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Takeharu Ishimoto (feat. Joanna Koike) - Deja vu

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Shohei Ohtani
That. . . that is literally what i said o-o

Refer to the edits in my post
pimp
after some irc talk with cdfa

i decided to not change the spinner and circle at all (since it's not a real rule)
but CDFA won't do anything else in this beatmap's rank process

again it's my choice to keep this part the way it is, unless you decide to remove all my parts from the collab and keep moving.
it's your choice, i would not mind at all.

i will try to help you to find other bats if you want to keep things as they are
Topic Starter
Darcsol
After reading the posts and done further research the title is staying as so. I'll continue to look it up.


pimpG wrote:

after some irc talk with cdfa

i decided to not change the spinner and circle at all (since it's not a real rule)
but CDFA won't do anything else in this beatmap's rank process

again it's my choice to keep this part the way it is, unless you decide to remove all my parts from the collab and keep moving.
it's your choice, i would not mind at all.

i will try to help you to find other bats if you want to keep things as they are
I'm disappointed how this turned out. I never expected this to blow up. It doesn't fit what I envision the map. No where in the diff where the spinner has that kind of move. It's cheap.

Know that this is my map and you agreed to be in part of this collaboration. Removing all your parts is a dumb move because we already made it this far. All of that on a stubborn spinner? Ridiculous.
pimp
i just told you the options you can choose

ofc i want to keep my parts but i would not accept you fixing something in my parts that i disagree. (if you do this i would not think twice to ask someone to pop bubble or unrank)

i won't change the spinner because it's fitting. unless someone prove that it's unrankeable
if this happens then i would gladly fix it.
___________________________________________________________________________________

i'm already contacting more bats

edit:

asked charles445 to take a look at the spinner. this is what he said:

OSUjanaiKATSURAda
SPOILER

pimpG wrote:

i just told you the options you can choose

ofc i want to keep my parts but i would not accept you fixing something in my parts that i disagree. (if you do this i would not think twice to ask someone to pop bubble or unrank)

i won't change the spinner because it's fitting. unless someone prove that it's unrankeable
if this happens then i would gladly fix it.
___________________________________________________________________________________

i'm already contacting more bats

edit:

asked charles445 to take a look at the spinner. this is what he said:



Hey ppg its been a long time, how u doing

02:54:220 - i don't think its a problem for hard players if we can call this an issue then lets call some extra diffs which has impossible jumps even for some pro players an issue but i think its suitable and if they deny because they deny i think a slider with 0.75x speed looks fun too like this
pimp

OSUjanaiKATSURAda wrote:

SPOILER

pimpG wrote:

i just told you the options you can choose

ofc i want to keep my parts but i would not accept you fixing something in my parts that i disagree. (if you do this i would not think twice to ask someone to pop bubble or unrank)

i won't change the spinner because it's fitting. unless someone prove that it's unrankeable
if this happens then i would gladly fix it.
___________________________________________________________________________________

i'm already contacting more bats

edit:

asked charles445 to take a look at the spinner. this is what he said:



Hey ppg its been a long time, how u doing

02:54:220 - i don't think its a problem for hard players if we can call this an issue then lets call some extra diffs which has impossible jumps even for some pro players an issue but i think its suitable and if they deny because they deny i think a slider with 0.75x speed looks fun too like this
hello :)

thanks for your suggestion but i already considered using a slider there ages ago. but i decided that spinner is the best choice

i guess there is nothing to update at the moment then i just have to find a competent BAT (or whatever they are called in the current system),
-Nya-
Hey~
Responding to your M4M request via PM.

General:
  1. You don’t need this: すばらしきこのせかい in the tags since it’s already in the source.

Normal:
  1. 00:42:970 (4) –Hm, I never like this long whistle sound in a slider. It just sounds very annoying. Rather remove it.
  2. 00:47:470 (6,7) –Rather stack this? It looks a bit confusing for the easiest diff.
  3. 00:50:220 (4) –Same as 00:42:970 (4) –
  4. 00:56:220 (1,2,3,4) –I don’t really like the placement of these circles. I think adding a slider somewhere in between and making a blanket will improve this. Maybe try something like this:
  5. 00:58:220 (5) –That whistle sound . . . etc.
  6. 01:47:720 (6,7) –Hm, rather try this?:
  7. 02:00:220 (1,2,3,4) –Same suggestion as here: 00:56:220 (1,2,3,4) – Try to add a slider somewhere in between to help with the placement and also just to spice up the rhythm a bit.
  8. 02:13:720 (4) –You can change this circle into a short slider to also emphasize this beat: 02:13:970 –
  9. 02:25:220 (3,4) –Change these two circles into a slider to spice up the pattern a bit.
  10. 02:41:220 (3,4) –Change into a slider. ^
  11. 02:48:220 (1) –Add a finish here.
  12. 03:59:230 (6) –Maybe stack this on top of 03:59:480 (7,8) –to avoid confusion.

