Awesome Insane GD, HootOwlStar!
Thanks so much!
Thanks so much!
Thanks for the mod!A i k a wrote:
from your M4M Queue!Easy Reduce AR, it's quite high for Easy. I'd suggest 2-3. It is 3
This should be fixed, both of them. Fixed
00:02:920 (2,3) - Overlap is confusing for beginners, suggesting to put circle somewhere else where it doesn't overlap. Ok
00:06:670 (1) - This circle here doesn't make much sense to the rhythm and is hard to know when to hit unless you watch closely on the approach circle, and beginners are not that good yet. Changed it to a short reversed slider
00:15:857 (4,1) - Overlap here as well. No change
00:30:482 (1,2,3) - Maybe not very necessary right there but it's still best to avoid overlap since your AR is quite high for an Easy. No change
00:34:982 (1,2,3) - Feels a bit too fast comparing to other parts while not being in Kiai. Made a change; removed last hitcircle and made slider longer
01:04:232 - You can add circle here to make rhythm flow. Added a circle
01:25:607 (4) - Feels wierd to have it there, quite confusing rhythm there even for me, consider removing it. RemovedNormal This should be fixed as well. Fixed
00:52:982 (1,2) - Ending slider on blue polarity and then start circle at red/white is confusing, maybe make another slider that ends at red/white polarity instead? I ended it at white polarity
01:16:607 - Can add a circle here, make rhythm flow. OkHard First off, this issue which is universal to all your maps, they should have same Uninherited points(the red ones). Fixed all of them
00:02:919 (2,3) - I have a feeling that the distance between these are quite confusing because they are too close. Moved the hitcircle a bit away from the slider
00:12:482 (3,4,5,1) - Confusing distances here, they are nor linear or has equal distance between. I think it's okay now
00:33:481 (2,3) - Too close, I would have thought that I had to hit 00:34:607 (3) much earlier than I should have. Fixed
00:41:356 (2,3) - A bit too close here too. Fixed
00:57:856 (3,4) - I'm pretty sure more than 70% of the players who plays this map for the first time will miss the last reverse on the reverse slider, maybe make like this instead?(how to put it is up to you) Ok
01:31:605 (6,1) - Slightly too close, move it away abit, otherwise confusing. Ok
Thank you so much for mod!Modem wrote:
Hi! From M4M request!!! Here's my mod for youe beatmap
Easy
Change the slider tick rate into two. The slider tick rate's sound will follow the rhytm for the song Good idea; changed
00:02:920 (2) Don't use stack there, because this difficulty is for the beginner. Move it away to x: 256 y:200 I unstacked it, but I moved it to a different spot
00:06:670 (1) Don't add a single not there. Because the piano song is so complicated to follow by just a single note. I prefer a small slider from 00:06:295 ~ 00:06:482 and reversed it once Ok
00:36:482 (3) This flow is a bit hard. How about remove this note and make the slider end at 00:36:482 ? Ok
01:17:732 (2) Move it away from 01:16:982 (1). It will make the flow easier to read Ok; made a sort of triangle pattern
Normal
Change the slider tick rate into two Ok
00:37:232 (5) Move it to x: 188 y: 320 Ok
00:52:982 (1) Make the slider end at 00:53:572 so it will fit the music Fixed
01:03:857 Add a note and whistle there Ok
01:04:232 Add a note Ok
01:04:607 Add a note Added
00:33:482 Make the same slider like 01:31:232 (1) and flip it vertically No, I think the wavy slider fits the music more
01:36:857 There's a piano sound there, so add a note at x: 432 y: 68 I did add a note,but placed it somewhere else.
Hard
Change the slider tick rate into two Ok
00:00:670 (1) Whistle there Ok
00:01:420 (3) Whistle there Ok
00:01:795 (4) Whistle there Ok
00:02:920 (2) Whistle there Ok
00:03:670 (3) Whistle there Ok
00:04:420 (5) Whistle there Ok
00:14:544 Add a note No change
00:14:732 (6) Move it to x: 192 y: 240 Ok
00:16:232 (2, 3, 4) NC and change the volume into 40% Changed
00:19:607 (1, 2, 3) Move it closer from each other No change
00:29:732 (2) Move it closer to 00:28:982 (1) No change; I want jumps
01:07:419 (4, 5, 6) Move it closer from each other No
01:30:107 (3) Whistle there Ok
01:31:419 (5) Whistle there Ok
Hope it will help you and Good luck! (^ w ^) Thanks!
OscaR CUBE wrote:
hey..
m4m from your queue..HOS's Insane
I can't mod insane diff, but i have some suggestions..
00:06:388 (4,5,6) - how about stack this? I did this for purpose but I will change it if there are more mods about this.
00:11:732 (5) - move this slider's head to somewhere like x : 384, y : 248 to follow the previous circle? Fixed.
00:22:607 (1) - move this a bit down to make flow with next slider?? Rethink before remap.
00:39:482 (5) - move the slider head to x : 144, y : 332 ?? Fixed.
00:49:607 (1) - move this a bit up? like x : 164, y : 204 ?? No for this.
00:54:294 (5) - move to x : 396, y : 180 ?? and
00:55:232 (6) - make this blanket with (5) ? Still think about it.
00:59:919 (3,4) - what's wrong with the stack?? Oops... Didn't figure it out previously. Fixed.
I think that's all..
Sorry if my mods don't help you so much..
Thank you for mod.
