Goooooood Map
kiddly wrote:
S1B
打得不错Aleks719 wrote:
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
your lack of manner and abundance of ego made me sick.Aleks719 wrote:
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Aleks719 wrote:
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Pure black and white combo colours (255,255,255 in your case) are forbidden.This is the Standard Ranking Criteria,my English is bad so I want you to pick out which rule forbids me to use pure white combocolor in a map?Thank you~
01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.^,Btw it's absolutely visible,and we can judge the slowdown by hit the slider before(with the same speed),listen to the music,and so on.
There is guideline to have same combocolours in all diffs, which are made by yourself. Would be great to see same colours in all diffs.You know,it's a "guideline", not a rule.Besides I didn't see it either.
AnotherWell,I map for me,and anyone who plays this map.I don't think I should make any changes for the one who makes a big show of his power to me,I don't think my map needs these changes.
01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.
Hyper
01:24:371 - note here would be better than just another one reverse.
Hard
01:36:205 (1,1,1) - combo spam, should be used as one combo.
01:38:871 (1,1,1) - ^
02:26:871 (1,1,1) - ^
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.Ohh.I had thought it's my boss teaching me a lesson.You recommend me to find several more modders and 2 BATs,because of you found 2 invalid issues in my map?I hope you're joking.
Aleks719 wrote:
This map set has been determined to be not ready for ranked status yet, therefore we must disqualify this beatmap and return it to WIP. Please keep in mind that disqualified maps are handled by the Beatmap Appreciation Team and will be re-qualified by them. The Quality Assurance Team is not responsible for sending your beatmap back to Qualified.
怎么各种诈尸Sellenite wrote:
Last year I bought a mountaineering bag, super abrasion lol
you should really discussed with the mapper or atleast to a part of a community before making any stupid decision though . selling stupid on a post is only making you look like a douche. does all QAT have shitty pride because they had power to unrank maps ? seriously you guys lack a thing called multiple perspective. blah blah unnecessary unranks everywhere.Aleks719 wrote:
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Pure black and white combo colours (255,255,255 in your case) are forbidden.Why? There's no white flashes or spots in the map that would blend with the color so readability is no concern (plus, as if you would have to consider that for the majority of people who just use 100% dim and disable custom colors to begin with), so I wouldn't know what the motivation behidn this is exactly.
01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.Multiple indicators why this is not a problem whatsoever:
01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.While I think that the notepairings in the music are not strong enough to justify an angle like this (would much rather have it like this), it's no big problem whatsoever; sure it's not perfect and I gave an alternative version to make it better, but it has already been done near-perfectly the combo before this one, so just pointing at the second occurance of anything is not making this look like a professionally considered and discussed unrank, really.
02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.
Let's see if there any rules related to what you mentioned.Aleks wrote:
Pure and white combo colours are unrankable. That's a rule. Why it is not in RC? oh god, this rule goes from old 2008 or 2009.
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etc
Hitbursts must be clearly distinguishable from each other (e.g. 300/100). The best way to ensure this is to use a different color for each hitburst. Otherwise, the player won't know if they're hitting beats accurately.
Hitbursts must be clearly distinguishable from each other (e.g. 300/100). The best way to ensure this is to use a different color for each hitburst. Otherwise, the player won't know if they're hitting beats accurately.Yes,pure and white combo colours WAS unrankable but now that rule WAS REMOVED ,therefore it is NOW unavilable to use and should not be an excuse to disqualify a map.
No, there's never been a rule like that. I'm from 2007 so i know that pretty well.Aleks719 wrote:
Pure and white combo colours are unrankable. That's a rule. Why it is not in RC? oh god, this rule goes from old 2008 or 2009.
That's common sense and what we're here for. This map doesn't have any of these technical issues you speak of.Aleks719 wrote:
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etc
I do know, that's why i say you're wrong and you're not giving any reasonable explanation for what you're saying and doing.Aleks719 wrote:
These two colours are not allowed as combo. Just take it as is. I don't say it's mapper's guilt, mapper can come at 2014 and never heard about it before. That's guilt of modders and especially BATs. they know it, they have to know.
They're visible because the slowdown adds two sliderticks and there's the colorcode thing. The slider you mentioned takes place when the combo and the slowdown already started, there's no reason for a player to get confused as they "don't see " the sliderticks.Aleks719 wrote:
About mentioned slider with covered sliderticks.
Maybe you should have a look first, then ask the BAT who ranked it if you're doubting some of the decisions they make, instead of coming out the very last day and unqualifying without real issues to point out.Aleks719 wrote:
And another thing: QATs are not your enemies. We write about missed mistakes and we have a week for it.