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Demetori - Kaki Oujo no Tame no Septette ~ Ascending Into Na

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Bonzi
Hey :]

[General]
  1. The background image is 1228x767 (the reccomended size is 1366x768.) Plus, at the bottom of it, there is >this thing :/<
    You can:
    1. Take >THIS< version and go ahead with it
    2. Search for another background image
    3. Ask a pro photoshopper to remove that alice's emotion thing, then make it to the reccomended size.
nazi incoming
[Ascension]
  1. 00:07:319 (2,3,4) - While the rythm is still undefined, i think something like >THIS< would work better
  2. 00:11:964 (4,5,6,7,8,9,10) - uhm, i don't really know if this is a good idea, you could change to a simple repeat slider or leave it as it is, your choice.
  3. 00:30:351 (4,5) - this quick rythm change doesn't benefits from either the previous ones (00:25:513 (3,4,5) - , 00:27:061 (3,4,5) - , 00:28:610 (3,4,5) - ) and the next ones ( 00:31:900 (4,5) - , 00:33:448 (4,5) - ), cause it has the same spacing of the next ones. This could be a problem.
  4. 01:29:190 (4,5,6,7) - This could be easily misunderstood with a 1/4 (even if the song bpm is slow enough to allow it :>) A 1/6 slider with one repeat could do the same job pretty well (LIKE THIS)
  5. 01:29:964 (7,8,9,1) - pretty much what i said above.^
  6. 01:35:190 (3,4) - eww i never liked that kind of pattern :/. You can do something better, like for example, >this<
  7. 01:50:287 (1,2,3,4,5,6) - i find this a bit confusing in some ways, probabily because 01:50:674 (2,3) - and 01:50:287 (1) - are on the same zone while the rythm changes
  8. 02:33:255 (6,7) - i don't see the why these two are stacked.
  9. 04:04:997 - uh, no beat here?
  10. 04:49:126 (4,5,6,7,8,9,10) - In this case, facing this while playing the beatmap on first time will make a good percentage of the players break.
  11. 06:27:835 (7,8,9,1) - 1/3 with no warnings while the previous 1/3s were sliders isn't that good. You can new combo them or make them sliders, your choice.
  12. 06:44:287 (3,4,5,6,7) - never seen anything like this for the whole map, not a big problem though
  13. 06:59:868 (3,4,5) - i hate this ok
<3
Topic Starter
Kaguya Hourain

ThEBonzi wrote:

Hey :] :arrow: Hey mate XD

[General]
  1. The background image is 1228x767 (the reccomended size is 1366x768.) Plus, at the bottom of it, there is >this thing :/<
    You can:
    1. Take >THIS< version and go ahead with it :arrow: Went with this one o/
    2. Search for another background image
    3. Ask a pro photoshopper to remove that alice's emotion thing, then make it to the reccomended size.
nazi incoming
[Ascension]
  1. 00:07:319 (2,3,4) - While the rythm is still undefined, i think something like >THIS< would work better :arrow: Did not really get what you mean here, added a slider of my own accord here /o/
  2. 00:11:964 (4,5,6,7,8,9,10) - uhm, i don't really know if this is a good idea, you could change to a simple repeat slider or leave it as it is, your choice. :arrow: I definitely want this 1/6 here.
  3. 00:30:351 (4,5) - this quick rythm change doesn't benefits from either the previous ones (00:25:513 (3,4,5) - , 00:27:061 (3,4,5) - , 00:28:610 (3,4,5) - ) and the next ones ( 00:31:900 (4,5) - , 00:33:448 (4,5) - ), cause it has the same spacing of the next ones. This could be a problem. :arrow: True, nerfed the spacing! o/
  4. 01:29:190 (4,5,6,7) - This could be easily misunderstood with a 1/4 (even if the song bpm is slow enough to allow it :>) A 1/6 slider with one repeat could do the same job pretty well (LIKE THIS) :arrow: Lowered the spacing I think a slider would be too short and we'd have easy breaks here.
  5. 01:29:964 (7,8,9,1) - pretty much what i said above.^ :arrow: The spacing is fine here it indicates the 1/6 well enough imo.
  6. 01:35:190 (3,4) - eww i never liked that kind of pattern :/. You can do something better, like for example, >this< :arrow: That looks better, changed like that without the red point :3
  7. 01:50:287 (1,2,3,4,5,6) - i find this a bit confusing in some ways, probabily because 01:50:674 (2,3) - and 01:50:287 (1) - are on the same zone while the rythm changes :arrow: I like muh gimmicks here u.u Seriously though, I might consider a change if other mods mention this as well! o/
  8. 02:33:255 (6,7) - i don't see the why these two are stacked. :arrow: Uh, me neither actually lol
  9. 04:04:997 - uh, no beat here? :arrow: Added reverse on the previous slider, I didn't hear anything previously but there seems to be something there after all :D
  10. 04:49:126 (4,5,6,7,8,9,10) - In this case, facing this while playing the beatmap on first time will make a good percentage of the players break. :arrow: That's okay let them break if they can't read this as 1/6 then they deserve to break. Maps are not first try FC you know, especially marathons like this.
  11. 06:27:835 (7,8,9,1) - 1/3 with no warnings while the previous 1/3s were sliders isn't that good. You can new combo them or make them sliders, your choice. :arrow: Added NC there, rip colourhax :(
  12. 06:44:287 (3,4,5,6,7) - never seen anything like this for the whole map, not a big problem though :arrow: Actually it is a big problem because people will confuse it with 1/6. Spacing this out thanks for mentioning! O7
  13. 06:59:868 (3,4,5) - i hate this ok :arrow: :3 spaced out :3
<3 :arrow:
sankyuu~
Krfawy
Polish mod
16:33 Krfawy: can I try
16:33 Kaguya Hourain: suuuuuure :D
16:33 Krfawy: BUT LET ME SAY I CAN'T FIND MANY THINGS XD
16:33 Kaguya Hourain: https://osu.ppy.sh/s/192669
16:33 Kaguya Hourain: look at the description
16:33 Krfawy: K
16:33 Kaguya Hourain: OKAY
17:02 Krfawy: OK I have very vew suggestions
17:03 Krfawy: first of all I want to ask if you could increase AR to 9 orz because now it's veeeeeeery slow and hard to read ;3;
17:04 Krfawy: and about making 2 breaks between 3 first circles
17:04 Krfawy: because the HP just drops when it's the very beginning of the song D:
17:05 Kaguya Hourain: no to ar and no to the breaktime
17:05 Kaguya Hourain: drain is fine
17:05 Kaguya Hourain: :D
17:06 Kaguya Hourain: i mean come on it just drops to half and then there's 1/2 spam
17:06 Kaguya Hourain: if you can't pass that section then play easier maps first :v
17:06 Krfawy: K
17:07 Krfawy: on and b4 asking I was looking the whole mapset and I have ready suggestions so sorry if they sound stiff ;3;
17:07 Krfawy: I just don't like the shape of 01:11:481 (9) - My suggestion: X=304 Y=267 01:11:577 (1) - to rotate -6 and move to X=314 Y=292 ->
17:08 Kaguya Hourain: yeah smoothening this out would be nice
17:08 Kaguya Hourain: I made these streams by hand with grid snap on back then :u
17:08 Krfawy: oh I understand XD
17:08 Krfawy: ok next thingu
17:08 Krfawy: 01:23:385 (5,6,7) - Again I just don't like the slider is that near to the note; maybe sumthen like [https://osu.ppy.sh/ss/2370249
17:09 Krfawy: you know, blanket, that note and lower so it's the straight line
17:10 Kaguya Hourain: what if i moved 6 higher
17:10 Kaguya Hourain: or actually 3 and 4 lower
17:10 Kaguya Hourain: and 6 a little bit lower
17:10 Krfawy: K o3o
17:11 Krfawy: ok now something I hate on this map ;3;
17:11 Krfawy: 01:29:771 (8) -
17:11 Krfawy: I would be really pleased if it would be somewhere else, fast example: symmetrical to the very end of the 01:29:384 (7) - slider
17:11 Krfawy: you know, CTRL + H and putting it on the very end of the slider
17:11 Krfawy: anything
17:12 Krfawy: because now it's hardcore to read
17:12 Krfawy: when the map is not THAT hardcore if we look at the whole map ;_;
17:13 Kaguya Hourain: the map has some pretty hard to read things i think o.o
17:13 Krfawy: yeah but this is more hardcore to read than anything here ;3;
17:13 Kaguya Hourain: i'll think about that though
17:13 Kaguya Hourain: well why not :uuuuuu
17:13 Krfawy: or at least maybe use NC here
17:13 Kaguya Hourain: it's not that imbalanced :(
17:14 Kaguya Hourain: no pls no
17:14 Krfawy: so it's more readable there is a break between notes
17:14 Kaguya Hourain: no NCs
17:14 Krfawy: K ;3;
17:14 Kaguya Hourain: it will ruin my combohax
17:14 Krfawy: oh I undresnad U
17:14 Kaguya Hourain: then i'd have to do it all over again
17:14 Krfawy: K THEN DO NOT NC IT
17:14 Krfawy: D:
17:14 Kaguya Hourain: I WON'T!
17:14 Krfawy: :3
17:14 Krfawy: K now something nazi
17:14 Krfawy: 02:06:351 (2) - =3=
17:15 Krfawy: make it more blanket pls =3=
17:15 Kaguya Hourain: move it higher?
17:15 Kaguya Hourain: or stupid cursorflow
17:15 Krfawy: no just move the end of the slider
17:15 Krfawy: :D
17:15 Kaguya Hourain: the end???
17:15 Kaguya Hourain: to where o.O
17:16 Krfawy: e.g. x=422 y=380
17:16 Kaguya Hourain: but why o.o
17:17 Krfawy: that's just an example ;3; | just fix it because the blanket is off now =3=
17:17 Kaguya Hourain: you're not explaining the problemmmmmmmm
17:17 Kaguya Hourain: i don't see anything wrong with that slider :(
17:17 Krfawy: well TBH I see no problem in non-blanket sliders
17:17 Kaguya Hourain: XD
17:17 Kaguya Hourain: i remapped it though because i hated the flow
17:18 Krfawy: but every time I ask BATs they are like "FOR GOD'S SAKE DO YOU WANT TO KILL ME FIX THIS FUCKING SLIDER IT SHOULD BE A BLANKET AAAAAAAAAAAAAAAAAAAAAA"
17:18 Kaguya Hourain: i totally removed the blanket aspect from there
17:19 Krfawy: do you want to tell me you have removed the slider or made it into something different ;_;
17:19 Kaguya Hourain: so uh
17:19 Kaguya Hourain: http://puu.sh/dDKcz.jpg
17:19 Kaguya Hourain: why do we irc?
17:19 Kaguya Hourain: XD
17:20 Kaguya Hourain: i was hitsounding something ;...;
17:20 Krfawy: BECAUSE I CAN'T SEE TOO MANY THINGS AND THIS MOD LOOKS LIKE LONGER AT IRC THAN IN THE THREAD OK
17:20 Krfawy: XD
17:20 Krfawy: oh this is cool
17:20 Krfawy: o3o
17:21 Krfawy: ok now something stupid which is v Krfawy
17:21 Krfawy: 03:22:997 (1) - if I see properly you made a triangle with the ending of this slider and another 2 notes, but I just dislike the
17:21 Krfawy: why is my mod cut
17:22 Krfawy: simplicity of this slider. ;w; Maybe something more like [https://osu.ppy.sh/ss/2370281 that?] or can you just make something more
17:22 Krfawy: cute, because I know you can just adjust the triangle and the pattern shouldn't be hurt/changed drastically
17:22 Kaguya Hourain: lol
17:22 Krfawy: yeah copy&paste the text which magically disappears XD
17:22 Kaguya Hourain: that overlap is unrankable
17:22 Krfawy: why unrankable
17:22 Kaguya Hourain: because it overlaps itself o.o
17:23 Krfawy: but the path is readable which is the point D:
17:23 Kaguya Hourain: still unrankable
17:23 Kaguya Hourain: besides i like that slider
17:23 Kaguya Hourain: and
17:23 Kaguya Hourain: 03:22:674 (4,5,6) - it sort of blankets with these as well
17:24 Krfawy: ok :3
17:24 Krfawy: the very last thing
17:24 Krfawy: YEAH THE VERY LAST
17:24 Krfawy: 04:40:029 (6) -
17:24 Krfawy: snap it more under the slider pls =3=
17:24 Kaguya Hourain: OMG IT IS UNSTACKED
17:24 Kaguya Hourain: KILL ME NOW K
17:25 Krfawy: IDK HOW2KILL IM A BLONDE K
17:25 Krfawy: BUT I CAN WRITE SUMTHEN SCARY IN POLISH WHICH WILL KILL U
17:25 Krfawy: CAN I
17:25 Kaguya Hourain: I DARE YEW
17:25 Krfawy: Krzysztof
17:25 Krfawy: NOW READ IT
17:26 Kaguya Hourain: crazy ztrot
17:26 *Kaguya Hourain runs
17:26 Krfawy: [https://translate.google.pl/#pl/en/Krzysztof we do it like that]
17:26 Kaguya Hourain: but um
17:26 Kaguya Hourain: is tha all? XD
17:26 Krfawy: I TOLD U IT'S ALL THAT'S WHY I IRC
17:26 Krfawy: XD
17:26 Kaguya Hourain: oke
17:26 Krfawy: yes I can't see many things
17:26 Kaguya Hourain: let me update
17:26 Krfawy: it's skary
17:26 Krfawy: ;3;
17:26 Kaguya Hourain: and you post on the thread
17:26 Krfawy: k ;3;
17:27 Krfawy: can I obtain a kiss/hug/rape from you Kaguya the Greek :3
17:27 Kaguya Hourain: i can kiss and hug you now
17:27 Kaguya Hourain: we shall discuss the rape part later :4
17:27 Kaguya Hourain: :3
17:27 Krfawy: K :3
17:27 *Krfawy hugs Kaguya o3o
17:27 *Kaguya Hourain kissu~
17:28 Krfawy: K ME POSTS o3o

