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ensou feat. GUMI - COMA [OsuMania]

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ok stop
Topic Starter
spoonguy

-Kamikaze- wrote:

I've never done a psytrance remix of COMA
you FUCK
don't you dare
Kamikaze
then you better get going nignog, or else I might be bored enough to do it
Topic Starter
spoonguy
blocko help
blocko
blockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblockoblocko
Kamikaze
.
Kruzon
i come to collect kudosu



maki easy
00:19:621 (19621|5) - move to 00:19:455 (19455|5) - better readability
00:20:955 (20955|2) - move to 2, column 2 felt quite empty and more comfortable altering hand from mid column
00:23:455 (23455|1) - ctrl + h

00:27:788 (27788|3) - move to 3
00:28:788 (28788|2) - move to 4

00:32:121 (32121|4) - move to 7, same like 00:29:455 (29455|6) -
00:33:121 (33121|2) - move to 6
00:33:621 (33621|5) - move to 1

00:39:455 (39455|5,39621|4,39788|3,39955|2,40121|1) - i don't think this stair is suitable for an easy, refer to normal difficulty for answer

00:43:455 (43455|4,43955|2) - ctrl + h, easy to follow when it follow the descending flow from previous notes 00:42:121 (42121|4,42788|3,43455|2) -

00:45:455 (45455|4) - move to 6, better readability
00:46:788 (46788|2,47455|0,48121|6) - ctrl + h, pitch relevancy

00:49:455 (49455|4) - move to 6
00:50:788 (50788|5) - move to 2

00:52:121 (52121|1) - move to 5
00:52:788 (52788|4) - move to 1

01:01:121 (61121|4) - suggest follow vocal pitch for better emphasis, therefore move to 7
01:02:455 (62455|0,63121|0) - move to 6, then 2

01:03:788 (63788|0,63955|2,64121|4) - press ctrl + G, then shift them 1 time to the right
01:05:121 (65121|6) - move to 1

01:06:121 (66121|2) - move to 5
01:06:288 (66288|1) - move to 3
01:08:121 (68121|5) - move to 5, improve readability when considered sequence of stairs from 01:06:788 (66788|0,67038|1,67288|2,67455|3) -

01:12:788 (72788|2) - move to 1, column consistency

01:27:788 (87788|6) - move to 4
01:28:121 (88121|3,88121|5) - move to 1 and 7 respectively, wider gap gives more emphasis for current loudness + climax

01:29:788 (89788|5,90121|4,90455|3) - shift them 1 time to the left
01:31:121 (91121|2) - move to 4
01:32:455 (92455|6) - move to 6
01:34:121 (94121|3) - move to 2, mirroring 01:32:455 (92455|5) -

01:34:621 (94621|3) - move to 6
01:35:455 (95455|1,96121|5) - move to 4, then 2
01:36:788 (96788|6,97455|0) - ctrl + h

01:40:121 (100121|2,100455|2) - move them to 2
01:40:788 (100788|4,101121|4) - move them to 6

01:48:788 (108788|3) - could be a long note to represent drum roll, and placed on 1 or 7 for readability
02:10:788 (130788|5,130788|3) - better gives wider gap instead, moves to 1 and 7 respectively

02:19:121 (139121|2) - move to 6
02:19:788 (139788|5) - move to 3

02:21:121 (141121|0,141455|3,141455|1) - well you know what to do

02:23:121 (143121|1,143455|2,143788|3) - ctrl + h
02:26:455 (146455|4,146788|2) - move to 6, then 2
02:42:788 (162788|5,163121|6) - ctrl + h
02:43:455 (163455|3,163621|2,163788|1) - same
02:44:121 (164121|4) - move to 2
02:45:121 (165121|4) - move to 6
02:48:538 (168538|4) - move to 3

02:58:121 (178121|5,178288|4,178455|3,178621|2,178788|1) - could be easier
03:01:455 (181455|2) - move to 2
03:03:455 (183455|1,183455|2) - shift 1 time to the left

03:16:788 (196788|2) - move to 7
03:18:121 (198121|6) - move to 3
03:22:455 (202455|6) - move to 2
03:22:788 (202788|2,202788|4) - move them to 1 and 7 respectively
03:23:455 (203455|0,204121|3) - shift 3 times to the right
03:24:788 (204788|6,204788|3) - move to 3 and 5 respectively
03:25:788 (205788|6,206121|1) - move to 2, then 3
03:26:455 (206455|5,206788|2,207121|4) - move to 5, 6, then 7

03:37:288 (217288|2) - move to 2
03:38:455 (218455|1) - move to 3

03:49:455 (229455|3,229455|1,230121|4,230121|0) - make them symmetrical
03:50:788 (230788|5) - move to 1

03:54:121 (234121|5) - move to 3
03:54:788 (234788|2) - move to 7
03:55:455 (235455|6) - move to 6
03:58:121 (238121|1,238121|6) - move to 1 and 4 respectively
03:59:455 (239455|0) - move to 7
04:00:121 (240121|2,240788|4) - move to 5, then 6
04:01:455 (241455|1,241621|1) - move to 7
04:02:788 (242788|0) - move to 3
04:05:121 (245121|1) - move to 1

