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Team "Hanayamata" - Hana wa Odore ya Irohaniho

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Topic Starter
Kuria
This map has been deleted on the request of its creator. It is no longer available.
alacat
*-* <3
Topic Starter
Kuria
\(o______o)/
hehe
GOD TIER SONG
Momochikun
wah baru tau.. lgsg cus gramed nyomot komik nya nih @.@
Topic Starter
Kuria
buruan kebutu ludes wkwkwk
silviasilviafun
pas liat informasinya ternyata indo XDDD
Topic Starter
Kuria
comboburst and lyrics SB will be coming soon (i hope) :3 comboburst dekita
Natteke desu
\o/
[Insane]
Hitsounds
00:02:507 (4) - your custom finish sounds nice here
00:05:507 (3) - same
00:10:757 (1) - finish
00:10:944 (2) - clap
00:11:132 (3) - clap on tail
00:11:507 (4) - finish on head
00:11:882 (5) - clap
00:15:257 (3) - try clap on head
00:18:257 (3) - same
00:21:257 (3) - aaand agaain same
00:23:507 (5) - clap on head
00:23:882 (6) - finish on head
00:35:882 (7) - ^
00:36:257 (1) - clap
00:36:819 (3) - finish
00:37:382 (5) - clap on head+finish on tail
00:39:257 (1) - finish+clap
00:39:819 (3) - finish
00:40:382 (5) - finish on head+clap on tail
00:48:632 (1,1,1) - finishes
00:49:569 (2) - your custom whistle
00:49:757 (1) - and finish again
00:50:694 (2) - remove clap from tail and add drum or normal finish
00:52:007 (3) - finish on head
00:52:757 (1) - yeea finish again
00:53:507 (4) - ^
00:53:694 (5) - clap
00:53:882 (6) - finish on head
00:56:694 (4) - finish
00:56:882 (5) - and finish (i bet you already know here)
01:02:882 (3) - same story
01:04:007 (3) - ^
01:04:757 (1) - ^
01:05:507 (4) - ^
01:05:694 (5) - clap
01:05:882 (6) - finish on head
01:08:694 (4) - clap+finish
01:08:882 (5) - finish on head
01:09:257 (1) - finish
01:10:007 (3) - ^
01:10:757 (1) - ^
01:11:507 (5) - ^
01:11:882 (7) - ^
01:12:069 (1) - custom whistle
01:12:257 (3) - finishonhead
01:12:819 (5) - on tail now
01:13:757 (2) - finish
01:14:319 (1) - clap
01:14:507 (2) - finish
01:14:694 (1) - clap
01:14:787 (2) - ^
01:15:069 (5) - ^
01:15:257 (7) - normal finish
01:19:757 (1) - finish on head
01:25:757 (1) - clap on head
01:28:382 (1) - finish

Other stuff:
00:55:007 (3,4) - well i have no ideae why but i'm want more movement here, like that :
01:04:757 (1,2) - same as above

[Hard]
check hitsounds from insane
00:11:882 (5,1) - well, maybe it's kinda subjective but i can't agree that stacks like that plays nice, consider stack it in this way?
|
00:12:257 (1,3,4) - spacing too big immo
00:55:757 (1,2) - and again it needs some movement here
01:05:882 (5) - consider move it to x:334 y:212
01:07:007 (4,5) - things about movement again, but i have no ideas to suggest

Rest looks fine, just don't forget about checking hitsounds
Good luck!
xxdeathx
Hi Attack on Titan mapper! When I first played that map a few months ago I always failed because of the spaced streams, and then I got better and failed less often. Then it was the spaced streams that would break my combo and especially the part in the middle when the sliders speed up and there's a jump after the circle...also the lead in to the chorus, a 12 note stream at 181 bpm was a little fast for me so i would sometimes lose combo there. one time i held a full combo all the way through and then died at the 5 note stream at the end >.< I think 3 weeks ago I finally full comboed it for the first time with barely over 93% accuracy. Took 189 plays to do so.

