kors k - Wuv U

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Zare
http://puu.sh/aEZiW/6983695a8b.osu

fixed all except the first suggest, i dont think the spacing is an issue right at the start of the map, it works just like a stack anyway
Aka

Low wrote:

[fanzhen's Extra]
pls
Stefan
I'd called for Taiko Diffs but... :E


CAN I DO SOME?
Topic Starter
Avena

Stefan wrote:

I'd called for Taiko Diffs but... :E


CAN I DO SOME?
no
SkinnyJommy
Hi there, here's the mod from my queue!

I'm still a little new to modding, so I hope this will help you a little bit

[Another]

00:11:289 (4) - I don't think this slider is needed, because there are noticeable parts to map in this part of the song, heres an example https://osu.ppy.sh/ss/1900229

00:24:815 (1,2,3,4) - consider ctrl g on 2 and 4, there's nothing wrong with this part, but i think doing this would make it more fun

00:36:260 (1) - This slider suddenly slows down, but is the same length and the previous sliders, which are fast, this can cause some combo breaks, consider increasing the SV a little and making the slider a little longer, so people can notice the difference

00:45:278 (1) - Try to avoid overlaps

Really fun map this one is, GJ on it!

[WHO'S THAT POKEMON?]

Wow this is a really hard map

00:42:330 (1,2,1) - The spacing way to big for this being a triple, pls lower the spacing

00:43:370 (5,6) - consider swapping these notes on the timeline, i think it flows better this way

01:07:474 I believe there is supposed to be a Kiai time here

01:26:463 (8,1) - The flow from 8 to 1, feels really weird and off, consider moving 1 somewhere else

[Elvis's Extra]

00:06:434 (1,2) - This can be really confusing, consider making these sliders more readable by using more distance between them

00:11:463 (1,1,1,1,1) - Ok you actually cant even see these lol, this is really hard to read, pls change this pattern

00:19:960 (1,1) - This is really hard to read as well, what is this a skystar map? (Kappa)

00:22:387 (1,2,3,4) - ^

00:37:301 (3,4) - pretty extreme distance here, consider lowering this distance

00:39:035 (1,2,3,4,5,6,7,8) - do i even have to say it

01:07:474 - Kiai time here

Very interesting map set, but that's it for my mod!

Hopefully this helped you a little bit

GL <3 :d
Topic Starter
Avena

skinnyjimmy wrote:

[Another]

00:11:289 (4) - I don't think this slider is needed, because there are noticeable parts to map in this part of the song, heres an example https://osu.ppy.sh/ss/1900229 Good idea, But I'd rather emphasise the 1/8 sound

00:24:815 (1,2,3,4) - consider ctrl g on 2 and 4, there's nothing wrong with this part, but i think doing this would make it more fun Fixed :3

00:36:260 (1) - This slider suddenly slows down, but is the same length and the previous sliders, which are fast, this can cause some combo breaks, consider increasing the SV a little and making the slider a little longer, so people can notice the difference I think the new combo emphasises the musical change well enough, Also, this is supposed to be suprising due to the way the song plays

00:45:278 (1) - Try to avoid overlaps Intentional

Really fun map this one is, GJ on it!
Thank you for the mod :3
jesse1412
[elvis' extra]

00:10:595 (1) - This slider is too long, there's no reason to extend the length this far, it doesn't end on a beat and it makes it easy to 100 without knowing why.
00:11:925 (1) - Does this have to be to the left? I notice it while playing and it looks so ugly that it makes the pattern play wrong in my mind.
00:22:387 (1,2,3,4,1) - Move left please, too complex of a pattern as it is going into a slider stream (they have to be done perfectly or you'll die a horrible death).
00:22:734 (1) - 00:22:734 (1) - move this so that it goes with the flow of the other sliders and make sure that the end is closer to 00:22:994 (2) - , like mentioned previously slider streams should never be too rough on the player.
00:55:682 (1,2,3,4,5,6) - I don't like SLIDER STREAMS AHHH I JUST DISLIKE THIS IT REMINDS ME OF EVERYTHING DJPOP DID WRONG WITH HIS SLIDER STREAMS. The sliders are in a straight like, not friendly at all. Please make it a curve or something not a general straight line.
01:04:873 (2) - Move this somewhere, make it a set of jumpy 1/4 sliders. Stacked 1/4 sliders are painful to everyone.
01:05:740 (1,2,3,4) - WHY WOULD YOU PUT THAT ONE SLIDER OUT TO THE RIGHT DO YOU HATE US ALL NO WONDER THIS FELT OFF.
01:18:226 (1,2,3,4) - This is just nitpicking but if you love the player, you'd move this part of the stream down.