GOOD LUCK BABY NOW I WANT A RAPE o3o
Topic Starter
Kaguya Hourain
Thanks bae ♥

Updated!
Akali
papamodulos

00:09:642 (1) - just... make it same distance, it's annoying to play
POST EDIT 00:11:964 (4,5,6,7,8,9,10) - I don't reckon having a 1/6 burst so long anywhere later in the map, + it makes double time hell, slider maybe
00:27:351 (4) - too curved, make same curve as previous slider (and probably rotate) slows down flow for no reason and is inconsistent design-wise
00:34:803 (3,4,5) - ye, less curve
00:36:545 (4) - don't see a reason in music to make a stop/stack here, + it might be annoying on dt
00:52:997 (1,2) - 1/1 sliders like that play really boring if they are so close, like 00:54:545 (1,2) - this is way better but if you don't want to rearrange it's ok (just a suggestion)
01:05:771 (2,3) - again shrimp slider, i get the nice overlap/design idea but they suck, really
01:08:674 (2) - might be hard to read, stuff like that might work on impactful part but here it looks like you just got cornered and decided for overlap, would avoid that
01:29:771 (8) - just few notes after introducing first 1/6s, (still plays like poop) it's hard to read and time properly, don't overlap
01:42:351 (1) - rotate cc and move it lower to remove the stack, guitar changes pitch, small jump would make better impact
01:46:029 (3,4) - ewww, is it 2009 and we just discovered that sliders don't have to be horizontal or vertical? think of something better
01:50:287 (1,2,3) - NOPE sliders are overlapping in the same fashion and they have different timings, remake
01:54:932 (1,2) - finally some space between sliders, I wish you did it more :(
02:05:577 (5,1) - weird flow, it's neither smooth nor cut properly, 02:05:771 (1) - 155;193 and 02:06:158 (2) - 207:26 ?
02:09:448 (3,4,5) - making a large triangle would be more interesting, there is a shitload of 1/1 etc stacks on that map (just a suggestion)
02:12:545 (3,4,5) - ^, etc think about these
02:14:287 (3,4,5,1) - clean guitar is audible enough to not make a 1/1 pause in here
02:17:771 (10) - 449;249
02:38:868 (3,4,5) - weird ds-ing, would make it consistent
02:42:545 (7) - cuuurve, it could easily blanket around 02:41:384 (1) - end
02:52:222 (1) - rotate cc 5 degrees
02:59:964 (1) - make two 1/2 sliders or circles, clean guitar accents stand out here
03:00:932 (5,6,7) - this could be return slider on the other hand (lead guitar bend)
03:04:610 (1) - ^
03:22:674 (4,5,6) - actually you could nc EVERY 1/6 on the map (so it's only (1)'s, it makes it more visible that something is changing)
03:24:545 (1) - you can put this on 218;2 somewhere np, would be better than making weird wavy flow with next slider again
03:25:513 (4,5) - pls
03:35:577 (1,2,3) - meh again, something like http://osu.ppy.sh/ss/2373343 maybe
03:36:351 (4,5) - if you decided to rearrange previous slider, you know what to do
03:37:126 (1) - rotate cc so flow/slider path is in line with 03:37:706 (2) -
03:42:158 (2,3) - hi
03:47:964 (1,2,3,4,5,6,7,8,1) - I just don't like this, idk what would I do though
03:55:900 (2) - something like http://osu.ppy.sh/ss/2373366
03:58:997 (2) - rotate cc -45 and put somewhere in the area of 409;266
04:00:739 (1) - making this super short slider or return slider would be cute
04:04:222 (1,2,3,1,2,3,4,5,6) - this whole thing is terrible (it's like old 0108 streams), space return sliders out and start next stream somewhere else
04:10:222 (2,1,2,3,4) - stream path doesn't flow with jump from the 04:10:222 (2) -
04:17:255 (2,3,1) - smooth this out
04:18:545 (4) - rotate cw so it has same angle as 04:18:158 (3) -
04:23:577 (1,2) - most intense shred in the solo you make player stop, no clue how to remake though, maybe 4 sliders instead of 2?
04:37:513 (1) - isn't this too much offgrid? it's probably ok but don't like it anyway
04:41:577 (1,2) - random grey combo
04:49:513 (10,11) - you can make this 1/2 slider, reading and hitting this 1/6s will be hard enough for mediocre no-mod players and makes double time terror and probably valley of combo break unhappiness on dt right here
04:50:093 (1,2,3,4,5) - you used similar "stacks" before but afaik it's the first time they have rhythm like that, some kaguya (tm) triangles maybe?
04:51:255 (5,1) - ye and it changes to 1/2 here with same spacing, hard to read
04:54:158 (4,1,2,3) - rip readability again, 1/6 bonkers slider into 1/2 stack :?
04:58:029 (2,3) - it's ok compared to the rest of straight sliders like that, just ugly overlap, try http://osu.ppy.sh/ss/2373402
05:00:739 (1) - bad flow with 05:00:545 (9) - , rearrange so it's straight below 05:00:545 (9) - or something like that
05:13:900 (4,5) - bad flow again
05:50:868 (6) - copy paste rotate (5) 180 for this slider, move it up and slightly to the right (488;147?)
05:54:932 (4,5,6) - ewww
05:58:029 (3,4) -
06:02:674 (3,4,5,6) - YAY PROPER JUMPS
06:27:835 (1,2,3) - this being 1/3 is barely readable, + it's spaced as hell/in the corner of the playfield, valley of combo break unhappiness
06:34:319 (4) - this seems random compared to the rest of the map
06:38:674 (1,2,3) - this one has 1/3 slider before it so should be fine, still circle + 1/3 slider might be better
06:39:835 (1,1) - make something better, looks like you got bored and just put two randomly angled straight sliders
07:07:513 (3,4,5) - didn't forget about these
07:11:771 (1,2,3,4,5) - for a long map like that you might want to not make a stack here, player is tired already and it can induce some misreads
07:17:771 (1,2,3,4,1,2,3,4,1) - same these, just make circles close together but not overlapping
07:19:319 (1,2,3,4,5,6,7,8) - and for that some tasty triangles/small star jumps, for an ending this is very anticlimactic

kapow
Topic Starter
Kaguya Hourain

Akali wrote:

