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Chopsticks Bro. - Xiao Ping Guo

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感谢mod ._.

[/quote]
我兴业脑残粉呀qwq
ts8zs
Xinely
as per request in game




  • General
  1. you can add little apple, single, and "Kuai Zi Xiong Di" to tags
  2. i think the source is "Old Boys: The Way of the Dragon" as written at http://en.wikipedia.org/wiki/Little_Apple_%28song%29 (add the hanzi of the movie to tags as well)


  • Normal
  1. 00:10:224 (2) - perhaps you can make the flow become more natural by moving the circle to have the flow like http://puu.sh/bkFcU/513ffa336a.jpg
  2. from 00:20:063 - until 00:22:463 - why the spacing decerasing become 0,90x here? i don't find reason here since Normal need to keep the consistency too
  3. 00:26:063 - how about map this one instead 00:26:543 - ? since on 00:25:583 - has both vocal and music that i think better to map the time
  4. 00:31:584 (2,3) - and 00:33:503 (2) - here too, suddenly change into 0,90x
  5. 00:39:264 (2) - imo the flow could more natural when move the tail to 288,312
  6. 00:40:224 (1,2) - just my taste but imo the curves here look bad. how about curve them like http://puu.sh/bkFV9/8d586df014.jpg
  7. 00:46:944 (2) - here too. 0,90x suddenly for both previous and next of this slider.. should be consistent with use 1,0x
  8. Nah checked whole diff and i'm confuse why suddenly use 1,0x and use 0,9x. i would say make the spacings in whole diff with consistenly. rhythm is fine, hitsound as well. but about design, imo it still can improved here


  • Hard
  1. HP is too low. HP+1 please. don't make same HP level with Normal
  2. CS is too big. at least 3,5
  3. 00:11:183 (1) - change this slider with 1/2 slider repeat or circle + 1/2 repeat, i would say don't skip the music at stanza
  4. 00:35:303 (3) - the sound on blue tick is really faint here, i would say start the slider in 00:35:423 -
  5. 00:45:983 (1) - don't use 2 repeats here. it too ugly. i would say separate it into 2 sliders instead
  6. 01:01:823 (2) - separate it again, http://puu.sh/bkJ7Y/d0bcbbba78.jpg :<
  7. 01:18:623 (1) - perhaps unstack it? imo make triangle pattern with move to 408,152 would be nice here
  8. 02:02:783 (1) - same as 00:45:983 (1) -
  9. 02:16:223 (1) - the straight slider here feel a little bit messy here. would be nice if you curve this slider to make blanket with next slider http://puu.sh/bkJl4/8749f62fd4.jpg
  10. 02:18:623 (2) - same as 01:01:823 (2) -
  11. 02:35:423 (1) - move to 92,232. reason same as 01:18:623 (1) -
  12. The flows are nice. but no jump here which mean too easy for play. i don't get this one as Hard. imo this is like Hard- , also don't use copy paste for 1st and 2nd kiai.. it looked as lazy mapper here

i already mention some for Insane in game but i will recheck it again.


  • Insane
  1. 00:02:303 (2) - just my taste but i prefer to move the circle to 216,48 for the flow
  2. 00:11:183 (7) - you can give variation movement with keep the flow style by move the circle to 72,264
  3. 00:13:823 (2) - the flow a little bit uncomfortable for me, if i were you i would move to 272,176 but it just my taste
  4. 00:15:743 (3) - perhaps you can move to 336,184. imo the flow feel better here
  5. 00:18:863 (7) - you said to make light Insane to me in game so i would say to reduce the spacing, since the music is weak so imo a little bit surprising here. i would say to stack this cicle with 00:17:663 (2) -
  6. 00:19:823 (3,5) - omg before these circles are high jump and suddenly you're using small spacings here. imo this is really uncomfortable, i would say move (3) 192,312 and (5) 112,80
  7. 00:20:783 (7) - reason same as above, move to 288,128?
  8. 00:25:583 (3) - aa i can't stop myself to write this one, the small spacing seems like inconsistency here (altho it's normal spacing) but yeah, it looked messy here. i would say move to 256,176
  9. 00:27:503 (3) - same reason as above, how about move to 320,336
  10. 00:37:823 (5) - nazi, but imo the design look better with try move to 376,32
  11. 00:40:703 (2) - move to 288,120 so you can make triangle pattern on 00:40:703 (2,3,4) - ? :P , the design will look better ofc
  12. 01:12:383 (7) - perhaps do curve slider here instead straight one? imo both design and flow can improved by use curve slider here, https://osu.ppy.sh/ss/2000208
  13. 01:18:383 (10) - try to keep the flow here by make consistent curve level on this slider with previous slider, should be consistent with move 2nd node to 436,192
  14. 01:34:463 (2) - move to 468,148 and 01:35:183 (5) - 420,256 to keep the flow? imo they have better flow here >_<
  15. 01:43:343 (5) - the spacing is too far, i would say higher spacing for the next of the circle here to emphasize the stanza too, move to 344,176?
  16. 01:51:023 (6) - too much stack isn't give sense here imo. try move the circle perhaps around 248,136? imo the flow feels better too
  17. 02:11:183 (3) - the spacing looks so bad. move to 152,48 instead :<
  18. 02:35:423 (3) - NC here because stanza (also marked new pattern too) :P
  19. 02:55:583 (3) - ctrl+G instead for giving consistency of spacing. played better for me :<
  20. 03:17:663 (1) - if we see the flow on stream, the tail of slider should be placed on leftside actually (sorry can't give SS, i'm on offline when mod this one)
  21. 03:31:103 - unncesarry greenline

