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deadmau5 ft. Gerard Way - Professional Griefers (Radio Edit)

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Topic Starter
Cerulean Veyron
This beatmap was submitted using in-game submission on Friday, January 23, 2015 at 5:57:26 PM

Artist: deadmau5 ft. Gerard Way
Title: Professional Griefers (Radio Edit)
Source: Asphalt 8: Airborne
Tags: deadmaus joel thomas zimmerman electro house fifa 2013 album title goes here my chemical romance mcr
BPM: 128
Filesize: 4608kb
Play Time: 02:59
Difficulties Available:
  1. Easy (1.5 stars, 178 notes)
  2. Hard (2.95 stars, 386 notes)
  3. Normal (1.79 stars, 258 notes)
Download: deadmau5 ft. Gerard Way - Professional Griefers (Radio Edit)
Information: Scores/Beatmap Listing
---------------
Give me the sound ~ to see
Another world outside that’s full of
all the broken things ~ that I made ~


Who's the car now, b#tches?

~> 5th Submitted map, 1st Ranked map.
~> Type of map: Standard-set / Easy-to-Pass.
~> Radio Edit of Asphalt 8:Airbourne soundtrack. The vocal version might be done by someone else.


Modders
Sheela901 (<3)
AlexaBM
Darcsol
zhengyuanhang
Swiftheart
Squirrel
Atsuro
Danny
EndlessShadow
-Bakari-
sim176
Hullahopp
NaCulus
Kenterz
Axarious
Krfawy
CaptainTatsujin
Your Good Self
Hinsvar (, )
DakeDekaane ()
Venellys
googled xD

little bad song, call me for mod if finish... ^_^
Topic Starter
Cerulean Veyron
^, Ahaha X3333

Why "little bad"?! it's a cool song uugu ;^; , but okay...
sheela
Hey.

General

  1. Add "Mix" after Nightcore in the title.

Normal

  1. Put the HP Drain Rate and the Overall Difficulty to 4. Since it's a normal difficulty.
  2. 00:03:960 (2) - Add a new combo? Also, move the 2nd point to x:216 y:320 and the last one to x:291 y:326 so it could make the same curve as 00:04:897 (3) . But be careful with the distance.
  3. 00:04:897 (3,4) - Try to blanket them perfectly.
  4. 00:14:272 (6) - Move the red point to x:370 y:179, the 4th to x:399 y:148, and the last to x:435 y:148. It makes both sides symmetric. If so, you have to move the last point of 00:15:678 (1) to x:432 y:265 to fix the blanket.
  5. 00:19:897 (2,3) - Since you made a blanket to 00:17:085 (2,3) , why not make them a blanket too.
  6. 00:23:647 (2,4) - The overlap makes the pattern ugly. And it overlaps 00:25:991 (5) . Try stacking 00:25:053 (4) with 00:23:647 (2) 's tail. After, move 00:25:991 (5) to x:251 y:289.
  7. 00:36:772 (2) - Make another slider shape. The Z is a little ugly. My suggestion might be ugly, be try this:
  8. 00:40:053 (4) - Move the 2nd point to x:286 y:93 to fix the curve.
  9. 00:54:585 (5) - Move the last point to x:225 y:124 so it could be parallel to 00:52:710 (3) .
  10. 00:57:866 - The rhythm sounds better if you do this rhythm:
  11. 01:04:428 (1,2) - Switch them so that the previous slider could shoot to the next note.
  12. 01:09:585 (5,6) - Those slider are overlapping. Try rotate 01:10:522 (6) to 90° anti-clockwise, Ctrl + G, and move it to x:465 y:357 to get a better pattern.
  13. 01:16:147 (6) - If you made changes to 00:14:272 (6) , you can copy-paste the slider and rotate it.
  14. 01:21:772 (2,3) - Make a better blanket.
  15. 01:25:522 (2,4,5) - Same thing as the previous ones.
  16. 01:32:553 (2,3,4) - Replace the finish by a clap?
  17. 01:38:647 (2) - Same thing as the previous one.
  18. 01:41:928 (4) - Move the second point to x:285 y:291. The same reason as the previous one.
    Well, the second part is the same as the first part. Just saying.
  19. 02:28:335 - In normal difficulties, you can't add a custom the slider velocity. Please change to the original one.
  20. 02:51:303 (1,2) - Try perfecting the blanket. Same thing with 02:51:303 (1,3) .

Hard

  1. 00:03:960 (2) - Add a new combo.
  2. 00:05:366 (7,1) - A jump fits here.
  3. 00:11:460 (3) - Since there's a downbeat, add a new combo.
  4. 00:25:522 (2,3,4,5) - The flow breaks here. Try flipping the slider horizontally. If so, you need to do something with 00:24:585 (1) .
  5. 00:37:710 (1) - This suggestion may ruin the pattern. Try Ctrl + G, and move it to x:309 y:139. I think it's more better.
  6. 00:44:272 (3) - Stack the tail perfectly with the note on the tail.
  7. 00:43:803 (2,4) - Stack them perfectly.
  8. 00:45:210 (1) - Move the 2nd point to x:254 y:49 and the last point to x:205 y:33 to follow the pattern of 00:45:678 (2,3,4) .
  9. 00:51:303 (2,3,4) - Move 00:51:303 (2) to x:80 y:76, 00:51:772 (3) to x:244 y:139, and 00:52:241 (4) to x:183 y:304 to get the flow better.
  10. 00:57:397 (3) - Move this to x:279 y:200. The pattern is better.
    Well, this one too has the same patterns as the first part. Just saying. Try using the suggestions above for the second part, since it's the same.
  11. 02:13:335 (1) - Move this to x:457 y:213 to make 02:12:866 (6,7,1) a better pattern.
  12. 02:30:210 (3) - Move this to x:172 y:237 so it could be in the middle of the vertical line in the grid map.
  13. 02:32:319 (2,3,4,5) - Loosen the curves.
  14. 02:48:256 (4,5) - Move 02:48:256 (4) to x:228 y:350 and 02:48:725 (5) to x:78 y:225 to get a little space to each other, and the flow should be better.
  15. 02:50:366 (4,5,1) - Stack them perfectly.
Well, that's all. Any question can be ask via PM or in-game. Good Luck on ranking this map.
Topic Starter
Cerulean Veyron

sheela901 wrote:

Hey.

General

  1. Add "Mix" after Nightcore in the title. I didn't speed-up the song for a high-pitched mix, I just raised it. So no, I won't do that.

Normal

  1. Put the HP Drain Rate and the Overall Difficulty to 4. Since it's a normal difficulty. Okay
  2. 00:03:960 (2) - Add a new combo? Also, move the 2nd point to x:216 y:320 and the last one to x:291 y:326 so it could make the same curve as 00:04:897 (3) . But be careful with the distance. Okay
  3. 00:04:897 (3,4) - Try to blanket them perfectly. Already Blanketed
  4. 00:14:272 (6) - Move the red point to x:370 y:179, the 4th to x:399 y:148, and the last to x:435 y:148. It makes both sides symmetric. If so, you have to move the last point of 00:15:678 (1) to x:432 y:265 to fix the blanket. Okay
  5. 00:19:897 (2,3) - Since you made a blanket to 00:17:085 (2,3) , why not make them a blanket too. It's likely fine when i was focusing the rhythm on 00:18:022 (3,1,2) - for symmetry, And yes, I'll keep it.
  6. 00:23:647 (2,4) - The overlap makes the pattern ugly. And it overlaps 00:25:991 (5) . Try stacking 00:25:053 (4) with 00:23:647 (2) 's tail. After, move 00:25:991 (5) to x:251 y:289. This overlap is on purpose, I've just played some ranked maps and they've made this. It is ugly, but the flow fits for the track.
  7. 00:36:772 (2) - Make another slider shape. The Z is a little ugly. My suggestion might be ugly, be try this: Okay, I'll make a bit off on my way
  8. 00:40:053 (4) - Move the 2nd point to x:286 y:93 to fix the curve. Okay
  9. 00:54:585 (5) - Move the last point to x:225 y:124 so it could be parallel to 00:52:710 (3) . Okay
  10. 00:57:866 - The rhythm sounds better if you do this rhythm: Ofc it sounds better, but i think the current rhythm I'm using is more fittable here.
  11. 01:04:428 (1,2) - Switch them so that the previous slider could shoot to the next note. Okay
  12. 01:09:585 (5,6) - Those slider are overlapping. Try rotate 01:10:522 (6) to 90° anti-clockwise, Ctrl + G, and move it to x:465 y:357 to get a better pattern.
  13. 01:16:147 (6) - If you made changes to 00:14:272 (6) , you can copy-paste the slider and rotate it. Okay
  14. 01:21:772 (2,3) - Make a better blanket. Okay
  15. 01:25:522 (2,4,5) - Same thing as the previous ones. And the same reason.
  16. 01:32:553 (2,3,4) - Replace the finish by a clap? Following the Elected Vocals "Program for the final function!!" on the song track.
  17. 01:38:647 (2) - Same thing as the previous one. Okay
  18. 01:41:928 (4) - Move the second point to x:285 y:291. The same reason as the previous one. Okay
    Well, the second part is the same as the first part. Just saying. You finally notice it? keheheh, Okay xD
  19. 02:28:335 - In normal difficulties, you can't add a custom the slider velocity. Please change to the original one. I've seen some reanked maps did this too on Normals, now it's unrankable? o.o
  20. 02:51:303 (1,2) - Try perfecting the blanket. Same thing with 02:51:303 (1,3) . Already Blanketed