04:06:121 (246121|2,246455|0) - shift them 2 times to the left
04:06:788 (246788|2) - move to 2
04:07:121 (247121|1,247455|4,247788|5) - move them to 7, 6, then 5
04:08:121 (248121|2,248121|4) - move to 1 and 7 respectively
04:08:788 (248788|0) - move to 3

04:09:121 (249121|1,249455|5) - ctrl + h
04:10:121 (250121|4,250288|5,250455|6) - 6, 4, 2
04:10:788 (250788|1,250788|3) - 1, 7
04:12:121 (252121|6,252288|5,252455|4,252621|3,252788|2) - ctrl + h
04:13:455 (253455|4,253455|5) - 1, 7

- mod ends -

well um, i'll just mod this one. in return you can just mod 1 of my difficulty named Nocturne. Thank you
Ascendance
M4M Requested by -Kamikaze-. I don't play much 7K so my mod will be on basic playability, hitsounds, or consistency issues. Pardon in advance on my english. First actual mania mod >< if it's good I'll come back and mod the other diffs

7K = |1|2|3|4|5|6|7|
Maki's Easy

Thoughts before modding: In my opinion, there are many spots where there could be added notes without increasing difficulty. Some parts just seem very lackluster where there is potential for placement notes.

00:07:788 (7788|5) - move to 6 to keep pattern similar to the previous one here 00:04:788 (4788|1,5121|5) - which has the same sound.

00:13:455 (13455|3) - maybe consider turning this into a triple (?) col 3|4|5 because of the downbeat emphasis

00:23:455 (23455|1) - consider moving this to col 4, and create a pattern similar to this maybe

00:30:121 (30121|0,30621|2) - Swap these positions? 00:30:621 (30621|2) - seems to be a bass / very low note so it makes more sense

00:32:788 (32788|1,33121|2) - same here I think

00:35:788 - seems very empty, you could maybe add a note here..

01:38:788 (98788|2,99121|2) - consider turning the patterns like these into this since you are not creating singles for all 3 notes, it may be better to emphasize the first note and the last note as such.

01:48:788 (108788|3) - LN for drumroll that ends at 01:49:455 - ?

02:00:121 (120121|3) - Starting here, I feel like you could turn this section into LN because of the long sustained notes.

02:32:121 (152121|3) - LN

03:28:121 (208121|3) - LN would be a nice finish to this segment you created, stopping it on a single note feels kind of anticlimactic

Sorry if my mod is useless... very few experience with 7K so maybe I have some ideas wrong...
Kamikaze
I feel like dying right now, but ehh gotta get those mods applied
why is life so cruel

Kruzon wrote:

i come to collect kudosu



maki easy
00:19:621 (19621|5) - move to 00:19:455 (19455|5) - better readability added a note there instead
00:20:955 (20955|2) - move to 2, column 2 felt quite empty and more comfortable altering hand from mid column okay
00:23:455 (23455|1) - ctrl + h nope, reverse pattern of 00:21:455 (21455|4,21705|4,21955|4,22121|5) -

00:27:788 (27788|3) - move to 3
00:28:788 (28788|2) - move to 4 ok

00:32:121 (32121|4) - move to 7, same like 00:29:455 (29455|6) - diffrent beuildup to that note and col 5 is really empty here
00:33:121 (33121|2) - move to 6 intentional two notes on one hand pattern
00:33:621 (33621|5) - move to 1 ^

00:39:455 (39455|5,39621|4,39788|3,39955|2,40121|1) - i don't think this stair is suitable for an easy, refer to normal difficulty for answer normal does not accent those drums and my diff is build around drums only for the most part so this is good. unless you find an easier pattern I am not getting rid of that.

00:43:455 (43455|4,43955|2) - ctrl + h, easy to follow when it follow the descending flow from previous notes 00:42:121 (42121|4,42788|3,43455|2) - it's not connected to these notes in any way and this is so far apart that it won't make any diffrence so I'm keeping that

00:45:455 (45455|4) - move to 6, better readability ???????? how is that worse to read
00:46:788 (46788|2,47455|0,48121|6) - ctrl + h, pitch relevancy ok

00:49:455 (49455|4) - move to 6 ok
00:50:788 (50788|5) - move to 2 to 5

00:52:121 (52121|1) - move to 5 no
00:52:788 (52788|4) - move to 1 no

01:01:121 (61121|4) - suggest follow vocal pitch for better emphasis, therefore move to 7 at what point did I follow vocal to make you suggest emphasizing it's pitch?
01:02:455 (62455|0,63121|0) - move to 6, then 2 you should take a look at the structure of this part beforehand.