OscaR CUBE wrote:Thanks for the mod!!General
I think your mapset has a bit-too-loud hitsound.. I think it's fine. And there were previous complaints that my hitsounds are too soft. So I'm gonna keep it as it is for now. Will wait to see what other modders have to sayHard
00:06:295 -add three - 1/8 stream here??i mean No change; I don't think it'll work
00:24:107 (3) - flip it vertically and move it somewhere to fit the DS.. Yeah I like it; changed
00:28:982 (1) - delete the red-point at the slider. make it curve, i mean.. XD beacuse i think curve fits slow song like this.. Ok. Fixed
00:31:044 (4) - fix the distance.. Yeah, I don't even know why I did that
00:46:232 (3,4,5) - why don't stack this like 00:40:232 (1,2,3) - ?? I want to mix it up a bit, so that it's not the same patterns over and over.
00:57:857 (3) - Ctrl + G ?? Ok
01:04:419 (5,6) - stack this with (4)'s end?? Ok
01:07:982 (1,2,3) - how about something like this? No, I like mine better. 01:13:419 (4,5) - same with 01:04:419 (5,6) - No change; I want to try different patterns
01:13:982 (1,2,3) - how about Ok; changed 01:27:482 (4,5,6) - about the 'stack' thing.. No change
01:30:107 (3) - move to x : 256, y : 292 ? Good idea, that would make the flow better; fixed
01:31:232 (4,5,6) - stack.. No change; I also want to try and prevent boredness when playing that pattern
01:33:107 (2) - make this at the same position as 01:31:607 (6) - ?? Good idea; stackedNormal
00:01:795 (3) - i think u should make it longer until the red tick, since this is normal diff. It sounds a bit weird to me if I do that. I'll consider changing it if other modders also complain about it. No change
00:30:107 (1) - why don't make this blanket with previous cicrle?? I want to use different slider shapes; no change
00:31:607 (3) - ^ ^
00:40:982 (1,2,3) - make it like this? Ok, I like it; changed 00:58:607 (1) - move this to x : 236, y : 116 ?? after that, u must move the rest too.. Changed
01:09:482 (3) - i think u want to re-make the shape.. No changeEasy
00:06:295 (1) - i think this sounds a bit weird.. how about 1/8 slider?? or just insert break there?? I inserted a break
00:18:482 (2) - how about move this to x : 316, y : 284 ?? Ok
00:25:982 (3) - delete the red-point, same reason as before.. :3 Fixed
00:42:482 (3) - move this a bit up ?? like x : 196, y : 36
00:52:982 (1,2) - red-point.. No change
01:05:732 (2,3) - blanket.. No, I want the head of the slider to be in-line with the previous hitcircles.
01:07:982 (4,5) - ^ I tried to improve the blanket
01:15:482 (3) - move this to x: 344, y : 132 Ok; fixed
I think that's all..
Sorry if my mods don't help you so much.. It did help me, thanks!
Thanks so much for your mod!Yuthuil wrote:
Hi from m4m
General:
Maybe add a silent slider sound. I'll think about it
Easy:I think that slider velocity 1.10 fits this difficulty better than 1.40. I'm okay with how it is now; no changeAR two to one? Changed it to two
00:11:732 (1,2) - Blanket properly. Tried to improve the blanket
00:13:232 (2,3) - ^ ^
00:37:982 (1,2) - this looks extremely unappealing, try this ---> http://puu.sh/b8DiT/88446ffe9b.jpg Ok; fixed
00:46:982 (1,2) - the rhythm here fees weird. Changed it, so hopefully it's not that weird anymore
00:50:732 (3,4) - blanket properly. Did something else
00:52:982 (1,2) - Tidy up, make symmetrical. Changed alot of things here
00:58:232 (4,1) - blanket properly. I think it looks okay . . .
01:04:982 (1,2) - I think you should map the vocals here, it fits better imo. No change
01:11:732 (2,3) - blanket properly. Tried to improve it
01:25:982 (1) - this spinner kinda feels forced and doesn't allow me to enjoy the map as much as I'd like to, so I think you should map the instruments here. No change; I don't think it's forced. It fits with the vocal.
01:28:982 (1,2) - rhythm feels weird I don't think the rhythm is weird . . .
01:34:232 (5,1) - blanket properly. Ok
01:28:982 I think you should make the hitsound volume much lower here. Yeah, lowered the volume
Overall: The map has a lot of blanketing errors which ruin the map.
Normal:
HP drain rate, three or four Changed to 4, AR, four to three Changed to 4, OD three or two Changed it to a 2. SV should be 1.40 I think. No change
00:01:420 (2,3) - blanketing error. Ok
00:18:107 (2,3) - D: please blanket properly Ok, no prob
00:21:482 (4) - slider tail end at x196 y288 I ended it at Y:284, so that the slider is still blanketing the previous hitcircle properly
00:24:107 (3,4) - blanket properly.
00:30:107 (1) - how to say, it's kind of like old mapping style, which can't be ranked. so tidy up please Oh, I didn't know that; changed to normal slider
00:37:982 (1) - fix like this ----> http://puu.sh/b8E2x/4d754bfab2.jpg I suck at making sliders like that, so I changed it into a wavy slider
00:50:732 the beat here shouldn't be ignored imo No change; I want to keep it a long slider like that one
00:54:107 (2,3) - please blanket properly. Ok; made some other changes too
01:01:982 (2) - symmetry please I hope it looks better now
01:14:357 (2) - ctrl+g? the flow is better like that. Ok; changed
01:19:982 (1,3) - tidy up, symmetry pls Ok; tried to tidy it up
01:22:607 (5,1) - blanket, like this ---> http://puu.sh/b8EfW/880942b1ce.jpg Blanketed
Overall: The blanketing and rhythm need some work
Hard:
At least AR 6. Ok
00:04:795 (6) - tidy up...perhaps try this ----> http://puu.sh/b8ErM/48e770e2e5.jpg Changed
00:28:607 (4,1) - stack with 1's tail properly. I can't stack it more properly than this
01:19:982 (1,3) - clone 3 of one. Ok
Overall: Okay rhythm, but it really need tidying up, I stopped pointing the neatness issues out since there are way too many. Yes, I now see how many tidy errors there are. I tried to tidy up every problem I saw.