Hard

  1. 00:03:960 (2) - Add a new combo. Okay
  2. 00:05:366 (7,1) - A jump fits here. I don't think so, Why do you need jumps on start of track?
  3. 00:11:460 (3) - Since there's a downbeat, add a new combo. Okay
  4. 00:25:522 (2,3,4,5) - The flow breaks here. Try flipping the slider horizontally. If so, you need to do something with 00:24:585 (1) . Well, broke a little, but this pattern is a Horizon No.7 Formation. So yeah, i think it's okay if say so.
  5. 00:37:710 (1) - This suggestion may ruin the pattern. Try Ctrl + G, and move it to x:309 y:139. I think it's more better. loool, it did ruin the pattern
  6. 00:44:272 (3) - Stack the tail perfectly with the note on the tail. Okay
  7. 00:43:803 (2,4) - Stack them perfectly. Okay
  8. 00:45:210 (1) - Move the 2nd point to x:254 y:49 and the last point to x:205 y:33 to follow the pattern of 00:45:678 (2,3,4) . I think this pattern is okay, As long as the flow is still going for the track
  9. 00:51:303 (2,3,4) - Move 00:51:303 (2) to x:80 y:76, 00:51:772 (3) to x:244 y:139, and 00:52:241 (4) to x:183 y:304 to get the flow better. Okay
  10. 00:57:397 (3) - Move this to x:279 y:200. The pattern is better. Distance Spacing would be ungrateful here. You know.. the inconsistency DS ofc ._.
    Well, this one too has the same patterns as the first part. Just saying. Try using the suggestions above for the second part, since it's the same. Okay
  11. 02:13:335 (1) - Move this to x:457 y:213 to make 02:12:866 (6,7,1) a better pattern. Okay
  12. 02:30:210 (3) - Move this to x:172 y:237 so it could be in the middle of the vertical line in the grid map. A bit pointless just for one grid, but okay.
  13. 02:32:319 (2,3,4,5) - Loosen the curves. I think it's okay, flow is still fitting.
  14. 02:48:256 (4,5) - Move 02:48:256 (4) to x:228 y:350 and 02:48:725 (5) to x:78 y:225 to get a little space to each other, and the flow should be better. I think the pattern still flows good, but changed a bit.
  15. 02:50:366 (4,5,1) - Stack them perfectly. Okay
Well, that's all. Any question can be ask via PM or in-game. Good Luck on ranking this map. I hope so... >_>
You've grown REAL BIG on modding, That's really great! n_n
Anyway, Thanks, Sheela!
AlexaBM
Hi~ from my queue
[General]
  1. One big problem that I see is your laziness. If you will map 1/2 of the map and just copy-past it, this diff becomes BORING. You HAVE TO make an effort to create maps. If you don't want to do it, you are bad mapper IMO. I don't want to offend you, but I want you to understand one important thing: your maps should be creative. Otherwise mapping doesn't make sense. Remap copy-pasted moments in both diffs please.
[Normal]
  1. HP and AR -1, since it's the easiest diff
  2. 00:04:897 (2,3,1) - Blanket could be better
  3. 00:07:710 (1,2) - ^
  4. 00:23:647 (2,4) - ^
  5. 00:17:085 (2,3) - ^
  6. 00:19:897 (2,3) - ^
  7. 00:25:053 (4,5) - Personally I dislike that kind of overlaps. If you want to keep these slider shapes, then make smth like this:
  8. 01:09:585 (5,6) - ^
  9. 00:26:928 (1,2,3,1) - Set your Beat Snap divisor to 1/1 (ctrl+mouse wheel), go to Compose -> "Create polygon circles" and set 4 points. Now you have a perfect square!
  10. 00:29:272 (2,1) - Blanket
  11. 00:30:210 (1,2,3,4) - Square again
  12. 00:31:616 (4,1) - Blanket
  13. 00:34:428 (3) - New combo
  14. 00:36:772 (2,1) - Blanket
  15. 00:50:835 (1,3) - Bad overlap, Try to reverse (3) or idk. Also NC at (3)
  16. 00:58:803 (4) - NC
  17. 00:59:741 (6,1) - Blanket
  18. 01:07:710 (3) - ^
  19. 01:11:460 (1,1) - Spinner is pretty small and (1) is appearing too fast. Move (1) closer to the center
  20. 02:32:085 (1,2,3) - This pattern should be symmetrical about the OY axis
  21. 02:39:585 (1) - ^
[Hard]
  1. AR -1, it's not an Insane diff
  2. 00:07:241 (6,1) - Blanket
  3. 00:19:194 (3) - Add NC here and delete it here 00:20:835 (1) - . Also add 00:22:944 - here and delete here 00:24:585 -
  4. 02:28:335 (1,3) - These sliders are not symmetricall, try to fix it
Nice map overall, but that copy-pasting is weird. Good luck~
Topic Starter
Cerulean Veyron

AlexaBM wrote:

Hi~ from my queue
[General]
  1. One big problem that I see is your laziness. If you will map 1/2 of the map and just copy-past it, this diff becomes BORING. You HAVE TO make an effort to create maps. If you don't want to do it, you are bad mapper IMO. I don't want to offend you, but I want you to understand one important thing: your maps should be creative. Otherwise mapping doesn't make sense. Remap copy-pasted moments in both diffs please. I knew a modder would say this, And Okay, I'll remap the second part i pasted, I'll just change the flow and pattern, but not the rhythm.
[Normal]
  1. HP and AR -1, since it's the easiest diff Okay
  2. 00:04:897 (2,3,1) - Blanket could be better Already blanketed
  3. 00:07:710 (1,2) - ^ ^
  4. 00:23:647 (2,4) - ^ Okay
  5. 00:17:085 (2,3) - ^ Already blanketed
  6. 00:19:897 (2,3) - ^ ^
  7. 00:25:053 (4,5) - Personally I dislike that kind of overlaps. If you want to keep these slider shapes, then make smth like this: Okay
  8. 01:09:585 (5,6) - ^ Okay
  9. 00:26:928 (1,2,3,1) - Set your Beat Snap divisor to 1/1 (ctrl+mouse wheel), go to Compose -> "Create polygon circles" and set 4 points. Now you have a perfect square! I'm not a mouse user, but I'll try to make it as you said
  10. 00:29:272 (2,1) - Blanket Okay
  11. 00:30:210 (1,2,3,4) - Square again Changed much here instead of a square, but okay
  12. 00:31:616 (4,1) - Blanket Okay
  13. 00:34:428 (3) - New combo New track, but part of pattern, no change
  14. 00:36:772 (2,1) - Blanket Okay
  15. 00:50:835 (1,3) - Bad overlap, Try to reverse (3) or idk. Also NC at (3) It's not that BAD, I'm making a half-blanket on the circle (2), so yeah, It's still flowing well, And an "Okay" for the NC.
  16. 00:58:803 (4) - NC Okay
  17. 00:59:741 (6,1) - Blanket Okay
  18. 01:07:710 (3) - ^ Already blanketed
  19. 01:11:460 (1,1) - Spinner is pretty small and (1) is appearing too fast. Move (1) closer to the center Okay
  20. 02:32:085 (1,2,3) - This pattern should be symmetrical about the OY axis I think it's fine, as long as it's symmetrically. players can notice it.
  21. 02:39:585 (1) - ^ ^
[Hard]
  1. AR -1, it's not an Insane diff Okay
  2. 00:07:241 (6,1) - Blanket Already blanketed
  3. 00:19:194 (3) - Add NC here and delete it here 00:20:835 (1) - . Also add 00:22:944 - here and delete here 00:24:585 - Okay, i only add NC, not remove 'cause of the new track.
  4. 02:28:335 (1,3) - These sliders are not symmetricall, try to fix it Okay
Nice map overall, but that copy-pasting is weird. Good luck~
Thanks for the mod, BM! I will remap the copy-pasted part, i will X3
Darcsol
Random mod from #modreqs


[General]
  1. I question the purpose of this Nightcore "mix". The song is poorly mixed and unnecessarily pitched. Why call it Nightcore when the song is not sped up? I highly recommend sticking to the original mix and remove the Nightcore if I were you. I don't know why you do that.
  2. "Deadmau5" is stylized as deadmau5. Everything is lower-cased. Please stay true to his stage name.
  3. Personally, I wouldn't use "Asphalt 8: Airborne" as the source. Move the source to tags, and replace the BG to something you typically see from deadmau5.
  4. Add more info. Include the follow to tags in bold:
    • Joel Thomas Zimmerman FIFA 13 My Chemical Romance house (deadmau5's real name; the soccer game that also featured this song; Gerard Way's band; music genre)
  5. Are you considering more diffs?

