No, there's never been a rule like that. I'm from 2007 so i know that pretty well.Aleks719 wrote:
Pure and white combo colours are unrankable. That's a rule. Why it is not in RC? oh god, this rule goes from old 2008 or 2009.
There was a general consensus, which came in late 2010, that very bright and very dark colors are bad to use, but you have to take into account a few things. First of all, again, the white color is used to color-code a few patterns to make them more noticeable, so that the player has one more way to tell something different is happening. Then, the background is dark and there's no kiai active, that means they won't kill your eyes and the approach circles are very noticeable. Third, the deafult skin elements are visible enough because they have a black border.
Now what's your real issue instead of covering yourself with a "rule" that doesn't exist?
That's common sense and what we're here for. This map doesn't have any of these technical issues you speak of.Aleks719 wrote:
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etc
I do know, that's why i say you're wrong and you're not giving any reasonable explanation for what you're saying and doing.Aleks719 wrote:
These two colours are not allowed as combo. Just take it as is. I don't say it's mapper's guilt, mapper can come at 2014 and never heard about it before. That's guilt of modders and especially BATs. they know it, they have to know.
They're visible because the slowdown adds two sliderticks and there's the colorcode thing. The slider you mentioned takes place when the combo and the slowdown already started, there's no reason for a player to get confused as they "don't see " the sliderticks.Aleks719 wrote:
About mentioned slider with covered sliderticks.
Maybe you should have a look first, then ask the BAT who ranked it if you're doubting some of the decisions they make, instead of coming out the very last day and unqualifying without real issues to point out.Aleks719 wrote:
And another thing: QATs are not your enemies. We write about missed mistakes and we have a week for it.