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Takeharu Ishimoto (feat. Joanna Koike) - Deja vu

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pimp

Mako Sakata wrote:

Hello M4M request, my mod is very late I'm so sorry

[Hard]
  1. 00:37:220 (2) - I think It'll flow better if you rotate that 30degree and move to x:164 y:280 http://puu.sh/cndjP/637a505418.jpg ( i think the current is fine )
  2. 00:42:970 (5) - You can rotate that -15degree and move to x:344 y:44 and 00:43:470 (6) - rotate that 20% and move to x:100 y:84 http://puu.sh/cndtS/24a3aa2721.jpg ( i like my current arrangement better )
  3. 01:57:220 (3) - Please fix that blanket, the curve is somehow not right ( fixed. i guess )
  4. 02:28:970 (2,3) - Delete whistle on (2)? somehow not fit and how about to add whistle on (3)'s slider body and tail? ( removed whistle on (2). i cant add whistle on slider body and tail because they still would not follow the vocal until the end )
[]
The whole mapset is good! just need some aesthetic and fix some hitsound imo
That's all from me, good luck on the way Darcsol :)
thanks for the help :D

UPDATE
osu file format v13

[General]
AudioFilename: Deja Vu.mp3
AudioLeadIn: 0
PreviewTime: 48220
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16220,32220,48220,64220,80220,88220,104220,120220,136220,152220,168220,176230,192230,208230,224230,240230
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Deja vu
TitleUnicode:Déjà vu
Artist:Joanna Koike
ArtistUnicode:小池ジョアンナ
Creator:Darcsol
Version:Collab
Source:すばらしきこのせかい
Tags:pimpG Takeharu Ishimoto Subarashiki Kono Sekai Konosekai + The World Ends with You It's a Wonderful World soundtrack Square Enix JRPG Nintendo DS Apple iOS Google Android pop
BeatmapID:458454
BeatmapSetID:192848

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"The World Ends with You.jpg",0,0
//Break Periods
2,88720,102220
2,176730,190230
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,53,47,111

[TimingPoints]
220,500,4,1,0,50,1,0
48220,-100,4,1,0,55,0,1
62220,-100,4,1,0,55,0,0
64220,-100,4,1,0,55,0,1
80220,-100,4,1,0,50,0,0
136220,-100,4,1,0,55,0,1
150220,-100,4,1,0,55,0,0
152220,-100,4,1,0,55,0,1
168220,-100,4,1,0,50,0,0
174220,-100,4,1,0,10,0,0
175970,-100,4,1,0,50,0,0
176230,500,4,1,0,50,1,0
208230,-100,4,1,0,55,0,1
222230,-100,4,1,0,55,0,0
224230,-100,4,1,0,55,0,1
240230,-100,4,2,0,10,0,0


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Combo1 : 255,246,237
Combo2 : 138,124,203
Combo3 : 238,147,40
Combo4 : 250,229,136