[General]
  1. Add the names of the voice actresses in Hanayamata to tags
[Easy]
  1. 00:34:382 - not a good place for a break, should add a circle to stay consistent
  2. 00:54:632 (2,3) - nazi blanket http://puu.sh/ag3Ql/d67f22f0d6.png
  3. 01:12:257 (1) - make this a 1 beat repeating slider instead, to account for the strong clap at 01:12:632
  4. 01:18:444 (2) - sounds better to start at 01:18:257 because it's a white tick
  5. 01:21:444 (2) - ^
  6. 01:28:382 (2,3) - had a little trouble reading these as 1/2 beats, maybe stack
[Normal]
  1. claps are a little inconsistent starting at 00:23:882 because i see you mean to have them at every odd white tick but some of them like 00:29:132 are covered by long sliders
  2. 00:55:757 (1,2,3) - they say to never break distance snap in easy/normal. also, putting two 1/2 notes after a slider is kind of hard in the same way wcx19911123 likes putting two 1/4 notes after sliders in his insanes.
  3. 01:02:319 - 01:03:069 - are you sure you want to ignore these?
  4. 01:04:757 (3,4,1) - you can use the approach circle to help blanket http://puu.sh/ag2Zq/0f302c4d66.png
  5. 01:07:757 (1,2,3) - also recommend against doing this. maybe use a 1/2 slider, or don't repeat the previous object and put an extra circle at 01:08:507
[Hard]
  1. 00:15:069 (1,2,3) - the rest of the triples before sliders in this difficulty are stacked exactly, maybe do the same here to be consistent
  2. 00:48:257 (1,2,3,4) - i don't like the flow between (1) and the previous object. it plays nicer if you ctrl-G (1) and (3)
  3. 00:50:132 (1,1) - 2nd one doesn't need new combo
  4. 01:14:882 (6) - looks ripe for a new combo
[Insane]
  1. get this ranked, i've never gotten 98% accuracy so easily on a 4 star map
  2. looks like you put new combos on the triples before a slider, but i prefer only doing new combos at the long white ticks.
  3. 00:34:944 (2,3,4) - have slider head of (4) start on the outside, just like 00:35:507 (5,6,7,8). if you do this, also move the circles.
  4. 00:45:819 (2,3,4) - blanket looks a little nicer
  5. 01:01:757 (1,2) - same with this but i'd only flip (2) so (1) can keep the flow from previous object
  6. 01:12:632 (4,5,6,1) - the music is still doing really strong beats on all the white ticks so you should keep the object rhythm consistent for each stanza and replace these with 1/2 sliders that start on white ticks to emphasize the beat. slider ends on white ticks like 01:13:007 are very weak.
  7. 01:26:694 (4,4,1) - first one is not on the same coordinates as the other 2
Well you said you haven't mapped in a while but this still a great, high quality map. It looks very nice (probably because I haven't seen you use a single completely straight slider), flow is excellent, and rhythm fits the music. Good luck, easy rank!
Gaia
Hihi~~

[General]
It seems ur reverse arrow is too big o: it needs to be 128x128

[Easy]
00:00:257 (1,2) - maybe blanketing would look better hmm?
00:07:757 (1,2) - i dont think stacking in easy is a good idea
00:42:257 (1) - why not add clap at the end?
00:43:757 (1) - (and a few others) ^

[Normal]
00:50:132 - I think this note should be emphasized more, not with a slider end but with a circle
01:24:631 (2) - AIMod says ur slider end isnt snapped

[Hard]
00:19:007 (5,2) - not stacked together
00:22:569 (1) - 00:24:257 (1) - ^

[Insane]
00:16:757 (3) - 00:17:132 (4) - 00:18:257 (3) - should stack?
00:43:007 (3) - remove the whistle
00:50:132 (4) - you should emphasize this more, nc maybe?
00:58:569 (1) - 00:59:507 (3) - 01:00:257 (1) - not stacked together
01:22:382 (3) - 01:23:319 (3) - 01:25:007 (3,4) - ^
01:26:319 (3) - 01:27:444 (2) - ^
01:26:694 (4) - 01:28:382 (1) - ^