Thanks for the mod!TheDizzeY wrote:
Rakutenshi mod que~
[Hard]
01:24:482 (3) - Clap to the end I did put in clapsounds
01:24:482 (3) - ^
01:24:482 (3) - Clap to the beginning
01:23:732 (2) - Clap Ok
01:28:232 (1) - Finish to the end Ok
[Normal]
00:02:545 (1) - Red thick
00:02:545 (1) - http://puu.sh/bfqDU/c1139a2012.Followed your suggestion
Thanks for the mod!Jere-Chan wrote:
おはよう ございます! (good morning) I found this mapset on my modding que ^_^
so maybe lets get started
Easy:
nothing to mod cause its already very good Thanks!
Normal:
00:01:795 (3) - make it from this to this Ok; fixed
00:05:170 (3) - this shouldnt be here. Delete that cause it doesnt feel right if its there You're right; removed
Hard:
00:04:420 (5) - move it from to Sure, fixed
Thank you for the mod!Z3R0Xx wrote:
Hey uh doing M4M from your queue! (this one: t/239444)
Boxes with '^' above them just refer to the mod above.
Please note that these are just suggestions. You don't need to follow them if you don't like it.
[General]
It seems your map lacks a few of hit sounds. Try tossing some claps on every 2nd & 4th beat in a measure.[Hard] I took your advice and added claps where necessary
00:28:607 (4,1) - Stack these better Tried to improve the stack
00:31:044 (4) - This note is a bit to close to (3). Select both (4) & (5) and move them both away according to your DS. That day your blanket wont be ruined. Did something else
00:33:482 (2) - I would actually curve this slider in a but more that way it flows better to the next note. Ok; curved it more
[Normal]
For Kiai time, since there really aren't very many hit sounds it doesn't sound as great as it should. So ill just point a few out where claps should be. You'll notice a pattern going on so try to implement this into all of your other difficulties as well. (I've already stated what you should do in the general section)
01:05:732 (3) - Clap Ok
01:06:482 (5) - ^ on the slider tail Ok
01:07:982 (1) - ^ Ok
etc...
01:33:107 (4) - I honestly don't think this note should be here but instead it should be here 01:34:232 . I think this sounds much more fitting Good idea; fixed
[Easy]
00:19:232 (3,4) - Why not make these 2 slider the same? Ctrl-C, Ctrl-V, Ctrl-J Ok; changed
Well that's about all I could find, sorry if it isn't much. Great map and hope it gets ranked in the future! Thanks!
Combo1 : 159,223,223This one is just my own opinion so you can ignore it, i would change the BG to something more unique
Combo2 : 0,128,255
Combo3 : 159,159,223
Combo4 : 191,64,191
348,264,670,5,0,0:0:0:0:
348,264,1045,2,0,L|375:222,1,50,0|2,0:0|0:0,0:0:0:0:
148,252,1795,1,2,0:0:0:0:
148,252,2732,5,0,0:0:0:0:
148,252,2920,2,0,L|120:288,2,25,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,3670,1,2,0:0:0:0:
356,248,4045,1,0,0:0:0:0:
152,248,4420,1,2,0:0:0:0:
256,192,4795,1,4,0:0:0:0:
670,750,4,2,0,30,1,0
670,-200,4,2,0,30,0,0
3857,-200,4,2,0,15,0,0
4232,-200,4,2,0,10,0,0
4607,-200,4,2,0,5,0,0
132,232,10982,6,0,P|83:148|112:100,1,150.000005722046,4|2,0:0|0:0,0:0:0:0:
380,152,12482,2,0,P|429:236|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0:0:
409,275,13982,5,4,0:0:0:0:
276,224,14357,1,0,0:0:0:0:
312,340,14732,1,0,1:0:0:0:
372,160,15107,2,0,P|340:120|288:108,1,100,4|8,0:0|0:3,0:0:0:0:
192,240,16232,5,8,0:3:0:0:
192,240,16419,1,4,0:3:0:0:
192,240,16607,1,4,0:3:0:0:
172,356,16982,6,0,P|132:340|88:296,1,100,4|0,0:0|0:0,0:0:0:0:
92,228,17544,1,0,0:0:0:0:
92,152,17732,2,0,P|125:125|185:109,1,100
10982,750,4,2,0,50,1,0
10982,-133.333333333333,4,2,0,20,0,0
11732,-133.333333333333,4,2,0,30,0,0
13794,-133.333333333333,4,2,0,20,0,0
14169,-133.333333333333,4,2,0,30,0,0
14544,-133.333333333333,4,2,0,20,0,0
15107,-200,4,2,0,30,0,0
16232,-100,4,2,0,40,0,0
16232,-100,4,2,0,40,0,0
16977,-100,4,2,0,40,0,0
Thank you so much for the mod, kakifly!kakifly wrote:
m4m :3
General
- i'm not sure if the anime uses the romanized source or not but heres the japanese version if you want to change the source ストライク・ザ・ブラッド Added
- please add these to the tags [ SutoBura, Sutoraiku za Buraddo ] Added
- add in a blank slider slide ? http://puu.sh/biDQI/39f1ca96cf.wav Okay cool; Thanks!