    1. 02:43:335 - Kiai time here?

[Normal]
  1. The biggest problem I have with this diff is combo consistency. I have trouble what combos are suppose to be consistent or not. Please look over them.

    1. 00:14:272 (6) - I recommend avoiding notes on a strong beat. They should be emphasized as the start of a note. I won't list them, but I hope you consider it.
    2. 00:34:428 (3) - New combo?
    3. 00:58:803 (1,2,3) - Remove the new combo to keep it consistent with 00:58:803 (1,2,3) .
    4. 01:09:585 (5,6) - New combo?
    5. 01:36:303 (3,4,5) - ^
    6. 01:56:460 (5,6) - ^
    7. 02:11:460 (5,6) - ^
    8. 02:28:335 - Generally most Normal diffs do not manipulate slider velocity because newer players don't have the skills to adapt. Increase it to 0.75x.
      02:51:303 (1,2) - New combo?

[Hard]
  1. A lot of 1/4 beats are unnecessary. While some might make sense gameplay wise, the majority of them lead to overmapping. Most of the song is 1/2; nothing fancy comes out from it. Please avoid overmapping.
  2. Instead of 1/4s, what about jumps? Add jumps where you want emphasis. It's an alternative to bunch of 1/4s.

    • 00:15:092 (4) - This is unnecessary. Remove this circle.
      00:16:967 (5) - ^
      00:20:717 (6) - ^
      00:22:592 (4) - ^
      00:26:108 (3,5) - Remove the two circles. Adjust (4).
      00:28:217 (5) - Unnecessary. Remove it.
      00:30:092 (5) - ^
      00:31:967 (5) - ^
      00:33:842 (5) - ^
      00:35:717 (5) - ^
      00:40:405 (7) - ^
      00:40:874 (2,4,6) - Remove this stream. There's no indication whatsoever to justify a stream.
      00:45:092 (5) - Remove it
      00:48:842 (8) - ^
      00:52:592 (5) - ^
      00:56:342 (6) - ^
      00:56:225 (5) - (Optional) Remove this circle for emphasis since there's a short pause between the beats. You may want to adjust the (1) slider.
      01:00:092 (5) - Remove it
      01:03:842 (5) - ^
      01:07:592 (7) - ^
      01:09:467 (6) - ^
      01:10:405 (4) - ^
      01:16:967 (4) - ^ (Great example of overmapping. There's no beat here.)
      01:16:850 (3) - (Optional) Remove this circle as well.

      I won't list any 1/4 from here. I hope you understand what I mean.

Overall the map is fine, but I question the Nightcore "mix" and the overmapping in Hard. Good luck.
Topic Starter
Cerulean Veyron

Darcsol wrote:

Random mod from #modreqs


[General]
  1. I question the purpose of this Nightcore "mix". The song is poorly mixed and unnecessarily pitched. Why call it Nightcore when the song is not sped up? I highly recommend sticking to the original mix and remove the Nightcore if I were you. I don't know why you do that. And you've seem to be mixed up too, Do you really want me to pitch it 'til the chipmunk sound? I've seen some ranked nightcore maps that they've just pitched their song up and made the title "Nightcore" and that's all. And some nightcore mixes is the speed-and-pitch-ups, and now it's unrankable this year? And please don't try to force me changing it. >_<
  2. "Deadmau5" is stylized as deadmau5. Everything is lower-cased. Please stay true to his stage name. Okay, i'm just a new fan of him C:
  3. Personally, I wouldn't use "Asphalt 8: Airborne" as the source. Move the source to tags, and replace the BG to something you typically see from deadmau5. So you want me to restart finding another BG for this? If i do that, other modders after you will give me some Crap Anime BGs, I won't let that happen. As long as it's a featured song for the game, the song is likely a car-themed relate song. And yes again, don't force me to change it.
  4. Add more info. Include the follow to tags in bold:
    • Joel Thomas Zimmerman FIFA 13 My Chemical Romance house (deadmau5's real name; the soccer game that also featured this song; Gerard Way's band; music genre) Okay
  5. Are you considering more diffs? Ofc, an Easy diff, but it's not ready yet.

    1. 02:43:335 - Kiai time here? The song track is not strong enough for the kiai time here, so not gonna add it.

[Normal]
  1. The biggest problem I have with this diff is combo consistency. I have trouble what combos are suppose to be consistent or not. Please look over them.

    1. 00:14:272 (6) - I recommend avoiding notes on a strong beat. They should be emphasized as the start of a note. I won't list them, but I hope you consider it. Checked them all and they're all fine and fitting on the track. If you'd hear the vocals/music closer, you'll know the answer.
    2. 00:34:428 (3) - New combo? Okay
    3. 00:58:803 (1,2,3) - Remove the new combo to keep it consistent with 00:58:803 (1,2,3) . Okay, i hope it's not too long
    4. 01:09:585 (5,6) - New combo? Okay
    5. 01:36:303 (3,4,5) - ^ Okay
    6. 01:56:460 (5,6) - ^ Okay
    7. 02:11:460 (5,6) - ^ Okay
    8. 02:28:335 - Generally most Normal diffs do not manipulate slider velocity because newer players don't have the skills to adapt. Increase it to 0.75x Okay.
      02:51:303 (1,2) - New combo? Already NCed ._.

[Hard]
  1. A lot of 1/4 beats are unnecessary. While some might make sense gameplay wise, the majority of them lead to overmapping. Most of the song is 1/2; nothing fancy comes out from it. Please avoid overmapping.
  2. Instead of 1/4s, what about jumps? Add jumps where you want emphasis. It's an alternative to bunch of 1/4s.

    • 00:15:092 (4) - This is unnecessary. Remove this circle.
      00:16:967 (5) - ^
      00:20:717 (6) - ^
      00:22:592 (4) - ^
      00:26:108 (3,5) - Remove the two circles. Adjust (4). I think the stream here is fine
      00:28:217 (5) - Unnecessary. Remove it.
      00:30:092 (5) - ^
      00:31:967 (5) - ^
      00:33:842 (5) - ^
      00:35:717 (5) - ^
      00:40:405 (7) - ^
      00:40:874 (2,4,6) - Remove this stream. There's no indication whatsoever to justify a stream. I did this stream on purpose, I just need this diff alike Insane.
      00:45:092 (5) - Remove it
      00:48:842 (8) - ^
      00:52:592 (5) - ^
      00:56:342 (6) - ^
      00:56:225 (5) - (Optional) Remove this circle for emphasis since there's a short pause between the beats. You may want to adjust the (1) slider.Same reason
      01:00:092 (5) - Remove it
      01:03:842 (5) - ^
      01:07:592 (7) - ^
      01:09:467 (6) - ^
      01:10:405 (4) - ^
      01:16:967 (4) - ^ (Great example of overmapping. There's no beat here.) Doesn't look like an "overmapping" to me.
      01:16:850 (3) - (Optional) Remove this circle as well.

      I won't list any 1/4 from here. I hope you understand what I mean.
All the circles you mentioned will not be removed, just some particular changes and added a bit of small jumps like you said

Overall the map is fine, but I question the Nightcore "mix" and the overmapping in Hard. Good luck.
Fixed almost a half of your mod, but about the 1/4 notes, i won't remove them. If you're actually thinking that I'm overmapping Hard, then you're probably not following the song track or the music. It's also against the criteria about having The Hardest Diff on the map, and yes, i tried making my Hard diff almost an Insane diff, but not really much like Insane. For the jumps, no, but i've added them as a little jump or anti-jump. It's a hard diff tho, it doesn't need big jumps like "wtf, jamps so beeg nd evewywer D:".