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281,228,142720,2,0,L|358:248,1,80,0|0,0:0|0:0,0:0:0:0:
321,116,143220,2,0,L|390:156,1,80,0|0,0:0|0:0,0:0:0:0:
392,20,143720,2,0,L|448:76,1,80,8|0,0:0|0:0,0:0:0:0:
504,192,144220,6,0,P|464:256|416:264,1,120,4|0,0:0|0:0,0:0:0:0:
352,264,144720,2,0,P|392:200|440:192,1,120
425,265,145220,2,0,P|387:327|361:337,1,80,0|2,0:0|0:0,0:0:0:0:
364,335,145595,1,0,0:0:0:0:
344,337,145720,1,8,0:0:0:0:
240,280,145970,1,0,0:0:0:0:
120,256,146220,2,2,L|96:336,1,80,2|0,0:0|0:0,0:0:0:0:
48,208,146720,2,0,L|72:128,1,80,2|0,0:0|0:0,0:0:0:0:
240,208,147220,2,2,L|160:176,1,80,2|0,0:0|0:0,0:0:0:0:
344,120,147720,2,0,L|424:152,1,80,8|0,0:0|0:0,0:0:0:0:
160,100,148220,6,2,P|84:117|33:177,1,160,2|0,0:0|0:0,0:0:0:0:
145,221,148970,1,0,0:0:0:0:
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256,192,150220,1,0,0:0:0:0:
364,72,150470,1,0,0:0:0:0:
356,80,150595,1,0,0:0:0:0:
348,88,150720,1,0,0:0:0:0:
436,192,150970,1,0,0:0:0:0:
424,192,151095,1,0,0:0:0:0:
412,192,151220,1,0,0:0:0:0:
364,312,151470,1,0,0:0:0:0:
356,304,151595,1,0,0:0:0:0:
348,296,151720,1,8,0:0:0:0:
340,288,151845,1,0,0:0:0:0:
332,280,151970,1,8,0:0:0:0:
324,272,152095,1,8,0:0:0:0:
316,264,152220,6,0,L|308:184,1,80,4|0,0:0|0:0,0:0:0:0:
432,84,152720,2,0,L|440:164,1,80
320,56,153220,2,0,L|240:64,1,80,0|2,0:0|0:0,0:0:0:0:
132,32,153720,1,8,0:0:0:0:
112,140,153970,1,2,0:0:0:0:
208,200,154220,2,2,P|284:176|364:184,1,160,2|0,0:0|0:0,0:0:0:0:
424,276,154970,1,0,0:0:0:0:
340,352,155220,2,2,L|180:348,1,160,0|10,0:0|0:0,0:0:0:0:
36,156,156220,5,0,0:0:0:0:
36,156,156720,1,0,0:0:0:0:
108,224,156970,1,2,0:0:0:0:
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376,344,158720,2,2,L|296:336,1,80,0|0,0:0|0:0,0:0:0:0:
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356,244,161720,2,0,L|276:240,1,80,10|0,0:0|0:0,0:0:0:0:
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472,164,164220,6,2,P|456:84|400:28,1,160,0|2,0:0|0:0,0:0:0:0:
312,80,164970,1,0,0:0:0:0:
260,172,165220,2,2,L|268:252,1,80,0|2,0:0|0:0,0:0:0:0:
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132,220,165970,1,0,0:0:0:0:
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448,200,168095,1,8,0:0:0:0:
440,208,168220,6,0,L|400:248,4,40,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
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312,264,169720,2,0,P|288:312|248:344,1,80,8|0,0:0|0:0,0:0:0:0:
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128,264,170345,1,0,0:0:0:0:
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144,88,171095,1,0,0:0:0:0:
152,104,171220,1,0,0:0:0:0:
160,120,171345,1,0,0:0:0:0:
168,136,171470,1,0,0:0:0:0:
216,272,171720,2,0,P|160:296|112:296,1,80,8|0,0:0|0:0,0:0:0:0:
48,192,172220,5,8,0:0:0:0:
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256,192,172720,1,8,0:0:0:0:
360,280,172970,1,8,0:0:0:0:
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360,104,173470,1,8,0:0:0:0:
256,192,173720,1,8,0:0:0:0:
152,280,173970,1,8,0:0:0:0:
256,192,174220,12,0,175970,0:0:0:0:
256,192,176230,37,4,0:0:0:0:
440,72,192230,5,4,0:0:0:0:
440,72,192730,2,0,P|360:56|280:72,1,160
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88,128,193980,1,0,0:0:0:0:
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332,220,195230,2,0,L|340:300,1,80,0|2,0:0|0:0,0:0:0:0:
448,248,195730,6,0,P|456:164|432:92,1,160,8|0,0:0|0:0,0:0:0:0:
432,93,196730,1,0,0:0:0:0:
264,40,197230,1,0,0:0:0:0:
264,40,197730,2,0,L|184:48,1,80,8|2,0:0|0:0,0:0:0:0:
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412,180,198980,2,2,P|408:264|360:332,1,160,0|2,0:0|0:0,0:0:0:0:
248,352,199730,1,8,0:0:0:0:
192,244,199980,1,0,0:0:0:0:
80,200,200230,5,0,0:0:0:0:
216,88,200730,2,0,P|288:80|360:32,2,160,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,72,201980,1,2,0:0:0:0:
64,172,202230,2,0,L|72:252,1,80
168,324,202730,1,2,0:0:0:0:
272,260,202980,2,2,P|352:244|428:260,1,160,2|2,0:0|0:0,0:0:0:0:
480,136,203730,1,8,0:0:0:0:
360,196,203980,1,0,0:0:0:0:
336,332,204230,5,0,0:0:0:0:
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144,316,205230,1,0,0:0:0:0:
144,316,205730,1,8,0:0:0:0:
60,144,206230,1,0,0:0:0:0:
144,56,206480,1,0,0:0:0:0:
176,80,206605,1,0,0:0:0:0:
208,104,206730,2,0,L|288:96,1,80
312,128,207105,1,0,0:0:0:0:
336,160,207230,2,0,L|344:240,1,80
368,272,207605,1,0,0:0:0:0:
392,304,207730,1,8,0:0:0:0:
232,336,207980,1,8,0:0:0:0:
240,328,208105,1,8,0:0:0:0:
248,320,208230,6,0,P|264:264|208:200,1,120,4|0,0:0|0:0,0:0:0:0:
192,272,208730,2,0,B|113:284|113:284|64:272,1,120
74,274,209230,1,0,0:0:0:0:
35,347,209480,2,0,P|0:272|43:195,1,160,2|0,0:0|0:0,0:0:0:0:
262,174,210230,2,0,P|214:241|126:243,1,160,2|0,0:0|0:0,0:0:0:0:
0,63,210980,1,0,0:0:0:0:
0,63,211105,1,0,0:0:0:0:
0,63,211230,2,0,P|82:70|127:145,1,160,2|8,0:0|0:0,0:0:0:0:
128,264,211980,1,0,0:0:0:0:
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439,295,212980,1,0,0:0:0:0:
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472,192,213980,1,0,0:0:0:0:
280,104,214230,2,0,L|360:96,1,80
472,192,214730,2,0,L|392:200,1,80
217,281,215230,2,0,P|256:288|295:281,1,80
120,200,215730,2,0,L|40:192,1,80,8|0,0:0|0:0,0:0:0:0:
232,104,216230,5,0,0:0:0:0:
288,168,216480,2,0,L|176:192,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
392,92,217230,1,0,0:0:0:0:
488,176,217480,2,2,P|408:272|344:280,1,160,2|2,0:0|0:0,0:0:0:0:
256,176,218230,2,0,L|112:176,1,120,2|0,0:0|0:0,0:0:0:0:
96,183,218730,2,0,P|56:199|24:239,1,80,2|0,0:0|0:0,0:0:0:0:
144,336,219230,2,0,P|208:328|248:280,1,120,2|0,0:0|0:0,0:0:0:0:
256,250,219730,2,0,L|256:170,1,80,8|0,0:0|0:0,0:0:0:0:
328,72,220230,5,2,0:0:0:0:
432,88,220480,2,0,P|480:112|512:160,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,72,221230,1,2,0:0:0:0:
80,88,221480,2,0,P|32:112|0:160,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,160,222230,2,0,P|288:200|304:216,1,80
302,160,222605,1,0,0:0:0:0:
314,121,222730,2,0,P|356:191|362:213,1,80
387,163,223105,1,0,0:0:0:0:
418,137,223230,2,0,P|419:219|413:241,1,80
460,208,223605,1,0,0:0:0:0:
501,203,223730,2,0,P|461:274|445:290,1,80,8|8,0:0|0:0,0:0:0:0:
472,312,224105,1,8,0:0:0:0:
440,344,224230,6,0,L|360:340,1,80,4|0,0:0|0:0,0:0:0:0:
296,212,224730,2,0,L|376:204,1,80
444,76,225230,2,0,L|364:68,1,80,0|2,0:0|0:0,0:0:0:0:
268,84,225730,1,8,0:0:0:0:
224,176,225980,1,2,0:0:0:0:
256,292,226230,2,2,P|336:300|400:352,2,160,0|0|2,0:0|0:0|0:0,0:0:0:0:
176,356,227480,1,0,0:0:0:0:
72,352,227730,2,0,L|64:268,1,80,10|0,0:0|0:0,0:0:0:0:
28,132,228230,6,2,P|92:172|176:176,1,160,0|2,0:0|0:0,0:0:0:0:
252,108,228980,1,0,0:0:0:0:
392,72,229230,2,2,P|376:160|396:232,1,160,0|10,0:0|0:0,0:0:0:0:
440,320,229980,1,0,0:0:0:0:
328,356,230230,2,2,P|292:344|248:340,1,80
220,248,230730,2,0,L|228:168,1,80,0|2,0:0|0:0,0:0:0:0:
176,80,231230,2,0,P|140:98|101:106,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,24,231980,1,0,0:0:0:0:
368,84,232230,6,0,L|360:164,1,80,0|0,0:0|0:0,0:0:0:0:
416,252,232730,1,0,0:0:0:0:
360,356,232980,2,0,P|312:288|240:260,1,160,0|2,0:0|0:0,0:0:0:0:
220,160,233730,1,8,0:0:0:0:
220,160,233980,1,2,0:0:0:0:
236,40,234230,2,2,L|76:48,1,160,2|0,0:0|0:0,0:0:0:0:
84,256,235230,2,2,L|244:264,1,160,0|10,0:0|0:0,0:0:0:0:
236,368,235980,1,0,0:0:0:0:
348,328,236230,6,0,L|428:336,1,80,0|2,0:0|0:0,0:0:0:0:
308,224,236730,2,0,L|228:216,1,80,2|0,0:0|0:0,0:0:0:0:
420,160,237230,2,0,L|428:72,1,80,0|2,0:0|0:0,0:0:0:0:
300,184,237730,2,0,L|292:268,1,80,8|0,0:0|0:0,0:0:0:0:
172,320,238230,1,0,0:0:0:0:
64,268,238480,1,2,0:0:0:0:
96,236,238605,1,0,0:0:0:0:
112,196,238730,2,0,L|104:112,1,80,0|2,0:0|0:0,0:0:0:0:
140,92,239105,1,0,0:0:0:0:
180,80,239230,2,0,P|216:92|260:88,1,80,0|2,0:0|0:0,0:0:0:0:
300,72,239605,1,0,0:0:0:0:
340,56,239730,2,0,L|388:52,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,240230,12,0,244230,0:0:0:0:
Tician
My md in order for a M4M =)