Normal has unnecessary greenline too 03:31:103 -

我不能给泡. i'm agree what desperate say that Hard need fix some parts first. desperate的mod后,我可能回来到这个图 , ofc waiting desperate's opinion first www (oh damn my chinese so baka)

for now don't be sad and keep improve this map!
Good Luck ~
Topic Starter
ZZHBOY
Xinely

Xinely wrote:

as per request in game

Image


General
you can add little apple, single, and "Kuai Zi Xiong Di" to tags
i think the source is "Old Boys: The Way of the Dragon" as written at http://en.wikipedia.org/wiki/Little_Apple_%28song%29 (add the hanzi of the movie to tags as well)


Normal
00:10:224 (2) - perhaps you can make the flow become more natural by moving the circle to have the flow like http://puu.sh/bkFcU/513ffa336a.jpg
from 00:20:063 - until 00:22:463 - why the spacing decerasing become 0,90x here? i don't find reason here since Normal need to keep the consistency too
00:26:063 - how about map this one instead 00:26:543 - ? since on 00:25:583 - has both vocal and music that i think better to map the time
00:31:584 (2,3) - and 00:33:503 (2) - here too, suddenly change into 0,90x
00:39:264 (2) - imo the flow could more natural when move the tail to 288,312
00:40:224 (1,2) - just my taste but imo the curves here look bad. how about curve them like http://puu.sh/bkFV9/8d586df014.jpg
00:46:944 (2) - here too. 0,90x suddenly for both previous and next of this slider.. should be consistent with use 1,0x
Nah checked whole diff and i'm confuse why suddenly use 1,0x and use 0,9x. i would say make the spacings in whole diff with consistenly. rhythm is fine, hitsound as well. but about design, imo it still can improved here


Hard
HP is too low. HP+1 please. don't make same HP level with Normal
CS is too big. at least 3,5
00:11:183 (1) - change this slider with 1/2 slider repeat or circle + 1/2 repeat, i would say don't skip the music at stanza
00:35:303 (3) - the sound on blue tick is really faint here, i would say start the slider in 00:35:423 -
00:45:983 (1) - don't use 2 repeats here. it too ugly. i would say separate it into 2 sliders instead
01:01:823 (2) - separate it again, http://puu.sh/bkJ7Y/d0bcbbba78.jpg :<
01:18:623 (1) - perhaps unstack it? imo make triangle pattern with move to 408,152 would be nice here
02:02:783 (1) - same as 00:45:983 (1) -
02:16:223 (1) - the straight slider here feel a little bit messy here. would be nice if you curve this slider to make blanket with next slider http://puu.sh/bkJl4/8749f62fd4.jpg
02:18:623 (2) - same as 01:01:823 (2) -
02:35:423 (1) - move to 92,232. reason same as 01:18:623 (1) -
The flows are nice. but no jump here which mean too easy for play. i don't get this one as Hard. imo this is like Hard- , also don't use copy paste for 1st and 2nd kiai.. it looked as lazy mapper here


i already mention some for Insane in game but i will recheck it again.

