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yuikonnu - Osanana Blue

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Topic Starter
Pho

Churcheell wrote:

Hi!

-----
Insane

00:31:370 The spacing of this slider from the stream before it is different and makes it seem untidy, move it like this http://puu.sh/ajquE/1404d5dc79.jpg to make the spacing even, or bring it a lot closer to the circle before that Fixed the distances, it was really a bit off.

01:08:464 + 01:08:870 Space these 2 sliders out a bit, i don't think the symmetry here fits the song very vell That pattern really bugged me, i changed the whole pattern.
04:18:295 Make the new combo start at 9 Fixed.
04:49:613 Spinner should start here in my opinion, but you might disagree.That'd be a bit too late imo.

Hard

This should use AR 8 And HP 6 HP is 6 already, but i changed AR.
Thanks for the mod :)
Shurelia
おっす!やったよ!
m4m.
[General]
- Title's Name should be : オサナナブルー , Romaji ver : Osanana Blue
- Artist's Name Should be : ゆいこんぬ , Romaji ver : yuikonnu.
[Hard]
  1. 00:07:856 (2) - Would move this somewhere else to make better flow~
  2. 00:08:059 (3) - Anti jump all of sudden~ i suggest to move this closer with (2)
  3. 00:14:748 (1,2,3,4,5) - There should be a better flow than this~ . Suggestion : http://puu.sh/ajAkM/70a61e0ba7.jpg
  4. 00:16:572 (1,2,3,4) - Same like 00:14:748 (1,2,3,4,5)
  5. 00:45:153 (8,9,10,11) - Didn't fit with the song imo.
  6. 00:48:802 (8) - Ctrl + G ,
  7. 01:04:613 (6,7) - I'm not recommending this to be stacked. I suggest to give some distances for these two.
  8. 01:13:532 (6) - NC
  9. 01:16:775 (6) - NC
  10. 01:22:045 (5) - Add Finish~
  11. 01:27:316 (9) - same like 01:04:613 (6,7)
  12. 01:34:207 (9,10,11,12) - This pattern is to hard for Hard diff, Also add NC~
  13. 01:35:018 (1) - Add Finish~
  14. 01:37:045 (7,8,9,1,2,3) - I suggest to stack these.
  15. 01:39:883 (8) - NC
  16. 01:47:991 (6) - Add Finish
  17. 02:09:478 (5,6) - same like 01:04:613 (6,7)
  18. 02:13:937 (1) - Add Finish
  19. 02:17:180 (7) - Add Finish on the head.
  20. 02:22:147 (3,4) - Kinda bad if this stacked. Move this to else where?
  21. 02:23:667 (1,2,3,4,5,6) - I suggest to make other pattern than this. Looks a bit messy imo.
  22. 02:24:883 (1) - NC
  23. 02:24:883 (1) - Add Finish
  24. 02:26:505 (1,2) - Move (1) elsewhere to avoid overlapping.
  25. 02:26:910 (2) - Add Finish on the head
  26. 02:34:613 - add a note at here. since there's vocal voice.
  27. 02:39:883 (1) - Add Finish on the head
  28. 02:46:370 (10) - ^^^ Also NC
  29. 02:54:072 (2,3) - i suggest to Make some distance for these two~
  30. 02:56:099 (1,2) - add Finish as well at 02:59:343 (8,9) - too and 03:02:586 (1,2) -
  31. 03:00:559 (4,5) - Add Distance for these 2~.
  32. 03:03:802 (3,4) - ^^^
  33. 03:06:235 (1,2) - overlapping~
  34. 03:35:424 (4,5,6) - Make Distances for these 3~ w
  35. 04:04:207 (1) - NC
  36. 04:07:451 (5) - NC
  37. 04:34:005 (8) - NC
  38. 04:34:005 (8) - Add Finish~

[Insane]
  1. 00:12:721 (2) - Better Stacked with (3)~
  2. 00:40:289 (4,5) - Overlapping~
  3. 00:43:126 (9) - Add Finish on the head.
  4. 00:50:424 (4,5) - a bit anti jump for me, fix the distances maybe?
  5. 01:08:262 (1,2,3,4,5,6) - I prefer this to become a stream~
  6. 01:20:829 (11) - Anti jump all of sudden~ . i suggest to move this elsewhere.
  7. 01:22:045 (6) - add Finish
  8. 01:23:464 (2,3) - didn't fit the song imo~
  9. 01:28:532 (1) - NC
  10. 01:37:653 (4) - Better not to stack this circle.
  11. 02:04:207 (4,5) - ^^^
  12. 02:05:018 (6,7) - ^^^
  13. 02:16:775 (7) - ^^^
  14. 02:34:613 (7) - ^^^
  15. 02:35:930 (4,5,6) - I suggest Fix the hitsound at this part. It suddenly going louder.
  16. 02:37:451 (1,2,3) - ^^^
  17. 02:38:059 (1,2,3,4,5,6) - ^^^
  18. 02:42:721 (5) - Better to not stack this circle~
  19. 02:46:775 (2) - ^^^
  20. 02:47:789 (5) - ^^^
  21. 03:10:491 (8,1,2) - A bit anti jump for me.
  22. 03:17:991 (1,2,3,4) - I prefer this to become a stream~.
  23. 03:19:072 (6,7,8) - 1/6 Stream is not recommended. i suggest to change this into repeat slider.
  24. 03:20:694 (3,4,5) - ^^^
  25. 03:23:937 (2,3,4) - ^^^
  26. 03:28:397 (2,3) - i suggest to make this a slider.~
  27. 03:41:370 (7,8) - ^^^
  28. 04:05:424 - Add note at here. it'll fit the song imo.
  29. 04:29:951 (6) - NC
  30. 04:37:045 (7,8,1,2,3,4) - Same, I really prefer this to become a stream.
  31. 04:42:113 (1) - I suggest to move this elsewhere~
  32. 04:46:674 (5,6) - Overlapping~

That's All from me.
Hope this help and good luck
Topic Starter
Pho

Shurelia wrote:

おっす!やったよ!
m4m.
[General]
- Title's Name should be : オサナナブルー , Romaji ver : Osanana Blue fixed~
- Artist's Name Should be : ゆいこんぬ , Romaji ver : yuikonnu. fixed~
[Hard]
  1. 00:07:856 (2) - Would move this somewhere else to make better flow~ moved it up-left a bit
  2. 00:08:059 (3) - Anti jump all of sudden~ i suggest to move this closer with (2) was solved with issue above
  3. 00:14:748 (1,2,3,4,5) - There should be a better flow than this~ . Suggestion : http://puu.sh/ajAkM/70a61e0ba7.jpg A bit different pattern, but fixed.
  4. 00:16:572 (1,2,3,4) - Same like 00:14:748 (1,2,3,4,5) ^
  5. 00:45:153 (8,9,10,11) - Didn't fit with the song imo. deleted c10 and made the slider longer, should be better now.
  6. 00:48:802 (8) - Ctrl + G Not sure if that'd be too big of a jump for this diff. I'll change it for the moment.
  7. 01:04:613 (6,7) - I'm not recommending this to be stacked. I suggest to give some distances for these two. fixed~
  8. 01:13:532 (6) - NC fixed~
  9. 01:16:775 (6) - NCfixed~
  10. 01:22:045 (5) - Add Finish~ fixed~
  11. 01:27:316 (9) - same like 01:04:613 (6,7) fixed~
  12. 01:34:207 (9,10,11,12) - This pattern is to hard for Hard diff, Also add NC~ fixed~
  13. 01:35:018 (1) - Add Finish~ fixed~
  14. 01:37:045 (7,8,9,1,2,3) - I suggest to stack these. I'd like to keep this.
  15. 01:39:883 (8) - NC
  16. 01:47:991 (6) - Add Finish fixed~
  17. 02:09:478 (5,6) - same like 01:04:613 (6,7) fixed~
  18. 02:13:937 (1) - Add Finish Don't like the finisher sound on the note, i try figure out which one would fit better.
  19. 02:17:180 (7) - Add Finish on the head. ^
  20. 02:22:147 (3,4) - Kinda bad if this stacked. Move this to else where? I think they're fine. Distancing them would mean distancing the two following triples too, which i want to avoid.
  21. 02:23:667 (1,2,3,4,5,6) - I suggest to make other pattern than this. Looks a bit messy imo. It was late, I'm gonna fix that. xD
  22. 02:24:883 (1) - NC fixed~
  23. 02:24:883 (1) - Add Finish doesn't fit imo
  24. 02:26:505 (1,2) - Move (1) elsewhere to avoid overlapping. Overlapping is inevitable since i use 0.8xDS. I repositioned it though.
  25. 02:26:910 (2) - Add Finish on the head fixed~
  26. 02:34:613 - add a note at here. since there's vocal voice. fixed~
  27. 02:39:883 (1) - Add Finish on the head doesn't fit
  28. 02:46:370 (10) - ^^^ Also NC fixed~
  29. 02:54:072 (2,3) - i suggest to Make some distance for these two~ fixed~
  30. 02:56:099 (1,2) - add Finish as well at 02:59:343 (8,9) - too and 03:02:586 (1,2) - Used clap sounds instead
  31. 03:00:559 (4,5) - Add Distance for these 2~. I don't think this is too much of a problem, i prefer this.
  32. 03:03:802 (3,4) - ^^^^
  33. 03:06:235 (1,2) - overlapping~ intended
  34. 03:35:424 (4,5,6) - Make Distances for these 3~ w Need more opinions on that.
  35. 04:04:207 (1) - NC fixed~
  36. 04:07:451 (5) - NC fixed~
  37. 04:34:005 (8) - NC fixed~
  38. 04:34:005 (8) - Add Finish~
fixed~

[Insane]
  1. 00:12:721 (2) - Better Stacked with (3)~ fixed~. Too lazy to put this string in moar, so i just red the things i didnt change xD
  2. 00:40:289 (4,5) - Overlapping~ intended
  3. 00:43:126 (9) - Add Finish on the head.
  4. 00:50:424 (4,5) - a bit anti jump for me, fix the distances maybe?
  5. 01:08:262 (1,2,3,4,5,6) - I prefer this to become a stream~ I prefer the mini sliders.
  6. 01:20:829 (11) - Anti jump all of sudden~ . i suggest to move this elsewhere.
  7. 01:22:045 (6) - add Finish
  8. 01:23:464 (2,3) - didn't fit the song imo~ looks fine imo, maybe change in future.
  9. 01:28:532 (1) - NC
  10. 01:37:653 (4) - Better not to stack this circle.
  11. 02:04:207 (4,5) - ^^^ I recently fixed that xD Gonna wait for more opinions.
  12. 02:05:018 (6,7) - ^^^ ^
  13. 02:16:775 (7) - ^^^
  14. 02:34:613 (7) - ^^^
  15. 02:35:930 (4,5,6) - I suggest Fix the hitsound at this part. It suddenly going louder.
  16. 02:37:451 (1,2,3) - ^^^
  17. 02:38:059 (1,2,3,4,5,6) - ^^^
  18. 02:42:721 (5) - Better to not stack this circle~
  19. 02:46:775 (2) - ^^^
  20. 02:47:789 (5) - ^^^
  21. 03:10:491 (8,1,2) - A bit anti jump for me.
  22. 03:17:991 (1,2,3,4) - I prefer this to become a stream~. I prefer sliders
  23. 03:19:072 (6,7,8) - 1/6 Stream is not recommended. i suggest to change this into repeat slider. This is a critical point, I need more opinions.
  24. 03:20:694 (3,4,5) - ^^^
  25. 03:23:937 (2,3,4) - ^^^
  26. 03:28:397 (2,3) - i suggest to make this a slider.~ ^
  27. 03:41:370 (7,8) - ^^^
  28. 04:05:424 - Add note at here. it'll fit the song imo.
  29. 04:29:951 (6) - NC
  30. 04:37:045 (7,8,1,2,3,4) - Same, I really prefer this to become a stream. I prefer mini sliders. :( Maybe change it.
  31. 04:42:113 (1) - I suggest to move this elsewhere~
  32. 04:46:674 (5,6) - Overlapping~ intended