[list=General][*]
Nice song I like it =)
Timing - OK
Settings - OK
AIMod - OK
[/list]


[list=normal][*]
Testplay: good, but it seems there are a few unrankable things
Watch the AiMod there are 2 DS problems
00:19:470 (6) - remove the curve and drag the tail so it's right between the circle before and the slider after. Like this: https://osu.ppy.sh/ss/2171145
^I would do any same pattern like that to keep the flow
00:38:970 (5) - move it a bit down(4-5 tiny grids) - flow
00:56:720 (2,3) - Now we are coming to the rankable part. Do not stack any directly following circles oder slider over each other in easy and normal diffs. I had to do this in my map, cause BAT told me to do, now I give this back to you. If your unsure ask a BAT^^ (ofc this counts for every stacking you did)
01:48:220 (1,2) - to come to some tidy up, how about this? https://osu.ppy.sh/ss/2171182
01:50:220 (3,4,5,1) - (except the stack) how about this? https://osu.ppy.sh/ss/2171188
01:53:720 (3,4,5) - Like this more^^ https://osu.ppy.sh/ss/2171195
01:59:220 (5) - move this one to 01:59:470 like you did here 00:46:220 (5,6,7) - (and add the same hitsounds. I like this rhythm
00:47:470 (6) - btw clap on this one too and maybe use the normal hit drum sampleset for this one 00:46:220 (5) - (nothing special added)
02:50:220 (4,5) - triangle
03:56:230 (1,2,3,4,5) - a symmetric pattern would be nice here

[/list]

[list=Collab][*]
Testplay: Plays a bit boring I think this needs a bit tidying up, some blankets and better flow then it's working!^^
00:19:220 (7,8,1) - triangle?
00:26:220 (6) - curve into the other direction
00:27:970 (10,11,1) - the mouse from 9 to 10 goes to the right top, there the stream should go (not to the next object)
00:29:970 (3,4,5) - triangle D: https://osu.ppy.sh/ss/2171276 this would be tidied up without changing too much
00:32:720 (2,3,4) - nice blanket, but the DS is a bit strange and confusing here
00:37:970 (4,5,6) - make the sliders on the same y-achse ^^
00:42:970 (5,6) - a general thing if you want little jumps. 1. Use DS and make the sliders https://osu.ppy.sh/ss/2171299, then just ctrl+g the second slider ->> https://osu.ppy.sh/ss/2171305 . That looks much better than turning off the DS and get a untidy gap between the slider
00:46:220 (3) - same as in the normal -> drum sampleset, just normal hits and clap for 00:47:220 (4) - (the end circle) and 00:47:720 (5) -
00:53:220 (3,4,5,6) - Use the procedure I told you above (btw I think that happened cause it's a collab don't change the DS, keep 1.1 or 1.3
01:02:220 (5,6,7,8,9) - nice!
01:05:220 (3) - Due to the same sound like before I would use the same slider here like before
01:08:220 (1,2,3) - not looking good, decide to blank the circle or make the slider less curvy, but the middle of them is not looking good
01:11:220 (5,6,1) - some mention https://osu.ppy.sh/ss/2171344
01:14:220 (7,8,9,10) - watch out for a square in the middle
01:15:720 (10,1) - this nearly looks like the thing I mentioned, but the blanket could be a buit better^^
01:16:970 (2,4) - stack 4 on 2
01:45:970 (4,5,6,7) - nice!
01:56:720 (1,2,3) - better blanket
01:58:220 (5,6,7) - bad flow, keep it normal
02:06:970 (5) - ctrl+g for better flow
02:15:970 (13,1) - https://osu.ppy.sh/ss/2171374 - nearly - fix it
02:17:720 (5,6,7) - triangle
02:24:220 (1,2,3) - *-* <3 I would recommend you do keep this DS for every non-spaced objects like 02:16:220 (1,2,3) -
02:54:220 (1) - aaaaw NOOOO, don't destroy it with that spinner, a circle 02:54:220 would be the highlight of the whole part
03:18:230 (5,6) - blanket? =)
03:22:980 (6,8) - no overlap here
03:29:230 (3) - delete and let the slider before end here https://osu.ppy.sh/ss/2171423 it's not perfect but I think this could be nice
03:35:230 (7) - no curve
03:42:230 (5,6,7,8,9,10,11,12) - I am not sure if I should cry about the flow or be happy about the way it looks XD Try to place the circles right between slider end and slider start, so you shouldn't get a curve. 03:43:605 (10) - for example is bad

[/list]

*rage* AAAAHHHWWW I will never get how this list-thing work ;_;

Good luck with the map!
Topic Starter
Darcsol

Tician wrote:

[list=normal][*]
Testplay: good, but it seems there are a few unrankable things
Watch the AiMod there are 2 DS problems
00:19:470 (6) - remove the curve and drag the tail so it's right between the circle before and the slider after. Like this: https://osu.ppy.sh/ss/2171145
^I would do any same pattern like that to keep the flow I think it's fine. Curves gives direction and helps flow.
00:38:970 (5) - move it a bit down(4-5 tiny grids) - flow Fixed
00:56:720 (2,3) - Now we are coming to the rankable part. Do not stack any directly following circles oder slider over each other in easy and normal diffs. I had to do this in my map, cause BAT told me to do, now I give this back to you. If your unsure ask a BAT^^ (ofc this counts for every stacking you did) A BAT modded my map and never mentioned it. I'll keep an eye on it.
01:48:220 (1,2) - to come to some tidy up, how about this? https://osu.ppy.sh/ss/2171182 I think it's fine. I don't like blankets.
01:50:220 (3,4,5,1) - (except the stack) how about this? https://osu.ppy.sh/ss/2171188 Same as above
01:53:720 (3,4,5) - Like this more^^ https://osu.ppy.sh/ss/2171195 As intended
01:59:220 (5) - move this one to 01:59:470 like you did here 00:46:220 (5,6,7) - (and add the same hitsounds. I like this rhythm Did something different instead. Added hitsounds.
00:47:470 (6) - btw clap on this one too and maybe use the normal hit drum sampleset for this one 00:46:220 (5) - (nothing special added) I think it's fine
02:50:220 (4,5) - triangle As intended to be more recognizable
03:56:230 (1,2,3,4,5) - a symmetric pattern would be nice here I think it's fine. I don't like symmetric mapping.