papamodulos :arrow: ROFL

00:09:642 (1) - just... make it same distance, it's annoying to play :arrow: Okay :(
POST EDIT 00:11:964 (4,5,6,7,8,9,10) - I don't reckon having a 1/6 burst so long anywhere later in the map, + it makes double time hell, slider maybe :arrow: There is some 1/6 with the exact same length and they are circles. I don't really care about DT anyway so this stays.
00:27:351 (4) - too curved, make same curve as previous slider (and probably rotate) slows down flow for no reason and is inconsistent design-wise :arrow: Yep! :D
00:34:803 (3,4,5) - ye, less curve :arrow: Mhmm
00:36:545 (4) - don't see a reason in music to make a stop/stack here, + it might be annoying on dt :arrow: Did cute jump before the stack, still don't care about DT <:
00:52:997 (1,2) - 1/1 sliders like that play really boring if they are so close, like 00:54:545 (1,2) - this is way better but if you don't want to rearrange it's ok (just a suggestion) :arrow: I like that, changed!
01:05:771 (2,3) - again shrimp slider, i get the nice overlap/design idea but they suck, really :arrow: Yeah I thought it was a cool idea when I sucked at mapping :P
01:08:674 (2) - might be hard to read, stuff like that might work on impactful part but here it looks like you just got cornered and decided for overlap, would avoid that :arrow: Nah should be fine! If anyone else suggests it I might change it though.
01:29:771 (8) - just few notes after introducing first 1/6s, (still plays like poop) it's hard to read and time properly, don't overlap :arrow: Okay
01:42:351 (1) - rotate cc and move it lower to remove the stack, guitar changes pitch, small jump would make better impact :arrow: Alright!
01:46:029 (3,4) - ewww, is it 2009 and we just discovered that sliders don't have to be horizontal or vertical? think of something better :arrow: Indeed this looks fugly lol
01:50:287 (1,2,3) - NOPE sliders are overlapping in the same fashion and they have different timings, remake :arrow: I love this gimmick :'(
01:54:932 (1,2) - finally some space between sliders, I wish you did it more :( :arrow: I wish it FIT somewhere LOL
02:05:577 (5,1) - weird flow, it's neither smooth nor cut properly, 02:05:771 (1) - 155;193 and 02:06:158 (2) - 207:26 ? :arrow: Opted to blanket 2 to 1 but fixed all the same! :D
02:09:448 (3,4,5) - making a large triangle would be more interesting, there is a shitload of 1/1 etc stacks on that map (just a suggestion) :arrow: These stacks shall never change!
02:12:545 (3,4,5) - ^, etc think about these
02:14:287 (3,4,5,1) - clean guitar is audible enough to not make a 1/1 pause in here :arrow: Is that even a guitar lol. Changed :D
02:17:771 (10) - 449;249 :arrow: Yes
02:38:868 (3,4,5) - weird ds-ing, would make it consistent :arrow: Weird, thought it was fine, changed!
02:42:545 (7) - cuuurve, it could easily blanket around 02:41:384 (1) - end :arrow: I was targeting a blanket but I guess I fucked up. Fixed!
02:52:222 (1) - rotate cc 5 degrees :arrow: Kay~
02:59:964 (1) - make two 1/2 sliders or circles, clean guitar accents stand out here :arrow: Yes yes nice!! Removed the reverse added a circle instead of 1/2 slider!
03:00:932 (5,6,7) - this could be return slider on the other hand (lead guitar bend) :arrow: Nah circles is fine~
03:04:610 (1) - ^ :arrow: Did some cool stuff here actually!
03:22:674 (4,5,6) - actually you could nc EVERY 1/6 on the map (so it's only (1)'s, it makes it more visible that something is changing) :arrow: There shall be no further NCing here! Muh colourhax >.>
03:24:545 (1) - you can put this on 218;2 somewhere np, would be better than making weird wavy flow with next slider again :arrow: Indeed!
03:25:513 (4,5) - pls :arrow: Hehehehe
03:35:577 (1,2,3) - meh again, something like http://osu.ppy.sh/ss/2373343 maybe :arrow: Yes
03:36:351 (4,5) - if you decided to rearrange previous slider, you know what to do :arrow: yep
03:37:126 (1) - rotate cc so flow/slider path is in line with 03:37:706 (2) - :arrow: Did something WAY cooler actually!
03:42:158 (2,3) - hi :arrow: Remapped almost everything there
03:47:964 (1,2,3,4,5,6,7,8,1) - I just don't like this, idk what would I do though :arrow: I like that >.<
03:55:900 (2) - something like http://osu.ppy.sh/ss/2373366 :arrow: Yes
03:58:997 (2) - rotate cc -45 and put somewhere in the area of 409;266 :arrow: Yes
04:00:739 (1) - making this super short slider or return slider would be cute :arrow: Nah impact is enough
04:04:222 (1,2,3,1,2,3,4,5,6) - this whole thing is terrible (it's like old 0108 streams), space return sliders out and start next stream somewhere else :arrow: Yes!
04:10:222 (2,1,2,3,4) - stream path doesn't flow with jump from the 04:10:222 (2) - :arrow: Did something
04:17:255 (2,3,1) - smooth this out :arrow: Smooth = outed
04:18:545 (4) - rotate cw so it has same angle as 04:18:158 (3) - :arrow: Made this a reverse 1/4 actually!
04:23:577 (1,2) - most intense shred in the solo you make player stop, no clue how to remake though, maybe 4 sliders instead of 2? :arrow: Did four sliders, although I might make this a 1/6 stream or half stream or something.
04:37:513 (1) - isn't this too much offgrid? it's probably ok but don't like it anyway :arrow: Nah it's fine
04:41:577 (1,2) - random grey combo :arrow: The 1/4 slider was actually a 1/2 of the same length but I decided it was stupid and remapped it like that, probably have to redo combohax from then :(
04:49:513 (10,11) - you can make this 1/2 slider, reading and hitting this 1/6s will be hard enough for mediocre no-mod players and makes double time terror and probably valley of combo break unhappiness on dt right here :arrow: I give no fucks about DT, made 11 a 1/2 slider though because coolness.
04:50:093 (1,2,3,4,5) - you used similar "stacks" before but afaik it's the first time they have rhythm like that, some kaguya (tm) triangles maybe? :arrow: Nah, beats are exactly the same and I like the stacks there.
04:51:255 (5,1) - ye and it changes to 1/2 here with same spacing, hard to read :arrow: Meh!
04:54:158 (4,1,2,3) - rip readability again, 1/6 bonkers slider into 1/2 stack :? :arrow: Did something cool!
04:58:029 (2,3) - it's ok compared to the rest of straight sliders like that, just ugly overlap, try http://osu.ppy.sh/ss/2373402 :arrow: This was too spaced out anyway dunno why it was, reduced spacing a lot and did that overlap.
05:00:739 (1) - bad flow with 05:00:545 (9) - , rearrange so it's straight below 05:00:545 (9) - or something like that :arrow: Okay
05:13:900 (4,5) - bad flow again :arrow: Moved tail lower
05:50:868 (6) - copy paste rotate (5) 180 for this slider, move it up and slightly to the right (488;147?) :arrow: Yeah
05:54:932 (4,5,6) - ewww :arrow: :D
05:58:029 (3,4) - :arrow:
06:02:674 (3,4,5,6) - YAY PROPER JUMPS :arrow: WAO FUCK YOU
06:27:835 (1,2,3) - this being 1/3 is barely readable, + it's spaced as hell/in the corner of the playfield, valley of combo break unhappiness :arrow: Good!
06:34:319 (4) - this seems random compared to the rest of the map :arrow: It plays surprisingly well actually! Subject to change though.
06:38:674 (1,2,3) - this one has 1/3 slider before it so should be fine, still circle + 1/3 slider might be better :arrow: Nah those circles signify the bass which is the same in the three.
06:39:835 (1,1) - make something better, looks like you got bored and just put two randomly angled straight sliders :arrow: M-maybe >.>
07:07:513 (3,4,5) - didn't forget about these :arrow: Hue
07:11:771 (1,2,3,4,5) - for a long map like that you might want to not make a stack here, player is tired already and it can induce some misreads :arrow: Did something somewhat cool.
07:17:771 (1,2,3,4,1,2,3,4,1) - same these, just make circles close together but not overlapping :arrow: Maybe
07:19:319 (1,2,3,4,5,6,7,8) - and for that some tasty triangles/small star jumps, for an ending this is very anticlimactic :arrow: Did some jumps

kapow
Holy shit best mod I've ever received! Thanks dude I feel this is 1000% better now!
emilia
Mod !!

  • [Ascension]
  1. 00:11:964 (4,5,6,7,8,9,10) - consider curving the stream
  2. 00:17:771 (3,4) - Pattern is super awkward to look at IMO
  3. 01:33:255 (1,2) - blanket fix
  4. 01:34:029 (2,1) - ^
  5. 02:20:481 (1,1) - ^
  6. 02:51:835 (8,9,10,11,1) - Looks very awkwardly shaped, try making this round
  7. 02:58:803 (2,3) - blanket fix
  8. 03:03:642 (2,1) - ^
  9. 03:09:255 (1,2,3,4,5) - Maybe have 2345 all blanket 1
  10. 03:22:997 (1) - Ugly slider shape, try making this more horizontal instead of vertical
  11. 03:30:932 (1,2,3) - 2 and 3 blanket 1 differently
  12. 03:31:706 (3,4) - blanket fix
  13. 03:33:158 (3,4) - I don't really like how 4 doesn't completely exit 3
  14. 03:41:771 (1,2) - Boring IMO
  15. 03:46:416 (1,2) - More circular?
  16. 03:58:803 (1) - Suggest shift this further away
  17. 04:10:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - This part of the stream is very awkwardly shaped
  18. 05:40:803 (2,3) - blanket fix
  19. 07:19:319 (1,2,3,4,5,6,7,8) - Don't really understand these haphazard jumps

    Ehh your map is actually super neat already. The patterns are perfect and the cleanness is definitely there already. What I want you to consider, however, is mapper intention. You seem to only aim to create a perfect map, only to come out as boring IMO. I'd like it if your map had more jumps, fast SVs in general and maybe less flow-ier patters, because from what I can hear the song is really heavy. But its just a point of view~ This map is practically perf already :P
Love, Estellia- :)
Topic Starter
Kaguya Hourain

Estellia- wrote:

Mod !!

  • [Ascension]
  1. 00:11:964 (4,5,6,7,8,9,10) - consider curving the stream :arrow: Nuuu I like how it looks right now, curving it would break the intenton here.
  2. 00:17:771 (3,4) - Pattern is super awkward to look at IMO :arrow: Removed red anchor from both sliders.
  3. 01:33:255 (1,2) - blanket fix :arrow: Yes
  4. 01:34:029 (2,1) - ^
  5. 02:20:481 (1,1) - ^
  6. 02:51:835 (8,9,10,11,1) - Looks very awkwardly shaped, try making this round :arrow: Yes :D
  7. 02:58:803 (2,3) - blanket fix
  8. 03:03:642 (2,1) - ^
  9. 03:09:255 (1,2,3,4,5) - Maybe have 2345 all blanket 1 :arrow: Nah wouldn't flow nicely
  10. 03:22:997 (1) - Ugly slider shape, try making this more horizontal instead of vertical :arrow: I am not changing that slider, for future modders.
  11. 03:30:932 (1,2,3) - 2 and 3 blanket 1 differently :arrow: Fixed
  12. 03:31:706 (3,4) - blanket fix
  13. 03:33:158 (3,4) - I don't really like how 4 doesn't completely exit 3 :arrow: I dunno should be fine...
  14. 03:41:771 (1,2) - Boring IMO :arrow: Did a little something
  15. 03:46:416 (1,2) - More circular? :arrow: Rotated ccw
  16. 03:58:803 (1) - Suggest shift this further away :arrow: I like this anti-jump here ;-;
  17. 04:10:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - This part of the stream is very awkwardly shaped :arrow: How? o.O
  18. 05:40:803 (2,3) - blanket fix
  19. 07:19:319 (1,2,3,4,5,6,7,8) - Don't really understand these haphazard jumps :arrow: They give a feeling of finality and since the music volume increases with every beat I think this is cool, also look at above mod :P

    Ehh your map is actually super neat already. The patterns are perfect and the cleanness is definitely there already. What I want you to consider, however, is mapper intention. You seem to only aim to create a perfect map, only to come out as boring IMO. I'd like it if your map had more jumps, fast SVs in general and maybe less flow-ier patters, because from what I can hear the song is really heavy. But its just a point of view~ This map is practically perf already :P
Love, Estellia- :)
Thank you so much I really wanted those blanket fixes (all fixed by the way) and for the stream cleaning at 02:51:835 (8,9,10,11,1) - just what I'm looking for o7
Ozato Fumika
as requesetd :3