That's All from me.
Hope this help and good luck
Setsurei
M4M
[Easy]
SV 2.0, whoa this is too fast..
also because of the SV, the gap is too large, this is hard to arrange good flow
(if you still insist on using SV 2.0, I recommend you to use 0.4~0.5 DS)

00:26:910 (2,3) - please don't stack, newbies can't differentiate the beat gap
00:15:559 (6,1) - overlap, move somewhere nice
00:38:262 (2,3) - overlap, flip (3) horizontal (and fix the distance)
00:46:370 (1,2) - this is kind of a bad idea, will think the (2)'s tail as head
00:51:235 (2,3) - not a good flow, (2) returns, and it gives an acute angle to move the cursor to (3)
01:04:207 (1,2) - same case as ^
01:15:559 (2,1) - overlap, but oh well..
01:17:180 (1) - ctrl + G so the flow didn't cut, also fix the distance spacing
01:43:126 (6,1) - overlap
[Normal]
same case as Easy, SV too high imo
00:08:262 (1,2) - swap them, and fix distance
00:11:505 (6,8) - overlap
00:17:180 (1,2) - people will think this as 1/2 beat gap, not 1/1. prevent stacking like this
00:18:802 (3,4) - ^
00:20:424 (1,2) - ^
00:21:235 (1,2) - ^
00:22:045 (1,2) - ^
00:22:856 (1,2) - ^
00:23:667 (1,2,3,4) - tidy the head and tail so they stack perfectly
00:40:694 (3,4) - not a good flow
00:49:207 (4,1) - same case as 00:17:180 (1,2) -
00:52:856 (6,7) - ctrl + G one of them, so the flow is good, don't forget to re-arrange the next / previous objects
01:37:856 (1,2,3,4) - same case as 00:17:180 (1,2) -
[Hard]
00:11:505 (5) - 160|108
00:19:613 (7,1) - overlap
00:29:748 (1) - ctrl + G for flow
00:30:762 (3) - ends not good, the flow is cut like above
00:32:383 (1) - ^, this one can be ctrl + G
00:47:991 (7) - NC because slider speed change
00:48:802 (8) - NC again
02:11:809 (2,3) - flow cut
04:05:829 (3) - ctrl + G
[Insane]
00:26:910 (6) - head stack to 00:25:897 (1) - or 00:26:505 (4) - ,
if you want to preserve symmetry of 00:26:910 (6,7) - , then move the (7) also
00:40:289 (4,5) - overlap
00:54:478 (6) - NC, slider speed change
02:34:816 (1,2,3) - don't do this lol
03:32:383 (4) - ctrl + G for flow
04:47:991 (1,2,3) - sadistic placement
04:48:802 (1,2,3) - ^

that's all, good luck
Topic Starter
Pho

Setsurei wrote:

M4M
[Easy]
SV 2.0, whoa this is too fast..
also because of the SV, the gap is too large, this is hard to arrange good flow
(if you still insist on using SV 2.0, I recommend you to use 0.4~0.5 DS)

00:26:910 (2,3) - please don't stack, newbies can't differentiate the beat gap
00:15:559 (6,1) - overlap, move somewhere nice
00:38:262 (2,3) - overlap, flip (3) horizontal (and fix the distance)
00:46:370 (1,2) - this is kind of a bad idea, will think the (2)'s tail as head
00:51:235 (2,3) - not a good flow, (2) returns, and it gives an acute angle to move the cursor to (3)
01:04:207 (1,2) - same case as ^
01:15:559 (2,1) - overlap, but oh well..
01:17:180 (1) - ctrl + G so the flow didn't cut, also fix the distance spacing
01:43:126 (6,1) - overlap
[Normal]
same case as Easy, SV too high imo SV2.0 is fine, don't want to make it too easy
00:08:262 (1,2) - swap them, and fix distance
00:11:505 (6,8) - overlap
00:17:180 (1,2) - people will think this as 1/2 beat gap, not 1/1. prevent stacking like this
00:18:802 (3,4) - ^
00:20:424 (1,2) - ^ this should be fine, but i may need another opinion on this.
00:21:235 (1,2) - ^
00:22:045 (1,2) - ^
00:22:856 (1,2) - ^
00:23:667 (1,2,3,4) - tidy the head and tail so they stack perfectly
00:40:694 (3,4) - not a good flow
00:49:207 (4,1) - same case as 00:17:180 (1,2) -
00:52:856 (6,7) - ctrl + G one of them, so the flow is good, don't forget to re-arrange the next / previous objects
01:37:856 (1,2,3,4) - same case as 00:17:180 (1,2) - i'll leave it as it is
[Hard]
00:11:505 (5) - 160|108 i don't see anything wrong with the curent pos.
00:19:613 (7,1) - overlap
00:29:748 (1) - ctrl + G for flow
00:30:762 (3) - ends not good, the flow is cut like above
00:32:383 (1) - ^, this one can be ctrl + G
00:47:991 (7) - NC because slider speed change
00:48:802 (8) - NC again
02:11:809 (2,3) - flow cut
04:05:829 (3) - ctrl + G
[Insane]
00:26:910 (6) - head stack to 00:25:897 (1) - or 00:26:505 (4) - , overlap intended
if you want to preserve symmetry of 00:26:910 (6,7) - , then move the (7) also
00:40:289 (4,5) - overlap intended
00:54:478 (6) - NC, slider speed change
02:34:816 (1,2,3) - don't do this lol what's the difference to 02:31:572 (1) - ? :D i found a good way to improve this
03:32:383 (4) - ctrl + G for flow
04:47:991 (1,2,3) - sadistic placement
04:48:802 (1,2,3) - ^

that's all, good luck[/color] THanks! :)
[GB]Rush_FTK
A beautiful song! I love it!

Mod
poor both modding and language skill.

[General]
- EZ and NM seemed not finished.

[Easy]
Suggestion:
- OD-1 Since it's easy diff.
- 00:18:802 (1,2) NC latter not former.
- 00:25:289 (1,2) ^
- 01:10:289 add a note?

[Normal]
Suggestion:
- 00:05:626 (3) remove.if you want add it,00:04:816 should also add a note since the rhythm is same.obviously this made map difficult.
- 01:10:289 add a note
- 01:24:883 ^

My Opinion:
- AR+0.5
- 00:09:072 (3,4) reshape a little.

img link(if you can't see this image):
http://puu.sh/akVDB/4faf29e998.jpg
- 00:29:748 (4) replace it to a slider,thought may a little difficult,It's still acceptable.

img link(if you can't see this image):
http://puu.sh/akW9v/2b67830af8.jpg
- 00:30:720 add a note
- 00:31:775 (5) NC.
- 01:18:802 (5) ^

[Hard]

My Opinion:
- 00:30:660 an idea

img link(if you can't see this image):
http://puu.sh/akWVc/4f1a4ff26c.jpg
- 00:30:964 (4,4) replace it to a slider in 00:34:207 ~ 00:34:410
- 00:41:910 (4) NC.beacuse you begin to follow drum there.
- 01:04:917 (7) NC. New sentence.
- 01:21:640 (1,2,3,4) rearrange then a little.

img link(if you can't see this image):
http://puu.sh/akXYy/34627ffff8.jpg
- 01:23:464 (8,1) NC former than latter though new sentence,then 01:25:086 (3) NC.、
- 01:37:045 (2,3,4,5,6,7) rearrange then a little.(Don't like the arrgenment which let same snap's note have different distance.)

img link(if you can't see this image):
http://puu.sh/akYfG/462a245043.jpg
- 01:41:099 (1,2,3,4) rearrange then a little.

img link(if you can't see this image):
http://puu.sh/akYoh/1b26bf4494.jpg
- 02:07:451 ~ 02:07:856 two circles in center(NC,drum),and one near the 02:08:059 (2) (NC).
- 02:34:816 (8) NC.
- 02:52:856 (9)
- 03:18:802 (3) replace to a Spinner,end up at 03:22:045

[Insane]
It's already a awesome map.Sorry for my poor modding skill so I can't give your ideas anymore/
My Opinion:
- 01:47:586 (1,2) Too far from each other.
- 04:26:707 (5,1) NC former not latter that let player know this is a new arrgenment.
- 04:47:586 (7) ^
- 05:01:393 (9) Yeah!a red heart!

I hope your map ranked sincerely.
We're lucky,because we can see a gifted mapper's brilliant beatmap :)
Topic Starter
Pho

Rush_FTK wrote:

A beautiful song! I love it!

Mod
poor both modding and language skill. Don't worry, I think i can still read out the context of your comments. xD

[General]
- EZ and NM seemed not finished. They are actually... unless I really have to make them as long as the hard. Don't want to make it too long and enduring for newer players. <.<

[Easy]
Suggestion:
- OD-1 Since it's easy diff. Put it down to 2 for the moment.
- 00:18:802 (1,2) NC latter not former.
- 00:25:289 (1,2) ^
- 01:10:289 add a note? should be fine without.

[Normal]
Suggestion:
- 00:05:626 (3) remove.if you want add it,00:04:816 should also add a note since the rhythm is same.obviously this made map difficult. i arranged it a little bit better.
- 01:10:289 add a note
- 01:24:883 ^

My Opinion:
- AR+0.5
- 00:09:072 (3,4) reshape a little.

img link(if you can't see this image): it's enough if you put only the link in the mod :) [/color]
http://puu.sh/akVDB/4faf29e998.jpg
- 00:29:748 (4) replace it to a slider,thought may a little difficult,It's still acceptable. should be fine, it's not that hard to play i think.

img link(if you can't see this image):
http://puu.sh/akW9v/2b67830af8.jpg
- 00:30:720 add a note i wanted some small gap here.
- 00:31:775 (5) NC.
- 01:18:802 (5) ^

[Hard]

My Opinion:
- 00:30:660 an idea oh that's nice, gonna use that, thanks :D

img link(if you can't see this image):
http://puu.sh/akWVc/4f1a4ff26c.jpg
- 00:30:964 (4,4) replace it to a slider in 00:34:207 ~ 00:34:410 changed it a bit.
- 00:41:910 (4) NC.beacuse you begin to follow drum there. would be inconsistent since drummer start on previous slider end already.
- 01:04:917 (7) NC. New sentence. There's no much change in the voice, so i let it be as it is. Set the NC a bit late thoughr.
- 01:21:640 (1,2,3,4) rearrange then a little. your image shows a messy stream, but i think you want a more curvy stream xD i'll stick to what i have though, fits better to the drummer imo,

img link(if you can't see this image):
http://puu.sh/akXYy/34627ffff8.jpg
- 01:23:464 (8,1) NC former than latter though new sentence,then 01:25:086 (3) NC.、
- 01:37:045 (2,3,4,5,6,7) rearrange then a little.(Don't like the arrgenment which let same snap's note have different distance.)

img link(if you can't see this image):
http://puu.sh/akYfG/462a245043.jpg
- 01:41:099 (1,2,3,4) rearrange then a little. i like my current pattern :c it should be fine, also i don't think a zigzag pattern fits in here.

img link(if you can't see this image):
http://puu.sh/akYoh/1b26bf4494.jpg
- 02:07:451 ~ 02:07:856 two circles in center(NC,drum),and one near the 02:08:059 (2) (NC). i don't like stacking here, the current pattern is fine. <.<
- 02:34:816 (8) NC.
- 02:52:856 (9) yes, i totally agree, this is a good object.
- 03:18:802 (3) replace to a Spinner,end up at 03:22:045 putting up a spinner just for the voice resonance doesn't sound like a good idea. Finisher hitsound does it already.

[Insane]
It's already a awesome map.Sorry for my poor modding skill so I can't give your ideas anymore/
My Opinion:
- 01:47:586 (1,2) Too far from each other. intended jump
- 04:26:707 (5,1) NC former not latter that let player know this is a new arrgenment.
- 04:47:586 (7) ^
- 05:01:393 (9) Yeah!a red heart!
Best way to end the map! <3

I hope your map ranked sincerely.
We're lucky,because we can see a gifted mapper's brilliant beatmap :) Thanks very much for the inspiring words, I'll try to improve my style :D
Thanks for the mod! The things i didn't meintion mean i fixed them right away . :)

Greetings,
paseli
Amore Fati
Hiya,

I'm going to warn you right now that this is my first real review of a beatmap, and I'm not very good at osu since I just started. But I've played musical instruments all my life, so hopefully that makes up for it. Sorry if this review is complete bull, but I'm gonna try. *gamefaceon

EASY:

00:17:180 (1) - I think you accidentally started a new combo here because this combo only has one slider. I suggest that you make it a part of the following combo; it will make sense with the musical phrasing of the song.

