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kors k - Wuv U

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Topic Starter
Avena
This beatmap was submitted using in-game submission on Monday, April 20, 2015 at 10:28:24 AM

Artist: kors k
Title: Wuv U
Source: REFLEC BEAT
Tags: CANDY RAVE Irreversible EvilElvis EvilElvisV2 Aka Zare Zarerion Collab Collaboration Jenny
BPM: 173
Filesize: 3588kb
Play Time: 01:29
Difficulties Available:
  1. Aka's Normal (1.99 stars, 144 notes)
  2. Easy (1.68 stars, 88 notes)
  3. Elvis' Expert (5.19 stars, 530 notes)
  4. Insane (4.6 stars, 430 notes)
  5. Jenny's Extra (5.66 stars, 497 notes)
  6. Pritiversible's Hard (3.11 stars, 237 notes)
  7. Zare's Hyper (4.08 stars, 360 notes)
Download: kors k - Wuv U
Information: Scores/Beatmap Listing
---------------
Extra: Done by Jenny
Expert: Done by EvilElvis
Insane: Done by me
Hyper: Done by Zare
Hard: Done by me & Irreversible
Normal: Done by Aka
Easy: Done by me
Irreversible
fourteenth
Zare
first
hah
osu file format v13

[General]
AudioFilename: 1-10 Wuv U.mp3
AudioLeadIn: 0
PreviewTime: 23081
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11116,69295,89671
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Wuv U
TitleUnicode:Wuv U
Artist:kors k
ArtistUnicode:kors k
Creator:Priti
Version:Zare's Hard
Source:REFLEC BEAT
Tags:CANDY RAVE BEMANI Konami beatmania IIDX 18 Resort Anthem pop'n music Sunny Park rhythmin plus limelight colette
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,45477,50137
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
885,346.820809248555,4,1,1,55,1,0
885,-100,4,1,1,55,0,0
44931,-200,4,1,1,55,0,0
50827,-100,4,1,1,55,0,0
67474,-100,4,1,1,55,0,1
86896,-100,4,1,1,55,0,0
89671,-100,4,2,1,5,0,0


[Colours]
Combo1 : 147,244,104
Combo2 : 230,123,244
Combo3 : 250,216,112
Combo4 : 142,163,244

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316,55,78226,1,0,0:0:0:0:
398,69,78399,1,0,0:0:0:0:
480,83,78572,6,0,L|494:168,1,70
449,286,78919,2,0,L|435:201,1,70
273,160,79266,2,0,P|238:132|240:225,1,210
356,154,79960,1,0,0:0:0:0:
272,160,80133,1,0,0:0:0:0:
264,140,80220,1,0,0:0:0:0:
256,120,80306,1,0,0:0:0:0:
289,42,80480,1,0,0:0:0:0:
357,155,80653,2,0,B|361:205|335:237|335:237|350:264|350:264|335:283|335:283|347:324|339:354,1,210
201,329,81347,5,0,0:0:0:0:
173,249,81520,1,0,0:0:0:0:
178,228,81607,1,0,0:0:0:0:
184,207,81694,1,0,0:0:0:0:
143,133,81867,2,0,L|149:84,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
98,204,82214,1,0,0:0:0:0:
225,136,82387,1,0,0:0:0:0:
268,208,82561,1,0,0:0:0:0:
275,68,82734,6,0,L|353:79,1,70
473,21,83081,1,0,0:0:0:0:
429,93,83254,1,0,0:0:0:0:
476,226,83428,2,0,L|485:157,1,70
276,297,84121,6,0,P|241:305|206:308,1,70
93,251,84468,2,0,P|128:244|162:241,1,70
301,218,84815,2,0,P|358:214|288:151,1,210
157,165,85509,5,0,0:0:0:0:
218,108,85682,1,0,0:0:0:0:
222,87,85769,1,0,0:0:0:0:
225,66,85856,1,0,0:0:0:0:
166,5,86029,1,0,0:0:0:0:
302,26,86202,2,0,P|372:35|441:26,1,140
389,186,86896,5,0,0:0:0:0:
380,269,87069,1,0,0:0:0:0:
311,220,87243,1,0,0:0:0:0:
389,186,87416,2,0,L|408:113,1,70,0|0,0:0|0:0,0:0:0:0:
380,269,87763,2,0,L|433:321,1,70,0|0,0:0|0:0,0:0:0:0:
311,220,88110,2,0,L|238:240,1,70,0|0,0:0|0:0,0:0:0:0:
163,212,88457,5,0,0:0:0:0:
79,195,88804,1,0,0:0:0:0:
163,212,88977,5,0,0:0:0:0:
165,225,89150,1,0,0:0:0:0:
167,238,89324,1,0,0:0:0:0:
169,251,89497,1,0,0:0:0:0:
171,264,89671,1,0,0:0:0:0:
256,192,89757,12,0,93832,0:0:0:0:
Low
modding the insanes