SPOILER
13:29 No Dap: 00:08:093 (1,2,3,4,5,6,1) - hope you realize this is really hard to read 
13:29 Kaguya Hourain: that is the 1/6?
13:29 No Dap: 1/4 1/3 1/8 1/3
13:29 Kaguya Hourain: oh
13:29 Kaguya Hourain: that part
13:29 No Dap: you have the right rhythm but I just cant read
13:29 Kaguya Hourain: well it's mostly sliders
13:30 Kaguya Hourain: noone else complained about the readability here :'(
13:30 No Dap: maybe im noob
13:30 Kaguya Hourain: 00:08:093 (1,2) - I might increase SV here
13:30 Kaguya Hourain: and make this more readable
13:30 Kaguya Hourain: if one more complains about this
13:31 No Dap: I would rather have you change this to 1/3 slider 00:09:255 (4,5,6) -
13:31 No Dap: but ok
13:31 Kaguya Hourain: would change to slider + circle if anything
13:32 Kaguya Hourain: but I like this it gives a good impact
13:32 No Dap: 00:30:351 (4,5) - this was also hard to read
13:32 No Dap: the rhythm you had before which went on for like 20 seconds or so
13:32 No Dap: then you have 00:31:900 (4,5) - these patterns
13:33 No Dap: really confusing
13:33 Kaguya Hourain: yeah i see what you mean there
13:33 Kaguya Hourain: i already lowered the spacing on the first pattern
13:34 Kaguya Hourain: let me change this up actually
13:34 No Dap: good
13:34 No Dap: also just a suggestion
13:35 No Dap: 00:45:835 (4,5) - plays pefectly fine but why not this http://puu.sh/dHZMu/ada7420991.jpg
13:35 Kaguya Hourain: breaks the flow :P
13:35 Kaguya Hourain: eh idk
13:36 No Dap: lol it doesnt break the flow
13:36 No Dap: if yuou dont like
13:36 No Dap: its fine
13:36 Kaguya Hourain: cursorpath was going like )
13:36 Kaguya Hourain: but then it is forced to drop down
13:37 No Dap: players don't play sliders like auto mode does
13:37 No Dap: they just click the head and leave
13:37 No Dap: 1/4 sliders*
13:37 No Dap: but its fine if you don't like
13:37 Kaguya Hourain: nuuuuuuuu i don't do that ;...;
13:37 No Dap: 00:50:093 (2) - this stack kinda stops the flow
13:37 Kaguya Hourain: i play sliders fully :P
13:37 No Dap: and a bit inconsistent with your patterns
13:37 No Dap: why dont you stack on 00:49:706 (7) - or something
13:38 Kaguya Hourain: i'll move 2 1.5 DS down
13:38 Kaguya Hourain: actually no
13:38 Kaguya Hourain: i'll stack it on 6
13:38 No Dap: that plays ok too
13:39 No Dap: 01:09:351 (5) - probably should move it down a little
13:39 No Dap: so they don't look like http://puu.sh/dI01w/a81f75d15b.jpg
13:39 Kaguya Hourain: hmm I was going for x axis symmetry here
13:40 Kaguya Hourain: but i hate this pattern actually let me rearrange that
13:40 No Dap: x.x
13:40 Kaguya Hourain: i'm just gonna make these sliders doubles
13:40 No Dap: nice
13:40 Kaguya Hourain: fuck symmetry!
13:41 No Dap: 01:20:287 (4) - this one really threw me off
13:41 Kaguya Hourain: boy you haven't seen anything yet hahahaha
13:41 No Dap: should make it into 2 circles
13:41 No Dap: I already testplayed it lol
13:41 No Dap: just going off things that I didnt like
13:42 Kaguya Hourain: oh yeah true :x
13:42 Kaguya Hourain: hmmmmm
13:42 Kaguya Hourain: why do you wanna ruin my pattern U.U
13:43 No Dap: orz sorry
13:47 No Dap: I don't know if im noob
13:47 Kaguya Hourain: nah
13:47 No Dap: 01:21:642 (3,4,5) -
13:47 Kaguya Hourain: well uh
13:47 No Dap: felt wierd
13:47 Kaguya Hourain: maybe you can't read ar8,5 lel XD
13:47 No Dap: I see what you're doing though
13:48 No Dap: 01:29:190 (4,5,6,7) - lol these 1/6 s
13:48 No Dap: im noob
13:48 Kaguya Hourain: funfact
13:48 Kaguya Hourain: 8 was stacked on 9 hahahahahaha
13:48 Kaguya Hourain: MWAHAHAHAHAHAHA
13:49 Kaguya Hourain: such evil
13:50 No Dap: 02:03:448 (3,4,5) - I believe in you
13:50 Kaguya Hourain: oh yeah that
13:50 Kaguya Hourain: actually
13:50 Kaguya Hourain: I forgot to change this LOL
13:50 No Dap: lol
13:51 No Dap: 02:07:319 (1,2,3,4,5,6,7,8) - I mean
13:51 No Dap: if you want it this way
13:51 No Dap: I wouldn't stop you but
13:51 Kaguya Hourain: same music, same grid
13:51 Kaguya Hourain: stacks don't change, ever
13:51 No Dap: lol
13:54 No Dap: 03:00:351 (2) - missed clap
13:54 Kaguya Hourain: yay thx :D
13:54 No Dap: finally found it
13:54 No Dap: i knew there was one when i was playing it
13:54 Kaguya Hourain: there's 2 actually
13:55 No Dap: 03:22:674 (4,5,6) - would you consider chaning this to a repeat slider
13:55 Kaguya Hourain: i just located another one shortly after
13:55 Kaguya Hourain: that doesn't fit as a reverse there
13:55 No Dap: 03:04:997 - heres one too
13:55 Kaguya Hourain: i would have to like
13:55 Kaguya Hourain: make 3 a circle
13:55 Kaguya Hourain: and start slider from the red tick
13:55 No Dap: but I really
13:55 No Dap: 1/6 streams
13:55 Kaguya Hourain: yes that one
13:55 No Dap: are really unexpected
13:55 Kaguya Hourain: they are just 210bpm o.o
13:55 No Dap: and to use them like that
13:56 Kaguya Hourain: and it's demetori expect everythng
13:56 Kaguya Hourain: \:3/
13:56 No Dap: lol never consider 1/6 as some higher bpm
13:56 No Dap: they don't play the same
13:56 Kaguya Hourain: i can play these okay though
13:56 No Dap: because you mapped it
13:56 No Dap: you know its there
13:57 No Dap: you know what to do
13:57 No Dap: thats why you get other people to test paly and get opinion
13:57 Kaguya Hourain: you can clearly see that the 1/6 has incredibly low DS
13:57 No Dap: im not forcing you
13:57 No Dap: just giving my opinion
13:57 Kaguya Hourain: while the 1/4 has higher
13:57 Kaguya Hourain: the 1/6 is not going anywhere that's for certain
13:57 Kaguya Hourain: but yeah
13:57 Kaguya Hourain: people will bitch again
13:57 Kaguya Hourain: cuz they want something to bitch about /o/
13:58 Kaguya Hourain: can't wait till this gets ranked :D
13:58 No Dap: 03:28:706 (3,4,5,6) - you know this rhythm
13:58 No Dap: is messed up
13:59 Kaguya Hourain: hmm maybe
13:59 Kaguya Hourain: too much multilayering
13:59 Kaguya Hourain: let me remap this wait
14:00 No Dap: 04:41:964 (1) - is this nc needed
14:01 Kaguya Hourain: not sure why that's there LOL
14:01 No Dap: 04:50:093 (1,2,3,4,5) - really hard to read
14:02 No Dap: http://puu.sh/dI1i9/504fffaed0.jpg how about this
14:02 Kaguya Hourain: wow no sliders there lol
14:02 Kaguya Hourain: polarity
14:02 Kaguya Hourain: i might make star pattern
14:02 Kaguya Hourain: but no sliders there
14:02 No Dap: k
14:02 No Dap: just
14:02 No Dap: dont anti jump
14:02 Kaguya Hourain: why not tho
14:03 No Dap: because
14:03 Kaguya Hourain: map has many antijumps owo
14:03 No Dap: it doesnt play good
14:03 No Dap: 3/4 rhythm?
14:03 Kaguya Hourain: well you play with your eyes and ears o:
14:03 Kaguya Hourain: listen to the music and read the ar it's not hard :(
14:04 Kaguya Hourain: what if like
14:04 Kaguya Hourain: i coloured this grey
14:05 No Dap: you can use that excuse for any good and bad pattern
14:05 No Dap: read the ar
14:05 No Dap: if you want it that way its fine
14:05 No Dap: 06:27:835 (1,2,3,1) - nerf spacing?
14:06 Kaguya Hourain: what learn2read is not a good excuse? :D
14:06 No Dap: 06:34:029 (3,4,1) - also what
14:06 Kaguya Hourain: the spacing is the exact same one as the beginning there
14:06 Kaguya Hourain: wait no
14:06 Kaguya Hourain: it's higher
14:06 Kaguya Hourain: did you break there?
14:06 No Dap: 06:37:513 (1,2,3,4) - also what
14:07 Kaguya Hourain: ^fits music the best
14:07 No Dap: then why you map them like they are 1/3
14:07 Kaguya Hourain: how to map them then owo
14:08 Kaguya Hourain: i didn't really want reverse slider because it was a really intense part
14:08 Kaguya Hourain: how about like
14:08 Kaguya Hourain: stacking 2 on 3
14:09 No Dap: do what you want man
14:09 Kaguya Hourain: ehhhhhhh
14:09 Kaguya Hourain: gief advice /o/
14:09 No Dap: you just said you didnt want to use reverse sliders
14:09 No Dap: I have no advice
14:10 Kaguya Hourain: :D
14:10 Kaguya Hourain: i did this kinda
14:10 Kaguya Hourain: also I had forgotten to add a circle on the red tick after the end of the pattern
14:10 Kaguya Hourain: http://puu.sh/dI1Jr.jpg
14:10 Kaguya Hourain: so there's another circle stacked on 4 now
14:11 No Dap: I think thats about it
14:11 No Dap: rest plays ok

GL~
Topic Starter
Kaguya Hourain
Thank youuuuu~~
zkf_old
Merry christmas! Here's a present for one of the guys who taught me mapping in the first place! :D

SPOILER
00:24:158 (4,5,6,7,8) - Feels a bit boring. Maybe make it a "mini" s curved slider and et 4&5 come from right, and 7&8 from the left.

00:28:610 (3,4) - Flow break feels unnecassary. Possibly Ctrl+G on 3?

00:30:351 (4,5,6) - The regular osu stacking almost takes up 1/4 of the rest of the slider here. I'd say stack these in manually from the top right (standard is top left).

00:36:739 (1,2,3,4) - I think a double repeat slider would fit very well here.

00:57:642 (1) - Slider end is not aligned with a sound in the song. I'd say remove 2, and lengthen 1 until the blue tick.

01:00:545 (5,6,1) - Same as 3 comments earlier because of the shortly upcoming aligned slider at 01:01:319 (4) -

01:20:868 (1) - The slider ends on a very quiet sound in the song. I'd say silence the end hitsound of this.

01:21:642 (3,4,5) - Feels a bit...boring? Maybe repeat the previous pattern (The good old Ctrl+C Ctrl+Shift+R lol.)

01:31:610 (7) - I don't think I hear a sound in the map here. Possibly just remove that note?

01:36:351 (1,2,3,4,5,6,1,2,3,4,5,6) - The jumps feel way to small for the diffculty here. I'd say increase the DS of the general pattern to 1.4.

01:50:674 (2,3) - The jump feels unnatural to the song. Ctrl+G on 2&3 seems to do the trick.

01:54:932 (1,2,3,4) - I feel like 4 should be moved behind 2, as the kiai reaches it's highpoint.

02:03:448 (3,4) - Overlap feels unnatural. Possible fix: Why not a blanket? http://puu.sh/dIOCd/e0e021b6c9.jpg

02:09:448 (3,4,5) - , 02:18:739 (3,4,5) - and 02:12:545 (3,4,5) - looks like it could be a return slider (with the middle note being the reverse arrow), might not feel as boring as 3 notes on the same place.

02:39:835 (1,2) - A slider would probaly feel much better here. Quick Example: http://puu.sh/dIOTs/b318601a6b.jpg

03:02:287 (4,5) - That's quite a jump. Ctrl+G on 4 maybe?

03:26:287 (1,2,3) - Maybe move 1 and 2 together so 2 becomes a blanket on 3? Would have to move the following 5 as well...

03:47:964 (1,2,3,4,5,6,7,8) - It's the final moment of the kiai time, seems like an appropiate place for some DS2 jumps.

03:53:964 (5) - I feel like the music requests a slider here instead...maybe?

04:00:158 (5) - 1/1 slider would fit pretty well here imo.

04:09:255 (3,4,1) - 3 and 1 overlap in a quite unnatural way, maybe just align the endpoint of 3 with the endpoint of 1?

05:19:319 (1,2,3,4,5,6,7,8) - I'd suggest the following: Set the first note, then set the second note with a distance snap of 0.2, then set the next note with DS0.4, etc...(I think it will end on a DS1.6 jump) this will make the jumps continiously harder for the player, following the style of the music.

07:01:609 (4,5) - Potential 1/4 slider?

07:07:513 (3,4,5) - , 07:10:609 (3,4,5) - 07:13:706 (3,4,5) - and 07:16:803 (5,6,7) - same as mentioned earlier, could be a return slider (again, middle note as reverse arrow) to erase a bit of that emptiness.
Topic Starter
Kaguya Hourain

zkf wrote:

Merry christmas! Here's a present for one of the guys who taught me mapping in the first place! :D :arrow: Hej

SPOILER
00:24:158 (4,5,6,7,8) - Feels a bit boring. Maybe make it a "mini" s curved slider and et 4&5 come from right, and 7&8 from the left. :arrow: Nah this is intentional to stack 4 and 5 with 7 and 8 to make it hard to read >.>

00:28:610 (3,4) - Flow break feels unnecassary. Possibly Ctrl+G on 3? :arrow: Flow does not break here, it's a circular flow sliderpair. Ctrl + g would ruin the transition from 2.

