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Wakeshima Kanon - signal (TV-size)

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Topic Starter
-Nya-
Awesome Insane GD, HootOwlStar!
Thanks so much! :D
Topic Starter
-Nya-

A i k a wrote:

from your M4M Queue!

Easy
Reduce AR, it's quite high for Easy. I'd suggest 2-3. It is 3
This should be fixed, both of them. Fixed
00:02:920 (2,3) - Overlap is confusing for beginners, suggesting to put circle somewhere else where it doesn't overlap. Ok
00:06:670 (1) - This circle here doesn't make much sense to the rhythm and is hard to know when to hit unless you watch closely on the approach circle, and beginners are not that good yet. Changed it to a short reversed slider
00:15:857 (4,1) - Overlap here as well. No change
00:30:482 (1,2,3) - Maybe not very necessary right there but it's still best to avoid overlap since your AR is quite high for an Easy. No change
00:34:982 (1,2,3) - Feels a bit too fast comparing to other parts while not being in Kiai. Made a change; removed last hitcircle and made slider longer
01:04:232 - You can add circle here to make rhythm flow. Added a circle
01:25:607 (4) - Feels wierd to have it there, quite confusing rhythm there even for me, consider removing it. Removed

Normal
This should be fixed as well. Fixed
00:52:982 (1,2) - Ending slider on blue polarity and then start circle at red/white is confusing, maybe make another slider that ends at red/white polarity instead? I ended it at white polarity
01:16:607 - Can add a circle here, make rhythm flow. Ok

Hard
First off, this issue which is universal to all your maps, they should have same Uninherited points(the red ones). Fixed all of them
00:02:919 (2,3) - I have a feeling that the distance between these are quite confusing because they are too close. Moved the hitcircle a bit away from the slider
00:12:482 (3,4,5,1) - Confusing distances here, they are nor linear or has equal distance between. I think it's okay now
00:33:481 (2,3) - Too close, I would have thought that I had to hit 00:34:607 (3) much earlier than I should have. Fixed
00:41:356 (2,3) - A bit too close here too. Fixed
00:57:856 (3,4) - I'm pretty sure more than 70% of the players who plays this map for the first time will miss the last reverse on the reverse slider, maybe make like this instead?(how to put it is up to you) Ok
01:31:605 (6,1) - Slightly too close, move it away abit, otherwise confusing. Ok
Thanks for the mod! :D
Topic Starter
-Nya-

Modem wrote:

Hi! From M4M request!!! Here's my mod for youe beatmap :)

Easy

Change the slider tick rate into two. The slider tick rate's sound will follow the rhytm for the song Good idea; changed
00:02:920 (2) Don't use stack there, because this difficulty is for the beginner. Move it away to x: 256 y:200 I unstacked it, but I moved it to a different spot
00:06:670 (1) Don't add a single not there. Because the piano song is so complicated to follow by just a single note. I prefer a small slider from 00:06:295 ~ 00:06:482 and reversed it once Ok
00:36:482 (3) This flow is a bit hard. How about remove this note and make the slider end at 00:36:482 ? Ok
01:17:732 (2) Move it away from 01:16:982 (1). It will make the flow easier to read Ok; made a sort of triangle pattern

Normal

Change the slider tick rate into two Ok
00:37:232 (5) Move it to x: 188 y: 320 Ok
00:52:982 (1) Make the slider end at 00:53:572 so it will fit the music Fixed
01:03:857 Add a note and whistle there Ok
01:04:232 Add a note Ok
01:04:607 Add a note Added
00:33:482 Make the same slider like 01:31:232 (1) and flip it vertically No, I think the wavy slider fits the music more
01:36:857 There's a piano sound there, so add a note at x: 432 y: 68 I did add a note,but placed it somewhere else.

Hard

Change the slider tick rate into two Ok
00:00:670 (1) Whistle there Ok
00:01:420 (3) Whistle there Ok
00:01:795 (4) Whistle there Ok
00:02:920 (2) Whistle there Ok
00:03:670 (3) Whistle there Ok
00:04:420 (5) Whistle there Ok
00:14:544 Add a note No change
00:14:732 (6) Move it to x: 192 y: 240 Ok
00:16:232 (2, 3, 4) NC and change the volume into 40% Changed
00:19:607 (1, 2, 3) Move it closer from each other No change
00:29:732 (2) Move it closer to 00:28:982 (1) No change; I want jumps
01:07:419 (4, 5, 6) Move it closer from each other No
01:30:107 (3) Whistle there Ok
01:31:419 (5) Whistle there Ok

Hope it will help you and Good luck! (^ w ^) Thanks!
Thank you so much for mod! :D
Topic Starter
-Nya-
UPDATED
OscaR CUBE
hey.. :)
m4m from your queue.. :D

General

I think your mapset has a bit-too-loud hitsound.. :D


HOS's Insane

I can't mod insane diff, but i have some suggestions.. :o
00:06:388 (4,5,6) - how about stack this?
00:11:732 (5) - move this slider's head to somewhere like x : 384, y : 248 to follow the previous circle?
00:22:607 (1) - move this a bit down to make flow with next slider??
00:39:482 (5) - move the slider head to x : 144, y : 332 ??
00:49:607 (1) - move this a bit up? like x : 164, y : 204 ??
00:54:294 (5) - move to x : 396, y : 180 ?? and
00:55:232 (6) - make this blanket with (5) ?
00:59:919 (3,4) - what's wrong with the stack?? :D

Hard

00:06:295 - add three - 1/8 stream here??i mean 00:24:107 (3) - flip it vertically and move it somewhere to fit the DS.. :D
00:28:982 (1) - delete the red-point at the slider. make it curve, i mean.. XD beacuse i think curve fits slow song like this..
00:31:044 (4) - fix the distance..
00:46:232 (3,4,5) - why don't stack this like 00:40:232 (1,2,3) - ??
00:57:857 (3) - Ctrl + G ??
01:04:419 (5,6) - stack this with (4)'s end??
01:07:982 (1,2,3) - how about something like this? 01:13:419 (4,5) - same with 01:04:419 (5,6) -
01:13:982 (1,2,3) - how about 01:27:482 (4,5,6) - about the 'stack' thing..
01:30:107 (3) - move to x : 256, y : 292 ?
01:31:232 (4,5,6) - stack..
01:33:107 (2) - make this at the same position as 01:31:607 (6) - ??

Normal

00:01:795 (3) - i think u should make it longer until the red tick, since this is normal diff. :?
00:30:107 (1) - why don't make this blanket with previous cicrle??
00:31:607 (3) - ^
00:40:982 (1,2,3) - make it like this? 00:58:607 (1) - move this to x : 236, y : 116 ?? after that, u must move the rest too.. :D
01:09:482 (3) - i think u want to re-make the shape.. :?

Easy

00:06:295 (1) - i think this sounds a bit weird.. :? how about 1/8 slider?? or just insert break there?? :o
00:18:482 (2) - how about move this to x : 316, y : 284 ??
00:25:982 (3) - delete the red-point, same reason as before.. :3
00:42:482 (3) - move this a bit up ?? like x : 196, y : 36
00:52:982 (1,2) - red-point.. :?
01:05:732 (2,3) - blanket..
01:07:982 (4,5) - ^
01:15:482 (3) - move this to x: 344, y : 132

I think that's all.. :)
Sorry if my mods don't help you so much.. :D :D
HootOwlStar
OscaR CUBE's Mod

OscaR CUBE wrote:

hey.. :)
m4m from your queue.. :D

HOS's Insane

I can't mod insane diff, but i have some suggestions.. :o
00:06:388 (4,5,6) - how about stack this? I did this for purpose but I will change it if there are more mods about this.
00:11:732 (5) - move this slider's head to somewhere like x : 384, y : 248 to follow the previous circle? Fixed.
00:22:607 (1) - move this a bit down to make flow with next slider?? Rethink before remap.
00:39:482 (5) - move the slider head to x : 144, y : 332 ?? Fixed.
00:49:607 (1) - move this a bit up? like x : 164, y : 204 ?? No for this.
00:54:294 (5) - move to x : 396, y : 180 ?? and
00:55:232 (6) - make this blanket with (5) ? Still think about it.
00:59:919 (3,4) - what's wrong with the stack?? :D Oops... Didn't figure it out previously. Fixed.

I think that's all.. :)
Sorry if my mods don't help you so much.. :D :D
Thank you for mod.

My Update
Topic Starter
-Nya-
OscaR CUBE wrote:
General

I think your mapset has a bit-too-loud hitsound.. :D I think it's fine. And there were previous complaints that my hitsounds are too soft. So I'm gonna keep it as it is for now. Will wait to see what other modders have to say

Hard

00:06:295 - add three - 1/8 stream here??i mean No change; I don't think it'll work
00:24:107 (3) - flip it vertically and move it somewhere to fit the DS.. :D Yeah I like it; changed
00:28:982 (1) - delete the red-point at the slider. make it curve, i mean.. XD beacuse i think curve fits slow song like this.. Ok. Fixed
00:31:044 (4) - fix the distance.. Yeah, I don't even know why I did that :P
00:46:232 (3,4,5) - why don't stack this like 00:40:232 (1,2,3) - ?? I want to mix it up a bit, so that it's not the same patterns over and over.
00:57:857 (3) - Ctrl + G ?? Ok
01:04:419 (5,6) - stack this with (4)'s end?? Ok
01:07:982 (1,2,3) - how about something like this? No, I like mine better. 01:13:419 (4,5) - same with 01:04:419 (5,6) - No change; I want to try different patterns
01:13:982 (1,2,3) - how about Ok; changed 01:27:482 (4,5,6) - about the 'stack' thing.. No change
01:30:107 (3) - move to x : 256, y : 292 ? Good idea, that would make the flow better; fixed
01:31:232 (4,5,6) - stack.. No change; I also want to try and prevent boredness when playing that pattern
01:33:107 (2) - make this at the same position as 01:31:607 (6) - ?? Good idea; stacked

Normal

00:01:795 (3) - i think u should make it longer until the red tick, since this is normal diff. :? It sounds a bit weird to me if I do that. I'll consider changing it if other modders also complain about it. No change
00:30:107 (1) - why don't make this blanket with previous cicrle?? I want to use different slider shapes; no change
00:31:607 (3) - ^ ^
00:40:982 (1,2,3) - make it like this? Ok, I like it; changed 00:58:607 (1) - move this to x : 236, y : 116 ?? after that, u must move the rest too.. :D Changed
01:09:482 (3) - i think u want to re-make the shape.. :? No change

Easy

00:06:295 (1) - i think this sounds a bit weird.. :? how about 1/8 slider?? or just insert break there?? :o I inserted a break
00:18:482 (2) - how about move this to x : 316, y : 284 ?? Ok
00:25:982 (3) - delete the red-point, same reason as before.. :3 Fixed
00:42:482 (3) - move this a bit up ?? like x : 196, y : 36
00:52:982 (1,2) - red-point.. :? No change
01:05:732 (2,3) - blanket.. No, I want the head of the slider to be in-line with the previous hitcircles.
01:07:982 (4,5) - ^ I tried to improve the blanket
01:15:482 (3) - move this to x: 344, y : 132 Ok; fixed

I think that's all.. :)
Sorry if my mods don't help you so much.. :D :D It did help me, thanks!
Thanks for the mod!! :D
Topic Starter
-Nya-
UPDATED
Yuthuil
Hi from m4m

General:
Maybe add a silent slider sound.
Easy:

I think that slider velocity 1.10 fits this difficulty better than 1.40.
AR two to one?

