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Matsunaga Maho (from StylipS) - Resonant World [Osu|Taiko|Os

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Topic Starter
Blanc Kisaragi

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)

  1. Offset -10 please
  • [list:1337]For Standard diff
Nothing much, overall looks good for me.some part of anti-jump and anti-stream is kinda hard for me...In Insane diff, 00:49:516 (1,2) - This part should be silence or just reduce hit sound at the end of the slider?I just wonder why have less hit sound since here... 00:20:779 -
  • [list:1337]For Taiko diff
everything seems nice, but just for some pattern like this 00:10:989 (46,47,48,49,50) - (In Oni diff) You shouldn't add a random note since it's no instrument here anyway, some part like this will make it overmapping.Why don't you use the same volume for the whole map? This make sounds very weird when play... I

I hope this could help you perhaps. :oops:
Thanks for the testplay!
I didn't change the offset since it looks fine to me... (If someone tell me to changed it, maybe I will changed it)
About the taiko's volume, maybe it's fine...
Kayano
Mod request from BMT Modding Team
Sorry I have already finished my mod yesterday but i can't post due to bad network, so maybe some mods have been already fixed, sorry for that

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Easy]
Rhythm
  1. 01:11:305 (2,1,2,3,4) - this long slider works really bad here, it missed many drums and also notes behind this are quite hard for beginners to play. so I highly recommend you to break this slider and make the following sections easier. Here is an example
    SPOILER
    (4) is at 01:12:884 -
Hitsounds
  1. 00:36:884 (2) - remove these claps, it sounds kinda weird
Placement
  1. 00:00:253 (1,1) - I'd rather you to cope the shape of 00:02:779 (1) - to the first slider to make it look better
  2. 01:18:568 (1,2,1,2) - toooooo boring, try to have other shape and rhythm plz
  • This diff need more work imo, some parts are easy while some are just toooo hard for "Easy"
    Also SV0.8 DS1.0 is too high for easy, SV0.6 DS0.8 is more comfortable, but it needs remap if you change this
[ Garou's Normal]
Rhythm
  1. The whole map is full of 1/1 spam, can't have fun
Hitsounds
  1. 00:15:410 (1,2,3,4,5) - inconsistent clap place with the previous part
  2. From 00:30:884 (2) - same as above
Placement
  1. Not bad
  • Much better than Easy, you just need to make some changes on rhythm
[ Luxo's Hard]
Rhythm
  1. 01:01:358 (2,3,4) - CTRL+G on rhythm (not the shape), 01:01:516 - 01:01:831 - have strong drums so they need hits
Hitsounds
  1. From 00:20:463 - to 00:40:674 - I can't understand what these claps follow so I can't give advice, but these single clap heard awful, you should check them and make sure they have the consistency
Placement
  1. 00:00:253 (1,2,3,4) - I think it is better to make a jump here for drum strikes
[ 5eania's iNsane]
Rhythm
  1. 00:06:568 (4) - maybe one more repeat?
Hitsounds
  1. Nice
Placement
  1. 00:32:147 (1) - NC move to 00:33:095 (4) -
  • Definitely the best diff in std set, nice sliders everywhere, mapper good job!
PatZar
About taiko volume are fine for me
Jere-Chan
You dont need me to mod this map though :D 20 pages D: jesus. But i like the mapset very much
Nardoxyribonucleic

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)

  1. Offset -10 please
  • [list:1337]For Standard diff
Nothing much, overall looks good for me.some part of anti-jump and anti-stream is kinda hard for me...In Insane diff, 00:49:516 (1,2) - This part should be silence or just reduce hit sound at the end of the slider?I just wonder why have less hit sound since here... 00:20:779 -
  • [list:1337]For Taiko diff
everything seems nice, but just for some pattern like this 00:10:989 (46,47,48,49,50) - (In Oni diff) You shouldn't add a random note since it's no instrument here anyway, some part like this will make it overmapping. Revised some of the patterns there.Why don't you use the same volume for the whole map? This make sounds very weird when play... The volume settings seems fine, as the song has its calm and loud parts.

I hope this could help you perhaps. :oops:
Thanks for your test play and mod~ :)

Update: http://puu.sh/bgqSq.zip
Kurokami

Spectator wrote:

KuroKami's Salad


Before you apply my suggestions about patterns, check the combo colors.

  1. 00:04:042 (6) - There's no strong rhythm here, so you should remove finish here I can't find that finish. o.o How it is possible that you have it? lol
  2. 00:09:726 - How about adding a timing section here with soft sampleset? After adding it, you can also add whistle on 00:09:726 -
  3. 01:04:674 (2) - How about x:228 here? Used x:240 to make the distance change smaller. I'm not a fan of the random distance changes yet.

KuroKami's Rain


Don't forget to change combo colors here too

  1. 00:04:042 (2) - Same as Salad. Remove finish Same as on Salad. lol
  2. 00:28:516 (2) - These jumps are kinda unforgiving imo.. move 00:28:516 (2) - to the right slightly to have a HDashes between (1) and (2) and (3) Moved it closer instead. I don't want to add more HDash because then this can be called Overdose. lol
  3. 00:36:410 (4,1) - This jump is a bit random to me. How about moving (4) to x:384? x:352
  4. 01:05:147 (3,4,5,6,7,8,9) - Still, timeline here can be improved easily. How about something like this? [color=#ff0000]Not exactly the same but the stream is better. :3


call me back after you apply the mod

no kds
Everything else is changed. Thank you.

Salad:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,60,1,0
5937,-100,4,1,0,40,0,0
7831,-100,4,1,0,60,0,0
9726,-100,4,2,0,60,0,0
10358,-100,4,1,0,60,0,0
19831,-100,4,1,0,40,0,0
20463,-100,4,2,0,50,0,0
41934,-100,4,1,0,60,0,0
49516,-100,4,2,0,50,0,0
55831,-100,4,1,0,70,0,1
78568,-100,4,1,0,50,0,0
91200,-100,4,1,0,25,0,0


[Colours]
Combo1 : 202,71,171
Combo2 : 237,32,98
Combo3 : 255,128,64
Combo4 : 0,128,255

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Rain:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
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StickyPicky
Hello ~ CtB Mod o/

Salad

00:12:884 (1) - much better if you move this at x:416
00:30:095 (4) - x:256 :)
00:33:095 (1) - this slider.. not looking good, why not just do it like this:
01:01:200 (1,2,3) - Press Ctrl-H then move this at x:256

Good to play with HR XD

Platter

00:40:674 (1,2,3,4,5) - we could do much better pattern/flow here like:
01:01:831 (4) - Press Ctrl-H :)

Nice platter :D

Rain

01:00:568 (4,5,6,7,8) - kinda random to look at.. you could try this pattern:
01:03:805 (1,2,3,4) - move this at x:160 for better flow :)

Pretty Good :D

Goodluck!
Leorda
Hi, sorry for delay

[Easy]
00:31:673 (2,3) - Beginners would confuse to read these two circle because they put on different ticks that hard to read. Consider to replace it with slider to prevent this confusion
00:34:200 (2,3) - ^
00:36:884 (2) - Remove clap at start and end slider since you add clap on every 2nd and 4th ticks
00:58:358 (1) - Spacing is too far from previous one
01:00:094 (3) - Remove clap at head slider?

[Garou's Normal]
* Your clap hitsound pattern seems random to me because most part using 2nd and 4th ticks to put it but others using 1st and 3rd... So, can you make the hitsound look consistent?
* AR +1 or +2? Your current one seems slow to me...

00:21:726 (4) - Why whistle at end slider? Intentional?

[Luxo's Hard]
00:11:147 (3) - Reverse this slider to make a circular flow?
00:27:726 (7) - Use soft sampleset for head slider like you did before?
00:28:516 - Add note here? It feels empty to me
00:41:937 (2) - Why repeating slider is snap at blue tick? It seems doesn't match with vocal. Perhaps snap it to white tick like you did at 00:44:463 (2)?
00:48:884 (1) - ^

[5eania's iNsane]
00:00:253 (1,2,3) - This pattern makes players surprising because the distance of isn't equal that makes unreadable and confusing for players. Consider to move (2) to X:448 and Y:120
00:13:989 (4) - Start slider on bottom side makes the flow break because the angle between (3) and (4) are lowered drasticlly, so the players could uncomfortable to face it. Consider to rever sethis slider to make a better flow?
00:25:516 (1,2,3,4,5,6,7,8) - No clap sound for this part? It feels empty btw
00:32:147 (1) - Remove new combo for your combo pattern
00:33:410 (5) - If you applied ^, add new combo here
00:39:647 - Add note here? Feels empty btw
00:39:726 (1,2,3,4,5,6) - Any reason why this stream use the soft sampleset instead the normal one?

