forum

sakuzyo - Neurotoxin

posted
Total Posts
183
show more
Skystar
牢門啊
DeletedUser_1574070
牢門啊
Koiyuki

Amamiya Yuko wrote:

牢門啊
Kodora

Amamiya Yuko wrote:

牢門啊
Gratz!!!

And very glad to see CNF's rank again :)
Hula
Get new hitsound samples please. They're really uncomfortable to play, especially in [Another] (only one i played really)

Uh, in fact [Another] is highly uncomfortable to play with its weird rhythms which for me don't seem to fit half the time.

things like this,
00:06:705 (1,1) - the spacing, why?
01:10:205 (1,2,3,4,5) - why is it spaced like this? I can't find any reason musically for it. It's awkward.
Fycho

Amamiya Yuko wrote:

牢門啊
Anticloud
癞蛤蟆趴脚面 咬不死人隔应人
Low
thanks :)
Charles445
Hitsounds like Nakagawa's abandoned map, cool



01:23:038 -
lkx_Shore
牢門啊
Reisen Udongein
Goooooood Map
xierbaliti
傻逼捞门啊
Aleks719
Hi kiddly,

This map set has been determined to be not ready for ranked status yet, therefore we must disqualify this beatmap and return it to WIP. Please keep in mind that disqualified maps are handled by the Beatmap Appreciation Team and will be re-qualified by them. The Quality Assurance Team is not responsible for sending your beatmap back to Qualified.

This beatmap will be disqualified for the following reasons brought up by myself. Got confirmation by another QATs:

[Another]
Pure black and white combo colours (255,255,255 in your case) are forbidden.01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.


The following are general concerns that were brought up as well:

[General]
  1. There is guideline to have same combocolours in all diffs, which are made by yourself. Would be great to see same colours in all diffs.

[Another]
  1. 01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
  2. 02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.

[Hyper]
  1. 01:24:371 - note here would be better than just another one reverse.
[Hard]
  1. 01:36:205 (1,1,1) - combo spam, should be used as one combo.
  2. 01:38:871 (1,1,1) - ^
  3. 02:26:871 (1,1,1) - ^
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Low
i am keeping the NCs in the hard diff (i made it) because i feel they represent the rhythm change well.
Topic Starter
kiddly
You guys did a great job.
Thank you.
fanzhen0019

kiddly wrote:

S1B
Rotte
牢门啊
rustbell
牢门啊
Heatherfield
(are we ok this time? ignoring the F word while editing my P word? lolol)
↓you know, when you watch translated poro anime, you see things like this↓
ArzatoRx
amazing!
Asagiri Mai
no way
Sora
Aleks719 老子玩屙屎的时候你还在吃奶 咸吃萝卜淡操心
DeeN

Aleks719 wrote:

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
打得不错
veoliouy
quality assurance team
Sora

Aleks719 wrote:

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
your lack of manner and abundance of ego made me sick.
Sagisawa-Yukari

Aleks719 wrote:

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Topic Starter
kiddly
Okay,time to stop joking and do a formal reply.

Pure black and white combo colours (255,255,255 in your case) are forbidden.
This is the Standard Ranking Criteria,my English is bad so I want you to pick out which rule forbids me to use pure white combocolor in a map?Thank you~

01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.
^,Btw it's absolutely visible,and we can judge the slowdown by hit the slider before(with the same speed),listen to the music,and so on.

There is guideline to have same combocolours in all diffs, which are made by yourself. Would be great to see same colours in all diffs.
You know,it's a "guideline", not a rule.Besides I didn't see it either.

Another
01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.



Hyper
01:24:371 - note here would be better than just another one reverse.


Hard
01:36:205 (1,1,1) - combo spam, should be used as one combo.
01:38:871 (1,1,1) - ^
02:26:871 (1,1,1) - ^
Well,I map for me,and anyone who plays this map.I don't think I should make any changes for the one who makes a big show of his power to me,I don't think my map needs these changes.

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Ohh.I had thought it's my boss teaching me a lesson.You recommend me to find several more modders and 2 BATs,because of you found 2 invalid issues in my map?I hope you're joking.



