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SawanoHiroyuki[nZk]:mizuki - A/Z (TV size)

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Total Posts
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Topic Starter
TtmnZk
This beatmap was submitted using in-game submission on 2014年10月12日 at 11:26:37

Artist: SawanoHiroyuki[nZk]:mizuki
Title: A/Z (TV size)
Source: アルドノア・ゼロ
Tags: ALDNOAH.ZERO Ending ED
BPM: 110
Filesize: 17329kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.38 stars, 97 notes)
  2. Hard (2.66 stars, 214 notes)
  3. Insane (3.17 stars, 246 notes)
  4. Normal (1.7 stars, 122 notes)
Download: SawanoHiroyuki[nZk]:mizuki - A/Z (TV size)
Download: SawanoHiroyuki[nZk]:mizuki - A/Z (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
#1!
bubbled! wcx19911123 IamKwaN
Ranked! mintong89 captin1
BIG thxs :D :D :D
-[Hikari]-
渣摸from qq群

[General]

  • bg美丽,然后仔细一看发现bg文件名乱码了……丢bg就改个bg.jpg之类的名字吧
[Insane]

  • 00:02:176 (2,3) - 间距太大
    00:17:121 (4,5) - ^,这个试试直接把5放在下面6放到上面去
    00:20:661 (5,1) - stack
    00:22:843 (2,4) - 2的末尾试着和4的中间一拍对齐
    00:27:479 (5,6,7,8) - 有点……丑…… 你看00:30:752 (1,2,3,4) - 这四个就很漂亮
    00:35:661 (8,1) - 没stack好
    00:39:206 (2) - 用个弧形的去blanket这个00:40:297 (4) -
    00:43:570 (1,1,1) - 这就没必要一个note一个NC了,然后黄色的那个和1的末尾stack上
    00:58:570 (1,2,3,4) - 4是不是摆歪了……有点丑……
    01:03:479 (1,2,3,4,5) - 注意间距,弄成等间距的更好看
    01:05:115 (1,2) - 摆歪了?
    01:09:479 (1) - 摆个note吧,否则间距太大
    01:09:752 (1,4) - 注意stack
    01:11:388 (3,4,6) - 这三个是不是摆歪了?
    01:12:206 (5) - 前后间距不同……不是故意的话就改一下吧
    01:15:752 (1,2,3,4) - 不漂亮……组成个梯形试试
    01:26:661 (5) - 可以适当拉大一些间距
    01:25:843 (1,7) - stack
    然后我看了hard后感觉insane还是难度偏低,而且排列有点散
[Hard]

  • 感觉做的比in好……整体看上去漂亮多了
    00:30:207 (1,3) - 没blanket好
    00:34:025 (4,6) - 挤在一起了,4摆开一点试试
    00:35:389 (4,5,1) - ^,都摆开一点
    01:05:116 (1,2,3,4) - 整体往右摆一点
    01:05:389 (2,4) - stack
    01:07:571 (7,2) - 没包好,不过我感觉2直接stack7的头,然后3改下位置弄个大三角形比较漂亮
    01:08:934 (1,3) - stack或者把3向左摆开些
    01:13:025 (2,1) - 没stack好
    01:14:662 (2,4) - 没包好
    01:16:024 (1) - 包上2的头试试
    01:19:298 (3,4) - 没包好
    01:19:298 (3,1) - stack
    01:20:662 (3,2) - ^,然后1向左拉一点
    01:21:753 (3,3) - 没stack好
    01:22:842 (3,1) - stack
    01:23:934 (3,4) - blanket
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Change the preview time to 00:53:661 -
  2. On your mapset folder, there's a BG, so why you doesn't use it?
    1. Go to Design tab, choose 'Background Image / Video', and choose '7îÄüuAldnoah.ZeroüvOP+ED TV.Sizeüy720Püz[1282679][2]_2014714152735.jpeg'
  3. Based on this, it's show that the Artist name is 'SawanoHiroyuki[nZk]:mizuki' and the Title name is 'A/Z'
  4. Fill the Source with 'Aldnoah.Zero' since this ED song is on that anime
  5. And remove all tags because all of that are already used