Right now, I'll just say that i've fixed all the NC issues and the Slider Velocity in Normal diff. In the Hard diff, not much about it... just a bit of 'fixed'.
Thanks for the mod, Darcsol! I'll edit this post to tell you what i change or not, also update the map, preparing to finish the Easy diff atm.
zhengyuanhang
From my queue

Normal
1. 01:11:460 (1,1) - Do not place notes so close after a spinner.
2. Change OD into 3 because AR is usually a bit higher than OD.

Hard
1. Change HP into 5 because HP6 does not fit this slow song.
2. 00:40:874 (2,3,4,5,6,1) - Do not use such a long stream in Hard.
01:42:749 (2,3,4,5,6,1) - ^
02:57:514 (4,5,6,7,8,9,10) - ^
Topic Starter
Cerulean Veyron
^ All fixed except the streams in Hard, same reason what i said to Darcsol. Making this diff look alike Insane.

But thanks for the little, and useful mod, zyh!
Swiftheart
Hey! From my modding queue!
I'm just going to mod: Easy and Normal.
Great map.
Well here's my mod:


Easy:

1. 00:19:428: Add a hitcircle here.It will sound better:
2. 00:22:241: Do the same here.
3. 00:26:928: Do the same here.
4. 00:30:678: Why not try a slider here:
5. 01:03:960: Why not try this:
6. 01:17:553: Add hitcircle
7. 01:56:928: same here.

Well, nice mapset, but there are just alot of open spaces. Please fix that. :?


Normal:

1. 00:08:178: Blanket here maybe:
2. 00:55:991: Blanket. Like this:
3. 01:10:053: Do this:
4. 01:17:085: Blanket like this:
5. 01:30:678: Blanket this better:
6. 02:13:335: Remove NC.

Nice mapset!


Great job on the mapset!
Good luck on ranking this map! :)
Topic Starter
Cerulean Veyron

Swiftheart wrote:

Hey! From my modding queue!
I'm just going to mod: Easy and Normal.
Great map.
Well here's my mod:


Easy:

1. 00:19:428: Add a hitcircle here.It will sound better: No change, I don't think a beginner player would be clicking that much, you know.. their should be big issues when beginner berserks o.o
2. 00:22:241: Do the same here. Okay
3. 00:26:928: Do the same here. I think it's enough for a pure hit like the Normal diff, same reason.
4. 00:30:678: Why not try a slider here: Okay
5. 01:03:960: Why not try this: Good idea
6. 01:17:553: Add hitcircle Okay
7. 01:56:928: same here. I think that's enough, same reason

Well, nice mapset, but there are just alot of open spaces. Please fix that. :? Not a "very" nice mapset ;_; but I'll add them!


Normal:

1. 00:08:178: Blanket here maybe:
2. 00:55:991: Blanket. Like this:
3. 01:10:053: Do this:
4. 01:17:085: Blanket like this:
5. 01:30:678: Blanket this better:
6. 02:13:335: Remove NC.

Nice mapset! Fixed only the blankets, not "really" a nice mapset too ;_;


Great job on the mapset!
Good luck on ranking this map! :) I hope so....
Thanks, swift! will update soon~
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Sorry, but i don't like this song :(
  2. Maybe change the preview time to 01:42:397 -
[Easy]
  1. Change CS to 2/3 | Change OD to 2
  2. 02:30:210 (3) - add circle here
  3. 02:48:022 (1) - and 02:48:022 (1) - add circle
[Normal]
  1. Yey
[Hard]
  1. Sorry but skipped
Good luck ;)
Topic Starter
Cerulean Veyron

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Sorry, but i don't like this song :( I don't really know why others don't have the taste for this kind of music including you, i hope osu! is balanced well with it
  2. Maybe change the preview time to 01:42:397 - I think it's the same as the current one, I'll change if other modder says this.
[Easy]
  1. Change CS to 2/3 | Change OD to 2 Changed only the OD
  2. 02:30:210 (3) - add circle here And ofc there's a beat here, but beginners won't be pleased with pure hits
  3. 02:48:022 (1) - and 02:48:022 (1) - add circle Do you mean replace the slider with circle? if so, no, same reason as above, and I'm making symmetry here
[Normal]
  1. Yey 8D
[Hard]
  1. Sorry but skipped Too hard for you?
Good luck ;)
No kudos 'cause it's a bit useless, But thanks for reviewing! ^_^
Squichu
Hi there!
mod from my queue. :3

first off
You changed something because of the previous post, you should give kudosu. everything else is beyond rude.
If you hadn't changed anything at all, I wouldn't say anything, but you did.

General
  1. soft-slidertick.. hmh, it's okay, but I'm sure you can find a better one.. out there, somewhere.
    I'm not too familiar with hitsounds so I can't help you with that, but think about exchanging it, it does sound so-so.
  2. combo-colours are totally fine as they are, but if you wanna go for the maximum contrast and visibility while still matching the background, try some blue scales! (it looks more interesting and gives the map a livelier/a bit more aggressive feeling)
    example

    [Colours]
    Combo1 : 146,204,239
    Combo2 : 89,89,255
    Combo3 : 103,231,241
    Combo4 : 24,115,169
Spread
just listing up what I'd change about the settings -
  1. AR in Normal +1
  2. HP in Normal +1, in Hard + 1
  3. OD in Hard +1
why? because you need a better balanced spread, obviously.
A map with 1,4 & 1,6 & 3,1 rating isn't well spread. I know this also depends on the mapping style, but I get to that further down. c:

Easy
  1. some of your objects miss hitsounds. I'm not a friend of hitsounds either, but you've gotta use them more, cause they're essential. they provide feedback to the players and it might even be confusing if there aren't any.
    example: 00:03:960 (1) - no hitsounds at all. it's the start of the song, so when you hit the first object you should make more of an impact. just put whistle/finish or whistle+finish. if you don't like the sound, go for a custom one!
    similar to this are 00:05:835 (3) - and 00:07:710 (1) - and many more. (slidertick-sounds are not enough to provide feedback! cause they don't give any information about being on-beat)
    you probably want someone who is better with hitsounds to help you with this, just ask around in modhelp. (This applies to all diffs btw.)
  2. 00:10:053 (2) - and 00:10:522 - same beat, you map one but ignore the other? for consistency I'd add a circle here. or remove 2, but that feels a bit empty. :c
  3. 00:13:335 (3,1) - movement here is so-so, you could improve it if you move 00:15:678 (1,2) - and following a bit up/right. or create a circle
  4. 00:17:085 (3) - also, and it's not just this one, try to make your blankets "perfect".
    Many ppl don't care but it might look really messy and like you didn't put any effort in if you have too many sloppy blankets.
    I'm not saying that's how it is like, but that's how it looks like, no offense! xD
    if you have trouble creating nice blankets cause red anchors are a b!tch, use two anchors instead of one to create a nice curve
  5. 00:24:585 (3,4) - movement: meh, imo. what I'd suggest is to flip 3 vertically and ctrl+g 4, then adjust the distance and it looks way better! and you still keep symmetry, just a different kind.
  6. 00:31:616 (2) - why don't you use the same shape as for 00:29:741 (4,1) - ? looks better, I think
  7. 00:47:085 (1,2) - movement. I'd suggest to ctrl+g 2 and do something else with 3.but maybe you wanna change up the rhythm, this matches it better I think:

    on a sidenote: the downbeat is the most audiable beat (usually) and it's best in most cases to emphasize it. but in this diff there are many sliderends on the downbeat and sliderends have the least of an inpact on the gameplay (because you don't click anything, you just hover over them). Keep that in mind when you fix patterns, it'll improve the gameplay! :3
  8. 01:01:616 (2,3,4) - patterns like this looks really nice, but they don't work out every time, cause they break the flow. if you spread them out a bit more the movement is smoother, consider doing that!
  9. 01:04:897 (2,3) - movement. instead of a long slider consider a shorter one with a reverse
  10. 01:10:522 - empty space feels off. and there's no need for a "break" before the spinner. you can just out a slider there.
  11. 01:14:272 (1) - ctrl+g? I know you wanna start in the center of the playfield, but this improves the movement by a lot. (it's not zig-zag anymmore, but straight)
  12. 01:18:022 (2,3,4) - ^ similar to 01:01:616 (2,3,4)
  13. 01:50:835 (4,1,2) - this might confuse beginners and the might hit 2 first.
    (I know they're not stupid and can count, but instinctively they might still do it, especially since 2 is the same distance from 4 than from 1.)
    place 2 further down? or rotate the pattern a bit?
  14. 01:56:928 - add a cirlce, maybe? the beat is rather loud, so why not. it doesn't increase the difficulty and if you worry about variety, don't. It's fine. Imo.
  15. 02:03:491 (2,3,4) - ^ similar to 01:01:616 (2,3,4)
  16. the break is rather long, consider shortening it by adding a spinner at the end of the break (at 02:24:585 - 02:27:397 ?)
  17. 02:30:210 (3) - I love patterns like this, I use them too, they're beautiful. <3
    but in this case, it might be better to snap the red anchor to the white tick at 02:30:678 instead of the red tick. because the sliderend overlaps with 02:28:335 (1) - and that's confusing for beginner players.
  18. 02:35:835 (5) - if you replace this with a slider til the next white tick you can emphasize the vocals better
  19. 02:37:710 (2) - pattern looks fine, but the long slider doesn't match the music (nor the vocals). I'd prefer if you shorten it and add a circle at 02:38:647
  20. 02:43:335 (3,4,1) - ^ similar to 01:01:616 (2,3,4)
  21. 02:46:616 (3,1) - consider adding a cirlce in-between, the gap's kinda awkward to play. alternatively, just move 3 one white tick to the right:
  22. 02:57:397 - same as 01:10:522 !
Normal
to be honest, I don't like this diff. first off, it feels more like an Easy+, not a Normal.
It's far too monotonous and the patterns are even easier than in Easy. I don't see a single stack, which would make the diff much more interesting. Maybe it's just not your style or you think it#s too hard for Normal, but you can trust me when I say it's not that way. xD Also, except for some reverse slider, you don't map a single red tick. And there are plenty of red ticks you can map.
Overall I suggest to remap the difficulty, sorry. Or at least rework huge parts of it. But it's just too similar to Easy, it just has different settings.
anyway, some more things you might want to pay attention to in case you change anything -
  1. 00:03:491 (1) - remove for consistecy with Easy. or add this in Easy as well?
    this is btw the first thing you could stack, just put it at the same place as 00:03:960 (1) - . it's not that common, but I've seen plenty off people doing that in the beginning of the song.
  2. 00:14:272 (6) -
  3. 00:17:085 (4,5) - the pattern. I mentioned this in Easy as well
  4. 00:25:053 (4,5) - movement
  5. 00:44:272 (5) - move to 420|164 ? looks better that way, cause it's not so crowded
  6. 00:50:835 (1) - overlaps with 00:52:710 (1) - , which doesn't look good.
    also, on a sidenote, when you use one "creative" shape you tend to use it two times in a row. That's okay, but overall plays boring. you have a wide spread of variety, sure, but if you vary everything constantly you end up with a mess. you should consider to use maybe less different shapes, but use 3-4 of them, just more often.
    another example that is just "disturbing" cause you only use it one time - 01:09:585 (1,2) - these are the only two sliders that overlap that way. Why? They're not in any way special or .. well, anything. :\
  7. 01:27:866 (5,1,2,3,1) - you pay a lot of attention to symmetry, why is this polygon so unbalanced? :c
  8. 01:46:147 (5,1) - overlap doesn't look good, imo
  9. same about the break as in Easy
  10. 02:30:210 (3) - why not let it start at the red tick and stack below 02:29:741 (2) - ?
I only pointed out very few things, cause as I said above - remapping would make more sense. :\

Hard
overall a nice diff. slightly repetetive but it plays well. some suggestions -
  1. 00:03:491 (1) - same as in Normal, same alternative
  2. 00:11:460 (1,2,3,4) - why is there a jump? the beat is just the same as before, so the jump doesn't really fit, imo
  3. 00:15:913 (2,3) - ^
  4. 00:26:108 (3,4,5) - stream doesn't fit with the music, remove 3+5?
  5. 01:13:335 (1,2,3,4,5) - not sure about those jumps either. why not just move along the circle/polygon?
  6. 01:16:850 (3,4,5) - uhm. there is no beat that provides a triplet here, remove? same - 01:24:350 (3,4,5) -
  7. 01:17:788 (2,3) - ^ jump
  8. 01:57:866 (4) - don't stack this below 01:56:928 (2) - , move it a bit further up so it matches the distance from 01:55:991 (4) - to 2.
  9. 02:12:866 (1,2,3) - you want to emphasize the beat at 02:13:335 (3) - , am I correct? in this case the jump should be from 2 to 3, but atm it's from 1 to 2, 2-3 is normal distance. consider doing it like this -
  10. same about break as in other diffs
  11. 02:31:616 (4) - remove? having a red white tick change is totally fine and this matches much better with the vocals. alternatively you could remove 4+5.
whelp, wall of text, sorry.
& good luck to you! ^w^
*squee*
Topic Starter
Cerulean Veyron

Squirrel wrote:

Hi there!
mod from my queue. :3

first off
You changed something because of the previous post, you should give kudosu. everything else is beyond rude. You mean, give kudos on a not-so-helping mod? i think not..
If you hadn't changed anything at all, I wouldn't say anything, but you did. ofc, i change often >_>

General
  1. soft-slidertick.. hmh, it's okay, but I'm sure you can find a better one.. out there, somewhere.
    I'm not too familiar with hitsounds so I can't help you with that, but think about exchanging it, it does sound so-so. I think it's fine, maybe you're hearing it with the normal hit?
  2. combo-colours are totally fine as they are, but if you wanna go for the maximum contrast and visibility while still matching the background, try some blue scales! (it looks more interesting and gives the map a livelier/a bit more aggressive feeling) I was thinking about that when i first submit this map, but i don't think a lack of blue would fit much for the mapset AND the song track, and that's one of the reasons i used the primary colors. But thanks for your effort.
    example

    [Colours]
    Combo1 : 146,204,239
    Combo2 : 89,89,255
    Combo3 : 103,231,241
    Combo4 : 24,115,169
Spread
just listing up what I'd change about the settings -
  1. AR in Normal +1
  2. HP in Normal +1, in Hard + 1
  3. OD in Hard +1
why? because you need a better balanced spread, obviously.
A map with 1,4 & 1,6 & 3,1 rating isn't well spread. I know this also depends on the mapping style, but I get to that further down. c:

mmm... Okay

Easy
  1. some of your objects miss hitsounds. I'm not a friend of hitsounds either, but you've gotta use them more, cause they're essential. they provide feedback to the players and it might even be confusing if there aren't any. Okay, will do
    example: 00:03:960 (1) - no hitsounds at all. it's the start of the song, so when you hit the first object you should make more of an impact. just put whistle/finish or whistle+finish. if you don't like the sound, go for a custom one! I'll add whistle only, but if some aren't great for a whistle+finish hitsound, it'd probably don't follow the song track
    similar to this are 00:05:835 (3) - and 00:07:710 (1) - and many more. (slidertick-sounds are not enough to provide feedback! cause they don't give any information about being on-beat) Aannnd you don't hear much on the track
    you probably want someone who is better with hitsounds to help you with this, just ask around in modhelp. (This applies to all diffs btw.) People there might berserk off around that channel, but I'll give it a try...
  2. 00:10:053 (2) - and 00:10:522 - same beat, you map one but ignore the other? for consistency I'd add a circle here. or remove 2, but that feels a bit empty. :c for beginner player's sake, I'll add a slider instead
  3. 00:13:335 (3,1) - movement here is so-so, you could improve it if you move 00:15:678 (1,2) - and following a bit up/right. or create a circle Okay, but what's with your so-so? you need help?
  4. 00:17:085 (3) - also, and it's not just this one, try to make your blankets "perfect". I wasn't planning to make a blanket here, but nvm...
    Many ppl don't care but it might look really messy and like you didn't put any effort in if you have too many sloppy blankets.
    I'm not saying that's how it is like, but that's how it looks like, no offense! xD It's not needed to be 100% perfect, unless it's on the offensive track >_>
    if you have trouble creating nice blankets cause red anchors are a b!tch, use two anchors instead of one to create a nice curve Okay, they're a... wait.. what? o_o
  5. 00:24:585 (3,4) - movement: meh, imo. what I'd suggest is to flip 3 vertically and ctrl+g 4, then adjust the distance and it looks way better! and you still keep symmetry, just a different kind. I think it's fine making symmetry here, as long as it's readable to play, it's still fine
  6. 00:31:616 (2) - why don't you use the same shape as for 00:29:741 (4,1) - ? looks better, I think I think not, it might make a small overlap on the slider (3)
  7. 00:47:085 (1,2) - movement. I'd suggest to ctrl+g 2 and do something else with 3. Stacking here is likely not a great idea on this track, I'll keep the current one.but maybe you wanna change up the rhythm, this matches it better I think: Rhythm is fine here, i guess..