00:23:667 (1) - Same as above.

00:47:991 (9) - The transition from 9 to 1 looks confusing because its tempts people to click on the end point of a slider instead of the beginning. I'm sure this is acceptable in harder maps, but I think it would trip up a novice. (I know it did for me. (shh))

03:04:207 (1,2) - I think these two sliders should be a part of the combo before it, just makes more sense with the musical phrasing.

03:31:775 (1,1) - These sliders should be a part of the following combo, but I think I understand what you were trying to do here; emphasize these notes with a new combo. Maybe instead you could use the whistle on these sliders if you want them to stand out.

03:39:883 (1) - The overlapping here looks confusing... when I was playing through I wasn't sure if I should go for the spinner or the slider first. Personally I would take out the spinner, but I'm sure moving the slider to a different area would work too.


Overall:

I think the song is nicely made and playable for someone as noob as I am. I didn't notice the combo coloring mistakes while playing through, so if you kept those in it wouldn't make the map unplayable. (I'm just nit-picky with musical phrasing. o.o) I think if you just fix the spinner at the end and 00:47:991 (9) it's ready to go.

I had fun reviewing, and I hope you will find this useful. Good luck on getting your map ranked. :)
Topic Starter
Pho

Amore Fati wrote:

Hiya,

I'm going to warn you right now that this is my first real review of a beatmap, and I'm not very good at osu since I just started. But I've played musical instruments all my life, so hopefully that makes up for it. Sorry if this review is complete bull, but I'm gonna try. *gamefaceon Don't worry, nearly any mod can help :)

EASY:

00:17:180 (1) - I think you accidentally started a new combo here because this combo only has one slider. I suggest that you make it a part of the following combo; it will make sense with the musical phrasing of the song. fixed. was accident~

00:23:667 (1) - Same as above.fixed

00:47:991 (9) - The transition from 9 to 1 looks confusing because its tempts people to click on the end point of a slider instead of the beginning. I'm sure this is acceptable in harder maps, but I think it would trip up a novice. (I know it did for me. (shh)) That happens when you only player harder maps, you start mapping harder patterns <.< I fixed this.

03:04:207 (1,2) - I think these two sliders should be a part of the combo before it, just makes more sense with the musical phrasing. I think it's fine, beat & piano indicate that this is a good place for a NC.

03:31:775 (1,1) - These sliders should be a part of the following combo, but I think I understand what you were trying to do here; emphasize these notes with a new combo. Maybe instead you could use the whistle on these sliders if you want them to stand out. I fused them into a single combo, that triple NC wasn't intended lol. Don't like using hitsounds here though

03:39:883 (1) - The overlapping here looks confusing... when I was playing through I wasn't sure if I should go for the spinner or the slider first. Personally I would take out the spinner, but I'm sure moving the slider to a different area would work too. i put the spinner away, thought it would work as in insane lol. replaced it with sliders


Overall:

I think the song is nicely made and playable for someone as noob as I am. I didn't notice the combo coloring mistakes while playing through, so if you kept those in it wouldn't make the map unplayable. (I'm just nit-picky with musical phrasing. o.o) I think if you just fix the spinner at the end and 00:47:991 (9) it's ready to go.

I had fun reviewing, and I hope you will find this useful. Good luck on getting your map ranked. :)
Thanks for the mod, appreciate it~ :)

Greetings,
paseli
KagamiHRS
Random mod (I'm still new at this...)

[Easy]
00:07:451 (2) - for perfect symmetry, copy/paste 00:04:208 (1) to here and then Ctrl+H, Ctrl+G
00:10:694 (3) - Move to x:196, y:108 to perfectly align with 00:04:208 (1)
00:38:262 (2) - Copy/paste 00:36:640 (1) to here and then Ctrl+H, Ctrl+G
00:49:613 (1) - Why not Sampleset: Auto, Additions: Soft and add Finish?
00:56:099 (1) - ^
01:05:829 (1) - Add finish
01:10:694 (4) - New combo. Don't worry about combo being too short because there's a clear gap in notes.
01:07:451 (3) - Soft sampleset and add Finish (at the end of slider)
01:12:316 (6) - ^
02:09:883 (3) - Better blanket?
02:22:451 (7) - New combo. 11 seems too long for Easy.
02:46:370 (5) - ^
02:58:126 (5) - move to x172 y136 for better spacing
03:35:018 (3) - shorten slider to 1.5 beats

[Normal]
00:11:505 (6) - move x188 y312

GL!
Topic Starter
Pho

KagamiHRS wrote:

Random mod (I'm still new at this...)

[Easy]
00:07:451 (2) - for perfect symmetry, copy/paste 00:04:208 (1) to here and then Ctrl+H, Ctrl+G Oh, didn't noticed the small shift :D Fixed~
00:10:694 (3) - Move to x:196, y:108 to perfectly align with 00:04:208 (1)
00:38:262 (2) - Copy/paste 00:36:640 (1) to here and then Ctrl+H, Ctrl+G
00:49:613 (1) - Why not Sampleset: Auto, Additions: Soft and add Finish?
00:56:099 (1) - ^
01:05:829 (1) - Add finish
01:10:694 (4) - New combo. Don't worry about combo being too short because there's a clear gap in notes.
01:07:451 (3) - Soft sampleset and add Finish (at the end of slider)
01:12:316 (6) - ^
02:09:883 (3) - Better blanket?
02:22:451 (7) - New combo. 11 seems too long for Easy.
02:46:370 (5) - ^
02:58:126 (5) - move to x172 y136 for better spacing
03:35:018 (3) - shorten slider to 1.5 beats not advisable for easy, i orientated only on white ticks.

Fixed most things up with the hitsounds.
[Normal]
00:11:505 (6) - move x188 y312

GL! Thanks for the mod!~ :)
idodgebull3ts
M4M

[Insane]
  1. 00:50:424 (4,5) - The blanket is off (noticeable while playing)
  2. 02:09:478 (6,7) - ^
  3. 02:10:694 (1,2) - ^
  4. 02:49:613 (1,2,3,4,5,6,1,2,3,4) - These should probably be both mapped like the second half (or have them switched, given that the percussion doesn't start hitting on blue ticks until then). But it does play well enough as it is, so it's just preference.
  5. 02:52:856 (1,2,3,4) - The stream doesn't really fit here as 1 and 3 have a ton of stress while 2 and 4 have none. If you removed 2 and 4 and made a jump between 1 and 3 I think it would play much better.
  6. 03:05:829 (5,6) - Consider condensing this into one slider to be consistent with how you map the similar vocals in the following section. (or just remove it and stream the whole way)
  7. 03:18:802 (1,2,3,4) - So the way you have it definitely fits the rhythm correctly, but the 1/8 feels out of place here. Consider simplifying it and replace 2 and 3 with a single circle on the blue tick. (same goes for the other 1/8 sections too if you decide to change it) (or are they 1/6? whatever)
  8. 03:35:424 (4,5,6) - Having 5 and 6 start off the beat feels weird. Maybe try something like this?
  9. 03:37:248 (4,5,6) - Any reason why 4 is 4px off from the rest?
  10. 04:13:735 (6,7) - This doesn't really fit well. Consider changing it to a slider starting on 6 and ending at 7's startpoint + a circle at 7's endpoint
  11. 04:18:498 (3) - The surrounding stream would sound better with this removed. And it gives you space/time to make a nice jump between the two parts if you wanted.
  12. 04:42:316 (2,3,4) - These could be blanketed a bit better.

Man I'm too tired to be doing this, took a lot longer than it should have :P

Good luck with your map
Topic Starter
Pho

idodgebull3ts wrote:

M4M

[Insane]
  1. 00:50:424 (4,5) - The blanket is off (noticeable while playing) Fixed~
  2. 02:09:478 (6,7) - ^ Fixed~
  3. 02:10:694 (1,2) - ^ Fixed~
  4. 02:49:613 (1,2,3,4,5,6,1,2,3,4) - These should probably be both mapped like the second half (or have them switched, given that the percussion doesn't start hitting on blue ticks until then). But it does play well enough as it is, so it's just preference. I'll leave it as it is. There were too many repeting patterns before.
  5. 02:52:856 (1,2,3,4) - The stream doesn't really fit here as 1 and 3 have a ton of stress while 2 and 4 have none. If you removed 2 and 4 and made a jump between 1 and 3 I think it would play much better. Didn't noticed this was a little overmap. :o Fixed it!
  6. 03:05:829 (5,6) - Consider condensing this into one slider to be consistent with how you map the similar vocals in the following section. (or just remove it and stream the whole way) I think the transition here is fine, I feel more comfortable with the slider-circle in here. Also complements 03:06:235 (1,2) - well
  7. 03:18:802 (1,2,3,4) - So the way you have it definitely fits the rhythm correctly, but the 1/8 feels out of place here. Consider simplifying it and replace 2 and 3 with a single circle on the blue tick. (same goes for the other 1/8 sections too if you decide to change it) (or are they 1/6? whatever) They are 1/6 beats. Yes, this one's quite critical, i don't want to simplify it since it fits more to the music - tried backslider too, but it's not a real viable option to me. :(
  8. 03:35:424 (4,5,6) - Having 5 and 6 start off the beat feels weird. Maybe try something like this? If you listen closer, they are fitting in really well for the e-guitar. ;)
  9. 03:37:248 (4,5,6) - Any reason why 4 is 4px off from the rest? Not really, lol. Fixed ~
  10. 04:13:735 (6,7) - This doesn't really fit well. Consider changing it to a slider starting on 6 and ending at 7's startpoint + a circle at 7's endpoint Replaced 6 with circle.
  11. 04:18:498 (3) - The surrounding stream would sound better with this removed. And it gives you space/time to make a nice jump between the two parts if you wanted. Fixed~
  12. 04:42:316 (2,3,4) - These could be blanketed a bit better. Fixed...kind of.

Man I'm too tired to be doing this, took a lot longer than it should have :P At least you made a good and helpful mod out of it :D Many thanks!

Good luck with your map
Eruna
Insane:

00:07:451 (1) - curve it more clockwise so it flows better, like this: http://puu.sh/aFQmJ/b48c8786f2.jpg
01:34:613 (1,2,3,4,5) - I heard accelerating streams are bad. The distance between those circles is also a bit random.
01:40:289 (8) - This slider looks strange/out of place. Might as well make it consist of three dots.
04:10:897 (2,4) - almost silent circles. I know this is intended, but it's a bit confusing and feels out of place to me.
04:14:748 (3) - rotate -> Selection Centre -> 16°
04:17:383 (5) - might as well remove the third dot and make the slider straight. (goes better with the slider after it)
04:38:870 (4) - The shape feels off, I'd make it consist of three dots
04:53:806 (5) - shape it like this http://puu.sh/aFRDn/e96510efa2.jpg (more curvy)

See how you like this:
01:09:275 (6) - replace this slider with a circle
-Yuzuriha
Insane

00:19:613 257,331

00:24:275 157,40

00:26:910 NC

00:26:910 Rhythm change ↓↓↓
http://www.fastpic.jp/images.php?file=4444675047.jpg

00:31:775 NC
00:33:397 NC

00:45:559 CS 60%→30%

00:51:944 this slider

01:10:694 Nomal finish 40%
01:12:316  ^
01:13:937 ^
01:15:559 ^

02:02:586 NC

02:55:086 395,134

03:19:072 ~ 03:19:072 delete

04:14:748 No Follow plz Follow

04:33:397 NC

mod finish


good song
GL☆  :)
Topic Starter
Pho

Masterblue48 wrote:

Insane:

00:07:451 (1) - curve it more clockwise so it flows better, like this: http://puu.sh/aFQmJ/b48c8786f2.jpg Fixed~
01:34:613 (1,2,3,4,5) - I heard accelerating streams are bad. The distance between those circles is also a bit random. I increased the DS after every 2 circles by 0.1. I'll keep this, since it also transitions well into the next pattern.
01:40:289 (8) - This slider looks strange/out of place. Might as well make it consist of three dots. Fixed.
04:10:897 (2,4) - almost silent circles. I know this is intended, but it's a bit confusing and feels out of place to me. Increased vol. a bit
04:14:748 (3) - rotate -> Selection Centre -> 16° This is fine. It would also mess up the DS in the combo.
04:17:383 (5) - might as well remove the third dot and make the slider straight. (goes better with the slider after it) I 'reverted the curve' in 4 & 5.
04:38:870 (4) - The shape feels off, I'd make it consist of three dots Fixed~
04:53:806 (5) - shape it like this http://puu.sh/aFRDn/e96510efa2.jpg (more curvy) I don't want to make it too curvy at the end, just rearranged the circles at the end to make it look more appealing.

