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SawanoHiroyuki[nZk]:mizuki - A/Z (TV size)

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Topic Starter
TtmnZk
OK
NO

5eania wrote:

Kudos shoot

[Easy]
00:41:678 ~ - insert break time OK
00:52:042 - add circle good idea!
00:54:770 (2) - you can looks like better. like this https://osu.ppy.sh/ss/1837088 OK

[Hard]
01:08:951 ~ 01:09:496 - 5 stream is better But i think so many circles in disagreement with H diff

[Insane]
00:04:314 (2) - move to up 4~5 grid feel not well
00:06:633 (2,3) - don't completely stack OK :)
00:14:405 ~ 00:14:951 - 5 stream tried,crowded :?
00:58:451 - add note I think my flow is btter :(
01:10:178, 01:10:246, 01:10:451 - add circle ....
01:27:496 ~ 01:28:587 - suggest : http://cl.ly/Weho/img.png tried, good :D
thxs mod ! :) :) :)
Topic Starter
TtmnZk
updated
xxdeathx
Hello, modding your ending song of Aldnoah Zero as per your PM request.

[General]
  1. Change your source: the name of this anime is Aldnoah.Zero with a period.
  2. Also add Aldnoah Zero (with a space in between) to tags
  3. timing: your red uninherited timing section should start at 00:01:314 because that's where the first note is and the start of the first measure. not abiding by this causes a host of problems, like not knowing where to new combo. i'm already seeing a lot of new combo issues in your insane.
This map has quite a few overall issues that I can see are mostly attributed to a lack of mapping and modding experience. I looked at your profile; you have several beatmaps but almost no kudosu earned at all. The best way to improve your own mapping skills is to go out and mod other people's maps. That way you can see what makes a good map and remember it for your own map. It's impossible for you to make a map whose quality is good enough for bubble/rank without modding stuff yourself. Waiting in the modding queues forum for free mods won't help your map get much better in the long run. You can try to offer M4Ms with just about any mapper and that helps both ways: if they're a good mapper, you get to see their good map and your map gets a good mod. Basically, don't expect to get your first map ranked off other people's mods alone.

[Insane]
  1. 00:02:133 (2) - move closer to (3) and further from (1) because of time distance spacing rule
  2. 00:09:769 (4) - you should reverse this to go better with the flow
  3. 00:28:861 (3,4) - maybe blanket these
  4. 00:31:315 (3,5) - ^
  5. 00:41:406 (1,1,1) - remove the new combos, dont' need them
  6. 01:19:588 (1,1,2,1,1,2,1) - ^
  7. 01:28:315 (9) - remove finish
I already mentioned timing, but I'll elaborate more on it here. Almost all songs, this one included, can be separated into measures by the long white ticks, which occur every 4 beats. Every beat is a white tick. The measures are good for telling apart sections of the music, and as a result setting new combos every 1 or 2 measures (depending on the difficulty) is a simple style for new combos. Doing new combos too frequently is usually wrong.

Timing sections and measures go hand-in-hand with consistency, which is about having similar rhythm and object patterns for similar parts of the song, lines that correspond to each other.

Another important part of mapping (and something I still know almost nothing about) is hitsounding...I didnt pick out anything about this except the finish at the end which was obviously out of place, but here's what I know: Claps go where you hear a regular drum hit, usually every beat or 2 beats. Certain sections of the song won't have claps and others will. Finishes go where you hear the sound of cymbals, it's called finish because it usually signals the end of a section. I said remove finish at the end of your song because the music ended softly, not the kind of end that needs a finish. Whistles...don't ask me what they're for, I don't know either. Your claps seem to be mostly good but you have too many finishes in places that don't need them.

I looked at your other difficulties too and they have similar problems to your insane. I suggest fixing them first, because they go a long way toward the base quality of your mapset, especially consistency.
Topic Starter
TtmnZk
OK
NO


xxdeathx wrote:

Hello, modding your ending song of Aldnoah Zero as per your PM request.

[General]
  1. Change your source: the name of this anime is Aldnoah.Zero with a period. OK
  2. Also add Aldnoah Zero (with a space in between) to tags OK
  3. timing: your red uninherited timing section should start at 00:01:314 because that's where the first note is and the start of the first measure. not abiding by this causes a host of problems, like not knowing where to new combo. i'm already seeing a lot of new combo issues in your insane. thxs teach me a lots :)
This map has quite a few overall issues that I can see are mostly attributed to a lack of mapping and modding experience. I looked at your profile; you have several beatmaps but almost no kudosu earned at all. The best way to improve your own mapping skills is to go out and mod other people's maps. That way you can see what makes a good map and remember it for your own map. It's impossible for you to make a map whose quality is good enough for bubble/rank without modding stuff yourself. Waiting in the modding queues forum for free mods won't help your map get much better in the long run. You can try to offer M4Ms with just about any mapper and that helps both ways: if they're a good mapper, you get to see their good map and your map gets a good mod. Basically, don't expect to get your first map ranked off other people's mods alone. sure, i'm not a lot such kudosu mods,last year i start my mapping until now.in fact done more than 13.(under1:30 has 2 lots of are not submitted) i see ranked beatmaps and want to get lots good experience fo me
5 months later.get to others mapper my first GD https://osu.ppy.sh/s/160126 , this one and updated 3 EastNewSound in my pending map I like them ,so i efforts to complete,hope ranked just want to people konw them like them