[/list]

[list=Collab] Note: I'll only check my parts
Testplay: Plays a bit boring I think this needs a bit tidying up, some blankets and better flow then it's working!^^
00:19:220 (7,8,1) - triangle? I think it's fine.
00:26:220 (6) - curve into the other direction Fixed
00:27:970 (10,11,1) - the mouse from 9 to 10 goes to the right top, there the stream should go (not to the next object) I'm not sure what you're saying.
00:29:970 (3,4,5) - triangle D: https://osu.ppy.sh/ss/2171276 this would be tidied up without changing too much Done something different instead.
00:53:220 (3,4,5,6) - Use the procedure I told you above (btw I think that happened cause it's a collab don't change the DS, keep 1.1 or 1.3 DS will stay the same. It's intended to be jumpy.
01:02:220 (5,6,7,8,9) - nice! :D
02:06:970 (5) - ctrl+g for better flow Fixed and then some
02:15:970 (13,1) - https://osu.ppy.sh/ss/2171374 - nearly - fix it Fixed
03:18:230 (5,6) - blanket? =) Not a fan of blankets.
03:22:980 (6,8) - no overlap here This is the second time a modder mentioned this. I think it's fine. The circle is readable.
[/list]
pimp

Tician wrote:

My md in order for a M4M =)

[list=General][*]
Nice song I like it =)
Timing - OK
Settings - OK
AIMod - OK
[/list]

[list=Collab][*]
Testplay: Plays a bit boring I think this needs a bit tidying up, some blankets and better flow then it's working!^^
00:32:720 (2,3,4) - nice blanket, but the DS is a bit strange and confusing here ( fixed, i guess )
00:37:970 (4,5,6) - make the sliders on the same y-achse ^^ ( it's fine as it is, i'm even considering making it more flipped )
00:42:970 (5,6) - a general thing if you want little jumps. 1. Use DS and make the sliders https://osu.ppy.sh/ss/2171299, then just ctrl+g the second slider ->> https://osu.ppy.sh/ss/2171305 . That looks much better than turning off the DS and get a untidy gap between the slider ( preference imo )
00:46:220 (3) - same as in the normal -> drum sampleset, just normal hits and clap for 00:47:220 (4) - (the end circle) and 00:47:720 (5) - ( Darcsol denied this in normal so i guess it's better to keep it as it is on hard too )
01:05:220 (3) - Due to the same sound like before I would use the same slider here like before ( it would conflict with the vocal )
01:08:220 (1,2,3) - not looking good, decide to blank the circle or make the slider less curvy, but the middle of them is not looking good ( for this kind of flow, i could not find a better arrangement. i think the current is fine anyway )
01:11:220 (5,6,1) - some mention https://osu.ppy.sh/ss/2171344 ( preference imo )
01:14:220 (7,8,9,10) - watch out for a square in the middle ( fixed, i guess )
01:15:720 (10,1) - this nearly looks like the thing I mentioned, but the blanket could be a bit better^^ ( i like the little jump and irregular symmetry here )
01:16:970 (2,4) - stack 4 on 2 ( DS would be too small )
01:45:970 (4,5,6,7) - nice! ( thanks. i like it too xD )
01:56:720 (1,2,3) - better blanket ( someone complained about the previous version of this blanket a few hours before your mod post. i'm assuming you checked the old version of the blanket too. then i guess it's fixed. )
01:58:220 (5,6,7) - bad flow, keep it normal ( i like it )
02:17:720 (5,6,7) - triangle ( fixed, i guess )
02:24:220 (1,2,3) - *-* <3 I would recommend you do keep this DS for every non-spaced objects like 02:16:220 (1,2,3) - ( i wanted to make the DS harder little by little until the song ends )
02:54:220 (1) - aaaaw NOOOO, don't destroy it with that spinner, a circle 02:54:220 would be the highlight of the whole part ( i'm already using circles for the previous 8 beats. if i make this another circle then i would be forced to make 02:55:970 - another circle or a half beat slider. too many circles is boring and a half beat slider makes no sense at all IMO )
03:29:230 (3) - delete and let the slider before end here https://osu.ppy.sh/ss/2171423 it's not perfect but I think this could be nice ( its fitting as it is, its also consistent to the other similar parts )
03:35:230 (7) - no curve ( it would make the symmetry at 03:34:730 (6,7,8) - less beautiful imo )
03:42:230 (5,6,7,8,9,10,11,12) - I am not sure if I should cry about the flow or be happy about the way it looks XD Try to place the circles right between slider end and slider start, so you shouldn't get a curve. 03:43:605 (10) - for example is bad ( i am so proud of this part. there is no way i'm changing it : / )

[/list]

Good luck with the map! ( thanks xD. i like your modding, keep up with your style and work hard and you will be fine )

Tician wrote:

*rage* AAAAHHHWWW I will never get how this list-thing work ;_;
i never seen any modder using the list code as you did. i'm assuming that List= is not meant to be used like box= or url=

try the following style:


SPOILER
[Collab]
[List][*] suggestion
[*] another suggestion that is very detailed
and uses more than one line.
[*] another suggestion
[/List]

[Normal]
[List][*] suggestion
[*] another suggestion that is very detailed
and uses more than one line.
[*] another suggestion
[/List]
_____________________________________________________________________________________________________________________________

for now this is the update for my parts, but i still have pending fixings to do.
i will try to talk directly to CDFA

update
osu file format v13

[General]
AudioFilename: Deja Vu.mp3
AudioLeadIn: 0
PreviewTime: 48220
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16220,32220,48220,64220,80220,88220,104220,120220,136220,152220,168220,176230,192230,208230,224230,240230
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Deja vu
TitleUnicode:Déjà vu
Artist:Joanna Koike
ArtistUnicode:小池ジョアンナ
Creator:Darcsol
Version:Collab
Source:すばらしきこのせかい
Tags:pimpG Takeharu Ishimoto Subarashiki Kono Sekai Konosekai + The World Ends with You It's a Wonderful World soundtrack Square Enix JRPG Nintendo DS Apple iOS Google Android pop
BeatmapID:458454
BeatmapSetID:192848

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"The World Ends with You.jpg",0,0
//Break Periods
2,88720,102220
2,176730,190230
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,53,47,111

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240230,-100,4,2,0,10,0,0


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Combo4 : 250,229,136

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128,72,201980,1,2,0:0:0:0:
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224,176,225980,1,2,0:0:0:0:
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440,320,229980,1,0,0:0:0:0:
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140,92,239105,1,0,0:0:0:0:
180,80,239230,2,0,P|216:92|260:88,1,80,0|2,0:0|0:0,0:0:0:0:
300,72,239605,1,0,0:0:0:0:
340,56,239730,2,0,L|388:52,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,240230,12,0,244230,0:0:0:0:
Shohei Ohtani
Re-modding this.

Metadata:
The artist is not correct. The artist should be, from the research I've done

"Takeharu Ishimoto - Déjà Vu (feat. Joanna Koike)"

https://itunes.apple.com/us/album/deja- ... =285863169

Collab
02:54:220 (1,1) - BECAUSE THIS IS A HARD DIFF, THIS IS TECHNICALLY UNRANKABLE. There must be a full beat of space between the end of a spinner and the next note (aka, you can either move the spinner back to the previous white tick, or just have the spinner end where the note currently is.
pimp
i will ask other bats about this spinner thing

no change in this part until tomorrow, if necessary

thanks :)
Topic Starter
Darcsol

CDFA wrote:

Re-modding this.

Metadata:
The artist is not correct. The artist should be, from the research I've done

"Takeharu Ishimoto - Déjà Vu (feat. Joanna Koike)"

https://itunes.apple.com/us/album/deja- ... =285863169
Fixed, but the "vu" stays lowercased. I've done my own research and turned out it is stylized as so.

pimpG wrote:

i will ask other bats about this spinner thing

no change in this part until tomorrow, if necessary

thanks :)
Really? This is ridiculous. Personally I would remove the note. If there is no response by tomorrow, I will take action.
pimp

Darcsol wrote:

CDFA wrote:

Re-modding this.