I warned u that my mod would suck :p
one of the first maps i played in this game was One ok rock - no scared :3 I loved it a lot but back then it was still unranked haha,, so when it was ranked i was so happy :D
but anyways yeah i do enjoy playing ur maps(: I sometimes take a peek at them to look at ur patterns xD
k yea GL and cya around!~
Topic Starter
Kuria
changed the mp3 with the better one, lyrics SB done too, please redownload later :3

mod reply incoming soon
Lasoki
Hi~

[Easy:]

01:03:442 (1) – move to (X: 292), (Y:132)
01:04:567 (2) – (X: 372) (Y: 256)
01:04:942 (1) – (X: 404) (Y: 172)
01:06:067 (2) - (X: 368) (Y: 92)
01:16:942 (1) - this part seems strange to me. I would make a slider from 01:16:942 - 01:17:504 and one from 01:17:879 - 01:18:254 –
01:19:942 (1) – same as above.
01:25:192 (1) – move the second sliderpoint to (X: 220) (Y: 312), move the last slider point to (X: 256) (Y: 324)

[Normal:]

00:04:942 (1) – start this one ½ earlier and make a slider from 00:05:317 - 00:05:692
00:07:942 (1,2) – I would do the same thing as at 00:08:692 (3) –
00:22:192 (2,1) – maybe you would want to blanket this

[Hard:]

Dx… I can't find anything that bothers me or anything… sorry!

[Insane:]

00:04:192 (3,1) – Blanket?
00:07:192 (3) - (X: 480) (Y: 116)
00:34:567 (4) – second sliderpoint (X: 228) (Y: 176), last sliderpoint (X: 224) (Y: 224)

Sry… I couldn't help you a lot. Great mapset btw. Good luck~
Ujimatsu Chiya
cheak offset please. I can't mod this.

I recommend 260 offset.
Topic Starter
Kuria
redownload the map, since i'm changed the mp3 you will find that the offset are changed into around 450 now :)
Myxo



  • General
  1. Check AiMod! The epilepsy warning is obviously not needed, but the issues about storyboard / video should be considered to fix, although I don't understand much of this topic.
  2. 00:02:692 - Since it applies for all diffs, I'm writing it here: A whistle would sound great here, because of that piano sound. Same at 00:05:692 (3)
  3. 01:15:442 - I would end the kiai here already. The music stops there and it would just feel better when playing to end kiai there, because all the effects don't fit a break like this at the end of a chorus.
  4. The difficulty settings are a little bit worrysome. It seems strange to have low HP-and-OD-Settings for an AR-8 Hard, so I'd make these a bit higher. Also, having the Easy with HP 1 & OD 1 seems a bit boring :b I'd recommend this spread:
    1. Easy: AR3 ~ OD2 ~ HP2
    2. Normal: AR4/5 ~ OD 3 ~ HP3
    3. Hard: AR8 ~ OD6 ~ HP6
    4. Insane: AR9 ~ OD7 ~ HP7