I know you bosses won't do any thing helping my map get ranked.I just want you go out of my map forever,thank you.
lzy
Quality Ass Team, Bravo!
HentaiTei

Aleks719 wrote:

This map set has been determined to be not ready for ranked status yet, therefore we must disqualify this beatmap and return it to WIP. Please keep in mind that disqualified maps are handled by the Beatmap Appreciation Team and will be re-qualified by them. The Quality Assurance Team is not responsible for sending your beatmap back to Qualified.
Sellenite
Last year I bought a mountaineering bag, super abrasion
mintong89
牢门啊
不懂osu图只能复读
Crystal
what :o

Sellenite wrote:

Last year I bought a mountaineering bag, super abrasion lol
怎么各种诈尸
tsuka
im a drama queen
Akiyama Mizuki
Combo colors must not blend in with the map's background/storyboard/video.

This is what the freakin' Ranking Criteria is saying. It's not forbidden. Another unrankable issue is pretty much what kiddly said.

Okay, seriously, what the fuck. Great ASSurance, Aleks. How disappointing.
Please don't make my mapping idol sad with bullshit reasons which are totally fucked up.
Rumia-
Quality Aji Team

Aleks719 wrote:

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
you should really discussed with the mapper or atleast to a part of a community before making any stupid decision though . selling stupid on a post is only making you look like a douche. does all QAT have shitty pride because they had power to unrank maps ? seriously you guys lack a thing called multiple perspective. blah blah unnecessary unranks everywhere.

and then you call bat to rank again ? you know there are lot of maps that are still in queue . while you guys only checks the qualify which is 8/day and that is all mode together.

fraud behaviour of me ? how about you.
kyuten
What the hell is Quality Assurance Team???
牢门啊,怎么各种诈尸
CSY the corrupt
牢门啊
Ephoenix
Amazing
Sharlo
牢门啊
Jenny
Just by 2ct since I saw this map come up in #modhelp.




Pure black and white combo colours (255,255,255 in your case) are forbidden.
Why? There's no white flashes or spots in the map that would blend with the color so readability is no concern (plus, as if you would have to consider that for the majority of people who just use 100% dim and disable custom colors to begin with), so I wouldn't know what the motivation behidn this is exactly.



01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.
Multiple indicators why this is not a problem whatsoever:

  1. The previous slider has already slowed down
  2. the song has no indication to change speed any further as this is the most calm part in the entire thing and it's perfectly natural to have this speed here in the first place
  3. it's part of the same combo so why would you treat it differently from the slider before, which if anything at all, should be the one you would be concerned about (I have also yet to see anyone have problems with catching it or seing it as unfit)


01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
While I think that the notepairings in the music are not strong enough to justify an angle like this (would much rather have it like this), it's no big problem whatsoever; sure it's not perfect and I gave an alternative version to make it better, but it has already been done near-perfectly the combo before this one, so just pointing at the second occurance of anything is not making this look like a professionally considered and discussed unrank, really.



02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.


^looks fairly accurate to me to be honest, and your personal preference for slidershaping is of no matter to unranks - if you're going to put out a full mod and go through everything thoroughly and entirely sure, bring it up, but in this context.. really?




I feel like you are focussing way too heavy on individual objects and objects alone, picking out just one or two seemingly random examples at all and not even giving any reasoned argument that has a basis within the song, which is what should be your highest and foremost priority unless the map is becoming entirely unplayable (and even then one might argue that it's not mapped to appeal to everyone but rather those who are of a similar belief for what goes with the music as the mapper is - just because a map gets bubbled or ranked that doesn't mean it has to cater to everyone or the largest audience possible) - and even if that was the case, as long as the difficulty spread is large enough, having an extremely hard and "unplayable" peak difficulty could still be reasoned enough due to the rest of the difficulties catering to enough of a player base to justify ranking it anyways (which is not the case here, but anyways).

What should be of your concern would be patterns like this 00:35:038 (1,1,2) - simply because they don't accentuate and follow the musical patterning and beat distribution well enough (-> soundpattern of three equally strong beats of the same kind, therefore should be equally accentuated and not mapped as "one note plus one closely spaced pair with a new combo"), but seing how you do not do this I am wondering what exactly it is you are unranking by; sounds extremely offensive reading back on it, but I seriously don't see it, so feel free to clear me up.
show more
Please sign in to reply.

New reply