[Insane]
  1. 00:02:133 (2) - move closer to (3) and further from (1) because of time distance spacing rule OK
  2. 00:09:769 (4) - you should reverse this to go better with the flow sure
  3. 00:28:861 (3,4) - maybe blanket these OK
  4. 00:31:315 (3,5) - ^ i think my flow is better :(
  5. 00:41:406 (1,1,1) - remove the new combos, dont' need them OK
  6. 01:19:588 (1,1,2,1,1,2,1) - ^ OK
  7. 01:28:315 (9) - remove finish like this? http://puu.sh/akuuj/b0399c1394.jpg


I already mentioned timing, but I'll elaborate more on it here. Almost all songs, this one included, can be separated into measures by the long white ticks, which occur every 4 beats. Every beat is a white tick. The measures are good for telling apart sections of the music, and as a result setting new combos every 1 or 2 measures (depending on the difficulty) is a simple style for new combos. Doing new combos too frequently is usually wrong. thxs thach me this :) :)

Timing sections and measures go hand-in-hand with consistency, which is about having similar rhythm and object patterns for similar parts of the song, lines that correspond to each other. thxs

Another important part of mapping (and something I still know almost nothing about) is hitsounding...I didnt pick out anything about this except the finish at the end which was obviously out of place, but here's what I know: Claps go where you hear a regular drum hit, usually every beat or 2 beats. Certain sections of the song won't have claps and others will. Finishes go where you hear the sound of cymbals, it's called finish because it usually signals the end of a section. I said remove finish at the end of your song because the music ended softly, not the kind of end that needs a finish. Whistles...don't ask me what they're for, I don't know either. Your claps seem to be mostly good but you have too many finishes in places that don't need them.i will try,so nice mods!

I looked at your other difficulties too and they have similar problems to your insane. I suggest fixing them first, because they go a long way toward the base quality of your mapset, especially consistency.OK,i will do it,
I picked up a lot,big thxs,xxdeathx you are good moder! :D :D
Jaltzu

EASY
00:13:314 (1,2) - Fix blanket
00:16:314 (1) - Move this a bit away from 00:14:405 (2) and remove NC
00:14:405 (2) - Fix blanket
00:33:497 (2,3) - You could make these a blanket, too
00:48:224 (5) - NC. Remove NC from 00:48:770 (1)
00:52:042 (2) - NC
00:53:679 (1) - Curve this to left
01:08:406 (1) - Center this better with 01:07:315 (5)
01:11:133 (4) - Curve this and make a blanket with 01:10:042 (3)
01:19:860 (1) - Remove NC
01:21:770 (1) - ↑↑
01:23:406 (1) - ↑↑
01:24:224 (1) - ↑↑
You are overusing clap sound at the end

NORMAL
OD4
Use DS1,0
00:04:587 (1) - Delete NC
00:08:951 (1) - ↑↑
00:15:224 (1) - ↑↑
00:17:405 (4) - Add NC
00:24:769 (1) - Remove NC
00:37:587 (1) - ↑↑
00:39:496 (1) - ↑↑
00:36:224 - 00:41:678 - Distance snap correctly! If you want slower pace, change SV multiplier to x0,75. (From timing setup)
00:47:951 (4) - Add NC
00:51:224 (1) - Replace with a normal slider of same lenght
00:55:588 (1) - No nC
00:57:224 (1,1) - Remoce NC
00:59:951 (5,6) - Make first slider longer, till 01:00:496. Delete clap sound from it. Delete the next slider 01:01:042 (7) and add a circle to 01:01:314. Add a clap to that circle.
01:02:679 (1) - No NC
01:26:406 (4) - Add NC

HARD
I like this.
00:22:860 (7) - Remove whistle from head
00:23:951 (2) - ↑↑
00:39:224 (6,2) - Stack properly
00:52:042 (1) - Remove NC
01:14:951 (3,4) - Make a blanket
01:19:315 (3,1) - Stack fully or not at all
01:20:679 (3,2) - ↑↑

I'm a bit busy now, so I don't have time to mod more... Sorry.
Topic Starter
TtmnZk
OK
NO

Jaltzu wrote:

OK :) :)

EASY
00:13:314 (1,2) - Fix blanket OK
00:16:314 (1) - Move this a bit away from 00:14:405 (2) and remove NC OK
00:14:405 (2) - Fix blanket OK
00:33:497 (2,3) - You could make these a blanket, too OK
00:48:224 (5) - NC. Remove NC from 00:48:770 (1) :)
00:52:042 (2) - NC ^K
00:53:679 (1) - Curve this to left OK
01:08:406 (1) - Center this better with 01:07:315 (5) OK
01:11:133 (4) - Curve this and make a blanket with 01:10:042 (3) OK
01:19:860 (1) - Remove NCOK
01:21:770 (1) - ↑↑ ^
01:23:406 (1) - ↑↑ ^
01:24:224 (1) - ↑↑ ^
You are overusing clap sound at the endfixed

NORMAL
OD4
Use DS1,0
00:04:587 (1) - Delete NC OK
00:08:951 (1) - ↑↑^
00:15:224 (1) - ↑↑^
00:17:405 (4) - Add NC OK
00:24:769 (1) - Remove NC OK
00:37:587 (1) - ↑↑^
00:39:496 (1) - ↑↑^
00:36:224 - 00:41:678 - Distance snap correctly! If you want slower pace, change SV multiplier to x0,75. (From timing setup)you right :) :)
00:47:951 (4) - Add NC OK
00:51:224 (1) - Replace with a normal slider of same lenght OK
00:55:588 (1) - No nC^
00:57:224 (1,1) - Remoce NC ^
00:59:951 (5,6) - Make first slider longer, till 01:00:496. Delete clap sound from it. Delete the next slider 01:01:042 (7) and add a circle to 01:01:314. Add a clap to that circle. OK.done
01:02:679 (1) - No NC OK
01:26:406 (4) - Add Nc OK