Good luck
Xinely

Spectator wrote:

Xinely's Platter


Clear diff, great job!

  1. 00:40:831 (2,3) - How about reducing the distance between 00:40:831 (2) and 00:40:989 (3) ?
  2. 01:02:144 - Useless greenline
  3. 01:11:937 (4) - Moving this to x:332 might be better imo
  4. 01:18:410 (4) - Remove the note. There's no rhythm here it has a sound, the vocal ww
no kds

newtoniorock8 wrote:

Platter

00:40:674 (1,2,3,4,5) - we could do much better pattern/flow here like: aa the (5) circle has weak sound here so that's why no jump at that time
01:01:831 (4) - Press Ctrl-H :) i feel the current of mine works better here
thanks 4 mod~ , no reply = fixed

~
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6092,10358,20463,30568,40674,50779,54565,78568
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Xinely's Platter
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469273
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.54
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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78568,-100,4,2,0,50,0,0
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93726,-100,4,2,0,20,0,0


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Combo2 : 237,32,98
Combo3 : 255,128,64
Combo4 : 0,128,255

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luxoDeh
mods checked. New update

code
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 205,837,7469,10311,15363,20416,29574,30521,41890,44416,50890,55469,74100
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Luxo's Hard
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469271
BeatmapSetID:193326