Collab:
  1. Same thing about those long whistle sounds like in the Normal.
  2. 00:36:220 (9) –Add new combo here and then remove new combo here: 00:36:720 (1) – You have to stay consistent with 00:32:220 (1) –
  3. 00:40:220 (10) – Add new combo here and then remove new combo here: 00:40:720 (1) –
  4. 00:44:220 (9) -^

Overall, I must be honest and say that I don’t really like the hitsounds that you used. Those long whistles just doesn’t fit at all imo and I noticed that you didn’t use any custom hitsounds. I suggest trying to find a modder that’s really good at hitsounding and finding the right hitsounds to help you improve this.

Your patterns/rhythms look good (I don’t really have much criticism there) But the placements of these notes can still look better imo. In other words, the entire “look” of the diff can still do with improvements. I guess this is more my own personal taste but I’m just voicing my opinion.

Good Luck~! :D
pimp

-Nya- wrote:

Hey~
Responding to your M4M request via PM.

Collab:
  1. Same thing about those long whistle sounds like in the Normal.
  2. 00:36:220 (9) –Add new combo here and then remove new combo here: 00:36:720 (1) – You have to stay consistent with 00:32:220 (1) –
    (i will consider. indeed, our new combo logic is inconsistent, but we are following different rhythm)
  3. 00:40:220 (10) – Add new combo here and then remove new combo here: 00:40:720 (1) – (^)
  4. 00:44:220 (9) -^(^)

Overall, I must be honest and say that I don’t really like the hitsounds that you used. Those long whistles just doesn’t fit at all imo and I noticed that you didn’t use any custom hitsounds. I suggest trying to find a modder that’s really good at hitsounding and finding the right hitsounds to help you improve this.
(now that you mention it, i think that it can be a bit better but i can't say that all whistles are unfitting. i don't plan to make too many changes on my hitsounds but i will consider some. and i will talk to him about his parts too)

Your patterns/rhythms look good (I don’t really have much criticism there) But the placements of these notes can still look better imo. In other words, the entire “look” of the diff can still do with improvements. I guess this is more my own personal taste but I’m just voicing my opinion. (you're welcome)

Good Luck~! :D
thanks a lot :)
Topic Starter
Darcsol

-Nya- wrote:

General:
  1. You don’t need this: すばらしきこのせかい in the tags since it’s already in the source. Removed.

Normal:
  1. 00:42:970 (4) –Hm, I never like this long whistle sound in a slider. It just sounds very annoying. Rather remove it. Considered.
  2. 00:47:470 (6,7) –Rather stack this? It looks a bit confusing for the easiest diff. Fixed.
  3. 00:50:220 (4) –Same as 00:42:970 (4) – Considered.
  4. 00:56:220 (1,2,3,4) –I don’t really like the placement of these circles. I think adding a slider somewhere in between and making a blanket will improve this. Maybe try something like this: Added.
  5. 00:58:220 (5) –That whistle sound . . . etc. Considered.
  6. 01:47:720 (6,7) –Hm, rather try this?: Added.
  7. 02:00:220 (1,2,3,4) –Same suggestion as here: 00:56:220 (1,2,3,4) – Try to add a slider somewhere in between to help with the placement and also just to spice up the rhythm a bit. Added (as well as any similar patterns).
  8. 02:13:720 (4) –You can change this circle into a short slider to also emphasize this beat: 02:13:970 – Added.
  9. 02:25:220 (3,4) –Change these two circles into a slider to spice up the pattern a bit.
  10. 02:41:220 (3,4) –Change into a slider. ^ Both fixed.
  11. 02:48:220 (1) –Add a finish here. I think it's fine.
  12. 03:59:230 (6) –Maybe stack this on top of 03:59:480 (7,8) –to avoid confusion. Fixed.