  • Easy
  1. I'd use Slider Tick Rate 1 here. 2 seems to much for this Easy, since you can't even see most of the sliderticks when playing, because they are hidden under the head or tail of the sliders.
  2. Sometimes, you are spamming NCs a bit, in my opinion. When you have 2-3 objects in one measure, it seems rather unneeded to NC every measure. If you just keep it consistent and place a NC at every second big white line, it would really improve the NCing!
  3. 00:30:442 (1,2,1) - Minor, but your spacing looks a bit uneven here, it is really noticeable ingame. Also, 1,15x spacing is a bit higher than your average spacing, so you should consider to fix that. Just move (2) so that the spacing to the previous and following object is consistent. https://osu.ppy.sh/ss/1829890
  4. 00:38:692 (4,1) - You got a little jump here. Consistent spacing is a must in Easys, in my opinion, so I highly recommend you to change this! The spacing change at 00:06:442 is fine of course, but for 01:24:067 (2,1) applies the same problem!
  5. 00:51:442 (2) - Was it intentional to use the drum sliderslide here? :) It seems rather random to me.
  6. 01:28:567 (2,3) - Hmm, the sudden 1/2-tap at the end of the map seems a bit cruel, since you didn't introduce it before. Newbies will have problems reading and tapping that, so it might be a better idea to change it into a slider: http://puu.sh/agxGH/8eaf5a8363.jpg


  • Normal
  1. In the part starting at 01:16:942 you've been using much more 1/2 than in your other parts, probably because the rhythm in this section is a bit more complicated. It still seems a bit strange to have this in a rather calm section of the song, whereas you don't have so many 1/2 in the kiai section for example. That's why I'd recommend you to add some more 1/2 there. It would also improve the difficulty spread, since the gap between Normal and Hard is a little bit high at the moment in my opinion.
    1. You could for example add a circle at 00:55:004 for the vocals, same at 00:55:004.
    2. 01:03:254 could use one as well, it would make a nice transition with the Reverse Slider before.
    3. 01:07:004 - Here applies the same.
  2. What I said in Easy about NCing applies here as well!
  3. 00:36:442 (1) - This doesn't sound good rhythm-wise, because it is simplified. What you want to follow with these sliders 00:36:442 (1,2) is obviously the main instrument, but it doesn't play at 00:36:629, instead it plays at 00:36:723. That's why I'd recommend to use this rhythm: http://puu.sh/agB5i/d0a4678dc6.jpg An alternative would be this, if you don't like the blue tick rhythm, but the first example is much better: http://puu.sh/agB6F/2990fdaa64.jpg Same applies for 00:39:442 (1,2) of course
  4. 00:51:067 (1) - Spacing this circle normally with 1,0x spacing would also improve the transition to the following object. http://puu.sh/agyod/d23688b4ef.jpg
  5. 01:17:504 (2,1) - The spacing between these notes is much higher than your average spacing, and I really don't see a reason. Fix it like this: http://puu.sh/agvNH/2d81d37437.jpg
  6. 01:24:816 (2) - Object's End is not snapped.


  • Hard
  1. 00:19:192 (5) - Consider to curve this slider in the other direction, like this http://puu.sh/agBuk/0ea07bcabe.jpg. It will improve the flow before and after the slider really much! 00:18:442 (3,4,5) - The flow would be smoother here, which is good, because it's already quite sudden to have higher spacing here. 00:19:192 (5,6,1) - There it will also improve the flow by making it smoother. It has very high spacing compared to other patterns in this section, so the flow should be as smooth as possible imo.
  2. 00:36:442 (1,2,3,4) - What I said in Normal about rhythm applies here too obviously. What about rhythm and placement like this? https://osu.ppy.sh/ss/1830062 Same applies for 00:39:442 (1,2,3,4)
  3. 01:28:567 (3,4) - Hmm, minor, but I think a higher spacing between these would be more fitting. They are both emphasized notes, so the second one should have not the lowest spacing as well, if you understand what I mean. Try something like this? http://puu.sh/agBSV/442c205042.jpg


  • Insane
  1. 00:36:442 (1,2) - This rhythm sounds bad for the same reason as Hard and Normal. For Insane, this would sound lovely because it really fits here well: http://puu.sh/agC5B/a2c23163b8.jpg Same applies for 00:39:442 (1,2)
  2. 00:41:317 (2,3,4) - Hmm, the jump form (2) to (3) feels a bit too big for me, and the transition from (3) to (4) could also be improved. What about Ctrl+G on (3)? I think it would fit more to the song and play better ^-^
  3. 01:28:192 (5,1,2) - Minor, but the flow feels a bit too straight-forward here in my opinion. It's very intuitive to change the angle of movement at 01:28:567 (1) in my opinion, because the last two beats are very emphasized. What about a placement like this? http://puu.sh/agCtO/5b0048cebe.jpg