See how you like this:
01:09:275 (6) - replace this slider with a circle Not really, destroys the symmetry.
THanks for the mod~:)

-Yuzuriha-inori- wrote:

Insane

00:19:613 257,331 gonna look for another way to map this...

00:24:275 157,40

00:26:910 NC Fixed~

00:26:910 Rhythm change ↓↓↓
http://www.fastpic.jp/images.php?file=4444675047.jpg Doesn't work for me, sorry.

00:31:775 NC No.
00:33:397 NC No.

00:45:559 CS 60%→30% Current vol. is fine, it would be too quiet otherwise.

00:51:944 this slider Which slider? xD But i guess i know what you mean.

01:10:694 Nomal finish 40% Fixed~
01:12:316  ^ No. But i changed HS a bit.
01:13:937 ^No. But i changed HS a bit.
01:15:559 ^No. But i changed HS a bit.

02:02:586 NC No.

02:55:086 395,134 Fixed it up a bit.

03:19:072 ~ 03:19:072 delete No. But I may need another solution for these ministreams.

04:14:748 No Follow plz Follow Honestly... I have no idea what you are trying to tell me lol.

04:33:397 NC Fixed

mod finish


good song
GL☆  :)
Thanks for the random mod~. And sorry for the many No's :)
dorillis
Easy

nothing. it's fine. (wow that WAS easy)

Normal

01:18:802 (1,2,3,4,5) - straighten up this circle. it's a tad wonky (also you might want to change the colors (exp: orange, orange, teal, teal, red) just so it's easier to spot the pattern.
01:35:424 (2,3,4,5) - much too crowded and it gets a bit confusing.

Hard

Uninherited timing point conflicts with the other diff's
00:25:897 (1) - move that from under the slider. it's hidden plus it's 'incoming' circle gets drowned out by all the other circles.
03:37:451 (1) - a little too much for hard, don't you think? (or maybe just push they closer together)
04:34:613 (2,3,4,5,6,7) - again it's a bit wonky.

Insane

I'd make the circle size smaller. ;)

That's as much as I see. Nice job over all. I hope to see it get accepted. :D
Topic Starter
Pho

dorillis wrote:

Easy

nothing. it's fine. (wow that WAS easy) Just as it is supposed to be.

Normal

01:18:802 (1,2,3,4,5) - straighten up this circle. it's a tad wonky (also you might want to change the colors (exp: orange, orange, teal, teal, red) just so it's easier to spot the pattern. Rearraged the pattern, but i won't change combo color here, it doesn't fit in.
01:35:424 (2,3,4,5) - much too crowded and it gets a bit confusing. May change it later on.

Hard

Uninherited timing point conflicts with the other diff's I'll check this out as soon as most issues in this map are fixed.
00:25:897 (1) - move that from under the slider. it's hidden plus it's 'incoming' circle gets drowned out by all the other circles. The hiding is intentional, i don't know what you mean with 'it gets drowned out'. I'll keep this pattern.
03:37:451 (1) - a little too much for hard, don't you think? (or maybe just push they closer together) decreased DS here a bit. I like to make the bridge part kind of a challenge, in every diff. ;)
04:34:613 (2,3,4,5,6,7) - again it's a bit wonky. Rearranged a bit.

Insane

I'd make the circle size smaller. ;) I'd rather stick to my current CS.

That's as much as I see. Nice job over all. I hope to see it get accepted. :D
Many thanks for the optional mod. :)
SkinnyJommy
Hi, its your good friend jimmy here with your mod!

I can only mod the insane, because I can't really tell whats godo or not in easier difficulties... I hope this is ok!

[Insane]

00:12:113 (4) - I think this note should be a slider, because yuikonnu's voice start at that time, just like you did at 00:13:430 (4) -

00:52:045 (9) - Move this one tick to the left on the timeline 00:51:944 I think this is better

00:55:897 (5,1) - This should be a triplet, if you listen closely you can hear the extra snare

01:09:275 - Maybe lower the hitsound volume here, because you have it lowered for 01:09:072 (5) - but not 01:09:275 (6) -

01:24:782 (6,7) - It's really hard to tell that this is a double? I don't really know how to explain it, but maybe move this to 56, 168

01:29:545 (4,1) - This spacing is pretty big, and the flow is really weird, consider changing this pattern

02:38:566 (2,3,4,5,6) - I don't think this stream should be straight, it will look better if it were circular

02:39:072 (1,2,3,4,5,6,7) - I really dont like gaps in streams like this one, but there's no problem with it

03:01:370 (3) - It doesn't look very clean the way you have it now, consider this https://osu.ppy.sh/ss/1898169

That's it for my mod! Hopefully it helped you a little bit

I LOVE YUIKONNU SO MUCCCCCCHHHH <3<3<3<3
Topic Starter
Pho

skinnyjimmy wrote:

Hi, its your good friend jimmy here with your mod!

I can only mod the insane, because I can't really tell whats godo or not in easier difficulties... I hope this is ok!

[Insane]

00:12:113 (4) - I think this note should be a slider, because yuikonnu's voice start at that time, just like you did at 00:13:430 (4) - I'm following the piano here.

00:52:045 (9) - Move this one tick to the left on the timeline I'm not following the voice here, current tick is fine.

00:55:897 (5,1) - This should be a triplet, if you listen closely you can hear the extra snare Also no, i feel like a triple would be a bit overmap here.

01:09:275 - Maybe lower the hitsound volume here, because you have it lowered for 01:09:072 (5) - but not 01:09:275 (6) - The sudden volume drop was not intended :o I fixed it.

01:24:782 (6,7) - It's really hard to tell that this is a double? I don't really know how to explain it, but maybe move this to 56, 168 Fixed up the circle 5 before to make it clearer.

01:29:545 (4,1) - This spacing is pretty big, and the flow is really weird, consider changing this pattern Fixed it up a bit.

02:38:566 (2,3,4,5,6) - I don't think this stream should be straight, it will look better if it were circular Gotta think about that.

02:39:072 (1,2,3,4,5,6,7) - I really dont like gaps in streams like this one, but there's no problem with it Don't see one either.

03:01:370 (3) - It doesn't look very clean the way you have it now, consider this https://osu.ppy.sh/ss/1898169 Fixed

That's it for my mod! Hopefully it helped you a little bit It helped quite a bit, thanks! :)

I LOVE YUIKONNU SO MUCCCCCCHHHH <3<3<3<3
CrazyrabbitKGE
[Insane]
00:03:194 (1,2,3,4,5) - I would try something other than a star... don't really know what to suggest though, it just feels like a star at the very beginning doesn't play very well.
00:10:289 (5,6,1,2,3,4,1,2,3,4) - looks kinda messy... try putting them all in one big pattern.
00:21:640 (5,6,1,2,3,4,1,2,3,4) - ^? actually it doesn't fit the song.
from 00:29:748 - uh, the hitsound is still soft? I think you need to change it into something else.
00:32:383 (1) - you surely had something else to do other than that repetition, which is something that I would not recommend for insane diff.
00:34:005 (4,5,6) - not a place for a stop
00:38:464 (3) - why is it there?
01:23:262 (1) - this is preceded by a jump and followed by a stop and I don't think that is suitable here.
01:35:221 (1,2,3,4,5,6,7) - same as 00:10:289
01:47:789 (2) - that's a really big jump but just put it next to 1.
01:54:478 (1) - same as 00:32:383
02:06:640 (10) - NC? Idk, your choice.
02:38:566 (2,3,4,5,6,1,2,3,4,5,6,7) - shouldn't that be one big stream?
02:44:748 (1,2,3,4,5,6) - try not to focus on the aesthetics too much. this is bad to play.
03:37:653 (7,8,9) - same as 01:47:789. try what you did at 02:51:640 (1,2,3,4,5,6,7,8,1)
04:07:045 (7,8,1,2,3,4,5) - same as 2:44:748. this one doesn't even look good.
04:10:897 (2,4) - unnecessary considering the song. remove them.
04:44:748 (1) - same as 00:32:383

[Hard]
00:28:532 (8) - add NC
00:32:383 (1) - doesn't play really well... try 2 short sliders followed by a circle.
00:37:248 (6) - same here
01:37:045 (2,3,4,5,6,7) - this was really, really confusing at the first sight. try making 01:36:437 (5,1,2,3,4,5,6,7) - this part follow the vocal better.
02:19:207 (4) - it might be a personal opinion but I don't really enjoy turning 180 degrees and clicking on exactly what I clicked before. you could place it below 3... or wherever.
04:10:897 (2,4) - no. they are totally ruining that awesome *dum dum* part. remove it.

[Normal]
01:10:289 - add a circle here.
01:13:532 - ^
01:25:086 (5,1) -
01:28:532 (1) - I would make this a slider.
01:36:640 (5,6,7,1,2) -
01:39:680 - you need something here considering the vocal.
01:40:491 - ^
from 02:26:910 - same as what I mentioned above. I don't want to repeat everything.
04:10:694 (1,2) - YES! THAT'S IT!
04:37:045 (4) - move it up a bit cuz the curve is kinda ugly.

sorry, I don't have enough time for easy diff. this would be all from me, good luck!
Topic Starter
Pho

CrazyrabbitKGE wrote:

[Insane]
00:03:194 (1,2,3,4,5) - I would try something other than a star... don't really know what to suggest though, it just feels like a star at the very beginning doesn't play very well. Felt the same at the beginning, then i made it smaller. I think it is good as it is now, i can't think of a better pattern here either.
00:10:289 (5,6,1,2,3,4,1,2,3,4) - looks kinda messy... try putting them all in one big pattern. It's two zigzag patterns without overlap. I'll think about a better pattern here.
00:21:640 (5,6,1,2,3,4,1,2,3,4) - ^? actually it doesn't fit the song. reweorked.
from 00:29:748 - uh, the hitsound is still soft? I think you need to change it into something else. I'm gonna use new hitsounds, but these will come with the ongoing storyboard first.
00:32:383 (1) - you surely had something else to do other than that repetition, which is something that I would not recommend for insane diff. I had a ministream there first and thought it wouldn't fit in. guess i'm gonna put it back in.
00:34:005 (4,5,6) - not a place for a stop Not really a stop, but i didn't want to put in another ministream here due to repetition. replaced it with triple+circle.
00:38:464 (3) - why is it there? not sure what you mean, it's a jump.
01:23:262 (1) - this is preceded by a jump and followed by a stop and I don't think that is suitable here. Gonna fix. ~
01:35:221 (1,2,3,4,5,6,7) - same as 00:10:289 It's not messy at all. It may look so since they are jumps. I'll keep this.
01:47:789 (2) - that's a really big jump but just put it next to 1. would destroy symmetry. but i will rework this part anyway.
01:54:478 (1) - same as 00:32:383 Don't really see a problem with this, but I may replace it soon.
02:06:640 (10) - NC? Idk, your choice. Fixed.~
02:38:566 (2,3,4,5,6,1,2,3,4,5,6,7) - shouldn't that be one big stream? It is, the jump just fits in well to the bass.
02:44:748 (1,2,3,4,5,6) - try not to focus on the aesthetics too much. this is bad to play. Realized that too after I modded it a bit. xD Will probably rework this.
03:37:653 (7,8,9) - same as 01:47:789. try what you did at 02:51:640 (1,2,3,4,5,6,7,8,1) Hmm, gonna try some stuff out and see what will fit in best.
04:07:045 (7,8,1,2,3,4,5) - same as 2:44:748. this one doesn't even look good. I reworked that already ^^
04:10:897 (2,4) - unnecessary considering the song. remove them. I like this as a kind of 'resonance' to the drums, gonna keep it.
04:44:748 (1) - same as 00:32:383 Don't see why this doesn't fit in.