[???]

00:02:619 (3,4,5,6) - Too soon for this kind of stacking. Reads horribly.
00:10:595 (1) - Why did this slider get extended and extra 1/4 AGAIN, it ends on no beat and only makes it pain in the ass to 300.
00:24:468 (1,2,1,2,1,2,1,2,1) - Tone this down a little, maybe if you could follow them by moving in a straight line they'd be really nice but right now they're just like awkward.
00:26:723 (2) - Move the slider end closer the the slider start, it's a pretty big SV change and this would allow players to 300 the slider without even noticing the SV change.
00:27:243 (1,2,3) - Please don't do this, get rid of that jump.
00:27:590 (1,2,3) - 100% don't do it twice, the pain is increases exponentially every time this pattern happens.
00:30:017 (1,2,1,2,1,2,1,2,1) - Again same stuff.
00:35:567 (1,2,1,2,1,2,1,2) - These are move acceptable as it's one single circular motion if that helps understand what'd solve this.
00:38:341 (1,2) - Too soon again, gradually decrease spacing if you want to go into this kind of stacking with a map this confusing. I'm pretty confident if this isn't stacked then the next stack will be perfectly readable.
00:42:243 (2,1,2) - Reduce this spacing else you worship Satan. Not only is this a crazy as fuck 1/4 stream jump into that double, it's and even CRAZIER 1/4 stream jump into that god damn slider.
00:43:197 (4,5,6,7) - I personally think these should be more jumpy ( I hate stacked 1/4 sliders like this but ehhh).
01:05:393 (1,2,1,2,1) - I don't even know where this is meant to be going.
01:15:971 (3,4,7,8) - Turn these into 1/4 sliders and every player ever will love you. Otherwise you might want to decrease the spacing on the 1/4 jumps a tad.
Topic Starter
Avena
Secretpipe


Hey there B-)

As requested !

[General]
  1. Clean mapset !


[Beginner]
  1. 00:35:567 (2) - I'd stack that note on 00:33:486 (3) - 's location because it'll match with the low AR! Also , it'd look a lot better in the editor compared to your current one


Nice diff , you did a great job there !


[Aka's Normal]
  1. 00:01:405 (2) - I'd change that slider in that way : It'd be better with slider's movement and it'd match perfectly with 00:02:272 (3) - and you'll get a symmetrical there ! I tested is several times and I thought it'll be fine ! You can at least try but if you agree with me , try to fix the transition with 00:00:885 (1) - , the result would be perfect !
  2. 00:09:208 (1,1) - I tested that part 2/3 times and I thought you can stack 00:11:289 (1) - on the head of 00:09:208 (1) - because it'd be more comfortable with the low AR . After , it's not very useful but it becomes more enjoyable to play .
  3. 00:11:289 (1,1) - When playing , I definitely thought "Why did you not add a blanket" here ? I mean , with that AR , you can easily see the approach circle touching 00:11:289 (1) - slowly ! If you try to blanket that one and that you look it when playing , it'd be much better .
  4. 00:11:983 (1,2,3,4) - Same here ! When I saw these objects , I thought you put random objects. In my opinion ,you should do a square with these objects . I tried to make one in the editor and it was very enjoyable when playing . You should try . 8-)
  5. 00:14:411 (5) - You could easily stack that note on the top of 00:13:023 (3) - It's really nice when playing and the cursor's movement have a good flow when playing .
  6. 00:15:798 (3,5) - Same as above here .
  7. 00:17:532 (1,2) - Same as 00:11:289 (1,1) - , I'd suggest you to curv that slider to improve the flow and the quality of your pattern.
  8. 00:21:694 (3,1) - This is really nazi but I guess you can improve your stack quality here : 00:23:081 (1) - x+1 and y+1 .
  9. 00:24:468 (4,5,1) - I'd rotate these objects a bit for create some blankets between these sliders ! Here's some examples :