HARD
I like this.thxs :D :D :D
00:22:860 (7) - Remove whistle from headOK
00:23:951 (2) - ↑↑ ^
00:39:224 (6,2) - Stack properlyOK
00:52:042 (1) - Remove NC OK
01:14:951 (3,4) - Make a blanket ^
01:19:315 (3,1) - Stack fully or not at all OK
01:20:679 (3,2) - ↑↑^

I'm a bit busy now, so I don't have time to mod more... Sorry. big thxs !As long as you mod my map , i will be very happy :D :D
Topic Starter
TtmnZk
updated
IN diff increase ds cuz i think it should be more harder than HD diff ;)



change and remake hitsound.
yf_bmp
Hihi

我就基于insane难度说吧

[Hitsounds]
00:18:769 - 这之前的音效配的有点乱 这一段的话我建议每两个小节的开始放一个finish 每一小节第3拍放clap 然后2,4 whistle 这样有规律会整齐很多
00:18:769 (1) - finish
00:27:495 (5) - finish
00:35:677 (8) - 尾去掉finish
00:52:586 (1,2,3,4) - 建议还是基于默认的低音
00:52:586 (1) - 头去掉finish
00:53:677 (5) - finish
01:02:404 (7) - 头finish
01:06:769 (1) - finish
01:09:495 (8) - clap
01:09:768 (1) - 头去掉finish
01:28:314 (4) - 头去掉finish 尾5%静音

MP3的声音可以再放大些

图还要加油
Ganbare!
Topic Starter
TtmnZk
OK
NO

yf_bmp wrote:

Hihi

我就基于insane难度说吧

[Hitsounds]
00:18:769 - 这之前的音效配的有点乱 这一段的话我建议每两个小节的开始放一个finish 每一小节第3拍放clap 然后2,4 whistle 这样有规律会整齐很多 OK 真的干净整齐了许多 :D :D
00:18:769 (1) - finish OK
00:27:495 (5) - finish OK
00:35:677 (8) - 尾去掉finish OK
00:52:586 (1,2,3,4) - 建议还是基于默认的低音 OK
00:52:586 (1) - 头去掉finish ;) OK
00:53:677 (5) - finish OK
01:02:404 (7) - 头finish OK :)
01:06:769 (1) - finish OK
01:09:495 (8) - clap OK :D
01:09:768 (1) - 头去掉finish OK
01:28:314 (4) - 头去掉finish 尾5%静音 OK

MP3的声音可以再放大些

图还要加油 好的 ;)
Ganbare! Haidesu,ryoukaidesu! ;)
Topic Starter
TtmnZk
updated
PuttyoU
from my mod queues :)
Insane
  1. 00:44:950 (2) - NC
  2. 00:44:950 (2) - finish
  3. 01:23:404 (7) - NC
Hard
  1. 01:22:859 (3) - finish
Normal
  1. 01:00:768 (6) - このような配置にしてみてはいかがでしょうか?
    png

    180,168,60768,2,0,L|124:132,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
Easy
  1. 00:48:769 (2) - こうしたほうが音取りがいいと思います
    png

    112,172,48769,2,0,P|116:224|140:264,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:

とてもいい譜面ででした!
hitsoundが素晴らしいと思います!
sodarose
来骗kud ;w;

[Easy]
00:25:859 (1) - 这个滑条看起来有点怪啊

[Normal]
01:07:041 (1,2) - 这两个的间距和后面的不同啊

[Hard]
00:14:678 (6) - 这个换成滑条拉到00:14:950

[Insane]
00:01:177 这里加个note会不会好一些啊
00:27:495 (5,6,7,8,1,2,3) - 这里形成一个五角星貌似好看一些
01:22:313 (4) - NC

渣摸见谅 ;)
Topic Starter
TtmnZk
OK
NO

PuttyoU wrote:

from my mod queues :)
Insane
  1. 00:44:950 (2) - NC OK
  2. 00:44:950 (2) - finish OK
  3. 01:23:404 (7) - NC fix
Hard
  1. 01:22:859 (3) - finish続きfinishと近すぎと思います。
Normal
  1. 01:00:768 (6) - このような配置にしてみてはいかがでしょうか?はい、いいですよOK
    png

    180,168,60768,2,0,L|124:132,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
Easy
  1. 00:48:769 (2) - こうしたほうが音取りがいいと思います確かに
    png

    112,172,48769,2,0,P|116:224|140:264,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:

とてもいい譜面ででした!
hitsoundが素晴らしいと思います!いやいや、まだ勉強している階段ですよ、褒めてくれるのは早いですよ。

sodarose wrote:

来骗kud ;w;

[Easy]
00:25:859 (1) - 这个滑条看起来有点怪啊 修了一下

[Normal]
01:07:041 (1,2) - 这两个的间距和后面的不同啊 3 4 开始VOACL有高音,衬托一下

[Hard]
00:14:678 (6) - 这个换成滑条拉到00:14:950 候候候
[Insane]
00:01:177 这里加个note会不会好一些啊 没音啊
00:27:495 (5,6,7,8,1,2,3) - 这里形成一个五角星貌似好看一些 great!!soda神modder(逃
01:22:313 (4) - NC OK