Easy
- i suggest you keep the OD and AR a bit more balanced so lower the OD a bit Ok
- 00:00:670 (1,2,3) - i think this follows the music a bit better; Changed - 00:08:170 (1) - remove this and start the spinner there; a random circle is a bit hard for easy IMO, remember to length the spinner by 1/4 if you do Ok
- 00:15:857 (4,5) - avoid stacking in easy Okay, removed the stack
- 00:27:482 (4) - blanket is just a bit off. recheck please xD Tried to improve it a bit
- 00:34:982 (1,2) - just follow the instrumentals here and try to keep a consistent beat; so.. it should look something like this Okay; fixed - 00:37:982 (1,2) - recheck blanket Tried to improve it
- 00:49:232 (2) - at this point there is a bit too much repeat sliders imo I didn't even realize it. Made less repeat sliders at that point
- 01:05:732 (2,3) - blanket Ok
- 01:31:982 (3,4,5) - i suggest doing the same thing as 01:28:982 (1,2) - since the beat on 5 isnt very strong for a circle Ok
- 01:37:982 (1) - end spinner on red tick ( 01:39:857 ) Ok; fixed
Normal
- Please do cs 3.5 and lower OD & HP by 1 No change, I don't like a decimal and I don't want it to be that Easy
- 00:00:670 (1,2) - please avoid 1/4 spacings in normal Ok; removed the hitcircle and lengthened the slider
- 00:03:670 (1) - move to x304 y192 so the overlap is more organized (make adjustments to 00:04:795 (2) - if you do this) Ok; fixed
- 00:19:607 (1) - the repeat starts on a strong beat; i highly suggest you change this part so either a circle or slider starts at 00:19:982 Nah, I don't think it's such a big issue, but I will see what others modders say
- 00:22:607 (1) - same here; ^ 00:22:982 is important ^
- 00:24:107 (3) - remove; i dont think you should random map the vocals here Ok; removed
- 00:39:482 (3) - add whislte on tail Ok; added
- 01:03:857 (3,4,1) - remove; i dont think mapping this part is necessary Ok; removed
- 01:37:982 (1) - same as easy Fixed
Hard
- you're missing a beat at 00:02:545 It doesn't sound right if I add a beat there
- 00:05:543 - make these into a 1/2 slider they are not strong enough to be mapped as circles imo Ok; fixed
- 00:16:794 put something here; either a circle or get a 1/4 repeat slider No, I don't really think it fits in with the music
- 00:28:607 (4) - stack better; move to x211 x236 Thank you so much for telling me where to place it; been struggling with that for ages. Fixed
- 01:01:982 (2,3,4,5,6) - imo no need to map here No change
- 01:37:982 (1) - same as easy Fixed
thats all~ good luck with your beatmap ! Thanks
Thanks for the mod!FlobuFlobs wrote:
I can't really mod normal/hards but i will try, i feel guilty xD
highly recommended
Suggestion
Normal stuff
[General]00:11:010 - this offset here is = 11010, you can hear how it goes off on the end I'm not sure what to dosource: ストライク・ザ・ブラッド and move Strike the Blood to the tags FixedKeep the breaks in all diffs the same, remove them and disable letterbox during breaks or add them in hard and insane and fix in normal or easy the break time There are no breaks in any of the diffswould change the obeject colour to some softer one Changed the colours; thanks, I love themCombo1 : 159,223,223This one is just my own opinion so you can ignore it, i would change the BG to something more unique
Combo2 : 0,128,255
Combo3 : 159,159,223
Combo4 : 191,64,191
the actual one looks like the first googled pic lol Okay, I changed the BG
[Hard]00:00:670 (1) - why does this slider end with red corner lol, how did you even do that LOL, 00:00:670 (1) - curve this a bit more to the following cirlces Okay; curved
[/color]00:04:795 (6,7,8) - remove then and add 00:04:420 (5) - here a slider, theres absolute nothing in the song there and you shouldnt overmapp a hard Okay00:04:420 (5) - heres again nothing, a circle here 01:10:607 - and a slider from 01:10:794 - to 01:11:357 - would fit better Okay00:23:357 (2) - 00:24:107 (3) - dont curve them so much >-<, make it more like 00:26:357 (4) - its way better 01:18:107 (2,3) - if you tried to blank it, its too low lol I lowered this 01:16:982 (1) - It's now blanketed better00:44:357 (2) - just for the look, make it a bit curvy? [/color]
[Normal]You have to keep the same DS at a normal / easy otherwise its unrankable as far as i know 00:31:232 (2,3) - move them a bit lower, it looks better [/color]00:33:857 (5,6) - let the slider point to the next circles direction, flows better Okay; I did change something there00:52:232 (6) - this slider on the red tick plays strange, remove repeat and move it to the white tick should fix it Already fixed00:54:107 (2,3) - like above Fixed00:22:607 (1) - this slider feels miss placed, a normal curved slider would play better, 00:37:982 (1) - here its nice Okay, I changed it to a normal curved slider01:21:857 (4) - this one breaks the flow, 01:21:107 (3) - this one should point at 01:21:857 (4) - Okay, I placed 01:21:857 (4) - next to 01:21:107 (3) - 01:25:982 (5) - the curves are way to much lol No change; I like those curves01:27:107 (6) - curve this abit? you are doing a curve with the circles so why not together with the slider? Okay; curved
ive tried but i just cant mod easy diff xD and before i mod it wrong i let it out That's okay
Thanks so much for your mod and sound advice.fm4a93au04 wrote:
Hello , from my queue .
fm4a93au04's standard modding queue
Let’s start .My mod[Easy]
00:02:920 (2) – Remove W ( whistle ) . Kept the whistle
00:03:670 (3) – Remove W at end . Removed that whistle
00:00:670 (1,2,3) – Maybe try this ? I already changed it to something else
Or :
… I just want it be a symmytry =..= . In order to take this picture ( to let 1,2,3 appeare in one scane ) , I do this :
Original :
00:08:357 (1) – Later it 1/2 beat ( it will start at 00:08:545 . ) , end at the same place ( 00:10:982 . ) . I also did something else here
00:11:732 (1) – Add W at head . Blenket better , like : Added the whistle,but did something else with the hitcircle
00:13:232 (2) – W . Added
00:13:982 (3) – Add a 10% ~ 25% vol. F ( finish ) at end ( I use 25% ) . Okay, added a 25% vol finish
I think it’s not bad =..= . Just need to change back to 50% vol. at 00:15:294 .