  10. 00:27:243 (3,4,5) - I'd rearrange the placement for some reasons :
    1)You can do a triangle with these objects who match perfectly with the cursor's movement
    2)You can managed to blanket a slider and
    Here's an example :
  11. 00:44:584 (5) - For that object,, I thought you miss an occasion to hear an important sound ; that one 00:45:104 - ( the *BEEP*)
    I'd suggest you to create an original slider with a red point who mark that important sound , like this one :
  12. 00:53:601 (1,2) - There's an inconsistent pattern here imo . You used to create a straight slider and then there's a curved slider. Be careful , it breaks the flow with previous pattern like : 00:50:827 (1,2) - or 00:52:214 (1,2) - ! I'd suggest you to curv that object : 00:53:601 (1) -
  13. 01:04:700 (1) - That object isn't really far so you can move it to the right a little bit for make a flawless movement when playing :3 For example : 01:04:700 (1) - Put that note here : x:300 y:280 and see what you think about it.
  14. 01:06:087 (3) - If you fix what I mentionned above , you can stack 01:04:700 (1) - 's tail on 01:06:087 (3) - 's head cause you did it before my mod :D
  15. 01:15:798 (1,2) - I guess you can blanket that note ! It'd be nice when playing.
  16. 01:22:734 (1,3) - I guess you tried to do a diamond shaped pattern. Maybe you can align them /adjust them to the same line ? Consider to do it for 01:23:081 (2,4) - and for 01:24:121 (1) - if you agree with me ! :)


Might need a bit more work but it's fine when playing :D


[Pritiversible's Advanced]

  1. Irreversible's parts :
  2. 00:20:306 (1) - I'd better see a double instead of a slider here. The drums would perfectly match with 2 circles imo . Try ! But be careful , there's a triplet and a double just before that slider ! A slider instead of 00:19:786 (5,6) - would be better.
  3. 00:34:873 (1,2,1,2) - This is kinda inconsistent here imo ! 00:34:873 (1,2) - You use 2 sliders and then you add a little jump with 00:35:913 (2) - ! In my opinion , you could add a jump for 00:35:220 (2) - by reversing it . And don't forget that this is not a huge jump :P You can also , move the note a bit down though.
  4. 00:57:763 (1) - If I follow you mapping style with the melody , I think that a New Combo would fit here ! Also , the melody between 00:57:763 - and 00:58:804 - is really different ! I mean , it's like announcing new pattern so I think a NC would be nice here XD
  5. 00:59:844 (5,6,1) - When I played that part I thought that you have wasted these object cause you could do a well made triangle :3 Here's an example :
  6. 01:13:197 - If you listen carefully to the song , you can listen the same melody in triplets : It's really weird cause there's a gap on the timeline and you could add one or two circles
  7. 01:16:144 (2) - Maybe curv that object ? The flow is really decent between 01:15:797 (1) - and 01:16:144 (2) -
  1. Priti's parts :
  2. 00:51:347 (2) - I'd move that note here for make a diamond shaped pattern : x:200 y:124 . It's always better to have object with a shape instead of nothing right ? :)
  3. 01:04:526 (4) - I'm convinced that you can remove that note and add a double cause it'd fits better like 01:02:098 (2,3,4) - You did it well a few seconds ago :P
  4. 01:24:121 (1,2) - Why did you curved only one slider ? I mean , it breaks the pattern's flow ! 01:18:572 (1,2) - You really did an awesome one here : 01:18:572 (1,2) - . I'm sure you can make it again.


Great collab you guys !


[Zare's Hyper]
  1. 00:12:330 (2) - Maybe you can move that note a little bit to the left for create a symmetrical who'd fits with that slider : 00:11:983 (1) -
    If you agree with me , move that note here : x:144 y:360. Also , the shape of the triangle will be improved.
  2. 00:14:064 (6) - I think that slider is kinda long and stop on a weird beat imo ! Maybe you can try to stop it here : 00:14:417 - and then , you can :
    1)Add a note here : 00:14:584 -
    2)Let a little gap in the timeline .
    It's up to you ! 8-)
  3. 00:32:272 (2,3,4) - Same thing as 00:12:330 (2) - , you could done a symmetrical with 00:32:792 (1) - with your triplet.
  4. 00:54:815 (4) - Here , I guess you could keep a consistent spacing. If you put that note here for example : x:400 y:212 , you'll be able to keep a spacing of 1.2 between the two objects and you'll do a triangle pattern.
  5. 01:10:942 (5,6,1) - Same thing mentionned above.
  6. 01:19:266 (3) - Same thing as 00:14:064 (6) - , you're mapping on the wrong beat and you'll maybe feel like it's overmapped. There are some sliders like that one in the end of the map : 01:20:653 (9) - ; 01:23:428 (4) - ; 01:24:815 (3) - but it's still enoyable to play don't worry.