[Hard]
00:28:532 (8) - add NC Fixed~
00:32:383 (1) - doesn't play really well... try 2 short sliders followed by a circle. I don't see any problem with this.
00:37:248 (6) - same here ^
01:37:045 (2,3,4,5,6,7) - this was really, really confusing at the first sight. try making 01:36:437 (5,1,2,3,4,5,6,7) - this part follow the vocal better. I don't focus on the vocal, but the bass. That's also why I put a new combo here. May stack them though if I still receive complains about it.
02:19:207 (4) - it might be a personal opinion but I don't really enjoy turning 180 degrees and clicking on exactly what I clicked before. you could place it below 3... I think this is fine. GOnna stick with that.
04:10:897 (2,4) - no. they are totally ruining that awesome *dum dum* part. remove it. Again, I wanted some kind of resonance. Give me some thinking time.

[Normal]
01:10:289 - add a circle here. Could imagine I set one there before :o
01:13:532 - ^
01:25:086 (5,1) - Just put c5 on white tick
01:28:532 (1) - I would make this a slider.
01:36:640 (5,6,7,1,2) - that's too much for a normal.
01:39:680 - you need something here considering the vocal. focus lies on bass. i changed combo a bit to make it clearer.
01:40:491 - ^ It's okay without one.
from 02:26:910 - same as what I mentioned above. I don't want to repeat everything. As I stated already, I don't focus solely on the vocal. If you listen closer, I set beats in accordance to the strings, which make for an easier pattern here and also work well.
04:10:694 (1,2) - YES! THAT'S IT! You really thought I didn't consider this in the harder maps? :D I still think that some aftersound also works fine.
04:37:045 (4) - move it up a bit cuz the curve is kinda ugly. Fixed~

sorry, I don't have enough time for easy diff. this would be all from me, good luck! No need, you looked over 3 diffs already, that's more than enough.^^ Thanks, this one's quite helpful! I'm still not content with my Insane, so at least I figure out the key problems in this mod. :)
CrazyrabbitKGE
oh, you wanted to add some sort resonance? then try adding some hitsounds for (1,3). I think that would be better.
guineaQ
from #modreqs or m4m or w/e

yuikonnu <3

feel free to reject anything that seems to go against your style.

[General]
Offset and BPM seems fine.

Easy
[Timing]

  • Timing points on
  1. 00:04:816 -
  2. 00:05:424 -
  3. 00:06:437 -
  4. 00:07:045 -
  5. 00:08:059 -
  6. 00:08:667 -
  7. 00:09:680 -
  8. 00:10:289 -
  9. 00:13:937 -
  10. 00:15:559 -
  11. 00:23:667 -
  12. 00:24:275 -
  13. 00:25:694 -
  14. 00:26:910 -
  15. 00:28:532 -
  16. 00:47:991 -
  17. 00:52:451 -
    are redundant (not really used) consider deleting them :3

    There are a lot of redundant timing (green) points on this diff, clean them up whenever you have tiem :3
  18. 00:46:167 - HS to 55%?
  19. 00:49:410 - HS to 60%?
    No need for super precise percentages lol, keep it rounded to multiples of 5 (you dont really have to apply these changes)
  20. Slider velocity of 1.5? What??? That's too high for an easy.
  21. ALWAYS ALWAYS use consistent SV (preferably 1.0x)
    You can ignore these ^^ if you keep all your timing nodes at 0.5x (consistency is key at Easy diffs)
[Aesthetics]
  1. 00:46:370 (8) - Try this http://puu.sh/aLwVX/e19b24d870.jpg
  2. 00:52:856 (4) - You can blanket this better to (3)
  3. 00:54:478 (7) - move 2nd joint to x: 260 y:256, last joint to x:292 y:332
  4. 03:04:207 (6) - red joints ON the slider ticks pls \o/
[Pattern/Structure/Flow]
  1. 00:17:180 (1) - Move the red joint so that it is EXACTLY on the slider tick.
  2. 00:18:802 (2) - ^^
  3. 01:23:667 (4) - I would concave this curve downwards..
  4. 02:00:964 (1) - seems little iffy, I wouldn't make a red joint too close to the slider beginning in Easy diff.
  5. 03:17:180 (9) - I would just put a circle here and start a spinner at 03:17:991 - and end the spinner at 03:21:843 -

    Overall, this is quite an interesting Easy diff. (at least for me) Due to high SV I saw some pretty neat blanket patterns. I didn't point out many things since I thought it was all part of your style (not gonna enforce my style on you)

[Normal]
I'm just going to say the SV is way too high for a normal diff.
I also noticed some patterns are quite hard to read cus of overlaps D:
I was okay with easy diff having 1.5 SV (i think) since you put it on 0.5x (which makes it 0.75, which is acceptable for easy diff) but 1.7 SV with 0.75x is quite fast for a newbie to handle on a normal. On DT it will be crazier.

Normal needs a lot of work in summary D:

Talk to me in IRC and I'll tell you bit by bit on what needs to changed/improved/or be left as it is (wut) :(

Hard
...Why is it so gud
[Timing/Difficulty Setting]
  1. Same issue as Easy diff, lot of redundant points
  2. Slider tick rate -1
  3. Just use AR 8?
[Aesthetics]
  1. 00:24:478 (1,2,3) - you can blanket these to each other!
  2. 00:26:910 (6,7) - These two made me cry due to it's beautifulness. Don't change these owo
[Structure/Pattern/Flow]
  1. 00:20:424 (1,2,1,2) - Double reverse is awkward to play. Consider using different pattern here since 4 1/2 2 reverse sliders don't really fit here D:
  2. 00:32:383 (1) - this threw me off when test playing for first time, and this http://puu.sh/aLyO6/5147288ab7.jpg fits the music better.
  3. 00:47:991 (7) - NC here to give notice to ppl that there is SV change.
  4. 00:48:802 (1,2) - 1/4 reverse sliders fits the drums.
  5. 00:55:897 (5) - 1/4 1 reverse or triplet here.
  6. 00:56:302 (1) - I disapprove of passive sliders
  7. 01:17:789 (4) - Again, NC here since there is sudden SV change.
  8. 02:19:005 (3,4) - HD players will hate you for this D:
  9. 02:38:667 (1,2,3,4,5,6,7,8,9) - WHOAAA this was supposed to be hard diff?
  10. 03:06:235 (1,2) - uhhh, I wouldn't overlap THAT much
  11. 03:17:991 (1,2,3) - Spinner instead of this pattern
  12. 03:33:397 (4,5,6,7,8) - this is hard diff, not light insane
  13. 03:37:451 (1,2,3,4,5,6,7,8,9) - CALM DOWN BUDDY
  14. 04:07:856 (2) - NC
  15. 04:08:262 (3) - NC
  16. 04:08:667 (1,2,3,4,5) - Triples are accepted in hard diffs, but 5 note stream?
  17. 04:10:694 (1,2,3,4) - silencing notes are unrankable
  18. 04:24:478 (5,6,7,8,9,10,11) - oh dear...
  19. 04:37:856 (2,3,4,5,6) - I can hear lives being lost already D:
Yet again, I did not point out many things since they played fine anyways. I find hard diff better than normal and easy diffs.

I could have wrote more but these were the issues that REALLY stood out to me in general.

I'm not gonna mod insane cus I can't pass it reliably.

Summary: You need tone down on your hard diff, it's kinda too hard (well i have no problem with it but for players who just started passing hard...RIP.) :3
Your normal difficulty's SV is WAYYY too high.
Your easy diff plays fine but it bugs me for somewhat reason (?@#!)

I think it will be better if I give you an IRC mod (I'm not so good with thread post mods) on these,
find me whenever I'm online if you really want to hear my opinion about this mapset in detail.

OSU NEEDS MOAR YUIKONNU (throws a star)

I only modded this much cus I burnt out >////<

I can do a GD if you wanna /me runs
AruOtta
Hello, M4M from your queue :3

Easy

  1. 00:15:559 (4,1) - Try to increase the blanket here, you can see how you should do this with the aproach circle of (1) and the shape of (4) :
    For exemple, you made a wonderful one here 00:22:856 (6,1) :
  2. 00:38:262 (2,3) - The transition between (2) and (3) is a bit annoying about the flow, try this : (it'll continue the movement created by (1) and (2))
  3. 00:46:370 (1,2) - Try to make a good blanket here with the aproach circle thing.
  4. 00:54:478 (7) - This slider breaks the flow, the shape of the slider breaks the movement created by 00:53:667 (5,6).
  5. 01:01:775 (1) - Try to increase the curve of this slider, like 00:58:532 (5).
  6. 01:10:289 (1) - A finish histound seems to be needed here
  7. 01:13:532 (1) - ^
  8. 01:16:775 (1) - ^
  9. 01:18:802 (4) - I suggest to use a curved slider, then it'll create a blanket.
  10. 01:30:153 (2) - Maybe use the same slider as 01:28:532 (1) ? (copy/paste, CTRL+H and CTRL+J)
  11. 02:09:883 (3,4) - THIS PATTERN IS AWESOME <3
  12. 02:15:153 (1,1,1) - Same thing about finish hitsound
  13. 02:38:667 (3) - I'd move it at 124|168
  14. 02:54:072 (1,2,3) - Try to change a bit the slider to make perfect blankets with (1) and (3)
  15. 03:09:072 (1) - Try to use the same slider as 03:07:451 (3)
  16. 03:31:775 (1) - Move its first construction point 1 gris down to make a perfect blanket with (2)
  17. 03:42:721 (2) - Move it 1 grid down for the same reasons
  18. 04:23:667 (6,7) - Use CTRL+G, it'll fit better about the flow
  19. 04:38:262 - Add an inherited point here to finish the kiai time
Good diff, but this needs more histounds (Add some finish and some whistle as well)

Normal

  1. 00:45:559 (7,1) - Try to blanket here
  2. 00:52:045 (6,2) - Try to stack them better (about (6)'s tail with (2)'s head)
  3. 00:57:316 (4,2) - These objects are overlaping, try this :
  4. 00:59:343 (4) - This slider is a bit annoying here... but I can't find a pattern to avoid this =/
  5. 01:35:424 (2,3,4,5) - This pattern could be confuse for new players (because of the low AR I think)
  6. 01:37:856 (1,2,3,4) - ^
  7. 02:13:937 (1) - This slider doesn't follow the rythm, use just 1/2 beats :3
  8. 02:17:180 (1) - ^
  9. 02:20:424 (1) - ^
  10. 02:40:694 (2,3) - These sliders are overlapping, it's VERY ugly =/
  11. 02:52:856 (1,1,1) - Same about the 1/2 beats
  12. 03:35:018 (1) - 1/4 beats aren't needed here
  13. 03:43:126 (2,3,4,1,2,3) - Wow... it's hard for a Normal diff.
  14. 03:59:343 (1,2) - Try to stack them properly
  15. 04:12:316 (4) - You should use a NC here
  16. 04:23:464 - There's a beat that should be played here
The diff. have some random patterns, but it's pretty fine :3

Hard

[*]00:18:802 - Why suddenly x0,5 for the slider's lengh ?
[*]00:47:789 (6) - If it's logical, this note should be placed at 256|124
[*]01:02:991 (2,3) - Try to make a better blanket
[*]01:09:072 (3,4,5,6) - 1/4 beats aren't needed (same for 01:12:316 (5,5))
[*]01:17:789 - Try to avoid these slider's lengh's changes =/
[*]01:39:883 - ^
[*]01:47:586 (7,8,9) - Maybe you could use 1/4 here
[*]02:13:937 (1,2,3,4,1,5,6) - 1/4 beats aren't needed
[*]02:29:951 (1,2) - Try to use a better blanket :
[*]02:38:667 (1,2,3,4,5,6,7,8) - This stream is hard, it'll fit better for an Insane or something... but not a Hard diff.
[*]03:35:424 (4,5,6) - This pattern doesn't fit here imo
[*]03:37:451 (3,4,5,6,1,2,3,4,5) - Too hard =/[list]

I don't think an Insane is needed. The actual one it a bit overmapped (that's why I'm not motivated to mod it), it doesn't fit with this sweet song =/