    Timing Point
  6. 18752,545.454545454546,4,2,1,60,1,0 Remove this timing point
  7. 36206,-117.647058823529,4,2,1,100,0,0 Change the volume to 70%, because 100% is too loud
  8. 51206,-117.647058823529,4,2,1,100,0,0 ^
  9. 52570,-66.6666666666667,4,2,2,100,0,1 ^
  10. 88297,-66.6666666666667,4,2,2,100,0,0 ^
  11. Start Kiai on 00:53:661 -
[Easy]
  1. 00:29:661 (1,2) - change this into slider
  2. 00:46:570 (1,1,1,1) - change all colour to same as 00:44:933 (2) -
[Normal]
  1. Change OD to 5
[Hard]
  1. 01:09:342 - add circle
  2. 01:09:888 - ^
  3. 01:10:161 - ^
  4. 01:18:753 (1,2) - change to slider
  5. 01:24:480 (4) - new colour
[Insane]
  1. 00:06:252 (1,2,3) - CTRL + G
  2. 00:25:024 (6) - New colour
  3. 00:50:661 - add circle
  4. 01:10:161 - 01:10:433 - ^
Good luck `3`
Topic Starter
TtmnZk
OK
NO

- H i k a r i - wrote:

渣摸from qq群

[General]

  • bg美丽,然后仔细一看发现bg文件名乱码了……丢bg就改个bg.jpg之类的名字吧 不出现中文就没事,载完图直接扔没看到 :?
[Insane]

  • 00:02:176 (2,3) - 间距太大 改了
    00:17:121 (4,5) - ^,这个试试直接把5放在下面6放到上面去 改了发现不错 赞一个! :)
    00:20:661 (5,1) - stack OK
    00:22:843 (2,4) - 2的末尾试着和4的中间一拍对齐 OK
    00:27:479 (5,6,7,8) - 有点……丑…… 你看00:30:752 (1,2,3,4) - 这四个就很漂亮 改来改去最后改了2x等腰三角形
    00:35:661 (8,1) - 没stack好OK
    00:39:206 (2) - 用个弧形的去blanket这个00:40:297 (4) - ;)
    00:43:570 (1,1,1) - 这就没必要一个note一个NC了,然后黄色的那个和1的末尾stack上 改了
    00:58:570 (1,2,3,4) - 4是不是摆歪了……有点丑…… 改了
    01:03:479 (1,2,3,4,5) - 注意间距,弄成等间距的更好看 猴!
    01:05:115 (1,2) - 摆歪了? ...eh 算是吧 改啦
    01:09:479 (1) - 摆个note吧,否则间距太大
    01:09:752 (1,4) - 注意stack OK
    01:11:388 (3,4,6) - 这三个是不是摆歪了? 改成等DS了
    01:12:206 (5) - 前后间距不同……不是故意的话就改一下吧 ^
    01:15:752 (1,2,3,4) - 不漂亮……组成个梯形试试 OK
    01:26:661 (5) - 可以适当拉大一些间距 OK
    01:25:843 (1,7) - stack OK
    然后我看了hard后感觉insane还是难度偏低,而且排列有点散 bpm底的图不怎么会做高一点难度..
[Hard]

  • 感觉做的比in好……整体看上去漂亮多了
    00:30:207 (1,3) - 没blanket好
    00:34:025 (4,6) - 挤在一起了,4摆开一点试试 OK
    00:35:389 (4,5,1) - ^,都摆开一点^
    01:05:116 (1,2,3,4) - 整体往右摆一点 OK
    01:05:389 (2,4) - stack OK
    01:07:571 (7,2) - 没包好,不过我感觉2直接stack7的头,然后3改下位置弄个大三角形比较漂亮 那样间距有点大,而且很突然,不了
    01:08:934 (1,3) - stack或者把3向左摆开些 换了排列
    01:13:025 (2,1) - 没stack好
    01:14:662 (2,4) - 没包好
    01:16:024 (1) - 包上2的头试试 感觉不是很好,不了 :?
    01:19:298 (3,4) - 没包好 OK
    01:19:298 (3,1) - stack OK
    01:20:662 (3,2) - ^,然后1向左拉一点 OK
    01:21:753 (3,3) - 没stack好 OK
    01:22:842 (3,1) - stack OK
    01:23:934 (3,4) - blanket OK
谢谢啦 :)
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ General]

*Mp3 --> Such great music . . Clear


*BG --> Please Apply your BG :(


*Set your Preview Time --> 00:52:570


[ Easy]
00:52:570 (2) - Apply NC
00:56:388 (4) - Add Finish Hitsound and Remove Clap
01:01:297 (2) - ^
01:05:661 (2) - Move ( x:329 y:168 )
01:06:206 (3) - ^
01:12:752 (2) - ^
01:15:479 (3) - ^
01:18:206 (3) - ^

[ Normal]
00:56:661 (3) - Remove NC
00:57:206 (1) - Remove NC
00:57:752 (1) - Remove NC
01:02:661 (1) - Remove NC
01:07:024 (1) - Remove NC
01:08:115 (6) - Apply NC