00:15:857 (4) – Add D-F . With this :
You can use D ( Drum ) – C ( Clap ) , W , F without adding a inheriting line ( green line ) . I think I'll rather use the green lines; it just feels easier for me
00:16:232 (5) – Head D-C , reverse arrow ( 00:16:607 ) D-F , end F . Followed your suggestion and also lowered that vol to 20%
00:34:982 (1,2) – Why here suddenly chasing vocal sound ? I think beginner can’t accept it …… and it is strange for me too . I suggest you follow BG sound here , not vocal ( suggetion is always suggestion , so you can ignore me for sure =ㄦ= ) . Oh, I fixed that already
00:39:482 (2) – Make red point on tick ? like : A few modders have told me to avoid that red tick in Easy, so no change
Since there is a piano sound on the tick . End D-C . No change, cuz I don't know how to do that
00:44:732 (4) – Remove W at reverse . Removed
00:46:982 (1) – Try this ? I did something else there
Just for a reference .
00:51:482 (3) – Add W at head . Remove W at end . Okay
00:52:982 (1) – Add F at head . Okay
00:58:982 (1) – Add F or N-F at head . Added finish
01:01:982 (1,2) –Delete 1 and 2 , add a note with N-H at 01:01:982 . , and 01:02:357 ~ 01:04:232 spinner . I think it’s better … Okay, good idea
… I think N-C not very fit this song so … I’ll recommand you some sound at the end .
01:31:982 (3) – Remove W at head . Okay
01:33:107 (4) – Remove W . Okay
01:36:857 (3) – Remove W at head and end . Okay
[Normal]
00:00:670 (1) – Remove W at head . Okay
00:01:420 (2) – W . Changed this, just a bit differently
00:03:295 – Add a note ? Or make a reverse slider . Okay, also made a few extra changesA example :
If you add reverse , then 00:02:920 – W .
00:03:670 (5) – Remove W at head , add W at end . Okay
00:04:795 (6) – Remove W . okay
00:15:107 (4) – Why not this ?Okay, good idea
00:15:107 (4) – Head add F 25% ( or 30% ) . Added
00:16:232 (5) – Add D-C at head , D-F at reverse and end . Okay, followed your suggestion
00:16:982 (1) – Head F . Add why 70% vol. ? It's too loud I think . Lowered it to 50%
00:22:607 (1,2) – I prefer it ( do a overlap on 2’s head ) No change, I don't want a overlap there
00:40:232 (4) – D-C . Okay
00:46:982 (1,2,3) – Why not this ? I like it, changed
00:49:982 (5) - : I'm gonna keep it as it is now
00:54:107 (2,3) – I prefer to : Did change it to something like that
01:01:982 (2,3) – Similar as Easy . Try to compose it in your style I'm okay with it now
<- He is a lazy man ~ =ㄦ= .
[Hard] Will decide at a later stage what I'm going to change in this diff
About sound suggestion , just copy E / N to H . Since sound change can apply at all diff .
So , I focus on rhythm and compose here .
00:00:670 (1,2,3,4,1,2,3,4,5,6,7,8) – Why not add a x0.5 slider speed to make a beginning ?
I make a beginning for you , just copy the code to your map . Remenber open a new diff name as “ my lab ” , “ modding area “ … or something . You can feel it once before you map it . But , composing is in random , just feeling the clicking and mouse movement … If you like it , then try to map it in your style .
Obj ( object ) :348,264,670,5,0,0:0:0:0:
348,264,1045,2,0,L|375:222,1,50,0|2,0:0|0:0,0:0:0:0:
148,252,1795,1,2,0:0:0:0:
148,252,2732,5,0,0:0:0:0:
148,252,2920,2,0,L|120:288,2,25,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,3670,1,2,0:0:0:0:
356,248,4045,1,0,0:0:0:0:
152,248,4420,1,2,0:0:0:0:
256,192,4795,1,4,0:0:0:0:
Timing Points :670,750,4,2,0,30,1,0
670,-200,4,2,0,30,0,0
3857,-200,4,2,0,15,0,0
4232,-200,4,2,0,10,0,0
4607,-200,4,2,0,5,0,0
00:10:982 – Here I’ll make a x0.75 for you . Same , just a reference ~ If you like then compose in your style ~
Obj :132,232,10982,6,0,P|83:148|112:100,1,150.000005722046,4|2,0:0|0:0,0:0:0:0:
380,152,12482,2,0,P|429:236|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0:0:
409,275,13982,5,4,0:0:0:0:
276,224,14357,1,0,0:0:0:0:
312,340,14732,1,0,1:0:0:0:
372,160,15107,2,0,P|340:120|288:108,1,100,4|8,0:0|0:3,0:0:0:0:
192,240,16232,5,8,0:3:0:0:
192,240,16419,1,4,0:3:0:0:
192,240,16607,1,4,0:3:0:0:
172,356,16982,6,0,P|132:340|88:296,1,100,4|0,0:0|0:0,0:0:0:0:
92,228,17544,1,0,0:0:0:0:
92,152,17732,2,0,P|125:125|185:109,1,100
Time points :10982,750,4,2,0,50,1,0
10982,-133.333333333333,4,2,0,20,0,0
11732,-133.333333333333,4,2,0,30,0,0
13794,-133.333333333333,4,2,0,20,0,0
14169,-133.333333333333,4,2,0,30,0,0
14544,-133.333333333333,4,2,0,20,0,0
15107,-200,4,2,0,30,0,0
16232,-100,4,2,0,40,0,0
16232,-100,4,2,0,40,0,0
16977,-100,4,2,0,40,0,0
That is a lot of things can be improve before it be ranked .
