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Suzuki Konomi - AVENGE WORLD (TV size)

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Total Posts
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Topic Starter
beeboy123
This beatmap was submitted using in-game submission on Tuesday, July 15, 2014 at 1:54:53 PM

Artist: Suzuki Konomi
Title: AVENGE WORLD (TV size)
BPM: 185
Filesize: 2339kb
Play Time: 01:27
Difficulties Available:
  1. Hard (3.76 stars, 242 notes)
  2. Insane (4.12 stars, 104 notes)
  3. Normal (2.72 stars, 235 notes)
Download: Suzuki Konomi - AVENGE WORLD (TV size)
Information: Scores/Beatmap Listing
---------------
A 2nd attempt at mapping this song.
Kritikally
Quick IRC help:

SPOILER
2014-07-14 19:42 beeboy123: CAUSE I THOUGHT THIS WAS HELPFUL
2014-07-14 19:43 Kritikally: sorry
2014-07-14 19:43 Kritikally: maybe your distance spacing is too high
2014-07-14 19:43 Kritikally: or your notes proc too close together (in time)
2014-07-14 19:43 beeboy123: XD
2014-07-14 19:43 beeboy123: Nah I laughed
2014-07-14 19:43 Kritikally: :D
2014-07-14 19:43 beeboy123: Distance snap 1.0
2014-07-14 19:43 Kritikally: if it's normal, you can lower that
2014-07-14 19:43 beeboy123: Slider velocity 2.0
2014-07-14 19:44 Kritikally: definitely lower slider velocity
2014-07-14 19:44 Kritikally: you'll have to adjust and possibly remap around the sliders tho
2014-07-14 19:44 Kritikally: and ds a bit too
2014-07-14 19:45 beeboy123: Thanks alot
2014-07-14 19:45 Kritikally: also, your combos
2014-07-14 19:45 Kritikally: 6-8 max is recommended
2014-07-14 19:45 Kritikally: for normal
2014-07-14 19:45 beeboy123: Ya I am fixing those XD
2014-07-14 19:45 Kritikally: longer combos will increase difficulty
2014-07-14 19:45 Kritikally: because at the end of a combo
2014-07-14 19:45 Kritikally: you gain hp
2014-07-14 19:45 Kritikally: based on your performance during the combo
2014-07-14 19:46 Kritikally: if combo's too big, it may be impossible to complete
2014-07-14 19:46 Kritikally: unless you had full hp bar before (or enough events during the combo to compensate)
2014-07-14 19:46 beeboy123: o: oh that makes sense
2014-07-14 19:46 Kritikally: keeping combos smaller allows recovery
2014-07-14 19:48 beeboy123: Thanks alot!
2014-07-14 19:48 Kritikally: yw :)
2014-07-14 19:48 Kritikally: link your map?
2014-07-14 19:49 beeboy123: https://osu.ppy.sh/s/192794
2014-07-14 19:49 beeboy123: I only have a hard atm xd
2014-07-14 19:51 Kritikally: posted most of the log
2014-07-14 19:51 Kritikally: I'll give a proper mod to your map once you fix those critical issues (distance spacing/slider velocity, combos, etc.)
2014-07-14 19:51 Kritikally: just message me on forums
2014-07-14 19:52 beeboy123: Thanks!!!
My Angel Newnew
SUPER L33T MODDING (1st mod ever pls dont harrass) I'm focusing on if the notes make sense according to the music.
Hard
General Notes:
A lot of the notes seem to be clustered and very close to each other. Shown at 00:21:711 (1,2,3,4), 00:24:305 (1,2,3,4), 00:30:954 (1,2,3,4,5).
Specific Notes:
00:00:630 (1,2,3,4,5,6) - Its either I'm deaf or the hitsounds are too loud for the music. Try lowering the volume for the hitsounds on this part and gradually increase it to the music.
00:51:548 (1) - This spinner doesn't belong here. Its mappable with notes and sliders. 01:06:954 (1) - Same for this one. 01:15:873 (1) - And this one you lazy bee D:
01:20:575 (2,3,4) - This part can be cleaned up.
01:22:765 (1) - Move this spinner to 01:23:659 and map the part thats empty before the spinner.
Misc.: A lot of combos exceed 10. Math hurts my head and I don't like numbers that are above 10 :(.
Normal
General Notes:
Ok this is super tappy normal difficulty :D. Its basically the same difficulty as hard but everything is clustered.
Specific Notes:
00:11:496 (5,1) - Make the 1 overlap the ending of the slider.
00:21:226 - pls lazy bee. why you put break on a TV size song. clearly mappable.
00:35:659 (1) - No spinner here pls. notes/slidershere.
00:41:821 (1) - EXCELLENT JOB ON THIS SPINNER 420/10.
00:48:794 (1) - 0/10 spinner. you can tell because theres no second to relax after the slider as you're about to hit another note.
00:52:361 (1) - This spinner shouldn't be here.
01:05:496 (1) - same with this one.
01:13:604 (1,2,3) - This feels awkward. You should make it like 01:12:956 (1,2) and add another one of these so that it looks like this. https://osu.ppy.sh/ss/1819066
01:15:875 (1) - remove this spinner man.
01:23:172 - Add a note here.
Misc.: Same thing as above. The combos are a bit high.
Bonus
20:31 JapanPanda: MY SUPER L33T MODDING SESSION BEGINS NOOW
20:31 beeboy123: YAYYYYYYY
20:31 beeboy123: \:D/
20:31 JapanPanda: IM ONLY DOING INSANE
20:32 JapanPanda: :D
20:32 JapanPanda: HOWEVER THERE IS NO INSANE
20:32 beeboy123: FUCK I DONT HAVE THAT ONE DONE
20:32 JapanPanda: THEREFORE
20:32 JapanPanda: NO MOD
20:32 beeboy123: OLOLOLOL
20:32 beeboy123: Best mod ever
20:32 beeboy123: post irc on forums for kudos
20:32 JapanPanda: SUPER L33T MODDING SESSION NOW OVER
Topic Starter
beeboy123