[ Hard]
00:17:120 (1) - Remove NC
00:17:393 (5) - Apply NC
00:52:571 (2) - ^
01:01:842 - Add a note
01:06:207 (4) - Move ( x:168 y:136 )
01:06:480 (5) - Move ( x:92 y:204 )


Remarks :
This song is really something you know. . Good Luck~
Topic Starter
TtmnZk
OK
NO

For ichia7x

ichia7x wrote:

Thanks for give me a chance to mod your map :) big thxs :) :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. Change the preview time to 00:53:661 - feel good for me :)
  2. On your mapset folder, there's a BG, so why you doesn't use it?
    1. Go to Design tab, choose 'Background Image / Video', and choose '7îÄüuAldnoah.ZeroüvOP+ED TV.Sizeüy720Püz[1282679][2]_2014714152735.jpeg' fixed. The BG name have chinese,so osu can't loading :?
  3. Based on this, it's show that the Artist name is 'SawanoHiroyuki[nZk]:mizuki' and the Title name is 'A/Z'
    fixed
  4. Fill the Source with 'Aldnoah.Zero' since this ED song is on that anime fixed
  5. And remove all tags because all of that are already used ok

    Timing Point
  6. 18752,545.454545454546,4,2,1,60,1,0 Remove this timing point In my test and try.is not well,finally.i think this one is btter
    224,545.454545454546,4,2,1,60,1,0
  7. 36206,-117.647058823529,4,2,1,100,0,0 Change the volume to 70%, because 100% is too loud OK
  8. 51206,-117.647058823529,4,2,1,100,0,0 ^OK
  9. 52570,-66.6666666666667,4,2,2,100,0,1 ^OK
  10. 88297,-66.6666666666667,4,2,2,100,0,0 ^OK
  11. Start Kiai on 00:53:661 -
[Easy]
  1. 00:29:661 (1,2) - change this into slider OK
  2. 00:46:570 (1,1,1,1) - change all colour to same as 00:44:933 (2) - OK
[Normal]
  1. Change OD to 5OK
[Hard]
  1. 01:09:342 - add circle OK
  2. 01:09:888 - ^ OK
  3. 01:10:161 - ^ OK
  4. 01:18:753 (1,2) - change to slider OK
  5. 01:24:480 (4) - new colour
OK

[Insane]
  1. 00:06:252 (1,2,3) - CTRL + G I think not good flow :?
  2. 00:25:024 (6) - New colour OK
  3. 00:50:661 - add circle OK
  4. 01:10:161 - 01:10:433 - ^
OK

Good luck `3` thxs !:) :) :)

For xLoupGarou

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue


[box=Mod Starts Here][ General]

*Mp3 --> Such great music . . Clear will try


*BG --> Please Apply your BG :( fixed. The BG name have chinese,so osu can't loading :?


*Set your Preview Time --> 00:52:570 I think 00:53:661 is btter :(


[ Easy]
00:52:570 (2) - Apply NC OK
00:56:388 (4) - Add Finish Hitsound and Remove Clap OK
01:01:297 (2) - ^OK
01:05:661 (2) - Move ( x:329 y:168 )^
01:06:206 (3) - ^^
01:12:752 (2) - ^^
01:15:479 (3) - ^^
01:18:206 (3) - ^^

[ Normal]
00:56:661 (3) - Remove NC OK
00:57:206 (1) - Remove NC ^
00:57:752 (1) - Remove NC ^
01:02:661 (1) - Remove NC ^
01:07:024 (1) - Remove NC ^
01:08:115 (6) - Apply NC ^

[ Hard]
00:17:120 (1) - Remove NC OK
00:17:393 (5) - Apply NC OK
00:52:571 (2) - ^ ^
01:01:842 - Add a note ^
01:06:207 (4) - Move ( x:168 y:136 )OK
01:06:480 (5) - Move ( x:92 y:204 )OK


Remarks :
This song is really something you know. . Good Luck~
thxs mod ! :D
Topic Starter
TtmnZk
updated
5eania
Kudos shoot

[Easy]
00:41:678 ~ - insert break time
00:52:042 - add circle
00:54:770 (2) - you can looks like better. like this https://osu.ppy.sh/ss/1837088

[Hard]
01:08:951 ~ 01:09:496 - 5 stream is better

[Insane]
00:04:314 (2) - move to up 4~5 grid
00:06:633 (2,3) - don't completely stack
00:14:405 ~ 00:14:951 - 5 stream
00:58:451 - add note
01:10:178, 01:10:246, 01:10:451 - add circle
01:27:496 ~ 01:28:587 - suggest : http://cl.ly/Weho/img.png
Topic Starter
TtmnZk
OK
NO