Haven't much to say. The hitsounds match perfectly with the diff ! Great job !


[Another]
  1. 00:36:087 (2) - The flow is kinda nice here but if you reverse it , the cursor's movement would be flawless and I think it'll be a great idea for that diff .
  2. 00:43:890 (1,2,3,4,5,6,7,8,9,10,11,12) - You could improve the flow of that stream by curving it a little bit.
  3. 01:02:965 - I think you missed to map an important beat here. But I guess it was your idea. Maybe add a note here ? o3o
  4. 01:04:353 - Same thing mentionned above .
  5. 01:18:572 (1,2) - The blanket could be better made.
  6. 01:26:376 (2,4) - Same thing as 00:36:087 (2) I'd suggest you to reverse these slider for improve the cursor's movement when playing.
  7. 01:29:671 - Wtf , I heard a weird sound , what is it ? XD


Nice diff in general but I'd say you miss some important beat and you kinda over hitsoundes streams~


Can't mod Elvis's Extra and WHO'S THAT POKEMON's diff cause I don't know how to mod them , sorry D:


I hope my mod won't be useless ! I tried to give more explanations in my suggestions !
The mapset is really looking good ! Good luck ~~
Topic Starter
Avena

Secretpipe wrote:

[Pritiversible's Advanced]

  1. Priti's parts :
  2. 00:51:347 (2) - I'd move that note here for make a diamond shaped pattern : x:200 y:124 . It's always better to have object with a shape instead of nothing right ? :)Nope, it's a pentagon with one point removed.
  3. 01:04:526 (4) - I'm convinced that you can remove that note and add a double cause it'd fits better like 01:02:098 (2,3,4) - You did it well a few seconds ago :PNah, it's fine as it is imo
  4. 01:24:121 (1,2) - Why did you curved only one slider ? I mean , it breaks the pattern's flow ! 01:18:572 (1,2) - You really did an awesome one here : 01:18:572 (1,2) - . I'm sure you can make it again. It's prettier when it's like this imo


Great collab you guys !

[Another]
  1. 01:02:965 - I think you missed to map an important beat here. But I guess it was your idea. Maybe add a note here ? o3o Nope, intentional on both
  2. 01:04:353 - Same thing mentionned above .
  3. 01:26:376 (2,4) - Same thing as 00:36:087 (2) I'd suggest you to reverse these slider for improve the cursor's movement when playing. This one ruins the flow, I'd rather keep it as it is.
  4. 01:29:671 - Wtf , I heard a weird sound , what is it ? XD guuuurl please


Nice diff in general but I'd say you miss some important beat and you kinda over hitsoundes streams~
Applied everything else, Thank you for the mod :3
Zare

Secretpipe wrote:

[Zare's Hyper]
  1. 00:12:330 (2) - Maybe you can move that note a little bit to the left for create a symmetrical who'd fits with that slider : 00:11:983 (1) -
    If you agree with me , move that note here : x:144 y:360. Also , the shape of the triangle will be improved. doing that would actually ruin the triangle and spacing, so, nope
  2. 00:14:064 (6) - I think that slider is kinda long and stop on a weird beat imo ! Maybe you can try to stop it here : 00:14:417 - and then , you can :
    1)Add a note here : 00:14:584 -
    2)Let a little gap in the timeline .
    It's up to you ! 8-)varying with my rhythm patterns in order to keep it interesting, the long sound this is mapped on justifies this
  3. 00:32:272 (2,3,4) - Same thing as 00:12:330 (2) - , you could done a symmetrical with 00:32:792 (1) - with your triplet. wasn't what I was going for, unfortunately
  4. 00:54:815 (4) - Here , I guess you could keep a consistent spacing. If you put that note here for example : x:400 y:212 , you'll be able to keep a spacing of 1.2 between the two objects and you'll do a triangle pattern. this is consistent witch a bunch of other jumps in this part, just changing a single one of them wouldnt make sense
  5. 01:10:942 (5,6,1) - Same thing mentionned above. ^
  6. 01:19:266 (3) - Same thing as 00:14:064 (6) - , you're mapping on the wrong beat and you'll maybe feel like it's overmapped. There are some sliders like that one in the end of the map : 01:20:653 (9) - ; 01:23:428 (4) - ; 01:24:815 (3) - but it's still enoyable to play don't worry.

    you know what, I'm actually changing the slider in the beginning 00:14:064 (6), not because it's wrong, but because the slider in the endkiai can emphasize the switch in pitch and intensity much better like that. having that said, I won't alter the sliders in the end.


