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Igorrr - Damaged Wig

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Total Posts
17
Topic Starter
TyTy
This beatmap was submitted using in-game submission on Monday, 6 July 2015 at 11:46:21 AM

Artist: Igorrr
Title: Damaged Wig
BPM: 158
Filesize: 6281kb
Play Time: 01:53
Difficulties Available:
  1. Damaged (6.61 stars, 608 notes)
Download: Igorrr - Damaged Wig
Information: Scores/Beatmap Listing
---------------
Needs modding, witch will never happen. But it is good enough
Roman_Pokora
Nice map! So hard, as a song
Topic Starter
TyTy
I really didn't put too much effort into the end if you could not tell lol.. Also I apologize for the seizure inducing retarded storyboard. I have only have messed with storyboards once or twice before this and was just messing around.
kirinokirino
why ;_;
Topic Starter
TyTy

andrei7 wrote:

why ;_;
I wish I knew
Aoba
Hello!
This is my first time modding a map, so please forgive me if it isn't helpful! :o

The map itself (sliders, beats, etc.)
Personally, I believe the mapping style is fitting for the map; quick and complicated. Some parts of the map present themselves to be a bit too complex, though. For example:
The sets of sliders are going very quick and are overlapped in such a way that it's very difficult to read where the approach circles are coming in, and it ends up looking like a fast cluster of sliders in one place.

Same issue here:
Except this one feels kind of pointless, and you definitely could've mapped something else in it's place. :?

The use of overlapping sliders (sliders that are connected by the last tick to the beginning of a new slider) feels slightly overused, and although it does keep the flow of the map, it may be nice to add a single beat between the sliders, or a stream in between them instead of just the constant movement of sliders in a line.

Same thing applies here with the slider deal.

I loved the way the map started very simply mapped, and it felt almost like it was a mocking part of the map in contrast to the difficulty. Same thing applies for the steady one beat jumps halfway through the map, and nearby the ending.

The streaming is okay. I'm not very big on the BPM/timing of the streams knowledge wise, so sorry for being weak in this area! The notes could be separated juuust a tad more, and not so over lapped in some places. The use of more triplets can also work as an alternative for streams. The only stream that I dislike is the ending: it is very awkwardly mapped, the form doesn't flow and it feels very choppy/unnatural.


The mapping in Editor
I believe this is set in place for a reason... :P

Instead of mapping in 1/12 you can:
Again, I am very limited in this area as well- All I know is that if osu! warns you not to do it in BIG RED SCARY LETTERS, You probably shouldn't. :D
It also feels as though the slider and the notes lag behind the beat because of the divisor it is mapped in.

I hope you find some sort of benefit from my modding here, and that your map can improve. :)
Topic Starter
TyTy

Aoba wrote:

Hello!
This is my first time modding a map, so please forgive me if it isn't helpful! :o

The map itself (sliders, beats, etc.)
Personally, I believe the mapping style is fitting for the map; quick and complicated. Some parts of the map present themselves to be a bit too complex, though. For example:
The sets of sliders are going very quick and are overlapped in such a way that it's very difficult to read where the approach circles are coming in, and it ends up looking like a fast cluster of sliders in one place.

Same issue here:
Except this one feels kind of pointless, and you definitely could've mapped something else in it's place. :?

The use of overlapping sliders (sliders that are connected by the last tick to the beginning of a new slider) feels slightly overused, and although it does keep the flow of the map, it may be nice to add a single beat between the sliders, or a stream in between them instead of just the constant movement of sliders in a line.

Same thing applies here with the slider deal.

I loved the way the map started very simply mapped, and it felt almost like it was a mocking part of the map in contrast to the difficulty. Same thing applies for the steady one beat jumps halfway through the map, and nearby the ending.

The streaming is okay. I'm not very big on the BPM/timing of the streams knowledge wise, so sorry for being weak in this area! The notes could be separated juuust a tad more, and not so over lapped in some places. The use of more triplets can also work as an alternative for streams. The only stream that I dislike is the ending: it is very awkwardly mapped, the form doesn't flow and it feels very choppy/unnatural.


The mapping in Editor
I believe this is set in place for a reason... :P

Instead of mapping in 1/12 you can:
Again, I am very limited in this area as well- All I know is that if osu! warns you not to do it in BIG RED SCARY LETTERS, You probably shouldn't. :D
It also feels as though the slider and the notes lag behind the beat because of the divisor it is mapped in.

I hope you find some sort of benefit from my modding here, and that your map can improve. :)

thanks for the help, I have the map in 3/4 timing and 1/12 notes because the actual song is in 3/4 timing/walltz timing the 12th notes are there because of the low BPM. 12th notes also help me make nice slider shapes and lengths.
I am aware of the disaster i made at the end. Its not awkwardly mapped, its extremely badly mapped because i did it in 5 minutes out of laziness. maybe one day I will fix it.

you may just not be use to 3/4 timing and is why you feel the notes "lag behind" for example this is a 3/4 song but the BPM is fast enough the mapper doesn't have to use 12th notes https://osu.ppy.sh/b/226671 [Waltz]
Topic Starter
TyTy

andrei7 wrote:

why ;_;
I updated it. It shouldn't be AS bad now.
Cyllinus
irc mod?????? kds please
Topic Starter
TyTy

Cyllinus wrote:

irc mod?????? kds please
Thanks for fixing the offset and bpm.
Topic Starter
TyTy
nvm
Aoba

TyTy wrote:

Aoba wrote:

Hello!
This is my first time modding a map, so please forgive me if it isn't helpful! :o

The map itself (sliders, beats, etc.)
Personally, I believe the mapping style is fitting for the map; quick and complicated. Some parts of the map present themselves to be a bit too complex, though. For example:
The sets of sliders are going very quick and are overlapped in such a way that it's very difficult to read where the approach circles are coming in, and it ends up looking like a fast cluster of sliders in one place.