[Hyper]
- why only HP5 on a short and medium-paced song? raise it to HP6-6.5 for a bit more of a challenge
00:00:364 (1,2) - the way you spaced this makes it look like it's going to be a 1/3 or 1/4 stream. just stack (2) under (1) and it will be easier to read
00:43:890 (5) - add a NC here. the combo is too long in comparison to the other combos in the diff
01:23:428 (4) - it feels like there's something missing after this slider.. i strongly suggest extending the slider like you did at 01:20:653 (9) to fill in the gap. if not, then at least map it out with another slider/circles

[Another]
01:12:330 (5) - flip vertically. the shape is better and flows better imo

[fanzhen's Extra]
HP-1. with all the 1/8 and such, it's easy to fail if you miss just one 1/8 slider..
00:36:260 (7,1) - i thought this would be a 1/4 circle jump because of all the previous crazy spacing. move this up more so it's farther away from the next circle and so nobody mistakes it for 1/4
01:02:619 (1,1,2,3) - this is hard to read and play. the 1/4 jump from the slow slider to the circle is surprising and unpleasant to read/play. i suggest deleting 01:03:052 (1) because it would make it easier to read and play; plus nothing is even in the music there.
01:25:335 (2,3) - you can't tell if this is 1/2 or 1/4 because of all the 1/4 jumps. space this farther away so it isn't mistaken for 1/4
Zare
http://puu.sh/aEZiW/6983695a8b.osu

fixed all except the first suggest, i dont think the spacing is an issue right at the start of the map, it works just like a stack anyway
Aka

Low wrote:

[fanzhen's Extra]

pls
Stefan
I'd called for Taiko Diffs but... :E


CAN I DO SOME?
Topic Starter
Avena

Stefan wrote:

I'd called for Taiko Diffs but... :E


CAN I DO SOME?
no
SkinnyJommy
Hi there, here's the mod from my queue!

I'm still a little new to modding, so I hope this will help you a little bit

[Another]

00:11:289 (4) - I don't think this slider is needed, because there are noticeable parts to map in this part of the song, heres an example https://osu.ppy.sh/ss/1900229

00:24:815 (1,2,3,4) - consider ctrl g on 2 and 4, there's nothing wrong with this part, but i think doing this would make it more fun

00:36:260 (1) - This slider suddenly slows down, but is the same length and the previous sliders, which are fast, this can cause some combo breaks, consider increasing the SV a little and making the slider a little longer, so people can notice the difference

00:45:278 (1) - Try to avoid overlaps

Really fun map this one is, GJ on it!

[WHO'S THAT POKEMON?]

Wow this is a really hard map

00:42:330 (1,2,1) - The spacing way to big for this being a triple, pls lower the spacing

00:43:370 (5,6) - consider swapping these notes on the timeline, i think it flows better this way

01:07:474 I believe there is supposed to be a Kiai time here

01:26:463 (8,1) - The flow from 8 to 1, feels really weird and off, consider moving 1 somewhere else

[Elvis's Extra]

00:06:434 (1,2) - This can be really confusing, consider making these sliders more readable by using more distance between them

00:11:463 (1,1,1,1,1) - Ok you actually cant even see these lol, this is really hard to read, pls change this pattern

00:19:960 (1,1) - This is really hard to read as well, what is this a skystar map? (Kappa)

00:22:387 (1,2,3,4) - ^

00:37:301 (3,4) - pretty extreme distance here, consider lowering this distance

00:39:035 (1,2,3,4,5,6,7,8) - do i even have to say it

01:07:474 - Kiai time here

Very interesting map set, but that's it for my mod!

Hopefully this helped you a little bit

GL <3 :d
Topic Starter
Avena

skinnyjimmy wrote:

[Another]

00:11:289 (4) - I don't think this slider is needed, because there are noticeable parts to map in this part of the song, heres an example https://osu.ppy.sh/ss/1900229 Good idea, But I'd rather emphasise the 1/8 sound

00:24:815 (1,2,3,4) - consider ctrl g on 2 and 4, there's nothing wrong with this part, but i think doing this would make it more fun Fixed :3

00:36:260 (1) - This slider suddenly slows down, but is the same length and the previous sliders, which are fast, this can cause some combo breaks, consider increasing the SV a little and making the slider a little longer, so people can notice the difference I think the new combo emphasises the musical change well enough, Also, this is supposed to be suprising due to the way the song plays