渣摸见谅 ;)
thxs for mod :) :) :)
Topic Starter
TtmnZk
updated
Hollow Wings
from Scorpiour's Modding Queue

no kds

Insane

  1. u didn't follow all of the song's beat right? ok... thou i think some of those beats can't be missed like electrical beats at 01:01:040 (1,2) - or something in an insane diff lol. and as for those composing, i know ur feeling to this map, but it'll be just a bit too random with those random jump and 1/2 slider-notes patterns... try to mod and map more and see others how to map songs, learn some composing from them, maybe u'll improve a bit.
actually i love this song very much, hope u can do better

good luck
Topic Starter
TtmnZk

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kds

Insane

  1. u didn't follow all of the song's beat right? ok... thou i think some of those beats can't be missed like electrical beats at 01:01:040 (1,2) - or something in an insane diff lol. and as for those composing, i know ur feeling to this map, but it'll be just a bit too random with those random jump and 1/2 slider-notes patterns... try to mod and map more and see others how to map songs, learn some composing from them, maybe u'll improve a bit.
actually i love this song very much, hope u can do better

good luck
teach me a lot. :D ;)
thxs for mod :)
ts8zs
你超时了而且这图摸起来比较费劲啊 所以Some advise about remap
[Insane]
00:04:314 (2,3) - 边缘接触逼死强迫症
note之间整体联系不强,同时有些近似几何形状的梗并不整齐。
00:39:223 (2) - 为何老式的滑条都出现了,一个滑条如果不是必要建议不要挤成一团,这会影响指针移动速度
要rank一个map的话并不是能玩就好,而是要一眼就能看出来这图用心去做了。
01:28:586 - volume 5%
同时注意一下歌曲前后之间的联系
比如 01:19:586 (1,4) - 这个在歌曲里是比较相似的,但是你却采用了完全相反的flow。
flow的话就是做一点然后滚回去用鼠标比划一下看看顺不顺手。
finish被滥用了。
clap如果这么用的话还不如直接设成hitnormal
以上。
其他的diff也差不多是这样。
一条线从头摆到尾感觉感觉不到用心啊。
yf_bmp
no kds

irc with the mapper about some skills in mapping

SPOILER
20:19 TT Mouse: yf桑,又打搅了。。A/Z ED 我实在不知道怎样去做110的图了(sad 恳求给点建议. 我真的不想放弃...
20:20 yf_bmp: ...抱歉
20:20 yf_bmp: 我忘记了
20:20 TT Mouse: 没事,因为我查了好久都没一个可以做110 INSANE借鉴的图
20:21 yf_bmp: 马上 我在做最后的事情 关于GD
20:23 TT Mouse: 恩,你先忙。
20:23 yf_bmp: ok了
20:27 yf_bmp: 嗯 看了下图和 最近的回复
20:28 TT Mouse: sad
20:28 yf_bmp: 唉 被说不用心也是.. 很不舒服吧
20:29 yf_bmp: 以我来看 最大的问题应该是前后物件的联系度不够紧密
20:30 yf_bmp: 包括了距离方面和flow方面
20:30 TT Mouse: 是,但我知道这时候不能放弃,因为我看过大哥主页的话,我不想成为放弃的一员
20:30 yf_bmp: 00:52:586 (1,3,4) - 比如像这样子不是刻意碰在一起的话不太好
20:31 yf_bmp: 但是也不是简单的改成不碰在一起
20:32 yf_bmp: 联系的前后的话3有很多地方摆 重要的一点是物件之间要看着清爽 而且让人知道为什么会摆在这里
20:32 yf_bmp: 举个例子
20:33 yf_bmp: http://puu.sh/b9Y7i/7f8bcc263d.png 如果这样摆的话就考虑的是距离方面的问题
20:34 TT Mouse: 恩
20:36 yf_bmp: 然后再继续往下看
20:36 yf_bmp: 比如6该往哪摆也是要点联系
20:36 yf_bmp: 我再举个
20:36 yf_bmp: http://puu.sh/b9YfA/b3de5eb9ba.png
20:36 yf_bmp: 这样既考虑的距离又考虑的包围
20:38 yf_bmp: 再继续往下看
20:38 yf_bmp: 按照现在的摆法 效果是这样的http://puu.sh/b9YkS/53d8757a8e.png
20:38 yf_bmp: 这样又关系到了flow
20:38 yf_bmp: 1和前面衔接的太不够了
20:39 TT Mouse: 是..
20:39 yf_bmp: 这时候 做个小调整 就好很多了
20:39 yf_bmp: http://puu.sh/b9Yrc/d3f343662d.png 比如
20:40 yf_bmp: 从这个小片段来理解物件前后的关系 大概就是距离和flow
20:40 yf_bmp: 当然还有很多 但这个是基本
20:41 yf_bmp: 这种联系应该贯穿整首
20:42 yf_bmp: 00:58:859 (2,3,4,5,6,7) - 这里我看出来 联系挺明显的
20:42 yf_bmp: 但是跟其他地方这一段的衔接又略不足
20:43 yf_bmp: 01:01:040 (1,2) - 比如这个跳 "为什么要这么放" "依据是什么"之类 这些有没有考虑过
20:44 TT Mouse: 恩,很多时候摆完一组我都不知到怎样衔接才好
20:45 yf_bmp: 其实 只要从距离和flow问题上入手 考虑下一个物件的位置不是问题
20:46 yf_bmp: 能说的大概就这些 剩下的得靠自己理解了 尝试尝试这种方法
20:48 TT Mouse: 谢谢YF桑。
20:48 yf_bmp: :) 很期待下次的作品
20:48 yf_bmp: 我先post了