Haven't much to say. The hitsounds match perfectly with the diff ! Great job !
osu file format v13

[General]
AudioFilename: 1-10 Wuv U.mp3
AudioLeadIn: 0
PreviewTime: 23081
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11116,69295,89671
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Wuv U
TitleUnicode:Wuv U
Artist:kors k
ArtistUnicode:kors k
Creator:Priti
Version:Zare's Hyper
Source:REFLEC BEAT
Tags:CANDY RAVE BEMANI Konami beatmania IIDX 18 Resort Anthem pop'n music Sunny Park rhythmin plus limelight colette Irreversible EvilElvis EvilElvisV2 Aka Zare Zarerion Collab Collaboration
BeatmapID:463505
BeatmapSetID:193852

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 3 (Foreground)
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Irreversible

Secretpipe wrote:

[Pritiversible's Advanced]

  1. Irreversible's parts :
  2. 00:20:306 (1) - I'd better see a double instead of a slider here. The drums would perfectly match with 2 circles imo . Try ! But be careful , there's a triplet and a double just before that slider ! A slider instead of 00:19:786 (5,6) - would be better. I honestly don't get where you want a double. Mind elaborating?
  3. 00:34:873 (1,2,1,2) - This is kinda inconsistent here imo ! 00:34:873 (1,2) - You use 2 sliders and then you add a little jump with 00:35:913 (2) - ! In my opinion , you could add a jump for 00:35:220 (2) - by reversing it . And don't forget that this is not a huge jump :P You can also , move the note a bit down though. 00:35:567 (1,2,3) - As you can see, this is way more powerful in the song, that's why I added a jump here. Adding one before would totally destroy this idea, and also.. it is quite big isn't it?
  4. 00:57:763 (1) - If I follow you mapping style with the melody , I think that a New Combo would fit here ! Also , the melody between 00:57:763 - and 00:58:804 - is really different ! I mean , it's like announcing new pattern so I think a NC would be nice here XD Ok, but there is already a NC :3
  5. 00:59:844 (5,6,1) - When I played that part I thought that you have wasted these object cause you could do a well made triangle :3 Here's an example :
    You are right, this triangle Looks better, but imo mine flows way better, because as you can see 2 > 3 is really straight downwards, and this doesn't Support the flow at all..
  6. 01:13:197 - If you listen carefully to the song , you can listen the same melody in triplets : It's really weird cause there's a gap on the timeline and you could add one or two circles I put this on Intention to get a bit less of density here. It's an advanced after all.
  7. 01:16:144 (2) - Maybe curv that object ? The flow is really decent between 01:15:797 (1) - and 01:16:144 (2) - Awesome, I like this idea a lot.
Thanks a lot for modding, Secretpipe!

http://puu.sh/b4lwf.txt
Aka

Secretpipe wrote:

[Aka's Normal]
  1. 00:01:405 (2) - I'd change that slider in that way : It'd be better with slider's movement and it'd match perfectly with 00:02:272 (3) - and you'll get a symmetrical there ! I tested is several times and I thought it'll be fine ! You can at least try but if you agree with me , try to fix the transition with 00:00:885 (1) - , the result would be perfect ! i dont think there is anything wrong with the pattern lol sorry nope >:
  2. 00:09:208 (1,1) - I tested that part 2/3 times and I thought you can stack 00:11:289 (1) - on the head of 00:09:208 (1) - because it'd be more comfortable with the low AR . After , it's not very useful but it becomes more enjoyable to play . i doesnt rly make sense since the (1) dissapeared some slider before and i dont really like stacks, imo such "overlaps" or how to call them are way more fun
  3. 00:11:289 (1,1) - When playing , I definitely thought "Why did you not add a blanket" here ? I mean , with that AR , you can easily see the approach circle touching 00:11:289 (1) - slowly ! If you try to blanket that one and that you look it when playing , it'd be much better . cant get how should i blanket such sliders o_o oh lol. nonono and no, the first (1) is emphasizing the separate sound and thats why i set the NC here. i dont want to connect it into a pattern
  4. 00:11:983 (1,2,3,4) - Same here ! When I saw these objects , I thought you put random objects. In my opinion ,you should do a square with these objects . I tried to make one in the editor and it was very enjoyable when playing . You should try . 8-)the thing i am following is just "flow", sometimes i do use triangles/squares but for this part i wanna keep the flow pattern if you ask me
  5. 00:14:411 (5) - You could easily stack that note on the top of 00:13:023 (3) - It's really nice when playing and the cursor's movement have a good flow when playing . i dont like stacks in such places and imo its more interesting when elements are not stacked and each have its own new placing
  6. 00:15:798 (3,5) - Same as above here . same
  7. 00:17:532 (1,2) - Same as 00:11:289 (1,1) - , I'd suggest you to curv that slider to improve the flow and the quality of your pattern. i curved it but not in the blanket way, okay :р
  8. 00:21:694 (3,1) - This is really nazi but I guess you can improve your stack quality here : 00:23:081 (1) - x+1 and y+1 .
  9. 00:24:468 (4,5,1) - I'd rotate these objects a bit for create some blankets between these sliders ! Here's some examples : would be cool but unfortunately i wont have enough grid field place for the next pattern D:

  10. 00:27:243 (3,4,5) - I'd rearrange the placement for some reasons : nah, i like my soft flow
    1)You can do a triangle with these objects who match perfectly with the cursor's movement
    2)You can managed to blanket a slider and
    Here's an example :
  11. 00:44:584 (5) - For that object,, I thought you miss an occasion to hear an important sound ; that one 00:45:104 - ( the *BEEP*)
    I'd suggest you to create an original slider with a red point who mark that important sound , like this one : its good idea.. BEEP sound is not on a red tick but on white btw lol sadly i dont like the curve of the slider you shoved me and i cant think over something i'd like.. i'll keep it as it is
  12. 00:53:601 (1,2) - There's an inconsistent pattern here imo . You used to create a straight slider and then there's a curved slider. Be careful , it breaks the flow with previous pattern like : 00:50:827 (1,2) - or 00:52:214 (1,2) - ! I'd suggest you to curv that object : 00:53:601 (1) - hmm okay ✔
  13. 01:04:700 (1) - That object isn't really far so you can move it to the right a little bit for make a flawless movement when playing :3 For example : 01:04:700 (1) - Put that note here : x:300 y:280 and see what you think about it. it doesnt really differs from my version D:
  14. 01:06:087 (3) - If you fix what I mentionned above , you can stack 01:04:700 (1) - 's tail on 01:06:087 (3) - 's head cause you did it before my mod :D
  15. 01:15:798 (1,2) - I guess you can blanket that note ! It'd be nice when playing.nah
  16. 01:22:734 (1,3) - I guess you tried to do a diamond shaped pattern. Maybe you can align them /adjust them to the same line ? Consider to do it for 01:23:081 (2,4) - and for 01:24:121 (1) - if you agree with me ! :)its a rhombus >: and i like the way how its ~a bit tilted


Might need a bit more work but it's fine when playing :Dorly :о
thank u for mod ~3~)/

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Zare
can someone please push this forward before konami gets more funny ideas
Kaoru
Priti is gay. JK this map is fun and i luv it
Jenny

Kaoru wrote:

Priti is gay. JK this map is fun and i luv it
..but he is
Topic Starter
Avena

Jenny wrote:

Kaoru wrote:

Priti is gay. JK this map is fun and i luv it
..but he is
does that mean I'm straight.
Ulysses
I can't believe that it's work of Jenny.Luv it
Myxo
I'm very sorry to tell you, but from what I can tell this mapset is unrankable.

Although the main source of this song is obviously REFLEC BEAT, it also appeared as a sort of "Guest Song" in Beatmania IIDX 18 Resort Anthem. The most trustworthy source, which lists the appearances of all BEMANI songs ( http://vjarmy.com/wiki/index.php/Main_Page ) is currently not working, so I am not 100% sure. But if you can trust wikipedia ( http://en.wikipedia.org/wiki/Beatmania_ ... ort_Anthem ), it is listed under "Lincle Link Unlocks", which means that these several REFLECT BEAT-songs can be unlocked in the game. Therefore, this mapset is unrankable.
Zare
it's not tagged "Beatmania" or "IIDX" tho :^)
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