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sakuzyo - Neurotoxin

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Total Posts
183
Topic Starter
kiddly
This beatmap was submitted using in-game submission on 2014年9月11日 at 0:43:59

Artist: sakuzyo
Title: Neurotoxin
Tags: BMS selentia bof2011 Liquefied Cyber Punk dnb drum&bass Low jacob
BPM: 180
Filesize: 4140kb
Play Time: 02:31
Difficulties Available:
  1. Another (5 stars, 697 notes)
  2. Beginner (1.58 stars, 154 notes)
  3. Hard (3.18 stars, 356 notes)
  4. Hyper (4.23 stars, 520 notes)
  5. Standard (1.98 stars, 185 notes)
Download: sakuzyo - Neurotoxin
Information: Scores/Beatmap Listing
---------------
BOF2011——Neurotoxin
This version is from the album《selentia》.
Beautiful [Hard] is made by Low!
Asagiri Mai
抢先sb 你们已经抢不过我了
Melancholy
吃驚
Axey
:roll:
Skystar
:oops:
Natteke
kiddlytoxin
[Mahua]
吓尿
Ciyus Miapah
NeroToxin xD

quickmad™, quickmod™ imean

okay go!
[I Love it xD]
im surrender (just dont HP8 CS5 ;_;) HP7 better

just cant pass this in first try, cause pattern so confusing, renamed as you miss V0.5 lol
01:22:871 (3) - ctrl+G, yea looks the next stream is an cancer and the next slow slider is have extremely shit drain if that streams missed
01:25:705 - break time in here pls, the HP still move and kill me slowly xD
01:40:038 (1,1) - so awkward, doing sudden fast slider then do some slow slider, maybe try this slider makes it better http://puu.sh/arlUd/ab8e17531d.jpg
01:45:038 (1) - thunder!
01:49:371 (4) - NC this
02:07:038 - try this pattern http://puu.sh/armbN/5264d45cf8.jpg
02:08:455 - add circle in here, cause the next notes seems have hard pattern

okay im done, sorry if my mod didnt help cause im modding too fast i think xD. have a nice day
Topic Starter
kiddly

Fort wrote:

NeroToxin xD

quickmad™, quickmod™ imean

okay go!
[I Love it xD]
im surrender (just dont HP8 CS5 ;_;) HP7 better for me I think it's tough but okay._.

just cant pass this in first try, cause pattern so confusing, renamed as you miss V0.5 lol
01:22:871 (3) - ctrl+G, yea looks the next stream is an cancer and the next slow slider is have extremely shit drain if that streams missed will this be more confusing while there's a hard stream after this? XD
01:25:705 - break time in here pls, the HP still move and kill me slowly xD fixed!
01:40:038 (1,1) - so awkward, doing sudden fast slider then do some slow slider, maybe try this slider makes it better http://puu.sh/arlUd/ab8e17531d.jpg I think players can hold it if they have heard of this song,or they focus at the slider ticks.
01:45:038 (1) - thunder! ^,and it won't cause any misses either.
01:49:371 (4) - NC this fixed!
02:07:038 - try this pattern http://puu.sh/armbN/5264d45cf8.jpg Don't it be too easy for a most difficult diff in a map?but I think it's good in a hard diff xD
02:08:455 - add circle in here, cause the next notes seems have hard pattern fixed!

okay im done, sorry if my mod didnt help cause im modding too fast i think xD. have a nice day
thank you for modding! :)
Akiyama Mizuki
>hoping new ranked kiddly map

>huehue dokidoki

btw great!
Flower
操你妈,给我个gd啊,随便啥难度
Topic Starter
kiddly

Flower wrote:

操你妈,给我个gd啊,随便啥难度
好啊,那搞个hard啊,我说真的
Anticloud
简直explo 太精彩了 吃视野给的kd也还不给他了 直接射

这个是专辑selentia里 比BMS的长了一截 就当source吧 tag就BMS bof2011 Liquefied Cyber Punk
Topic Starter
kiddly

Anticloud wrote:

简直explo 太精彩了 吃视野给的kd也还不给他了 直接射

这个是专辑selentia里 比BMS的长了一截 就当source吧 tag就BMS bof2011 Liquefied Cyber Punk
3Q~
Skystar
根據慣例專輯名不用作source
所以這裡要麼用BMS要麼就放空全部放tags吧
Heatherfield
Hi.

[Basic]
00:24:371 (1) - NC a jb?
01:45:705 (1) - ^
01:52:371 (1) - ^
02:24:372 (1) - ^

[Hyper]
00:27:705 (1) - remove NC.
00:34:205 (4) - ^
01:16:038 (5,6,1,2,3,4,5) - it's hard to read since the streams are similar in shape but different in directions.

[Another]

-gameplay & arrange-

00:06:705 (1,1) - it's too sudden for a starting pattern. I missed many times here.
01:02:371 (5) - NC
01:20:038 (4,5) - stacking seems better.
01:20:288 (6,1) - ^
01:21:371 (4,5) - ^
01:21:621 (6,1) - ^

-hitsound-

00:27:705 (2) - sampleset:normal
00:42:205 (1) - finish at the start.
00:57:371 (3) - clap at the start.
01:04:538 (2) - finish.

我也是醉了
Topic Starter
kiddly

Heatherfield wrote:

Hi.

[Basic]
00:24:371 (1) - NC a jb?
01:45:705 (1) - ^
01:52:371 (1) - ^
02:24:372 (1) - ^ fixed!