Metadata:
The artist is not correct. The artist should be, from the research I've done

"Takeharu Ishimoto - Déjà Vu (feat. Joanna Koike)"

https://itunes.apple.com/us/album/deja- ... =285863169
Fixed, but the "vu" stays lowercased. I've done my own research and turned out it is stylized as so.

pimpG wrote:

i will ask other bats about this spinner thing

no change in this part until tomorrow, if necessary

thanks :)
Really? This is ridiculous. Personally I would remove the note. If there is no response by tomorrow, I will take action.
don't be silly Darcsol. you shouldn't change stuff in other people's work without permission and expect that he will be fine wit it

whatever, i said i would get the trueness today (before you assume that i would make you wait a lot) and here it is:



this is the puush link that i sent to them as exemple http://puu.sh/cBXdS/fff118afb8.jpg

so basicaly it's perfectly rankeable and its more like own prefference if it should be used or not (i mapped so i choose to use it)
_____________________________________________________________________________________________________

about this Itunes thing, i agree about the artist but not the title


i don't like to see the (feat. Joanna Koike) in the song title because its the place for the song title ...
you can't hear the singer saying "feat. Joanna Koike" in the song ... if you know what i mean...

imo this works better:

Takeharu Ishimoto (feat. Joanna Koike) - Deja vu

or this:

Takeharu Ishimoto - Deja vu
^Joanna Koike could be in tags

this is just my own opinion ofc
Shohei Ohtani
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Ok let me just

uhh

So you're right and wrong.

Right in the sense that the back cover of the CD for the OST is a much better reputable source. So please use that. Thanks for finding that for me.

But. . . if the title has "(feat. Joanna Koike)" in it, you can't just remove that. Because that is the name of the song, technically. The title of a song isn't always said in there, so I'm not sure what you're going off on about that. But, especially with 2014 standards, the title must be exactly as the composer released it. So whee

Ill check this in a bit

Regarding changing stuff in a map without guest differ input, I honestly don't care if it's something that small (But if the guest differ requests that it not be done like that, then I'll hold them to that)

Also, here's the rule in question: t/241019

It's not clearly specified in the current ranking criteria, but a plentiful amount of maps have been unranked because of it.

Please also refer to this PM that the team got (Ironically enough from Irreversible himself)



Please note that this is a Hard diff. If you want to call it an insane, that is super cool, except then you'll need to make a hard diff
pimp
original CD cover > Itunes

imo xD
Shohei Ohtani
That. . . that is literally what i said o-o

Refer to the edits in my post
pimp
after some irc talk with cdfa

i decided to not change the spinner and circle at all (since it's not a real rule)
but CDFA won't do anything else in this beatmap's rank process

again it's my choice to keep this part the way it is, unless you decide to remove all my parts from the collab and keep moving.
it's your choice, i would not mind at all.

i will try to help you to find other bats if you want to keep things as they are
Topic Starter
Darcsol
After reading the posts and done further research the title is staying as so. I'll continue to look it up.


pimpG wrote:

after some irc talk with cdfa

i decided to not change the spinner and circle at all (since it's not a real rule)
but CDFA won't do anything else in this beatmap's rank process

again it's my choice to keep this part the way it is, unless you decide to remove all my parts from the collab and keep moving.
it's your choice, i would not mind at all.

i will try to help you to find other bats if you want to keep things as they are
I'm disappointed how this turned out. I never expected this to blow up. It doesn't fit what I envision the map. No where in the diff where the spinner has that kind of move. It's cheap.

Know that this is my map and you agreed to be in part of this collaboration. Removing all your parts is a dumb move because we already made it this far. All of that on a stubborn spinner? Ridiculous.
pimp
i just told you the options you can choose

ofc i want to keep my parts but i would not accept you fixing something in my parts that i disagree. (if you do this i would not think twice to ask someone to pop bubble or unrank)

i won't change the spinner because it's fitting. unless someone prove that it's unrankeable
if this happens then i would gladly fix it.
___________________________________________________________________________________

i'm already contacting more bats

edit:

asked charles445 to take a look at the spinner. this is what he said:

OSUjanaiKATSURAda
SPOILER

pimpG wrote:

i just told you the options you can choose

ofc i want to keep my parts but i would not accept you fixing something in my parts that i disagree. (if you do this i would not think twice to ask someone to pop bubble or unrank)

i won't change the spinner because it's fitting. unless someone prove that it's unrankeable
if this happens then i would gladly fix it.
___________________________________________________________________________________

i'm already contacting more bats

edit:

asked charles445 to take a look at the spinner. this is what he said:



Hey ppg its been a long time, how u doing

02:54:220 - i don't think its a problem for hard players if we can call this an issue then lets call some extra diffs which has impossible jumps even for some pro players an issue but i think its suitable and if they deny because they deny i think a slider with 0.75x speed looks fun too like this
pimp

OSUjanaiKATSURAda wrote:

SPOILER

pimpG wrote:

i just told you the options you can choose

ofc i want to keep my parts but i would not accept you fixing something in my parts that i disagree. (if you do this i would not think twice to ask someone to pop bubble or unrank)

i won't change the spinner because it's fitting. unless someone prove that it's unrankeable
if this happens then i would gladly fix it.
___________________________________________________________________________________

i'm already contacting more bats

edit:

asked charles445 to take a look at the spinner. this is what he said:



Hey ppg its been a long time, how u doing

02:54:220 - i don't think its a problem for hard players if we can call this an issue then lets call some extra diffs which has impossible jumps even for some pro players an issue but i think its suitable and if they deny because they deny i think a slider with 0.75x speed looks fun too like this
hello :)

thanks for your suggestion but i already considered using a slider there ages ago. but i decided that spinner is the best choice

i guess there is nothing to update at the moment then i just have to find a competent BAT (or whatever they are called in the current system),
-Nya-
Hey~
Responding to your M4M request via PM.

General:
  1. You don’t need this: すばらしきこのせかい in the tags since it’s already in the source.

Normal:
  1. 00:42:970 (4) –Hm, I never like this long whistle sound in a slider. It just sounds very annoying. Rather remove it.
  2. 00:47:470 (6,7) –Rather stack this? It looks a bit confusing for the easiest diff.
  3. 00:50:220 (4) –Same as 00:42:970 (4) –
  4. 00:56:220 (1,2,3,4) –I don’t really like the placement of these circles. I think adding a slider somewhere in between and making a blanket will improve this. Maybe try something like this:
  5. 00:58:220 (5) –That whistle sound . . . etc.
  6. 01:47:720 (6,7) –Hm, rather try this?:
  7. 02:00:220 (1,2,3,4) –Same suggestion as here: 00:56:220 (1,2,3,4) – Try to add a slider somewhere in between to help with the placement and also just to spice up the rhythm a bit.
  8. 02:13:720 (4) –You can change this circle into a short slider to also emphasize this beat: 02:13:970 –
  9. 02:25:220 (3,4) –Change these two circles into a slider to spice up the pattern a bit.
  10. 02:41:220 (3,4) –Change into a slider. ^
  11. 02:48:220 (1) –Add a finish here.
  12. 03:59:230 (6) –Maybe stack this on top of 03:59:480 (7,8) –to avoid confusion.