00:45:278 (1) - Try to avoid overlaps Intentional

Really fun map this one is, GJ on it!
Thank you for the mod :3
jesse1412
[elvis' extra]

00:10:595 (1) - This slider is too long, there's no reason to extend the length this far, it doesn't end on a beat and it makes it easy to 100 without knowing why.
00:11:925 (1) - Does this have to be to the left? I notice it while playing and it looks so ugly that it makes the pattern play wrong in my mind.
00:22:387 (1,2,3,4,1) - Move left please, too complex of a pattern as it is going into a slider stream (they have to be done perfectly or you'll die a horrible death).
00:22:734 (1) - 00:22:734 (1) - move this so that it goes with the flow of the other sliders and make sure that the end is closer to 00:22:994 (2) - , like mentioned previously slider streams should never be too rough on the player.
00:55:682 (1,2,3,4,5,6) - I don't like SLIDER STREAMS AHHH I JUST DISLIKE THIS IT REMINDS ME OF EVERYTHING DJPOP DID WRONG WITH HIS SLIDER STREAMS. The sliders are in a straight like, not friendly at all. Please make it a curve or something not a general straight line.
01:04:873 (2) - Move this somewhere, make it a set of jumpy 1/4 sliders. Stacked 1/4 sliders are painful to everyone.
01:05:740 (1,2,3,4) - WHY WOULD YOU PUT THAT ONE SLIDER OUT TO THE RIGHT DO YOU HATE US ALL NO WONDER THIS FELT OFF.
01:18:226 (1,2,3,4) - This is just nitpicking but if you love the player, you'd move this part of the stream down.

[???]

00:02:619 (3,4,5,6) - Too soon for this kind of stacking. Reads horribly.
00:10:595 (1) - Why did this slider get extended and extra 1/4 AGAIN, it ends on no beat and only makes it pain in the ass to 300.
00:24:468 (1,2,1,2,1,2,1,2,1) - Tone this down a little, maybe if you could follow them by moving in a straight line they'd be really nice but right now they're just like awkward.
00:26:723 (2) - Move the slider end closer the the slider start, it's a pretty big SV change and this would allow players to 300 the slider without even noticing the SV change.
00:27:243 (1,2,3) - Please don't do this, get rid of that jump.
00:27:590 (1,2,3) - 100% don't do it twice, the pain is increases exponentially every time this pattern happens.
00:30:017 (1,2,1,2,1,2,1,2,1) - Again same stuff.
00:35:567 (1,2,1,2,1,2,1,2) - These are move acceptable as it's one single circular motion if that helps understand what'd solve this.
00:38:341 (1,2) - Too soon again, gradually decrease spacing if you want to go into this kind of stacking with a map this confusing. I'm pretty confident if this isn't stacked then the next stack will be perfectly readable.
00:42:243 (2,1,2) - Reduce this spacing else you worship Satan. Not only is this a crazy as fuck 1/4 stream jump into that double, it's and even CRAZIER 1/4 stream jump into that god damn slider.
00:43:197 (4,5,6,7) - I personally think these should be more jumpy ( I hate stacked 1/4 sliders like this but ehhh).
01:05:393 (1,2,1,2,1) - I don't even know where this is meant to be going.
01:15:971 (3,4,7,8) - Turn these into 1/4 sliders and every player ever will love you. Otherwise you might want to decrease the spacing on the 1/4 jumps a tad.
Topic Starter
Avena
Secretpipe


Hey there B-)

As requested !

[General]
  1. Clean mapset !
[Beginner]
  1. 00:35:567 (2) - I'd stack that note on 00:33:486 (3) - 's location because it'll match with the low AR! Also , it'd look a lot better in the editor compared to your current one
Nice diff , you did a great job there !