00:11:732 (1,2) - Blanket properly.
00:13:232 (2,3) - ^
00:37:982 (1,2) - this looks extremely unappealing, try this ---> http://puu.sh/b8DiT/88446ffe9b.jpg
00:46:982 (1,2) - the rhythm here fees weird.
00:50:732 (3,4) - blanket properly.
00:52:982 (1,2) - Tidy up, make symmetrical.
00:58:232 (4,1) - blanket properly.
01:04:982 (1,2) - I think you should map the vocals here, it fits better imo.
01:11:732 (2,3) - blanket properly.
01:25:982 (1) - this spinner kinda feels forced and doesn't allow me to enjoy the map as much as I'd like to, so I think you should map the instruments here.
01:28:982 (1,2) - rhythm feels weird
01:34:232 (5,1) - blanket properly.
01:28:982 I think you should make the hitsound volume much lower here.

Overall: The map has a lot of blanketing errors which ruin the map.

Normal:

HP drain rate, three or four, AR, four to three, OD three or two. SV should be 1.40 I think.

00:01:420 (2,3) - blanketing error.
00:18:107 (2,3) - D: please blanket properly
00:21:482 (4) - slider tail end at x196 y288
00:24:107 (3,4) - blanket properly.
00:30:107 (1) - how to say, it's kind of like old mapping style, which can't be ranked. so tidy up please :D
00:37:982 (1) - fix like this ----> http://puu.sh/b8E2x/4d754bfab2.jpg
00:50:732 the beat here shouldn't be ignored imo
00:54:107 (2,3) - please blanket properly.
01:01:982 (2) - symmetry please :D
01:14:357 (2) - ctrl+g? the flow is better like that.
01:19:982 (1,3) - tidy up, symmetry pls
01:22:607 (5,1) - blanket, like this ---> http://puu.sh/b8EfW/880942b1ce.jpg

Overall: The blanketing and rhythm need some work :D

Hard:

At least AR 6.

00:04:795 (6) - tidy up...perhaps try this ----> http://puu.sh/b8ErM/48e770e2e5.jpg
00:28:607 (4,1) - stack with 1's tail properly.
01:19:982 (1,3) - clone 3 of one.

Overall: Okay rhythm, but it really need tidying up, I stopped pointing the neatness issues out since there are way too many.

Insane:

AR 7?

00:24:482 (5) - make symmetrical
00:32:357 (4) - tidy up
01:28:982 (1,2,3,4,5) - It looks like a circle XD expand to make it more star like maybe
Topic Starter
-Nya-

Yuthuil wrote:

Hi from m4m

General:
Maybe add a silent slider sound. I'll think about it
Easy:

I think that slider velocity 1.10 fits this difficulty better than 1.40. I'm okay with how it is now; no change
AR two to one? Changed it to two

00:11:732 (1,2) - Blanket properly. Tried to improve the blanket
00:13:232 (2,3) - ^ ^
00:37:982 (1,2) - this looks extremely unappealing, try this ---> http://puu.sh/b8DiT/88446ffe9b.jpg Ok; fixed
00:46:982 (1,2) - the rhythm here fees weird. Changed it, so hopefully it's not that weird anymore
00:50:732 (3,4) - blanket properly. Did something else
00:52:982 (1,2) - Tidy up, make symmetrical. Changed alot of things here
00:58:232 (4,1) - blanket properly. I think it looks okay . . .
01:04:982 (1,2) - I think you should map the vocals here, it fits better imo. No change
01:11:732 (2,3) - blanket properly. Tried to improve it
01:25:982 (1) - this spinner kinda feels forced and doesn't allow me to enjoy the map as much as I'd like to, so I think you should map the instruments here. No change; I don't think it's forced. It fits with the vocal.
01:28:982 (1,2) - rhythm feels weird I don't think the rhythm is weird . . .
01:34:232 (5,1) - blanket properly. Ok
01:28:982 I think you should make the hitsound volume much lower here. Yeah, lowered the volume

Overall: The map has a lot of blanketing errors which ruin the map.

Normal:

HP drain rate, three or four Changed to 4, AR, four to three Changed to 4, OD three or two Changed it to a 2. SV should be 1.40 I think. No change

00:01:420 (2,3) - blanketing error. Ok
00:18:107 (2,3) - D: please blanket properly Ok, no prob
00:21:482 (4) - slider tail end at x196 y288 I ended it at Y:284, so that the slider is still blanketing the previous hitcircle properly
00:24:107 (3,4) - blanket properly.
00:30:107 (1) - how to say, it's kind of like old mapping style, which can't be ranked. so tidy up please :D Oh, I didn't know that; changed to normal slider
00:37:982 (1) - fix like this ----> http://puu.sh/b8E2x/4d754bfab2.jpg I suck at making sliders like that, so I changed it into a wavy slider
00:50:732 the beat here shouldn't be ignored imo No change; I want to keep it a long slider like that one
00:54:107 (2,3) - please blanket properly. Ok; made some other changes too
01:01:982 (2) - symmetry please :D I hope it looks better now
01:14:357 (2) - ctrl+g? the flow is better like that. Ok; changed
01:19:982 (1,3) - tidy up, symmetry pls Ok; tried to tidy it up
01:22:607 (5,1) - blanket, like this ---> http://puu.sh/b8EfW/880942b1ce.jpg Blanketed

Overall: The blanketing and rhythm need some work :D

Hard:

At least AR 6. Ok

00:04:795 (6) - tidy up...perhaps try this ----> http://puu.sh/b8ErM/48e770e2e5.jpg Changed
00:28:607 (4,1) - stack with 1's tail properly. I can't stack it more properly than this
01:19:982 (1,3) - clone 3 of one. Ok

Overall: Okay rhythm, but it really need tidying up, I stopped pointing the neatness issues out since there are way too many. Yes, I now see how many tidy errors there are. I tried to tidy up every problem I saw.
Thanks so much for your mod! :D
Topic Starter
-Nya-
UPDATED
DizzeY
Rakutenshi mod que~
[HOS's Insane]
00:04:607 (2) - Remove,but it's a preference
00:10:982 (1,2,3,4) - Move them closer so the SV wouldn't be a big surprise
01:07:232 (5) - Clap
01:09:294 (5) - Clapp
01:13:232 (8) - Clap
01:18:294 (4) - Clup
01:22:982 (3) - Clap
01:24:482 (3) - ^
00:59:919 (3,4) - Blanket
[Hard]
01:24:482 (3) - Clap to the end
01:24:482 (3) - ^
01:24:482 (3) - Clap to the beginning
01:23:732 (2) - Clap
01:28:232 (1) - Finish to the end
[Normal]
00:02:545 (1) - Red thick
00:02:545 (1) - http://puu.sh/bfqDU/c1139a2012.jpg
Topic Starter
-Nya-

TheDizzeY wrote:

Rakutenshi mod que~
[Hard]
01:24:482 (3) - Clap to the end I did put in clapsounds
01:24:482 (3) - ^
01:24:482 (3) - Clap to the beginning
01:23:732 (2) - Clap Ok
01:28:232 (1) - Finish to the end Ok
[Normal]
00:02:545 (1) - Red thick
00:02:545 (1) - http://puu.sh/bfqDU/c1139a2012.Followed your suggestion
Thanks for the mod! :D
Jere-Chan
おはよう ございます! (good morning) I found this mapset on my modding que ^_^
so maybe lets get started
(cringe af)

Easy:
nothing to mod cause its already very good

Normal:
00:01:795 (3) - make it from this to this
00:05:170 (3) - this shouldnt be here. Delete that cause it doesnt feel right if its there

Hard:
00:04:420 (5) - move it from to

HOS's Insane:
nothing to mod :p gj!
Topic Starter
-Nya-

Jere-Chan wrote:

おはよう ございます! (good morning) I found this mapset on my modding que ^_^
so maybe lets get started

Easy:
nothing to mod cause its already very good Thanks! :)

Normal:
00:01:795 (3) - make it from this to this Ok; fixed
00:05:170 (3) - this shouldnt be here. Delete that cause it doesnt feel right if its there You're right; removed

Hard:
00:04:420 (5) - move it from to Sure, fixed
Thanks for the mod! :D
[ Nyx ]
Hey uh doing M4M from your queue! (this one: t/239444)

Boxes with '^' above them just refer to the mod above.

Please note that these are just suggestions. You don't need to follow them if you don't like it.

[General]

It seems your map lacks a few of hit sounds. Try tossing some claps on every 2nd & 4th beat in a measure.

[ HOS's Insane]

00:56:919 (5) - Why not try this formation? Of course, you're welcome to spread it out more if you so wish.
00:59:919 (3) - Like this maybe? IMO I think this looks a lot better than where it was before.
01:15:294 (5) - Instead of straight why not curved like this. This flows nicely towards the next note as well.
01:16:607 (1,2,3,4,5,1) - This formation is kind of iffy, I sort of cut the flows in the middle. Try this.
Please note that I didn't move the notes around much in terms of rotation and all the jazz, so you may to fiddle around around with this a bit. Also fix the notes that come after so that is flow better.

[Hard]

00:28:607 (4,1) - Stack these better
00:31:044 (4) - This note is a bit to close to (3). Select both (4) & (5) and move them both away according to your DS. That day your blanket wont be ruined.
00:33:482 (2) - I would actually curve this slider in a but more that way it flows better to the next note.

[Normal]

For Kiai time, since there really aren't very many hit sounds it doesn't sound as great as it should. So ill just point a few out where claps should be. You'll notice a pattern going on so try to implement this into all of your other difficulties as well. (I've already stated what you should do in the general section)

01:05:732 (3) - Clap
01:06:482 (5) - ^ on the slider tail
01:07:982 (1) - ^
etc...

01:33:107 (4) - I honestly don't think this note should be here but instead it should be here 01:34:232 . I think this sounds much more fitting

[Easy]

00:19:232 (3,4) - Why not make these 2 slider the same? Ctrl-C, Ctrl-V, Ctrl-J

Well that's about all I could find, sorry if it isn't much. Great map and hope it gets ranked in the future!
Topic Starter
-Nya-

Z3R0Xx wrote:

Hey uh doing M4M from your queue! (this one: t/239444)

Boxes with '^' above them just refer to the mod above.

Please note that these are just suggestions. You don't need to follow them if you don't like it.

[General]

It seems your map lacks a few of hit sounds. Try tossing some claps on every 2nd & 4th beat in a measure.[Hard] I took your advice and added claps where necessary

00:28:607 (4,1) - Stack these better Tried to improve the stack
00:31:044 (4) - This note is a bit to close to (3). Select both (4) & (5) and move them both away according to your DS. That day your blanket wont be ruined. Did something else
00:33:482 (2) - I would actually curve this slider in a but more that way it flows better to the next note. Ok; curved it more

[Normal]

For Kiai time, since there really aren't very many hit sounds it doesn't sound as great as it should. So ill just point a few out where claps should be. You'll notice a pattern going on so try to implement this into all of your other difficulties as well. (I've already stated what you should do in the general section)

01:05:732 (3) - Clap Ok
01:06:482 (5) - ^ on the slider tail Ok
01:07:982 (1) - ^ Ok
etc...