01:03:788 (63788|0,63955|2,64121|4) - press ctrl + G, then shift them 1 time to the right
01:05:121 (65121|6) - move to 1

01:06:121 (66121|2) - move to 5
01:06:288 (66288|1) - move to 3
01:08:121 (68121|5) - move to 5, improve readability when considered sequence of stairs from 01:06:788 (66788|0,67038|1,67288|2,67455|3) - no to all, same reason

01:12:788 (72788|2) - move to 1, column consistency what consistency do you even mean

01:27:788 (87788|6) - move to 4
01:28:121 (88121|3,88121|5) - move to 1 and 7 respectively, wider gap gives more emphasis for current loudness + climax changed diffrently

01:29:788 (89788|5,90121|4,90455|3) - shift them 1 time to the left ok
01:31:121 (91121|2) - move to 4 ok
01:32:455 (92455|6) - move to 6 no
01:34:121 (94121|3) - move to 2, mirroring 01:32:455 (92455|5) - no

01:34:621 (94621|3) - move to 6
01:35:455 (95455|1,96121|5) - move to 4, then 2
01:36:788 (96788|6,97455|0) - ctrl + h I like my patterning there so no

01:40:121 (100121|2,100455|2) - move them to 2 ok
01:40:788 (100788|4,101121|4) - move them to 6 ok

01:48:788 (108788|3) - could be a long note to represent drum roll, and placed on 1 or 7 for readability I do not like the idea of long note coming into double and I like those notes places on spacebar
02:10:788 (130788|5,130788|3) - better gives wider gap instead, moves to 1 and 7 respectively I disagree, removed gap entierly

02:19:121 (139121|2) - move to 6
02:19:788 (139788|5) - move to 3 no to both

02:21:121 (141121|0,141455|3,141455|1) - well you know what to do Moved 02:21:455 (141455|1) - to 3

02:23:121 (143121|1,143455|2,143788|3) - ctrl + h repatterned
02:26:455 (146455|4,146788|2) - move to 6, then 2 no
02:42:788 (162788|5,163121|6) - ctrl + h ok
02:43:455 (163455|3,163621|2,163788|1) - same
02:44:121 (164121|4) - move to 2
02:45:121 (165121|4) - move to 6
02:48:538 (168538|4) - move to 3 repatterned on my own

02:58:121 (178121|5,178288|4,178455|3,178621|2,178788|1) - could be easier
03:01:455 (181455|2) - move to 2
03:03:455 (183455|1,183455|2) - shift 1 time to the left repatterned on my own as well

03:16:788 (196788|2) - move to 7 n
03:18:121 (198121|6) - move to 3 n
03:22:455 (202455|6) - move to 2 n
03:22:788 (202788|2,202788|4) - move them to 1 and 7 respectively n
03:23:455 (203455|0,204121|3) - shift 3 times to the right o
03:24:788 (204788|6,204788|3) - move to 3 and 5 respectively o
03:25:788 (205788|6,206121|1) - move to 2, then 3 o
03:26:455 (206455|5,206788|2,207121|4) - move to 5, 6, then 7 o

03:37:288 (217288|2) - move to 2 ok
03:38:455 (218455|1) - move to 3 moved to 1

03:49:455 (229455|3,229455|1,230121|4,230121|0) - make them symmetrical I see no reason to
03:50:788 (230788|5) - move to 1 no

03:54:121 (234121|5) - move to 3 no
03:54:788 (234788|2) - move to 7 no
03:55:455 (235455|6) - move to 6 no
03:58:121 (238121|1,238121|6) - move to 1 and 4 respectively no
03:59:455 (239455|0) - move to 7 no
04:00:121 (240121|2,240788|4) - move to 5, then 6 no
04:01:455 (241455|1,241621|1) - move to 7 no
04:02:788 (242788|0) - move to 3 no
04:05:121 (245121|1) - move to 1 no

04:06:121 (246121|2,246455|0) - shift them 2 times to the left dude are you high, why are you telling me to move a column 1 note left??????????
04:06:788 (246788|2) - move to 2 and we're back to no's
04:07:121 (247121|1,247455|4,247788|5) - move them to 7, 6, then 5 done diffrently
04:08:121 (248121|2,248121|4) - move to 1 and 7 respectively please
04:08:788 (248788|0) - move to 3 no

04:09:121 (249121|1,249455|5) - ctrl + h ok
04:10:121 (250121|4,250288|5,250455|6) - 6, 4, 2 no, no, no
04:10:788 (250788|1,250788|3) - 1, 7 what is up with you and 17 chords, give me a break
04:12:121 (252121|6,252288|5,252455|4,252621|3,252788|2) - ctrl + h no more
04:13:455 (253455|4,253455|5) - 1, 7 salvation

- mod ends -

well um, i'll just mod this one. in return you can just mod 1 of my difficulty named Nocturne. Thank you

Ascendance wrote:

M4M Requested by -Kamikaze-. I don't play much 7K so my mod will be on basic playability, hitsounds, or consistency issues. Pardon in advance on my english. First actual mania mod >< if it's good I'll come back and mod the other diffs

7K = |1|2|3|4|5|6|7|
Maki's Easy

Thoughts before modding: In my opinion, there are many spots where there could be added notes without increasing difficulty. Some parts just seem very lackluster where there is potential for placement notes. That is intentional, but let's see what you've got