Overall, I must be honest and say that I don’t really like the hitsounds that you used. Those long whistles just doesn’t fit at all imo and I noticed that you didn’t use any custom hitsounds. I suggest trying to find a modder that’s really good at hitsounding and finding the right hitsounds to help you improve this. I agree that the hitsounds aren't adequate. Most of the custom hitsounds I found doesn't fit what I want. Any help is greatly appreciated.

Your patterns/rhythms look good (I don’t really have much criticism there) But the placements of these notes can still look better imo. In other words, the entire “look” of the diff can still do with improvements. I guess this is more my own personal taste but I’m just voicing my opinion. I like to hear more on your opinion about the "look" of the diff. It's always interesting how people read a map.
Ilk Ender47
Okay the deal for M4M..!
Heres the mod..!~ :)

Normal

00:23:470 - Ctrl + J
00:31:470 - Face to the right towards the circle
00:50:220 - Move between the 2 circles to form a triangle
01:45:720 - make it lower a bit cause its far from the next slider
02:08:220 - Move it down so it's below 5
02:16:220 - Put the circle in front of the reversing slider not on the side
03:26:230 - change instead to pattern like this http://puu.sh/hHRly/eed2396e97.jpg
03:39:730 - Stack w/ 4
03:51:730 - Change to 1/2 reverse slider
04:04:230 - Reduce 2 lines before so it tones

Collab

00:27:970 - Stack 10-11-12 all together so it cant be hard to click it
00:31:970 - Same with above
00:31:970 - when you sticked it all too, make it all a little bit closer to the previous circle cause its far
01:23:720 - put it on the middle for good design ;) too far too :)
01:49:970 - too far -_-' make it closer to x:52 y:208
01:50:720 - Put the circle on the end of the PREVIOUS slider
02:34:220 - Ctrl + J
02:55:970 - Reduce it 2 lines before so there is space to hit the circle
04:04:230 - Just like on the normal, reduce 2 lines before

General

- Move the preview point 2 lines after, trust me it tones perfectly
- For the AiMod, http://puu.sh/hHZAj/44f05cda35.png
I think you should remove the inherited points on:
-01:02:220
-01:04:220
-02:30:220
-02:32:220
-03:42:230
-03:44:230
to clear the warnings on AiMod, if you just want, and if you dont want to remove it, then don't
It just depends on your style ;)
Also thanks to AsakuraNe! :oops:
That's all :)
Be sure to fullfill our promise..! :D
Topic Starter
Darcsol

Ilk Ender47 wrote:

Normal

00:23:470 - Ctrl + J Done
00:31:470 - Face to the right towards the circle Done
00:50:220 - Move between the 2 circles to form a triangle This sounds vague. Either way, I think it's fine.
01:45:720 - make it lower a bit cause its far from the next slider Done
02:08:220 - Move it down so it's below 5 Not necessary
02:16:220 - Put the circle in front of the reversing slider not on the side What is the "front"? Either way, I made a slight change.
03:26:230 - change instead to pattern like this http://puu.sh/hHRly/eed2396e97.jpg Considered
03:39:730 - Stack w/ 4 Fixed
03:51:730 - Change to 1/2 reverse slider Why?
04:04:230 - Reduce 2 lines before so it tones I think it's fine

Collab

00:27:970 - Stack 10-11-12 all together so it cant be hard to click it
00:31:970 - Same with above The two above are perfectly fine. Many mappers do that.
00:31:970 - when you sticked it all too, make it all a little bit closer to the previous circle cause its far Not necessary
01:23:720 - put it on the middle for good design ;) too far too :) Spacing is important in a map. Not necessary
02:34:220 - Ctrl + J Not necessary
04:04:230 - Just like on the normal, reduce 2 lines before Again not necessary

General

- Move the preview point 2 lines after, trust me it tones perfectly
- For the AiMod, http://puu.sh/hHZAj/44f05cda35.png
I think you should remove the inherited points on:
-01:02:220
-01:04:220
-02:30:220
-02:32:220
-03:42:230
-03:44:230
to clear the warnings on AiMod, if you just want, and if you dont want to remove it, then don't
It just depends on your style ;)
All the above are not necessary.
pimp

Ilk Ender47 wrote:

Collab

01:49:970 - too far -_-' make it closer to x:52 y:208 (its meant to be like that to fit the vocal variations)
01:50:720 - Put the circle on the end of the PREVIOUS slider (similar as above. spacing should not be that high for this vocal)
02:55:970 - Reduce it 2 lines before so there is space to hit the circle (it would make 02:55:845 empty and it sounds weird unless i put a circle there, so it would make it worse. actually i talked to some bats before and they agreed that its fine for hard diff)
thanks for mod :D
Kuki
ay fixed some stuff irc 8-) 8-) 8-) 8-) 8-) 8-)
SPOILER
2015-07-20 16:47 Kuki: ACTION is editing [http://osu.ppy.sh/b/458454 Takeharu Ishimoto (feat. Joanna Koike) - Deja vu [Collab]]
2015-07-20 16:48 Kuki: 00:19:220 (7) - move to x332 y106
2015-07-20 16:48 Kuki: 00:20:220 (1) - then fix stack here
2015-07-20 16:49 Darcsol: Very minor, but okay
2015-07-20 16:50 Kuki: yeah it just looked a little off
2015-07-20 16:50 Kuki: 01:00:970 (2) - x474 y306
2015-07-20 16:51 Kuki: 01:14:220 (7) - nc?
2015-07-20 16:52 Darcsol: First part is fixed. Second part is not necessary.
2015-07-20 16:52 Kuki: 01:51:720 (6) - X365 Y258 01:51:970 (7) - X294 Y172 01:52:220 (8) - X378 Y98
2015-07-20 16:52 Kuki: alright
2015-07-20 16:53 Darcsol: btw, I can't touch the other mapper's part. We made an agreement there.
2015-07-20 16:54 Kuki: ah okay, you should add in names in storyboard before bubble.
2015-07-20 16:54 Kuki: let him know about that issue then if possible
2015-07-20 16:54 Darcsol: sure thing
2015-07-20 16:54 Kuki: :)
2015-07-20 16:55 Kuki: 02:11:845 - why not map this?
2015-07-20 16:56 Kuki: you should
2015-07-20 16:56 Kuki: since you put a stream here 02:14:220 (4,5,6,7,8,9,10,11,12) -
2015-07-20 16:57 Darcsol: That means I should map at 02:03:845 - too
2015-07-20 16:57 Kuki: 02:27:220 (9) - ctrl-g 02:27:720 (10) - ctrl-g perhaps
2015-07-20 16:57 Kuki: yeah
2015-07-20 16:58 Darcsol: I'll consider the streams. The second part is the other mapper's.
2015-07-20 16:58 Kuki: alright, that's all i have found :)
2015-07-20 16:58 Darcsol: That's was short
2015-07-20 17:00 Kuki: Yeah lol
2015-07-20 17:00 Kuki: your map was very hard to find issues
2015-07-20 17:00 Kuki: very much ready for rank
2015-07-20 17:00 Darcsol: yay
2015-07-20 17:02 Darcsol: Thanks for the mod. I'll be modding your map shortly. Might take a few days though.
2015-07-20 17:02 Kuki: no problem :)
2015-07-20 17:03 Kuki: i'm in a tournament now, i'll post logs after and link so you can kds :)
2015-07-20 17:03 Darcsol: good to know
pimp

Kuki wrote:

ay fixed some stuff irc 8-) 8-) 8-) 8-) 8-) 8-)
SPOILER
2015-07-20 16:47 Kuki: ACTION is editing [http://osu.ppy.sh/b/458454 Takeharu Ishimoto (feat. Joanna Koike) - Deja vu [Collab]]
2015-07-20 16:48 Kuki: 00:19:220 (7) - move to x332 y106
2015-07-20 16:48 Kuki: 00:20:220 (1) - then fix stack here
2015-07-20 16:49 Darcsol: Very minor, but okay
2015-07-20 16:50 Kuki: yeah it just looked a little off
2015-07-20 16:50 Kuki: 01:00:970 (2) - x474 y306
2015-07-20 16:51 Kuki: 01:14:220 (7) - nc?
2015-07-20 16:52 Darcsol: First part is fixed. Second part is not necessary.
2015-07-20 16:52 Kuki: 01:51:720 (6) - X365 Y258 01:51:970 (7) - X294 Y172 01:52:220 (8) - X378 Y98
2015-07-20 16:52 Kuki: alright
2015-07-20 16:53 Darcsol: btw, I can't touch the other mapper's part. We made an agreement there.
2015-07-20 16:54 Kuki: ah okay, you should add in names in storyboard before bubble.
2015-07-20 16:54 Kuki: let him know about that issue then if possible
2015-07-20 16:54 Darcsol: sure thing
2015-07-20 16:54 Kuki: :)
2015-07-20 16:55 Kuki: 02:11:845 - why not map this?
2015-07-20 16:56 Kuki: you should
2015-07-20 16:56 Kuki: since you put a stream here 02:14:220 (4,5,6,7,8,9,10,11,12) -
2015-07-20 16:57 Darcsol: That means I should map at 02:03:845 - too
2015-07-20 16:57 Kuki: 02:27:220 (9) - ctrl-g 02:27:720 (10) - ctrl-g perhaps
2015-07-20 16:57 Kuki: yeah
2015-07-20 16:58 Darcsol: I'll consider the streams. The second part is the other mapper's.
2015-07-20 16:58 Kuki: alright, that's all i have found :)
2015-07-20 16:58 Darcsol: That's was short
2015-07-20 17:00 Kuki: Yeah lol
2015-07-20 17:00 Kuki: your map was very hard to find issues
2015-07-20 17:00 Kuki: very much ready for rank
2015-07-20 17:00 Darcsol: yay
2015-07-20 17:02 Darcsol: Thanks for the mod. I'll be modding your map shortly. Might take a few days though.
2015-07-20 17:02 Kuki: no problem :)
2015-07-20 17:03 Kuki: i'm in a tournament now, i'll post logs after and link so you can kds :)
2015-07-20 17:03 Darcsol: good to know
didn't changed as you suggested but remapped this part. thanks for mod
Gaia
holy shit i still havent modded this... please kill me I'll do it this weekend orz
pimp
that's ok
Gaia
ugh stuff happened last weekend :c im seriously sorry for being late again..