Short & Perfect Map, Short & Perfect Mod! :3 There are some issues you should think about to fix, but most of what I wrote is minor, so feel free to deny everthing!
Please reply to my mod and tell me what you didn't fix and why, I'd really appreciate that! It's not long, so you can do it :)
Satellite
Okay :3

[General]
  1. Artist : チーム "ハナヤマタ"
  2. Title : 花ハ踊レヤいろはにほ (TVsize)
[Easy]
  1. 00:24:442 (1) - add finish on head?
  2. 00:34:942 (1) - Remove Nc? I guess New Combo spam here.
  3. 00:36:442 (1,2) - More better rhythm,follow with lyrics,like this
  4. 00:39:442 (1,2) - same as 00:36:442 (1,2) - here.
  5. 00:41:692 (4) - head and end clap change to finish ? please check Normal and Insane diff.
  6. 00:43:942 (1) - Nc spam =w=
  7. 00:49:942 (5) - I think I is not preferable use 1/4 slider. Try this.
  8. 00:51:442 (2) - add Nc . Because, please check other diff.
  9. 01:28:567 (2,3) - Only This pattern is not preferred. Use 1/4 slider better?
[Normal]
  1. AR+1 Because,Hard diff AR8 too fast. For Mapset Balance~
  2. 00:24:442 (1) - add finish on head?
  3. 01:10:942 (5) - add Nc.
  4. 01:24:817 (2) - unsnapped end.
[Hard]
  1. 00:41:692 (2,3) - remove clap on head and add finish on head. because check normal and Insane diff.
  2. 01:08:879 (4) - add clap ? because same as point 00:56:879 (4) -
[Insane]
  1. 01:08:879 (4) - add clap ,because same as point 00:56:879 (4) -
Nice mapset. Good luck ~ :)
Topic Starter
Kuria

EvilElvis wrote:

\o/
[Insane]
Hitsounds
00:02:507 (4) - your custom finish sounds nice here k
00:05:507 (3) - same k
00:10:757 (1) - finish nah
00:10:944 (2) - clap nah
00:11:132 (3) - clap on tail nah
00:11:507 (4) - finish on head nah
00:11:882 (5) - clap k
00:15:257 (3) - try clap on head nah
00:18:257 (3) - same nah
00:21:257 (3) - aaand agaain same wanna keep consistent in using whistle ;_;
00:23:507 (5) - clap on head nah
00:23:882 (6) - finish on head nah
00:35:882 (7) - ^ nah
00:36:257 (1) - clap nah
00:36:819 (3) - finish nah
00:37:382 (5) - clap on head+finish on tail nah
00:39:257 (1) - finish+clap nah
00:39:819 (3) - finish nah
00:40:382 (5) - finish on head+clap on tail nah
00:48:632 (1,1,1) - finishes hmm i think it's better to use only clap here because it will be a bit too loud with clap+finish
00:49:569 (2) - your custom whistle nah
00:49:757 (1) - and finish again nah
00:50:694 (2) - remove clap from tail and add drum or normal finish hmm i think this one is quite ok too so i'll not change it
00:52:007 (3) - finish on head nah
00:52:757 (1) - yeea finish again nah
00:53:507 (4) - ^ nah
00:53:694 (5) - clap nah, will be too loud if i add them at once i think xD
00:53:882 (6) - finish on head nah
00:56:694 (4) - finish nah
00:56:882 (5) - and finish (i bet you already know here) nah but i'm quite interesed in this spot :3
01:02:882 (3) - same story nah
01:04:007 (3) - ^ nah
01:04:757 (1) - ^ nah
01:05:507 (4) - ^ nah
01:05:694 (5) - clap nah
01:05:882 (6) - finish on head nah
01:08:694 (4) - clap+finish interesting but i'm still not sure
01:08:882 (5) - finish on head nah
01:09:257 (1) - finish nah
01:10:007 (3) - ^ nah
01:10:757 (1) - ^ nah
01:11:507 (5) - ^ nah
01:11:882 (7) - ^ nah
01:12:069 (1) - custom whistle nah
01:12:257 (3) - finishonhead nah
01:12:819 (5) - on tail now nah
01:13:757 (2) - finish nah
01:14:319 (1) - clap nah
01:14:507 (2) - finish nah
01:14:694 (1) - clap nah
01:14:787 (2) - ^ nah
01:15:069 (5) - ^ nah
01:15:257 (7) - normal finish nah
01:19:757 (1) - finish on head nah
01:25:757 (1) - clap on head nah
01:28:382 (1) - finish nah