00:07:788 (7788|5) - move to 6 to keep pattern similar to the previous one here 00:04:788 (4788|1,5121|5) - which has the same sound. I prefer doing diffrent patterns so it's more varied and fun

00:13:455 (13455|3) - maybe consider turning this into a triple (?) col 3|4|5 because of the downbeat emphasis I might turn it into a double, but I feel like it doesn't need any more emphasis as it is the intro still and layering is kinda soft. Not going to use a triple in any setup though

00:23:455 (23455|1) - consider moving this to col 4, and create a pattern similar to this maybe 00:22:788 (22788|2,23038|2,23288|2,23455|1) - is a mirrored pattern of 00:21:455 (21455|4,21705|4,21955|4,22121|5) - and I really dislike the idea of having 2 notes at the end of LN in this diff

00:30:121 (30121|0,30621|2) - Swap these positions? 00:30:621 (30621|2) - seems to be a bass / very low note so it makes more sense okay

00:32:788 (32788|1,33121|2) - same here I think okay

00:35:788 - seems very empty, you could maybe add a note here.. I do not want to accent that drum here and to be honest I quite like that empty feeling it gives

01:38:788 (98788|2,99121|2) - consider turning the patterns like these into this since you are not creating singles for all 3 notes, it may be better to emphasize the first note and the last note as such. Now I would place notes for all 3 notes but it would be too hard, so I'm accenting what I can and I wish to stick with it

01:48:788 (108788|3) - LN for drumroll that ends at 01:49:455 - ? okay, removed one note at the end as well

02:00:121 (120121|3) - Starting here, I feel like you could turn this section into LN because of the long sustained notes. done that

02:32:121 (152121|3) - LN I want to leave this place empty as a rest point where you don't really have to concentrate and hold any buttons

03:28:121 (208121|3) - LN would be a nice finish to this segment you created, stopping it on a single note feels kind of anticlimactic nice idea!

Sorry if my mod is useless... very few experience with 7K so maybe I have some ideas wrong...
Thank you both for modding!
updaterino
Topic Starter
spoonguy
updated
zzz
Topic Starter
spoonguy
wow dead
osu!mania is dead
we're not even in a coma anymore we're dead
dead
dead
Kamikaze
walao rip
Nivrad00
BN check
General
Remove gumi from tags cus it's in the artist field
You can go ahead and add tagalog as mentioned earlier

00:24:121 - Unconscious has two green lines on top of each other here. Didn't someone point this out already?
04:13:455 - also here

bg has a weird aspect ratio. I found a high-quality version online and cropped it to 1024x768 if you wouldn't mind replacing it http://puu.sh/pTLZ7.png (make sure the old one gets deleted)
Difficulties
Maki's Easy
02:48:538 - why is this on a 1/4
04:07:038 - I mean honestly

Normal
http://puu.sh/pTQpb.png you must have thought you were mapping 4k here :P
00:34:788 (34788|0) - accidental normal-hitwhistle?
01:17:455 - crash pls
01:22:788 - how come this is a double but not 01:17:455 -
02:16:121 - and 02:10:788 - same
01:38:788 - to 02:00:121 - there are no hitsounds except soft-hitnormal in this entire time span P.
02:10:788 - crash
03:37:455 - ghost
03:58:288 (238288|1) - why not put this on the 1/1 like 03:59:455 - and 04:00:788 -

Hard
00:43:288 - guitar pitch changes here
01:25:955 (85955|4) - smh
02:19:288 (139288|4) - smh x2
03:26:788 - this LN pattern looks really underwhelming when it doesn't have single notes like Insane and Unconscious
03:30:455 (210455|3) - you gotta decide whether you want this LN to have a length of 1/2, 3/4, or 1/1 beat. it's inconsistent across the difficulties and across the three choruses
03:30:038 - also you gotta decide whether you want this to start on the beat or slightly below it cus that's not consistent either
03:30:788 (210788|2) - you could make this end a 1/4 early to match all the other LNs in this part

Insane
00:46:621 (46621|5) - probably not supposed to be a crash
01:06:455 - this inconsistency with Unconcious is bothering me. Everything else around here is exactly the same as Unconscious. How did this LN get changed??
03:29:288 (209288|3) - probably not supposed to be a clap
01:17:455 - crash pls
02:10:788 - crash

Unconscious
01:17:455 - crash pls
01:22:955 (82955|0) - this is unacceptable sir move it to the second lane immediately
02:10:788 - crash
01:24:455 - missing drum-hitclap
01:43:121 - why no note on the second lane
03:41:455 (221455|4) - I have a feeling this should be a crash, not a drum-hitclap
03:51:455 - this pattern looks like an angel

I encourage you to check over everything yourself before the qualify because there's no way I caught everything. Those mis-snaps on Easy and Hard really shouldn't be there by the time you call a BN.
I gotta put in my 2 cents about your charting style here

This map seems to break every mapping convention that the mania community has developed. I mean look at this thing on Insane:
04:02:121 (242121|0,242121|4,242205|1,242288|2,242288|0,242371|6,242455|5,242455|4,242538|3,242621|5,242621|2,242705|6)
It looks like an amoeba. Or like a cat threw up, walked a couple steps, and threw up again. The odd spacing makes it hard to follow the rhythm, both hands have to awkwardly come in on a 1/2 or 1/4 snap, and there's no visual pattern.