    on a sidenote: the downbeat is the most audiable beat (usually) and it's best in most cases to emphasize it. but in this diff there are many sliderends on the downbeat and sliderends have the least of an inpact on the gameplay (because you don't click anything, you just hover over them). Keep that in mind when you fix patterns, it'll improve the gameplay! :3 It's an "Easy" diff, adding downbeats here makes more sense for beginners to play, and more wider for them, this is why making sliderends on the almost-strong-beat to avoid pure hits, they won't be pleased when lots of circles to click on, it just annoy them. So yeah, the gameplay is "already" improved.
  8. 01:01:616 (2,3,4) - patterns like this looks really nice, but they don't work out every time, cause they break the flow. if you spread them out a bit more the movement is smoother, consider doing that! Well, it didn't break THAT much, but okay.
  9. 01:04:897 (2,3) - movement. instead of a long slider consider a shorter one with a reverse Not a good one, i think I'll keep the current one as it is.
  10. 01:10:522 - empty space feels off. and there's no need for a "break" before the spinner. you can just out a slider there. It's an "Easy" diff? why you expect it much?
  11. 01:14:272 (1) - ctrl+g? I know you wanna start in the center of the playfield, but this improves the movement by a lot. (it's not zig-zag anymore, but straight) I think it's fine, as long as the flow didn't break when moving it to another grid of it, it's still fine.
  12. 01:18:022 (2,3,4) - ^ similar to 01:01:616 (2,3,4) ^
  13. 01:50:835 (4,1,2) - this might confuse beginners and the might hit 2 first.
    (I know they're not stupid and can count, but instinctively they might still do it, especially since 2 is the same distance from 4 than from 1.)
    place 2 further down? or rotate the pattern a bit? Okay, not changing the pattern, but moved circle (2) on the downgrid
  14. 01:56:928 - add a circle, maybe? the beat is rather loud, so why not. it doesn't increase the difficulty and if you worry about variety, don't. It's fine. Imo. Okay
  15. 02:03:491 (2,3,4) - ^ similar to 01:01:616 (2,3,4) Not gonna change it this time.
  16. the break is rather long, consider shortening it by adding a spinner at the end of the break (at 02:24:585 - 02:27:397 ?) It's just a 15sec break, adding a spinner won't make a nice rhythm with the song track
  17. 02:30:210 (3) - I love patterns like this, I use them too, they're beautiful. <3
    but in this case, it might be better to snap the red anchor to the white tick at 02:30:678 instead of the red tick. because the sliderend overlaps with 02:28:335 (1) - and that's confusing for beginner players. Okay, but how did other ranked maps did it?
  18. 02:35:835 (5) - if you replace this with a slider til the next white tick you can emphasize the vocals better
  19. 02:37:710 (2) - pattern looks fine, but the long slider doesn't match the music (nor the vocals). I'd prefer if you shorten it and add a circle at 02:38:647 In addition, making overlaps? no way
  20. 02:43:335 (3,4,1) - ^ similar to 01:01:616 (2,3,4) ^
  21. 02:46:616 (3,1) - consider adding a circle in-between, the gap's kinda awkward to play. alternatively, just move 3 one white tick to the right: Okay, i hope it's not more-awkward...
  22. 02:57:397 - same as 01:10:522 ! And same reason
Normal
to be honest, I don't like this diff. first off, it feels more like an Easy+, not a Normal.
It's far too monotonous and the patterns are even easier than in Easy. I don't see a single stack, which would make the diff much more interesting. Maybe it's just not your style or you think it#s too hard for Normal, but you can trust me when I say it's not that way. xD Also, except for some reverse slider, you don't map a single red tick. And there are plenty of red ticks you can map.
Overall I suggest to remap the difficulty, sorry. Or at least rework huge parts of it. But it's just too similar to Easy, it just has different settings.
anyway, some more things you might want to pay attention to in case you change anything -

Well, okay, I'll add additional circles on the rhythm that's more fitting for the 1/2 circles/sliders, and i'm NOT gonna remap most of the parts that's needed to finish up. But I'll trust you for that suggestion

  1. 00:03:491 (1) - remove for consistecy with Easy. or add this in Easy as well?
    this is btw the first thing you could stack, just put it at the same place as 00:03:960 (1) - . it's not that common, but I've seen plenty off people doing that in the beginning of the song. Okay
  2. 00:14:272 (6) - no
  3. 00:17:085 (4,5) - the pattern. I mentioned this in Easy as well Same reason
  4. 00:25:053 (4,5) - movement Okay
  5. 00:44:272 (5) - move to 420|164 ? looks better that way, cause it's not so crowded I think it's fine, the previous slider's position kept then flow going front, so moved this on head too to keep them flowing good.
  6. 00:50:835 (1) - overlaps with 00:52:710 (1) - , which doesn't look good. Keeping this, it doesn't look good to you, but to others.. yeayuh..
    also, on a sidenote, when you use one "creative" shape you tend to use it two times in a row. That's okay, but overall plays boring. you have a wide spread of variety, sure, but if you vary everything constantly you end up with a mess. you should consider to use maybe less different shapes, but use 3-4 of them, just more often. Okay, but not very often
    another example that is just "disturbing" cause you only use it one time - 01:09:585 (1,2) - these are the only two sliders that overlap that way. Why? They're not in any way special or .. well, anything. :\ Split them up a bit, I was making a blanket on a single circle here, but not what you think.
  7. 01:27:866 (5,1,2,3,1) - you pay a lot of attention to symmetry, why is this polygon so unbalanced? :c If you look closer, it's already balanced.
  8. 01:46:147 (5,1) - overlap doesn't look good, imo It's unrankable now? few ranked maps did it.
  9. same about the break as in Easy Same reason
  10. 02:30:210 (3) - why not let it start at the red tick and stack below 02:29:741 (2) - ? Nope, I'll just add a circle here instead.
I only pointed out very few things, cause as I said above - remapping would make more sense. :\ I think not.

Hard
overall a nice diff. slightly repetetive but it plays well. some suggestions -
  1. 00:03:491 (1) - same as in Normal, same alternative Okay
  2. 00:11:460 (1,2,3,4) - why is there a jump? the beat is just the same as before, so the jump doesn't really fit, imo But the vocal track is likely strong here.
  3. 00:15:913 (2,3) - ^ ^
  4. 00:26:108 (3,4,5) - stream doesn't fit with the music, remove 3+5? It's a Hard diff that looks like insane, so adding streams here is fine here.
  5. 01:13:335 (1,2,3,4,5) - not sure about those jumps either. why not just move along the circle/polygon? I think the star form here is fine, but only if you listen to the vocals closer for the jumps.
  6. 01:16:850 (3,4,5) - uhm. there is no beat that provides a triplet here, remove? same - 01:24:350 (3,4,5) - You don't focus on vocals much... uhm...
  7. 01:17:788 (2,3) - ^ jump ^
  8. 01:57:866 (4) - don't stack this below 01:56:928 (2) - , move it a bit further up so it matches the distance from 01:55:991 (4) - to 2. Okay, used spacing 1.4x on this. Almost a jump, but i hope it's passable.
  9. 02:12:866 (1,2,3) - you want to emphasize the beat at 02:13:335 (3) - , am I correct? in this case the jump should be from 2 to 3, but atm it's from 1 to 2, 2-3 is normal distance. consider doing it like this - Well, stack circle (1,2) on the same grid won't fit much, but gonna do it on my own way.
  10. same about break as in other diffs no <- BAT's favorite word to mappers.
  11. 02:31:616 (4) - remove? having a red white tick change is totally fine and this matches much better with the vocals. alternatively you could remove 4+5. Okay, you heard the vocals, but there's a beat here that mustn't be ignored, so no.
whelp, wall of text, sorry. You made my engine stop when i first saw you mod O_O
& good luck to you! ^w^
*squee*
Thanks, squeeky modder~~ I'm starting to like you 8D
Atsuro
Hi! From my queue
Only suggestions, feel free to ignore them as i am new to this modding thing :?