Insane
00:02:303 (2) - just my taste but i prefer to move the circle to 216,48 for the flow
00:11:183 (7) - you can give variation movement with keep the flow style by move the circle to 72,264
00:13:823 (2) - the flow a little bit uncomfortable for me, if i were you i would move to 272,176 but it just my taste
00:15:743 (3) - perhaps you can move to 336,184. imo the flow feel better here
00:18:863 (7) - you said to make light Insane to me in game so i would say to reduce the spacing, since the music is weak so imo a little bit surprising here. i would say to stack this cicle with 00:17:663 (2) -
00:19:823 (3,5) - omg before these circles are high jump and suddenly you're using small spacings here. imo this is really uncomfortable, i would say move (3) 192,312 and (5) 112,80
00:20:783 (7) - reason same as above, move to 288,128?
00:25:583 (3) - aa i can't stop myself to write this one, the small spacing seems like inconsistency here (altho it's normal spacing) but yeah, it looked messy here. i would say move to 256,176
00:27:503 (3) - same reason as above, how about move to 320,336
00:37:823 (5) - nazi, but imo the design look better with try move to 376,32
00:40:703 (2) - move to 288,120 so you can make triangle pattern on 00:40:703 (2,3,4) - ? :P , the design will look better ofc
01:12:383 (7) - perhaps do curve slider here instead straight one? imo both design and flow can improved by use curve slider here, https://osu.ppy.sh/ss/2000208
01:18:383 (10) - try to keep the flow here by make consistent curve level on this slider with previous slider, should be consistent with move 2nd node to 436,192
01:34:463 (2) - move to 468,148 and 01:35:183 (5) - 420,256 to keep the flow? imo they have better flow here >_<
01:43:343 (5) - the spacing is too far, i would say higher spacing for the next of the circle here to emphasize the stanza too, move to 344,176?
01:51:023 (6) - too much stack isn't give sense here imo. try move the circle perhaps around 248,136? imo the flow feels better too
02:11:183 (3) - the spacing looks so bad. move to 152,48 instead :<
02:35:423 (3) - NC here because stanza (also marked new pattern too) :P
02:55:583 (3) - ctrl+G instead for giving consistency of spacing. played better for me :<
03:17:663 (1) - if we see the flow on stream, the tail of slider should be placed on leftside actually (sorry can't give SS, i'm on offline when mod this one)
03:31:103 - unncesarry greenline


Normal has unnecessary greenline too 03:31:103 -

我不能给泡. i'm agree what desperate say that Hard need fix some parts first. desperate的mod后,我可能回来到这个图 , ofc waiting desperate's opinion first www (oh damn my chinese so baka)

for now don't be sad and keep improve this map!
Good Luck ~

all fixed except a straight slider in Insane, i think keep that will make there flow better imo.
btw Regraz is busy in real life so he can't play for a month, so his diff will fixed by me ._.
and i'm redoing the second kiai part of Hard diff to avoid repeat ;_;
Myxo
Call me by Forum PM again as soon as Xinely finished the mod and everything is fixed!
Atrue
你是我的小呀小苹果儿(哎又被洗脑了)
Topic Starter
ZZHBOY

Desperate-kun wrote:

Call me by Forum PM again as soon as Xinely finished the mod and everything is fixed!
Xinely please bubble, I want to rank, it's more fun
wow!!!
Myxo

ZZHBOY wrote:

Desperate-kun wrote:

Call me by Forum PM again as soon as Xinely finished the mod and everything is fixed!
Xinely please bubble, I want to rank, it's more fun
wow!!!
Well, actually, I noticed there are still some major issues in the Hard difficulty, so we'll have to fix that first :b
Topic Starter
ZZHBOY

Atrue wrote:

你是我的小呀小苹果儿(哎又被洗脑了)
打包黄书
wantuol
角虫
Myxo



  • General
  1. You need to set custom combo colours (atleast two), otherwise your mapset is unrankable. Choose some that fit the background well, for example: http://puu.sh/bmqBd/443ca707cb.jpg Feel free to use those if you like them:
    Code
    Combo1 : 207,207,207
    Combo2 : 249,115,96
    Combo3 : 3,221,233
    Combo4 : 255,255,128


  • Normal
  1. OD 3 | HP 3 seem more appropriate here. In your easiest diff, OD 4 | HP 4 would be too much.
  2. 00:25:823 - The clap needs to be here instead of at 00:26:063
  3. 01:18:143 - Missing clap.
  4. 02:34:943 (1,2) - Swap NCs, so that you don't have a single-object combo 02:33:503 (1)
  5. 03:21:503 (1,1,1) - Basically, this is four times the same music in a row, but first you map it with sliders and then with a spinner. I'd recommend you to remove the spinner and map the ending with sliders too! Also, only NC every second slider here, to avoid single-object combos.
  6. The overall hitsounding could be a made more interesting by adding some finish-sounds. If you add them, also add them to Hard and Insane!
    1. 00:35:903 - For the very loud vocal. Same applies for 00:39:743 + 00:43:583
    2. 00:45:983 - To emphasize these vocals, add a finish at 00:45:983 + 00:46:463 + 00:46:943 + 00:47:423
    3. Finishes again at: 01:52:703 + 01:56:543 + 02:00:383 + 02:02:783 + 02:03:263 + 02:03:743 + 02:04:223
  7. Only nazi-modding o.o Because it's almost ready.