But even though these things are usually the hallmark of an inexperienced mania mapper, spoon definitely knows what he's doing. He ignores the "meta" not because he hasn't figured it out, but because he has his own way of creating nuance through anchors, laning, pitch, etc. The result is chord jacks, brackets, and other interesting finger contortions that you can't find elsewhere. I can say what I want about cat vomit, but spoon's style has persevered through a deluge of mainstream mapping to provide some desperately-needed variety in the pool of ranked maps.

You should fix the cat vomit pattern though

Bubble coming your way as soon as you respond to my suggestions :)
Topic Starter
spoonguy

Nivrad00 wrote:

BN check
General
Remove gumi from tags cus it's in the artist field
You can go ahead and add tagalog as mentioned earlier

00:24:121 - Unconscious has two green lines on top of each other here. Didn't someone point this out already? Nah, it was another green line.
04:13:455 - also here fixed both

bg has a weird aspect ratio. I found a high-quality version online and cropped it to 1024x768 if you wouldn't mind replacing it http://puu.sh/pTLZ7.png (make sure the old one gets deleted) okie
Difficulties
Maki's Easy
02:48:538 - why is this on a 1/4
04:07:038 - I mean honestly

Normal
http://puu.sh/pTQpb.png you must have thought you were mapping 4k here :P maybe
00:34:788 (34788|0) - accidental normal-hitwhistle? yep
01:17:455 - crash pls crashed
01:22:788 - how come this is a double but not 01:17:455 - oops someone else did this not me
02:16:121 - and 02:10:788 - same stop messing with my map dog
01:38:788 - to 02:00:121 - there are no hitsounds except soft-hitnormal in this entire time span P. my dog deleted all of it, here i re-hitsounded it
02:10:788 - crash crashed
03:37:455 - ghost busted
03:58:288 (238288|1) - why not put this on the 1/1 like 03:59:455 - and 04:00:788 - i have no idea, this was probably an accident when i was editing this some time

Hard
00:43:288 - guitar pitch changes here Honestly i didn't want to change this and was about to use the drums as an excuse, but it's obvious the drums are not what's being followed here. It's... hard to actually fit the actual pitch here and I don't want to change any of the earlier or later patterns. I decided to distort the PR a bit and just follow some other pattern that would fit well here too.
01:25:955 (85955|4) - smh BAD DOG
02:19:288 (139288|4) - smh x2 both very fixed yes hmm
03:26:788 - this LN pattern looks really underwhelming when it doesn't have single notes like Insane and Unconscious I added two more, should at least help
03:30:455 (210455|3) - you gotta decide whether you want this LN to have a length of 1/2, 3/4, or 1/1 beat. it's inconsistent across the difficulties and across the three choruses inconsistency fixed AND decided to go for the safest route
03:30:038 - also you gotta decide whether you want this to start on the beat or slightly below it cus that's not consistent either ^
03:30:788 (210788|2) - you could make this end a 1/4 early to match all the other LNs in this part decided to do the opposite, after all, if i didn't it would be inconsistent with the other difficulties wink, made all the other LNs end a 1/4 later

Insane
00:46:621 (46621|5) - probably not supposed to be a crash yeah it's supposed to be a whistle, uncrashed
01:06:455 - this inconsistency with Unconcious is bothering me. Everything else around here is exactly the same as Unconscious. How did this LN get changed?? i actually have no idea how that happened, it's a mystery, fixed anyway
03:29:288 (209288|3) - probably not supposed to be a clap unclopped, whistled
01:17:455 - crash pls bandicooted
02:10:788 - crash

Unconscious
01:17:455 - crash pls no, jk yes
01:22:955 (82955|0) - this is unacceptable sir move it to the second lane immediately ok ):
02:10:788 - crash maybe, i mean yes
01:24:455 - missing drum-hitclap drum-hitclogged
01:43:121 - why no note on the second lane it was my other dog, joey
03:41:455 (221455|4) - I have a feeling this should be a crash, not a drum-hitclap joey stop pissing in the keyboard
03:51:455 - this pattern looks like an angel u be talkin shit about my angelic d.va? ...or should i say e.va?

I encourage you to check over everything yourself before the qualify because there's no way I caught everything. Those mis-snaps on Easy and Hard really shouldn't be there by the time you call a BN. will do
I gotta put in my 2 cents about your charting style here

This map seems to break every mapping convention that the mania community has developed. I mean look at this thing on Insane:
04:02:121 (242121|0,242121|4,242205|1,242288|2,242288|0,242371|6,242455|5,242455|4,242538|3,242621|5,242621|2,242705|6)
It looks like an amoeba. Or like a cat threw up, walked a couple steps, and threw up again. The odd spacing makes it hard to follow the rhythm, both hands have to awkwardly come in on a 1/2 or 1/4 snap, and there's no visual pattern. that was actually a victim of porting some patterns from unconscious and removing/moving some notes haha, i thought about changing it but i just went "can't be that bad" at the time, changed it to something more linear but still tricky.