Easy
  1. 01:04:428 (1,2) - Add whistle to 1, and move the whistle from two to the end of the slider
  2. 02:46:616 (3,4) - ^
  3. 00:10:053 (2) - Remove the clap from the tick?
Normal
  1. 00:10:053 (3) - Remove clap
    Couldn't find more
Hard
  1. 02:57:280 (3) - Replace this with circles, i think it can be confusing to hard players (it was for me)
  2. 02:08:413 (3,4) - Make a triple here?
  3. 02:45:210 (1,3) - Stack better
  4. 00:43:803 (2,4) - ^
  5. 01:54:116 (4) - Add whistle
    Nice diff!
Sorry for the short mod, but i think this is enough to pay my debt :o
Good mapset! :)
Topic Starter
Cerulean Veyron

atsuro0 wrote:

Hi! From my queue
Only suggestions, feel free to ignore them as i am new to this modding thing :? Okay, i won't expect you much for that :)

Easy
  1. 01:04:428 (1,2) - Add whistle to 1, and move the whistle from two to the end of the slider Okay
  2. 02:46:616 (3,4) - ^ Okay
  3. 00:10:053 (2) - Remove the clap from the tick? owps, nice catch!
Normal
  1. 00:10:053 (3) - Remove clap Okay
    Couldn't find more That's fine
Hard
  1. 02:57:280 (3) - Replace this with circles, i think it can be confusing to hard players (it was for me) Okay
  2. 02:08:413 (3,4) - Make a triple here? I think it doesn't need a triplet here, 'cause i use them on two new tracks each.
  3. 02:45:210 (1,3) - Stack better Okay
  4. 00:43:803 (2,4) - ^ Okay
  5. 01:54:116 (4) - Add whistle Okay
    Nice diff! Not really ;_;
Sorry for the short mod, but i think this is enough to pay my debt :o That's okay, at least it's useful! :3
Good mapset! :)
Thanks for an almost-hitsound-mod, Atsuro~
Xiaolin
[General]
  1. Add ''Mix'' into the title because most all the new ranked nightcore maps have ''Mix'' in the title
    [Easy]
    1. 00:19:428 - Add note ?
    2. 00:34:428 - ^
    3. 00:38:178 - ^
    4. 01:25:053 - ^
    5. 01:28:803 - ^
    6. 02:06:303 - ^
    7. 02:53:178 - ^
    8. 00:25:991 (4) - I would suggest that you move it to x:405 y:176 for a better flow
    9. 00:29:741 (4) - Copy this and pasted at 00:30:678 (1) and 00:31:616 (2) for a good flow ~
    10. 00:37:241 (4) - Move this to x:436 y:165 for a better flow ?
    11. 00:41:460 (1) - Improve blanket ~
    12. 00:56:460 (3) - NC maybe ?
    13. 01:16:147 (3) - Improve blanket ~
    [Normal]
    1. 00:03:960 (1) - Remove NC ?
    2. 00:18:022 (4) - Maybe try to use something like this, cause the current one looks a bit weird:
    1. 00:25:053 (2) - I would suggest that you make it curve like this for a good flow?
    1. 00:32:085 (1) - Improve blanket with (3)
    2. 01:10:522 (2) - Move to x:388 y:232 to avoid the terrible overlap (sorry if I say it in a rude way >.<)
    3. 02:45:210 (3,4,5) - Try to make it readable and better, try to use something like this:
    [Hard]
    1. 00:03:960 (1) - Remove NC ?
    2. 00:30:210 (1,3) - Make it a straight slider for a good flow ?
Great map and song ~ ! Its really a fun map, so I'll give you my star ~ :3

Good luck ~ !
Topic Starter
Cerulean Veyron
Once I meet you irl, I'll be your Worst.Roller.Coaster.In.Your.Life.

I'll edit this post when i'm back from my GT events. TY for mod Aoki <3 8D nop nop

Lapis Aoki wrote:

[General]
  1. Add ''Mix'' into the title because most all the new ranked nightcore maps have ''Mix'' in the title Wow, you've included that word "most".... check my reply on Darcsol's mod for the reason. And don't force me to change it.
    [Easy]
    1. 00:19:428 - Add note ?
    2. 00:34:428 - ^
    3. 00:38:178 - ^
    4. 01:25:053 - ^
    5. 01:28:803 - ^
    6. 02:06:303 - ^
    7. 02:53:178 - ^ All above mods are denied, It's too much pure hitting for a beginner to click, plus, Easy diff should be EASY.
    8. 00:25:991 (4) - I would suggest that you move it to x:405 y:176 for a better flow I think not, the flow BROKE on the next notes.
    9. 00:29:741 (4) - Copy this and pasted at 00:30:678 (1) and 00:31:616 (2) for a good flow ~ ^
    10. 00:37:241 (4) - Move this to x:436 y:165 for a better flow ? ^
    11. 00:41:460 (1) - Improve blanket ~ Already blanketed
    12. 00:56:460 (3) - NC maybe ? ofc new track, but it's too much for the HP drain.
    13. 01:16:147 (3) - Improve blanket ~ Already blanketed
    [Normal]
    1. 00:03:960 (1) - Remove NC ? Nope it came off from the current track, so need to add one on the new track, So no.
    2. 00:18:022 (4) - Maybe try to use something like this, cause the current one looks a bit weird: The suggestion you did here broke the flow much, it won't be nice for the gameplay
    1. 00:25:053 (2) - I would suggest that you make it curve like this for a good flow? Making a small parallel here, also, same reason as above.
    1. 00:32:085 (1) - Improve blanket with (3) Already blanketed
    2. 01:10:522 (2) - Move to x:388 y:232 to avoid the terrible overlap (sorry if I say it in a rude way >.<) This overlap is on purpose, plus, that placement you mention makes it horrible.
    3. 02:45:210 (3,4,5) - Try to make it readable and better, try to use something like this: I think it's okay as long as it's a 1/2 triplets, it's still readable.
    [Hard]
    1. 00:03:960 (1) - Remove NC ? Same reason as the previous diff
    2. 00:30:210 (1,3) - Make it a straight slider for a good flow ? My flow would break here, and the pattern i'm making for the flow to keep it, It'll broke really big.
Great map and song ~ ! Its really a fun map, so I'll give you my star ~ :3

Good luck ~ !
Thanks for the useless mod, Aoki. You've wasted your time(and wasted one star) modding this map just to entertain me. <- THIS is the example sentence for the word "rude". Thank you again...
Aoki stap bein' useless ;_;
Venellys
Hellooooooo0 veyron~ i'm back ^^ well, i check your mapset and it's perfectly fine and i think Lapis Aoki is right. Add "mix" on the title.

why? when i search for nightcore maps that they're adding them ofc ALL of them added. speed up or no, it doesnt matter, you just high pitch it's still mix. see yourself by searching for nightcore maps and i'm not trying to force you to change, the modders you get were right about the title and youre just being a soab :3

i want to give star but you dont allow.... why? xD
Topic Starter
Cerulean Veyron

VeeLaHee104 wrote:

Hellooooooo0 veyron~ i'm back ^^ well, i check your mapset and it's perfectly fine and i think Lapis Aoki is right. Add "mix" on the title.

why? when i search for nightcore maps that they're adding them ofc ALL of them added. speed up or no, it doesnt matter, you just high pitch it's still mix. see yourself by searching for nightcore maps and i'm not trying to force you to change, the modders you get were right about the title

and youre just being a soab :3 WAT? U CALL ME A SOAB? U SOAB

i want to give star but you dont allow.... why? xD
To prove the dump BATs that i get more mods than stars -_-
I will see into that... unless a BAT says this.
Danny
Hey Gray Veyron! Sorry I took so long :o

From my M4M queue :)

Easy

So I notice you are skipping the beat after the large white tick consistently, but if many people are suggesting to fill in this gap you should consider it because it does sound very empty. You don't need to use a circle, you can do what you did towards the beginning with the sliders covering over this time such as 00:24:585 (3) - or so, because the empty beats, even though its an easy they really feel necessary to be mapped in some way. Also I can't see the pattern you use because sometimes you do and sometimes you don't leave out that beat >_< The way I've heard people describe mapping easy/normal is like Easy you map the 1/1 and normal you map the 1/2. Your normal covers the 1/2, but the easy leaves at so many 1/1 that call to be mapped. So the gap from easy to normal is huge when you consider this, I really think you should consider filling in the gaps!

00:17:085 (3) - I feel like these hitsounds in the slider are contradicting the rest of the map because if its on every 2 and 4 white tick, it could be consistent and then it just drops at the next 2 white tick you see?