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
Video,36,"FFFOpening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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147,210,4200,2,0,P|105:235|60:228,2,70,2|2|2,0:0|0:0|0:0,0:0:0:0:
206,151,4674,6,0,B|236:197|222:235|222:235|275:255,1,140,2|4,0:0|0:0,0:0:0:0:
325,316,5463,5,0,0:0:0:0:
257,365,5621,1,0,0:0:0:0:
187,316,5779,1,0,0:0:0:0:
256,192,5937,12,4,7831,0:0:0:0:
256,192,7989,12,0,9647,0:0:0:0:
413,264,10358,6,0,P|389:313|286:314,1,140,4|8,0:0|0:0,0:0:0:0:
331,247,10831,2,0,P|351:208|380:188,1,70
421,124,11147,2,0,P|445:149|455:183,1,70,0|8,0:0|0:0,0:3:0:0:
338,105,11463,2,0,P|358:65|395:47,1,70
452,10,11779,2,0,L|309:22,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
481,88,12568,1,8,0:0:0:0:
507,167,12726,1,0,0:0:0:0:
441,238,12884,6,0,P|372:251|300:198,1,140,4|8,0:0|0:0,0:0:0:0:
256,155,13358,2,0,L|223:225,1,70
141,218,13674,2,0,L|172:294,1,70,0|8,0:0|0:0,0:0:0:0:
118,351,13989,2,0,L|190:375,1,70
268,372,14305,2,0,L|401:325,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,287,15095,1,8,0:0:0:0:
248,208,15253,1,0,0:0:0:0:
278,130,15410,6,0,P|229:127|164:197,1,140,4|8,0:0|0:0,0:0:0:0:
248,208,15884,2,0,P|291:213|328:199,1,70
398,181,16200,2,0,P|438:175|479:186,1,70,0|8,0:0|0:0,0:0:0:0:
431,257,16516,2,0,P|455:306|449:337,1,70
370,314,16831,2,0,P|347:262|401:182,1,140
432,124,17305,1,0,0:0:0:0:
397,47,17463,1,0,0:0:0:0:
318,77,17621,1,8,0:0:0:0:
259,16,17779,1,0,0:0:0:0:
236,96,17937,6,0,P|172:129|96:92,1,140,4|8,0:0|0:0,0:0:0:0:
29,98,18410,2,0,L|11:31,1,70
0,178,18726,2,0,L|57:227,1,70
61,307,19042,6,0,L|229:269,1,157.500006008148
296,176,19831,2,0,P|300:139|316:114,2,52.5000020027161,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,247,20463,6,0,P|373:290|300:305,1,105.000004005432,4|8,0:0|0:0,0:0:0:0:
239,297,20937,1,0,0:0:0:0:
74,264,21253,2,0,P|88:224|116:206,1,70,0|8,0:0|0:0,0:0:0:0:
186,174,21568,2,0,P|224:141|212:39,1,140,0|0,0:0|0:0,0:0:0:0:
151,97,22042,1,8,0:0:0:0:
270,215,22358,2,0,P|312:210|347:225,1,70
295,292,22674,2,0,P|303:340|295:363,1,70,8|0,0:0|0:0,0:0:0:0:
270,215,22989,6,0,P|327:214|378:276,1,140,4|8,0:0|0:0,0:0:0:0:
295,292,23463,2,0,L|243:138,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
187,207,24253,2,0,L|160:130,1,70
98,172,24568,2,0,L|71:95,1,70,8|0,0:0|0:0,0:0:0:0:
57,288,24884,2,0,L|80:354,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
98,172,25516,6,0,P|124:132|228:119,1,140,4|8,0:0|0:0,0:0:0:0:
291,132,25989,1,0,0:0:0:0:
250,295,26305,2,0,P|274:262|319:256,1,70,0|8,0:0|0:0,0:0:0:0:
361,194,26621,2,0,P|382:238|379:272,1,70
456,298,26937,2,0,P|429:329|392:336,1,70,0|8,0:0|0:0,0:0:0:0:
382,258,27253,2,0,L|419:100,1,140
466,55,27726,2,0,P|416:75|378:70,1,70,8|0,0:0|0:0,0:0:0:0:
317,59,28042,6,0,P|257:50|184:110,1,140,0|8,0:0|0:0,0:0:0:0:
158,168,28516,1,0,0:0:0:0:
178,343,28831,2,0,P|139:306|101:309,1,70,0|8,0:0|0:0,0:0:0:0:
41,315,29147,2,0,L|165:249,1,140
233,200,29621,2,0,P|189:171|153:171,1,70,8|0,0:0|0:0,0:0:0:0:
164,249,29937,1,0,0:0:0:0:
233,200,30095,2,0,L|228:121,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
287,264,30568,6,0,P|332:301|427:288,1,140,4|8,0:0|0:0,0:0:0:0:
484,257,31042,1,0,0:0:0:0:
405,108,31358,2,0,P|451:83|494:90,1,70,0|8,0:0|0:0,0:0:0:0:
369,180,31674,2,0,P|330:139|357:47,1,140
369,180,32147,2,0,L|218:123,1,140,8|0,0:0|0:0,0:0:0:0:
187,62,32621,2,0,P|157:99|153:133,1,70,0|8,0:0|0:0,0:0:0:0:
151,204,32937,1,0,0:0:0:0:
181,287,33095,6,0,P|131:251|52:266,1,140,4|8,0:0|0:0,0:0:0:0:
216,358,33568,2,0,P|250:324|224:220,1,140
190,170,34042,1,8,0:0:0:0:
190,170,34200,2,0,L|326:226,1,140
367,292,34674,2,0,P|398:261|404:221,1,70,8|0,0:0|0:0,0:0:0:0:
410,152,34989,2,0,P|412:107|449:72,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
440,317,35621,6,0,P|397:361|315:348,1,140,4|8,0:0|0:0,0:0:0:0:
273,285,36095,1,0,0:0:0:0:
153,167,36410,2,0,P|191:134|222:125,1,70,0|8,0:0|0:0,0:0:0:0:
161,247,36726,2,0,P|113:240|85:214,1,70
195,54,37042,2,0,P|243:61|271:87,1,70,0|8,0:0|0:0,0:0:0:0:
310,140,37358,2,0,B|293:190|293:190|341:203|357:255,1,140
353,331,37831,6,0,B|359:299|359:299|393:294|393:294|394:262|439:228,1,140,8|0,0:0|0:0,0:0:0:0:
471,70,38463,1,8,0:0:0:0:
471,70,38621,2,0,P|417:80|333:68,1,140
256,32,39095,1,8,0:0:0:0:
178,68,39253,2,0,P|109:80|41:70,1,140
41,154,39726,2,0,L|94:225,1,70,8|0,0:0|0:0,0:0:0:0:
54,289,40042,2,0,L|135:306,1,70
149,383,40358,2,0,L|222:357,1,70,8|0,0:0|0:0,0:0:0:0:
350,282,40674,5,4,0:0:0:0:
359,240,40831,1,0,0:0:0:0:
384,207,40989,1,0,0:0:0:0:
422,190,41147,1,0,0:0:0:0:
481,32,41463,6,0,P|438:53|339:45,1,140
263,54,41937,2,0,P|222:89|240:192,1,140,2|0,0:0|0:0,0:0:0:0:
296,132,42410,1,0,0:0:0:0:
288,215,42568,2,0,P|237:248|153:209,1,140,2|0,0:0|0:0,0:0:0:0:
59,51,43200,5,4,0:0:0:0:
38,87,43358,1,0,0:0:0:0:
23,126,43516,1,0,0:0:0:0:
24,167,43674,1,0,0:0:0:0:
170,371,44147,6,0,P|203:325|232:322,1,70
296,311,44463,2,0,P|335:275|325:182,1,140,2|0,0:0|0:0,0:0:0:0:
288,121,44937,1,0,0:0:0:0:
333,193,45095,2,0,B|355:217|355:217|388:216|388:216|403:257|465:261,1,140,2|0,0:0|0:0,0:0:0:0:
472,92,45726,5,4,0:0:0:0:
449,56,45884,1,0,0:0:0:0:
412,34,46042,1,0,0:0:0:0:
370,26,46200,1,0,0:0:0:0:
286,20,46358,6,0,P|288:54|308:83,1,70
369,141,46674,2,0,P|335:163|288:160,1,70
222,160,46989,2,0,B|173:155|142:134|142:134|103:191,1,140,2|0,0:0|0:0,0:0:0:0:
66,251,47463,1,0,0:0:0:0:
125,310,47621,2,0,B|174:315|205:336|205:336|244:279,1,140,2|0,0:0|0:0,0:0:0:0:
327,203,48253,5,4,0:0:0:0:
366,191,48410,1,0,0:0:0:0:
407,196,48568,1,0,0:0:0:0:
445,211,48726,1,0,0:0:0:0:
299,280,48884,6,0,P|253:246|247:183,2,105,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,49516,12,2,50779,0:0:0:0:
257,37,51095,5,0,0:0:0:0:
257,37,51253,2,0,P|261:86|321:118,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
394,204,52200,2,0,P|367:220|343:289,1,105,2|2,0:0|0:0,0:0:0:0:
284,346,52989,1,2,0:0:0:0:
217,294,53305,6,0,L|130:225,1,105,2|0,0:0|0:0,0:0:0:0:
68,176,54095,1,0,0:0:0:0:
256,192,54253,12,2,55516,0:0:0:0:
311,58,55831,6,0,P|319:99|410:138,1,140,4|8,0:0|0:0,0:0:0:0:
483,154,56305,2,0,P|478:108|455:78,1,70
437,223,56621,2,0,P|442:269|463:296,1,70,0|8,0:0|0:0,0:0:0:0:
509,370,56937,2,0,L|358:294,1,140
336,237,57410,1,8,0:0:0:0:
336,237,57568,1,0,0:0:0:0:
252,245,57726,2,0,P|268:292|301:310,1,70
295,161,58042,2,0,P|279:114|246:96,1,70,8|0,0:0|0:0,0:0:0:0:
161,164,58358,6,0,P|102:162|38:242,1,140,4|8,0:0|0:0,0:0:0:0:
24,295,58831,2,0,P|75:292|105:267,1,70
44,214,59147,2,0,P|0:212|-24:223,1,70,0|8,0:0|0:0,0:0:0:0:
24,295,59463,2,0,L|63:358,1,70
140,325,59779,2,0,L|216:348,1,70,0|8,0:0|0:0,0:0:0:0:
246,270,60095,2,0,P|299:228|293:145,1,140
265,84,60568,1,8,0:0:0:0:
352,173,60726,1,0,0:0:0:0:
352,173,60805,1,0,0:0:0:0:
352,173,60884,6,0,P|385:114|452:101,1,140,0|8,0:0|0:0,0:0:0:0:
437,186,61358,1,0,0:0:0:0:
386,252,61516,2,0,B|393:276|393:276|414:290|414:290|422:316,1,70,0|0,0:0|0:0,0:0:0:0:
314,298,61831,2,0,B|309:323|309:323|321:345|321:345|317:371,1,70,8|0,0:0|0:0,0:0:0:0:
386,252,62147,2,0,P|356:204|392:115,1,140,4|8,0:0|0:0,0:0:0:0:
430,61,62621,1,0,0:0:0:0:
430,61,62779,2,0,L|287:108,1,140,0|8,0:0|0:0,0:0:0:0:
219,71,63253,1,0,0:0:0:0:
219,71,63410,6,0,P|211:110|224:145,1,70,0|0,0:0|0:0,0:0:0:0:
305,220,63726,2,0,P|313:181|300:146,1,70,8|0,0:0|0:0,0:0:0:0:
241,272,64042,2,0,P|278:299|321:296,1,70
211,191,64358,2,0,P|174:164|131:167,1,70,8|0,0:0|0:0,0:0:0:0:
241,272,64674,2,0,P|285:234|282:148,1,140,0|8,0:0|0:0,0:0:0:0:
235,89,65147,1,0,0:0:0:0:
235,89,65226,1,0,0:0:0:0:
235,89,65305,2,0,P|274:71|315:80,1,70
165,132,65621,6,0,B|147:109|151:80|151:80|131:76|122:60,1,73.4999977569581,0|0,0:0|0:0,0:0:0:0:
92,63,65937,6,0,B|56:61|25:32|25:32|22:77|-5:104,1,140,4|8,0:0|0:0,0:0:0:0:
18,175,66410,2,0,P|7:217|23:258,1,70
99,324,66726,2,0,P|110:282|94:241,1,70,0|8,0:0|0:0,0:0:0:0:
127,175,67042,2,0,L|267:253,1,140
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293,315,67674,1,0,0:0:0:0:
290,231,67831,2,0,L|289:154,1,70
250,85,68147,2,0,L|307:35,1,70,8|0,0:0|0:0,0:0:0:0:
451,33,68463,6,0,P|426:92|471:179,1,140,0|8,0:0|0:0,0:0:0:0:
504,224,68937,2,0,P|472:244|435:242,1,70
449,160,69253,2,0,P|482:141|520:141,1,70,0|8,0:0|0:0,0:0:0:0:
374,197,69568,2,0,L|245:103,1,140
219,40,70042,1,8,0:0:0:0:
219,40,70200,2,0,B|215:83|215:83|228:121|228:121|192:150|202:193,1,140
205,252,70674,1,8,0:0:0:0:
205,252,70831,1,0,0:0:0:0:
134,208,70989,6,0,P|190:170|263:194,1,140,4|8,0:0|0:0,0:0:0:0:
319,241,71463,1,0,0:0:0:0:
368,308,71621,2,0,P|395:277|400:241,1,70
286,314,71937,2,0,P|302:355|330:378,1,70,8|0,0:0|0:0,0:0:0:0:
319,241,72253,2,0,P|265:235|235:253,1,70
368,308,72568,2,0,L|352:196,1,105,8|0,0:0|0:0,0:0:0:0:
346,162,72884,2,0,P|389:180|436:98,1,140,0|8,0:0|0:0,0:0:0:0:
419,36,73358,1,0,0:0:0:0:
442,118,73516,6,0,L|468:186,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,20,73989,1,0,0:0:0:0:
351,102,74147,2,0,L|377:170,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
268,84,74621,2,0,P|213:74|142:141,1,140
89,181,75095,2,0,P|126:203|166:198,1,70,8|0,0:0|0:0,0:0:0:0:
149,122,75410,2,0,L|120:56,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
179,200,75884,1,0,0:0:0:0:
163,282,76042,6,0,B|188:251|188:251|224:257|224:257|263:229|306:242,1,140,4|8,0:0|0:0,0:0:0:0:
367,244,76516,2,0,P|356:195|274:157,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
448,321,77305,1,4,0:0:0:0:
57,51,78568,6,0,P|81:109|68:210,1,140,4|8,0:0|0:0,0:0:0:0:
53,268,79042,1,0,0:0:0:0:
81,346,79200,2,0,P|114:354|161:339,1,70
185,272,79516,1,8,0:0:0:0:
163,190,79674,2,0,P|221:192|269:270,1,140
300,330,80147,2,0,P|331:307|349:267,1,70,8|0,0:0|0:0,0:0:0:0:
385,147,80463,2,0,P|354:170|336:210,1,70
467,159,80779,2,0,P|462:115|431:82,1,70,8|0,0:0|0:0,0:0:0:0:
416,221,81095,6,0,P|477:238|542:190,1,140,4|8,0:0|0:0,0:0:0:0:
467,159,81568,2,0,L|421:91,1,70
393,23,81884,2,0,L|314:48,1,70,0|8,0:0|0:0,0:0:0:0:
242,33,82200,1,0,0:0:0:0:
275,110,82358,2,0,P|215:112|158:35,1,140,0|8,0:0|0:0,0:0:0:0:
275,110,82831,2,0,L|138:170,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
289,193,83621,6,0,P|254:236|278:331,1,140,4|8,0:0|0:0,0:0:0:0:
319,380,84095,2,0,P|343:348|347:310,1,70
289,193,84410,2,0,P|259:225|250:265,1,70,0|8,0:0|0:0,0:0:0:0:
373,187,84726,2,0,P|354:140|252:124,1,140
191,132,85200,2,0,L|155:50,1,70,8|0,0:0|0:0,0:0:0:0:
91,22,85516,2,0,L|31:88,1,70
35,157,85831,2,0,L|116:165,1,70,8|0,0:0|0:0,0:0:0:0:
152,233,86147,6,0,P|93:268|81:351,1,140,4|8,0:0|0:0,0:0:0:0:
159,318,86621,2,0,P|199:305|229:268,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,233,87095,1,8,0:0:0:0:
233,210,87253,2,0,P|278:236|280:331,1,140
233,210,87726,1,8,0:0:0:0:
316,219,87884,2,0,L|464:234,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
153,197,88674,5,4,0:0:0:0:
256,192,88753,12,0,93726,0:0:0:0:
Arzenvald
oh shit, google chrome crash, my mods gone~