But even though these things are usually the hallmark of an inexperienced mania mapper, spoon definitely knows what he's doing. He ignores the "meta" not because he hasn't figured it out, but because he has his own way of creating nuance through anchors, laning, pitch, etc. The result is chord jacks, brackets, and other interesting finger contortions that you can't find elsewhere. I can say what I want about cat vomit, but spoon's style has persevered through a deluge of mainstream mapping to provide some desperately-needed variety in the pool of ranked maps. that was a fun read

You should fix the cat vomit pattern though

Bubble coming your way as soon as you respond to my suggestions :)
oh no BOYYYY we gotta wait one month for that because i'm stupid
Kamikaze
I thought this day might never come

Nivrad00 wrote:

BN check

Maki's Easy
02:48:538 - why is this on a 1/4 shit man, if I knew
04:07:038 - I mean honestly I was prob drinking a lot or something


Bubble coming your way as soon as you respond to my suggestions :)
Fixed both, thanks Niv!

dude don't delete me.jpg
Topic Starter
spoonguy
one more month of waiting unless someone wants to give me a supp tag har har
Topic Starter
spoonguy
after 5 months i've finally updated this and made another thorough check on hitsounds and stuff
we're getting there boiiiiss
Kamikaze
dude what the fuck is this real life
fun fact when this fucker last updated the map I was not a BN yet, now I'm sitting at 30+ icons
sick nasty
Nivrad00
Looking good 8-)

Did you know my friend Bub suffered from a bad injury? In fact you could say that

Bub bled

Kamikaze
one day
alacat
hey where is from "feat." ? Ranked map ?

I checked the metadata of this song 2 years ago : https://osu.ppy.sh/forum/p/3990490

The artist name should be "ensou ft. GUMI" according the official.
Topic Starter
spoonguy

alacat wrote:

hey where is from "feat." ? Ranked map ?

I checked the metadata of this song 2 years ago : https://osu.ppy.sh/forum/p/3990490

The artist name should be "ensou ft. GUMI" according the official.
yeah the feat. comes from this ranked map
if the official one has ft. though i'll change it the next time i update it
thanks for telling me that
Protastic101
i suck at metadata, so you should probably trust alacat since you can't use already ranked maps as justification for stuff
anyways, i kind of disagree with the hitsounds in the state they're in now because they're bare bones. There's maybe one or two hitsounds every measure and I wouldnt really call that feedback tbh. The volumes are all kind of confusing too cause there's a ton of double hitsounds present in the map but also a lot of single hitsounds so the volumes are pretty inconsistent.

a certain hue mentioned that this has an old bubble
[General]
  1. Might increase the OD of Unconscious to 8.2 or something because the LNs present aren't super complicated at all. They're just pretty simple holds and releases that aren't difficult to time.
  2. OD/HP of Kami's Easy feels a bit too high for the general target audience the diff is aimed at. Additionally, the difficulty isn't very dense, so setting HP at 7.5 is a bit harsh because if the player misses, there aren't as many opportunities to recover. Dont really have a reason for the OD that's solid but oh well. Setting both at 7/7 might be friendlier towards beginners.
  3. You might want to increase your hitsound volume to something not inaudible. Might use 50% or something since it's easier to hear that way.
  4. so about the hitsounds i mentioned above, i might just use a basic set of drum samples for the map like this https://puu.sh/wyvts.zip . It uses the drum sampleset so you dont really have to change much in the map.
  5. tfw default hitsounds smh
[some stuff about the kiai]
Tbh, I wouldn't just end it off midway through the chorus. I get that the percussion chills a bit after 01:28:121 - and 02:21:455 - , but the vocals are still pretty intense, and the guitar too. For that reason, I would suggest extending the first two kiais to 01:38:788 - and 02:32:121 - respectively

[pop reasons using the highest diff as reference]
so like, the only thing you can really hear is the soft-hitnormal tbh. Everything else is drowned out by the music. Anyways.

00:04:788 (4788|5) - shouldn't this also be a clap since it's the same kind of snare as heard at 00:05:121 - ?

00:03:455 (3455|5,3455|6) - Additionally, you have these two drum-hitfinishes but I dont understand why you need two when you can just have one. This would be fine if the rest of your samples were doubled, but they're not, so the volumes are inconsistent with the rest of the hitsounds.

00:05:455 (5455|3,5455|6) - Why have two finishes here when 00:02:788 (2788|0) - only has 1?
00:08:121 (8121|0,8121|1) - Same thing as the above, though looking ahead in the map, it seems like only using one hitsound for the finish was a mistake as opposed to the two finishes.