01:33:107 (4) - I honestly don't think this note should be here but instead it should be here 01:34:232 . I think this sounds much more fitting Good idea; fixed

[Easy]

00:19:232 (3,4) - Why not make these 2 slider the same? Ctrl-C, Ctrl-V, Ctrl-J Ok; changed

Well that's about all I could find, sorry if it isn't much. Great map and hope it gets ranked in the future! Thanks! :)
Thank you for the mod! :D
Topic Starter
-Nya-
UPDATED
kakifly
m4m :3

General

- i'm not sure if the anime uses the romanized source or not but heres the japanese version if you want to change the source ストライク・ザ・ブラッド
- please add these to the tags [ SutoBura, Sutoraiku za Buraddo ]
- add in a blank slider slide ? http://puu.sh/biDQI/39f1ca96cf.wav

Easy

- i suggest you keep the OD and AR a bit more balanced so lower the OD a bit
- 00:00:670 (1,2,3) - i think this follows the music a bit better; - 00:08:170 (1) - remove this and start the spinner there; a random circle is a bit hard for easy IMO, remember to length the spinner by 1/4 if you do
- 00:15:857 (4,5) - avoid stacking in easy
- 00:27:482 (4) - blanket is just a bit off. recheck please xD
- 00:34:982 (1,2) - just follow the instrumentals here and try to keep a consistent beat; so.. it should look something like this - 00:37:982 (1,2) - recheck blanket
- 00:49:232 (2) - at this point there is a bit too much repeat sliders imo
- 01:05:732 (2,3) - blanket
- 01:31:982 (3,4,5) - i suggest doing the same thing as 01:28:982 (1,2) - since the beat on 5 isnt very strong for a circle
- 01:37:982 (1) - end spinner on red tick ( 01:39:857 )

Normal

- Please do cs 3.5 and lower OD & HP by 1
- 00:00:670 (1,2) - please avoid 1/4 spacings in normal
- 00:03:670 (1) - move to x304 y192 so the overlap is more organized (make adjustments to 00:04:795 (2) - if you do this)
- 00:19:607 (1) - the repeat starts on a strong beat; i highly suggest you change this part so either a circle or slider starts at 00:19:982
- 00:22:607 (1) - same here; ^ 00:22:982 is important
- 00:24:107 (3) - remove; i dont think you should random map the vocals here
- 00:39:482 (3) - add whislte on tail
- 01:03:857 (3,4,1) - remove; i dont think mapping this part is necessary
- 01:37:982 (1) - same as easy

Hard

- you're missing a beat at 00:02:545
- 00:05:543 - make these into a 1/2 slider they are not strong enough to be mapped as circles imo
- 00:16:794 put something here; either a circle or get a 1/4 repeat slider
- 00:28:607 (4) - stack better; move to x211 x236
- 01:01:982 (2,3,4,5,6) - imo no need to map here
- 01:37:982 (1) - same as easy

HOS's Insane

- 00:10:982 (1,2,3,4) - is a bit overmapped; if you listen to the music there is only one note.. i just suggest a slider like this; you can make it a jump if you want - clap is a bit loud imo lower hitsounds a bit
- 00:35:919 (2,3,4,5,6) - again a bit overmapped; have a note every thing you hear the piano; make it a jum[ if you want
- 01:01:982 (1) - end this spinner somewhere else 01:04:982 is a very important beat and a note should most definitely start on it
- 01:05:732 (1,2,3) - i dont really get what these are following
- 01:14:732 (2,3,4) - fix spacing


thats all~ good luck with your beatmap !
FlobuFlobs
I can't really mod normal/hards but i will try, i feel guilty xD


highly recommended
Suggestion
Normal stuff


[General]
00:11:010 - this offset here is = 11010, you can hear how it goes off on the endsource: ストライク・ザ・ブラッド and move Strike the Blood to the tagsKeep the breaks in all diffs the same, remove them and disable letterbox during breaks or add them in hard and insane and fix in normal or easy the break timewould change the obeject colour to some softer one
Combo1 : 159,223,223
Combo2 : 0,128,255
Combo3 : 159,159,223
Combo4 : 191,64,191
This one is just my own opinion so you can ignore it, i would change the BG to something more unique
the actual one looks like the first googled pic lol

[HoS's Insane]
get your NC's clean lol, it feels random placed00:00:857 - heres nothing, so let 00:00:670 (1) - end on 00:01:045 - , same goes for 00:01:795 (5) - make it one tick longer00:10:982 - Change volume to 30% here cuz its a slow n quiet partalso increase spacing a bit starting at 00:10:982 since there are starting more instruments00:10:982 (1,2,3,4,5,6,7,8,9) - make the placement a bit smoother, it look like they have ugly corner in their pattern xD
00:16:982 - from here on again a tiny spacing increase but not too much because here are starting vocals00:20:544 (3) - ctrl+g this one to emphasize 00:21:107 (4) - a bit better? would also move 00:21:107 (4) - to x:340, y:168 to avoid overlapping00:25:982 (3) - dont follow here the lyric with the repeat because you are getting the first vocal but you ignoring the following vocals, better follow the piano here and repeat at 00:26:732 - , <- it also emphasize 00:27:857 (4,5,6) - nice00:43:794 (1,2,3,4,5) - this is almost unreadable00:46:982 (2) - like above00:52:888 - heres nothing, also it makes no sense to go high bpm at the slow song xD01:15:294 (5) - 01:16:982 (2,4) - 01:19:794 (1,3) - dont curve these slider so much

[Hard]
00:00:670 (1) - why does this slider end with red corner lol, how did you even do that LOL, 00:00:670 (1) - curve this a bit more to the following cirlces
00:04:795 (6,7,8) - remove then and add 00:04:420 (5) - here a slider, theres absolute nothing in the song there and you shouldnt overmapp a hard00:04:420 (5) - heres again nothing, a circle here 01:10:607 - and a slider from 01:10:794 - to 01:11:357 - would fit better00:23:357 (2) - 00:24:107 (3) - dont curve them so much >-<, make it more like 00:26:357 (4) - its way better01:18:107 (2,3) - if you tried to blank it, its too low lol00:44:357 (2) -

[Normal]
You have to keep the same DS at a normal / easy otherwise its unrankable as far as i know00:31:232 (2,3) - 00:33:857 (5,6) - let the slider point to the next circles direction, flows better00:52:232 (6) - this slider on the red tick plays strange, remove repeat and move it to the white tick should fix it00:54:107 (2,3) - like above00:22:607 (1) - this slider feels miss placed, a normal curved slider would play better, 00:37:982 (1) - here its nice01:21:857 (4) - this one breaks the flow, 01:21:107 (3) - this one should point at 01:21:857 (4) - 01:25:982 (5) - the curves are way to much lol01:27:107 (6) - curve this abit? you are doing a curve with the circles so why not together with the slider?


ive tried but i just cant mod easy diff xD and before i mod it wrong i let it out
fm4a93au04
Hello , from my queue .

fm4a93au04's standard modding queue

Let’s start .

My mod
[Easy]

00:02:920 (2) – Remove W ( whistle ) .

00:03:670 (3) – Remove W at end .

00:00:670 (1,2,3) – Maybe try this ?



Or :



… I just want it be a symmytry =..= . In order to take this picture ( to let 1,2,3 appeare in one scane ) , I do this :



Original :



00:08:357 (1) – Later it 1/2 beat ( it will start at 00:08:545 . ) , end at the same place ( 00:10:982 . ) .

00:11:732 (1) – Add W at head . Blenket better , like :



00:13:232 (2) – W .

00:13:982 (3) – Add a 10% ~ 25% vol. F ( finish ) at end ( I use 25% ) .



I think it’s not bad =..= . Just need to change back to 50% vol. at 00:15:294 .

00:15:857 (4) – Add D-F . With this :



You can use D ( Drum ) – C ( Clap ) , W , F without adding a inheriting line ( green line ) .

00:16:232 (5) – Head D-C , reverse arrow ( 00:16:607 ) D-F , end F .

00:34:982 (1,2) – Why here suddenly chasing vocal sound ? I think beginner can’t accept it …… and it is strange for me too . I suggest you follow BG sound here , not vocal ( suggetion is always suggestion , so you can ignore me for sure =ㄦ= ) .

00:39:482 (2) – Make red point on tick ? like :



Since there is a piano sound on the tick . End D-C .

00:44:732 (4) – Remove W at reverse .

00:46:982 (1) – Try this ?



Just for a reference .

00:51:482 (3) – Add W at head . Remove W at end .

00:52:982 (1) – Add F at head .

00:58:982 (1) – Add F or N-F at head .

01:01:982 (1,2) –Delete 1 and 2 , add a note with N-H at 01:01:982 . , and 01:02:357 ~ 01:04:232 spinner . I think it’s better …

… I think N-C not very fit this song so … I’ll recommand you some sound at the end .

01:31:982 (3) – Remove W at head .

01:33:107 (4) – Remove W .

01:36:857 (3) – Remove W at head and end .

[Normal]

00:00:670 (1) – Remove W at head .

00:01:420 (2) – W .

00:03:295 – Add a note ? Or make a reverse slider . A example :



If you add reverse , then 00:02:920 – W .

00:03:670 (5) – Remove W at head , add W at end .

00:04:795 (6) – Remove W .

00:15:107 (4) – Why not this ?



00:15:107 (4) – Head add F 25% ( or 30% ) .

00:16:232 (5) – Add D-C at head , D-F at reverse and end .

00:16:982 (1) – Head F . Add why 70% vol. ? It's too loud I think .



00:22:607 (1,2) – I prefer it ( do a overlap on 2’s head )



00:40:232 (4) – D-C .

00:46:982 (1,2,3) – Why not this ?



00:49:982 (5) - :



00:54:107 (2,3) – I prefer to :



01:01:982 (2,3) – Similar as Easy . Try to compose it in your style

<- He is a lazy man ~ =ㄦ= .

[Hard]

About sound suggestion , just copy E / N to H . Since sound change can apply at all diff .

So , I focus on rhythm and compose here .

00:00:670 (1,2,3,4,1,2,3,4,5,6,7,8) – Why not add a x0.5 slider speed to make a beginning ?



I make a beginning for you , just copy the code to your map . Remenber open a new diff name as “ my lab ” , “ modding area “ … or something . You can feel it once before you map it . But , composing is in random , just feeling the clicking and mouse movement … If you like it , then try to map it in your style .

Obj ( object ) :

348,264,670,5,0,0:0:0:0:
348,264,1045,2,0,L|375:222,1,50,0|2,0:0|0:0,0:0:0:0:
148,252,1795,1,2,0:0:0:0:
148,252,2732,5,0,0:0:0:0:
148,252,2920,2,0,L|120:288,2,25,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,3670,1,2,0:0:0:0:
356,248,4045,1,0,0:0:0:0:
152,248,4420,1,2,0:0:0:0:
256,192,4795,1,4,0:0:0:0:

Timing Points :

670,750,4,2,0,30,1,0
670,-200,4,2,0,30,0,0
3857,-200,4,2,0,15,0,0
4232,-200,4,2,0,10,0,0
4607,-200,4,2,0,5,0,0

00:10:982 – Here I’ll make a x0.75 for you . Same , just a reference ~ If you like then compose in your style ~

Obj :

132,232,10982,6,0,P|83:148|112:100,1,150.000005722046,4|2,0:0|0:0,0:0:0:0:
380,152,12482,2,0,P|429:236|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0:0:
409,275,13982,5,4,0:0:0:0:
276,224,14357,1,0,0:0:0:0:
312,340,14732,1,0,1:0:0:0:
372,160,15107,2,0,P|340:120|288:108,1,100,4|8,0:0|0:3,0:0:0:0:
192,240,16232,5,8,0:3:0:0:
192,240,16419,1,4,0:3:0:0:
192,240,16607,1,4,0:3:0:0:
172,356,16982,6,0,P|132:340|88:296,1,100,4|0,0:0|0:0,0:0:0:0:
92,228,17544,1,0,0:0:0:0:
92,152,17732,2,0,P|125:125|185:109,1,100

Time points :

10982,750,4,2,0,50,1,0
10982,-133.333333333333,4,2,0,20,0,0
11732,-133.333333333333,4,2,0,30,0,0
13794,-133.333333333333,4,2,0,20,0,0
14169,-133.333333333333,4,2,0,30,0,0
14544,-133.333333333333,4,2,0,20,0,0
15107,-200,4,2,0,30,0,0
16232,-100,4,2,0,40,0,0
16232,-100,4,2,0,40,0,0
16977,-100,4,2,0,40,0,0

That is a lot of things can be improve before it be ranked .