owell, let's re-do this.. =w=)b

[ichi nm]
00:03:410 (3410|1,4042|5,5305|4,5463|5,5621|6,5779|4) - http://puu.sh/blj6K.png // double stair part already common on previous part, make a reflected stairs on 3rd part
00:43:516 (43516|4,43674|4) - to 6
00:48:253 (48253|3,48253|6) - to 2 & 5, avoid thumb bias on stairy part

the rest after kiai part is pretty solid.. but idk, i prefer the opening part, with more variety LNs that layer many instrument, consider to make variety patterns with LN at kiai time, since it's too bland right on kiai & after the kiai

[Ichi MX]
what the heck with the background
[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
replace "0,0,"fff_wp.jpg",0,100" with "0,0,"fff_wp.jpg",0,0"

00:00:568 (568|6,726|6) - to 6?
00:37:831 (37831|2,38147|5) - no sound cue for those LNs.. (except vocals which it's rather inconsistent)
01:10:989 (70989|0,71147|5) - no sound cue tho..

from this part, it's better to make 01:11:305 (71305|2,71463|6,71621|3,71779|0,71937|1,72095|2) - follow the vocal shape, until 01:13:200 (73200|5) -
the rest is fine, i know what are you trying to do.. it's <3 already.. :3

--------------------
i saw taiko diffs has same background issue with ichi mx, i dont know, i think you set them for taiko layout, right?

ok, good luck guys! i could only help mania diffs only.. T-T
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Nice song!

[Hitsound]
For long sliders’ slidertick at Easy and Normal, you can try to replace it as a clap since many of the hitsounds will be missed.
Well it’s optional but make sure you don’t over hitsounding the map.

[Easy]
Quick look: Have to work more on hitsounding!
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. If you feel 1.0x is too close between 2 notes sometimes, try to use 1.1x for the whole diff
I’ll mod based on the current constant DS.
00:00:253 (1,2,1) – They didn’t seem to be same shape, try to use copy paste function. It doesn’t mean you’re lazy or anything, just to make the map look neater
^ For this shape 00:02:779 (1) – you can try a mirrored version which look like this (refer pic), fits better in flow and helps in symmetry of next combo:
00:04:673 (2) – Not sure if you’re out of space to map or anything, constant DS is quite significant for Easy diffs. Try to remain on the same value which is 1.0x
00:05:305 (1,2,1) – You might wanna make the blanket pattern exactly on the middle point (00:07:200 (2) - ) of the mapping area. Try out the last suggestion you’ll find it’s not hard
^ Also, blankets can be improved by referring to approach circle or slider ball most of the time. Call me back if you need help since there’s some movements in notes
00:07:200 (2) – Snap it with DS function, suggest not to force blanket, just follow the flow and distance it should have
00:10:989 (1) – Remain same DS, avoid additional like 1.1x
00:11:621 (2) – A bit off constant DS, snap it properly with DS function (proper DS should be 1.0x – 1.04x max)
00:11:937 – Claps should be like here at every 2 beat of 1/1. Consider removing claps at 00:12:253 – because it sounds extra
00:14:147 (2) – Please use 1.0x DS, do no increase them in Easy except you really want to show something in the music. Please apply for 00:16:042 (1,2) – too
00:17:305 – There shouldn’t be any claps in the music. As mentioned just fully use the slider tick at 00:16:989 – for claps. Avoid over hitsounded
00:22:358 (3) – The flow is broken here. At 00:21:568 (2) – the flow should lead to bottom part of the map and 00:22:358 (3) – is pointed at the humped side. Suggest to arrange the shape of 00:20:463 (1,2) – and then point to the slider 00:22:358 (3) -
00:22:674 – Good one, refer to this note, all the other claps should be at this place
00:22:989 (1) – Inconsistency DS (as explained previously)
00:24:095 (2) - ^ Apply for this one too
00:24:884 (3) – For notes like this you can see a better flow lead from 00:24:095 (2) – . But, make sure you have it on 1.0x DS for better gameplay
00:25:516 (1) – Instead of forcing this slider to blanket 00:24:884 (3) – (without DS) , you can try to curve 00:24:884 (3) – a little more and blanket it with DS again
00:26:779 (2,3,4) - Inconsistency DS
00:29:937 – Try to map this part, don’t leave too much time for players to wait
00:31:674 (2,3) – Please make sure they have constant DS too, it’s unrankable if you just snap them at a random distance
00:38:147 (3) – Make the shape look like a smile (I hope that’s not your how you smile). Refer this:
^ Also, avoid stacking 00:40:674 (1) – if possible, looks awkward :3
00:40:674 (1) – Try not to put a gap at 00:40:042 – and then make the note not snapped in order
00:42:568 (2) – Please use 1.0x DS
00:45:726 (1) – Inconsistency DS. Just blanket it with 00:45:094 (2) - , try not to make a slider look special but too close to what it’s supposed to be a blanket like the pattern 00:43:200 (1,2) –
00:47:305 (2,3) – Some players can’t react this after all long sliders. Try to remove 00:47:305 (2) – and give them a little time to react
00:55:831 (1) – End the slider at 00:56:937 – to follow vocal and give players some time to react as mentioned in the last mod cuz there’s no clap or anything you might need at 00:57:095 – in my opinion
00:59:463 (2,3) – Might wanna remove the claps to not abusing them. As mentioned claps are on every 2 beats of 1/1. Only keep the clap at 01:00:568 - . Others you can try to replace them to whistles if you’re focusing on vocal
01:10:989 (1) – Inconsistency DS, too close to 01:09:568 (2) –
01:18:568 – In here you use a different pattern of long reverse sliders at fast part of the music. Well it’s okay for Easy but sometimes it looks like laziness. Try to map them if you agree with that.