Collab:
  1. Same thing about those long whistle sounds like in the Normal.
  2. 00:36:220 (9) –Add new combo here and then remove new combo here: 00:36:720 (1) – You have to stay consistent with 00:32:220 (1) –
  3. 00:40:220 (10) – Add new combo here and then remove new combo here: 00:40:720 (1) –
  4. 00:44:220 (9) -^

Overall, I must be honest and say that I don’t really like the hitsounds that you used. Those long whistles just doesn’t fit at all imo and I noticed that you didn’t use any custom hitsounds. I suggest trying to find a modder that’s really good at hitsounding and finding the right hitsounds to help you improve this.

Your patterns/rhythms look good (I don’t really have much criticism there) But the placements of these notes can still look better imo. In other words, the entire “look” of the diff can still do with improvements. I guess this is more my own personal taste but I’m just voicing my opinion.

Good Luck~! :D
pimp

-Nya- wrote:

Hey~
Responding to your M4M request via PM.

Collab:
  1. Same thing about those long whistle sounds like in the Normal.
  2. 00:36:220 (9) –Add new combo here and then remove new combo here: 00:36:720 (1) – You have to stay consistent with 00:32:220 (1) –
    (i will consider. indeed, our new combo logic is inconsistent, but we are following different rhythm)
  3. 00:40:220 (10) – Add new combo here and then remove new combo here: 00:40:720 (1) – (^)
  4. 00:44:220 (9) -^(^)

Overall, I must be honest and say that I don’t really like the hitsounds that you used. Those long whistles just doesn’t fit at all imo and I noticed that you didn’t use any custom hitsounds. I suggest trying to find a modder that’s really good at hitsounding and finding the right hitsounds to help you improve this.
(now that you mention it, i think that it can be a bit better but i can't say that all whistles are unfitting. i don't plan to make too many changes on my hitsounds but i will consider some. and i will talk to him about his parts too)

Your patterns/rhythms look good (I don’t really have much criticism there) But the placements of these notes can still look better imo. In other words, the entire “look” of the diff can still do with improvements. I guess this is more my own personal taste but I’m just voicing my opinion. (you're welcome)

Good Luck~! :D
thanks a lot :)
Topic Starter
Darcsol

-Nya- wrote:

General:
  1. You don’t need this: すばらしきこのせかい in the tags since it’s already in the source. Removed.

Normal:
  1. 00:42:970 (4) –Hm, I never like this long whistle sound in a slider. It just sounds very annoying. Rather remove it. Considered.
  2. 00:47:470 (6,7) –Rather stack this? It looks a bit confusing for the easiest diff. Fixed.
  3. 00:50:220 (4) –Same as 00:42:970 (4) – Considered.
  4. 00:56:220 (1,2,3,4) –I don’t really like the placement of these circles. I think adding a slider somewhere in between and making a blanket will improve this. Maybe try something like this: Added.
  5. 00:58:220 (5) –That whistle sound . . . etc. Considered.
  6. 01:47:720 (6,7) –Hm, rather try this?: Added.
  7. 02:00:220 (1,2,3,4) –Same suggestion as here: 00:56:220 (1,2,3,4) – Try to add a slider somewhere in between to help with the placement and also just to spice up the rhythm a bit. Added (as well as any similar patterns).
  8. 02:13:720 (4) –You can change this circle into a short slider to also emphasize this beat: 02:13:970 – Added.
  9. 02:25:220 (3,4) –Change these two circles into a slider to spice up the pattern a bit.
  10. 02:41:220 (3,4) –Change into a slider. ^ Both fixed.
  11. 02:48:220 (1) –Add a finish here. I think it's fine.
  12. 03:59:230 (6) –Maybe stack this on top of 03:59:480 (7,8) –to avoid confusion. Fixed.

Overall, I must be honest and say that I don’t really like the hitsounds that you used. Those long whistles just doesn’t fit at all imo and I noticed that you didn’t use any custom hitsounds. I suggest trying to find a modder that’s really good at hitsounding and finding the right hitsounds to help you improve this. I agree that the hitsounds aren't adequate. Most of the custom hitsounds I found doesn't fit what I want. Any help is greatly appreciated.

Your patterns/rhythms look good (I don’t really have much criticism there) But the placements of these notes can still look better imo. In other words, the entire “look” of the diff can still do with improvements. I guess this is more my own personal taste but I’m just voicing my opinion. I like to hear more on your opinion about the "look" of the diff. It's always interesting how people read a map.
Ilk Ender47
Okay the deal for M4M..!
Heres the mod..!~ :)

Normal

00:23:470 - Ctrl + J
00:31:470 - Face to the right towards the circle
00:50:220 - Move between the 2 circles to form a triangle
01:45:720 - make it lower a bit cause its far from the next slider
02:08:220 - Move it down so it's below 5
02:16:220 - Put the circle in front of the reversing slider not on the side
03:26:230 - change instead to pattern like this http://puu.sh/hHRly/eed2396e97.jpg
03:39:730 - Stack w/ 4
03:51:730 - Change to 1/2 reverse slider
04:04:230 - Reduce 2 lines before so it tones

Collab

00:27:970 - Stack 10-11-12 all together so it cant be hard to click it
00:31:970 - Same with above
00:31:970 - when you sticked it all too, make it all a little bit closer to the previous circle cause its far
01:23:720 - put it on the middle for good design ;) too far too :)
01:49:970 - too far -_-' make it closer to x:52 y:208
01:50:720 - Put the circle on the end of the PREVIOUS slider
02:34:220 - Ctrl + J
02:55:970 - Reduce it 2 lines before so there is space to hit the circle
04:04:230 - Just like on the normal, reduce 2 lines before

General

- Move the preview point 2 lines after, trust me it tones perfectly
- For the AiMod, http://puu.sh/hHZAj/44f05cda35.png
I think you should remove the inherited points on:
-01:02:220
-01:04:220
-02:30:220
-02:32:220
-03:42:230
-03:44:230
to clear the warnings on AiMod, if you just want, and if you dont want to remove it, then don't
It just depends on your style ;)
Also thanks to AsakuraNe! :oops:
That's all :)
Be sure to fullfill our promise..! :D
Topic Starter
Darcsol

Ilk Ender47 wrote:

Normal

00:23:470 - Ctrl + J Done
00:31:470 - Face to the right towards the circle Done
00:50:220 - Move between the 2 circles to form a triangle This sounds vague. Either way, I think it's fine.
01:45:720 - make it lower a bit cause its far from the next slider Done
02:08:220 - Move it down so it's below 5 Not necessary
02:16:220 - Put the circle in front of the reversing slider not on the side What is the "front"? Either way, I made a slight change.
03:26:230 - change instead to pattern like this http://puu.sh/hHRly/eed2396e97.jpg Considered
03:39:730 - Stack w/ 4 Fixed
03:51:730 - Change to 1/2 reverse slider Why?
04:04:230 - Reduce 2 lines before so it tones I think it's fine

