (1) - feels wierd that it starts there while there's no object 1 tick earlier(00:29:849)
00:31:698 (3) - do like this instead. It should sound and flow better.
00:46:081 (1,2) - even though it does make a little sense in the rhytm, it's still very confusing when to hit. And those players who play Normal mostly hasn't learnt to watch closely when approachcircle hits hitcircle, so make something else there instead please.
01:20:807 (1,2,3,1,2,3,4) - this part is... well, not off-rhythm but hard to hit for players who still are at Normals dispite the low OD. replace some circles with sliders please.

[Hard]
I testplayed this quite a few times and 00:38:684 (5,6,7,8,9) still feels kind of wierd there. Do something else there instead?

[Laurier's Insane]
Didn't find any issues, another nice map from Laurier! ^-^/
Ulysses
Hi

[General]


Diff sperad between Easy and Normal is too huge and I am sure this kind of diff sperad is unrankable.Use of rhythm in easy is every 2 white lines for a rhythm and even lesser while the rhythm of normal comes to 1/2 in many times.You must add one diff which diffculty is between normal and easy to get this mapset ranked.

[Laurier's Insane]


00:32:314 (3) - This slider end should snap on 3/6 at 00:32:451 but not 3/4 as you can listen carefully the piano sound is at 00:32:451 .Snapping it wrong makes it unrankable.

00:44:643 (1,2) - The spacing here you use as 1/1 are used to be used as 1/2 in the rest part of your diff.Therefore,this spacing makes players feel confuse and may cause readabillity problem.I think you may want to put it more far to solve the problem:

This diff is decent,can't find any other problems.


[Hard]


The flows of this diff are quite messy in fact.For instances:
00:10:123 (1,2,3,4) - They are not on the same cruve while you put them just together.I think you may rather place them like this
00:08:068 (2) - (3) doesn't fit the cruve of (2) obviously and also,why you space (2) out making the pattern messy.
00:20:191 (5) - This slider is almost covered by (2) ,making the pattern looks ugly in my opinion.Frankly,it is needless to put (5) reverse to the side of pattern (1~3).You can simply make the pattern like this:
00:32:520 (4,5) - cruve of the line (2~~4) doesn't fit the cruve of the slider (5) as (5) is more cruvy while (2~~4) is almost a stright line.May you have a look of what I did:

I am not going to point out them one by one,as it's subjective eventually.It depends what you think about your patterns but,cruve of flows is important if you want to build aesthetic patterns.

00:00:260 (1,2,3) - Stacking 3/4 rhythm at the beginning of the map makes it really hard to read and they are even circles and this diff is a hard,rhythming them like this isn't a clever idea.For the sake of letting players adopt of the rhythm of song,you may want to remove 00:00:260 (1,2) and add a 3/4 long slider at 00:00:260 so the rhythm can be easily caught.Like this:
Or this:

00:21:424 (1) - Why do you add normal whistle on the whole slider?Is it intention?

00:23:684 - You are used to map every 1/1 with normal sampleset hitsound.Therefore,blanking this one make the rhytm inconsistent and feeling sudden.May you please add a note here?

00:41:355 (2,3,4) - To be honest,this spacing of 3/4 rhythm isn't clear enough.If I were you,I would place this rhythm with a 3/4 slider with reverse for the same reason-readability

00:36:424 - The song here comes hyper but you blank this part,making players feel weird that they must stop clicking and moving in a hyper part.I think you may want to add a 1/4 slider with a reverse at 00:36:629 to fit the song better like this:


00:57:383 (4,5,6) - I don not know if it is unrankable but it is important that this triplet is unsnapped as you can listen it carefully the sound here should be snapped on 1/6(00:57:383 , 00:57:451 ,00:57:520 ,00:57:588 )Like this:


But I don't know if a triplet in 1/4 is also fit the song(at least,I cannot listen any 1/4 sounds here but only 1/6 sounds)
If you agreed what I said,please remove the triplet and add a slider like that:



[Mecon's Normal]


00:05:191 (6) - I understand that you want to blanket (5) but semi-part of (6) is covered by (5) makes it looks worse and as this diff is a normal so covering semi-part of a slider isn't a clever idea to map.So you may want to change the placement of this slider.May you have a look of what I did:

00:07:246 (1) - This slider is not a start of another pattern so do not overuse new combo especially it is a normal when perfer not using many new combos.Explain if you think it must need a new combo.
Please also fix the new combos below:
01:06:424 (1) -


00:17:931 (3) - You ignores the main beat of the song at 00:18:342 with not mapping on it and main beats are important in normal diffs as they remind normal players where a rhythm starts.Moreover,there is a hard drum on the main beat so you may rather to map on it in my opinion.If I were you ,I would
place rhythm like this:


00:27:999 (4) - And it has the same problem with 00:17:931.You may want to fix it by doing this:

if you agreed what I said,please also fix:
00:34:575 (6) -
00:39:506 (1) -
00:46:287 -
00:47:725 (3) -

00:37:246 (1) - Ehh...It is needless to use new combo here as either the vocal ,drum and piano don't start a new beat.