Not a very good one for Easy :\ Suggest to get more mods and improve them

[Garou’s Normal]
Quick look: Everything seems fine, just have to slightly improve the hitsounds
00:00:253 – Please do not use and claps until 00:09:095 - , they sounded extra. Instead, you can use custom hitsounds or soft whistles
00:01:516 (3) – A little off consistent DS. Snap it and then blanket again with 00:01:200 (2) -
00:03:726 (2) – Can try to blanket this referring to the slider ball at the end of 00:02:779 (1) – . Refer the pic:
00:04:674 (4) – Prefer the slider to be curved another way cuz it doesn’t look like a good symmetry. Try this:
00:10:358 (1,2) – Make them same shape by copy paste 00:10:358 (1) - , rotate 180* degree and then Ctrl+G to swap their head and tail. Then blanket 00:10:989 (2) – by using the Approach circle.
00:10:358 (1,2,3) – Inconsistency DS
00:14:463 (4) – Inconsistency DS, try to move 00:14:147 (3) – around
00:14:463 (4,1) – Blankets can be improved here. Use DS function for constant DS too
00:15:726 (2) – Clap missed here
00:16:042 (3) – Please remove slider clap here, it’s not needed. If you want clap, you can put custom hitsounds for slider tick and then make it sound clap at 00:16:358 –
00:16:989 (4) – Missing clap
00:17:305 – Remove clap and then clap here again 00:17:621 –
00:22:989 (1,2) – Snap them using DS function
00:26:463 (5,6) – Try to make them have the same shape like the mod mentioned at 00:10:358 (1,2) –
00:27:726 (1) – Inconsistency DS, please fix all of them, not sure I want to mention 1 by 1 and waste your time reading the mods
00:30:884 (2) – Claps should be here, you have wrong hitsounds after this one. For example a clap at 00:31:516 – instead of 00:31:200 - .
00:32:147 – Clap here instead of 00:31:831 - . Fix it for other notes too, I’m sure it’s not that hard, just take some time.
00:43:200 (1) – Finish
00:45:726 (1,2,3,4,5,6,1,2) – Try not to use any claps here, sounds extra
01:07:516 (3) – Good try of different slider shape, but avoid stacking with 01:09:410 (2) – which sometimes look awkward. Feel free to keep it tho cuz the AR looks fine with it
01:09:095 – Remove finish, unintended imo
01:13:516 – Put a circle here even if you want to follow vocal at 01:14:147 (1) – (which should be started at 01:13:989 – but too hard) to avoid too unnecessary gap
01:14:147 (1,2,3,4,1,2,3,4) – Wrong hitsounded here, I’ll point them out.
01:14:147 (1) – Remove clap, add clap at 01:14:463 (2) –
01:14:779 – Remove clap, add clap at 01:15:095 –
01:15:410 – Remove clap, add clap at 01:15:726 (4) –
01:16:042 – Remove clap (not a good one to mix with finish) and add clap at 01:16:358 –
01:16:673 (2) – Remove clap, add clap at 01:16:989 (3) –
01:17:305 (4) – Remove clap and then add a finish
01:18:568 - ^ Please try to fix the hitsounds here too, it’s too much to be pointed out
01:23:621 (1) – Either try to avoid stacking with 01:22:358 (4) – or make them perfectly stacked. Can’t show any preview pic for improvement becoz of your slider shape, limit of space and arrangements. But I’ll show you why I feel it’s a bad stack (refer pic):

Simple patterns, could try to make them more interesting by using different arrangements and patterns. Don’t worry, you can get the skills the more you map and mod.
Good thing is it’s kinda rankable.
Keep up!

[luxo’s Hard]
Quick look: Everything seems fine
00:01:042 (1,2,3) – Looks a bit strange in the DS, try snapping it to 00:01:358 (2) – with Ctrl+G and then Ctrl+G back again. Like this:
00:07:989 (1) – It seems like you might miss some hits here. Considering putting some circles at 00:07:989 - , 00:08:147 – and 00:08:305 - . Then continue the spinner at 00:08:463 – until 00:09:647 -.
00:10:042 – Put a slider at here and then stop at 00:10:279 – to fill the vocal. Could be a jump or something, I see no problem with it
00:20:463 (1) – Move to X:400 Y:236 for better blanket with 00:19:831 (2) - . You can view it in lower AR or by moving it back and forth near to 00:19:831 (2) –
00:24:884 (5) – NC to indicate jump? Or snap it to 00:24:568 (4) - . A sudden jump here is okay but a little far to indicate the vocal. Feel free to keep it.
00:35:937 – Change this to Normal set clap instead of Soft set clap to remain consistency claps
00:41:463 (1) – Vocal at this part seems more visible than the background music, suggest rhythm like this (tick starts at 00:41:305 - ):
00:43:831 – Add something here as well cuz the vocal is quite loud. Like this part 00:46:358 (1,2) – . Don’t waste it like how you don’t waste your food XD (dafuq)
00:48:884 (1) – This is a little extra, please extend the reverse slider to white tick which is 00:49:200 – cuz the vocal is there too. Then let the spinner starts at 00:49:595 – and end 00:50:779 –
00:52:042 – Consider adding a circle here, looks better if you keep same with 00:51:095 (1,2) – cuz they’re close to each other
01:00:726 (8,9,1) – Rotate the slider 01:00:884 (1) – more to clockwise and avoid stacking 01:00:095 (6) - ? Not sure if it looks good.
01:17:305 (3) – This one looks okay but I prefer to put at somewhere around X:280 Y:324 which blanket with the tail part of 01:16:042 (1) - . Would fit better in flow too imo (refer pic, previewed in lower AR):
01:27:726 (5) – Try to make it stack on 01:27:095 (3) - , cuz the AR isn’t that fast yet to prevent double approach circles like this (refer pic). And the circle seems to appear before the slider end at this point 01:27:410 – or this point here 01:27:489 -:

Nice diff, nothing much to point out.
Good job!

[5enia’s Insane]
Quick look: Looks good
00:00:253 (1) – Ctrl+G might fit the flow better from the tail of slider then 00:00:568 (2) – to 00:00:726 (3) –
00:04:831 – The timing point here didn’t seem necessary. Remove it and put 0.6x SV at 00:04:753 –
00:04:674 (5,6) – You can make them curve triplets, looks better like fully blanketing 00:04:437 (4) - , refer pic:
00:04:831 (7) – NC to indicate SV change
00:17:305 (7) – Ctrl+G fits better in the flow jump and I like the pattern better which slider head stacks on 00:17:937 (1) - . Feel free to keep, both are fine
00:29:147 (5) – NC for SV change
00:38:621 (7) – For slider like this, it doesn’t look slowed very much so you don’t have to NC it. But you can put it on if you want tho
01:00:805 – Add a circle here and stack on 01:00:884 (1) - , feel strange to leave a gap there
01:28:358 (1) – For me I would end it with 5 circles stream or 5 hits reverse circle because the music is kinda from fast > end. Feel free to keep, it fits the music too but just maybe I don’t like the slowed down SV.

Very good one for Insane imo >.o)b
Keep up~

Have to work a bit harder on Easy and Normal diffs, can try to request more mods
Hard and Insane are good to go
Lanturn
From the JMQ. I already posted the metadata from before so I'll requote my post for reference.

Quote

Lanturn wrote:

http://puu.sh/aov7E.avi

About -80 for video offset. | Actually, going by the video on youtube. offset should be around +36~. Try +36 and sync it to the YouTube link at the bottom if you want to try it yourself :D

BG: http://puu.sh/aovob.jpg

This uses 1366x768 instead of 1024x640

Still looking for a Hard diff?

PS.

Artist should be | Make sure to copy and paste!
松永真穂(from StylipS)
Matsunaga Maho (from StylipS)

http://www.compileheart.com/fairyfencer_f/#/sound
http://puu.sh/aovNe.jpg (VGMDB)
https://www.youtube.com/watch?v=DTkMdgaM8Ow

Use "フェアリーフェンサーエフ" for the source and Put Fairy Fencer F in the tags as well to stay true to the game title.


Your title/artist/source is all correct!