00:30:351 (4,5,6) - The regular osu stacking almost takes up 1/4 of the rest of the slider here. I'd say stack these in manually from the top right (standard is top left). :arrow: Cool idea me likey

00:36:739 (1,2,3,4) - I think a double repeat slider would fit very well here. :arrow: I'd prefer to keep the stream here since I don't really like double repeat sliders for one instance.

00:57:642 (1) - Slider end is not aligned with a sound in the song. I'd say remove 2, and lengthen 1 until the blue tick. :arrow: There's definitely something there, else I wouldn't map it <:

01:00:545 (5,6,1) - Same as 3 comments earlier because of the shortly upcoming aligned slider at 01:01:319 (4) - :arrow: Careful structure here wouldn't allow me to make any changes.

01:20:868 (1) - The slider ends on a very quiet sound in the song. I'd say silence the end hitsound of this. :arrow: You know I hate silencing sliderends >.>

01:21:642 (3,4,5) - Feels a bit...boring? Maybe repeat the previous pattern (The good old Ctrl+C Ctrl+Shift+R lol.) :arrow: Perfect triangle alignement, no :(

01:31:610 (7) - I don't think I hear a sound in the map here. Possibly just remove that note? :arrow: Pls :P

01:36:351 (1,2,3,4,5,6,1,2,3,4,5,6) - The jumps feel way to small for the diffculty here. I'd say increase the DS of the general pattern to 1.4. :arrow: But almost the whole map uses 1.2 :v

01:50:674 (2,3) - The jump feels unnatural to the song. Ctrl+G on 2&3 seems to do the trick. :arrow: Would feel the same and it wouldn't have the spiraling movement on the cursor that I want.

01:54:932 (1,2,3,4) - I feel like 4 should be moved behind 2, as the kiai reaches it's highpoint. :arrow: One of the few places in this map that has symmetry left.

02:03:448 (3,4) - Overlap feels unnatural. Possible fix: Why not a blanket? http://puu.sh/dIOCd/e0e021b6c9.jpg :arrow: This overlap is very pretty and it plays very well actually >.<

02:09:448 (3,4,5) - , 02:18:739 (3,4,5) - and 02:12:545 (3,4,5) - looks like it could be a return slider (with the middle note being the reverse arrow), might not feel as boring as 3 notes on the same place. :arrow: As with previous mods, NO STACKS WILL CHANGE.

02:39:835 (1,2) - A slider would probaly feel much better here. Quick Example: http://puu.sh/dIOTs/b318601a6b.jpg :arrow: Nah, same beat circles don't really call for a slider.

03:02:287 (4,5) - That's quite a jump. Ctrl+G on 4 maybe? :arrow: Again spiral movement on cursor. Feels really nice to play.

03:26:287 (1,2,3) - Maybe move 1 and 2 together so 2 becomes a blanket on 3? Would have to move the following 5 as well... :arrow: Again careful structure here, I can't really move anything without having to remap the next 2-3 patterns or something.

03:47:964 (1,2,3,4,5,6,7,8) - It's the final moment of the kiai time, seems like an appropiate place for some DS2 jumps. :arrow: Stacks because the music is the same without any increase or anything at all.

03:53:964 (5) - I feel like the music requests a slider here instead...maybe? :arrow: Would be nice but eh I prefer circles.

04:00:158 (5) - 1/1 slider would fit pretty well here imo. :arrow: I dunno I really like these circles here, I wouldn't change anything on these.

04:09:255 (3,4,1) - 3 and 1 overlap in a quite unnatural way, maybe just align the endpoint of 3 with the endpoint of 1? :arrow: Did something pretty cool actually haha

05:19:319 (1,2,3,4,5,6,7,8) - I'd suggest the following: Set the first note, then set the second note with a distance snap of 0.2, then set the next note with DS0.4, etc...(I think it will end on a DS1.6 jump) this will make the jumps continiously harder for the player, following the style of the music. :arrow: But it's the exact same beats here :v

07:01:609 (4,5) - Potential 1/4 slider? :arrow: Turned 3 into double actually :>

07:07:513 (3,4,5) - , 07:10:609 (3,4,5) - 07:13:706 (3,4,5) - and 07:16:803 (5,6,7) - same as mentioned earlier, could be a return slider (again, middle note as reverse arrow) to erase a bit of that emptiness.
Pretty cool mod thanks o/
riffy
Yo, as requested.

[General]
  1. You don't have any breaks nor storyboard. Disable both Widescreen Support and letterboxes, please.
  2. The gray colours you use are somewhat tricky. If you try to take a look at a tag multiplayer game you'll see why gray colours are not recommended to use.
[Ascension]
  1. Drop OD a little, please. It is nearly impossible to keep high accuracy during such a long time of non-stop playing.
  2. 00:28:610 (3,4) - the pattern you used here is totally different and it might be misleading. Use Ctrl+G on 00:28:610 (3) to keep the pattern consistent?
  3. 00:56:093 (1) - that beat is heavy, that is why the stack here feels out of place. Try to place a jump between (1) and (2). You'll feel the difference, I believe.
    Note:02:36:739 (1,2,3,1,2,3) - try to have some fun with these and similar beats, it will improve your patterns significantly.
  4. 01:04:997 (6) - the downbeat (01:05:384 - ) is maped with a slidertail, so players are unabler to hit it. Let's try to make it clickable, so the rhythm will sound more natural example.
    Note: 02:27:061 (6) - same here.
  5. 01:42:351 (1) - why don't you mute the slidertick sound and leave the sliderslide audible? This would make much more sense with the music.
    Note: 03:22:997 (1) - same.
  6. 01:50:287 (1,2,3) - the sliders are placed in a very similar way, but there is a 2x larger spacing between (2) and (3), which is kinda confusing. They all are stacked together, which makes reading even harder and in the end the pattern becomes too confusing. I'm not sure, but using Ctrl+G on (3) might solve the problem.
  7. 02:07:319 (1,2,3,4,5,6,7,8) - minor - mind the unstack. As you know, osu! automatcally unstacks objects, and this stack looks a little weird. Move it to the right and down a little, please.
  8. 02:30:545 (1,2,3,4) - minor - you're focusing on y-axis a little too much, I'd say.
  9. 03:33:158 (3,4) - according to the rules, reverse-arrows must be clearly visisble, which is not the case for this one as it is overlapped with the previous slider. It might be okay, but I would fix it just to be safe. :p
  10. 04:10:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - with extremly low HP like 6 the stream will not be challenging enough for players. NCs give too much HP. So, what I suggest to do is to make combos at least 8 circles long :c
    Note: 04:14:674 (1,1,1,1) - this is also giving too much HP.
  11. 04:30:351 (6,7,8,9,10,11,12) - minor - try to unstack them manually, so they will be 100% symmetrical while playing. example
  12. 06:11:577 (2,3) - minor - instead of blanketing (2)'s head, try to make a smoother shape, so it will flow in a more natural way. Example

    You did really well, most of the patterns are pretty tidy and well-organised. I don't have much to say about the diff, I enjoyed modding it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Kaguya Hourain

-Bakari- wrote:

Yo, as requested. :arrow: Bakari-nyan :3

[General]
  1. You don't have any breaks nor storyboard. Disable both Widescreen Support and letterboxes, please. :arrow: Dunno why these were on tbh
  2. The gray colours you use are somewhat tricky. If you try to take a look at a tag multiplayer game you'll see why gray colours are not recommended to use. :arrow: I do this on a lot of my maps, signifying slow parts with grey colour is a thing!
[Ascension]
  1. Drop OD a little, please. It is nearly impossible to keep high accuracy during such a long time of non-stop playing. :arrow: OD is as close to AR as I can get it and I like my AR = OD >.>
  2. 00:28:610 (3,4) - the pattern you used here is totally different and it might be misleading. Use Ctrl+G on 00:28:610 (3) to keep the pattern consistent? :arrow: The flow from 2 would just fall apart that way I like this pattern and it play nice really. I don't see how it could be so misleading >.>
  3. 00:56:093 (1) - that beat is heavy, that is why the stack here feels out of place. Try to place a jump between (1) and (2). You'll feel the difference, I believe. :arrow: Hmmm reversed the order of sliders and circles in the timeline here, hitsounded accordingly. This fits the best I think.
    Note:02:36:739 (1,2,3,1,2,3) - try to have some fun with these and similar beats, it will improve your patterns significantly. :arrow: Did the same for this and the rest as well.
  4. 01:04:997 (6) - the downbeat (01:05:384 - ) is maped with a slidertail, so players are unabler to hit it. Let's try to make it clickable, so the rhythm will sound more natural example. :arrow: True, did a 1/2 slider instead!
    Note: 02:27:061 (6) - same here. :arrow: Yep!
  5. 01:42:351 (1) - why don't you mute the slidertick sound and leave the sliderslide audible? This would make much more sense with the music. :arrow: I like how the ticks slowly become more audible the farther you go in the slider so you get a feel of what's to come next (kiai) and you couldn't really hear those without a muted sliderslide.
    Note: 03:22:997 (1) - same. :arrow: Yeah.
  6. 01:50:287 (1,2,3) - the sliders are placed in a very similar way, but there is a 2x larger spacing between (2) and (3), which is kinda confusing. They all are stacked together, which makes reading even harder and in the end the pattern becomes too confusing. I'm not sure, but using Ctrl+G on (3) might solve the problem. :arrow: I really want to keep this I find it so cool omg
  7. 02:07:319 (1,2,3,4,5,6,7,8) - minor - mind the unstack. As you know, osu! automatcally unstacks objects, and this stack looks a little weird. Move it to the right and down a little, please. :arrow: Done!
  8. 02:30:545 (1,2,3,4) - minor - you're focusing on y-axis a little too much, I'd say. :arrow: Nyeh :3
  9. 03:33:158 (3,4) - according to the rules, reverse-arrows must be clearly visisble, which is not the case for this one as it is overlapped with the previous slider. It might be okay, but I would fix it just to be safe. :p :arrow: Wow this played so well, RIP o7
  10. 04:10:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - with extremly low HP like 6 the stream will not be challenging enough for players. NCs give too much HP. So, what I suggest to do is to make combos at least 8 circles long :c :arrow: More combo density = More overall HP drain in case you were unaware. This means that having longer combos will have an overall effect on the drain of the map, in this case decreasing it. I believe this is fine, also fits the music the best!
    Note: 04:14:674 (1,1,1,1) - this is also giving too much HP. :arrow: Same
  11. 04:30:351 (6,7,8,9,10,11,12) - minor - try to unstack them manually, so they will be 100% symmetrical while playing. example :arrow: Good idea!
  12. 06:11:577 (2,3) - minor - instead of blanketing (2)'s head, try to make a smoother shape, so it will flow in a more natural way. Example :arrow: I thought the swing played fine here owo. Fixed anyway~

    You did really well, most of the patterns are pretty tidy and well-organised. I don't have much to say about the diff, I enjoyed modding it. :arrow: Thanks Bakari-chan ♥
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! :arrow: o7
Phos-
Hi, mod as requested~