Same issue here:
Except this one feels kind of pointless, and you definitely could've mapped something else in it's place. :?

The use of overlapping sliders (sliders that are connected by the last tick to the beginning of a new slider) feels slightly overused, and although it does keep the flow of the map, it may be nice to add a single beat between the sliders, or a stream in between them instead of just the constant movement of sliders in a line.

Same thing applies here with the slider deal.

I loved the way the map started very simply mapped, and it felt almost like it was a mocking part of the map in contrast to the difficulty. Same thing applies for the steady one beat jumps halfway through the map, and nearby the ending.

The streaming is okay. I'm not very big on the BPM/timing of the streams knowledge wise, so sorry for being weak in this area! The notes could be separated juuust a tad more, and not so over lapped in some places. The use of more triplets can also work as an alternative for streams. The only stream that I dislike is the ending: it is very awkwardly mapped, the form doesn't flow and it feels very choppy/unnatural.


The mapping in Editor
I believe this is set in place for a reason... :P

Instead of mapping in 1/12 you can:
Again, I am very limited in this area as well- All I know is that if osu! warns you not to do it in BIG RED SCARY LETTERS, You probably shouldn't. :D
It also feels as though the slider and the notes lag behind the beat because of the divisor it is mapped in.

I hope you find some sort of benefit from my modding here, and that your map can improve. :)

thanks for the help, I have the map in 3/4 timing and 1/12 notes because the actual song is in 3/4 timing/walltz timing the 12th notes are there because of the low BPM. 12th notes also help me make nice slider shapes and lengths.
I am aware of the disaster i made at the end. Its not awkwardly mapped, its extremely badly mapped because i did it in 5 minutes out of laziness. maybe one day I will fix it.

you may just not be use to 3/4 timing and is why you feel the notes "lag behind" for example this is a 3/4 song but the BPM is fast enough the mapper doesn't have to use 12th notes https://osu.ppy.sh/b/226671 [Waltz]
Oooh- I see- I wasn't going to mention it because of my lack of knowledge (hence I PM'ed Baka_Tenshi after checking the map out in editor) but I understand what you mean. And I described it awkwardly mapped because it could work as a massive stream at the ending, just mapped poorly in my opinion, and I didn't want to straight up say "bad mapping!" :o
Topic Starter
TyTy
Oooh- I see- I wasn't going to mention it because of my lack of knowledge (hence I PM'ed Baka_Tenshi after checking the map out in editor) but I understand what you mean. And I described it awkwardly mapped because it could work as a massive stream at the ending, just mapped poorly in my opinion, and I didn't want to straight up say "bad mapping!" :o[/quote]

saying straight up "bad mapping" would of been correct and I would of knew it though.
The end is not a stream anymore, I polished it up a little bit.
kirinokirino
meh
SPOILER
osu file format v14

[General]
AudioFilename: Igorrr - Damaged Wig - Copy.mp3
AudioLeadIn: 0
PreviewTime: 4987
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 86987,88987,94187,94853,95187,95320,95453,95587,95787,98453,98487,98520,98553,98587,111120
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 3.1

[Metadata]
Title:Damaged Wig
TitleUnicode:Damaged Wig
Artist:Igorrr
ArtistUnicode:Igorrr
Creator:TyTy
Version:test test 1 2 1 2 123
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:4.1
OverallDifficulty:6.7
ApproachRate:9
SliderMultiplier:2.1
SliderTickRate:3

[Events]
//Background and Video events
0,0,"godazria.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Breakcore is something you should try your best to make playable. If you dont, this probably gonna be a junk. like ^ that map. or something unplayable. like your map. why not mapping something you can play?
do you need this map to be finished? :D probably not
Topic Starter
TyTy

andrei7 wrote:

meh
SPOILER
osu file format v14

[General]
AudioFilename: Igorrr - Damaged Wig - Copy.mp3
AudioLeadIn: 0
PreviewTime: 4987
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
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[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 3.1

[Metadata]
Title:Damaged Wig
TitleUnicode:Damaged Wig
Artist:Igorrr
ArtistUnicode:Igorrr
Creator:TyTy
Version:test test 1 2 1 2 123
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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SliderMultiplier:2.1
SliderTickRate:3

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Breakcore is something you should try your best to make playable. If you dont, this probably gonna be a junk. like ^ that map. or something unplayable. like your map. why not mapping something you can play?
do you need this map to be finished? :D probably not
Edit: Yes. I do
Most of my maps are unplayable and I know it. My profile use to even say I like "Mapping incorrectly on purpose"
kirinokirino
so why ;_;?
and you was searching some help for this map, wasn't you? what kind of help then?
Topic Starter
TyTy

kirinokirino wrote:

so why ;_;?
and you was searching some help for this map, wasn't you? what kind of help then?
Probably someone to completely redo the end of the map for me. I think that was the help I was looking for then.
BanchoBot
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