JapanPanda wrote:

SUPER L33T MODDING (1st mod ever pls dont harrass) I'm focusing on if the notes make sense according to the music.
Hard
General Notes:
A lot of the notes seem to be clustered and very close to each other. Shown at 00:21:711 (1,2,3,4), 00:24:305 (1,2,3,4), 00:30:954 (1,2,3,4,5).
Specific Notes:
00:00:630 (1,2,3,4,5,6) - Its either I'm deaf or the hitsounds are too loud for the music. Try lowering the volume for the hitsounds on this part and gradually increase it to the music.
00:51:548 (1) - This spinner doesn't belong here. Its mappable with notes and sliders. 01:06:954 (1) - Same for this one. 01:15:873 (1) - And this one you lazy bee D:
01:20:575 (2,3,4) - This part can be cleaned up.
01:22:765 (1) - Move this spinner to 01:23:659 and map the part thats empty before the spinner.
Misc.: A lot of combos exceed 10. Math hurts my head and I don't like numbers that are above 10 :(.
Normal
General Notes:
Ok this is super tappy normal difficulty :D. Its basically the same difficulty as hard but everything is clustered.
Specific Notes:
00:11:496 (5,1) - Make the 1 overlap the ending of the slider.
00:21:226 - pls lazy bee. why you put break on a TV size song. clearly mappable.
00:35:659 (1) - No spinner here pls. notes/slidershere.
00:41:821 (1) - EXCELLENT JOB ON THIS SPINNER 420/10.
00:48:794 (1) - 0/10 spinner. you can tell because theres no second to relax after the slider as you're about to hit another note.
00:52:361 (1) - This spinner shouldn't be here.
01:05:496 (1) - same with this one.
01:13:604 (1,2,3) - This feels awkward. You should make it like 01:12:956 (1,2) and add another one of these so that it looks like this. https://osu.ppy.sh/ss/1819066
01:15:875 (1) - remove this spinner man.
01:23:172 - Add a note here.
Misc.: Same thing as above. The combos are a bit high.
Bonus
20:31 JapanPanda: MY SUPER L33T MODDING SESSION BEGINS NOOW
20:31 beeboy123: YAYYYYYYY
20:31 beeboy123: \:D/
20:31 JapanPanda: IM ONLY DOING INSANE
20:32 JapanPanda: :D
20:32 JapanPanda: HOWEVER THERE IS NO INSANE
20:32 beeboy123: FUCK I DONT HAVE THAT ONE DONE
20:32 JapanPanda: THEREFORE
20:32 JapanPanda: NO MOD
20:32 beeboy123: OLOLOLOL
20:32 beeboy123: Best mod ever
20:32 beeboy123: post irc on forums for kudos
20:32 JapanPanda: SUPER L33T MODDING SESSION NOW OVER

I made all of the changes. Thanks Panda~!!!!!!
Xiaolin
Hi ~
[Normal]
  1. Pretty much unrankable, its hard for any normal to play it, it looks like its a hard diff ~ :< Also, use Distance Snap (DS) for all the notes, I won't point out the DS, cause all of them you didn't use DS ~ :c
  2. 00:01:767 (1,2) - These 2 look kinda of ugly ~ :< 00:02:415 (2) - Make it curve for a better flow ~ c:
  3. 00:05:983 (5,6,7,8) - Remove clap, and also, the flow looks hard for normal players, try something like this:
  1. 00:08:577 (2,3,4,5,6,7) - This looks confusing, try to remap this part
  2. 00:22:361 (1,2) - Remove stack and change:
[Hard]
  1. I hate to scare you but.. Remap this diff ~ ;_;
  2. 00:06:954 (1) - Remove spinner
[Insane]
  1. Same thing as hard
  2. 00:12:631 (2,3,4,5,6) - Make them a curve line
There are lots of unrankable stuff in your map ~ >.< I recommend remapping the whole mapset or maybe mod some maps cause you might get better at mapping when you do it ~ c: Keep fighting, don't give up ~ ! ^^
BanchoBot
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