About the sound … I will found it out and give you link with PM . You can use S-H , and N-H for clap in refrain .

When you do that above , you can call me for mod … if you like my mod =ㄦ= .

And I will gain kds at twice ~~~ ( PUNCH )

Maybe you can remap it other day . Why ? This my map for a reference .

Before remap :

Perfume - MY COLOR

After remap :


Perfume - MY COLOR( Short Ver. )

… So , you can see the difference between them … ( I’m not call you to mod my map , I just want to tell you the benefits of remapping … )

Something you are very familiar at once , when you do it twice ( remap) , that will be very fast ~ isn’t it ?

All right ~ That’s all what I want to say .

Good luck to your map ~
Topic Starter
-Nya-

kakifly wrote:

m4m :3

General

- i'm not sure if the anime uses the romanized source or not but heres the japanese version if you want to change the source ストライク・ザ・ブラッド Added
- please add these to the tags [ SutoBura, Sutoraiku za Buraddo ] Added
- add in a blank slider slide ? http://puu.sh/biDQI/39f1ca96cf.wav Okay cool; Thanks!

Easy

- i suggest you keep the OD and AR a bit more balanced so lower the OD a bit Ok
- 00:00:670 (1,2,3) - i think this follows the music a bit better; Changed - 00:08:170 (1) - remove this and start the spinner there; a random circle is a bit hard for easy IMO, remember to length the spinner by 1/4 if you do Ok
- 00:15:857 (4,5) - avoid stacking in easy Okay, removed the stack
- 00:27:482 (4) - blanket is just a bit off. recheck please xD Tried to improve it a bit
- 00:34:982 (1,2) - just follow the instrumentals here and try to keep a consistent beat; so.. it should look something like this Okay; fixed - 00:37:982 (1,2) - recheck blanket Tried to improve it
- 00:49:232 (2) - at this point there is a bit too much repeat sliders imo I didn't even realize it. Made less repeat sliders at that point
- 01:05:732 (2,3) - blanket Ok
- 01:31:982 (3,4,5) - i suggest doing the same thing as 01:28:982 (1,2) - since the beat on 5 isnt very strong for a circle Ok
- 01:37:982 (1) - end spinner on red tick ( 01:39:857 ) Ok; fixed

Normal

- Please do cs 3.5 and lower OD & HP by 1 No change, I don't like a decimal and I don't want it to be that Easy
- 00:00:670 (1,2) - please avoid 1/4 spacings in normal Ok; removed the hitcircle and lengthened the slider
- 00:03:670 (1) - move to x304 y192 so the overlap is more organized (make adjustments to 00:04:795 (2) - if you do this) Ok; fixed
- 00:19:607 (1) - the repeat starts on a strong beat; i highly suggest you change this part so either a circle or slider starts at 00:19:982 Nah, I don't think it's such a big issue, but I will see what others modders say
- 00:22:607 (1) - same here; ^ 00:22:982 is important ^
- 00:24:107 (3) - remove; i dont think you should random map the vocals here Ok; removed
- 00:39:482 (3) - add whislte on tail Ok; added
- 01:03:857 (3,4,1) - remove; i dont think mapping this part is necessary Ok; removed
- 01:37:982 (1) - same as easy Fixed

Hard

- you're missing a beat at 00:02:545 It doesn't sound right if I add a beat there
- 00:05:543 - make these into a 1/2 slider they are not strong enough to be mapped as circles imo Ok; fixed
- 00:16:794 put something here; either a circle or get a 1/4 repeat slider No, I don't really think it fits in with the music
- 00:28:607 (4) - stack better; move to x211 x236 Thank you so much for telling me where to place it; been struggling with that for ages. Fixed
- 01:01:982 (2,3,4,5,6) - imo no need to map here No change
- 01:37:982 (1) - same as easy Fixed
thats all~ good luck with your beatmap ! Thanks
Thank you so much for the mod, kakifly! :D
kakifly
if you ever have trouble with stacking(e.g. stacking on a slider tail) then temporarily ctrl + g the slider; it will then show the exact axis of the tail if that makes sense xD

edit: no Kudosu please
Topic Starter
-Nya-
Okay, thank you so much for that advice.
You're the best!
Izumiko
Not sure if im the only one who noticed but the mp3's volume is very low in comparison to other beatmaps my attempt at a fix is here not sure if the fix is 100% correct but it should help.

As for the actual mapping, i don't really have anything constructive to add.

Good luck on the map.
Topic Starter
-Nya-

FlobuFlobs wrote:

I can't really mod normal/hards but i will try, i feel guilty xD


highly recommended
Suggestion
Normal stuff


[General]
00:11:010 - this offset here is = 11010, you can hear how it goes off on the end I'm not sure what to dosource: ストライク・ザ・ブラッド and move Strike the Blood to the tags FixedKeep the breaks in all diffs the same, remove them and disable letterbox during breaks or add them in hard and insane and fix in normal or easy the break time There are no breaks in any of the diffswould change the obeject colour to some softer one Changed the colours; thanks, I love them
Combo1 : 159,223,223
Combo2 : 0,128,255
Combo3 : 159,159,223
Combo4 : 191,64,191
This one is just my own opinion so you can ignore it, i would change the BG to something more unique
the actual one looks like the first googled pic lol
Okay, I changed the BG

[Hard]
00:00:670 (1) - why does this slider end with red corner lol, how did you even do that LOL, 00:00:670 (1) - curve this a bit more to the following cirlces Okay; curved
[/color]00:04:795 (6,7,8) - remove then and add 00:04:420 (5) - here a slider, theres absolute nothing in the song there and you shouldnt overmapp a hard Okay00:04:420 (5) - heres again nothing, a circle here 01:10:607 - and a slider from 01:10:794 - to 01:11:357 - would fit better Okay00:23:357 (2) - 00:24:107 (3) - dont curve them so much >-<, make it more like 00:26:357 (4) - its way better 01:18:107 (2,3) - if you tried to blank it, its too low lol I lowered this 01:16:982 (1) - It's now blanketed better00:44:357 (2) - just for the look, make it a bit curvy? [/color]

[Normal]
You have to keep the same DS at a normal / easy otherwise its unrankable as far as i know 00:31:232 (2,3) - move them a bit lower, it looks better [/color]00:33:857 (5,6) - let the slider point to the next circles direction, flows better Okay; I did change something there00:52:232 (6) - this slider on the red tick plays strange, remove repeat and move it to the white tick should fix it Already fixed00:54:107 (2,3) - like above Fixed00:22:607 (1) - this slider feels miss placed, a normal curved slider would play better, 00:37:982 (1) - here its nice Okay, I changed it to a normal curved slider01:21:857 (4) - this one breaks the flow, 01:21:107 (3) - this one should point at 01:21:857 (4) - Okay, I placed 01:21:857 (4) - next to 01:21:107 (3) - 01:25:982 (5) - the curves are way to much lol No change; I like those curves01:27:107 (6) - curve this abit? you are doing a curve with the circles so why not together with the slider? Okay; curved


ive tried but i just cant mod easy diff xD and before i mod it wrong i let it out That's okay
Thanks for the mod! :D
Topic Starter
-Nya-

fm4a93au04 wrote:

Hello , from my queue .

fm4a93au04's standard modding queue

Let’s start .

My mod
[Easy]

00:02:920 (2) – Remove W ( whistle ) . Kept the whistle

00:03:670 (3) – Remove W at end . Removed that whistle

00:00:670 (1,2,3) – Maybe try this ? I already changed it to something else



Or :



… I just want it be a symmytry =..= . In order to take this picture ( to let 1,2,3 appeare in one scane ) , I do this :



Original :



00:08:357 (1) – Later it 1/2 beat ( it will start at 00:08:545 . ) , end at the same place ( 00:10:982 . ) . I also did something else here

00:11:732 (1) – Add W at head . Blenket better , like : Added the whistle,but did something else with the hitcircle



00:13:232 (2) – W . Added

00:13:982 (3) – Add a 10% ~ 25% vol. F ( finish ) at end ( I use 25% ) . Okay, added a 25% vol finish



I think it’s not bad =..= . Just need to change back to 50% vol. at 00:15:294 .

00:15:857 (4) – Add D-F . With this :



You can use D ( Drum ) – C ( Clap ) , W , F without adding a inheriting line ( green line ) . I think I'll rather use the green lines; it just feels easier for me

00:16:232 (5) – Head D-C , reverse arrow ( 00:16:607 ) D-F , end F . Followed your suggestion and also lowered that vol to 20%

00:34:982 (1,2) – Why here suddenly chasing vocal sound ? I think beginner can’t accept it …… and it is strange for me too . I suggest you follow BG sound here , not vocal ( suggetion is always suggestion , so you can ignore me for sure =ㄦ= ) . Oh, I fixed that already

00:39:482 (2) – Make red point on tick ? like : A few modders have told me to avoid that red tick in Easy, so no change



Since there is a piano sound on the tick . End D-C . No change, cuz I don't know how to do that :lol:

00:44:732 (4) – Remove W at reverse . Removed

00:46:982 (1) – Try this ? I did something else there



Just for a reference .

00:51:482 (3) – Add W at head . Remove W at end . Okay

00:52:982 (1) – Add F at head . Okay

00:58:982 (1) – Add F or N-F at head . Added finish

01:01:982 (1,2) –Delete 1 and 2 , add a note with N-H at 01:01:982 . , and 01:02:357 ~ 01:04:232 spinner . I think it’s better … Okay, good idea

… I think N-C not very fit this song so … I’ll recommand you some sound at the end .

01:31:982 (3) – Remove W at head . Okay

01:33:107 (4) – Remove W . Okay

01:36:857 (3) – Remove W at head and end . Okay

[Normal]

00:00:670 (1) – Remove W at head . Okay

00:01:420 (2) – W . Changed this, just a bit differently

00:03:295 – Add a note ? Or make a reverse slider . Okay, also made a few extra changesA example :



If you add reverse , then 00:02:920 – W .

00:03:670 (5) – Remove W at head , add W at end . Okay

00:04:795 (6) – Remove W . okay

00:15:107 (4) – Why not this ?Okay, good idea



00:15:107 (4) – Head add F 25% ( or 30% ) . Added

00:16:232 (5) – Add D-C at head , D-F at reverse and end . Okay, followed your suggestion

00:16:982 (1) – Head F . Add why 70% vol. ? It's too loud I think . Lowered it to 50%



00:22:607 (1,2) – I prefer it ( do a overlap on 2’s head ) No change, I don't want a overlap there



00:40:232 (4) – D-C . Okay

00:46:982 (1,2,3) – Why not this ? I like it, changed



00:49:982 (5) - : I'm gonna keep it as it is now



00:54:107 (2,3) – I prefer to : Did change it to something like that



01:01:982 (2,3) – Similar as Easy . Try to compose it in your style I'm okay with it now

<- He is a lazy man ~ =ㄦ= .

[Hard] Will decide at a later stage what I'm going to change in this diff

About sound suggestion , just copy E / N to H . Since sound change can apply at all diff .

So , I focus on rhythm and compose here .

00:00:670 (1,2,3,4,1,2,3,4,5,6,7,8) – Why not add a x0.5 slider speed to make a beginning ?