No KD please since I already posted this a few months ago :3
Evening
Indirect mod request from queue

[Ichi's MX]

Will point out the parts that need improvement only

00:09:095 - Probably use a slow down SV here if you want ( it makes it harder to get good accuracy on the other hand )
00:12:253 (12253|5,12410|6,12568|6) - This feels weird to play, maybe switch the columns on the LN and note
00:16:989 (16989|4) - Don't think this LN is needed, it feels better when the LNs are directly mapped to the guitar ( or whatever the melody instrument is ) - Note to shift the snare.wav if this is done
00:26:463 (26463|0,26463|2) -
00:28:516 (28516|4,28516|0) - Make the sample here softer, the soft-hitnormal feels rather outstanding in the hitsounding
00:40:200 (40200|2,40200|5) - ^
01:09:726 (69726|2) - Shorten this by 1/1 ? | It feels better with the 1/2 hammer there imo, it gives a greater impact on 01:10:989 (70989|0,70989|4,70989|6) -
01:16:989 (76989|3,76989|5,77147|3,77147|5,77305|5) - This transition in patterning from hammer to LN + hammer feels weird for those who use centre key with their right thumb imo, maybe change the centre key into a 1/2 hammer?
01:23:621 (83621|5) - Shorten this by 1/2? | This pattern here 01:23:621 (83621|5,84568|6,84726|6) - feels rather weird to play imo
01:27:253 (87253|5,88200|3) - Shorten by 1/1 | Same concept as 01:09:726 (69726|2) - it allows player to have some freedom on their hands when hammering, giving a better impact
01:21:410 (81410|4,81410|5,81568|4) - The repeated note on the index finger feels weird for some reason ( well idk why, probably just me ), might want to move 01:21:410 (81410|4) - towards the left

You might need to reshift the BG, i assume you took it from a taiko diff. thus it the BG is slightly shifted

Here's the code ( copied from your NM ) for your convinience 0,0,"fff_wp.jpg",0,0

[NM]

Not much say in this, will try to give suggestion ( not forcing suggestions out of my head )
00:45:726 (45726|0,45726|1,45884|6,45884|5,46042|0,46042|1,46200|6,46200|5) - This transition in patterning may be rather weird since the previous patterning of 00:43:200 (43200|6,43200|1,43358|1,43358|6,43516|0,43516|4,43674|0,43674|4) - and 00:40:674 (40674|0,40674|4,40831|4,40831|0,40989|6,40989|2,41147|2,41147|6) - is way more intense than that 1st mentioned pattern, the "intensiveness" when playing may be unstable due to that

Nothing else, idk about the repeating 2 - 1 - 2 chord patterning, it may be monotonous, might want to have some LNs mapped to vocals here and there to make it more variating ( e.g 01:03:095 (63095|1) - you can put a very long LN here for the vocal while mantaining the instrumentals on the right hand with single notes )

Gl on this, really nice hitsounding
Ichigaki

ExUsagi wrote:

oh shit, google chrome crash, my mods gone~

owell, let's re-do this.. =w=)b

[ichi nm]
00:03:410 (3410|1,4042|5,5305|4,5463|5,5621|6,5779|4) - http://puu.sh/blj6K.png // double stair part already common on previous part, make a reflected stairs on 3rd part Changed
00:43:516 (43516|4,43674|4) - to 6 Moved to 6
00:48:253 (48253|3,48253|6) - to 2 & 5, avoid thumb bias on stairy part Moved to 2 and 5

the rest after kiai part is pretty solid.. but idk, i prefer the opening part, with more variety LNs that layer many instrument, consider to make variety patterns with LN at kiai time, since it's too bland right on kiai & after the kiai I've do it

[Ichi MX]
what the heck with the background
[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
replace "0,0,"fff_wp.jpg",0,100" with "0,0,"fff_wp.jpg",0,0" I don't even know this...

00:00:568 (568|6,726|6) - to 6? Moved to 6
00:37:831 (37831|2,38147|5) - no sound cue for those LNs.. (except vocals which it's rather inconsistent) Removed, and rearranged
01:10:989 (70989|0,71147|5) - no sound cue tho.. Fixed

from this part, it's better to make 01:11:305 (71305|2,71463|6,71621|3,71779|0,71937|1,72095|2) - follow the vocal shape, until 01:13:200 (73200|5) - Fixed
the rest is fine, i know what are you trying to do.. it's <3 already.. :3 Thanks

--------------------
i saw taiko diffs has same background issue with ichi mx, i dont know, i think you set them for taiko layout, right?

ok, good luck guys! i could only help mania diffs only.. T-T

lZenxl wrote:

Indirect mod request from queue

[Ichi's MX]

Will point out the parts that need improvement only

00:09:095 - Probably use a slow down SV here if you want ( it makes it harder to get good accuracy on the other hand ) SV Fixed
00:12:253 (12253|5,12410|6,12568|6) - This feels weird to play, maybe switch the columns on the LN and note Changed
00:16:989 (16989|4) - Don't think this LN is needed, it feels better when the LNs are directly mapped to the guitar ( or whatever the melody instrument is ) - Note to shift the snare.wav if this is done Removed
00:26:463 (26463|0,26463|2) - What?
00:28:516 (28516|4,28516|0) - Make the sample here softer, the soft-hitnormal feels rather outstanding in the hitsounding Fixed
00:40:200 (40200|2,40200|5) - ^ Fixed
01:09:726 (69726|2) - Shorten this by 1/1 ? | It feels better with the 1/2 hammer there imo, it gives a greater impact on 01:10:989 I can't get this(70989|0,70989|4,70989|6) -
01:16:989 (76989|3,76989|5,77147|3,77147|5,77305|5) - This transition in patterning from hammer to LN + hammer feels weird for those who use centre key with their right thumb imo, maybe change the centre key into a 1/2 hammer? Fixed
01:23:621 (83621|5) - Shorten this by 1/2? | This pattern here 01:23:621 (83621|5,84568|6,84726|6) - feels rather weird to play imo Fixed, mirrored it
01:27:253 (87253|5,88200|3) - Shorten by 1/1 | Same concept as 01:09:726 (69726|2) - it allows player to have some freedom on their hands when hammering, giving a better impact I don't get this fully, but i know a bit, so fixed
01:21:410 (81410|4,81410|5,81568|4) - The repeated note on the index finger feels weird for some reason ( well idk why, probably just me ), might want to move 01:21:410 (81410|4) - towards the left Moved

You might need to reshift the BG, i assume you took it from a taiko diff. thus it the BG is slightly shifted

Here's the code ( copied from your NM ) for your convinience 0,0,"fff_wp.jpg",0,0 Same mod as ExUsagi, already fixed

[NM]

Not much say in this, will try to give suggestion ( not forcing suggestions out of my head )
00:45:726 (45726|0,45726|1,45884|6,45884|5,46042|0,46042|1,46200|6,46200|5) - This transition in patterning may be rather weird since the previous patterning of 00:43:200 (43200|6,43200|1,43358|1,43358|6,43516|0,43516|4,43674|0,43674|4) - and 00:40:674 (40674|0,40674|4,40831|4,40831|0,40989|6,40989|2,41147|2,41147|6) - is way more intense than that 1st mentioned pattern, the "intensiveness" when playing may be unstable due to that Rearranged this part

Nothing else, idk about the repeating 2 - 1 - 2 chord patterning, it may be monotonous, might want to have some LNs mapped to vocals here and there to make it more variating ( e.g 01:03:095 (63095|1) - you can put a very long LN here for the vocal while mantaining the instrumentals on the right hand with single notes ) LN added in the kiai time, and make the last bridge (ah whatever, i doesn't know what its name) into 1/2 style

Gl on this, really nice hitsounding Thanks
Thanks everyone~

Update

http://puu.sh/bmsG9/0431e1fe68.rar
Topic Starter
Blanc Kisaragi
And here's 5eania's reply about the mod


5eania wrote:

Leorda wrote:

[5eania's iNsane]
00:00:253 (1,2,3) - This pattern makes players surprising because the distance of isn't equal that makes unreadable and confusing for players. Consider to move (2) to X:448 and Y:120 Denied:no.
00:13:989 (4) - Start slider on bottom side makes the flow break because the angle between (3) and (4) are lowered drasticlly, so the players could uncomfortable to face it. Consider to rever sethis slider to make a better flow? Denied:
00:25:516 (1,2,3,4,5,6,7,8) - No clap sound for this part? It feels empty btw fixed a little
00:32:147 (1) - Remove new combo for your combo pattern already fixed
00:33:410 (5) - If you applied ^, add new combo here ^
00:39:647 - Add note here? Feels empty btw Denied:
00:39:726 (1,2,3,4,5,6) - Any reason why this stream use the soft sampleset instead the normal one? Denied:

OniJAM wrote:

[ 5eania's iNsane]
Rhythm
  1. 00:06:568 (4) - maybe one more repeat?
Denied:
Hitsounds
  1. Nice
Placement
  1. 00:32:147 (1) - NC move to 00:33:095 (4) - Fixed
  • Definitely the best diff in std set, nice sliders everywhere, mapper good job!