sorry to denied much stuff but i wanna stick to the music sounds ;_;

Other stuff:
00:55:007 (3,4) - well i have no ideae why but i'm want more movement here, like that :
01:04:757 (1,2) - same as above

i will consider this two, still have no idea the good new position with match with the stacking

[Hard]
check hitsounds from insane same as insane just change some parts ;_;

00:11:882 (5,1) - well, maybe it's kinda subjective but i can't agree that stacks like that plays nice, consider stack it in this way? i did it like this because some of the player find it hard to stack the 1/4 repeat slider like this with the next slider without the constant blank beat so they can prepared their hand position lol

i did this alot in my previous ranked map so this shouldn't be a problem ;)

|
00:12:257 (1,3,4) - spacing too big immo it was just a 1,1 spacing and i'm use this spacing for the rest of hard diff part lol, shouldn't be a problem because it was les noticeable when played
00:55:757 (1,2) - and again it needs some movement here wanna keep the stack on 00:54:067 (5,1,2) - ;_;
01:05:882 (5) - consider move it to x:334 y:212 wanna stack this two 01:04:192 (3,5) - , besides adding jump on this part shouldn't be a big problem at all :D
01:07:007 (4,5) - things about movement again, but i have no ideas to suggest same reason as above dunno what to do ;_;

Rest looks fine, just don't forget about checking hitsounds
Good luck!
thanks^^
Ujimatsu Chiya
Once you have updated please let us know. Lightly mod it. >w<
Seijiro
Hi~ Mod request from PM :)

[General]

Probably you're already aware of those two problems AIMod pointed out....

[Insane]

00:15:817 (4) - I'd move this under (6)'s end
00:36:442 (1,3) - Stack these notes properly on their sliders
Suggestion

↓↓↓

00:39:442 (1,2,3,4) - I'd do the same suggestion as above (NOTE: I made that suggestion only because I couldn't read that easily the rhythm. The patterns are already good, I only wanted to express my mind :) )
01:07:754 (4,2) - Stack them properly
01:08:692 (3,2) - Same ^
01:12:817 (4) - Stack this properly
01:22:567 (3,3) - I know I'm a nazi, but stack these too
01:26:504 (3,2) - Same as above ^
01:26:879 (4,4,1) - Maybe I'm really too finicky :3 Stack them

[Hard]

00:36:629 (2) - Maybe move it on the next tick. If you do it you should also change the pattern, though
00:39:629 (2) - Same ^
00:44:692 (3,1) - Stack them properly
00:47:692 (4,1) - Same ^
01:27:254 (2,3) - Same ^

[Normal]

00:16:942 (1) - This blanket could be improved: move the first anchor point (slider's start) to 389:340

[Easy]

00:55:192 (3) - Blanket could be improved: move the first anchor point (slider's start) to 98:57

Alright, that's all :)
I hope I was useful.
I want to see this map within ranks soon, good luck ;)
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