Collab

00:27:970 - Stack 10-11-12 all together so it cant be hard to click it
00:31:970 - Same with above The two above are perfectly fine. Many mappers do that.
00:31:970 - when you sticked it all too, make it all a little bit closer to the previous circle cause its far Not necessary
01:23:720 - put it on the middle for good design ;) too far too :) Spacing is important in a map. Not necessary
02:34:220 - Ctrl + J Not necessary
04:04:230 - Just like on the normal, reduce 2 lines before Again not necessary

General

- Move the preview point 2 lines after, trust me it tones perfectly
- For the AiMod, http://puu.sh/hHZAj/44f05cda35.png
I think you should remove the inherited points on:
-01:02:220
-01:04:220
-02:30:220
-02:32:220
-03:42:230
-03:44:230
to clear the warnings on AiMod, if you just want, and if you dont want to remove it, then don't
It just depends on your style ;)
All the above are not necessary.
pimp

Ilk Ender47 wrote:

Collab

01:49:970 - too far -_-' make it closer to x:52 y:208 (its meant to be like that to fit the vocal variations)
01:50:720 - Put the circle on the end of the PREVIOUS slider (similar as above. spacing should not be that high for this vocal)
02:55:970 - Reduce it 2 lines before so there is space to hit the circle (it would make 02:55:845 empty and it sounds weird unless i put a circle there, so it would make it worse. actually i talked to some bats before and they agreed that its fine for hard diff)
thanks for mod :D
Kuki
ay fixed some stuff irc 8-) 8-) 8-) 8-) 8-) 8-)
SPOILER
2015-07-20 16:47 Kuki: ACTION is editing [http://osu.ppy.sh/b/458454 Takeharu Ishimoto (feat. Joanna Koike) - Deja vu [Collab]]
2015-07-20 16:48 Kuki: 00:19:220 (7) - move to x332 y106
2015-07-20 16:48 Kuki: 00:20:220 (1) - then fix stack here
2015-07-20 16:49 Darcsol: Very minor, but okay
2015-07-20 16:50 Kuki: yeah it just looked a little off
2015-07-20 16:50 Kuki: 01:00:970 (2) - x474 y306
2015-07-20 16:51 Kuki: 01:14:220 (7) - nc?
2015-07-20 16:52 Darcsol: First part is fixed. Second part is not necessary.
2015-07-20 16:52 Kuki: 01:51:720 (6) - X365 Y258 01:51:970 (7) - X294 Y172 01:52:220 (8) - X378 Y98
2015-07-20 16:52 Kuki: alright
2015-07-20 16:53 Darcsol: btw, I can't touch the other mapper's part. We made an agreement there.
2015-07-20 16:54 Kuki: ah okay, you should add in names in storyboard before bubble.
2015-07-20 16:54 Kuki: let him know about that issue then if possible
2015-07-20 16:54 Darcsol: sure thing
2015-07-20 16:54 Kuki: :)
2015-07-20 16:55 Kuki: 02:11:845 - why not map this?
2015-07-20 16:56 Kuki: you should
2015-07-20 16:56 Kuki: since you put a stream here 02:14:220 (4,5,6,7,8,9,10,11,12) -
2015-07-20 16:57 Darcsol: That means I should map at 02:03:845 - too
2015-07-20 16:57 Kuki: 02:27:220 (9) - ctrl-g 02:27:720 (10) - ctrl-g perhaps
2015-07-20 16:57 Kuki: yeah
2015-07-20 16:58 Darcsol: I'll consider the streams. The second part is the other mapper's.
2015-07-20 16:58 Kuki: alright, that's all i have found :)
2015-07-20 16:58 Darcsol: That's was short
2015-07-20 17:00 Kuki: Yeah lol
2015-07-20 17:00 Kuki: your map was very hard to find issues
2015-07-20 17:00 Kuki: very much ready for rank
2015-07-20 17:00 Darcsol: yay
2015-07-20 17:02 Darcsol: Thanks for the mod. I'll be modding your map shortly. Might take a few days though.
2015-07-20 17:02 Kuki: no problem :)
2015-07-20 17:03 Kuki: i'm in a tournament now, i'll post logs after and link so you can kds :)
2015-07-20 17:03 Darcsol: good to know
pimp

Kuki wrote:

ay fixed some stuff irc 8-) 8-) 8-) 8-) 8-) 8-)
SPOILER
2015-07-20 16:47 Kuki: ACTION is editing [http://osu.ppy.sh/b/458454 Takeharu Ishimoto (feat. Joanna Koike) - Deja vu [Collab]]
2015-07-20 16:48 Kuki: 00:19:220 (7) - move to x332 y106
2015-07-20 16:48 Kuki: 00:20:220 (1) - then fix stack here
2015-07-20 16:49 Darcsol: Very minor, but okay
2015-07-20 16:50 Kuki: yeah it just looked a little off
2015-07-20 16:50 Kuki: 01:00:970 (2) - x474 y306
2015-07-20 16:51 Kuki: 01:14:220 (7) - nc?
2015-07-20 16:52 Darcsol: First part is fixed. Second part is not necessary.
2015-07-20 16:52 Kuki: 01:51:720 (6) - X365 Y258 01:51:970 (7) - X294 Y172 01:52:220 (8) - X378 Y98
2015-07-20 16:52 Kuki: alright
2015-07-20 16:53 Darcsol: btw, I can't touch the other mapper's part. We made an agreement there.
2015-07-20 16:54 Kuki: ah okay, you should add in names in storyboard before bubble.
2015-07-20 16:54 Kuki: let him know about that issue then if possible
2015-07-20 16:54 Darcsol: sure thing
2015-07-20 16:54 Kuki: :)
2015-07-20 16:55 Kuki: 02:11:845 - why not map this?
2015-07-20 16:56 Kuki: you should
2015-07-20 16:56 Kuki: since you put a stream here 02:14:220 (4,5,6,7,8,9,10,11,12) -
2015-07-20 16:57 Darcsol: That means I should map at 02:03:845 - too
2015-07-20 16:57 Kuki: 02:27:220 (9) - ctrl-g 02:27:720 (10) - ctrl-g perhaps
2015-07-20 16:57 Kuki: yeah
2015-07-20 16:58 Darcsol: I'll consider the streams. The second part is the other mapper's.
2015-07-20 16:58 Kuki: alright, that's all i have found :)
2015-07-20 16:58 Darcsol: That's was short
2015-07-20 17:00 Kuki: Yeah lol
2015-07-20 17:00 Kuki: your map was very hard to find issues
2015-07-20 17:00 Kuki: very much ready for rank
2015-07-20 17:00 Darcsol: yay
2015-07-20 17:02 Darcsol: Thanks for the mod. I'll be modding your map shortly. Might take a few days though.
2015-07-20 17:02 Kuki: no problem :)
2015-07-20 17:03 Kuki: i'm in a tournament now, i'll post logs after and link so you can kds :)
2015-07-20 17:03 Darcsol: good to know
didn't changed as you suggested but remapped this part. thanks for mod
Gaia
holy shit i still havent modded this... please kill me I'll do it this weekend orz
pimp
that's ok
Gaia
ugh stuff happened last weekend :c im seriously sorry for being late again..