5eania wrote:

Kudos shoot

[Easy]
00:41:678 ~ - insert break time OK
00:52:042 - add circle good idea!
00:54:770 (2) - you can looks like better. like this https://osu.ppy.sh/ss/1837088 OK

[Hard]
01:08:951 ~ 01:09:496 - 5 stream is better But i think so many circles in disagreement with H diff

[Insane]
00:04:314 (2) - move to up 4~5 grid feel not well
00:06:633 (2,3) - don't completely stack OK :)
00:14:405 ~ 00:14:951 - 5 stream tried,crowded :?
00:58:451 - add note I think my flow is btter :(
01:10:178, 01:10:246, 01:10:451 - add circle ....
01:27:496 ~ 01:28:587 - suggest : http://cl.ly/Weho/img.png tried, good :D
thxs mod ! :) :) :)
Topic Starter
TtmnZk
updated
xxdeathx
Hello, modding your ending song of Aldnoah Zero as per your PM request.

[General]
  1. Change your source: the name of this anime is Aldnoah.Zero with a period.
  2. Also add Aldnoah Zero (with a space in between) to tags
  3. timing: your red uninherited timing section should start at 00:01:314 because that's where the first note is and the start of the first measure. not abiding by this causes a host of problems, like not knowing where to new combo. i'm already seeing a lot of new combo issues in your insane.
This map has quite a few overall issues that I can see are mostly attributed to a lack of mapping and modding experience. I looked at your profile; you have several beatmaps but almost no kudosu earned at all. The best way to improve your own mapping skills is to go out and mod other people's maps. That way you can see what makes a good map and remember it for your own map. It's impossible for you to make a map whose quality is good enough for bubble/rank without modding stuff yourself. Waiting in the modding queues forum for free mods won't help your map get much better in the long run. You can try to offer M4Ms with just about any mapper and that helps both ways: if they're a good mapper, you get to see their good map and your map gets a good mod. Basically, don't expect to get your first map ranked off other people's mods alone.

[Insane]
  1. 00:02:133 (2) - move closer to (3) and further from (1) because of time distance spacing rule
  2. 00:09:769 (4) - you should reverse this to go better with the flow
  3. 00:28:861 (3,4) - maybe blanket these
  4. 00:31:315 (3,5) - ^
  5. 00:41:406 (1,1,1) - remove the new combos, dont' need them
  6. 01:19:588 (1,1,2,1,1,2,1) - ^
  7. 01:28:315 (9) - remove finish
I already mentioned timing, but I'll elaborate more on it here. Almost all songs, this one included, can be separated into measures by the long white ticks, which occur every 4 beats. Every beat is a white tick. The measures are good for telling apart sections of the music, and as a result setting new combos every 1 or 2 measures (depending on the difficulty) is a simple style for new combos. Doing new combos too frequently is usually wrong.

Timing sections and measures go hand-in-hand with consistency, which is about having similar rhythm and object patterns for similar parts of the song, lines that correspond to each other.

Another important part of mapping (and something I still know almost nothing about) is hitsounding...I didnt pick out anything about this except the finish at the end which was obviously out of place, but here's what I know: Claps go where you hear a regular drum hit, usually every beat or 2 beats. Certain sections of the song won't have claps and others will. Finishes go where you hear the sound of cymbals, it's called finish because it usually signals the end of a section. I said remove finish at the end of your song because the music ended softly, not the kind of end that needs a finish. Whistles...don't ask me what they're for, I don't know either. Your claps seem to be mostly good but you have too many finishes in places that don't need them.

I looked at your other difficulties too and they have similar problems to your insane. I suggest fixing them first, because they go a long way toward the base quality of your mapset, especially consistency.
Topic Starter
TtmnZk
OK
NO


xxdeathx wrote:

Hello, modding your ending song of Aldnoah Zero as per your PM request.

[General]
  1. Change your source: the name of this anime is Aldnoah.Zero with a period. OK
  2. Also add Aldnoah Zero (with a space in between) to tags OK
  3. timing: your red uninherited timing section should start at 00:01:314 because that's where the first note is and the start of the first measure. not abiding by this causes a host of problems, like not knowing where to new combo. i'm already seeing a lot of new combo issues in your insane. thxs teach me a lots :)
This map has quite a few overall issues that I can see are mostly attributed to a lack of mapping and modding experience. I looked at your profile; you have several beatmaps but almost no kudosu earned at all. The best way to improve your own mapping skills is to go out and mod other people's maps. That way you can see what makes a good map and remember it for your own map. It's impossible for you to make a map whose quality is good enough for bubble/rank without modding stuff yourself. Waiting in the modding queues forum for free mods won't help your map get much better in the long run. You can try to offer M4Ms with just about any mapper and that helps both ways: if they're a good mapper, you get to see their good map and your map gets a good mod. Basically, don't expect to get your first map ranked off other people's mods alone. sure, i'm not a lot such kudosu mods,last year i start my mapping until now.in fact done more than 13.(under1:30 has 2 lots of are not submitted) i see ranked beatmaps and want to get lots good experience fo me
5 months later.get to others mapper my first GD https://osu.ppy.sh/s/160126 , this one and updated 3 EastNewSound in my pending map I like them ,so i efforts to complete,hope ranked just want to people konw them like them