About the sound … I will found it out and give you link with PM . You can use S-H , and N-H for clap in refrain .
When you do that above , you can call me for mod … if you like my mod =ㄦ= .
And I will gain kds at twice ~~~ ( PUNCH )
Maybe you can remap it other day . Why ? This my map for a reference .
Before remap :
Perfume - MY COLOR
After remap :
Perfume - MY COLOR( Short Ver. )
… So , you can see the difference between them … ( I’m not call you to mod my map , I just want to tell you the benefits of remapping … )
Something you are very familiar at once , when you do it twice ( remap) , that will be very fast ~ isn’t it ?
All right ~ That’s all what I want to say .
Good luck to your map ~ Thanks![/color]
Thanks for the mp3!Magnavox wrote:
Not sure if im the only one who noticed but the mp3's volume is very low in comparison to other beatmaps my attempt at a fix is here not sure if the fix is 100% correct but it should help.
As for the actual mapping, i don't really have anything constructive to add.
Good luck on the map.
Thank you for the mod!Pururut wrote:
hi o/ from MQ
[General]
untick Widescreen Support you don't have any SB Done
the mp3's volume too low maybe you should change mp3 I already changed it, it's louder now
Hard and Insane need improve I did changes on my Hard
[Easy]
you should keep constant DS for a Easy diff. I fixed the DS error; the DS is now constant
00:11:010 unsnap inherited point Unsnapped
00:25:982 (3) - improve blanket Tried to improve it
00:42:482 (3) - this slider are too close Health-bar in the low difficulty which is not allowed Fixed
01:01:232 (2) - stack with 00:58:232 (4) - ? DS doesn't allow it
[Normal]
00:11:010 unsnap inherited point Unsnapped
00:15:107 (4) - improve blanket Okay
00:18:482 (3) - ^ ^
01:06:482 (4) - ^ ^
01:22:982 (1) - ^ ^
01:15:857 (4,5,6) - i recommend 6 stack with 01:16:982 (1) - sure keep constant DS No change
01:25:982 (5) - NC Fixed
[Hard]
hmmm maybe 80BPM's single tap is too hard in Hard diff.
such as
00:01:232 (2,3) - Made changes
00:19:607 (1,2,3) - I don't think it's too hard
00:46:232 (3,4,5) - ^
00:49:044 (3,4,5,1) - ^
00:54:482 (3,4,5,6,1) - ^
01:07:419 (4,5,6) - ^
01:10:607 (5,1) - ^
01:13:419 (4,5) - ^
01:20:544 (2,3,4) - ^
01:27:482 (4,5,6) - ^
01:31:232 (4,5,6) - ^
Rhythm is fine but you should careful consideration about this problem.that's all The hitcircles is not too hard. If they weren't there, I think this Hard diff would have then been too easy
poor mod It still helped me
good luck o/ Thanks!
prpr
Thank you for the mod!StarForYou wrote:
Hi From M4M desu
[General]
-Offset of 2 red lines also wrong :O Fixed! Thanks for that
First red line offset: 646
Second red line offset: 10993
I can't analysis the offset very accurate but I think these offset will be better maybe
-Not suggest use any 'Normal Hitsound' in this map Removed all the normal hitsounds. I think it sounds way better now
[Easy]
-Maybe HP->2 Okay. Changed
-00:24:482 (2,3) - Blanket more I use the approach circle of the previous note to determine the blanket, so no change
-00:39:482 (2) - Blanket I think I just blanketed it a different way, but I'm okay with how it is already; no change. Did improve my blanket a bit though
-00:58:982 (1) - why not this: Okay, I like it; changed
-01:18:482 (3,4) - Look not good Ok. Changed them to normal curved sliders
-01:33:107 (4) - Look not good :/ Try: Okay. Tried to make it look better
[Normal]
-I think CS3 is better in normal Ok, changed it
-00:15:107 (4) - Blanket more if you want Okay. Improved the blanket
-00:45:482 (3,4) - Blanket Blanketed better
-00:57:482 (3) - Cancel the last anchor Fixed
-01:07:982 (1,3) - Hum...look not good and a bit of weird Yeah. Changed it. Looks better now
-01:21:857 (4) - I think not match with 01:21:107 (3) - I don't want them to match
-01:22:607 (5,1) - Blanket Tried to improve the blanket a bit
[Hard]
-Slider Tick Rate -> 1 Noooo, I like it.
-00:01:795 (2,1,2) - The distance doesn't make sense! Fixed it
-00:32:732 (1,2) - Blanket Okay. Blanketed
-00:46:232 (3,4,5) - hum...the distance between 3 note is too far Okay. Fixed them all
That's all
Good Luck!! Thanks!
Thanks for the mod! Especially the new combos.VeeLaHee104 wrote:
hello! sorry for big delay, i have school ;w;
[General]Fixed
- you should change that singular character on tags like "2", make it "two".