I make a beginning for you , just copy the code to your map . Remenber open a new diff name as “ my lab ” , “ modding area “ … or something . You can feel it once before you map it . But , composing is in random , just feeling the clicking and mouse movement … If you like it , then try to map it in your style .

Obj ( object ) :

348,264,670,5,0,0:0:0:0:
348,264,1045,2,0,L|375:222,1,50,0|2,0:0|0:0,0:0:0:0:
148,252,1795,1,2,0:0:0:0:
148,252,2732,5,0,0:0:0:0:
148,252,2920,2,0,L|120:288,2,25,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,3670,1,2,0:0:0:0:
356,248,4045,1,0,0:0:0:0:
152,248,4420,1,2,0:0:0:0:
256,192,4795,1,4,0:0:0:0:

Timing Points :

670,750,4,2,0,30,1,0
670,-200,4,2,0,30,0,0
3857,-200,4,2,0,15,0,0
4232,-200,4,2,0,10,0,0
4607,-200,4,2,0,5,0,0

00:10:982 – Here I’ll make a x0.75 for you . Same , just a reference ~ If you like then compose in your style ~

Obj :

132,232,10982,6,0,P|83:148|112:100,1,150.000005722046,4|2,0:0|0:0,0:0:0:0:
380,152,12482,2,0,P|429:236|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0:0:
409,275,13982,5,4,0:0:0:0:
276,224,14357,1,0,0:0:0:0:
312,340,14732,1,0,1:0:0:0:
372,160,15107,2,0,P|340:120|288:108,1,100,4|8,0:0|0:3,0:0:0:0:
192,240,16232,5,8,0:3:0:0:
192,240,16419,1,4,0:3:0:0:
192,240,16607,1,4,0:3:0:0:
172,356,16982,6,0,P|132:340|88:296,1,100,4|0,0:0|0:0,0:0:0:0:
92,228,17544,1,0,0:0:0:0:
92,152,17732,2,0,P|125:125|185:109,1,100

Time points :

10982,750,4,2,0,50,1,0
10982,-133.333333333333,4,2,0,20,0,0
11732,-133.333333333333,4,2,0,30,0,0
13794,-133.333333333333,4,2,0,20,0,0
14169,-133.333333333333,4,2,0,30,0,0
14544,-133.333333333333,4,2,0,20,0,0
15107,-200,4,2,0,30,0,0
16232,-100,4,2,0,40,0,0
16232,-100,4,2,0,40,0,0
16977,-100,4,2,0,40,0,0

That is a lot of things can be improve before it be ranked .

About the sound … I will found it out and give you link with PM . You can use S-H , and N-H for clap in refrain .

When you do that above , you can call me for mod … if you like my mod =ㄦ= .

And I will gain kds at twice ~~~ ( PUNCH )

Maybe you can remap it other day . Why ? This my map for a reference .

Before remap :

Perfume - MY COLOR

After remap :


Perfume - MY COLOR( Short Ver. )

… So , you can see the difference between them … ( I’m not call you to mod my map , I just want to tell you the benefits of remapping … )

Something you are very familiar at once , when you do it twice ( remap) , that will be very fast ~ isn’t it ?

All right ~ That’s all what I want to say .

Good luck to your map ~ Thanks![/color]
Thanks so much for your mod and sound advice. :D
Topic Starter
-Nya-

Magnavox wrote:

Not sure if im the only one who noticed but the mp3's volume is very low in comparison to other beatmaps my attempt at a fix is here not sure if the fix is 100% correct but it should help.

As for the actual mapping, i don't really have anything constructive to add.

Good luck on the map.
Thanks for the mp3! :D
Pururut
hi o/ from MQ

[General]
untick Widescreen Support you don't have any SB
the mp3's volume too low maybe you should change mp3
Hard and Insane need improve

[Easy]
you should keep constant DS for a Easy diff.
00:11:010 unsnap inherited point
00:25:982 (3) - improve blanket
00:42:482 (3) - this slider are too close Health-bar in the low difficulty which is not allowed
01:01:232 (2) - stack with 00:58:232 (4) - ?

[Normal]
00:11:010 unsnap inherited point
00:15:107 (4) - improve blanket
00:18:482 (3) - ^
01:06:482 (4) - ^
01:22:982 (1) - ^
01:15:857 (4,5,6) - i recommend 6 stack with 01:16:982 (1) - sure keep constant DS
01:25:982 (5) - NC

[Hard]
hmmm maybe 80BPM's single tap is too hard in Hard diff.
such as
00:01:232 (2,3) -
00:19:607 (1,2,3) -
00:46:232 (3,4,5) -
00:49:044 (3,4,5,1) -
00:54:482 (3,4,5,6,1) -
01:07:419 (4,5,6) -
01:10:607 (5,1) -
01:13:419 (4,5) -
01:20:544 (2,3,4) -
01:27:482 (4,5,6) -
01:31:232 (4,5,6) -
Rhythm is fine but you should careful consideration about this problem.

[Insane]
hmm maybe you should improve you composition
00:01:795 (5) - NC
00:28:982 (9) - ^
00:52:794 (2) - how about stack with 00:52:607 (1) -
00:55:794 (1) - remove NC 00:55:982 (1) - NC
00:58:607 (1) - remove NC 00:58:982 (2) - NC
01:07:794 (2) - hmm in this situation you should follow drums instead of vocal so add a note at 01:07:794 and put 01:07:794 (2) right stack with long white line and don't forget NC
01:10:607 (1,2) - ^
01:13:794 (1) - ^
01:15:294 (5) - ^ no NC
01:18:294 (4,5,1,2,3) - ^
01:25:044 (6) - ^
01:16:982 (2) - NC and add Finish

that's all
poor mod
good luck o/
prpr
Topic Starter
-Nya-

Pururut wrote:

hi o/ from MQ

[General]
untick Widescreen Support you don't have any SB Done
the mp3's volume too low maybe you should change mp3 I already changed it, it's louder now
Hard and Insane need improve I did changes on my Hard

[Easy]
you should keep constant DS for a Easy diff. I fixed the DS error; the DS is now constant
00:11:010 unsnap inherited point Unsnapped
00:25:982 (3) - improve blanket Tried to improve it
00:42:482 (3) - this slider are too close Health-bar in the low difficulty which is not allowed Fixed
01:01:232 (2) - stack with 00:58:232 (4) - ? DS doesn't allow it

[Normal]
00:11:010 unsnap inherited point Unsnapped
00:15:107 (4) - improve blanket Okay
00:18:482 (3) - ^ ^
01:06:482 (4) - ^ ^
01:22:982 (1) - ^ ^
01:15:857 (4,5,6) - i recommend 6 stack with 01:16:982 (1) - sure keep constant DS No change
01:25:982 (5) - NC Fixed

[Hard]
hmmm maybe 80BPM's single tap is too hard in Hard diff.
such as
00:01:232 (2,3) - Made changes
00:19:607 (1,2,3) - I don't think it's too hard
00:46:232 (3,4,5) - ^
00:49:044 (3,4,5,1) - ^
00:54:482 (3,4,5,6,1) - ^
01:07:419 (4,5,6) - ^
01:10:607 (5,1) - ^
01:13:419 (4,5) - ^
01:20:544 (2,3,4) - ^
01:27:482 (4,5,6) - ^
01:31:232 (4,5,6) - ^
Rhythm is fine but you should careful consideration about this problem.that's all The hitcircles is not too hard. If they weren't there, I think this Hard diff would have then been too easy

poor mod It still helped me
good luck o/ Thanks!
prpr
Thank you for the mod! :D
Starfy
Hi From M4M desu

[General]
-Offset of 2 red lines also wrong :O
First red line offset: 646
Second red line offset: 10993
I can't analysis the offset very accurate but I think these offset will be better maybe
-Not suggest use any 'Normal Hitsound' in this map

[Easy]
-Maybe HP->2
-00:24:482 (2,3) - Blanket more
-00:39:482 (2) - Blanket
-00:58:982 (1) - why not this:

-01:18:482 (3,4) - Look not good
-01:33:107 (4) - Look not good :/ Try:


[Normal]
-I think CS3 is better in normal
-00:15:107 (4) - Blanket more if you want
-00:45:482 (3,4) - Blanket
-00:57:482 (3) - Cancel the last anchor
-01:07:982 (1,3) - Hum...look not good and a bit of weird
-01:21:857 (4) - I think not match with 01:21:107 (3) -
-01:22:607 (5,1) - Blanket

[Hard]
-Slider Tick Rate -> 1
-00:01:795 (2,1,2) - The distance doesn't make sense!
-00:32:732 (1,2) - Blanket
-00:46:232 (3,4,5) - hum...the distance between 3 note is too far

[HOS's Insane]
-HP too high Please change to 5~6
-SV look a bit of low
-00:02:732 (6,7,8,9) - Suggest unify the distance between these notes
-00:10:982 (1,2,3,4) - Suggest unify the distance between these notes
-00:10:982 (1,2,3,4,5) - The slider shape is not suggest in here

-00:17:732 (3,4,5) - Distance not good :/
-00:28:982 (9) - NC
-00:30:107 (1) - Cancel NC
-00:37:982 (2) - The slider too long imo Try:

-00:43:794 (1,2,3,4,5,6) - The distance is really easy to mislead player
-00:46:794 (1) - Cancel NC
-00:46:982 (1) - NC
-00:57:107 (6,7) - Blanket
-00:57:294 (7) - Try Ctrl + G
-01:00:107 (4) - The slider miss a lot of downbeat
-01:07:607 (1,2) - The slider too long

-01:07:607 (7) - Cancel NC
-01:07:982 (1) - NC
-01:09:107 (4,5) - Suggest this :

-01:10:794 (2) - 01:13:794 (1) - 01:18:294 (4) - 01:19:794 (1,3) - Like above

That's all
Good Luck!!
Venellys
hello! sorry for big delay, i have school ;w;

[General]
  • you should change that singular character on tags like "2", make it "two".
[Easy]
  • 00:15:857 (5,6,1,2) - make triangle
    00:29:732 (5,1) - swap new combo
    00:55:982 (3,1) - stack, slider tail
    00:58:232 (4,2) - ^, notes
    01:31:982 (3) - add new combo
    01:33:107 (4,1) - make blanket each other
[Normal]
  • 00:00:670 (1,2) - make blanket, just my opinion
    00:10:982 (1,2,3) - make sliders blanker the circle?
    00:27:857 (1) - remove new combo and add it on 00:29:357 (3) -
    00:30:107 (1) - ^, remove and add on 00:32:732 (4) - , check distance snap also.
    00:34:982 (1,2) - make better blanket
    01:07:982 (1,3) - parallel?
    01:37:232 (1) - remove new combo
[Hard]
  • 00:02:732 (1) - remove new combo and add on 00:04:045 (3) -
    00:15:107 (1) - remove new combo
    00:19:607 (1) - same like 00:02:732 (1) - remove and add on 00:19:982 (3) -
    00:22:607 (1,2) - ^
    00:23:357 (2,3) - almost like jump, make it short distance snap
    00:25:607 (1,2,3) - same like 00:19:607 (1) -
    00:32:357 (6,1) - swap new combo
    00:37:607 (1,2) - ^
    00:55:794 (1,2) - ^
    01:01:607 (1,2) - ^
    01:06:107 (2,3) - same like 00:23:357 (2,3) -
    01:10:794 (1) - short his slider as 1/2 slider and move it to 01:10:982 (1) - add note on this place
nice song! have my star and good luck ^^
Topic Starter
-Nya-

StarForYou wrote:

Hi From M4M desu

[General]
-Offset of 2 red lines also wrong :O Fixed! Thanks for that
First red line offset: 646
Second red line offset: 10993
I can't analysis the offset very accurate but I think these offset will be better maybe
-Not suggest use any 'Normal Hitsound' in this map Removed all the normal hitsounds. I think it sounds way better now

[Easy]
-Maybe HP->2 Okay. Changed
-00:24:482 (2,3) - Blanket more I use the approach circle of the previous note to determine the blanket, so no change
-00:39:482 (2) - Blanket I think I just blanketed it a different way, but I'm okay with how it is already; no change. Did improve my blanket a bit though
-00:58:982 (1) - why not this: Okay, I like it; changed

-01:18:482 (3,4) - Look not good Ok. Changed them to normal curved sliders
-01:33:107 (4) - Look not good :/ Try: Okay. Tried to make it look better


[Normal]
-I think CS3 is better in normal Ok, changed it
-00:15:107 (4) - Blanket more if you want Okay. Improved the blanket
-00:45:482 (3,4) - Blanket Blanketed better
-00:57:482 (3) - Cancel the last anchor Fixed
-01:07:982 (1,3) - Hum...look not good and a bit of weird Yeah. Changed it. Looks better now
-01:21:857 (4) - I think not match with 01:21:107 (3) - I don't want them to match
-01:22:607 (5,1) - Blanket Tried to improve the blanket a bit

[Hard]
-Slider Tick Rate -> 1 Noooo, I like it.
-00:01:795 (2,1,2) - The distance doesn't make sense! Fixed it
-00:32:732 (1,2) - Blanket Okay. Blanketed
-00:46:232 (3,4,5) - hum...the distance between 3 note is too far Okay. Fixed them all

That's all
Good Luck!! Thanks!
Thank you for the mod! :D
Topic Starter
-Nya-

VeeLaHee104 wrote:

hello! sorry for big delay, i have school ;w;

[General]
  • you should change that singular character on tags like "2", make it "two".
Fixed

[Easy]
  • 00:15:857 (5,6,1,2) - make triangle I don't know how to make a triangle here . . .so no change
    00:29:732 (5,1) - swap new combo Okay
    00:55:982 (3,1) - stack, slider tail I want to avoid stacking in an Easy diff
    00:58:232 (4,2) - ^, notes Did something else there
    01:31:982 (3) - add new combo Okay
    01:33:107 (4,1) - make blanket each other
I changed things here already
[Normal]
  • 00:00:670 (1,2) - make blanket, just my opinion I improved the blanket
    00:10:982 (1,2,3) - make sliders blanker the circle? Followed your suggestion
    00:27:857 (1) - remove new combo and add it on 00:29:357 (3) - No change
    00:30:107 (1) - ^, remove and add on 00:32:732 (4) - , check distance snap also. No combo change; the distance snap is fine
    00:34:982 (1,2) - make better blanket Not going to blanket it anymore
    01:07:982 (1,3) - parallel? Did something else that make the two sliders symmetric
    01:37:232 (1) - remove new combo
Mmmm . . . no change yet. Will see if other modders also complain
[Hard]
  • 00:02:732 (1) - remove new combo and add on 00:04:045 (3) - Okay
    00:15:107 (1) - remove new combo Removed
    00:19:607 (1) - same like 00:02:732 (1) - remove and add on 00:19:982 (3) - Okay
    00:22:607 (1,2) - ^ Okay
    00:23:357 (2,3) - almost like jump, make it short distance snap I want jumps in my Hard diff, so no change
    00:25:607 (1,2,3) - same like 00:19:607 (1) - Okay; changed
    00:32:357 (6,1) - swap new combo Okay
    00:37:607 (1,2) - ^ ^
    00:55:794 (1,2) - ^ ^
    01:01:607 (1,2) - ^ ^
    01:06:107 (2,3) - same like 00:23:357 (2,3) - No change, want some jumps
    01:10:794 (1) - short his slider as 1/2 slider and move it to 01:10:982 (1) - add note on this place
I like how it is now

nice song! have my star and good luck ^^ I don't see your star . . . Maybe it's just me? :lol:
Thanks for the mod! Especially the new combos. :D
ZZHBOY
m4m from my queue :3

notice the words with color

General]

two things you should fix
  1. offset -10 is correct imo, have a try
  2. make Insane diff's setting of Preview Time and Uninherited time poings be same with other diffs
  3. seems something wrong with your skin http://puu.sh/byNAa/4ee6b75e40.jpg
    i hope you can find some suitable sound effects to make this map better

Easy

  1. 00:06:458 (1) - first we should talk about this spinner.if you want to make this map go to rank, you should fix one thing here: to the lowest diff, the note after a spinner should make the interval between them >3 beats to ensure new players can play well here
  2. 00:37:993 (1) - you should remove the new combo here to make the nc setting more consistent.you can find you set a new combo every 7-8 beats but here not
  3. 00:48:493 (2,3) - improve blanket here
  4. 01:02:368 (1) - 01:25:993 (1) - same as before

Normal

  1. 00:15:118 (4,1) - avoid unnecessary overlap in low diff will make here looks nicer
  2. 00:22:618 (1) - you can break up this slider into a circle + a 1/2 slider to follow the drum sound here 00:22:993 -
  3. 00:19:618 (1) - ^ also should set notes at long white lines as possible because these place always have strong beat
  4. 00:34:243 (6,1) - stack in low diff will make it harder for new players to read the map, should reduce using of it imo
  5. 00:36:493 - why ds changed suddenly from here? it's not good to use more than one ds in low diff, and it's better for you to adjust the ds of the whole diff be same .-.

Hard

  1. 00:06:271 - 01:17:368 - useless time sections, remove them
  2. sv 2.0 maybe too high? Insane just used 1.6 sv, you can keep this sv now and waiting for more mods and see if this is ok
  3. 00:28:243 (3) - move to 75丨199 to create a parallelogram with 00:27:493 (1,2,4) - to make here looks nicer
  4. 00:47:368 (2) - maybe you can use a carved slider here.a straight slider looks weird here
  5. 01:23:743 (2) - it's not good to make a large difference of ds between previous and next note

Insane

  1. hp8 is toooo high! 6-7 is enough imo
  2. 00:02:732 (6,7,8,9) - you should keep a same ds of them, and have a check of similar place.
  3. 01:01:982 (1) - consider to stop at 01:04:607 - and add a circle at 01:04:982 -
  4. 01:06:482 (3,4,5,6,1,2) - you can make here looks nicer like this https://osu.ppy.sh/ss/2035582
  5. 01:07:794 (2,5) - use long slider will caused lots sound missed, i suggest you to break them into more notes to make the map plays more fun :3
  6. 01:13:794 (1) - and here, will much better if you do like this http://osu.ppy.sh/ss/2035586

that's all.
nice song, good luck :)
Topic Starter
-Nya-

ZZHBOY wrote:

m4m from my queue :3

notice the words with color

General]

two things you should fix
  1. offset -10 is correct imo, have a try I'm gonna keep the timing I have now. Seems okay to me
  2. make Insane diff's setting of Preview Time and Uninherited time poings be same with other diffsWaiting for HootOwlStar to update
  3. seems something wrong with your skin http://puu.sh/byNAa/4ee6b75e40.jpg I will wait and see what other modders say before removing it
    i hope you can find some suitable sound effects to make this map better
I'm not an expert when it comes to hitsounds, but I think my hitsounds are okay

Easy

  1. 00:06:458 (1) - first we should talk about this spinner.if you want to make this map go to rank, you should fix one thing here: to the lowest diff, the note after a spinner should make the interval between them >3 beats to ensure new players can play well here Removed the spinner and placed a slider there instead
  2. 00:37:993 (1) - you should remove the new combo here to make the nc setting more consistent.you can find you set a new combo every 7-8 beats but here not Okay; fixed
  3. 00:48:493 (2,3) - improve blanket here Okay
  4. 01:02:368 (1) - 01:25:993 (1) - same as before
Also changed to a slider

Normal

  1. 00:15:118 (4,1) - avoid unnecessary overlap in low diff will make here looks nicer It doesn't look that bad to me. Will wait to see what other modders say
  2. 00:22:618 (1) - you can break up this slider into a circle + a 1/2 slider to follow the drum sound here 00:22:993 - Okay; done
  3. 00:19:618 (1) - ^ also should set notes at long white lines as possible because these place always have strong beat Done; fixed
  4. 00:34:243 (6,1) - stack in low diff will make it harder for new players to read the map, should reduce using of it imo I'm gonna keep it as it is for now. If someone else also complains, I'll fix it (I just think stacking in Normal is okay, but in Easy it has to be prevented)
  5. 00:36:493 - why ds changed suddenly from here? it's not good to use more than one ds in low diff, and it's better for you to adjust the ds of the whole diff be same .-.
I don't think I changed the distance snap

Hard

  1. 00:06:271 - 01:17:368 - useless time sections, remove them I used them to change the volume, and for other things as well. Is it very important that they have to be removed?
  2. sv 2.0 maybe too high? Insane just used 1.6 sv, you can keep this sv now and waiting for more mods and see if this is ok Okay, will wait for more mods
  3. 00:28:243 (3) - move to 75丨199 to create a parallelogram with 00:27:493 (1,2,4) - to make here looks nicer Thanks for that; fixed
  4. 00:47:368 (2) - maybe you can use a carved slider here.a straight slider looks weird here Okay, followed your suggestion
  5. 01:23:743 (2) - it's not good to make a large difference of ds between previous and next note
Made changes there
that's all.
nice song, good luck :) Thank you!
Thanks for the mod! :D
Pho
From my modding queue~ Sry for the late reply >.<