Good luck anyway \:D/
Topic Starter
Pho

Kenterz wrote:

Hello, M4M from your queue :3

Easy

  1. 00:15:559 (4,1) - Try to increase the blanket here, you can see how you should do this with the aproach circle of (1) and the shape of (4) :
    For exemple, you made a wonderful one here 00:22:856 (6,1) :
  2. 00:38:262 (2,3) - The transition between (2) and (3) is a bit annoying about the flow, try this : (it'll continue the movement created by (1) and (2))
  3. 00:46:370 (1,2) - Try to make a good blanket here with the aproach circle thing.
  4. 00:54:478 (7) - This slider breaks the flow, the shape of the slider breaks the movement created by 00:53:667 (5,6).
  5. 01:01:775 (1) - Try to increase the curve of this slider, like 00:58:532 (5).
  6. 01:10:289 (1) - A finish histound seems to be needed here
  7. 01:13:532 (1) - ^
  8. 01:16:775 (1) - ^
  9. 01:18:802 (4) - I suggest to use a curved slider, then it'll create a blanket.
  10. 01:30:153 (2) - Maybe use the same slider as 01:28:532 (1) ? (copy/paste, CTRL+H and CTRL+J)
  11. 02:09:883 (3,4) - THIS PATTERN IS AWESOME <3
  12. 02:15:153 (1,1,1) - Same thing about finish hitsound
  13. 02:38:667 (3) - I'd move it at 124|168
  14. 02:54:072 (1,2,3) - Try to change a bit the slider to make perfect blankets with (1) and (3)
  15. 03:09:072 (1) - Try to use the same slider as 03:07:451 (3)
  16. 03:31:775 (1) - Move its first construction point 1 gris down to make a perfect blanket with (2)
  17. 03:42:721 (2) - Move it 1 grid down for the same reasons
  18. 04:23:667 (6,7) - Use CTRL+G, it'll fit better about the flow
  19. 04:38:262 - Add an inherited point here to finish the kiai time
Good diff, but this needs more histounds (Add some finish and some whistle as well)

Normal

  1. 00:45:559 (7,1) - Try to blanket here
  2. 00:52:045 (6,2) - Try to stack them better (about (6)'s tail with (2)'s head)
  3. 00:57:316 (4,2) - These objects are overlaping, try this :
  4. 00:59:343 (4) - This slider is a bit annoying here... but I can't find a pattern to avoid this =/
  5. 01:35:424 (2,3,4,5) - This pattern could be confuse for new players (because of the low AR I think)
  6. 01:37:856 (1,2,3,4) - ^
  7. 02:13:937 (1) - This slider doesn't follow the rythm, use just 1/2 beats :3
  8. 02:17:180 (1) - ^
  9. 02:20:424 (1) - ^
  10. 02:40:694 (2,3) - These sliders are overlapping, it's VERY ugly =/
  11. 02:52:856 (1,1,1) - Same about the 1/2 beats
  12. 03:35:018 (1) - 1/4 beats aren't needed here
  13. 03:43:126 (2,3,4,1,2,3) - Wow... it's hard for a Normal diff.
  14. 03:59:343 (1,2) - Try to stack them properly
  15. 04:12:316 (4) - You should use a NC here
  16. 04:23:464 - There's a beat that should be played here
The diff. have some random patterns, but it's pretty fine :3

Hard

[*]00:18:802 - Why suddenly x0,5 for the slider's lengh ? Why not? It plays fine imo.
[*]00:47:789 (6) - If it's logical, this note should be placed at 256|124 Fixed~
[*]01:02:991 (2,3) - Try to make a better blanket no blanket intended here
[*]01:09:072 (3,4,5,6) - 1/4 beats aren't needed (same for 01:12:316 (5,5)) I may change this later.
[*]01:17:789 - Try to avoid these slider's lengh's changes =/ I think it's fine. The SV changes aren't that great and you can still see the length difference between these two sliders.
[*]01:39:883 - ^ Yeah, this one wasn't intended by me lol.
[*]01:47:586 (7,8,9) - Maybe you could use 1/4 here it's fine as it is.
[*]02:13:937 (1,2,3,4,1,5,6) - 1/4 beats aren't needed Maybe I will change.
[*]02:29:951 (1,2) - Try to use a better blanket : Fixed~
[*]02:38:667 (1,2,3,4,5,6,7,8) - This stream is hard, it'll fit better for an Insane or something... but not a Hard diff. I try to liften up some really hard sections in this diff.
[*]03:35:424 (4,5,6) - This pattern doesn't fit here imo Fits fine for me, i used the same in Insane. Maybe i will rework it if more mods complain about it.
[*]03:37:451 (3,4,5,6,1,2,3,4,5) - Too hard =/ Fixed~[list]

I don't think an Insane is needed. The actual one it a bit overmapped (that's why I'm not motivated to mod it), it doesn't fit with this sweet song =/ Ifeel pretty fine with the diff spread atm, the Insane is maybe a bit over the top, but it is not horribly overmapped for sure. Concerning the Hard diff: yeah, i guess i need to sort some patterns out to make it easier. Thanks for the mod! :)

Good luck anyway \:D/
kakifly
m4m :3

only modding 2 diffs cause our maps have similar drain time and my map has 2 diffs so far if thats ok :<

General

default slider slide is annoying; please add this blank slider slide into the song folder http://puu.sh/aVj0D/af61d18327.wav (its only for soft hitsound; just rename it to drum-sliderslide or normal-sliderslide (exactly as written) for the other hitsounds you use

Easy

-00:04:208 (1,2) - personally not a big fan of having more than one repeat slider. im sure you can change them to have a different rhythm (perhaps use circles?)
- 00:10:694 (1,2,3) - try this? i just think it flows and looks a bit better??- 00:25:289 (2) - move the tailpoint of this slider to x128 y168 for perfect stack
-00:26:910 (1) - spinner is too short for easy; either extend it or remove it
-00:39:883 (3) - i think this should be ctrl + g it has better flow; if you do that remember to DS it
-00:55:289 (8) - remove, make 00:54:478 (7) - a repeat; also move it a few grids away from 6 circle since it slightly overlaps which doesnt look good -01:18:802 (4,5,6) - can all be 1 slider; remember this is easy no need to make it complicated xD
-01:26:910 (3,4,5) - ^
-01:39:883 (2,3,4) - ^
-02:15:559 (2,3) - ^
-02:22:045 (2,3) - 02:22:045 (4,5) - ^
-02:40:694 (2,3) - ^?
04:23:667 (6,7,8) - ^
04:36:640 (3,4,5) - ^
-01:23:667 (4) - tailpoint to x136 y124 for better slider symmetry
-01:41:505 (1,2) - should be a copy of each other; ill let you decide which one
-03:07:451 (3,1) - ^
04:31:775 (1,2) - ^
-04:07:451 (1) - spinner too short, remove or lengthen it
-04:17:180 (5) - make this slider more symmetric; its kind of lopsided
- end kiai here 04:38:262, since you stoppped mapping there; there is no reason to have the kiai going on till the end, you did it in hard so why not here ? xD

Hard

-im sure you can make it so 00:04:208 (1,3) - doesnt overlap ?
-00:07:045 (3) - 00:08:059 (2) - ^
-00:18:802 (3) - kind of random sv change imo
-00:27:721 (7) - tailpoint to x255 y129 for perfect stack
-00:32:383 (6) - a 1/4 repeat slider isnt necessary here; change it to a slider
-00:37:248 (2) - try this
- 00:38:262 (6) - remove, start 7 slider where it is
-00:43:735 (3) - move to x120 y136 better flow
-00:49:613 add a circle here? its the start of a storng beat and you can hear the bass
-00:54:478 (1) - remove this sv change or at least lower it
-00:58:532 (7) - ctrl +j?
-01:05:829 (1,2) - blanket properly
-01:09:376 (6) - remove, if your following the music there is nothing there
-01:12:113 (4) - stack ? (on head of 1 slider)
-01:15:559 (5) - doesnt need 2 repeats, no sound at the end should just be 1 repeat like this
-01:18:397 (1,2,3) - lower volume on these hitsounds
-01:21:640 (1,2,3,4) - replace by 1/4 repeat slider?
-01:25:086 (6) - stack on 01:23:870 (2) -
-01:29:951 (5) - stack on tail of 3 slider
-01:29:951 (5,6,7) - current rhythm is a bit questionable.. yet not sure how it should be changed :o
-01:38:262 (1,3) - stack better.. coordinates are x244 y136
-01:43:735 (4,5,6,7,8) - have them not overlap the slider please? xD
-01:44:748 (1,3) - can just be normal 1 beat sliders..
going to stop pointing out the appearance of the map and start to mod the rhythm only since theres a lot to point out, you should work on not overlapping at a lot of parts (some parts it fine)even a few coordinates off looks weird and its best if you tidied these up before calling a bat; it saves them a lot of time. Having better symmetry in sliders, and better blankets; having a good appearance makes the map a lot funner to play
-02:14:241 (4) - remove
-02:17:180 (1) - remove second repeat
-02:20:424 (1,2) - make it 1 slider
-02:21:640 (3,4,5,1,2,3,1,2,3) - kind of overmapping on the stacks xD please change some, its literally stack after stack of notes x_x
-02:25:694 (6,7) - lower hitsounds
-02:50:424 (3) - make this one 1 slider OR have 1 circle every 1/2 beat instead of this 1/4 repeat
-02:53:059 (2,1) - stack these and move the next few notes up a bit -02:56:099 (1,2) - stack
-03:06:235 (3) - just make this 1 circle]
-03:17:991 (1,2,3) - remove this, replace by a spinner, also add spinners in other places too.. since i dont recall seeing one
-03:31:775 (1) - this 1/4 repeat slider is really unnecessary, i hear nothing in the music that would apply to it; make it a 1 beat slider
-03:33:397 (1,2,3,4,5) - ^ (except this isnt a 1/4 slider)
-03:35:424 (4,5,6) - why the sliders 1/4 apart? i think you can change the rhythm in this part
-03:39:680 (1) - i think the sv gets really high here, maybe lower it a bit?
-04:07:451 (1,2,3) - have a hs at the start AND end of these notes :3 (is sv change really needed ?)

thats all i guess, i hoped this helped and good luck on your beatmap !
Phish_old
sup
from #modreqs
only some suggestions

[Easy]
00:06:640 - add whistle, aswell as here 00:09:883 - and here 00:16:370 - you get the idea, feels a bit boring. maybe even lower the volume of the hitsounds even more from the start to 00:30:153 -
00:26:910 (1) - spinner is a little short for an Easy diff, you could replace it with hitobjects or remove 00:28:532 (1,2) - and make him longer
00:39:883 (3) - remove the reversearrow and put a note at 00:41:302 - please
00:45:559 (4,1) - edit the last two sliderpoints so it fits the circle perfectly
00:46:370 (1) - i would just copy - paste - rotate by 180° this instead of the 00:47:991 (2) - banana
01:17:180 (2,3,4,5,6,7,1,2,3,4) - all of this is way too hitsound empty, while you tend to overuse the finish hitsound in other parts.
01:41:505 (1) - remove NC from here, and maybe 01:41:505 (1,2) - reshape them somehow because this just looks and feels very weird
02:05:829 (2) - this slider is fine, but 02:07:856 (1) - he is not, please reshape it a little
02:13:937 (6,1) - swap NC
04:12:316 (1) - ugly shape
I didn't cover everything that bugged me, but overally i would try to find somebody who is willing to re-hitsound this diff. slidershapes and playflow is also shaky occasionally.