[Ascension]
  1. 00:35:964 (1,2,3,4) - I'm not too sure what shape this is suppose to represent, imo it would look nicer if you move (3) to a place like x:480 y:252
  2. 00:39:835 (1,1) - Blanket these? It will look a bit nicer that way.
  3. 00:57:642 (1,2,3) - This pattern would look nicer if the two sliders were identical, right now they're curved differently.
  4. 01:29:190 (4,5,6,9,10,11) - The spacing in these 1/6 streams are different, so it could confuse players considering they appear one after another.
  5. 01:42:158 (6,1) - Turn this into an equilateral triangle? I think it will look nicer, because right now it looks uneven.
  6. 01:50:287 (1,2,3) - Seriously. these sliders are overlapped in the same way, yet (2,3) are only 1/4 away from each other. This is extremely confusing because the player has absolutely no way of telling that (3) appears 1/4 a beat early. Redo the pattern or ctrl+g (3)
  7. 02:04:029 (5,1) - This blanket isn't very good, so you should fix it. Make sure the approach circle and the edge of the slider trail are parallel to each other.
  8. 02:22:997 (2,3,4,5,6,7,8) - tbh, this star pattern is a little small and cramped to look nice, and it looks bland assuming it's not at an angle. Either redo the pattern or rotate it a bit (if you decide to rotate, make sure to move the notes afterwards to their appropriate places.)
  9. 02:27:642 (2,3,4,5,6,7,8) - ^
  10. 02:35:190 (1,2) - Redo this bow pattern, the end of the straight slider (in your case, (2)) should not be overlapped while doing these, or else it will look bad.
  11. 03:09:900 (3,4) - I don't hear anything that suggests 1/6. You should replace these two notes with just one, at 03:09:932 - or else it's just unnecessary.
  12. 03:21:642 (1,3) - The two sliderends don't stack properly, creating an ugly overlap. You should fix this.
  13. 03:25:803 (5,1) - Maybe you could blanket these? Will look nicer imo
  14. 03:30:932 (1,2,3,4) - Playing will feel much better rhythmically if you changed the rhythm into something like this:

    tbh this is much better than your bland, 1/2 slider rhythm, since this actually follows what the music suggests, and isn't just a repeated monotonous 1/2.
  15. 04:07:126 (1,3) - You should improve this blanket, doesn't look very nice atm.
  16. 04:37:513 (1) - I'm not too sure about this massive sv change, could be confusing for some players. I think you should change it.
  17. 04:41:190 (1,2,3) - This rhythm seems unfitting in comparison to how you've dealt with rhythms like this before. You should delete (2) and move (3) back 1/4 on the timeline. It should look somewhat like this on the timeline:

    This is a better way of dealing with this rhythm, since it is consistent with how you've mapped rhythms like this before.
  18. 06:06:158 (8,1,2) - Personally, I think you should curve these sliders a little more, would look nicer tbh.
  19. 06:07:706 (5,1,2) - This pattern is uneven, it is blanketed closer to (1) then it is to (2). You should fix this, so it looks nicer.
Well that's it from me, the stream parts toward the end were mapped really well! Good luck~
Topic Starter
Kaguya Hourain

Fluttershy03 wrote:

Hi, mod as requested~ :arrow: Hello o/

[Ascension]
  1. 00:35:964 (1,2,3,4) - I'm not too sure what shape this is suppose to represent, imo it would look nicer if you move (3) to a place like x:480 y:252 :arrow: Good idea, moved to form a perfect triangle
  2. 00:39:835 (1,1) - Blanket these? It will look a bit nicer that way. :arrow: Sure
  3. 00:57:642 (1,2,3) - This pattern would look nicer if the two sliders were identical, right now they're curved differently. :arrow: Aight
  4. 01:29:190 (4,5,6,9,10,11) - The spacing in these 1/6 streams are different, so it could confuse players considering they appear one after another. :arrow: Hmm that was not intended, good catch!
  5. 01:42:158 (6,1) - Turn this into an equilateral triangle? I think it will look nicer, because right now it looks uneven. :arrow: Opened up the bagel a little so we have better flow and made the triangle equilateral.
  6. 01:50:287 (1,2,3) - Seriously. these sliders are overlapped in the same way, yet (2,3) are only 1/4 away from each other. This is extremely confusing because the player has absolutely no way of telling that (3) appears 1/4 a beat early. Redo the pattern or ctrl+g (3) :arrow: Not sure why everyone suggests ctrl + g on 3 the flow is terrible that way. Gonna remap it so I don't get told by everyone to change it.
  7. 02:04:029 (5,1) - This blanket isn't very good, so you should fix it. Make sure the approach circle and the edge of the slider trail are parallel to each other. :arrow: I wasn't really intending to go for a blanket there lel. Might as well make it one!
  8. 02:22:997 (2,3,4,5,6,7,8) - tbh, this star pattern is a little small and cramped to look nice, and it looks bland assuming it's not at an angle. Either redo the pattern or rotate it a bit (if you decide to rotate, make sure to move the notes afterwards to their appropriate places.) :arrow: Upscaled the pattern by x1,2 and rotated by 10 degrees clock-wise.
  9. 02:27:642 (2,3,4,5,6,7,8) - ^ :arrow: Redid the star a little.
  10. 02:35:190 (1,2) - Redo this bow pattern, the end of the straight slider (in your case, (2)) should not be overlapped while doing these, or else it will look bad. :arrow: Yes you're right, shortened the DS a little <:
  11. 03:09:900 (3,4) - I don't hear anything that suggests 1/6. You should replace these two notes with just one, at 03:09:932 - or else it's just unnecessary. :arrow: There's 1/6 in the music there, more particularly drums.
  12. 03:21:642 (1,3) - The two sliderends don't stack properly, creating an ugly overlap. You should fix this. :arrow: WOW THE UGLY IS STRONG IN THIS ONE!
  13. 03:25:803 (5,1) - Maybe you could blanket these? Will look nicer imo :arrow: 1 Blankets the circle :P
  14. 03:30:932 (1,2,3,4) - Playing will feel much better rhythmically if you changed the rhythm into something like this:

    tbh this is much better than your bland, 1/2 slider rhythm, since this actually follows what the music suggests, and isn't just a repeated monotonous 1/2. :arrow: OH MY GOD THANK YOU SOMEONE FINALLY MENTIONED THIS
  15. 04:07:126 (1,3) - You should improve this blanket, doesn't look very nice atm. :arrow: Done!
  16. 04:37:513 (1) - I'm not too sure about this massive sv change, could be confusing for some players. I think you should change it. :arrow: That's why the red is there bruh! Also tickrate 2!
  17. 04:41:190 (1,2,3) - This rhythm seems unfitting in comparison to how you've dealt with rhythms like this before. You should delete (2) and move (3) back 1/4 on the timeline. It should look somewhat like this on the timeline:

    This is a better way of dealing with this rhythm, since it is consistent with how you've mapped rhythms like this before. :arrow: Yep, I agree. I break there all the time hahaha.
  18. 06:06:158 (8,1,2) - Personally, I think you should curve these sliders a little more, would look nicer tbh. :arrow: Yep, agreed!
  19. 06:07:706 (5,1,2) - This pattern is uneven, it is blanketed closer to (1) then it is to (2). You should fix this, so it looks nicer. :arrow: Moved 1 lower.
Well that's it from me, the stream parts toward the end were mapped really well! Good luck~ :arrow: Thanks so much for a great mod <3 ♥
LordRaika
nice beatmap set ^^b
GL for approval~
Ayu
IRC Mod.

Chatlog: http://ayu.s-ul.eu/pj12xKZp

What we changed

  1. Covered up some missing beats
  2. Polished design
  3. Nazi'd some blankets
Topic Starter
Kaguya Hourain
Updated map!

Thanks so much ♥
Okoratu

dicks
General
  1. I think the soft-hitfinish fits the finish sounds in the music WAY better than the current finish does
  2. yo song title's wrong: pic from demetori homepage - Link to that page
    So title should be 亡き王女の為のセプテット ~ Ascending Into Naught which is probably romanised as Kaki Oujo no Tame no Septette ~ Ascending Into Naught
  3. 東方紅魔郷 ~ the Embodiment of Scarlet Devil cuz game origin title thing src

    闡提宗祀 ~ Offering to The Sukhavati

    OK
  4. whatever about kiai setup: 01:56:093 - thing like uhh resets in here and continues normally in 01:56:481 - so you could use that for a kiai flahs if you want
  5. 03:36:739 - and 03:37:126 - same thing ^
  6. 04:26:674 - song loses some of its power here imo could end the current kiai in here and start it in 04:32:868 - again because it seems to regain that stuff there
  7. 06:03:061 - and 06:03:448 - same thing as first / second one

Ascension
I don't like diffname being part of title, synonyms for things in title are better imo
Tick rate 1 because most of your 1/1 sliders don't really look like they want to have the slidertick sound anyway? (most noticably on the slow grey part)
  1. 00:05:964 (2,3,4) - isn't this 1/6
  2. 00:09:061 - not really a sound on this repeat, the thing is more like
    dis

    or you know you could skip that 1/6 sound and just do the same as 00:08:481 (4) - which would also make sense
  3. 00:10:029 (2,3,4,5,6,7) - not really a fan of this kind of pattern because the sounds you're mapping increase in intensity and the thing is just all the same stacks for 6 sounds. a pattern with increasing spacing to represent that kind of buildup would be more fitting imo
  4. 00:10:997 - could add 2 1/6 circles if you wanted to after this sound thing - would make the next 1/6 stream seem less lonely
  5. 00:28:610 (3,4,5) - sudden spacing decrease could give you the idea that these sliders are extended to some 1/6 ticks or something while they aren't, you could either randomise the spacing for a few other instances a tiny bit or just make this boringly the same as all the others for the sake of not being confusing and stufff (would prefer the first because variety yes)
  6. 00:30:351 (4,5,6) - stream spacing is even smaller than 00:11:964 (4,5,6,7,8,9,10) - so misreading it as 1/6 while it is 1/4 would be meh (mentioning because it happened to me)
  7. 00:58:803 (7,8,9,10) - , 01:29:190 (4,5,6,7,9,10,11,1) - , 01:41:771 (3,4,5) - oh yes what could go wrong with this kind of stream spacing a
  8. 00:52:222 (5) - uhm, you were having things like 00:47:384 (3,4,5,6) - up until now and now one of the stronger beats is sliderend and i think mapping similarly to the thing i mentioned in some way would be better
  9. 00:46:416 (6) - i'd rather not have strong guitar on sliderend, there are a ton of possibilities to avoid that
  10. 00:46:029 - also mapping the guitar here would be an idea since 00:46:416 (6) - also maps the guitar... maybe
  11. 01:34:416 (6) - this looks like you tried symmetry like most other patterns in that thing and did not succeed
  12. 01:46:610 (5) - following that slider's direction with the circle placement would be cool
  13. 01:50:674 (2,3,4,5,6) - one of these stacks is broken at least it is confusing as hell ingame (i think it is 01:50:964 (3) - )
    ok i give up i dunno what they are doing but i think they are supposed to do same thing as 01:19:706 (2,3,4) - but somewhat don't which is weird and reads badly
  14. 01:57:061 (2,3,4,5,6) - 02:01:706 (3,4,5,6,7) - baby streamspacing is boring for kiai imo, sv is also higher but streams are spaced the same ?
  15. 01:56:093 (4) - would prefer 2 circles for guitar thing instead of parallel slider thing
  16. 01:58:900 (3) - a small spacing increase to have 2's sliderhead and this one spaced similarly to your 1/2 notes like 01:57:642 (7,8) - or something because noone follows 1/4 sliders through until the end
  17. 02:08:093 (5,6,7,8) - splitting this stack up here could be cool because music adds a different layer of sounds here so having some kind of movement there would be fitting, also a left right or up down kind of pattern like this would be cool for 5,6,7,8
  18. 02:17:384 (6,7,8,9,10) - high 1/4 spacing right into small 1/4 spacing is not the smoothest transition i could think of
  19. 02:24:351 (1,2,3,4,5,6,7,8) - slightly increasing spacing in this pattern would fit the preceding 2 patterns better because doublets there are part of star pattern thing
  20. 02:33:255 (6,7,8,9,1) - 1/2 spacing that looks like 1/4 spacing
  21. 02:41:384 (1,2) - baby spacing right after bigger spacing in 02:40:997 (6,7) - , is there any specific reason for a visual slowdown thing here if not moving stream to the right a bit would be good
  22. 02:48:739 (7) - baby spacing again i don't even understand why
  23. 02:56:868 (1,2,3,4,5,6,7,8,9) - fun
  24. 03:02:577 (5,6) - would space these out further because 03:02:287 (4,5) - are already pretty high 1/4 spacing so it would be K flowing like
  25. 03:09:900 (3,4) - i don't hear any 1/6 here at all, instead the background thing is doing something even more stupid:
    like ugh really