00:25:991 (4) - for example maybe a reverse here to fill the gap, you can think of ways to fill the gaps if you choose but i see in previous mods that you will not because of the easy difficulty, i personally feel that it should be mapped though

00:54:116 (4) - if anything during the kiai section you should map these to seperate it from the rest of the song

01:01:616 (4,5,6) - could blanket a bit nicer like 02:03:491 (2,3,4) -

01:49:897 (3) - move to x: 297 y: 183 for a perfect stack

02:49:897 (3,1) - this blanket seems like it can be a bit better

02:57:866 (6) - I really really feel like at least this circle should be mapped, as well as 01:10:991 (5) -

Normal


00:19:897 (2,3) - this blanket could be nicer

00:24:350 (4,2) - could blanket

01:09:585 (1,2) - maybe it plays nicely but i usually avoid slider overlapping like this

02:01:616 (7,1) - blanket could be improved

You could consider a spinner at 02:26:460 or anywhere in that time area, if not on the normal maybe on the hard

So its a good map and I like your sliders and such, but I really think you should emphasize those notes in the easy, and just adjust a few blankets and such, again sorry this took so long :o btw this song is great to hear after all the anime nonsense ;)
JapanYoshiTheGamer
Strictly speaking, this is not nightcore, but rather pitched because the tempo is still 128.
Topic Starter
Cerulean Veyron

JapanYoshiTheGamer wrote:

Strictly speaking, this is not nightcore, but rather pitched because the tempo is still 128.
Ofc, I do pitched it without changing the speeds or tempos. But the modders I found are too dump to understand my explainings.

inb4 that, You want me to change the title from "Nightcore" to "pitched"? Does that make sense? I'd better find a dump BAT for this, and ofc, they're too dump to check it up. >_<
---------------------------------

Danny wrote:

Hey Gray Veyron! Sorry I took so long :o And sorry for the late reply.

From my M4M queue :)

Easy

So I notice you are skipping the beat after the large white tick consistently, but if many people are suggesting to fill in this gap you should consider it because it does sound very empty. You don't need to use a circle, you can do what you did towards the beginning with the sliders covering over this time such as 00:24:585 (3) - or so, because the empty beats, even though its an easy they really feel necessary to be mapped in some way. Also I can't see the pattern you use because sometimes you do and sometimes you don't leave out that beat >_< The way I've heard people describe mapping easy/normal is like Easy you map the 1/1 and normal you map the 1/2. Your normal covers the 1/2, but the easy leaves at so many 1/1 that call to be mapped. So the gap from easy to normal is huge when you consider this, I really think you should consider filling in the gaps!

I will think about that, since when i might add circles on the empty beats, it would eventually look like a Normal. And the true Normal diff would be much like together by Easy and Normal diffs. This is what i need to avoid, but i will see into it later....

00:17:085 (3) - I feel like these hitsounds in the slider are contradicting the rest of the map because if its on every 2 and 4 white tick, it could be consistent and then it just drops at the next 2 white tick you see? I think it's fine, as long as newbie players can read it's note for the song track.

00:25:991 (4) - for example maybe a reverse here to fill the gap, you can think of ways to fill the gaps if you choose but i see in previous mods that you will not because of the easy difficulty, i personally feel that it should be mapped though That might be a downbeat, but okay

00:54:116 (4) - if anything during the kiai section you should map these to separate it from the rest of the song Well, not ALL of it, but okay

01:01:616 (4,5,6) - could blanket a bit nicer like 02:03:491 (2,3,4) - nazi, but Okay

01:49:897 (3) - move to x: 297 y: 183 for a perfect stack I tried that, the spacing would start inconsistent here.

02:49:897 (3,1) - this blanket seems like it can be a bit better Okay

02:57:866 (6) - I really really feel like at least this circle should be mapped, as well as 01:10:991 (5) - I'll redo slider (5) as a reversed slider.

Normal


00:19:897 (2,3) - this blanket could be nicer Okay

00:24:350 (4,2) - could blanket Okay

01:09:585 (1,2) - maybe it plays nicely but i usually avoid slider overlapping like this I think it still plays nice, nope

02:01:616 (7,1) - blanket could be improved Same reason as before, spacing would break here.

You could consider a spinner at 02:26:460 or anywhere in that time area, if not on the normal maybe on the hard I don't want to break the consistency of break times on all diffs, so not adding that.

So its a good map and I like your sliders and such, but I really think you should emphasize those notes in the easy, and just adjust a few blankets and such, again sorry this took so long :o btw this song is great to hear after all the anime nonsense ;) Don't worry, at least other non-relate-anime songs like this one, and yours too, gets the upper hand on the anime nonsense, due it has more fame than those crap XD
Thanks, Danny! 8-)

Edit: Hahah, I was expecting a two kudos for you since my map didn't update for a week or two XD you deserve that!
EndlessShadow
[Easy]
01:29:422 : Finish
01:29:891 : Finish
01:31:297 : Finish


[Normal]
None :3

End~
Topic Starter
Cerulean Veyron
Thanks for the useful hitsound-mod :>
MiniBomb

General

It's PERFECT (to me though :D ) !!!
Go ask for a BAT approval

I bet I'll see it in the Qualified list soon ;) ;)
Topic Starter
Cerulean Veyron
I'll try my best to find one, I'm not sure this'll be qualified or modded by BAT... unless they don't stay on their toilet and start being active to mod maps.

Thanks for reviewing anyway! C:
riffy

Gray Veyron wrote:

unless they don't stay on their toilet and start being active to mod maps.
We are not as bad as you think we are :(

[General]
  1. Add deadmaus to the tags. Just to help some people to find the song faster. Also, consider adding mcr to the tags. Some fans of the band would consider the tag useful.
  2. I would recommend you to look for a more fitting set of colours. The red and blue ones seem to be quite unfitting and the yellow one is not really fitting, too.
    Example

    [Colours]
    Combo1 : 196,191,153
    Combo2 : 85,89,111
    Combo3 : 148,109,63
[Easy]
  1. 00:19:578 - personally, I do not think that ignoring this beat is a good idea as the vocals and music are quite strong here. Besides, it feels more like a random 1/1 gap, at least for me.
    Note: if you want to make it easy, keep consistency and ignore the certain instrument/part of vocals to make the rhythm more understandable for beginners.
  2. 00:26:141 (4) - the way how you ignore downbeat feels unnatural. According to the song's rhythm and the music theory it does not sound fit well. A pattern like this makes much more sense, in my opinion.
    Note: a similar thing happens with 00:29:422 (3,4,1) - , just select these three and hit Ctrl+G. It will swap them on the timeline and give you more matching rhythm. Same also happens with 00:31:766 (2,3) - and so on and so far. Just try to focus on stressing the downbeats to make the rhythm more natural.
  3. As you fix the suggestion above, you may also notice that your comboing is quite irregular. If you will re-consider your rhythm, you'll be able to work on that afterwarsand make it much more fitting and consistent.
  4. 01:47:235 (1,3) - minor - this kind of placement might be tricky for beginners, try to unstack (3) and move it down a bit? Example
  5. 02:36:922 (2,3) - speaking about overlaps, this is the only blanket like this in the whole diff and it looks a bit untidy and tricky. Mind doing something else here to make the diff look neater?

    Try to work more on stressing the downbeats. Comboing can also be improved.
[Normal]
  1. Exactly the same thing about downbeats.
  2. 00:22:860 (1) - minor - the red on the slider represents nothing. The curve seems to be random and does not match with the music. Why don't you just use a simple curved slider to represen the music better? Example
  3. 01:11:610 (1,1) - sorry, but this is unrankable. There is no enough recovery time. Try to remove the spinner and map this part or leave at least 750 ms of recovery time (2 white ticks) after the spinner.

    You could also add some more 1/2s to make it feel more like a Normal. Making circles smaller here would also help.If you set the circle size to 3,5 here it won't hurt the spread too much, I think.
[Hard]
  1. 00:04:110 (1,1,1) - there is absolutely nothing on the blue ticks. Moreover, we can clearly hear the sounds fade at the red ticks. Therefore, using 3/4 sliders here does not actually match with the music and feels sorta weird to play. Please, end the sliders on the red ticks.
    Note: speaking abouut 3/4 sliders, 00:23:797 (2) - such sliders should also be finished on the red ticks. As the red tick in general have stronger beats and ignoring them is confusing for players.
  2. You also have quite a few overmapped circles like 00:26:258 (3,5) - which represent pretty much nothing in music and feel quite random. Another example of going off beat is 02:57:664 (5,9) - where the beats sound really off.

    Generally, the diff requires some work on its rhythm. Please, try to focus on following the rhythm of the song more and avoid overmapping as much as possible.
The mapset could use some work on its rhythm. I am sure that you can improve it yourself as I've explained the main issues and linked the music theory. However, if you have any problems/questions feel free to contact me!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
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