Rakuen wrote:

[5enia’s Insane]
Quick look: Looks good
00:00:253 (1) – Ctrl+G might fit the flow better from the tail of slider then 00:00:568 (2) – to 00:00:726 (3) – Denied:
00:04:831 – The timing point here didn’t seem necessary. Remove it and put 0.6x SV at 00:04:753 – Fixed
00:04:674 (5,6) – You can make them curve triplets, looks better like fully blanketing 00:04:437 (4) - , refer pic: Denied:
00:04:831 (7) – NC to indicate SV change Denied:
00:17:305 (7) – Ctrl+G fits better in the flow jump and I like the pattern better which slider head stacks on 00:17:937 (1) - . Feel free to keep, both are fine Denied:
00:29:147 (5) – NC for SV change Denied:
00:38:621 (7) – For slider like this, it doesn’t look slowed very much so you don’t have to NC it. But you can put it on if you want tho Denied:
01:00:805 – Add a circle here and stack on 01:00:884 (1) - , feel strange to leave a gap there Fixed
01:28:358 (1) – For me I would end it with 5 circles stream or 5 hits reverse circle because the music is kinda from fast > end. Feel free to keep, it fits the music too but just maybe I don’t like the slowed down SV. Denied:
Ringating
from my queue:

your bg had the correct res, the only issue was that it had some pretty heavy compression. I did a selective blur on this image to remove the artifacts, then downscaled it to 1366x768. Here is the new bg:
no kudosu
Topic Starter
Blanc Kisaragi
Thanks!
Updated with new BG!
And I can update normally again...
Neta
From my modding queue

[Easy]
  1. 00:11:621 (2) - how about bend this slider?
  2. 00:28:042 (1) - Delete Whistle
  3. 00:34:674 (3) - Delete this note 00:33:095 (1,2,3,4) - this beat sounds hard for Easy diff
  4. 01:26:147 (4) - Add NC
  5. 01:28:673 (1) - Better volume down this slider i think it's little big
  6. That's all i found general problems but i think you'd better change map clearly
[Garou's Normal]
  1. 00:43:200 (1) - Add Finish
  2. 01:09:095 - Delete Finish i think it doesn't need finish here
  3. 00:30:884 to 00:40:358 and 01:14:147 to 01:28:358 - You added Clap on 2 and 4 tick on previous but Clap's cycle changes on that time. Better resound that paty
  4. There's some distance misses on your map like 00:27:094 (6,1,2) - I mean it's out of 1.0x distance. i think map'll looks better if you fix this
[Luxo's Hard]
  1. 00:54:095 (2) - Delete this note and change this spinner 00:54:253 (1) - start from 00:54:095
  2. 01:22:358 (5) - ah... this is just personal recommendation, Ctrl + G ? because i think it looks better and flows better (It's little different case with 00:31:674 (4,5) - )
GL~
Chloe
Hello~ check it from my queue!

[General]
  1. You can remove "StylipS " from tags since it's already in the artist.
[Easy]
  1. 00:14:147 (2) - I think use whistle in the middle fit more here since you used it there 00:11:621 (2,2) - too.
  2. 00:17:937 (1) - how about use 20%-30% volume in the spinner, currently sounds too loud
  3. 00:28:042 (1) - 00:48:252 (1) - 01:03:094 (1) - 01:28:673 (1) - ^

    not good imo...
[Normal]
  1. 00:03:726 (2) - add clap in the top 00:05:305 (1) - remove clap and add it in the tail of 00:04:674 (4) - since you add clap in the 3/1 place and add clap in 00:08:779 (2) - , remove the whistle
  2. 00:15:410 (1,2,3,4,5) - ... if you found that you can't add the hs as usual, then it means your rhythm is wrong.. tho it's still rankable, change or not change up to you, but plz keep mind about it after this time.
  3. 00:17:937 (1) - how about use 20%-30% volume in the spinner, currently sounds too loud, same as 01:28:673 (1) -
  4. 00:21:726 (4) - remove the whistle in the tail or plz add whistle in the same place just like 00:23:937 (3) - 's end to keep consistency
  5. 00:43:200 (1) - add finish here
  6. 00:47:937 (6) - you should put the slider's end as a hard beat any time, put a clickable note here is better.
[Hard]
  1. 00:20:463 (1) - I just don't know why you always switch the normal-clap to easy-clap here, sounded bad......
  2. 00:48:253 (1,2,3,4) - the shape is awkward... plz improve it.
  3. 00:55:831 (1) - the volume changed from here was also not needed.....

    normal placement and rhythm, weird hs style....
[Insane]
  1. 00:06:568 (4,5) - you can reverse both 1 more time, the music provided here.
  2. 00:09:647 (1) - stack with 00:09:726 (2) - ? personally don't like this style...
  3. 00:28:831 (3) - nc for more readable

    hs is good, but the rhythm has some inconsistent problems,placement is normal and I don't think this still can get more improvement unless you remap.
gl :D
fm4a93au04
Hello ~~~~ Nice beating song Blanc Kisaragi ~

fm4a93au04's standard modding queue

As my ability , E / N / H Standard Modding .

Modding
[Easy]

00:10:989 (1) – Add C ( clap ) .

00:11:621 (2) – Add C on reverse .

00:14:147 (2) – Change W ( whistle ) to C on reverse ?

00:16:042 (1) – C .

00:24:884 (3,1) – Blanket better ( very a little … )

00:36:884 (2) – C on reverse .

00:43:831 (1) – Delete it ?

00:55:831 ~ 01:17:305 – Why not add a C every 2 beats in kiai time ? =w= .

To make this part more different from previous part ~ you also can feel a BG drum beat on it .

00:59:463 (2) – W at end ?

01:05:937 (1) – F ( finish )at head .

01:08:463 (1) – W at head , C at end ?

01:09:568 (2) – End W ?

01:10:200 (3) – Head W ?

01:18:568 (1) – W at reverse ?

01:21:095 (2) - ^ .

01:23:621 (1,2) – Just a reference .



If you follow this , then :



And replace following obj .

[Garou's Normal]

00:16:042 (3,4,5) – Why off-beat on C ( clap ) ? If mean to then ignore this .

00:22:358 (5) – Add W at end to match 4’s end ( W+C ) .

00:23:937 (3) – Add W at end ( W+C ) .

00:25:200 (2) – W at head .

00:27:094 (6,1) – Add W at head .

If you like that sound recommand above then copy it to following part .

00:30:884 – I guess you are mean to off-beat from here to 00:40:674 . Why @W@ ” ( just curious you can ignore for sure ) ?

00:41:937 (2) – Add W at head and end ?

00:43:200 (1) – F ?

00:44:463 (2) – Same .

00:49:516 (3) – Consider this .



If you do so then C at 3’s head , reverse and end >W< ” .

01:08:463 (1) – Remove F at end . Or move to head .

01:21:095 (1,3) – Let them a little far from each other .

01:23:621 (1,2) – Is it blanket ?

[Luxo's Hard]

00:02:147 (4) – Make a reverse ?

00:05:937 (1,1) – NiCE SPiNNER ~~~~~~~ !!!!!!!!! Very very fit this part ~~~~ !

00:41:463 (1) – Change to :



As following pattarn .

00:54:095 (2) – W ?

01:03:410 (1,2,3,4,5) – Turn up the D’s vol. , or turn down the last N-C at 5’s end .

01:11:937 (4) – Why truing down vol. here ? Almost silence =ㄦ= . Use 60% vol. maybe ?

Good luck to your map ~
-Nya-
Hey! From Nya's Anime Modding Queue
You asked me to just check the Easy.
Well, here's my mod:

Easy:
00:04:674 (2) – Rather place it here: X:68 Y:17600:11:621 (2,1) – I think a blanket would be better00:26:779 (2) – I think this looks better:
Then move this hitcircle: 00:27:726 (3) – till it’s here: X:36 Y:35200:37:831 (3) – Place it here: X:72 Y:64 to support the flow00:44:463 (2,1) – Blanket?00:47:937 (3) – Place it here: X:320 Y:11601:00:884 (1) – Remove NC then add NC here: 01:01:200 (2) –

Good Luck with your map! :D
Spectator
Apple'd


Unapple'd since ursa is making a GD
PatZar
Appleeeeee~~~
Sey

Spectator wrote:

Unapple'd since ursa is making a GD
Well, it is not 100% certain yet but the mapper requested a GD and ursa is going to take a look on this mapset. I had an IRC discussion with him about this and we decided to erase the apple by now.