[Insane]
  1. 00:02:133 (2) - move closer to (3) and further from (1) because of time distance spacing rule OK
  2. 00:09:769 (4) - you should reverse this to go better with the flow sure
  3. 00:28:861 (3,4) - maybe blanket these OK
  4. 00:31:315 (3,5) - ^ i think my flow is better :(
  5. 00:41:406 (1,1,1) - remove the new combos, dont' need them OK
  6. 01:19:588 (1,1,2,1,1,2,1) - ^ OK
  7. 01:28:315 (9) - remove finish like this? http://puu.sh/akuuj/b0399c1394.jpg


I already mentioned timing, but I'll elaborate more on it here. Almost all songs, this one included, can be separated into measures by the long white ticks, which occur every 4 beats. Every beat is a white tick. The measures are good for telling apart sections of the music, and as a result setting new combos every 1 or 2 measures (depending on the difficulty) is a simple style for new combos. Doing new combos too frequently is usually wrong. thxs thach me this :) :)

Timing sections and measures go hand-in-hand with consistency, which is about having similar rhythm and object patterns for similar parts of the song, lines that correspond to each other. thxs

Another important part of mapping (and something I still know almost nothing about) is hitsounding...I didnt pick out anything about this except the finish at the end which was obviously out of place, but here's what I know: Claps go where you hear a regular drum hit, usually every beat or 2 beats. Certain sections of the song won't have claps and others will. Finishes go where you hear the sound of cymbals, it's called finish because it usually signals the end of a section. I said remove finish at the end of your song because the music ended softly, not the kind of end that needs a finish. Whistles...don't ask me what they're for, I don't know either. Your claps seem to be mostly good but you have too many finishes in places that don't need them.i will try,so nice mods!

I looked at your other difficulties too and they have similar problems to your insane. I suggest fixing them first, because they go a long way toward the base quality of your mapset, especially consistency.OK,i will do it,
I picked up a lot,big thxs,xxdeathx you are good moder! :D :D
Jaltzu

EASY
00:13:314 (1,2) - Fix blanket
00:16:314 (1) - Move this a bit away from 00:14:405 (2) and remove NC
00:14:405 (2) - Fix blanket
00:33:497 (2,3) - You could make these a blanket, too
00:48:224 (5) - NC. Remove NC from 00:48:770 (1)
00:52:042 (2) - NC
00:53:679 (1) - Curve this to left
01:08:406 (1) - Center this better with 01:07:315 (5)
01:11:133 (4) - Curve this and make a blanket with 01:10:042 (3)
01:19:860 (1) - Remove NC
01:21:770 (1) - ↑↑
01:23:406 (1) - ↑↑
01:24:224 (1) - ↑↑
You are overusing clap sound at the end

NORMAL
OD4
Use DS1,0
00:04:587 (1) - Delete NC
00:08:951 (1) - ↑↑
00:15:224 (1) - ↑↑
00:17:405 (4) - Add NC
00:24:769 (1) - Remove NC
00:37:587 (1) - ↑↑
00:39:496 (1) - ↑↑
00:36:224 - 00:41:678 - Distance snap correctly! If you want slower pace, change SV multiplier to x0,75. (From timing setup)
00:47:951 (4) - Add NC
00:51:224 (1) - Replace with a normal slider of same lenght
00:55:588 (1) - No nC
00:57:224 (1,1) - Remoce NC
00:59:951 (5,6) - Make first slider longer, till 01:00:496. Delete clap sound from it. Delete the next slider 01:01:042 (7) and add a circle to 01:01:314. Add a clap to that circle.
01:02:679 (1) - No NC
01:26:406 (4) - Add NC

HARD
I like this.
00:22:860 (7) - Remove whistle from head
00:23:951 (2) - ↑↑
00:39:224 (6,2) - Stack properly
00:52:042 (1) - Remove NC
01:14:951 (3,4) - Make a blanket
01:19:315 (3,1) - Stack fully or not at all
01:20:679 (3,2) - ↑↑