[Normal]
add some whistles in the beginning, as in Easy
00:15:153 (2) - make this a circle, start this 00:15:559 (3) - slider at 00:15:356 -
00:16:370 (4,5) - remove that
00:21:640 (2,2) - add some whistles?
00:28:329 - the spinner should end here, that's where she starts with her "KOOO". Although that would make 00:28:532 (1) - pretty prompt. idk. the spinnerend how it is now sounds just wrong, that's a fact.
01:05:829 (1,2) - either remove those two finishes or 01:07:451 (3) - this one. as in Easy, you overuse finishes in some parts but leave the rest very empty.
01:35:829 (3,5) - those hiding circles 01:38:262 (2,4) - are too mean for a novice
02:33:397 (1) - eww
02:36:640 (1) - ^
02:39:883 (1) - ^
03:17:586 (2) - remove that and adjust spacing afterwards
04:12:316 (4) - NC
04:29:343 (2,3) - don't like that overlap
04:31:775 (1) - ugly sliderss 04:33:397 (1) -

[Hard]
00:15:356 (5) - remove this, slider 00:15:559 (1) - needs to start at 00:15:356
01:01:775 (1,2,3,4) - some drum hitsounds?
01:43:532 - silence that sliderend?
01:43:735 (4) - NC and some hitsounds please
01:47:687 - and 01:47:890 - are missing notes
02:03:295 (9) - looks weird
03:03:802 (3,4) - the stack here makes it hard to play, i would suggest a slider starting at 03:04:816 (5) - having a reverse arrow at 03:04:207 -
03:16:167 (5) - shape
04:08:667 (1,2,3,4,5) - form those like a banana like the sliders before?
definitely not a cutting-edge diff, but i didn't expect that improvement in quality in comparison to Easy and Normal. Good work!

[Insane]
00:17:180 (4) - ew
00:17:991 (6) - ^
00:23:667 (1) - ^
00:35:728 (2) - move that circle a bit upwards ("bend" it upwards)
00:39:174 (8) - you can not start that slider at a blue tick, you just can't. change it somehow please.
00:40:289 (4,5) - doesn't fit the music
01:17:789 (4) - what is wrong with that slider o_o
01:20:424 (5) - why does it end on a blue tick?
01:23:464 (1) - ^
01:24:579 (4,5) - doesn't fit the music and is very hard to read because of that. i would change it.
01:47:991 - remove that hiding circle and make 01:47:789 (2) - a reverse slider?
02:13:937 (9,10) - just make them parallel please :D
02:28:329 (1) - ugly shape
02:38:566 (2,3,4,5,6,1,2,3,4,5,6,7) - find a more appealing shape please
03:33:397 (1,2,3,4,5,1,2,3) - the changes in spacing are weird
05:01:393 (1) - <3
although i guess you have a long way to go with your mapset, i really really like the Insane diff. Very fun to play.


oh and by the way, i hate the grey colour. best of luck with your map o/ i'm out.
Topic Starter
Pho

kakifly wrote:

m4m :3

only modding 2 diffs cause our maps have similar drain time and my map has 2 diffs so far if thats ok :<

General

default slider slide is annoying; please add this blank slider slide into the song folder http://puu.sh/aVj0D/af61d18327.wav (its only for soft hitsound; just rename it to drum-sliderslide or normal-sliderslide (exactly as written) for the other hitsounds you use

Easy

-00:04:208 (1,2) - personally not a big fan of having more than one repeat slider. im sure you can change them to have a different rhythm (perhaps use circles?) I see no problem with these backsliders.
- 00:10:694 (1,2,3) - try this? i just think it flows and looks a bit better?? I'm sure the current one works fine too :D Maybe I'll change.
- 00:25:289 (2) - move the tailpoint of this slider to x128 y168 for perfect stack this is already perfectly stacked oO
-00:26:910 (1) - spinner is too short for easy; either extend it or remove it extended
-00:39:883 (3) - i think this should be ctrl + g it has better flow; if you do that remember to DS it Fixed~
-00:55:289 (8) - remove, make 00:54:478 (7) - a repeat; also move it a few grids away from 6 circle since it slightly overlaps which doesnt look good Fixed~I fixed most of the things up below
-01:18:802 (4,5,6) - can all be 1 slider; remember this is easy no need to make it complicated xD
-01:26:910 (3,4,5) - ^
-01:39:883 (2,3,4) - ^
-02:15:559 (2,3) - ^
-02:22:045 (2,3) - 02:22:045 (4,5) - ^
-02:40:694 (2,3) - ^?
04:23:667 (6,7,8) - ^
04:36:640 (3,4,5) - ^
-01:23:667 (4) - tailpoint to x136 y124 for better slider symmetry
-01:41:505 (1,2) - should be a copy of each other; ill let you decide which one
-03:07:451 (3,1) - ^
04:31:775 (1,2) - ^
-04:07:451 (1) - spinner too short, remove or lengthen it
-04:17:180 (5) - make this slider more symmetric; its kind of lopsided
- end kiai here 04:38:262, since you stoppped mapping there; there is no reason to have the kiai going on till the end, you did it in hard so why not here ? xD

Hard

-im sure you can make it so 00:04:208 (1,3) - doesnt overlap ? doesn't look like a bad overlap to me.
-00:07:045 (3) - 00:08:059 (2) - ^ Fixed up a bit~
-00:18:802 (3) - kind of random sv change imo this isn't random at all, i am lowering the pressure at this part only
-00:27:721 (7) - tailpoint to x255 y129 for perfect stack it is perfectly stacked already oO
-00:32:383 (6) - a 1/4 repeat slider isnt necessary here; change it to a slider for consistency issues with 00:29:748 (4) - and 00:37:248 (2) - , no,
-00:37:248 (2) - try this ^
- 00:38:262 (6) - remove, start 7 slider where it is I don't really know what you're trying to tell me here, but i don't want a long slider here.
-00:43:735 (3) - move to x120 y136 better flow I don't see anything wrong with the current one, I used DS at this part.
-00:49:613 add a circle here? its the start of a storng beat and you can hear the bass Focus is set on the voice.
-00:54:478 (1) - remove this sv change or at least lower it lowered it
-00:58:532 (7) - ctrl +j? I can't find a reason why to do that.
-01:05:829 (1,2) - blanket properly not supposed to be blanket.
-01:09:376 (6) - remove, if your following the music there is nothing there i tend to overmap this part, but i think it's okay. I need more opinions on this.
-01:12:113 (4) - stack ? (on head of 1 slider) doesn't really make a difference.
-01:15:559 (5) - doesnt need 2 repeats, no sound at the end should just be 1 repeat like this ^^
-01:18:397 (1,2,3) - lower volume on these hitsounds I may fix this later on.
-01:21:640 (1,2,3,4) - replace by 1/4 repeat slider? In how far would this be better than the current ministream?
-01:25:086 (6) - stack on 01:23:870 (2) - Fixed~
-01:29:951 (5) - stack on tail of 3 slider Fixed... but I'm not really content with that.
-01:29:951 (5,6,7) - current rhythm is a bit questionable.. yet not sure how it should be changed :o It's okay, I fixated on the strings here.
-01:38:262 (1,3) - stack better.. coordinates are x244 y136 It is at that coordinate already... lol
-01:43:735 (4,5,6,7,8) - have them not overlap the slider please? xD not possible without ruining the star pattern. I also don't feel like this is a bad overlap.
-01:44:748 (1,3) - can just be normal 1 beat sliders..Hmm, I will consider this.
going to stop pointing out the appearance of the map and start to mod the rhythm only since theres a lot to point out, you should work on not overlapping at a lot of parts (some parts it fine)even a few coordinates off looks weird and its best if you tidied these up before calling a bat; it saves them a lot of time. Having better symmetry in sliders, and better blankets; having a good appearance makes the map a lot funner to play This map is not ready for a BAT call in any way, that's why I am only asking for mods by now. I already keep good care of aesthetics in my maps, it's true that there are some smaller overlap issues, but these are easy and fast to fix. I don't know inhowfar my blankets are bad. :c
-02:14:241 (4) - remove same as in -01:09:376 (6) -
-02:17:180 (1) - remove second repeat ^
-02:20:424 (1,2) - make it 1 slider forget what i wrote earlier, this really sounds better xD
-02:21:640 (3,4,5,1,2,3,1,2,3) - kind of overmapping on the stacks xD please change some, its literally stack after stack of notes x_x Oh yeah, that was kind of a leftover from my insane map. Gonna fix
-02:25:694 (6,7) - lower hitsounds Considering...
-02:50:424 (3) - make this one 1 slider OR have 1 circle every 1/2 beat instead of this 1/4 repeat Fixed~
-02:53:059 (2,1) - stack these and move the next few notes up a bit Need to think about that...
-02:56:099 (1,2) - stack For consistency, no.
-03:06:235 (3) - just make this 1 circle Fixed~
-03:17:991 (1,2,3) - remove this, replace by a spinner, also add spinners in other places too.. since i dont recall seeing one There is one xD I don't like spinners in this map, and a spinner at this point is redundant since there are drums playing in the background.
-03:31:775 (1) - this 1/4 repeat slider is really unnecessary, i hear nothing in the music that would apply to it; make it a 1 beat slider Fixed~
-03:33:397 (1,2,3,4,5) - ^ (except this isnt a 1/4 slider) I'll find another workaround
-03:35:424 (4,5,6) - why the sliders 1/4 apart? i think you can change the rhythm in this part It's because of the e-guitar.
-03:39:680 (1) - i think the sv gets really high here, maybe lower it a bit? I just put it up by a 0.10 D: Gonna see about that again.
-04:07:451 (1,2,3) - have a hs at the start AND end of these notes :3 (is sv change really needed ?) Gonna fix that. To the SV change: Yes, i feel to put more pressure into this since the song is also increasing in volume.

thats all i guess, i hoped this helped and good luck on your beatmap !
Topic Starter
Pho
Thanks for the many mods here, but I feel like all diffs need a lot of rework from my side before i put it available for M4M/NM again. ;-;

Everyone, thaks a lot so far!
Midge
5 days later >.>

[Easy]

00:22:856 (6,1) - move 6 to x:96 y:116 and move 1 to x:208 y:156
00:33:397 (3,4) - wonky blanket, move middle node to x:108 y:196 and tail to x:144 y:260
00:35:018 (4,1) - overlap :S move one over a bit
02:22:045 (2,3,4,5) - ugly blankets :S
02:29:748 (4,1) - ^
02:54:478 (2,3) - blankets on these are also kinda off
03:31:775 (1,2) - blankets are off T~T
03:41:505 (1) - move red anchor to x:132 y:180

[Normal]
more blanketing issues in this one, run through it and fix them :S

01:37:856 (1,2,3,4) - pretty confusing in a normal. at least nc 3 if you don't want to change the pattern, but i highly suggest doing something else
01:45:559 (4,1) - really ugly, it might be okay to break ds to fix the blanket, but you should get more opinions on it
01:47:586 (4) - eeeee i wouldn't do this.
02:10:694 (1,2,3) - cluttered, try this: http://puu.sh/aYBqw/aa7edf60df.jpg
02:13:937 (1) - just use a slider like this http://puu.sh/aYBrH/b72366b987.jpg
04:29:343 (2,3) - ugly overlap

[Hard]

00:18:802 (3) - nc to indicate sv change
00:23:667 (3) - nc ^
00:32:991 (7) - move to x:248 y:228
00:47:789 (6) - nc
02:01:775 (3,4) - this is a 1/3 pattern. do this instead: http://puu.sh/aYBVV/5dbd75932a.jpg
04:07:856 (2,3) - nc both

sv changes are cool, but nc them to indicate them. kinda confusing otherwise.

[Insane]

00:13:937 (6) - nc, i'm going to stop pointing these up
00:23:667 (1) - uneven :c
00:48:802 (1) - ugly imo. a simple curve slider would be good, or you could play around with it. however, these shake the sliderball, and there's no sound in the song that conveys it.
00:49:613 - note here pls
01:09:072 (5,6) - i wouldn't have this be the same pattern. also nc 5
02:27:924 (4,1) - wonky overlap. move 4 over
04:39:883 (5) - uneven :S
04:46:370 (4,5,6) - this tends to sound weird :L use this pattern instead: http://puu.sh/aYDku/34ec018eba.jpg
05:01:393 (1) - looks awkward :S you don't want sharp concave points on the inside. try smoothing it out and rotating a little. http://puu.sh/aYDw5/628175b9eb.jpg

cool patterns

Good map, dude. Good luck.
Topic Starter
Pho

Midge wrote:

5 days later >.>

[Easy]

00:22:856 (6,1) - move 6 to x:96 y:116 and move 1 to x:208 y:156 Fixed it up, but different.
00:33:397 (3,4) - wonky blanket, move middle node to x:108 y:196 and tail to x:144 y:260 It's not supposed to blanket with the approachcircle of 4, but it's tail. :D
00:35:018 (4,1) - overlap :S move one over a bit Can't do it without destrying distances and symmetry <.<
02:22:045 (2,3,4,5) - ugly blankets :S I like the blankets :c Just rearranged a bit.
02:29:748 (4,1) - ^ Fixed a bit
02:54:478 (2,3) - blankets on these are also kinda off Fixed~
03:31:775 (1,2) - blankets are off T~T Fixed~
03:41:505 (1) - move red anchor to x:132 y:180 Rearranged another point.