[normal]
tick 1 plays better for normals

00:32:720 (2,3,4) - this flows really weirdly... i'd prefer if you curved (4) the other way around
00:47:470 (6,7) - just straight up stacking 1/2 is kinda confusing, try a 1/2 slider?
01:03:720 (3,4,1) - 3 1/2 circles together is kinda hard for normal, try 1/2 slider + circle
01:56:220 (1) - space this out, since you've spaced the 1/2s and stacked 1/1 so far. keep consistency
01:56:720 (2,3,4) - this flow is meh, but whatever
02:31:720 (5,6,1) - 02:47:720 (5,6,1) - same as last time
03:22:730 (5,6) - same as above, space for consistency
03:59:230 (6,7,8) - switch to 2 1/2 sliders or a 1/2 repeat + circle... // if you happen to reject then at the very least don't stack this, beginners can't read this stuff

[Hard]
00:18:720 (6) - slight overlaps like these look bad
00:22:720 (6) - not as bad as ^ but try not to overlap the sliderends
00:24:220 (1) - misstack on purpose? uhh
00:30:720 (5) - same as above, and there are more so ya
00:44:220 (9,1) - rreally awkward flow :s
00:57:720 (5,6) - this is a good overlap tho, slider covers almost half the other slider and doesnt touch the sliderend at all so yay (you could improve a bit by curving (6) down more tho)
01:01:220 (3) - remove whistle on sliderend
01:10:720 (4,5) - flow is meh
01:13:720 (5,6,7) - ^
01:58:220 (5,6,7) - lol is this really neccessary ? :>
02:14:220 (4,5,6,7,8,9,10,11,12) - a bit too many 1/4s for hard.... use some reverses instead
02:15:220 (12,1) - questionable pattern, readability is probably an issue.. remember this is hard not insane. i highly suggest you fix this (02:15:220 (12) - this has a polarity thing too, i'd rather make this into a reverse :])
02:16:220 (1,2,3) - 02:24:220 (1,2,3) - why do they have different spacing? they have the exact same rhythm
02:31:470 (11,12,13,14,15,16,1) - same as before, use 1/4s instead...
02:37:220 (4,5,6) - doesnt flow well
02:44:220 (1,2,3) - 02:45:720 (4,5,6) - why are these spacings so inconsistent :c
02:54:220 (1,1) - not enough spinner recovery time, in hard you need at least 1 beat (375ms) you have 250 ms. t/241019&start=0
03:28:230 (1,2) - this is 1/4 spacing right? 03:29:230 (3,4) - this is 1/2? spacing wise they look pretty much the same. very misleading
03:29:480 (4,5,6) - consider reducing this jump.. especially 5 -> 6 since the triple is really tricky to hit
03:41:230 (3) - i dont get this jump??
03:42:230 (5,6,7,8,9,10,11) - this flow... :s

generally normal is fine.. hard tho has some problems regarding flow (and spacing) imo, i just pointed out the ones the really really bugged me but there are others out there that arent great but arent horrible either ..