00:14:121 (14121|6,14121|5) - Double claps but you only used single claps before at places such as 00:10:121 (10121|5,10371|5,10621|5) -
00:18:621 (18621|1,18621|5) - another example, when only 2 beats earlier you used a single clap 00:18:121 (18121|4) -

00:21:038 (21038|5,21205|4) - Shouldn't these have d-hitf on them since they're the same sound as 00:20:955 (20955|4,21121|3) - ?

00:37:455 (37455|0,37455|1) - Seems like you're missing finishes here

00:39:455 (39455|6,39621|6,39788|6,39955|6,40121|0) - Back to single hitsounds wee

00:56:121 - Just saying, but even on music/effect 50/100, you can't really hear the d-hitc playing. Even the s-hitw is a bit of a struggle to make out once the snares have been added in to the music.

01:08:788 - Yeah no, I get the effect you're trying to get is to reflect the fade away in the music, but 5% is pretty much silent.

01:27:455 (87455|0,87538|3,87621|0) - Single hitsounds here when the rest of the section has been double. The only thing that's different about this sound is that it's a 1/4 triplet kick and not a 2/1 snare, but it still has the same volume and intensity of the other sounds in the section.

01:38:788 - What with the amount of chords here, you would think to use double hitsounds to try and balance out the volumes, but instead it's only single hitsounds at 30%, so it's really hard to hear over the s-hitn's annoying af default hat (I kind of really hate defaults no offense).

01:49:788 (109788|5,111788|2,112455|2,115121|5,117121|2) - add claps here to be consistent with the 2/1 double hitsounds you've been using so far.

The rest of the chart's hitsounds is pretty much the same stuff I've been mentioning here, so I'll just stop it at this and move on with the chart.


[Unconscious]
00:11:455 (11455|6,11455|5,11955|6) - I'd flip the columns of the LN and short notes here so that there's equal spacing with columns for all the jumps in the minibrackets at 00:11:955 (11955|3,11955|6,12038|4,12038|2,12121|3,12121|1) - .

00:11:955 - to 00:13:455 - Column 7 is pretty dead, and while I get your intention with the stacks was to represent the guitar, I think you should try and balance out the columns a bit so that there's at least one note present in every column in every measure. Might try to move 00:12:788 (12788|0,12955|0) - tp col 7 in that case.

00:19:621 (19621|2,19621|4,19621|5,19621|0,19621|3) - Tbh, I'd just make this four notes instead of five since the crash here is cut short. I mean, you used four notes at 00:20:455 (20455|2,20455|1,20455|4,20455|5) - :thinking: and then four notes for all the longer crashes at 00:21:455 - too

00:24:455 (24455|0) - Might move this to the right hand to make it a bit more balanced on the right hand.

00:25:288 (25288|5,25371|5) - I might try to separate the LN release from the minijack here so that it's a bit easier to execute and time. I would flip 00:24:788 (24788|4,24788|2) - with each other and just make a shield using 00:25:371 (25371|2) -
00:25:621 (25621|2,25621|4,25955|2) - if the above is accepted, flip these too for stack consistently

00:27:288 (27288|4) - shouldn't this be in col 4 for consistency with 00:24:621 (24621|3) - ?

00:28:621 (28621|1,28788|2) - I would also suggest a control J here so that the jump in 00:28:621 - is stacked directly with 00:28:288 -

00:33:205 (33205|2) - Might move this to the right hand cause the [middle+ring][index][middle+ring] is kind of hard to execute imo

00:34:121 (34121|4) - I would suggest moving this to col 6 for a bit of right hand balance since that column isn't really used much in this measure.

00:36:121 - In this measure, I'd try to move some notes to col 1 since it's also not used very much at all. I understand that the stacks are a big part of this map, but sometimes the hand balance is just nonexistent with all the forced stacks.

00:39:455 (39455|4,39621|5,39788|4,39955|5) - For this 1/2 trill on the right hand, I'd try to alternate the notes between left and right hand https://osu.ppy.sh/ss/8479902

00:43:121 (43121|0) - Move to the right hand because adding jumps on the same hand as stacks like this gets a bit messy because you're suddenly adding a weaker finger to hit at the same time as the middle finger and then trying to remove it from the next hit without much time to recover.

00:45:455 - Might make this a triple for the crash here

00:45:455 - Also in this section, the stacks are all pretty much on the left hand save for 00:50:121 (50121|5,50288|5,50455|5,50621|5) - , so that puts an uneven strain on the left hand whereas the right hand just kind of hangs out most of the time. I'd try to mirror some of the stacks to the right hand for this reason.