Good Luck
Topic Starter
TtmnZk
updated

And all diffs remap! :) :)
ts8zs
[Insane]
00:22:041 (4,7) - 重叠
00:39:223 (2) - 包好4尾
01:04:314 (5) - reverse
[Hard]
01:12:223 (4) - 这个blanket(包围)可以接着修一下
01:22:586 (2) - 跳得有点远
[Normal]
00:35:677 (4) - 包围可以修一下
00:46:314 (4) - NC
00:51:223 (5) - NC
00:53:677 (4) - NC
[Easy]
00:28:041 (4,1) - Easy 还是不要有DS变化了……Normal 其实也不建议有但是有Easy垫着感觉还可以
00:05:677 (2) - 包围可以修一下
00:07:859 (5) - ^
01:02:405 (4) - 包围可以修一下
[All]
01:28:586 - volume 5%
还有一些重叠可以接着修

这不是能做到嘛,star!
Topic Starter
TtmnZk
fixed some nazi and others

to ts8zs: 恩,谢谢,我会加油的 :D :D :D :D
Moeri_old_1
你好~

[Easy]
首先,看一下AiMOD
00:05:133 (1,2,3) - 这里我觉得还是尽量不要stack/overlap。毕竟是Easy,何必为难新手呢?
00:05:677 (2,3,4) - 这里同上,而且00:07:314 (4) 放的位置和00:05:677 (2) 不一样。
00:19:860 (2,3,4) - 同上。除了位置这里正式stack/overlap了。
00:28:041 (4,1,2) - 这里的flow不怎么好吧~
00:30:769 (3,4,1,2) - stack/overlap,而且00:30:769 (3,1) 位置摆放得不准确。
00:56:950 (1,2) - 坏flow。
01:03:496 (1,2,3) - stack/overlap。
01:07:314 (1,2) - stack/overlap。
01:08:950 (3,4) - 坏flow。
01:10:041 (4,1,2) - stack/overlap。
01:19:314 (3,4,5,6) - 这种overlap勉强过关,不过我还是不建议有这些。
01:24:768 (2,3,4,5) - stack/overlap。

没有其他问题了。

[Normal]
首先,同样是AiMod,Easy和Normal都要全部用distance snap。
00:14:404 (1,2,3) - 这个stack/overlap不好,因为它是同一个位置,不建议1-2-空-3 这样。
00:46:314 (1,2,3) - 这里stack/overlap问题严重,一般还不会玩hard的玩家会很难读懂那段。
00:52:041 (2,3,3) - 我知道这些是为了好看,但是这种overlap会变得很confusing~
00:55:041 (4,1,2) - stack/overlap,难读懂。
00:59:950 (6,1,2) - stack/overlap,一般normal玩家是很多时候反应不过来的。
01:01:314 (3,4,5) - 同上。
01:05:950 (1,2,3) - 同上。
01:18:223 (5,1) - stack/overlap,因为ar低,所以这里normal玩家会读不懂,而按slider的时候会早得很多。
01:20:950 (3,1,2) - stack/overlap。
01:24:495 (2,3,1) - stack/overlap。

主要问题是stack/overlap和note之间的距离。

[Hard]
在这里问题不多。
把Stack Leniency改成3,这样的话overlap会好看一点。不然它会自动向右下移动一点。你仔细看看变化吧。

[Insane]
01:11:404 (7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1,2,3) - 这里hitsound过度了,太多了。这首歌不是快歌所以这里听起来感觉太快了。
其他就没问题了吧。
Narcissu
M4M : http://osu.ppy.sh/s/208719

BG好像是要 1024*768 / 1366*768 ……好像1366是有SB……

刪掉文件夾裏面的osb文件

建議選用一組可愛的自定義顏色

[insane]

SV從0.85*到1.5*變動有點大,而且最高難度的SV最低建議不要低於默認的1.4 ,低SV帶跳是滑條斷尾的元兇之一

00:01:314 - 規則上要求同一時間的紅綠線使用相同的設置為了避免一些冷門的bug,另外實際上系統會默認使用綠線的設置

低難度中的1/4滑條最好是低DS的用法,因為對於不熟悉的新人來說會可能看傻掉

00:17:677 (5,6) - 這種遮擋梗對整體風格影響很大,建議要麼常用要麼不用

00:35:404 (3,4) - 建議分開

00:35:677 - clap

00:36:768 - 這一段降SV的部分應該是為了讓玩家放鬆的,所以那些跳的DS建議降

00:41:132 (1,2,3) - 這梗的難度略超標

00:43:314 (1,2,3) - ^

00:50:677 (2,3) - NC 提示

00:52:041 - delete nc

00:56:677 (3,4,5) - 滑條接連打是低bpm圖導致acc墜毀的元兇之一

01:04:041 (4,5) - 因為太遠了會引起誤讀

01:04:314 (5,6) - 滑條尾疊1/2的note也是導致acc墜毀的元兇之一

01:08:950 (4,5,6,7,8) - 建議疊

額……當然如果是為了更有趣而不是更刷分,那我這些就都是廢話【喂

[hard]

其實這個diff和insane的實際難度差不了多少,insane難在1/2單點跳,hard有小型的讀圖梗,其他的就完全一樣。而且hard的話是不建議設置讀圖梗的

00:02:404 (5,1,2,3,4) - 首先不建議掉頭疊,維持行進的感覺會更適合hard,然後hard不建議滑條接連打

00:23:951 (2,4) - 建議分開避免微小的覆蓋

01:13:041 (6,1) - slider覆蓋note嚴重影響讀圖

[normal]