also, im really sory about being so late on this mod so yaa, feel free to find me if you ever need another mod on this map or any other map of urs :3

aaaa good luck and have fun!!
pimp

Gaia wrote:

[Hard]

00:44:220 (9,1) - rreally awkward flow :s
01:10:720 (4,5) - flow is meh
01:13:720 (5,6,7) - ^
01:58:220 (5,6,7) - lol is this really neccessary ? :>
02:15:220 (12,1) - questionable pattern, readability is probably an issue.. remember this is hard not insane. i highly suggest you fix this (02:15:220 (12) - this has a polarity thing too, i'd rather make this into a reverse :])
02:16:220 (1,2,3) - 02:24:220 (1,2,3) - why do they have different spacing? they have the exact same rhythm
02:31:470 (11,12,13,14,15,16,1) - same as before, use 1/4s instead... (this is 1/4)
02:54:220 (1,1) - not enough spinner recovery time, in hard you need at least 1 beat (375ms) you have 250 ms. t/241019&start=0 (does not seems to be accepted as a rule yet. i already discussed about this with qats before and i think i can keep it p/3480713)
03:28:230 (1,2) - this is 1/4 spacing right? 03:29:230 (3,4) - this is 1/2? spacing wise they look pretty much the same. very misleading
03:29:480 (4,5,6) - consider reducing this jump.. especially 5 -> 6 since the triple is really tricky to hit (considered)
03:41:230 (3) - i dont get this jump??
03:42:230 (5,6,7,8,9,10,11) - this flow... :s
didn't reply to what i think it's personal opinion. some are still considered.
if Darcsol don't reply within 2 days i'll pm him

thanks for mod :D
Topic Starter
Darcsol
About time.

Gaia wrote:

[normal]
tick 1 plays better for normals Considered.

00:32:720 (2,3,4) - this flows really weirdly... i'd prefer if you curved (4) the other way around
00:47:470 (6,7) - just straight up stacking 1/2 is kinda confusing, try a 1/2 slider?
01:03:720 (3,4,1) - 3 1/2 circles together is kinda hard for normal, try 1/2 slider + circle
01:56:220 (1) - space this out, since you've spaced the 1/2s and stacked 1/1 so far. keep consistency
01:56:720 (2,3,4) - this flow is meh, but whatever
02:31:720 (5,6,1) - 02:47:720 (5,6,1) - same as last time
03:22:730 (5,6) - same as above, space for consistency
03:59:230 (6,7,8) - switch to 2 1/2 sliders or a 1/2 repeat + circle... // if you happen to reject then at the very least don't stack this, beginners can't read this stuff Most of the above are fixed, but this diff is intended for Normal players, not beginners.

[Hard]
00:18:720 (6) - slight overlaps like these look bad
00:22:720 (6) - not as bad as ^ but try not to overlap the sliderends Made adjustments to both suggestions.
00:24:220 (1) - misstack on purpose? uhh Fixed.
00:30:720 (5) - same as above, and there are more so ya Adjusted.
00:57:720 (5,6) - this is a good overlap tho, slider covers almost half the other slider and doesnt touch the sliderend at all so yay (you could improve a bit by curving (6) down more tho) Made a different improvement instead.
01:01:220 (3) - remove whistle on sliderend Removed.
02:14:220 (4,5,6,7,8,9,10,11,12) - a bit too many 1/4s for hard.... use some reverses instead Considered.
02:15:220 (12,1) - questionable pattern, readability is probably an issue.. remember this is hard not insane. i highly suggest you fix this (02:15:220 (12) - this has a polarity thing too, i'd rather make this into a reverse :]) Added reverse. PimpG will need to adjust his part.
02:37:220 (4,5,6) - doesnt flow well Fixed.
02:44:220 (1,2,3) - 02:45:720 (4,5,6) - why are these spacings so inconsistent :c I think this is fine.
02:54:220 (1,1) - not enough spinner recovery time, in hard you need at least 1 beat (375ms) you have 250 ms. t/241019&start=0 I personally don't like it, but we'll see to it.
pimp

Darcsol wrote:

02:15:220 (12,1) - questionable pattern, readability is probably an issue.. remember this is hard not insane. i highly suggest you fix this (02:15:220 (12) - this has a polarity thing too, i'd rather make this into a reverse :]) Added reverse. pimpG will need to adjust his part.
thanks a lot for that -_-

would be much easier for you to fix this in your part

see you soon
BanchoBot
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