[Normal]
more blanketing issues in this one, run through it and fix them :S Done... hopefully.

01:37:856 (1,2,3,4) - pretty confusing in a normal. at least nc 3 if you don't want to change the pattern, but i highly suggest doing something else I changed NC a bit.
01:45:559 (4,1) - really ugly, it might be okay to break ds to fix the blanket, but you should get more opinions on it Yeah, i was dizzy on that part xD Fixed~
01:47:586 (4) - eeeee i wouldn't do this.
02:10:694 (1,2,3) - cluttered, try this: http://puu.sh/aYBqw/aa7edf60df.jpg done~ Fixed that whole part, it was horrible lol.
02:13:937 (1) - just use a slider like this http://puu.sh/aYBrH/b72366b987.jpg
04:29:343 (2,3) - ugly overlap Huh, I thought I fixed this already.

[Hard]

00:18:802 (3) - nc to indicate sv change
00:23:667 (3) - nc ^
00:32:991 (7) - move to x:248 y:228
00:47:789 (6) - nc
02:01:775 (3,4) - this is a 1/3 pattern. do this instead: http://puu.sh/aYBVV/5dbd75932a.jpg Gonna change if someone else is noticing it.
04:07:856 (2,3) - nc both

sv changes are cool, but nc them to indicate them. kinda confusing otherwise.

[Insane]

00:13:937 (6) - nc, i'm going to stop pointing these up
00:23:667 (1) - uneven :c
00:48:802 (1) - ugly imo. a simple curve slider would be good, or you could play around with it. however, these shake the sliderball, and there's no sound in the song that conveys it. I changed it into a straight slider, since i like the 'burst coming with this pattern.
00:49:613 - note here pls Feels wrong, i tried it before already and it doesn't fit in.
01:09:072 (5,6) - i wouldn't have this be the same pattern. also nc 5 I like the pattern. Only NC'ed.
02:27:924 (4,1) - wonky overlap. move 4 over
04:39:883 (5) - uneven :S
04:46:370 (4,5,6) - this tends to sound weird :L use this pattern instead: http://puu.sh/aYDku/34ec018eba.jpg
05:01:393 (1) - looks awkward :S you don't want sharp concave points on the inside. try smoothing it out and rotating a little. http://puu.sh/aYDw5/628175b9eb.jpg Okay. Lulz, that Cookiezi slider. :D

cool patterns

Good map, dude. Good luck. Thanks for the mod! I'm gonna look over yours as soon as possible! :)
RemmyX25
Thanks for choosing the Remmy Timing Help thread! Here is your analysis!

BPM: 148.00
Offset: 3802

Unfortunately im no good at timing slowdowns like that yet, you'll have to have someone else take a look at that
pishifat
timing stuffs as discussed ingame.

fixed the incorrect downbeat problem in the beginning, as well as the slowdown near the end. the guitar and piano are inconsistent with each other there, so i timed to the piano since that's the instrument you mapped to. timing is already set up for taiko playability, so you don't need to worry about that.

delete all of the red lines you've got in your difficulty, then add these. you'll need to resnap green lines by selecting all of them and moving them back 2ms. (this is excluding those after the slow-down section.) there's a few green lines that are unsnapped by 1ms with your current timing, like 00:04:207 - 00:14:342 - 00:07:450 - , so you may want to fix that. some SV changes are screwed up with these minor unsnaps

only red lines
[TimingPoints]
4205,405.405405405405,4,2,1,40,1,0
291232,410.958904109589,4,2,1,40,1,0
292053,422.535211267606,4,2,1,40,1,8
292898,441.176470588235,4,2,1,40,1,0
293780,454.545454545455,4,2,1,40,1,8
294689,476.190476190476,4,2,1,40,1,0
295641,491.803278688525,4,2,1,40,1,8
296624,517.241379310345,4,2,1,40,1,0
296882,566.037735849057,4,2,1,40,1,8
297165,588.235294117647,4,2,1,40,1,8
297459,625,4,2,1,40,1,8
297771,697.674418604651,4,2,1,40,1,8
298119,789.473684210526,4,2,1,40,1,8
298513,833.333333333333,4,2,1,40,1,8
298929,926.640926640927,4,2,1,40,1,8
299392,1000,4,2,1,40,1,0

as for 04:51:848 (4) - and 04:55:403 (3) - you can see that they're running through bpm changes, so you'll have to snap those manually in the .osu file. the video below shows how to do that.


if you have any questions about stuff messageayeayeaeey
Topic Starter
Pho
Sry, this answer took a lot of time, I'm really sorry for that. ;-;

I took notice of the timing and rearranged it as you told me. I'll contact you again when this map has gone through a big rework.
guineaQ
Oh its back
neonat
did IRC with mapper, the check is lost within the random chat we had also, looked at spacing rhythm and hitsounds

#1

SPOILER
2015-05-31 19:39 neonat: why do u have ke-sanβ in tags
2015-05-31 19:39 neonat: and cao.
2015-05-31 19:41 neonat: ok nvm about ke-san
2015-05-31 19:41 neonat: but why cao.
2015-05-31 19:41 neonat: also ew, this isn't from any album
2015-05-31 19:42 Pho: he made the logo on that bg lol
2015-05-31 19:43 Pho: i couldn't find a better one that is related to this PV
2015-05-31 19:43 neonat: having the sliders follow vocals is fine
2015-05-31 19:43 neonat: but pls, 00:20:218 (4) -
2015-05-31 19:43 neonat: something really needs to start at 00:20:421 -
2015-05-31 19:44 neonat: also 00:28:529 (3) - NC
2015-05-31 19:46 neonat: 00:46:367 (3) - NC
2015-05-31 19:46 Pho: that beginning was so painful to map >< okay
2015-05-31 19:46 neonat: 00:47:988 (7) - NC
2015-05-31 19:46 neonat: 00:49:610 (5) - NC
2015-05-31 19:46 neonat: and etc etc.
2015-05-31 19:46 neonat: like 00:52:853 (2) -
2015-05-31 19:47 neonat: it's not consistent
2015-05-31 19:47 neonat: 01:04:610 (3,4,5) - please make the spacing between them more equal
2015-05-31 19:47 Pho: NCs are verse-oriented, i didn't NC after every stanza
2015-05-31 19:47 neonat: you did before hand
2015-05-31 19:47 neonat: hence I state that
2015-05-31 19:48 neonat: this slider feels weird 01:10:894 (3) -
2015-05-31 19:49 neonat: idk if it's the position
2015-05-31 19:49 neonat: but that part and the followingone
2015-05-31 19:49 neonat: circles instead of slider like 01:17:380 (3,4) -
2015-05-31 19:49 neonat: is much much better
2015-05-31 19:50 Pho: oh, true
2015-05-31 19:50 neonat: man ur sliders giving me weird feelings lol
2015-05-31 19:50 neonat: especially their slider ends
2015-05-31 19:51 Pho: ik xD
2015-05-31 19:51 neonat: 01:29:441 (4,5,6,7) - the curve
2015-05-31 19:51 neonat: idk, could be nicer?
2015-05-31 19:51 Pho: this song is a bit difficult to map because the background instruments make rhythms extremely complex but i had to simplify
2015-05-31 19:52 Pho: o i like that curve :c
2015-05-31 19:52 neonat: 01:37:346 (3,4,1,2,3) - this spacing concerns me
2015-05-31 19:53 neonat: 01:56:096 (1,2,3) - pretty sure the rhythm here is different
2015-05-31 19:54 Pho: http://puu.sh/i73ok/534ccb6f0e.jpg for 01:37:346 (3,4,1,2,3) -
2015-05-31 19:54 neonat: http://i.imgur.com/vM8P6lq.png
2015-05-31 19:54 neonat: even something like this
2015-05-31 19:55 neonat: i think should be better
2015-05-31 19:55 neonat: if 01:37:853 (1,2,3) - relates fine
2015-05-31 19:55 Pho: it should yup
2015-05-31 19:56 neonat: 02:54:069 (2) - hitsound the slider head pls
2015-05-31 19:57 neonat: not gonna use any bass beat here? 03:00:353 (3) -
2015-05-31 19:57 neonat: 03:03:596 (2) - ^
2015-05-31 19:58 neonat: 03:04:813 (1) - slider tail etc etc
2015-05-31 19:59 Pho: don't really put in the extra HS for that
2015-05-31 19:59 neonat: 03:46:367 (2) - whistle on slider head
2015-05-31 19:59 neonat: 03:47:988 (1) - ^
2015-05-31 19:59 neonat: 03:51:232 (1) - ^
2015-05-31 19:59 neonat: 03:54:475 (1) - ^
2015-05-31 20:00 neonat: 04:08:461 (1,2,3,4,5,6,7) - aaaa lol do you really like this shape?
2015-05-31 20:00 Pho: k done
2015-05-31 20:00 Pho: it's the one that flows best :D
2015-05-31 20:01 Pho: i can align it to the jump for smoothness
2015-05-31 20:02 neonat: last slider should totally end at 05:03:392 - or else it's just awkward
2015-05-31 20:02 neonat: pls adjust sv
2015-05-31 20:03 Pho: good thing it's still on the 5 minute drain, allright
2015-05-31 20:03 neonat: yeh
2015-05-31 20:14 Pho: let me testplay once again
2015-05-31 20:20 Pho: yup, feels good to play. I might wanna tidy up certain spacings though
2015-05-31 20:21 neonat: ok
2015-05-31 22:43 neonat: btw you sure about the spacing 00:55:894 (1,2,3) - here?
2015-05-31 22:50 neonat: fixed already?
2015-05-31 22:51 Pho: yup. anything else?
2015-05-31 22:51 neonat: nah
2015-05-31 22:53 Pho: okay, dun updated
2015-05-31 22:54 neonat: ok
Momochikun
more yuikoo <3
Topic Starter
Pho
thanks for checking neo <3
Cerulean Veyron
Hi, ehh sorry for the huge delay, but ticket used from my queue~

Oh, it's bubbled... Okay, i'll take care of this :3/
[> General <]
  1. - Okay, this is perfectly fine and clean.
[> Hatsukoi <]
  1. 00:54:475 - I don't feel this part should have SV change, it's pops up in all of the sudden even trying to follow the song track. Idk, but this is just my suggestion you'd reconsider this or not.
  2. 01:04:914 (4,6) - Maybe stack? or split... Your choice.
  3. 01:29:948 (1,3) - Same as above, but not sure..
  4. 01:54:475 (1,2,3) - Try to make similar rhythm as you've done on some parts, e.g. 01:51:232 (1) -, or 01:56:096 (1,2,3) - , or maybe this?
  5. 02:05:015 (4,5,6) - Just my opinion, but this is a weird flowing pattern imo.
  6. 02:10:286 (6,1) - The stack doesn't seem to be perfect, manual stack?
  7. 02:27:515 (3,4) - Same as 02:05:015 (4,5,6) -
  8. 02:50:623 (3,4) - Same as 02:10:286 (6,1) -, but it looks a little far, it's up to you.
  9. 03:35:725 (5,6) - Looks minor, but maybe recorrect this blanket?
  10. 03:38:360 (1) - Why a spinner here? i feel that it doesn't fit on this part imo, even trying to follow that electric guitar.
  11. 04:05:623 (4,5) - Stack?
  12. 04:31:772 (1,2) - Hmm, maybe this jump is a little big for this part. Try reducing the spacing here a little.
  13. 04:39:576 (6,7,2) - I'm not sure if this is intentional, but this blanket is likely odd... split i guess(?)
  14. 04:58:513 (3,1) - Swap whistle? might sound nicer imo.
  15. - Most mods above, are just suggestions. But there are few stacks/blankets that needs to be recorrected. Maybe you can check it and redo it again. I, at least, saw great patterns that flow very great, GJ!

Get me back when you're done... for a special treatment...
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