I'm a bit busy now, so I don't have time to mod more... Sorry.
Topic Starter
TtmnZk
OK
NO

Jaltzu wrote:

OK :) :)

EASY
00:13:314 (1,2) - Fix blanket OK
00:16:314 (1) - Move this a bit away from 00:14:405 (2) and remove NC OK
00:14:405 (2) - Fix blanket OK
00:33:497 (2,3) - You could make these a blanket, too OK
00:48:224 (5) - NC. Remove NC from 00:48:770 (1) :)
00:52:042 (2) - NC ^K
00:53:679 (1) - Curve this to left OK
01:08:406 (1) - Center this better with 01:07:315 (5) OK
01:11:133 (4) - Curve this and make a blanket with 01:10:042 (3) OK
01:19:860 (1) - Remove NCOK
01:21:770 (1) - ↑↑ ^
01:23:406 (1) - ↑↑ ^
01:24:224 (1) - ↑↑ ^
You are overusing clap sound at the endfixed

NORMAL
OD4
Use DS1,0
00:04:587 (1) - Delete NC OK
00:08:951 (1) - ↑↑^
00:15:224 (1) - ↑↑^
00:17:405 (4) - Add NC OK
00:24:769 (1) - Remove NC OK
00:37:587 (1) - ↑↑^
00:39:496 (1) - ↑↑^
00:36:224 - 00:41:678 - Distance snap correctly! If you want slower pace, change SV multiplier to x0,75. (From timing setup)you right :) :)
00:47:951 (4) - Add NC OK
00:51:224 (1) - Replace with a normal slider of same lenght OK
00:55:588 (1) - No nC^
00:57:224 (1,1) - Remoce NC ^
00:59:951 (5,6) - Make first slider longer, till 01:00:496. Delete clap sound from it. Delete the next slider 01:01:042 (7) and add a circle to 01:01:314. Add a clap to that circle. OK.done
01:02:679 (1) - No NC OK
01:26:406 (4) - Add Nc OK

HARD
I like this.thxs :D :D :D
00:22:860 (7) - Remove whistle from headOK
00:23:951 (2) - ↑↑ ^
00:39:224 (6,2) - Stack properlyOK
00:52:042 (1) - Remove NC OK
01:14:951 (3,4) - Make a blanket ^
01:19:315 (3,1) - Stack fully or not at all OK
01:20:679 (3,2) - ↑↑^

I'm a bit busy now, so I don't have time to mod more... Sorry. big thxs !As long as you mod my map , i will be very happy :D :D
Topic Starter
TtmnZk
updated
IN diff increase ds cuz i think it should be more harder than HD diff ;)



change and remake hitsound.
yf_bmp
Hihi

我就基于insane难度说吧

[Hitsounds]
00:18:769 - 这之前的音效配的有点乱 这一段的话我建议每两个小节的开始放一个finish 每一小节第3拍放clap 然后2,4 whistle 这样有规律会整齐很多
00:18:769 (1) - finish
00:27:495 (5) - finish
00:35:677 (8) - 尾去掉finish
00:52:586 (1,2,3,4) - 建议还是基于默认的低音
00:52:586 (1) - 头去掉finish
00:53:677 (5) - finish
01:02:404 (7) - 头finish
01:06:769 (1) - finish
01:09:495 (8) - clap
01:09:768 (1) - 头去掉finish
01:28:314 (4) - 头去掉finish 尾5%静音

MP3的声音可以再放大些

图还要加油
Ganbare!
Topic Starter
TtmnZk
OK
NO

yf_bmp wrote:

Hihi

我就基于insane难度说吧

[Hitsounds]
00:18:769 - 这之前的音效配的有点乱 这一段的话我建议每两个小节的开始放一个finish 每一小节第3拍放clap 然后2,4 whistle 这样有规律会整齐很多 OK 真的干净整齐了许多 :D :D
00:18:769 (1) - finish OK
00:27:495 (5) - finish OK
00:35:677 (8) - 尾去掉finish OK
00:52:586 (1,2,3,4) - 建议还是基于默认的低音 OK
00:52:586 (1) - 头去掉finish ;) OK
00:53:677 (5) - finish OK
01:02:404 (7) - 头finish OK :)
01:06:769 (1) - finish OK
01:09:495 (8) - clap OK :D
01:09:768 (1) - 头去掉finish OK
01:28:314 (4) - 头去掉finish 尾5%静音 OK