[Easy]I changed things here already
- 00:15:857 (5,6,1,2) - make triangle I don't know how to make a triangle here . . .so no change
00:29:732 (5,1) - swap new combo Okay
00:55:982 (3,1) - stack, slider tail I want to avoid stacking in an Easy diff
00:58:232 (4,2) - ^, notes Did something else there
01:31:982 (3) - add new combo Okay
01:33:107 (4,1) - make blanket each other
[Normal]Mmmm . . . no change yet. Will see if other modders also complain
- 00:00:670 (1,2) - make blanket, just my opinion I improved the blanket
00:10:982 (1,2,3) - make sliders blanker the circle? Followed your suggestion
00:27:857 (1) - remove new combo and add it on 00:29:357 (3) - No change
00:30:107 (1) - ^, remove and add on 00:32:732 (4) - , check distance snap also. No combo change; the distance snap is fine
00:34:982 (1,2) - make better blanket Not going to blanket it anymore
01:07:982 (1,3) - parallel? Did something else that make the two sliders symmetric
01:37:232 (1) - remove new combo
[Hard]I like how it is now
- 00:02:732 (1) - remove new combo and add on 00:04:045 (3) - Okay
00:15:107 (1) - remove new combo Removed
00:19:607 (1) - same like 00:02:732 (1) - remove and add on 00:19:982 (3) - Okay
00:22:607 (1,2) - ^ Okay
00:23:357 (2,3) - almost like jump, make it short distance snap I want jumps in my Hard diff, so no change
00:25:607 (1,2,3) - same like 00:19:607 (1) - Okay; changed
00:32:357 (6,1) - swap new combo Okay
00:37:607 (1,2) - ^ ^
00:55:794 (1,2) - ^ ^
01:01:607 (1,2) - ^ ^
01:06:107 (2,3) - same like 00:23:357 (2,3) - No change, want some jumps
01:10:794 (1) - short his slider as 1/2 slider and move it to 01:10:982 (1) - add note on this place
nice song! have my star and good luck ^^ I don't see your star . . . Maybe it's just me?
Thanks for the mod!ZZHBOY wrote:
m4m from my queue :3
notice the words with colorGeneral]
two things you should fixI'm not an expert when it comes to hitsounds, but I think my hitsounds are okay
- offset -10 is correct imo, have a try I'm gonna keep the timing I have now. Seems okay to me
- make Insane diff's setting of Preview Time and Uninherited time poings be same with other diffsWaiting for HootOwlStar to update
- seems something wrong with your skin http://puu.sh/byNAa/4ee6b75e40.jpg I will wait and see what other modders say before removing it
i hope you can find some suitable sound effects to make this map betterEasy
Also changed to a slider
- 00:06:458 (1) - first we should talk about this spinner.if you want to make this map go to rank, you should fix one thing here: to the lowest diff, the note after a spinner should make the interval between them >3 beats to ensure new players can play well here Removed the spinner and placed a slider there instead
- 00:37:993 (1) - you should remove the new combo here to make the nc setting more consistent.you can find you set a new combo every 7-8 beats but here not Okay; fixed
- 00:48:493 (2,3) - improve blanket here Okay
- 01:02:368 (1) - 01:25:993 (1) - same as before
Normal
I don't think I changed the distance snap
- 00:15:118 (4,1) - avoid unnecessary overlap in low diff will make here looks nicer It doesn't look that bad to me. Will wait to see what other modders say
- 00:22:618 (1) - you can break up this slider into a circle + a 1/2 slider to follow the drum sound here 00:22:993 - Okay; done
- 00:19:618 (1) - ^ also should set notes at long white lines as possible because these place always have strong beat Done; fixed
- 00:34:243 (6,1) - stack in low diff will make it harder for new players to read the map, should reduce using of it imo I'm gonna keep it as it is for now. If someone else also complains, I'll fix it (I just think stacking in Normal is okay, but in Easy it has to be prevented)
- 00:36:493 - why ds changed suddenly from here? it's not good to use more than one ds in low diff, and it's better for you to adjust the ds of the whole diff be same .-.
that's all.Hard
Made changes there
- 00:06:271 - 01:17:368 - useless time sections, remove them I used them to change the volume, and for other things as well. Is it very important that they have to be removed?
- sv 2.0 maybe too high? Insane just used 1.6 sv, you can keep this sv now and waiting for more mods and see if this is ok Okay, will wait for more mods
- 00:28:243 (3) - move to 75丨199 to create a parallelogram with 00:27:493 (1,2,4) - to make here looks nicer Thanks for that; fixed
- 00:47:368 (2) - maybe you can use a carved slider here.a straight slider looks weird here Okay, followed your suggestion
- 01:23:743 (2) - it's not good to make a large difference of ds between previous and next note
nice song, good luck Thank you!
Thanks so much for your mod!paseli wrote:
From my modding queue~ Sry for the late reply >.<
Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.
[General][Easy]
- Check your skin again, one of your hitcircle .jpg's is not properly set. This is unrankable in the current state. Removed a few things here, but it's fixed now
- I feel your hitsounds can be improvable in general, maybe LKs' hitsound library can help you out. Sadly, I'm not a real HS modder, so I can't really help you out with this. ;-; I may check it out later, but I think I'm okay with my hitsounds
[Normal]
- 00:06:458 - Pretty sure this is unrankable due to inaudible clickable object. Move it up to 20%. Increased the volume by 20% and moved it to the white tick (Thanks for noticing that; sounds way better on the white tick)
It also might be better to put this on the white tick instead of the blue one for easier rhythm.- 00:51:493 (4) - Is this whistle HS accidental? If not, i still recommend to put it out since it doesn't work well (drums start 1/4 beat later). Removed the whistle; that was my mistake
- 01:33:118 (2,1) - Trifle: It would look better if you these sliders would be on the same horizontal line Fixed
- Otherwise, pretty solid easy map. Thanks!