00:48:342 (4) - Using a 1/2slider here makes the diff being confusing especially it's a normal,rhythm and place there shouldn't be diffcult to read.May you remove (4) and add a circle at 00:48:342 to make the pattern get better readability and the rhythm fitting more in a normal?

01:04:780 (3,4,5) - As rhythm here sounds the same as 01:05:602,so you may want to use the same rhythm with (6)---using a 1/2 slider with one reverse.Also,changing this way make the diffculty looks more alike as a normal.

01:12:383 (1,2,3,4) - Spacing here is messy.Spacing is supposed to be the same in normal.You used different spacing between 1/2 and 1/1 and it is fine.However,please use the same rhythm on 1/2.Now you place (2,3) and (3,4) different spacing whther they are both 1/2.(And also [1,2])May you try this?:


[Garou's Easy]


There is a unsnapped object found by AIMod,please fix.

01:07:657 (1) - You have better to use distance snap in this easiest diff.There's enough space to distance snap it,so do it.Using this kind of space you are using now confuse newbie players.

The rest looks fine for me.This easy diff is nice.
Topic Starter
Ryuuka Toki

A i k a wrote:

From t/233414 ~~
[Hard]
I testplayed this quite a few times and 00:38:684 (5,6,7,8,9) still feels kind of wierd there. Do something else there instead? I changed rhythm here,Now fits better imo :)
Topic Starter
Ryuuka Toki

nold_1702 wrote:

Hi Thank you for your Mod,It's so lucky for me to have a real pro mapper and modder modding my map!

[General]


Diff sperad between Easy and Normal is too huge and I am sure this kind of diff sperad is unrankable.Use of rhythm in easy is every 2 white lines for a rhythm and even lesser while the rhythm of normal comes to 1/2 in many times.You must add one diff which diffculty is between normal and easy to get this mapset ranked.

[Hard]


The flows of this diff are quite messy in fact.For instances: I'm so sorry to make those bad flow
00:10:123 (1,2,3,4) - They are not on the same cruve while you put them just together.I think you may rather place them like this I redesigned the pattern here.I think it will look better now
00:08:068 (2) - (3) doesn't fit the cruve of (2) obviously and also,why you space (2) out making the pattern messy. I made (1) curved so the flow will fit imo
00:20:191 (5) - This slider is almost covered by (2) ,making the pattern looks ugly in my opinion.Frankly,it is needless to put (5) reverse to the side of pattern (1~3).You can simply make the pattern like this:
Fixed!I have to say your pattern given is much better
00:32:520 (4,5) - cruve of the line (2~~4) doesn't fit the cruve of the slider (5) as (5) is more cruvy while (2~~4) is almost a stright line.May you have a look of what I did:
Redesigned!

I am not going to point out them one by one,as it's subjective eventually.It depends what you think about your patterns but,cruve of flows is important if you want to build aesthetic patterns. It seems like that I have misunderstood the fact about the curve flow,I should pay more attention to it for that I want to make beautiful map.

00:00:260 (1,2,3) - Stacking 3/4 rhythm at the beginning of the map makes it really hard to read and they are even circles and this diff is a hard,rhythming them like this isn't a clever idea.For the sake of letting players adopt of the rhythm of song,you may want to remove 00:00:260 (1,2) and add a 3/4 long slider at 00:00:260 so the rhythm can be easily caught.Like this:Fixed,and adjusted some notes after it.
Or this:

00:21:424 (1) - Why do you add normal whistle on the whole slider?Is it intention? It's my mistake,Sorry.

00:23:684 - You are used to map every 1/1 with normal sampleset hitsound.Therefore,blanking this one make the rhytm inconsistent and feeling sudden.May you please add a note here? I made it intentionally and some modded asked me to change it.But your reason is very convincing.So I adopted your suggestion!

00:41:355 (2,3,4) - To be honest,this spacing of 3/4 rhythm isn't clear enough.If I were you,I would place this rhythm with a 3/4 slider with reverse for the same reason-readability Fixed!

00:36:424 - The song here comes hyper but you blank this part,making players feel weird that they must stop clicking and moving in a hyper part.I think you may want to add a 1/4 slider with a reverse at 00:36:629 to fit the song better like this:
Fixed,Still convincing

00:57:383 (4,5,6) - I don not know if it is unrankable but it is important that this triplet is unsnapped as you can listen it carefully the sound here should be snapped on 1/6(00:57:383 , 00:57:451 ,00:57:520 ,00:57:588 )Like this: It's hard for normal players to notice the 1/6 here and you said triplet here is doesn't fit.So,I used a normal slider instead


But I don't know if a triplet in 1/4 is also fit the song(at least,I cannot listen any 1/4 sounds here but only 1/6 sounds) Btw,I can't here any 1/6 here.What's wrong with me
If you agreed what I said,please remove the triplet and add a slider like that:
Mei
我随便一看怎么ez老是unsnap(思考
其实我是来应援的>.<块加油rank它!!!
Him3con
这几天一直在上课...抱歉..今天晚上看看. :)
2391645784
insane难度的 视频和声音不同步,可以修复一下吗
2391645784
视频和歌曲相差1S,望修复 :) :) :) :) :)
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