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. Check your skin again, one of your hitcircle .jpg's is not properly set. This is unrankable in the current state.
  2. I feel your hitsounds can be improvable in general, maybe LKs' hitsound library can help you out. Sadly, I'm not a real HS modder, so I can't really help you out with this. ;-;
[Easy]
  1. 00:06:458 - Pretty sure this is unrankable due to inaudible clickable object. Move it up to 20%.
    It also might be better to put this on the white tick instead of the blue one for easier rhythm.
  2. 00:51:493 (4) - Is this whistle HS accidental? If not, i still recommend to put it out since it doesn't work well (drums start 1/4 beat later).
  3. 01:33:118 (2,1) - Trifle: It would look better if you these sliders would be on the same horizontal line
  4. Otherwise, pretty solid easy map.
[Normal]
  1. You should check some blankets again, the following still look unpolished (i know ppl usually don't care about that,but better aesthetics never hurt):
    00:10:993 (1,2,3) - , 00:45:493 (3,4) - (if ever intended), 01:12:868 (4,1) - , 01:18:118 (2,3) -
  2. 00:19:618 (1,2) - NC at 2, not on 1. I feel like NCing after every new measure is more reasonable at this and the following sections: 00:22:618 (1,2) - , 00:58:618 (1,2) -
  3. 00:49:993 (5) - I recommend to set the red anchor on the middle/2nd slider tick to support the vocal better. Also add a curve to the 1st half for a smoother slider, fits much better here imo: http://puu.sh/bEl26/067667d9c3.jpg
  4. 00:55:618 (4,1,2,3) - I feel the 90° angles don't really fit comfortably with the music. Round it up a bit for a better flow: http://puu.sh/bElnG/1603dedbe3.jpg .
    Also check the DS again, it's a bit irregular at this part.
  5. 00:58:618 (1,2,3,4) - Check this Pattern again, it's not symmetrical yet because of the sliders.
  6. 01:12:868 (4,1,2,3) - Four offbeat sliders in a row...feels unnatural to play :/ You can keep it if you want, but i'd suggest switching to a more natural rhythm by making the blue sliders start on white ticks: http://puu.sh/bEnC3/6452b540ea.jpg
  7. 01:21:118 (3) - 1. That offbeat slider >.> I mean you can keep it, but I'd generally avoid it and go like: http://puu.sh/bElJG/bed0781c55.jpg
    2. 01:21:118 (3,4) - it looks pretty ugly if you change from anchored slider to curved slider here, so only use one type of slider here please.
    Small notice: Not sure if this was caused by the usage of grid snap or intended, but your DS is fluctuating between 1.1x and 1.2xDS. Please try to be consist with your DS here, I'm not sure about the severity of this issue tho >.>
[Hard]
  1. 00:01:771 (2,3,4,5,1) - Looks a bit plain to me as it's not much harder then the pattern in normal diff. I'm sure you can use a bit more complex rhythm here: http://puu.sh/bEox0/b3dc7f4b75.jpg
    I also recommend to increase the SV up a bit (by 0.1-0.25) as it feels pretty sloppy to play imo.
  2. 00:23:368 (1,2) - The vocal doesn't really justify that jump here (there isn't really a jump in her voice, and i can't find another reasonable musical indicator).
    Use equal DS between these 00:22:618 (4,1,2,3) - objects (1.3x DS), or at least tone down the jump a bit.
  3. 00:26:368 (2,1,2,3,4) - This flows a bit awkward from 2->1->2 due to the flow 'break between these. What I expected here would be something like an oval-like pattern to support the singer's voice without alternating flow too much: https://osu.ppy.sh/ss/2048246
    Up to you, just my opinion that this has better synergy with the music.
  4. 00:46:993 (1) - Position at 216,340 for perfect stack
  5. 00:49:618 (5) - This should just be a circle, there is no drum beat at the point where it ends.
  6. 00:58:618 (3) - Position at 221,55 to avoid the flow break.
  7. 01:07:805 (6) - Delete this circle, it feels redundantly placed just to keep the rhythm going on.
  8. 01:10:618 (5,1) - DS is a bit high here, players will think this is a 1/2 beat. Lower it down to 1.5x and blanket, and it should be fine: http://puu.sh/bEqLo/2175edd4d9.jpg
  9. Trifle: 01:15:493 (4,5) - This is not symmetrical
  10. 01:25:243 (1,2,3) - Looks like it was randomly placed, even the DS aren't equal here. Here's how to make it equal DS with nice linear flow & symmetry:
    01:25:243 (1) - Position of the three anchors: 475, 302 | 447, 250 | 391, 218 (I put down Grid snap for that, it's the best way to make it as accurate as possible)
    01:25:243 (1) - Position of the three anchors: 304, 177 | 252, 165 | 184, 193
    01:26:743 (1) - Just copypaste and Ctrl+h the first slider 01:25:243 (1) -
  11. 01:28:243 (1) - Split this into a slider and a circle as the is a clear distinct sound at 01:28:993 - .
  12. 01:30:118 (4) - Preference: The big gap after this makes me feel a bit uncomfortable, I suggest making a slider to 01:30:868 - (the next red tick)to keep the flow constant
  13. 01:33:118 (2) - Preference: Same as above.
[HOS' Insane]

That name above seems more fitting to me for a GD since it ends on 's' already. :p
  1. I strongly recommend you go through the whole diff and check the DS between these oval patterns like at 00:00:670 (1,2,3,4) - and 00:01:795 (5,6,7,8,9) - .
    Look into the DS between every circle (editor mode, top-right below the position for the object) and try to keep the distance between previous and next object as low as possible since some of these DS changes are actually noticeable by players, decreasing this maps quality(see the 2nd example from above).

    Using the highest grid level or putting off GS at all (and DS on ofc) helps a lot here.
  2. 00:04:795 (2) - It might be better to make this slider go to the next red tick as it complements better too the piano sound holding here.
  3. 00:06:576 - There should actually be a circle here as well if you're following the piano already. Start the slider on the white tick.
  4. 00:08:263 (1) - It would be much better if you decrease the length of the spinner or put it out for a small break here. There needs to be a clear gap between the intro and what follows after 00:10:982 -
  5. 00:11:732 (5,6,7,8,9) - That's too edgy here, make a smoother flow: http://puu.sh/bEtKw/2f6b2e3df7.jpg
  6. 00:17:732 (3,4,5) - Are you sure you used DS here? This is clearly not even spaced.
  7. 00:55:607 (7,1,2) - These jumps feel too high-spaced for this kind of song. Please nerf the distances
  8. 00:56:732 (4,5,6,7) - Same here. Also, where you trying to blanket here?
  9. 01:01:982 (1) - Please don't be lazy and map this out, the spinner feels misplaced here, especially since it ends exactly where the kiai time starts (which you should map as well).
  10. 01:07:419 (6) - Same as in Hard, this feels just additional and thus redundant at this place.
  11. This map needs more cleanup than the other ones. Fixing the DS issues should be the main priority now, I still think it needs more refinement in flow and pattern structure. Anyway, good job so far.
Nice song, except that...interesting dissonance at around 01:03:857 - of the song. >.>
Maps are decent - not too much interesting stuff for me though :( (except for the nice skin of course :3) -.
Get 1-2 good mods after this, then you may ask for BAT request. Good luck! :)

P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Thanks! \o/
(also veela seems to have forgotten to give you star xD)
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3

[Offset and Timing]
The offset of the song between HOS’s Insane and other diffs are different, please make sure they have the same offset.
Also the preview time and note snaps after you change the offset

[Easy]
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. Avoid swapping between 0.8x and 0.7x DS, make sure you stick with one of them. Use DS function in order to prevent inconsistency DS like 0.86 DS or 0.77 DS.
00:04:771 – Add whistle here as you did for 00:01:771 –
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this
00:15:868 (5) – NC here cuz the rhythm changes, and keep the combo below (5)
00:18:493 (2) – Try to move this circle away from 00:15:868 (5,6) - , it’s too crowded in that area imo
00:20:743 (4) – Make it same shape with 00:19:243 (3) – by copy paste and rotate, to let it looks neater
00:41:743 (2) – Avoid stacking with 00:39:493 (5) - , doesn’t look good here after lighting of 00:40:243 – . The flow is forced to bend to another direction too
00:52:993 (1) – Snap to 0.8x DS
01:02:743 (2) – NC to signify rhythm change
01:04:993 (1) – I don’t think a jump, even a small one could rank
01:05:743 (2) – Avoid stacking with 01:02:743 (2) – as mentioned before at 00:41:743 (2) –
01:06:493 (3,4) – For these patterns they could have a big possible symmetry at the middle line of the mapping area
01:28:993 (1) – Short reverse barely appeared in the song, try not to use a new or harder pattern for ending. But seems fine, can keep it if you want

[Normal]
Distance snap: For Normal diffs it’s better to keep consistency in DS if you want it ranked. 00:00:646 (1,2,3,4,1,2) – Try to make all of them 1.2x DS if possible
00:00:646 (1,2) – Make them have the same shape and rotate/reflect to make it looks neater. If not, you’ll see something when you compare them (pic). Blanket the tail of 00:00:646 (1) – on 00:01:771 (2) – if you agree:
00:03:646 (1,2) – Blanket is slightly off, try to fix it:
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this
00:12:868 (2) – If you want to follow the violin, this is kinda extra, suggest to remove it
00:16:993 (1) – Make sure it stacks perfectly with 00:15:118 (4) – or unstack it, it looks a bit awkward there:
00:19:993 (2) – NC should be at here instead of 00:19:618 (1) – for constant combos
00:22:993 (2) – NC should be at here instead of 00:22:618 (1) - ^
00:24:493 (4) – I don’t see anything that you need to lower the note dense. If you want to, start at 00:22:993 –
00:26:368 (5) – NC here and remove for 00:27:868 (1) - , most of the maps are combo to follow the beat
00:29:368 (3) – NC here instead of 00:30:118 (1) –
00:31:993 – Shouldn’t skip the beat here, try to put a hittable note there and make it NC there
00:37:243 (5) – Please take a note here that your DS is changing from 1.2 > 1.1, remain the same for all the notes afterwards too. Check it yourself, I don’t want to mention it one by one
00:46:993 (1,2,3) – There is no flow between them because the back of 00:46:993 (1) – is facing the back of 00:48:493 (3) - , kinda humped with 00:48:118 (2) – as well. Same shape is not seen, and as mentioned they could be a good symmetry pattern seems it’s kinda approaching middle line
00:49:993 (5) – Not sure why there’s a sudden long slider, which doesn’t go well imo cuz you skipped a strong vocal at 00:50:743 – which is “め” in “慰めて”
01:01:618 (1) – As mentioned, mostly combos are followed by beat instead of lyrics. Put NC at 01:01:993 (2) – instead
01:03:868 – Suggest to map the part at here, it looks so blank after you put 01:01:993 (2) - . Either you make it a break, a spinner or a reverse of 01:01:993 (2) – there.
01:37:243 (1) – Remove NC for here, not really needed

[Hard]
Distance snap: It’s not necessary for a Hard to have DS, but if you do, make sure they don’t keep changing to different DS which will make your map looks unbalanced when playing.
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this
00:10:993 – The SV here is a bit too fast after 00:04:771 (1) - , would make players shock in the slow part of the song. Could try something like 0.75 SV
00:15:118 (6) – Try not to put a big jump here, no point imo, nothing fast or strong is indicated. At least make the tail of 00:15:118 (6) – likely 1.4x snapped if you insist to keep
00:18:493 (4) – I know it’s not really needed to DS for Hard songs, but for slow part it’s better to, instead of random jumps
00:20:368 (2) – Seems you followed vocal of 00:19:618 (5,6,1) - , why not for 00:20:555 – and 00:21:305 - , they are quite close to each other. And as mentioned in previous diffs you could make 00:20:368 (2,3) – a good symmetry / mirror pattern on the middle line, don’t use jumps tho
00:24:118 (2) – 2.58x jump is not really needed here, as mentioned make it safe if you really want this to rank
00:28:993 (1,2) – Try to make this DS same with 00:30:493 (3,4,5) - , they’re just beside each other and they look so different
00:34:993 – If you can hear a strong beat here, try to make it a hit instead of a reverse
00:35:743 (1) – As mentioned, slow parts, usually we make it more of a snapped part in Hard
00:41:368 (2) – The slider here is completely off the music, constant beats are at 00:41:743 - , 00:42:493 – and dragging vocal is at 00:42:680 –
00:44:368 (2) - ^ This one is a bit off as well, don’t suggest to reverse on a red slider tick
00:43:243 (3) – Don’t overmap and overhitsound here, if you delete the note you can only here a drum hit at 00:43:243 – which 00:43:430 – and 00:43:618 – are completely empty
00:46:243 (3,4,5) - ^ Applies
00:47:743 – Prefer just to follow the beats. If you want to follow the vocal make sure you map more cuz it’s a Hard diff, you don’t want to skip them on purpose
00:49:243 (4,5) – Overmapped as mentioned previously
00:54:493 (3,4,5,6) - ^ , the strong beat is only at 00:54:493 - , the drum is at 00:55:243 - and vocal is at 00:55:805 (7) - , so just keep them and remove the rest
00:58:993 – Please do not slow this down, remain the SV. It should be more of an acceleration but I don’t suggest cuz it’s a soft song
01:03:493 (3) – Offed, follow the vocal separately at 01:03:305 - , 01:03:680 – and 01:03:868 –
01:04:430 (4) – I wonder what’s this doing here, nothing is sounded in the song
01:06:680 – If you like three hits, you should put something here to stick with the bg cover
01:07:430 (4) – Remove this, it’s just too extra
01:08:555 (2) - ^ Feel no point to put anything here even you feeling to link 01:07:993 (1) – and 01:08:743 (3) - . And the next 01:09:493 (4) – you don’t even follow vocal, jump back to beat, so it’s kinda not making sense
01:10:618 (5,1) – This one is hard to read, make sure you have closer distance like 01:07:618 (5,6,1) –
01:12:680 – Not sure why you miss the three hits here in purpose and then overmap other parts, suggest to put something here
01:13:430 (4) – Remove, sounds extra. Sometimes mapping doesn’t just mean patterns and patterns, stick to the music
01:15:493 (4,5) – Overmapped
01:25:243 (1,2,3) – Make them snapped equally, looks like a pattern
01:25:243 (1) – Try not to NC this just because of the pattern, remember, it’s a beat combo
01:29:368 (2) – NC at here instead of 01:28:243 (1) –
01:30:868 – Piano sounded here and 01:31:055 -, might don’t wanna miss this
01:37:055 – Piano sounded here too

