Hi there!
mod from my queue. :3
first offYou changed something because of the previous post, you should give kudosu. everything else is beyond rude.
If you hadn't changed anything at all, I wouldn't say anything, but you did.
General- soft-slidertick.. hmh, it's okay, but I'm sure you can find a better one.. out there, somewhere.
I'm not too familiar with hitsounds so I can't help you with that, but think about exchanging it, it does sound so-so. - combo-colours are totally fine as they are, but if you wanna go for the maximum contrast and visibility while still matching the background, try some blue scales! (it looks more interesting and gives the map a livelier/a bit more aggressive feeling)
example[Colours]
Combo1 : 146,204,239
Combo2 : 89,89,255
Combo3 : 103,231,241
Combo4 : 24,115,169
Spreadjust listing up what I'd change about the settings -
- AR in Normal +1
- HP in Normal +1, in Hard + 1
- OD in Hard +1
why? because you need a better balanced spread, obviously.
A map with 1,4 & 1,6 & 3,1 rating isn't well spread. I know this also depends on the mapping style, but I get to that further down. c:
Easy- some of your objects miss hitsounds. I'm not a friend of hitsounds either, but you've gotta use them more, cause they're essential. they provide feedback to the players and it might even be confusing if there aren't any.
example: 00:03:960 (1) - no hitsounds at all. it's the start of the song, so when you hit the first object you should make more of an impact. just put whistle/finish or whistle+finish. if you don't like the sound, go for a custom one!
similar to this are 00:05:835 (3) - and 00:07:710 (1) - and many more. (slidertick-sounds are not enough to provide feedback! cause they don't give any information about being on-beat)
you probably want someone who is better with hitsounds to help you with this, just ask around in modhelp. (This applies to all diffs btw.) - 00:10:053 (2) - and 00:10:522 - same beat, you map one but ignore the other? for consistency I'd add a circle here. or remove 2, but that feels a bit empty. :c
- 00:13:335 (3,1) - movement here is so-so, you could improve it if you move 00:15:678 (1,2) - and following a bit up/right. or create a circle
- 00:17:085 (3) - also, and it's not just this one, try to make your blankets "perfect".
Many ppl don't care but it might look really messy and like you didn't put any effort in if you have too many sloppy blankets.
I'm not saying that's how it is like, but that's how it looks like, no offense! xD
if you have trouble creating nice blankets cause red anchors are a b!tch, use two anchors instead of one to create a nice curve - 00:24:585 (3,4) - movement: meh, imo. what I'd suggest is to flip 3 vertically and ctrl+g 4, then adjust the distance and it looks way better! and you still keep symmetry, just a different kind.
- 00:31:616 (2) - why don't you use the same shape as for 00:29:741 (4,1) - ? looks better, I think
- 00:47:085 (1,2) - movement. I'd suggest to ctrl+g 2 and do something else with 3.but maybe you wanna change up the rhythm, this matches it better I think:
on a sidenote: the downbeat is the most audiable beat (usually) and it's best in most cases to emphasize it. but in this diff there are many sliderends on the downbeat and sliderends have the least of an inpact on the gameplay (because you don't click anything, you just hover over them). Keep that in mind when you fix patterns, it'll improve the gameplay! :3 - 01:01:616 (2,3,4) - patterns like this looks really nice, but they don't work out every time, cause they break the flow. if you spread them out a bit more the movement is smoother, consider doing that!
- 01:04:897 (2,3) - movement. instead of a long slider consider a shorter one with a reverse
- 01:10:522 - empty space feels off. and there's no need for a "break" before the spinner. you can just out a slider there.
- 01:14:272 (1) - ctrl+g? I know you wanna start in the center of the playfield, but this improves the movement by a lot. (it's not zig-zag anymmore, but straight)
- 01:18:022 (2,3,4) - ^ similar to 01:01:616 (2,3,4)
- 01:50:835 (4,1,2) - this might confuse beginners and the might hit 2 first.
(I know they're not stupid and can count, but instinctively they might still do it, especially since 2 is the same distance from 4 than from 1.)
place 2 further down? or rotate the pattern a bit? - 01:56:928 - add a cirlce, maybe? the beat is rather loud, so why not. it doesn't increase the difficulty and if you worry about variety, don't. It's fine. Imo.