MP3的声音可以再放大些

图还要加油 好的 ;)
Ganbare! Haidesu,ryoukaidesu! ;)
Topic Starter
TtmnZk
updated
PuttyoU
from my mod queues :)
Insane
  1. 00:44:950 (2) - NC
  2. 00:44:950 (2) - finish
  3. 01:23:404 (7) - NC
Hard
  1. 01:22:859 (3) - finish
Normal
  1. 01:00:768 (6) - このような配置にしてみてはいかがでしょうか?
    png

    180,168,60768,2,0,L|124:132,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
Easy
  1. 00:48:769 (2) - こうしたほうが音取りがいいと思います
    png

    112,172,48769,2,0,P|116:224|140:264,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:

とてもいい譜面ででした!
hitsoundが素晴らしいと思います!
sodarose
来骗kud ;w;

[Easy]
00:25:859 (1) - 这个滑条看起来有点怪啊

[Normal]
01:07:041 (1,2) - 这两个的间距和后面的不同啊

[Hard]
00:14:678 (6) - 这个换成滑条拉到00:14:950

[Insane]
00:01:177 这里加个note会不会好一些啊
00:27:495 (5,6,7,8,1,2,3) - 这里形成一个五角星貌似好看一些
01:22:313 (4) - NC

渣摸见谅 ;)
Topic Starter
TtmnZk
OK
NO

PuttyoU wrote:

from my mod queues :)
Insane
  1. 00:44:950 (2) - NC OK
  2. 00:44:950 (2) - finish OK
  3. 01:23:404 (7) - NC fix
Hard
  1. 01:22:859 (3) - finish続きfinishと近すぎと思います。
Normal
  1. 01:00:768 (6) - このような配置にしてみてはいかがでしょうか?はい、いいですよOK
    png

    180,168,60768,2,0,L|124:132,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
Easy
  1. 00:48:769 (2) - こうしたほうが音取りがいいと思います確かに
    png

    112,172,48769,2,0,P|116:224|140:264,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:

とてもいい譜面ででした!
hitsoundが素晴らしいと思います!いやいや、まだ勉強している階段ですよ、褒めてくれるのは早いですよ。

sodarose wrote:

来骗kud ;w;

[Easy]
00:25:859 (1) - 这个滑条看起来有点怪啊 修了一下

[Normal]
01:07:041 (1,2) - 这两个的间距和后面的不同啊 3 4 开始VOACL有高音,衬托一下

[Hard]
00:14:678 (6) - 这个换成滑条拉到00:14:950 候候候
[Insane]
00:01:177 这里加个note会不会好一些啊 没音啊
00:27:495 (5,6,7,8,1,2,3) - 这里形成一个五角星貌似好看一些 great!!soda神modder(逃
01:22:313 (4) - NC OK

渣摸见谅 ;)
thxs for mod :) :) :)
Topic Starter
TtmnZk
updated
Hollow Wings
from Scorpiour's Modding Queue

no kds

Insane

  1. u didn't follow all of the song's beat right? ok... thou i think some of those beats can't be missed like electrical beats at 01:01:040 (1,2) - or something in an insane diff lol. and as for those composing, i know ur feeling to this map, but it'll be just a bit too random with those random jump and 1/2 slider-notes patterns... try to mod and map more and see others how to map songs, learn some composing from them, maybe u'll improve a bit.
actually i love this song very much, hope u can do better

good luck
Topic Starter
TtmnZk

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kds

Insane

  1. u didn't follow all of the song's beat right? ok... thou i think some of those beats can't be missed like electrical beats at 01:01:040 (1,2) - or something in an insane diff lol. and as for those composing, i know ur feeling to this map, but it'll be just a bit too random with those random jump and 1/2 slider-notes patterns... try to mod and map more and see others how to map songs, learn some composing from them, maybe u'll improve a bit.
actually i love this song very much, hope u can do better

good luck
teach me a lot. :D ;)
thxs for mod :)
ts8zs
你超时了而且这图摸起来比较费劲啊 所以Some advise about remap
[Insane]
00:04:314 (2,3) - 边缘接触逼死强迫症
note之间整体联系不强,同时有些近似几何形状的梗并不整齐。
00:39:223 (2) - 为何老式的滑条都出现了,一个滑条如果不是必要建议不要挤成一团,这会影响指针移动速度
要rank一个map的话并不是能玩就好,而是要一眼就能看出来这图用心去做了。
01:28:586 - volume 5%
同时注意一下歌曲前后之间的联系
比如 01:19:586 (1,4) - 这个在歌曲里是比较相似的,但是你却采用了完全相反的flow。
flow的话就是做一点然后滚回去用鼠标比划一下看看顺不顺手。
finish被滥用了。
clap如果这么用的话还不如直接设成hitnormal
以上。
其他的diff也差不多是这样。
一条线从头摆到尾感觉感觉不到用心啊。
yf_bmp
no kds