  • Regraz's Hard
  1. HP 5 feels more appropriate for a Hard diff.
  2. 01:02:783 (4) + 02:03:263 + 02:04:223 + 02:19:583 - Missing claps.
  3. 02:02:783 (5) - Missing NC.
  4. 03:09:983 (1,2,3,4) - It doesn't make sense to have jumps here when this difficulty never used a jump before. I'd recommend you to ctrl+g the sliders so there are no jumps.
  5. 03:13:343 (5,6) - Ctrl+g them, for the same reason as above. Also, the clap is misplaced anyways, so this will be fixed too :)
  6. 03:13:823 (1) - Don't forget to ctrl+g this one too.
  7. Nice :)


  • Insane
  1. HP 6 please, it would make it more fun to play :b
  2. 00:45:983 (1,2,3) - These sliders < (1) and (3) > don't really look good imo. First of all, what ever slidershape you use, I'd recommend you to copy-paste it for 00:46:943 (3,4) and just flip it, because it looks less random then. What about something like this? http://puu.sh/bmspe/efad6a89f3.jpg
  3. 02:08:903 (2,3) - Could you move them to x:44 y:241, to make the 1/4-spacings in this pattern 02:07:103 (2,3,4,5,6,7,1,2,3) consistent?
  4. 03:16:823 (4) - Hmm, I don't really like this 1/4-slider. It starts on a blue tick and ends on red, but that doesn't make much sense, since the red tick is more emphasized. It would be better to use circles instead.
  5. 03:25:343 (1,2,3,4) - Here you ignored the beat at 03:26:663 while you mapped it in the other similar patterns - Quite inconsistent. I'd use 1/4-sliders here as well: http://puu.sh/bmsPA/e2c705d386.jpg
  6. Good!

That's it for now. :)
Awaken
完丽 小苹果要泡了 纸花哥要出名了
Sellenite

Awaken wrote:

完丽 小苹果要泡了 纸花哥要出名了
Xinely
一百recheck后,我觉得这个图就好了,给你一个泡

Bubbled

Topic Starter
ZZHBOY

Xinely wrote:

一百recheck后,我觉得这个图就好了,给你一个泡

Bubbled

谢谢!
Sellenite
plz kill ZZB

yf_bmp
沙皮 rabk后creator's wprds写上我的版本地址好不好啊
Topic Starter
ZZHBOY

yf_bmp wrote:

沙皮 rabk后creator's wprds写上我的版本地址好不好啊
你好坏哦
wantuol
沙皮 rank后creator's wprds写上我的版本地址好不好啊
Topic Starter
ZZHBOY

huafenshaonv wrote:

沙皮 rank后creator's wprds写上我的版本地址好不好啊
这样 等出了qualified把你们全写上
Wing My Way
搞个大新闻,待会发异闻录
Topic Starter
ZZHBOY

Wing My Way wrote:

搞个大新闻,待会发异闻录
那是啥 打包wmw
pw384
大新闻
Topic Starter
ZZHBOY

384059043 wrote:

大新闻
打包384
Myxo
After some minor changes~

Qualified ( ノ^ω^)ノ
Topic Starter
ZZHBOY

Desperate-kun wrote:

After some minor changes~

Qualified ( ノ^ω^)ノ
thank you!!!!
spboxer3
gratz
Topic Starter
ZZHBOY

spboxer3 wrote:

gratz
打包薯片
pw384
打爆你啊,双飞rank美丽
ts8zs
grats:D
Sellenite
甘尼玛
Rizia
打包
Crystal
:D
Topic Starter
ZZHBOY

Sellenite wrote:

甘尼玛
:cry: 呜呜
Kayano
卧槽
Topic Starter
ZZHBOY

OniJAM wrote:

卧槽
wocao
Koiyuki
什么aji歌1分1分打爆纸张波
mintong89
恭喜 :D zzh
Zero__wind
打包 世界充满了恶俗
Topic Starter
ZZHBOY

Zero__wind wrote:

打包 世界充满了恶俗
打包恶俗
show more
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