額,normal大概算是最容易做的diff,不過有很多限制,認真來講這個normal的確是不合格

很不建議改動SV

00:02:950 (3,1) - DS過近,會誤讀

00:02:132 (2,3) - 連續兩個1/2折返不建議使用

00:04:042 (1,3) - 掉頭疊不建議使用

00:06:223 (1,2) - DS過近,會誤讀

00:11:677 (3,1) - normal不允許滑條堆疊

00:13:041 (2,3) - ^

00:14:404 (1,2,3) - 不允許不同時值的note堆疊

00:16:586 (4,1) - 不建議滑条尾疊note

00:56:404 (3,4,5,6,1,2,3,4,5) - 這個節奏太密集了

總結一下就是,把玩家當白癡來做……能完全無壓力地根據DS判斷時間間隔和完全無壓力的讀圖,差不多就是這樣,所以這個需要remap

[easy]

感覺不是你做的

DS低於1也就是意味著鼠標在滑條上面走的比物件間距離要快,我認為這不太合適【只是我認為

00:16:586 (4,1) - 建議分開

01:07:314 (1,2) - 建議分開

01:19:314 (3,4,5,6) - 建議分開

01:25:859 (4,5) - 建議分開

insane 挺不錯……加油√

Edit :想了想還是換一張打算 rank 的…… M4M : http://osu.ppy.sh/s/208601
Fushimi Rio
From queue

[easy]
查一下ds 比如00:28:041 (4,1) - 就太远

00:07:314 (4) - 压好头
00:07:859 (5,6) - 这flow怪怪的,而且5做个blanket也没啥吧
00:30:769 (3,1) - 压好 而且3包歪了
00:52:586 (2,1) - 俩滑条看着一样长实际却不一样 对于新手这里还是别变速了

[Normal]
normal也是要保持ds的

00:04:042 (1) - 直接误读 normal也是要保持ds的
00:11:677 (3) - 我不太确定别人能不能接受这个 建议你多找人问问

我觉得到了kiai根本就是hard。这不太好吧。

[Hard]
00:20:951 (3,4,5) - 白线三连?再考虑考虑
00:23:951 (2,4) - 叠上了 不好
00:38:133 (2,4) - 叠好
00:53:404 (4) - 进了kiai不加个nc吗
01:12:223 (4,5) - 5去掉 4掉个头加reverse的flow似乎好一点

[Insane]
00:35:132 (1,2,3,4) - 这里玩antijump还是加nc吧
00:44:132 (4) - 叠好

好好做其他diff啊 看I又不是不会作图
Topic Starter
TtmnZk
updated

just fixed insane ,i will fix all diffs tonight.
Topic Starter
TtmnZk
A i k a

A i k a wrote:

你好~


[Hard]
在这里问题不多。
把Stack Leniency改成3,这样的话overlap会好看一点。不然它会自动向右下移动一点。你仔细看看变化吧。

[Insane]
01:11:404 (7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1,2,3) - 这里hitsound过度了,太多了。这首歌不是快歌所以这里听起来感觉太快了。恩,再看看
其他就没问题了吧。

imoutosan

imoutosan wrote:

From queue

[Hard]
00:20:951 (3,4,5) - 白线三连?再考虑考虑
00:23:951 (2,4) - 叠上了 不好
00:38:133 (2,4) - 叠好
00:53:404 (4) - 进了kiai不加个nc吗
01:12:223 (4,5) - 5去掉 4掉个头加reverse的flow似乎好一点

[Insane]
00:35:132 (1,2,3,4) - 这里玩antijump还是加nc吧
00:44:132 (4) - 叠好

好好做其他diff啊 看I又不是不会作图
all fixed

Narcissu

Narcissu wrote:

M4M : http://osu.ppy.sh/s/208719

BG好像是要 1024*768 / 1366*768 ……好像1366是有SB……fixed

刪掉文件夾裏面的osb文件^

建議選用一組可愛的自定義顏色

[insane]

SV從0.85*到1.5*變動有點大,而且最高難度的SV最低建議不要低於默認的1.4 ,低SV帶跳是滑條斷尾的元兇之一

00:01:314 - 規則上要求同一時間的紅綠線使用相同的設置為了避免一些冷門的bug,另外實際上系統會默認使用綠線的設置

低難度中的1/4滑條最好是低DS的用法,因為對於不熟悉的新人來說會可能看傻掉 我感覺insane已經不算面向新人了,雖說star只有3.15...

00:17:677 (5,6) - 這種遮擋梗對整體風格影響很大,建議要麼常用要麼不用

00:35:404 (3,4) - 建議分開

00:35:677 - clap fixed

00:36:768 - 這一段降SV的部分應該是為了讓玩家放鬆的,所以那些跳的DS建議降 降了版面不好了再三考慮還是決定版面要緊

00:41:132 (1,2,3) - 這梗的難度略超標 還可以的感覺 先保留

00:43:314 (1,2,3) - ^^

00:50:677 (2,3) - NC 提示 fixed

00:52:041 - delete nc OK

00:56:677 (3,4,5) - 滑條接連打是低bpm圖導致acc墜毀的元兇之一 交給玩家吧 :) :)

01:04:041 (4,5) - 因為太遠了會引起誤讀 感覺還行

01:04:314 (5,6) - 滑條尾疊1/2的note也是導致acc墜毀的元兇之一^

01:08:950 (4,5,6,7,8) - 建議疊 ok

額……當然如果是為了更有趣而不是更刷分,那我這些就都是廢話【喂 :) :)