irc with the mapper about some skills in mapping

SPOILER
20:19 TT Mouse: yf桑,又打搅了。。A/Z ED 我实在不知道怎样去做110的图了(sad 恳求给点建议. 我真的不想放弃...
20:20 yf_bmp: ...抱歉
20:20 yf_bmp: 我忘记了
20:20 TT Mouse: 没事,因为我查了好久都没一个可以做110 INSANE借鉴的图
20:21 yf_bmp: 马上 我在做最后的事情 关于GD
20:23 TT Mouse: 恩,你先忙。
20:23 yf_bmp: ok了
20:27 yf_bmp: 嗯 看了下图和 最近的回复
20:28 TT Mouse: sad
20:28 yf_bmp: 唉 被说不用心也是.. 很不舒服吧
20:29 yf_bmp: 以我来看 最大的问题应该是前后物件的联系度不够紧密
20:30 yf_bmp: 包括了距离方面和flow方面
20:30 TT Mouse: 是,但我知道这时候不能放弃,因为我看过大哥主页的话,我不想成为放弃的一员
20:30 yf_bmp: 00:52:586 (1,3,4) - 比如像这样子不是刻意碰在一起的话不太好
20:31 yf_bmp: 但是也不是简单的改成不碰在一起
20:32 yf_bmp: 联系的前后的话3有很多地方摆 重要的一点是物件之间要看着清爽 而且让人知道为什么会摆在这里
20:32 yf_bmp: 举个例子
20:33 yf_bmp: http://puu.sh/b9Y7i/7f8bcc263d.png 如果这样摆的话就考虑的是距离方面的问题
20:34 TT Mouse: 恩
20:36 yf_bmp: 然后再继续往下看
20:36 yf_bmp: 比如6该往哪摆也是要点联系
20:36 yf_bmp: 我再举个
20:36 yf_bmp: http://puu.sh/b9YfA/b3de5eb9ba.png
20:36 yf_bmp: 这样既考虑的距离又考虑的包围
20:38 yf_bmp: 再继续往下看
20:38 yf_bmp: 按照现在的摆法 效果是这样的http://puu.sh/b9YkS/53d8757a8e.png
20:38 yf_bmp: 这样又关系到了flow
20:38 yf_bmp: 1和前面衔接的太不够了
20:39 TT Mouse: 是..
20:39 yf_bmp: 这时候 做个小调整 就好很多了
20:39 yf_bmp: http://puu.sh/b9Yrc/d3f343662d.png 比如
20:40 yf_bmp: 从这个小片段来理解物件前后的关系 大概就是距离和flow
20:40 yf_bmp: 当然还有很多 但这个是基本
20:41 yf_bmp: 这种联系应该贯穿整首
20:42 yf_bmp: 00:58:859 (2,3,4,5,6,7) - 这里我看出来 联系挺明显的
20:42 yf_bmp: 但是跟其他地方这一段的衔接又略不足
20:43 yf_bmp: 01:01:040 (1,2) - 比如这个跳 "为什么要这么放" "依据是什么"之类 这些有没有考虑过
20:44 TT Mouse: 恩,很多时候摆完一组我都不知到怎样衔接才好
20:45 yf_bmp: 其实 只要从距离和flow问题上入手 考虑下一个物件的位置不是问题
20:46 yf_bmp: 能说的大概就这些 剩下的得靠自己理解了 尝试尝试这种方法
20:48 TT Mouse: 谢谢YF桑。
20:48 yf_bmp: :) 很期待下次的作品
20:48 yf_bmp: 我先post了

Good Luck
Topic Starter
TtmnZk
updated

And all diffs remap! :) :)
ts8zs
[Insane]
00:22:041 (4,7) - 重叠
00:39:223 (2) - 包好4尾
01:04:314 (5) - reverse
[Hard]
01:12:223 (4) - 这个blanket(包围)可以接着修一下
01:22:586 (2) - 跳得有点远
[Normal]
00:35:677 (4) - 包围可以修一下
00:46:314 (4) - NC
00:51:223 (5) - NC
00:53:677 (4) - NC
[Easy]
00:28:041 (4,1) - Easy 还是不要有DS变化了……Normal 其实也不建议有但是有Easy垫着感觉还可以
00:05:677 (2) - 包围可以修一下
00:07:859 (5) - ^
01:02:405 (4) - 包围可以修一下
[All]
01:28:586 - volume 5%
还有一些重叠可以接着修

这不是能做到嘛,star!
Topic Starter
TtmnZk
fixed some nazi and others

to ts8zs: 恩,谢谢,我会加油的 :D :D :D :D
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