00:54:788 (54788|6,55121|5,55455|1,55788|0) - I don't really see the point of these LNs being here. I mean, I can kind of hear the sound I guess, but it's pretty faint and sounds more like a mixture of 1/2 and 1/1 instead of straight 1/1

00:56:121 - Kind of sad there's no real differentiation between the snares + kicks + hihats. I probably should have addressed this earlier too, but I dont see the point of the jumps like 00:56:288 (56288|5,56621|3,56788|5,56955|6,57288|5,57455|4) - where it's only a hihat
00:57:371 - In a similar vein, kind of sad that the 1/4 hihat triplet isn't mapped here

01:04:455 (64455|5,65121|3) - I would isolate this note in col 7 so that the snares stands out from the kicks in this measure, kind of like so https://osu.ppy.sh/ss/8479976

01:08:038 (68038|3,68121|2,68205|3,68288|4,68371|3,68455|2,68538|3,68621|4,68705|3) - No offense but this is kind of ehhhhh because of the needless stack in col 4. I think a simple trill would be more suited for it, such as this https://osu.ppy.sh/ss/8480013 . I think this works better because it's visually more readable as the player can easily group the notes together, and the hand motion is generally the same throughout
01:10:705 (70705|3,70871|3,71038|3,71205|3,71371|3) - Similar thing to the above.

01:11:788 (71788|1,71788|0,71955|1,71955|0,72121|3,72121|2) - I'd reverse the columns here so that the 1/2 snares aren't directly stacked with the 1/4 snares which I think aids in differentiating the snaps.

01:17:455 - I think that isolating the LNs on the right hand was pretty cool, but there's a lot of times when you just leave the columns empty for a measure or two at a time. I'm pretty sure this was intentional, but the hand balance is pretty much off the entire time and leads to the map being denser than necessary because you essentially make it 6K + 1 (sometimes)

01:22:288 (82288|2,82371|1) - I'd move to col 2 and 4 respectively so that you continue the 2-2-2-13-2-2-2-13 pattern here.

01:33:455 - Not a big issue, but the chord sizes here is different from earlier in the map despite essentially being the same sounds. I would try to make it more consistent by using jumps for the kicks like at 01:33:955 (93955|2,94038|1) - . Also, the crash at 01:36:121 - is five notes when you've normally used either four notes or three notes.

01:41:038 (101038|1) - Think it might be better to move this onto the right hand cause the left hand is already dying a bit with the stacks in col 3, whereas the right hand has pretty much done barely anything since 01:38:788 -

01:47:621 (107621|2,107705|1) - Suggest control J so that 01:47:621 (107621|2) - starts in col 2 which is consistent with 01:46:288 (106288|1,106621|1,106955|1,107288|1) -

01:48:955 (108955|5,109121|3) - I'd arrange the LNs in a way that doesn't create some awkward mini trills with the LN holds on the same hand https://osu.ppy.sh/ss/8480112

01:51:538 (111538|1) - Move to col 6 so that the strain is a bit more balanced out with the right hand (assuming the player is a right thumb player), it just becomes a simple one handed thumb - middle.
01:56:871 (116871|1) - ^

02:08:121 (128121|6,128288|5,128455|6,128621|5,128788|6,128955|5,129121|6,129288|5,129455|6) - So far the map's been pretty chill on the right hand,
and this is by no means difficult, but I dont think the difference in left to right hand strain is necessary here. I think it would be better to split the trills across both hands like this https://osu.ppy.sh/ss/8480154

02:49:288 (169288|1,169621|1,169955|1) - Think this might be better to play if it were in col 3 since it'd be alternating between ring and index, and you also avoid the 1/2 stack at 02:49:955 (169955|1,170121|1) - which I think is a bit out of place in this section since you've mostly mapped it with a bit of symmetry in mind

02:51:788 (171788|2,171955|2) - I would move this to col 5 to avoid having the LNs being played on the same hand as the OH minitrill.
02:53:121 (173121|3,173288|3) - Similar reason to above, I would move this to 5. Even though col 4 is on the thumb, you could have some people who play left thumb which would be :thinking:

03:41:288 (221288|5,221455|4,221621|5) - I'd move the LN to col 5 to have a consistent amount of space between the two notes like 03:40:788 (220788|3,220955|5) - . You'd have to rearrange some of the following notes for that tho if you don't want to use a shield, so I'd try this https://osu.ppy.sh/ss/8480269

03:49:955 (229955|1,230038|2) - I would control J this to connect it to 03:50:121 (230121|0) - so it rolls in only a single direction.
04:00:455 (240455|2,240621|3) - Would do the same here for the same reason above, to connect the triplet at 04:00:621 (240621|3,240705|1) -

04:02:788 (242788|3) - I'd move this to col 6 so that you don't have a minitrill with 04:02:621 (242621|3,242705|2,242788|3) -

04:12:788 (252788|4,252871|3,252955|2,253038|3,253121|4,253205|3,253288|2) - Similar to what I mentioned a while back about S patterns like this. They're a bit hard to hit not due to the challenge but cause of the strain it causes to do the minitrills so quickly one after another.

Anyways, I'm mostly fine with the chart but my main beef is with the hitsounds atm.
Kamikaze
meh I don't really like setting HP7 but I guess for the lowest diff makes sense. I would like to keep OD 7,5 though for slight additional challenge (it doesn't change much but still).
Paul pls set HP to 7 when you're done with all the hitsound stuff
Envory
Placed preview point at 01:16:788 - would be better imo
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