    would suggest ignoring yellow tick sound because it stupid, just mapping blue tick is fine to me
  26. 03:32:093 (5,1) - feel too close due to overall spacing in dis part
  27. also mini overlap of 03:32:481 (1,3) - uh
  28. 03:42:739 (5,6) - same space thingy
  29. 03:46:416 (1) - would prefer triangle pattern for guitar
  30. 03:48:739 (5,6,7,8) - if you changed thing in first kiai i mentioned you should do it here as well
  31. 03:53:190 (3,4,5) - i like, would like to see this elsewhere too because i am into custom stacks but uhh not really an issue anywhere else just my preference
  32. 04:01:900 - 04:02:287 - i don't think the guitar plays exactly onbeat on the 1/6 or something here but whatever
  33. 04:06:351 - why skipping guitar here i don't understand would make spacing also more reasonable and stuff
  34. 04:03:545 (1,2,3,4,5,6,7) - also i would prefer higher spacing for stream here because ye
  35. 04:08:739 (6,7) - i think guitar is doing stupid 1/8 shit here again
  36. 04:10:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - would prefer if you halved amount of ncs here because uhm you doing stuff like that never again in map i think
  37. 04:20:093 (1) - just a SV decrease here so you can have it look the same as 04:19:706 (1) - and the rest of the sliders is an option or not?
  38. ^ could also be an 1/4 repeat slider with higher SV so that it looks the same lol (just ideas pls disregard if you dislike thank)
  39. 04:20:481 - 4:20 yes finish sound as beginning of spinner is like super underrepresenting, circle would be nice
  40. 04:35:771 - a circle maybe
  41. 04:14:287 (1,2,1) - this 1/4 spacing feels a bit forced, maybe increase the 1/4 spacing between the sliders that follow to make this seem less forced, idk
  42. if you didn't add circle to red tick in 4:35 then at least increase spacing to 04:35:964 (1,2,3) -
  43. 04:49:126 (4,5,6,7,8,9,10) - this 1/6 streams feels like complete overkill for this calmer part, consider like having at least some of it as a repeat slider thing or all of it idk
  44. 04:54:158 (4) - o
  45. 04:56:093 (1,1,1,1,1) - nc spam looks a bit pointless to me but that might just be me, you also don't nc spam for 01:16:997 (8,9,10,11) - or 02:57:255 (4,5,6,7,8,9) - so idk
  46. 04:56:964 (1) - also having this stack or at least closer to 04:57:061 (1) - would make more sense imo because right now it's free sliderbreak and free frustration
  47. 05:09:706 (7) - uhmm shouldn't this start in 05:09:642 - and have one more repeat??
  48. 05:21:642 (6) - i think this is more something like
  49. 05:23:771 (1) - just a note that you could use this color with sv change more often to make it seem less lonely, i think the song has plenty of things where you could do something like that
  50. 06:12:738 (1,2,3) - forcing spacign through stacking things in edit feels weirddd (more space please thanks)
  51. 06:27:835 (1,2,3) - previous 1/3 notes had gray combos
  52. 06:32:093 (1,1) - moree 1/3 spacing like the other patterns would be nice
  53. 06:38:674 (1,2,3) - yea
  54. 07:05:771 - why skipping thissss - makes not much sense to meEeE
about shitsounds

  1. 00:18:255 - why clap, it's the same as the others (could add claps on all others though because i think that sounds nice)
  2. 00:24:835 (7,8) - having clap on 8 could be better
  3. 00:35:287 - is there a system to clap on tails or just whenever you felt like
  4. 00:46:029 - not mapping it loses you a whistle :^)
  5. 01:21:835 - whistle on tail here sounds like mistake
  6. 01:35:964 (6) - adding a whistle for guitar maybe idk
  7. 01:40:513 - whistle
  8. 01:42:448 - would add a green line with like 30 % volume so slidertick sounds are not that louuuuud
  9. 01:43:706 - whistle so consistent with everything else
  10. 01:49:416 (3) - i don't get the clap here ok nvm i get it if you clap there you should clap in 01:49:610 - because 01:52:513 (3,4) - yea
  11. 01:56:287 - whistle cuz 01:46:803 (6) -
  12. 01:57:545 - not mapping it loses whistle ugh
  13. 02:02:481 (9) - whistle
  14. 02:05:964 - whistle
  15. 02:08:093 (5) - whistle (not sureeee)
  16. 02:11:384 - ah due to this slidertick sound the pattern felt weird now i understand
  17. 02:26:674 - the whistle noooo ):
  18. ^ whatever this part skips whistles like that
  19. 01:16:997 (8) - whistle on head?
  20. 02:24:158 - whistle cuz 02:42:545 (7) -
  21. 03:23:093 - something about making sliderticks less loud
  22. 03:24:351 - something about pressing w
  23. 03:25:513 - remove the clap i think the clap sound is on next blue so ugh
  24. 03:27:642 (6) - press w
  25. 03:30:739 - w
  26. 03:31:803 - clap??? (see 01:52:513 (3,4) - , same applies to a lot of other patterns, consistency stuffs)
  27. 03:33:835 - not clap and not finish but the one that's left
  28. 03:36:932 (7) - w
  29. 03:43:126 - w
  30. 03:46:803 - clap cuz 02:06:158 (2) -
  31. if you did whistle thing for other same thing as 03:48:739 - then don't forget this
  32. 04:31:900 (7) - whistle?
  33. 04:38:674 (3) - whistleee?
  34. 04:50:964 (4,5) - i think following whistlepattern could be more straightforward than following 3/4 drums but whhatever
  35. 05:24:545 - whiste because 05:27:642 - ?
  36. 05:28:997 (4,5) - swapping whistle no?
  37. i can't really comprehend whistlepattern in that part but i think 05:41:384 (3,4,1) - somewhere on these should be one
  38. 05:50:287 - adding claps every 1/2 would be cool so 05:50:287 (1,3,5,6) - claps and 05:50:481 (3) - should remove the whistle and the whistle should go to 05:50:674 -
  39. 05:54:835 (3) - clap cuz preceding patterns?
  40. 05:56:577 - clap?
  41. 06:00:158 (6) - whistle
  42. 06:03:255 (6) - whistle
  43. 06:04:126 - at least a clap here idk about its tail
  44. 06:11:577 (2,3,4) - i dunno is it different than everything else or why different clap pattern
  45. 06:39:158 (2,3,4,5,6,7,8,1) - shouldn't there be whistle on at least one of these
  46. 07:01:319 (3,4) - 2 whistles? why
    got the finish suggestions by listening to it without sample volumes so turn off your samples to check if i'm right about these or not
  47. 00:10:803 (6) - finish?
  48. 00:20:481 (1) - i think there's a finish sound here
  49. 00:23:190 (6) - finish? at least music has finish
    [*00:23:577 (1) - ^
  50. 00:26:674 (1) - f
  51. 00:28:222 (1) - this one is really weak so not doing this is also ok imo
  52. 00:29:771 (1) - if you use soft finishes for some parts this might be one part where you want to use one
  53. 00:30:158 (3) - maybe here as well because finish here is not as loud as the one you placed in 00:30:545 (6) -
  54. 00:32:868 (1) - f
  55. 00:35:577 (6) - finish on head would also be cool
  56. 00:35:964 (1) - ^
  57. 00:36:351 (3) - this one is really strong
  58. 00:46:803 - fffffinish
  59. 00:49:900 (1) - finishh
  60. 00:51:835 (3) - finish
  61. 00:52:706 - why would you put finish sound there demtori why
  62. 00:55:706 (3) - finish
  63. 00:57:255 (2) - ^
  64. 01:04:997 (6) - finish on head
  65. 01:10:416 (3) - finish on head
  66. 01:56:481 (1) - f n sh n h a
  67. 02:05:771 (1) - optional finish on head but maybe
  68. 02:21:255 (1) - pls fniish
  69. 02:27:448 (1) - pls finish
  70. 02:30:545 (1) - please
  71. 02:32:481 (3) - a
  72. 02:33:642 (1) - are you trying to troll me
  73. 02:36:739 (1) - i think you are
  74. 02:37:900 (2) - yep
  75. 02:38:577 - dunno if you can put finisher things on this sound
  76. 02:45:642 (6) - but you surely can put them here
  77. 02:46:029 (1) - am i allowed to hate you
  78. 02:51:061 (3) - maybe one here
  79. 03:27:835 (1) - finish
  80. 03:32:481 (1) - it has weak finish sound in head
  81. 03:32:093 (5) - this does too
  82. 03:40:610 - for some reason there's a finish sound here
  83. 03:42:932 (6) - could put one in this head
  84. 03:46:029 (7) - lmao
  85. 03:47:577 (3) - this sound is pretty unique, could get a pretty unique hitsound for it
  86. 04:20:481 - ):
  87. 04:29:771 (1) - lol
  88. 04:35:577 - f n sh
  89. 04:35:964 (1) - yeea
  90. 04:40:610 (1) - weak finish sound heree
  91. 04:42:158 (1) - ^
  92. 04:43:706 (1) - ^
  93. 04:46:803 (1) - ^
  94. 04:50:093 (1,2) - would add finishes to these
  95. 04:54:545 (1) - e
  96. 05:15:835 (7) - yea
  97. 05:18:351 (4) - no idea why but it has one
  98. 05:18:932 (9) - yea
  99. 05:19:319 (1) - yea
  100. 05:21:448 (4) - eeeeeeeeeeeee
  101. 05:52:222 (5) - this one .. maybe
  102. 05:53:771 - maybe
  103. 05:54:158 (1) - yea
  104. 05:56:868 (5) - yea
  105. 05:59:964 (5) - yea
  106. 06:04:609 (5) - also sounds like it could use one to me
  107. 06:04:997 (1) - this as well
  108. 06:06:545 (1) - this one fo ssure
  109. 06:07:706 (5) - ^
  110. 06:09:255 (5) - BAM-sound it
  111. 06:10:803 (7) - ^
  112. 06:11:190 (1) - oh i didn't expect this one to be here and wanted to suggest it, neat
  113. 06:12:351 (5) - maybe
  114. 06:33:642 (1) - yes
  115. 06:38:093 (5) - yes
  116. 06:47:964 (9) - please
  117. 06:52:609 (5) - please
  118. 06:54:545 (1) - hahaha
  119. 06:59:190 (1) - dunno
  120. 06:59:964 (4,5) - yes
  121. 07:19:319 (1) - heheheh

/done
Topic Starter
Kaguya Hourain

Okoratu wrote:


dicks
General
  1. I think the soft-hitfinish fits the finish sounds in the music WAY better than the current finish does
  2. yo song title's wrong: pic from demetori homepage - Link to that page
    So title should be 亡き王女の為のセプテット ~ Ascending Into Naught which is probably romanised as Kaki Oujo no Tame no Septette ~ Ascending Into Naught
  3. 東方紅魔郷 ~ the Embodiment of Scarlet Devil cuz game origin title thing src