- 02:03:491 (2,3,4) - ^ similar to 01:01:616 (2,3,4)
- the break is rather long, consider shortening it by adding a spinner at the end of the break (at 02:24:585 - 02:27:397 ?)
- 02:30:210 (3) - I love patterns like this, I use them too, they're beautiful. <3
but in this case, it might be better to snap the red anchor to the white tick at 02:30:678 instead of the red tick. because the sliderend overlaps with 02:28:335 (1) - and that's confusing for beginner players. - 02:35:835 (5) - if you replace this with a slider til the next white tick you can emphasize the vocals better
- 02:37:710 (2) - pattern looks fine, but the long slider doesn't match the music (nor the vocals). I'd prefer if you shorten it and add a circle at 02:38:647
- 02:43:335 (3,4,1) - ^ similar to 01:01:616 (2,3,4)
- 02:46:616 (3,1) - consider adding a cirlce in-between, the gap's kinda awkward to play. alternatively, just move 3 one white tick to the right:
- 02:57:397 - same as 01:10:522 !
Normalto be honest, I don't like this diff. first off, it feels more like an Easy+, not a Normal.
It's far too monotonous and the patterns are even easier than in Easy. I don't see a single stack, which would make the diff much more interesting. Maybe it's just not your style or you think it#s too hard for Normal, but you can trust me when I say it's not that way. xD Also, except for some reverse slider, you don't map a single red tick. And there are plenty of red ticks you can map.
Overall I suggest to remap the difficulty, sorry. Or at least rework huge parts of it. But it's just too similar to Easy, it just has different settings.
anyway, some more things you might want to pay attention to in case you change anything -
- 00:03:491 (1) - remove for consistecy with Easy. or add this in Easy as well?
this is btw the first thing you could stack, just put it at the same place as 00:03:960 (1) - . it's not that common, but I've seen plenty off people doing that in the beginning of the song. - 00:14:272 (6) -
- 00:17:085 (4,5) - the pattern. I mentioned this in Easy as well
- 00:25:053 (4,5) - movement
- 00:44:272 (5) - move to 420|164 ? looks better that way, cause it's not so crowded
- 00:50:835 (1) - overlaps with 00:52:710 (1) - , which doesn't look good.
also, on a sidenote, when you use one "creative" shape you tend to use it two times in a row. That's okay, but overall plays boring. you have a wide spread of variety, sure, but if you vary everything constantly you end up with a mess. you should consider to use maybe less different shapes, but use 3-4 of them, just more often.
another example that is just "disturbing" cause you only use it one time - 01:09:585 (1,2) - these are the only two sliders that overlap that way. Why? They're not in any way special or .. well, anything. :\ - 01:27:866 (5,1,2,3,1) - you pay a lot of attention to symmetry, why is this polygon so unbalanced? :c
- 01:46:147 (5,1) - overlap doesn't look good, imo
- same about the break as in Easy
- 02:30:210 (3) - why not let it start at the red tick and stack below 02:29:741 (2) - ?
I only pointed out very few things, cause as I said above - remapping would make more sense. :\
Hardoverall a nice diff. slightly repetetive but it plays well. some suggestions -
- 00:03:491 (1) - same as in Normal, same alternative
- 00:11:460 (1,2,3,4) - why is there a jump? the beat is just the same as before, so the jump doesn't really fit, imo
- 00:15:913 (2,3) - ^
- 00:26:108 (3,4,5) - stream doesn't fit with the music, remove 3+5?
- 01:13:335 (1,2,3,4,5) - not sure about those jumps either. why not just move along the circle/polygon?
- 01:16:850 (3,4,5) - uhm. there is no beat that provides a triplet here, remove? same - 01:24:350 (3,4,5) -
- 01:17:788 (2,3) - ^ jump
- 01:57:866 (4) - don't stack this below 01:56:928 (2) - , move it a bit further up so it matches the distance from 01:55:991 (4) - to 2.
- 02:12:866 (1,2,3) - you want to emphasize the beat at 02:13:335 (3) - , am I correct? in this case the jump should be from 2 to 3, but atm it's from 1 to 2, 2-3 is normal distance. consider doing it like this -
- same about break as in other diffs
- 02:31:616 (4) - remove? having a red white tick change is totally fine and this matches much better with the vocals. alternatively you could remove 4+5.
whelp, wall of text, sorry.
& good luck to you! ^w^
*squee*