[Aka's Normal]
  1. 00:01:405 (2) - I'd change that slider in that way : It'd be better with slider's movement and it'd match perfectly with 00:02:272 (3) - and you'll get a symmetrical there ! I tested is several times and I thought it'll be fine ! You can at least try but if you agree with me , try to fix the transition with 00:00:885 (1) - , the result would be perfect !
  2. 00:09:208 (1,1) - I tested that part 2/3 times and I thought you can stack 00:11:289 (1) - on the head of 00:09:208 (1) - because it'd be more comfortable with the low AR . After , it's not very useful but it becomes more enjoyable to play .
  3. 00:11:289 (1,1) - When playing , I definitely thought "Why did you not add a blanket" here ? I mean , with that AR , you can easily see the approach circle touching 00:11:289 (1) - slowly ! If you try to blanket that one and that you look it when playing , it'd be much better .
  4. 00:11:983 (1,2,3,4) - Same here ! When I saw these objects , I thought you put random objects. In my opinion ,you should do a square with these objects . I tried to make one in the editor and it was very enjoyable when playing . You should try . 8-)
  5. 00:14:411 (5) - You could easily stack that note on the top of 00:13:023 (3) - It's really nice when playing and the cursor's movement have a good flow when playing .
  6. 00:15:798 (3,5) - Same as above here .
  7. 00:17:532 (1,2) - Same as 00:11:289 (1,1) - , I'd suggest you to curv that slider to improve the flow and the quality of your pattern.
  8. 00:21:694 (3,1) - This is really nazi but I guess you can improve your stack quality here : 00:23:081 (1) - x+1 and y+1 .
  9. 00:24:468 (4,5,1) - I'd rotate these objects a bit for create some blankets between these sliders ! Here's some examples :
  10. 00:27:243 (3,4,5) - I'd rearrange the placement for some reasons :
    1)You can do a triangle with these objects who match perfectly with the cursor's movement
    2)You can managed to blanket a slider and
    Here's an example :
  11. 00:44:584 (5) - For that object,, I thought you miss an occasion to hear an important sound ; that one 00:45:104 - ( the *BEEP*)
    I'd suggest you to create an original slider with a red point who mark that important sound , like this one :
  12. 00:53:601 (1,2) - There's an inconsistent pattern here imo . You used to create a straight slider and then there's a curved slider. Be careful , it breaks the flow with previous pattern like : 00:50:827 (1,2) - or 00:52:214 (1,2) - ! I'd suggest you to curv that object : 00:53:601 (1) -
  13. 01:04:700 (1) - That object isn't really far so you can move it to the right a little bit for make a flawless movement when playing :3 For example : 01:04:700 (1) - Put that note here : x:300 y:280 and see what you think about it.
  14. 01:06:087 (3) - If you fix what I mentionned above , you can stack 01:04:700 (1) - 's tail on 01:06:087 (3) - 's head cause you did it before my mod :D
  15. 01:15:798 (1,2) - I guess you can blanket that note ! It'd be nice when playing.
  16. 01:22:734 (1,3) - I guess you tried to do a diamond shaped pattern. Maybe you can align them /adjust them to the same line ? Consider to do it for 01:23:081 (2,4) - and for 01:24:121 (1) - if you agree with me ! :)
Might need a bit more work but it's fine when playing :D


[Pritiversible's Advanced]

  1. Irreversible's parts :
  2. 00:20:306 (1) - I'd better see a double instead of a slider here. The drums would perfectly match with 2 circles imo . Try ! But be careful , there's a triplet and a double just before that slider ! A slider instead of 00:19:786 (5,6) - would be better.
  3. 00:34:873 (1,2,1,2) - This is kinda inconsistent here imo ! 00:34:873 (1,2) - You use 2 sliders and then you add a little jump with 00:35:913 (2) - ! In my opinion , you could add a jump for 00:35:220 (2) - by reversing it . And don't forget that this is not a huge jump :P You can also , move the note a bit down though.
  4. 00:57:763 (1) - If I follow you mapping style with the melody , I think that a New Combo would fit here ! Also , the melody between 00:57:763 - and 00:58:804 - is really different ! I mean , it's like announcing new pattern so I think a NC would be nice here XD
  5. 00:59:844 (5,6,1) - When I played that part I thought that you have wasted these object cause you could do a well made triangle :3 Here's an example :
  6. 01:13:197 - If you listen carefully to the song , you can listen the same melody in triplets : It's really weird cause there's a gap on the timeline and you could add one or two circles
  7. 01:16:144 (2) - Maybe curv that object ? The flow is really decent between 01:15:797 (1) - and 01:16:144 (2) -



  1. Priti's parts :
  2. 00:51:347 (2) - I'd move that note here for make a diamond shaped pattern : x:200 y:124 . It's always better to have object with a shape instead of nothing right ? :)
  3. 01:04:526 (4) - I'm convinced that you can remove that note and add a double cause it'd fits better like 01:02:098 (2,3,4) - You did it well a few seconds ago :P
  4. 01:24:121 (1,2) - Why did you curved only one slider ? I mean , it breaks the pattern's flow ! 01:18:572 (1,2) - You really did an awesome one here : 01:18:572 (1,2) - . I'm sure you can make it again.
Great collab you guys !