[hard]

其實這個diff和insane的實際難度差不了多少,insane難在1/2單點跳,hard有小型的讀圖梗,其他的就完全一樣。而且hard的話是不建議設置讀圖梗的

00:02:404 (5,1,2,3,4) - 首先不建議掉頭疊,維持行進的感覺會更適合hard,然後hard不建議滑條接連打

00:23:951 (2,4) - 建議分開避免微小的覆蓋

01:13:041 (6,1) - slider覆蓋note嚴重影響讀圖
都改了

insane 挺不錯……加油√ 谢谢
Edit :想了想還是換一張打算 rank 的…… M4M : http://osu.ppy.sh/s/208601


will remap NM EZ again,thxs :) :) :) :)
Topic Starter
TtmnZk
OK, DONE updated
Chaoslitz
NM from my queue

Easy
00:25:859 (1) - Move it upper for a better flow
01:04:041 (7) - Change the shape for a better flow also
01:23:677 (4,1,2) - Same^ :3

Hard
00:26:677 (5) - Not flow >_> Change this

00:40:315 (2) - Shorten the slider-

Insane
00:17:677 (5) - Change to this?


Not really long, because I like it :3
Lanturn
Quick JMQ. No KD please.

Romanized Artist & Artist: SawanoHiroyuki[nZk]:mizuki

Romanized Title & Title: A/Z (TV size)

http://www.sh-nzk.net/artist/sawanohiro ... /DFCL-2083



or you can use

A/Z(TV size) from Sonymusicjp (defstar links to this.)


I highly suggest using "A/Z (TV size)" as the title. as it is better presented on Sawano Hiroyuki's site.

Source: ALL.CAPTIALS -> ALDNOAH.ZERO | or use アルドノア・ゼロ

Tags:
アルドノア・ゼロ | Aldnoah Zero in Japanese.
Ending ED as this is the ending to the show (or one of them at least)

Remove Tags:
SawanoHiroyuki a/z Aldnoah.Zero as they're already in the source/title/artist.

cool song. Looking forward to seeing this, and aLIEz ranked one day :3
GGFFQQ55
摸一下Ins好了。。。h和n感觉没啥好摸的orz

general

感觉总体已经很不错了,有些节奏可以下的更好玩的(kiai有点空

HP-1?感觉对于这难度来讲HP7高了点

唔,感觉开头一段音效大了一些,试试-15%

音效

总体音效声音有点大,盖过曲子的感觉

00:50:132 (1,2) - 这里声音可以小些

01:19:586 (4,1,2,3,1,2,3,1,2,3) - 这里段的finish有点违和,试着改改看

节奏

00:10:041 从这里开始有背景开始有一段电子乐感觉的音轨,Ins的话可以跟这根,会有趣很多

01:03:495 (3,4) - 这两个中间可以加个Note

01:10:041 (1,2,3,4) - 这里试试二连节奏,比单点好玩一些

01:11:950 (9,1,2,3,4,5) - 这里太空了



节奏其他好像都可以,但是感觉整体都可以更有趣一点。。。

排列

00:07:859 (1,2) - blanket?

00:47:132 (4) - 给这根加个弧度吧

00:47:950 (5,6,7,8) - 钝角跳有点不太好看。。。

00:54:223 (1,2) - 这个滑条组排列不好看0.0

01:01:041 (8,1,2,3) - 四方跳有点无聊,问题不大啦

01:19:041 (2,3) - 间距有点挤

01:22:859 (3,1) - 这里的blanket有点歪了。。。

01:27:768 (2,3) - flow不太好

conclusion

图问题不大,但我觉得可以试着做的有意思一些

音效大部分很棒呢;w;

排列感觉风格很一致,但是就是太普通了。。。唔,可以尝试一些新鲜的摆法,节奏也是一样

good map!
Topic Starter
TtmnZk
Oh! thxs Lanturn

Fxed

GGFFQQ55

GGFFQQ55 wrote:

摸一下Ins好了。。。h和n感觉没啥好摸的orz

general

感觉总体已经很不错了,有些节奏可以下的更好玩的(kiai有点空

HP-1?感觉对于这难度来讲HP7高了点 OK

唔,感觉开头一段音效大了一些,试试-15%

音效

总体音效声音有点大,盖过曲子的感觉

00:50:132 (1,2) - 这里声音可以小些



01:19:586 (4,1,2,3,1,2,3,1,2,3) - 这里段的finish有点违和,试着改改看 在 try try

节奏

00:10:041 从这里开始有背景开始有一段电子乐感觉的音轨,Ins的话可以跟这根,会有趣很多

01:03:495 (3,4) - 这两个中间可以加个Note

01:10:041 (1,2,3,4) - 这里试试二连节奏,比单点好玩一些

01:11:950 (9,1,2,3,4,5) - 这里太空了


节奏其他好像都可以,但是感觉整体都可以更有趣一点。。。

节奏我觉得还是这样吧,因为动了的话改动比较大 跟了电音的话控不住容易做坏

排列

00:07:859 (1,2) - blanket? 因为接的是五角星跳还是不改了 :(


00:47:132 (4) - 给这根加个弧度吧 不了

00:47:950 (5,6,7,8) - 钝角跳有点不太好看。。。 我觉得还行啊 :)

00:54:223 (1,2) - 这个滑条组排列不好看0.0 ^

01:01:041 (8,1,2,3) - 四方跳有点无聊,问题不大啦 :D

01:19:041 (2,3) - 间距有点挤 还好 :D

01:22:859 (3,1) - 这里的blanket有点歪了。。。fixed

01:27:768 (2,3) - flow不太好...

conclusion

图问题不大,但我觉得可以试着做的有意思一些

音效大部分很棒呢;w;

排列感觉风格很一致,但是就是太普通了。。。唔,可以尝试一些新鲜的摆法,节奏也是一样

因为跟了电音的话,做图难度较大,所以普通点也没什么拉 :)


good map!