[Hard]
- You should check some blankets again, the following still look unpolished (i know ppl usually don't care about that,but better aesthetics never hurt):
00:10:993 (1,2,3) - , 00:45:493 (3,4) - (if ever intended), 01:12:868 (4,1) - , 01:18:118 (2,3) - Fixed most of the blankets- 00:19:618 (1,2) - NC at 2, not on 1. I feel like NCing after every new measure is more reasonable at this and the following sections: 00:22:618 (1,2) - , 00:58:618 (1,2) - Fixed that NC issues
- 00:49:993 (5) - I recommend to set the red anchor on the middle/2nd slider tick to support the vocal better. Also add a curve to the 1st half for a smoother slider, fits much better here imo: http://puu.sh/bEl26/067667d9c3.jpg Followed your suggestion and tried to make it look like the picture
- 00:55:618 (4,1,2,3) - I feel the 90° angles don't really fit comfortably with the music. Round it up a bit for a better flow: http://puu.sh/bElnG/1603dedbe3.jpg . Followed your suggestion and fixed the DS
Also check the DS again, it's a bit irregular at this part.- 00:58:618 (1,2,3,4) - Check this Pattern again, it's not symmetrical yet because of the sliders. I think it looks fine . . .
- 01:12:868 (4,1,2,3) - Four offbeat sliders in a row...feels unnatural to play :/ You can keep it if you want, but i'd suggest switching to a more natural rhythm by making the blue sliders start on white ticks: http://puu.sh/bEnC3/6452b540ea.jpg Followed your suggestion
- 01:21:118 (3) - 1. That offbeat slider >.> I mean you can keep it, but I'd generally avoid it and go like: http://puu.sh/bElJG/bed0781c55.jpg Also followed your suggestion here
2. 01:21:118 (3,4) - it looks pretty ugly if you change from anchored slider to curved slider here, so only use one type of slider here please. I changed it
Small notice: Not sure if this was caused by the usage of grid snap or intended, but your DS is fluctuating between 1.1x and 1.2xDS. Please try to be consist with your DS here, I'm not sure about the severity of this issue tho >.> Changed DS to a constant 1.2XNice song, except that...interesting dissonance at around 01:03:857 - of the song. >.>
- 00:01:771 (2,3,4,5,1) - Looks a bit plain to me as it's not much harder then the pattern in normal diff. I'm sure you can use a bit more complex rhythm here: http://puu.sh/bEox0/b3dc7f4b75.jpg Followed your suggestion and changed SV to 0.65
I also recommend to increase the SV up a bit (by 0.1-0.25) as it feels pretty sloppy to play imo.- 00:23:368 (1,2) - The vocal doesn't really justify that jump here (there isn't really a jump in her voice, and i can't find another reasonable musical indicator). Fixed this and made alot of changes regarding the DS in this diff
Use equal DS between these 00:22:618 (4,1,2,3) - objects (1.3x DS), or at least tone down the jump a bit.- 00:26:368 (2,1,2,3,4) - This flows a bit awkward from 2->1->2 due to the flow 'break between these. What I expected here would be something like an oval-like pattern to support the singer's voice without alternating flow too much: https://osu.ppy.sh/ss/2048246
Up to you, just my opinion that this has better synergy with the music. Sorry, keeping my pattern- 00:46:993 (1) - Position at 216,340 for perfect stack I'm not going to stack there anymore
- 00:49:618 (5) - This should just be a circle, there is no drum beat at the point where it ends. Okay
- 00:58:618 (3) - Position at 221,55 to avoid the flow break. Placed the hitcircle on the head of this slider:00:57:868 (2) -
- 01:07:805 (6) - Delete this circle, it feels redundantly placed just to keep the rhythm going on. Okay
- 01:10:618 (5,1) - DS is a bit high here, players will think this is a 1/2 beat. Lower it down to 1.5x and blanket, and it should be fine: http://puu.sh/bEqLo/2175edd4d9.jpg Realized this was a problem beforehand, so I already did something else
- Trifle: 01:15:493 (4,5) - This is not symmetrical Okay; it is now
- 01:25:243 (1,2,3) - Looks like it was randomly placed, even the DS aren't equal here. Here's how to make it equal DS with nice linear flow & symmetry:
01:25:243 (1) - Position of the three anchors: 475, 302 | 447, 250 | 391, 218 (I put down Grid snap for that, it's the best way to make it as accurate as possible) I did DS it now, but not changing the positions of the sliders. Will wait and see what other modders say.
01:25:243 (1) - Position of the three anchors: 304, 177 | 252, 165 | 184, 193
01:26:743 (1) - Just copypaste and Ctrl+h the first slider 01:25:243 (1) - Followed your suggestion here- 01:28:243 (1) - Split this into a slider and a circle as the is a clear distinct sound at 01:28:993 - . Okay, followed your suggestion
- 01:30:118 (4) - Preference: The big gap after this makes me feel a bit uncomfortable, I suggest making a slider to 01:30:868 - (the next red tick)to keep the flow constant Okay; good idea
- 01:33:118 (2) - Preference: Same as above.Okay
Maps are decent - not too much interesting stuff for me though I'm still a newbie at mapping(except for the nice skin of course :3) -.
Get 1-2 good mods after this, then you may ask for BAT request. Good luck! Thank you!
P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Definitely 5. You helped me so much. Thanks! Thanks! \o/
(also veela seems to have forgotten to give you star xD) She gave me one now