[normal]
tick 1 plays better for normals

00:32:720 (2,3,4) - this flows really weirdly... i'd prefer if you curved (4) the other way around
00:47:470 (6,7) - just straight up stacking 1/2 is kinda confusing, try a 1/2 slider?
01:03:720 (3,4,1) - 3 1/2 circles together is kinda hard for normal, try 1/2 slider + circle
01:56:220 (1) - space this out, since you've spaced the 1/2s and stacked 1/1 so far. keep consistency
01:56:720 (2,3,4) - this flow is meh, but whatever
02:31:720 (5,6,1) - 02:47:720 (5,6,1) - same as last time
03:22:730 (5,6) - same as above, space for consistency
03:59:230 (6,7,8) - switch to 2 1/2 sliders or a 1/2 repeat + circle... // if you happen to reject then at the very least don't stack this, beginners can't read this stuff

[Hard]
00:18:720 (6) - slight overlaps like these look bad
00:22:720 (6) - not as bad as ^ but try not to overlap the sliderends
00:24:220 (1) - misstack on purpose? uhh
00:30:720 (5) - same as above, and there are more so ya
00:44:220 (9,1) - rreally awkward flow :s
00:57:720 (5,6) - this is a good overlap tho, slider covers almost half the other slider and doesnt touch the sliderend at all so yay (you could improve a bit by curving (6) down more tho)
01:01:220 (3) - remove whistle on sliderend
01:10:720 (4,5) - flow is meh
01:13:720 (5,6,7) - ^
01:58:220 (5,6,7) - lol is this really neccessary ? :>
02:14:220 (4,5,6,7,8,9,10,11,12) - a bit too many 1/4s for hard.... use some reverses instead
02:15:220 (12,1) - questionable pattern, readability is probably an issue.. remember this is hard not insane. i highly suggest you fix this (02:15:220 (12) - this has a polarity thing too, i'd rather make this into a reverse :])
02:16:220 (1,2,3) - 02:24:220 (1,2,3) - why do they have different spacing? they have the exact same rhythm
02:31:470 (11,12,13,14,15,16,1) - same as before, use 1/4s instead...
02:37:220 (4,5,6) - doesnt flow well
02:44:220 (1,2,3) - 02:45:720 (4,5,6) - why are these spacings so inconsistent :c
02:54:220 (1,1) - not enough spinner recovery time, in hard you need at least 1 beat (375ms) you have 250 ms. t/241019&start=0
03:28:230 (1,2) - this is 1/4 spacing right? 03:29:230 (3,4) - this is 1/2? spacing wise they look pretty much the same. very misleading
03:29:480 (4,5,6) - consider reducing this jump.. especially 5 -> 6 since the triple is really tricky to hit
03:41:230 (3) - i dont get this jump??
03:42:230 (5,6,7,8,9,10,11) - this flow... :s

generally normal is fine.. hard tho has some problems regarding flow (and spacing) imo, i just pointed out the ones the really really bugged me but there are others out there that arent great but arent horrible either ..

also, im really sory about being so late on this mod so yaa, feel free to find me if you ever need another mod on this map or any other map of urs :3

aaaa good luck and have fun!!
pimp

Gaia wrote:

[Hard]

00:44:220 (9,1) - rreally awkward flow :s
01:10:720 (4,5) - flow is meh
01:13:720 (5,6,7) - ^
01:58:220 (5,6,7) - lol is this really neccessary ? :>
02:15:220 (12,1) - questionable pattern, readability is probably an issue.. remember this is hard not insane. i highly suggest you fix this (02:15:220 (12) - this has a polarity thing too, i'd rather make this into a reverse :])
02:16:220 (1,2,3) - 02:24:220 (1,2,3) - why do they have different spacing? they have the exact same rhythm
02:31:470 (11,12,13,14,15,16,1) - same as before, use 1/4s instead... (this is 1/4)
02:54:220 (1,1) - not enough spinner recovery time, in hard you need at least 1 beat (375ms) you have 250 ms. t/241019&start=0 (does not seems to be accepted as a rule yet. i already discussed about this with qats before and i think i can keep it p/3480713)
03:28:230 (1,2) - this is 1/4 spacing right? 03:29:230 (3,4) - this is 1/2? spacing wise they look pretty much the same. very misleading
03:29:480 (4,5,6) - consider reducing this jump.. especially 5 -> 6 since the triple is really tricky to hit (considered)
03:41:230 (3) - i dont get this jump??
03:42:230 (5,6,7,8,9,10,11) - this flow... :s
didn't reply to what i think it's personal opinion. some are still considered.
if Darcsol don't reply within 2 days i'll pm him

thanks for mod :D
Topic Starter
Darcsol
About time.

Gaia wrote:

[normal]
tick 1 plays better for normals Considered.

00:32:720 (2,3,4) - this flows really weirdly... i'd prefer if you curved (4) the other way around
00:47:470 (6,7) - just straight up stacking 1/2 is kinda confusing, try a 1/2 slider?
01:03:720 (3,4,1) - 3 1/2 circles together is kinda hard for normal, try 1/2 slider + circle
01:56:220 (1) - space this out, since you've spaced the 1/2s and stacked 1/1 so far. keep consistency
01:56:720 (2,3,4) - this flow is meh, but whatever
02:31:720 (5,6,1) - 02:47:720 (5,6,1) - same as last time
03:22:730 (5,6) - same as above, space for consistency
03:59:230 (6,7,8) - switch to 2 1/2 sliders or a 1/2 repeat + circle... // if you happen to reject then at the very least don't stack this, beginners can't read this stuff Most of the above are fixed, but this diff is intended for Normal players, not beginners.

[Hard]
00:18:720 (6) - slight overlaps like these look bad
00:22:720 (6) - not as bad as ^ but try not to overlap the sliderends Made adjustments to both suggestions.
00:24:220 (1) - misstack on purpose? uhh Fixed.
00:30:720 (5) - same as above, and there are more so ya Adjusted.
00:57:720 (5,6) - this is a good overlap tho, slider covers almost half the other slider and doesnt touch the sliderend at all so yay (you could improve a bit by curving (6) down more tho) Made a different improvement instead.
01:01:220 (3) - remove whistle on sliderend Removed.
02:14:220 (4,5,6,7,8,9,10,11,12) - a bit too many 1/4s for hard.... use some reverses instead Considered.
02:15:220 (12,1) - questionable pattern, readability is probably an issue.. remember this is hard not insane. i highly suggest you fix this (02:15:220 (12) - this has a polarity thing too, i'd rather make this into a reverse :]) Added reverse. PimpG will need to adjust his part.
02:37:220 (4,5,6) - doesnt flow well Fixed.
02:44:220 (1,2,3) - 02:45:720 (4,5,6) - why are these spacings so inconsistent :c I think this is fine.
02:54:220 (1,1) - not enough spinner recovery time, in hard you need at least 1 beat (375ms) you have 250 ms. t/241019&start=0 I personally don't like it, but we'll see to it.
pimp

Darcsol wrote:

02:15:220 (12,1) - questionable pattern, readability is probably an issue.. remember this is hard not insane. i highly suggest you fix this (02:15:220 (12) - this has a polarity thing too, i'd rather make this into a reverse :]) Added reverse. pimpG will need to adjust his part.
thanks a lot for that -_-

would be much easier for you to fix this in your part

see you soon
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