[Hyper]
00:27:705 (1) - remove NC.
00:34:205 (4) - ^ fixed!

01:16:038 (5,6,1,2,3,4,5) - it's hard to read since the streams are similar in shape but different in directions. slightly changed arranging.

[Another]

-gameplay & arrange-

00:06:705 (1,1) - it's too sudden for a starting pattern. I missed many times here.
01:02:371 (5) - NC
01:20:038 (4,5) - stacking seems better.
01:20:288 (6,1) - ^
01:21:371 (4,5) - ^
01:21:621 (6,1) - ^ fixed.

-hitsound-

00:27:705 (2) - sampleset:normal
00:42:205 (1) - finish at the start.
00:57:371 (3) - clap at the start.
01:04:538 (2) - finish. fixed.


我也是醉了
谢谢你!
Low
offset: 377. i keep getting 4~7 ms late, and this fixes it. make sure to resnap notes/timing sections. please apply this AFTER reading and applying the mod, though.

[Basic]
00:51:038 (1,2,3,4,1) - this seems too hard for a basic diff. you should turn 00:51:705 (3,4) into one slider.
01:11:705 (2) - one grid left to avoid the overlap
01:21:705 (3) - NC for consistency with 01:19:038 (1,2)
01:52:371 (1) - remove NC for consistency with 00:24:371 (4)
02:03:038 (1) - ^
02:27:538 (3) - add a soft finish at the end to match the music

[Hyper]
00:27:038 (5) - NC. the combo is really long. also, it is consistent with 00:37:705 (1)
01:00:371 (8) - NC makes sense here
01:40:371 (5) - NC here makes sense. also, it lets the player know of the anti-jumps
01:55:038 (1,2) - this is weird.. you should either add an extra repeat to (1) or space the sliders out so players don't think there's an extra repeat 0.0
02:16:203 (2) - unsnapped
02:16:371 (1,2) - same suggestion from 01:55:038 (1,2)
02:27:038 (1,2) - ^

[Another]
00:50:205 (5) - NC for consistency
00:52:871 (2) - ^
00:57:705 (1) - ^
01:14:538 (2) - the green line at the end of this slider doesn't work properly because it's unsnapped. snap it please
02:05:203 (3) - unsnapped
02:24:705 (3) - put this in line with (1,2). i don't see why you made this a jump
02:27:371 (4) - ctrl+g flows a lot better.
02:27:705 (6) - ^

very clean mapset. starred

Topic Starter
kiddly
:lol:

Low wrote:

offset: 377. i keep getting 4~7 ms late, and this fixes it. make sure to resnap notes/timing sections. please apply this AFTER reading and applying the mod, though.

[Basic]
00:51:038 (1,2,3,4,1) - this seems too hard for a basic diff. you should turn 00:51:705 (3,4) into one slider.
01:11:705 (2) - one grid left to avoid the overlap
01:21:705 (3) - NC for consistency with 01:19:038 (1,2)
01:52:371 (1) - remove NC for consistency with 00:24:371 (4)
02:03:038 (1) - ^
02:27:538 (3) - add a soft finish at the end to match the music all fixed!

[Hyper]
00:27:038 (5) - NC. the combo is really long. also, it is consistent with 00:37:705 (1)
01:00:371 (8) - NC makes sense here
01:40:371 (5) - NC here makes sense. also, it lets the player know of the anti-jumps above fixed.
01:55:038 (1,2) - this is weird.. you should either add an extra repeat to (1) or space the sliders out so players don't think there's an extra repeat 0.0 for a player that can play insane diffs,this is easy to estimate.
02:16:203 (2) - unsnapped fixed.
02:16:371 (1,2) - same suggestion from 01:55:038 (1,2)
02:27:038 (1,2) - ^

[Another]
00:50:205 (5) - NC for consistency
00:52:871 (2) - ^
00:57:705 (1) - ^
01:14:538 (2) - the green line at the end of this slider doesn't work properly because it's unsnapped. snap it please
02:05:203 (3) - unsnapped above fixed.
02:24:705 (3) - put this in line with (1,2). i don't see why you made this a jump it's coooooool 8-)
02:27:371 (4) - ctrl+g flows a lot better.
02:27:705 (6) - ^

very clean mapset. starred

thank you for modding!
Asagiri Mai
[Basic]
00:12:705 (2,3) - 这样的节奏对于新手来说难以把握,不如直接把slider延长到3的位置。
00:27:038 (3,4,1) - 怎么忽然不按照DS了?
01:00:371 (1,2,3,4) - 这样的重叠对新手也是比较难。


[Hyper]

00:42:705 (1) - 在后面的段落里这些相同的地方是没有NC的,为毛这个有……
00:43:371 (1) - ^
02:23:371 (1) - 取消NC。
02:24:704 (3) - ^

[Another]

-gameplay & arrange-

用于减速段的白色和普通段落的灰色颜色过于相近,会造成识别上的困难。
01:28:205 (3) - 这个slider真的sb
01:44:371 (4,1) - 建议把这两个物件的距离稍微分开一点,使之不重合。

-hitsound-

00:17:205 (3) - 丢了个finish
00:17:705 (1) - 滑条尾部已经完全静音了。
00:28:371 (1) - ^
02:27:705 (6) - 哨子在这里比较突兀,不如取消掉。


sb
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