[Zare's Hyper]
  1. 00:12:330 (2) - Maybe you can move that note a little bit to the left for create a symmetrical who'd fits with that slider : 00:11:983 (1) -
    If you agree with me , move that note here : x:144 y:360. Also , the shape of the triangle will be improved.
  2. 00:14:064 (6) - I think that slider is kinda long and stop on a weird beat imo ! Maybe you can try to stop it here : 00:14:417 - and then , you can :
    1)Add a note here : 00:14:584 -
    2)Let a little gap in the timeline .
    It's up to you ! 8-)
  3. 00:32:272 (2,3,4) - Same thing as 00:12:330 (2) - , you could done a symmetrical with 00:32:792 (1) - with your triplet.
  4. 00:54:815 (4) - Here , I guess you could keep a consistent spacing. If you put that note here for example : x:400 y:212 , you'll be able to keep a spacing of 1.2 between the two objects and you'll do a triangle pattern.
  5. 01:10:942 (5,6,1) - Same thing mentionned above.
  6. 01:19:266 (3) - Same thing as 00:14:064 (6) - , you're mapping on the wrong beat and you'll maybe feel like it's overmapped. There are some sliders like that one in the end of the map : 01:20:653 (9) - ; 01:23:428 (4) - ; 01:24:815 (3) - but it's still enoyable to play don't worry.
Haven't much to say. The hitsounds match perfectly with the diff ! Great job !


[Another]
  1. 00:36:087 (2) - The flow is kinda nice here but if you reverse it , the cursor's movement would be flawless and I think it'll be a great idea for that diff .
  2. 00:43:890 (1,2,3,4,5,6,7,8,9,10,11,12) - You could improve the flow of that stream by curving it a little bit.
  3. 01:02:965 - I think you missed to map an important beat here. But I guess it was your idea. Maybe add a note here ? o3o
  4. 01:04:353 - Same thing mentionned above .
  5. 01:18:572 (1,2) - The blanket could be better made.
  6. 01:26:376 (2,4) - Same thing as 00:36:087 (2) I'd suggest you to reverse these slider for improve the cursor's movement when playing.
  7. 01:29:671 - Wtf , I heard a weird sound , what is it ? XD
Nice diff in general but I'd say you miss some important beat and you kinda over hitsoundes streams~


Can't mod Elvis's Extra and WHO'S THAT POKEMON's diff cause I don't know how to mod them , sorry D:


I hope my mod won't be useless ! I tried to give more explanations in my suggestions !
The mapset is really looking good ! Good luck ~~
Topic Starter
Avena

Secretpipe wrote:

[Pritiversible's Advanced]

  1. Priti's parts :
  2. 00:51:347 (2) - I'd move that note here for make a diamond shaped pattern : x:200 y:124 . It's always better to have object with a shape instead of nothing right ? :) Nope, it's a pentagon with one point removed.
  3. 01:04:526 (4) - I'm convinced that you can remove that note and add a double cause it'd fits better like 01:02:098 (2,3,4) - You did it well a few seconds ago :P Nah, it's fine as it is imo
  4. 01:24:121 (1,2) - Why did you curved only one slider ? I mean , it breaks the pattern's flow ! 01:18:572 (1,2) - You really did an awesome one here : 01:18:572 (1,2) - . I'm sure you can make it again. It's prettier when it's like this imo
Great collab you guys !

[Another]
  1. 01:02:965 - I think you missed to map an important beat here. But I guess it was your idea. Maybe add a note here ? o3o Nope, intentional on both
  2. 01:04:353 - Same thing mentionned above .
  3. 01:26:376 (2,4) - Same thing as 00:36:087 (2) I'd suggest you to reverse these slider for improve the cursor's movement when playing. This one ruins the flow, I'd rather keep it as it is.
  4. 01:29:671 - Wtf , I heard a weird sound , what is it ? XD guuuurl please
Nice diff in general but I'd say you miss some important beat and you kinda over hitsoundes streams~
Applied everything else, Thank you for the mod :3
Zare

Secretpipe wrote:

[Zare's Hyper]
  1. 00:12:330 (2) - Maybe you can move that note a little bit to the left for create a symmetrical who'd fits with that slider : 00:11:983 (1) -
    If you agree with me , move that note here : x:144 y:360. Also , the shape of the triangle will be improved. doing that would actually ruin the triangle and spacing, so, nope
  2. 00:14:064 (6) - I think that slider is kinda long and stop on a weird beat imo ! Maybe you can try to stop it here : 00:14:417 - and then , you can :
    1)Add a note here : 00:14:584 -
    2)Let a little gap in the timeline .
    It's up to you ! 8-) varying with my rhythm patterns in order to keep it interesting, the long sound this is mapped on justifies this
  3. 00:32:272 (2,3,4) - Same thing as 00:12:330 (2) - , you could done a symmetrical with 00:32:792 (1) - with your triplet. wasn't what I was going for, unfortunately
  4. 00:54:815 (4) - Here , I guess you could keep a consistent spacing. If you put that note here for example : x:400 y:212 , you'll be able to keep a spacing of 1.2 between the two objects and you'll do a triangle pattern. this is consistent witch a bunch of other jumps in this part, just changing a single one of them wouldnt make sense
  5. 01:10:942 (5,6,1) - Same thing mentionned above. ^
  6. 01:19:266 (3) - Same thing as 00:14:064 (6) - , you're mapping on the wrong beat and you'll maybe feel like it's overmapped. There are some sliders like that one in the end of the map : 01:20:653 (9) - ; 01:23:428 (4) - ; 01:24:815 (3) - but it's still enoyable to play don't worry.