Chaoslitz

Chaoslitz wrote:

NM from my queue

Easy
00:25:859 (1) - Move it upper for a better flow
01:04:041 (7) - Change the shape for a better flow also
01:23:677 (4,1,2) - Same^ :3

thxs but i think EZ flow good enough sorry :(
Hard
00:26:677 (5) - Not flow >_> Change this OK

00:40:315 (2) - Shorten the slider- i know but not well

Insane
00:17:677 (5) - Change to this? ^


Not really long, because I like it :3

Thx for guys mod!
Lanturn
Since you removed ALDNOAH.ZERO from the source, you can put it back in the tags and remove アルドノア・ゼロ :)

When it comes to Tags, you don't want any duplicates of the Title/Artist/Source/Genre in it ;)

Everything else looks good though. Good luck on this set!
Topic Starter
TtmnZk
OK FIXED :) :) :)
sodarose
[Normal]
打起来非常不舒服!
间距有点怪,我在AImod里看到有些奇怪的间距
4围太高了,OD比AR还高什么情况,OD5开DTHR后是OD9了 :x
Topic Starter
TtmnZk

sodarose wrote:

[Normal]
打起来非常不舒服!
间距有点怪,我在AImod里看到有些奇怪的间距 我觉得没什么事
4围太高了,OD比AR还高什么情况,OD5开DTHR后是OD9了 OD改3了 :x
thxs :) :)
wcx19911123
[General]
offset need to be about 1324(+10), the current one is not that accurate

[Easy]
01:19:859 - finish?
01:24:223 - ^
01:28:314 - I strongly suggest to end this slider at here, it would fit the song much better imo

[Normal]
00:07:586 - end at here to follow the vocal? if you accepted this, don't forget to fix the spacing to the next note too
00:53:677 (2,3,4) - these anti-jumps are really hard to read for newbies, it's confusing, better to use normal spacing here
01:02:950 (1,2) - ^
01:17:404 - same as 00:07:586 -
01:26:950 (3,4) - same as 00:53:677 (2,3,4) -

[Hard]
00:44:950 (4) - how about changing it to a 3/4 slider to follow the music better? don't forget to fix the spacing to the next note if you accepted this
01:06:768 - finish?
01:15:495 - ^
01:19:859 - ^

[Insane]
00:22:041 (4,5) - switch them? flow would be a bit better imo
00:42:495 - if you want to follow the music accurately here, why not try this kind of rhythm? http://puu.sh/bAedk/1f83391fa6.jpg they fit the heavy beats
better
01:04:314 (5,6,1) - I'd like you to move the (6) away, let here be the normal spacing of jump, would play better imo
01:28:314 - use S:C1 for the last 2 green sections, it would sound much better

音效还有待改进
S2部分听上去比S1大声很多,虽然为了合曲,不过感觉过头了,建议考虑整体缩小S2的音量
之后就是我提的那几个finish,对全diff都适用,顺带I的01:19:586 - 01:22:859 - 这一段也要考虑去掉点finish
顺带我建议使用slidertick音效补足clap
自己琢磨改改就好,之后叫我吧
Topic Starter
TtmnZk
wcx19911123 QWQ

wcx19911123 wrote:

[General]
offset need to be about 1324(+10), the current one is not that accurate OK

[Easy]
01:19:859 - finish?
01:24:223 - ^
01:28:314 - I strongly suggest to end this slider at here, it would fit the song much better imo
all fixed

[Normal]
00:07:586 - end at here to follow the vocal? if you accepted this, don't forget to fix the spacing to the next note too
00:53:677 (2,3,4) - these anti-jumps are really hard to read for newbies, it's confusing, better to use normal spacing here
01:02:950 (1,2) - ^
01:17:404 - same as 00:07:586 -
01:26:950 (3,4) - same as 00:53:677 (2,3,4) -
done

[Hard]
00:44:950 (4) - how about changing it to a 3/4 slider to follow the music better? don't forget to fix the spacing to the next note if you accepted this
01:06:768 - finish?
01:15:495 - ^
01:19:859 - ^
OK
[Insane]
00:22:041 (4,5) - switch them? flow would be a bit better imo
00:42:495 - if you want to follow the music accurately here, why not try this kind of rhythm? http://puu.sh/bAedk/1f83391fa6.jpg they fit the heavy beats
better
01:04:314 (5,6,1) - I'd like you to move the (6) away, let here be the normal spacing of jump, would play better imo
01:28:314 - use S:C1 for the last 2 green sections, it would sound much better
all done
音效还有待改进
S2部分听上去比S1大声很多,虽然为了合曲,不过感觉过头了,建议考虑整体缩小S2的音量 都减小了 ;)
之后就是我提的那几个finish,对全diff都适用,顺带I的01:19:586 - 01:22:859 - 这一段也要考虑去掉点finish 嗯嗯 ;)
顺带我建议使用slidertick音效补足clap
自己琢磨改改就好,之后叫我吧
thxs! :) :)
Topic Starter
TtmnZk
DONE updated
wcx19911123
N少了video
顺带音效感觉还是不够好,主要是finish太少了,试试参照这个改一下
Topic Starter
TtmnZk
DONE
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