Avoid random jumps and overmapping such as extra triplets

[HOS’s Insane]
The volume, offset and timing points are different with other diffs, check on them
Volume is too loud, try to lower them down
SV is too slow, even slower than Hard
The jumps are too big and random, might give a bad experience to the players
00:00:857 – The sound here is a bit extra, there’s nothing in the music there. Suggest this rhythm:
00:06:670 – There’s actually a piano sound here, please make it a hit too if you really want to stick with piano play
00:08:263 (1) – Make the spinner stop at 00:10:420 - , give the behind part some space
00:11:544 (4) – Remove this, nothing is there. And I suggest to remove 00:11:169 (2,3) – too because the bg cover is too mixed up and sounds really low in volume
00:15:107 (2) – Make the slider stops at 00:15:857 –
00:21:107 (4) – Avoid touching 00:19:982 (2) - , doesn’t look good when they’re too close to each other
00:27:294 (4) – Please don’t make it a jump here, the vocal is not really that strong
00:27:482 (5) – NC here if you insist to follow the vocal, tho I don’t suggest to make a pattern like that tho
00:28:982 (9) – NC should be here instead of 00:30:107 (1) - , follow the large ticks for NC like 00:28:982 –
00:36:857 (7) – Make it a slider from 00:36:857 – to 00:37:232 – without the reverse
00:37:982 (2) – Make slider stops at 00:38:732 - , nothing sounded 00:38:919 - , don’t overmap
00:52:794 (2) – wtf? Don’t add too much things into the music
00:55:607 (7,1,2) – This is hard to read, don’t like to jump at slow vocal parts
00:56:732 (4,5,6,7) – No point jumping here too
00:59:919 (3) – Remove this, not necessary even for an Insane
01:01:982 (1) – Make spinner ends at 01:04:607 – to follow vocal and then something to hit at 01:04:982 – because it’s already the start of KIAI
01:05:357 – Map here too, nothing hard for an Insane
01:05:732 (1,2) – This is called overmap, there’s nothing in the music for 01:05:919 – and 01:06:294 – but you make it something there
01:07:419 (6) – Remove this too
01:08:919 (3) – Unnecessary jump and hit
01:11:919 (3) – It sounds nothing different after you remove this, instead, it’s an extra circle if you keep there
01:13:419 – The point here isn’t really needed, you can follow drum hit and vocal at 01:13:232 – and 01:13:607 – tho
01:14:357 – Missing vocal here
01:16:044 – The point here is extra too, there are drum hits at 01:16:232 – , 01:16:419 – and 01:16:607 – but just not there
01:21:294 (3) – Make it stop at 01:22:232 - , nothing more to follow at 01:22:419 - . Suggest not to follow the length of 01:19:794 (1) –
01:25:982 (1) – what…3.95x jump, not really recommended for soft song’s Insane
01:26:544 (2) – Remove this and 01:26:919 (4) – and 01:27:294 (6) –
01:28:607 – Missing vocal
01:30:482 (5) – Not sure what’s this doing here, don’t make pattern an excuse to keep
01:32:544 (3) – Remove this, overmapped, hard to rank
01:33:294 (6,7) - ^
01:33:857 (8) - ^
01:34:607 (10) - ^
01:36:482 (5) – Remove this, as mentioned you can use that pattern at other parts that has 5 hits
01:37:982 (1) – The other diffs ended their spinner at 01:39:857 - . This affects the draining time for all diffs, please make them same seems they have no big difference

[Comments]
A few steps to rank, just need more mods and experience in mapping
Keep up~
Topic Starter
-Nya-

paseli wrote:

From my modding queue~ Sry for the late reply >.<

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. Check your skin again, one of your hitcircle .jpg's is not properly set. This is unrankable in the current state. Removed a few things here, but it's fixed now
  2. I feel your hitsounds can be improvable in general, maybe LKs' hitsound library can help you out. Sadly, I'm not a real HS modder, so I can't really help you out with this. ;-; I may check it out later, but I think I'm okay with my hitsounds
[Easy]
  1. 00:06:458 - Pretty sure this is unrankable due to inaudible clickable object. Move it up to 20%. Increased the volume by 20% and moved it to the white tick (Thanks for noticing that; sounds way better on the white tick)
    It also might be better to put this on the white tick instead of the blue one for easier rhythm.
  2. 00:51:493 (4) - Is this whistle HS accidental? If not, i still recommend to put it out since it doesn't work well (drums start 1/4 beat later). Removed the whistle; that was my mistake
  3. 01:33:118 (2,1) - Trifle: It would look better if you these sliders would be on the same horizontal line Fixed
  4. Otherwise, pretty solid easy map. Thanks! :D
[Normal]
  1. You should check some blankets again, the following still look unpolished (i know ppl usually don't care about that,but better aesthetics never hurt):
    00:10:993 (1,2,3) - , 00:45:493 (3,4) - (if ever intended), 01:12:868 (4,1) - , 01:18:118 (2,3) - Fixed most of the blankets
  2. 00:19:618 (1,2) - NC at 2, not on 1. I feel like NCing after every new measure is more reasonable at this and the following sections: 00:22:618 (1,2) - , 00:58:618 (1,2) - Fixed that NC issues
  3. 00:49:993 (5) - I recommend to set the red anchor on the middle/2nd slider tick to support the vocal better. Also add a curve to the 1st half for a smoother slider, fits much better here imo: http://puu.sh/bEl26/067667d9c3.jpg Followed your suggestion and tried to make it look like the picture
  4. 00:55:618 (4,1,2,3) - I feel the 90° angles don't really fit comfortably with the music. Round it up a bit for a better flow: http://puu.sh/bElnG/1603dedbe3.jpg . Followed your suggestion and fixed the DS
    Also check the DS again, it's a bit irregular at this part.
  5. 00:58:618 (1,2,3,4) - Check this Pattern again, it's not symmetrical yet because of the sliders. I think it looks fine . . .
  6. 01:12:868 (4,1,2,3) - Four offbeat sliders in a row...feels unnatural to play :/ You can keep it if you want, but i'd suggest switching to a more natural rhythm by making the blue sliders start on white ticks: http://puu.sh/bEnC3/6452b540ea.jpg Followed your suggestion
  7. 01:21:118 (3) - 1. That offbeat slider >.> I mean you can keep it, but I'd generally avoid it and go like: http://puu.sh/bElJG/bed0781c55.jpg Also followed your suggestion here
    2. 01:21:118 (3,4) - it looks pretty ugly if you change from anchored slider to curved slider here, so only use one type of slider here please. I changed it
    Small notice: Not sure if this was caused by the usage of grid snap or intended, but your DS is fluctuating between 1.1x and 1.2xDS. Please try to be consist with your DS here, I'm not sure about the severity of this issue tho >.> Changed DS to a constant 1.2X
[Hard]
  1. 00:01:771 (2,3,4,5,1) - Looks a bit plain to me as it's not much harder then the pattern in normal diff. I'm sure you can use a bit more complex rhythm here: http://puu.sh/bEox0/b3dc7f4b75.jpg Followed your suggestion and changed SV to 0.65
    I also recommend to increase the SV up a bit (by 0.1-0.25) as it feels pretty sloppy to play imo.
  2. 00:23:368 (1,2) - The vocal doesn't really justify that jump here (there isn't really a jump in her voice, and i can't find another reasonable musical indicator). Fixed this and made alot of changes regarding the DS in this diff
    Use equal DS between these 00:22:618 (4,1,2,3) - objects (1.3x DS), or at least tone down the jump a bit.
  3. 00:26:368 (2,1,2,3,4) - This flows a bit awkward from 2->1->2 due to the flow 'break between these. What I expected here would be something like an oval-like pattern to support the singer's voice without alternating flow too much: https://osu.ppy.sh/ss/2048246
    Up to you, just my opinion that this has better synergy with the music. Sorry, keeping my pattern
  4. 00:46:993 (1) - Position at 216,340 for perfect stack I'm not going to stack there anymore
  5. 00:49:618 (5) - This should just be a circle, there is no drum beat at the point where it ends. Okay
  6. 00:58:618 (3) - Position at 221,55 to avoid the flow break. Placed the hitcircle on the head of this slider:00:57:868 (2) -
  7. 01:07:805 (6) - Delete this circle, it feels redundantly placed just to keep the rhythm going on. Okay
  8. 01:10:618 (5,1) - DS is a bit high here, players will think this is a 1/2 beat. Lower it down to 1.5x and blanket, and it should be fine: http://puu.sh/bEqLo/2175edd4d9.jpg Realized this was a problem beforehand, so I already did something else
  9. Trifle: 01:15:493 (4,5) - This is not symmetrical Okay; it is now
  10. 01:25:243 (1,2,3) - Looks like it was randomly placed, even the DS aren't equal here. Here's how to make it equal DS with nice linear flow & symmetry:
    01:25:243 (1) - Position of the three anchors: 475, 302 | 447, 250 | 391, 218 (I put down Grid snap for that, it's the best way to make it as accurate as possible) I did DS it now, but not changing the positions of the sliders. Will wait and see what other modders say.
    01:25:243 (1) - Position of the three anchors: 304, 177 | 252, 165 | 184, 193
    01:26:743 (1) - Just copypaste and Ctrl+h the first slider 01:25:243 (1) - Followed your suggestion here
  11. 01:28:243 (1) - Split this into a slider and a circle as the is a clear distinct sound at 01:28:993 - . Okay, followed your suggestion
  12. 01:30:118 (4) - Preference: The big gap after this makes me feel a bit uncomfortable, I suggest making a slider to 01:30:868 - (the next red tick)to keep the flow constant Okay; good idea
  13. 01:33:118 (2) - Preference: Same as above.Okay
Nice song, except that...interesting dissonance at around 01:03:857 - of the song. >.>
Maps are decent - not too much interesting stuff for me though :( I'm still a newbie at mapping(except for the nice skin of course :3) -.
Get 1-2 good mods after this, then you may ask for BAT request. Good luck! :) Thank you!

P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Definitely 5. You helped me so much. Thanks! :) Thanks! \o/
(also veela seems to have forgotten to give you star xD) She gave me one now :oops:
Thanks so much for your mod! :D
Aerous
M4M Request from your queue

Insane
00:27:294 (4) remove number 4

00:57:294 (7,8) Make number 7 into a repeat slider and remove 8

01:04:794 Change it to this please http://puu.sh/bK7QH/29af3944f6.jpg

Overall its pretty good

Hard :

00:23:386 SUGGESTION : http://puu.sh/bK7YG/ac085228ec.jpg

01:24:493 (3,4) why not make these a repeat slider like : 01:22:993

Anyway I really like this song and hope you can get this ranked

Heres my map : t/239840
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