    you know what, I'm actually changing the slider in the beginning 00:14:064 (6), not because it's wrong, but because the slider in the endkiai can emphasize the switch in pitch and intensity much better like that. having that said, I won't alter the sliders in the end.
Haven't much to say. The hitsounds match perfectly with the diff ! Great job !
code
osu file format v13

[General]
AudioFilename: 1-10 Wuv U.mp3
AudioLeadIn: 0
PreviewTime: 23081
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11116,69295,89671
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Wuv U
TitleUnicode:Wuv U
Artist:kors k
ArtistUnicode:kors k
Creator:Priti
Version:Zare's Hyper
Source:REFLEC BEAT
Tags:CANDY RAVE BEMANI Konami beatmania IIDX 18 Resort Anthem pop'n music Sunny Park rhythmin plus limelight colette Irreversible EvilElvis EvilElvisV2 Aka Zare Zarerion Collab Collaboration
BeatmapID:463505
BeatmapSetID:193852

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,45477,50137
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Irreversible

Secretpipe wrote:

[Pritiversible's Advanced]

  1. Irreversible's parts :
  2. 00:20:306 (1) - I'd better see a double instead of a slider here. The drums would perfectly match with 2 circles imo . Try ! But be careful , there's a triplet and a double just before that slider ! A slider instead of 00:19:786 (5,6) - would be better. I honestly don't get where you want a double. Mind elaborating?
  3. 00:34:873 (1,2,1,2) - This is kinda inconsistent here imo ! 00:34:873 (1,2) - You use 2 sliders and then you add a little jump with 00:35:913 (2) - ! In my opinion , you could add a jump for 00:35:220 (2) - by reversing it . And don't forget that this is not a huge jump :P You can also , move the note a bit down though. 00:35:567 (1,2,3) - As you can see, this is way more powerful in the song, that's why I added a jump here. Adding one before would totally destroy this idea, and also.. it is quite big isn't it?
  4. 00:57:763 (1) - If I follow you mapping style with the melody , I think that a New Combo would fit here ! Also , the melody between 00:57:763 - and 00:58:804 - is really different ! I mean , it's like announcing new pattern so I think a NC would be nice here XD Ok, but there is already a NC :3
  5. 00:59:844 (5,6,1) - When I played that part I thought that you have wasted these object cause you could do a well made triangle :3 Here's an example :
    You are right, this triangle Looks better, but imo mine flows way better, because as you can see 2 > 3 is really straight downwards, and this doesn't Support the flow at all..
  6. 01:13:197 - If you listen carefully to the song , you can listen the same melody in triplets : It's really weird cause there's a gap on the timeline and you could add one or two circles I put this on Intention to get a bit less of density here. It's an advanced after all.
  7. 01:16:144 (2) - Maybe curv that object ? The flow is really decent between 01:15:797 (1) - and 01:16:144 (2) - Awesome, I like this idea a lot.
Thanks a lot for modding, Secretpipe!

http://puu.sh/b4lwf.txt
Aka

Secretpipe wrote:

[Aka's Normal]
  1. 00:01:405 (2) - I'd change that slider in that way : It'd be better with slider's movement and it'd match perfectly with 00:02:272 (3) - and you'll get a symmetrical there ! I tested is several times and I thought it'll be fine ! You can at least try but if you agree with me , try to fix the transition with 00:00:885 (1) - , the result would be perfect ! i dont think there is anything wrong with the pattern lol sorry nope >:
  2. 00:09:208 (1,1) - I tested that part 2/3 times and I thought you can stack 00:11:289 (1) - on the head of 00:09:208 (1) - because it'd be more comfortable with the low AR . After , it's not very useful but it becomes more enjoyable to play . i doesnt rly make sense since the (1) dissapeared some slider before and i dont really like stacks, imo such "overlaps" or how to call them are way more fun
  3. 00:11:289 (1,1) - When playing , I definitely thought "Why did you not add a blanket" here ? I mean , with that AR , you can easily see the approach circle touching 00:11:289 (1) - slowly ! If you try to blanket that one and that you look it when playing , it'd be much better . cant get how should i blanket such sliders o_o oh lol. nonono and no, the first (1) is emphasizing the separate sound and thats why i set the NC here. i dont want to connect it into a pattern
  4. 00:11:983 (1,2,3,4) - Same here ! When I saw these objects , I thought you put random objects. In my opinion ,you should do a square with these objects . I tried to make one in the editor and it was very enjoyable when playing . You should try . 8-) the thing i am following is just "flow", sometimes i do use triangles/squares but for this part i wanna keep the flow pattern if you ask me
  5. 00:14:411 (5) - You could easily stack that note on the top of 00:13:023 (3) - It's really nice when playing and the cursor's movement have a good flow when playing . i dont like stacks in such places and imo its more interesting when elements are not stacked and each have its own new placing
  6. 00:15:798 (3,5) - Same as above here . same
  7. 00:17:532 (1,2) - Same as 00:11:289 (1,1) - , I'd suggest you to curv that slider to improve the flow and the quality of your pattern. i curved it but not in the blanket way, okay :р
  8. 00:21:694 (3,1) - This is really nazi but I guess you can improve your stack quality here : 00:23:081 (1) - x+1 and y+1 .
  9. 00:24:468 (4,5,1) - I'd rotate these objects a bit for create some blankets between these sliders ! Here's some examples : would be cool but unfortunately i wont have enough grid field place for the next pattern D:
  10. 00:27:243 (3,4,5) - I'd rearrange the placement for some reasons : nah, i like my soft flow
    1)You can do a triangle with these objects who match perfectly with the cursor's movement
    2)You can managed to blanket a slider and
    Here's an example :
  11. 00:44:584 (5) - For that object,, I thought you miss an occasion to hear an important sound ; that one 00:45:104 - ( the *BEEP*)
    I'd suggest you to create an original slider with a red point who mark that important sound , like this one : its good idea.. BEEP sound is not on a red tick but on white btw lol sadly i dont like the curve of the slider you shoved me and i cant think over something i'd like.. i'll keep it as it is
  12. 00:53:601 (1,2) - There's an inconsistent pattern here imo . You used to create a straight slider and then there's a curved slider. Be careful , it breaks the flow with previous pattern like : 00:50:827 (1,2) - or 00:52:214 (1,2) - ! I'd suggest you to curv that object : 00:53:601 (1) - hmm okay ✔
  13. 01:04:700 (1) - That object isn't really far so you can move it to the right a little bit for make a flawless movement when playing :3 For example : 01:04:700 (1) - Put that note here : x:300 y:280 and see what you think about it. it doesnt really differs from my version D:
  14. 01:06:087 (3) - If you fix what I mentionned above , you can stack 01:04:700 (1) - 's tail on 01:06:087 (3) - 's head cause you did it before my mod :D
  15. 01:15:798 (1,2) - I guess you can blanket that note ! It'd be nice when playing.nah
  16. 01:22:734 (1,3) - I guess you tried to do a diamond shaped pattern. Maybe you can align them /adjust them to the same line ? Consider to do it for 01:23:081 (2,4) - and for 01:24:121 (1) - if you agree with me ! :) its a rhombus >: and i like the way how its ~a bit tilted
Might need a bit more work but it's fine when playing :Dorly :о
thank u for mod ~3~)/