Edit: Thanks, KSHR.
KSHR
Removed an apple icon due to the incomplete CtB mapset. Be careful next time.
Topic Starter
Blanc Kisaragi
okay... I forgot to post about that here...
Sorry if that cause some problems...
ursa
diff done

OverdoZe
Kurokami
Overdose. o.o Interesting. My Rain was a bit hard I wonder about the Overdose. lol
ursa
You forgot something . . .

it's 9.3 8-)

*gonna add a hitsound asap
PatZar
ursa : for overdose, a kiai time is wrong o.○
it's should be 01:05:937 - here
streeteelf
SEE's Modding Queue


With a little delay, but now I have time to do it.

[General]

*None

[Easy]

*SV is too high for me, it should be a little lower like 0.7

[Garou's Normal]

*Maybe a little too loud hitsounds. o_0

[Luxo's Hard]

*None

[iNsane]

*Why it's called "iNsane", not "Insane"?

Not a big mod, due to so many mods, but maybe it'll help a little. o_0 Good luck~ :)
Topic Starter
Blanc Kisaragi

streeteelf wrote:

SEE's Modding Queue


With a little delay, but now I have time to do it.

[Easy]

*SV is too high for me, it should be a little lower like 0.7 looks fine for me

Not a big mod, due to so many mods, but maybe it'll help a little. o_0 Good luck~ :)
thanks for the mod though!
ursa
*updated & Fixed some parts on my overdoZe diff

also , please add this hitsound too (for my overdose)
*Hitsound

*Updated diff
Riari
Recheck request by ursa to look at the OverdoZe, no kds please~

[OverdoZe]
  1. 00:00:253 (1,2,3,4) - This feels really bland for your usual mapping, you have a really similar section at 00:02:779 (1,2,3,4) - that is much more exciting and fun to play.
  2. 00:06:095 (1) - Start this at 00:05:937 - ? It starts to ramp up around there for me. You could also lengthen the ending by a bit, not 100% needed though.
  3. 00:13:358 (4,5,6) - The gaps after these notes feel really dull, you fill similar parts with sliders and I feel this would also work quite well here.
  4. 00:15:884 (4,5,6) - Same as above.
  5. 00:19:674 (17,1) - Remove the hyper between these notes please, it is really out of place as 00:19:831 (1) - is barely audible and has nothing that is worth hypering into.
  6. 00:40:674 (5) - NC?
  7. 00:43:831 (5) - Same as above.
  8. 00:49:516 (7) - I really dislike this, it feels really uncreative and even a stream with small movement would feel better, but the bigger problem is the hyper towards 00:50:779 (1) - This is something I strongly suggest you change as you have no filling between it appart from a section that seems like a good place to slowdown your pace.
  9. 00:54:410 (1) - Move to 00:54:331 - ?
  10. 01:17:305 (9,1) - Map between these two notes? I don't think it's a great idea to have this space on the hardest difficulty. 01:17:147 (8,9) - These two notes fit well with the vocals so it's perfectly fine to carry on with the vocals in the blank space.
  11. 01:28:831 (1) - Start this 1/4 earlier? I would prefer it to start where 01:28:673 (8) - is but I think its acceptable to keep it and move the spinner up.
Message me if you need another recheck.

Good luck with your map~
ursa

Riari wrote:

Recheck request by ursa to look at the OverdoZe, no kds please~

[OverdoZe]
  1. 00:00:253 (1,2,3,4) - This feels really bland for your usual mapping, you have a really similar section at 00:02:779 (1,2,3,4) - that is much more exciting and fun to play.i'm starting to make a impact jump ctb map btw 8),so this jump is made on purpose
  2. 00:06:095 (1) - Start this at 00:05:937 - ? It starts to ramp up around there for me. You could also lengthen the ending by a bit, not 100% needed though. *i'm make it a bit shorten btw
  3. 00:13:358 (4,5,6) - The gaps after these notes feel really dull, you fill similar parts with sliders and I feel this would also work quite well here.*remaked
  4. 00:15:884 (4,5,6) - Same as above.*remaked
  5. 00:19:674 (17,1) - Remove the hyper between these notes please, it is really out of place as 00:19:831 (1) - is barely audible and has nothing that is worth hypering into.i maked that on purpose
  6. 00:40:674 (5) - NC?done
  7. 00:43:831 (5) - Same as above.done
  8. 00:49:516 (7) - I really dislike this, it feels really uncreative and even a stream with small movement would feel better, but the bigger problem is the hyper towards 00:50:779 (1) - This is something I strongly suggest you change as you have no filling between it appart from a section that seems like a good place to slowdown your pace.actually i'm trying to make some parst beside this one , but right now using slider like this is the only choice
  9. 00:54:410 (1) - Move to 00:54:331 - ?*moved in some timeline btw
  10. 01:17:305 (9,1) - Map between these two notes? I don't think it's a great idea to have this space on the hardest difficulty. 01:17:147 (8,9) - These two notes fit well with the vocals so it's perfectly fine to carry on with the vocals in the blank space.Nope i want to keep it like that
  11. 01:28:831 (1) - Start this 1/4 earlier? I would prefer it to start where 01:28:673 (8) - is but I think its acceptable to keep it and move the spinner up.
same

Message me if you need another recheck.

Good luck with your map~
thanks a lot Riari :)

>> *Update diff
ZiRoX
This shouldn't be called a mod.

[Overdose]
  1. 00:01:516 (4,5,1) - This plays a bit to awkward because of the distance differences with other notes. I think it feels better if you move (4) and (1) to x:360 or around that.
  2. 00:14:779 (4,5,6,7) - What are these mapped to?
  3. 00:44:463 (1,2,3,4,1,2,3,4) - These could be a bit more spaced.
  4. 01:05:937 (1,2,3) - This is mean, pure evil mapping. There are two options here: one, make (1) a 1/2 slider; two, make (1) curved to the right (for a nicer movement). In any case, movement to (3) looks rough and I'd move it closer to (2)'s tail.
  5. 01:07:675 (2,3,4) - This part is also rough. I would move (3) closer to (2) and (4).
  6. 01:16:358 (5,6) - Move (6) closer. The jump is after a ~4x hyperdash, so it's really hard.
  7. 01:25:516 (1,2,3,4,1,2,3) - This part lacks movement, so it looks more boring than the rest. Something like this feels good:
ursa

ZiRoX wrote:

This shouldn't be called a mod.

[Overdose]
  1. 00:01:516 (4,5,1) - This plays a bit to awkward because of the distance differences with other notes. I think it feels better if you move (4) and (1) to x:360 or around that.I'm intend to make it like that 8)
  2. 00:14:779 (4,5,6,7) - What are these mapped to? it's for special effect jump ,but it's a bad idea , so remaked XD
  3. 00:44:463 (1,2,3,4,1,2,3,4) - These could be a bit more spaced.Make it like that on purpose 8)
  4. 01:05:937 (1,2,3) - This is mean, pure evil mapping. There are two options here: one, make (1) a 1/2 slider; two, make (1) curved to the right (for a nicer movement). In any case, movement to (3) looks rough and I'd move it closer to (2)'s tail.Well i would be happy if you say that , but i'll keep it first to wait for more opinion 8)
  5. 01:07:675 (2,3,4) - This part is also rough. I would move (3) closer to (2) and (4). *remaked
  6. 01:16:358 (5,6) - Move (6) closer. The jump is after a ~4x hyperdash, so it's really hard. *fixed
  7. 01:25:516 (1,2,3,4,1,2,3) - This part lacks movement, so it looks more boring than the rest. Something like this feels good:*yap , I remaked the last part to make it more nicer
Thanks a lot :)

>> Diff update
Topic Starter
Blanc Kisaragi
Updated
Ichigaki
Oh, as you asked me on in-game chat, i've made the HD, so its rankable now :3

http://puu.sh/bFfCP/b3b84a8bee.rar

I've did a minor changes to NM and MX, added 'ursa' to tags in all diff, and made the HD. Sorry for inconvient.
Good luck :oops:
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