update
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145,183,69555,2,0,P|92:215|30:209,1,110,0|10,1:0|1:0,0:0:0:0:
66,106,70249,5,0,1:0:0:0:
162,53,70595,1,8,1:0:0:0:
244,126,70942,2,0,L|238:240,1,110,0|10,1:0|1:0,0:0:0:0:
346,257,71636,2,0,P|396:217|450:215,2,110,0|8|0,1:0|1:0|1:0,0:0:0:0:
295,354,72676,1,10,1:0:0:0:
194,308,73023,6,0,P|137:297|75:314,1,110,0|8,1:0|1:0,0:0:0:0:
91,197,73717,2,0,P|102:140|51:47,1,165,0|0,1:0|0:0,0:0:0:0:
92,41,74411,2,0,L|211:31,1,110,0|8,1:0|1:0,0:0:0:0:
293,92,75104,1,0,1:3:0:0:
376,19,75451,1,10,1:0:0:0:
465,82,75798,6,0,P|499:139|494:191,1,110,0|8,1:0|1:0,0:0:0:0:
391,212,76491,2,0,P|338:202|274:228,1,110,0|10,1:0|1:0,0:0:0:0:
199,288,77185,2,0,P|153:300|57:222,1,165,4|0,1:0|0:0,0:0:0:0:
68,200,77879,2,0,P|71:162|65:129,1,55,0|0,1:0|0:0,0:0:0:0:
50,111,78226,2,0,P|47:73|53:40,1,55,10|0,1:0|0:0,0:0:0:0:
77,29,78572,5,4,1:0:0:0:
168,90,78919,1,8,1:0:0:0:
271,51,79266,2,0,P|327:40|399:60,1,110,0|10,1:0|1:0,0:0:0:0:
454,130,79960,1,0,1:0:0:0:
384,215,80306,2,0,P|328:226|256:206,1,110,8|0,1:0|1:0,0:0:0:0:
205,131,81000,1,10,1:0:0:0:
112,191,81347,5,0,1:0:0:0:
43,104,81694,2,0,P|36:78|37:40,1,55,8|2,1:0|3:2,0:0:0:0:
70,32,82041,2,0,L|193:38,1,110,0|10,1:0|1:0,0:0:0:0:
264,107,82734,5,4,1:0:0:0:
356,47,83081,1,12,1:0:0:0:
442,114,83428,1,6,1:0:0:0:
352,178,83775,1,2,1:0:0:0:
253,129,84121,6,0,P|202:133|149:179,1,110,4|8,1:0|1:0,0:0:0:0:
158,277,84815,2,0,P|237:269|321:321,1,165,0|2,1:0|0:2,0:0:0:0:
338,335,85509,2,0,P|383:358|454:343,1,110,4|8,1:0|1:0,0:0:0:0:
487,251,86202,2,0,P|487:195|479:128,1,110,0|10,1:0|1:0,0:0:0:0:
383,91,86896,6,0,P|369:139|370:159,1,55,4|2,1:0|3:2,0:0:0:0:
279,207,87416,2,0,P|275:179|264:154,1,55,4|2,1:0|3:2,0:0:0:0:
167,103,87937,2,0,P|156:128|152:155,1,55,4|2,1:0|3:2,0:0:0:0:
142,265,88457,2,0,P|132:297|113:320,2,55,4|0|4,1:0|0:0|1:0,0:0:0:0:
176,244,88977,2,0,P|200:286|260:313,1,110,2|0,3:2|0:0,0:0:0:0:
362,292,89671,5,4,1:0:0:0:
Zare
can someone please push this forward before konami gets more funny ideas
Yarissa
Priti is gay. JK this map is fun and i luv it
Jenny

Kaoru wrote:

Priti is gay. JK this map is fun and i luv it
..but he is
Topic Starter
Avena

Jenny wrote:

Kaoru wrote:

Priti is gay. JK this map is fun and i luv it
..but he is
does that mean I'm straight.
Ulysses
I can't believe that it's work of Jenny.Luv it
Myxo
I'm very sorry to tell you, but from what I can tell this mapset is unrankable.

Although the main source of this song is obviously REFLEC BEAT, it also appeared as a sort of "Guest Song" in Beatmania IIDX 18 Resort Anthem. The most trustworthy source, which lists the appearances of all BEMANI songs ( http://vjarmy.com/wiki/index.php/Main_Page ) is currently not working, so I am not 100% sure. But if you can trust wikipedia ( http://en.wikipedia.org/wiki/Beatmania_ ... ort_Anthem ), it is listed under "Lincle Link Unlocks", which means that these several REFLECT BEAT-songs can be unlocked in the game. Therefore, this mapset is unrankable.
Zare
it's not tagged "Beatmania" or "IIDX" tho :^)
Myxo

Zare wrote:

it's not tagged "Beatmania" or "IIDX" tho :^)
And what does that change?
Konami does have the rights on this song, and it appeared in a IIDX game, so I definitely won't take the risk and bubble it, and no other BAT should do it either.
Jenny
No BAT should rank any song whatsoever because everything is copyrighted one way or another - RIP osu!, shutdown in 10, 9, 8..
Topic Starter
Avena
That's like saying scanter can't rank Mane Mane Psychotropic because it appears on SDVX, Give me a break >_>
Krah
If a BAT want to rank it he can.
Only the uploader will be blamed if there is some issues later.

https://osu.ppy.sh/p/copyright
Satella
vrooooom
Secretpipe
then RIP ?
Topic Starter
Avena

Secretpipe wrote:

then RIP ?
No, it's just that it has a Jenny diff.
Secretpipe
ahah
Topic Starter
Avena
ffs revived
Topic Starter
Avena
AGAIN
Raging Bull
my favorite candy rave song :o
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