    闡提宗祀 ~ Offering to The Sukhavati

    OK :arrow: Changed titles added metadata, thanks ♥
  4. whatever about kiai setup: 01:56:093 - thing like uhh resets in here and continues normally in 01:56:481 - so you could use that for a kiai flahs if you want :arrow: Nice touch added on everything!
  5. 03:36:739 - and 03:37:126 - same thing ^
  6. 04:26:674 - song loses some of its power here imo could end the current kiai in here and start it in 04:32:868 - again because it seems to regain that stuff there :arrow: I'd keep this since I've mapped the same way here too.
  7. 06:03:061 - and 06:03:448 - same thing as first / second one

Ascension
I don't like diffname being part of title, synonyms for things in title are better imo
Tick rate 1 because most of your 1/1 sliders don't really look like they want to have the slidertick sound anyway? (most noticably on the slow grey part) :arrow: There's also speedups though :v
  1. 00:05:964 (2,3,4) - isn't this 1/6 :arrow: I don't think so o.o
  2. 00:09:061 - not really a sound on this repeat, the thing is more like :arrow: I believe this plays a little better here and it's barely noticeable I don't think I'm removing this
    dis

    or you know you could skip that 1/6 sound and just do the same as 00:08:481 (4) - which would also make sense
  3. 00:10:029 (2,3,4,5,6,7) - not really a fan of this kind of pattern because the sounds you're mapping increase in intensity and the thing is just all the same stacks for 6 sounds. a pattern with increasing spacing to represent that kind of buildup would be more fitting imo :arrow: Okay
  4. 00:10:997 - could add 2 1/6 circles if you wanted to after this sound thing - would make the next 1/6 stream seem less lonely :arrow: Never noticed that 1/6 there! Added!
  5. 00:28:610 (3,4,5) - sudden spacing decrease could give you the idea that these sliders are extended to some 1/6 ticks or something while they aren't, you could either randomise the spacing for a few other instances a tiny bit or just make this boringly the same as all the others for the sake of not being confusing and stufff (would prefer the first because variety yes) :arrow: I increased the spacing of this one :P
  6. 00:30:351 (4,5,6) - stream spacing is even smaller than 00:11:964 (4,5,6,7,8,9,10) - so misreading it as 1/6 while it is 1/4 would be meh (mentioning because it happened to me) :arrow: This is technically a stack. I just mapped it like this to make the stack go not the standard way like it does.
  7. 00:58:803 (7,8,9,10) - , 01:29:190 (4,5,6,7,9,10,11,1) - , 01:41:771 (3,4,5) - oh yes what could go wrong with this kind of stream spacing a :arrow: a
  8. 00:52:222 (5) - uhm, you were having things like 00:47:384 (3,4,5,6) - up until now and now one of the stronger beats is sliderend and i think mapping similarly to the thing i mentioned in some way would be better :arrow: Music is different there I think o.o
  9. 00:46:416 (6) - i'd rather not have strong guitar on sliderend, there are a ton of possibilities to avoid that :arrow: Yes
  10. 00:46:029 - also mapping the guitar here would be an idea since 00:46:416 (6) - also maps the guitar... maybe :arrow: Nah would be inconsistent.
  11. 01:34:416 (6) - this looks like you tried symmetry like most other patterns in that thing and did not succeed :arrow: Didn't even intend symmetry there but well let's make it so
  12. 01:46:610 (5) - following that slider's direction with the circle placement would be cool :arrow: Dunno why that's not like that tbh
  13. 01:50:674 (2,3,4,5,6) - one of these stacks is broken at least it is confusing as hell ingame (i think it is 01:50:964 (3) - )
    ok i give up i dunno what they are doing but i think they are supposed to do same thing as 01:19:706 (2,3,4) - but somewhat don't which is weird and reads badly :arrow: I know what it is, it's combo number bug the numbers don't appear for some reason...
  14. 01:57:061 (2,3,4,5,6) - 02:01:706 (3,4,5,6,7) - baby streamspacing is boring for kiai imo, sv is also higher but streams are spaced the same ? :arrow: Right
  15. 01:56:093 (4) - would prefer 2 circles for guitar thing instead of parallel slider thing :arrow: Symmetry gets rekt no
  16. 01:58:900 (3) - a small spacing increase to have 2's sliderhead and this one spaced similarly to your 1/2 notes like 01:57:642 (7,8) - or something because noone follows 1/4 sliders through until the end :arrow: Fine
  17. 02:08:093 (5,6,7,8) - splitting this stack up here could be cool because music adds a different layer of sounds here so having some kind of movement there would be fitting, also a left right or up down kind of pattern like this would be cool for 5,6,7,8 :arrow: Does noone read previous mods? No to unstacking. At all.
  18. 02:17:384 (6,7,8,9,10) - high 1/4 spacing right into small 1/4 spacing is not the smoothest transition i could think of :arrow: Maybe
  19. 02:24:351 (1,2,3,4,5,6,7,8) - slightly increasing spacing in this pattern would fit the preceding 2 patterns better because doublets there are part of star pattern thing :arrow: Probably
  20. 02:33:255 (6,7,8,9,1) - 1/2 spacing that looks like 1/4 spacing :arrow: Did something
  21. 02:41:384 (1,2) - baby spacing right after bigger spacing in 02:40:997 (6,7) - , is there any specific reason for a visual slowdown thing here if not moving stream to the right a bit would be good :arrow: Did something different and more fitting.
  22. 02:48:739 (7) - baby spacing again i don't even understand why :arrow: Because I was a freakin idiot 6 months ago.
  23. 02:56:868 (1,2,3,4,5,6,7,8,9) - fun :arrow: Yay~
  24. 03:02:577 (5,6) - would space these out further because 03:02:287 (4,5) - are already pretty high 1/4 spacing so it would be K flowing like :arrow: Okay.
  25. 03:09:900 (3,4) - i don't hear any 1/6 here at all, instead the background thing is doing something even more stupid: :arrow: ROFL WHAT THE FUCK HAHAHAHAHAHAHAHA DEMETORI PLS
    like ugh really

    would suggest ignoring yellow tick sound because it stupid, just mapping blue tick is fine to me
  26. 03:32:093 (5,1) - feel too close due to overall spacing in dis part :arrow: It is
  27. also mini overlap of 03:32:481 (1,3) - uh :arrow: Fixed cuz
  28. 03:42:739 (5,6) - same space thingy :arrow: Yes
  29. 03:46:416 (1) - would prefer triangle pattern for guitar :arrow: Mhmm
  30. 03:48:739 (5,6,7,8) - if you changed thing in first kiai i mentioned you should do it here as well
  31. 03:53:190 (3,4,5) - i like, would like to see this elsewhere too because i am into custom stacks but uhh not really an issue anywhere else just my preference
  32. 04:01:900 - 04:02:287 - i don't think the guitar plays exactly onbeat on the 1/6 or something here but whatever :arrow: Wasn't sure how to map this myself I find this the most fitting out of everything I tried.
  33. 04:06:351 - why skipping guitar here i don't understand would make spacing also more reasonable and stuff :arrow: Never heard a guitar string there LOL FIXED
  34. 04:03:545 (1,2,3,4,5,6,7) - also i would prefer higher spacing for stream here because ye :arrow: I dunno about this.
  35. 04:08:739 (6,7) - i think guitar is doing stupid 1/8 shit here again :arrow: Yeah well I'm leaving this like so for now though
  36. 04:10:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - would prefer if you halved amount of ncs here because uhm you doing stuff like that never again in map i think :arrow: Fits music so it doesn't matter :v
  37. 04:20:093 (1) - just a SV decrease here so you can have it look the same as 04:19:706 (1) - and the rest of the sliders is an option or not? :arrow: I think people would bitch about it :P
  38. ^ could also be an 1/4 repeat slider with higher SV so that it looks the same lol (just ideas pls disregard if you dislike thank)
  39. 04:20:481 - 4:20 yes finish sound as beginning of spinner is like super underrepresenting, circle would be nice :arrow: Didn't NC new circle cuz it would ruin colourhax.
  40. 04:35:771 - a circle maybe :arrow: Yesh!
  41. 04:14:287 (1,2,1) - this 1/4 spacing feels a bit forced, maybe increase the 1/4 spacing between the sliders that follow to make this seem less forced, idk :arrow: I actually think this plays naturally
  42. if you didn't add circle to red tick in 4:35 then at least increase spacing to 04:35:964 (1,2,3) -
  43. 04:49:126 (4,5,6,7,8,9,10) - this 1/6 streams feels like complete overkill for this calmer part, consider like having at least some of it as a repeat slider thing or all of it idk :arrow: Part of it is now a reverse slider
  44. 04:54:158 (4) - o :arrow: :o:
  45. 04:56:093 (1,1,1,1,1) - nc spam looks a bit pointless to me but that might just be me, you also don't nc spam for 01:16:997 (8,9,10,11) - or 02:57:255 (4,5,6,7,8,9) - so idk :arrow: *hints at SV changes at that part*
  46. 04:56:964 (1) - also having this stack or at least closer to 04:57:061 (1) - would make more sense imo because right now it's free sliderbreak and free frustration :arrow: You should have seen how spaced that was before I decided to fix it :P
  47. 05:09:706 (7) - uhmm shouldn't this start in 05:09:642 - and have one more repeat?? :arrow: I actually think it starts at the red tick LOL
  48. 05:21:642 (6) - i think this is more something like :arrow: Probably haha
  49. 05:23:771 (1) - just a note that you could use this color with sv change more often to make it seem less lonely, i think the song has plenty of things where you could do something like that :arrow: Want me to redo the entire colourhax then K!
  50. 06:12:738 (1,2,3) - forcing spacign through stacking things in edit feels weirddd (more space please thanks) :arrow: It looked cool fuck you :'(
  51. 06:27:835 (1,2,3) - previous 1/3 notes had gray combos :arrow: But these are circles o.o FINE!
  52. 06:32:093 (1,1) - moree 1/3 spacing like the other patterns would be nice :arrow: Yeah
  53. 06:38:674 (1,2,3) - yea :arrow: B)
  54. 07:05:771 - why skipping thissss - makes not much sense to meEeE :arrow: Idk I wanted to map the badass guitar but who cares about subjectivity right.
about shitsounds

  1. 00:18:255 - why clap, it's the same as the others (could add claps on all others though because i think that sounds nice) :arrow: Would be overdoing it and I'm doing it on every section end because the drumhit is actually there in the music.
  2. 00:24:835 (7,8) - having clap on 8 could be better :arrow: Definitely not!
  3. 00:35:287 - is there a system to clap on tails or just whenever you felt like :arrow: Mostly whenever it is in the music.
  4. 00:46:029 - not mapping it loses you a whistle :^) :arrow: Yeah what can you do about it.
  5. 01:21:835 - whistle on tail here sounds like mistake :arrow: Yeah forgot to remove it for some reason.
  6. 01:35:964 (6) - adding a whistle for guitar maybe idk :arrow: Would be too much
  7. 01:40:513 - whistle :arrow: Yes
  8. 01:42:448 - would add a green line with like 30 % volume so slidertick sounds are not that louuuuud :arrow: I actually like how the ticksounds progress the more you go in the slider because volume of the music lowers so ticks bring you to a state of getting hype for the kiai~
  9. 01:43:706 - whistle so consistent with everything else :arrow: Hmm oke
  10. 01:49:416 (3) - i don't get the clap here ok nvm i get it if you clap there you should clap in 01:49:610 - because 01:52:513 (3,4) - yea :arrow: Yes
  11. 01:56:287 - whistle cuz 01:46:803 (6) - :arrow: Okay
  12. 01:57:545 - not mapping it loses whistle ugh :arrow: Welp
  13. 02:02:481 (9) - whistle :arrow: Kay
  14. 02:05:964 - whistle :arrow: Noooooooo
  15. 02:08:093 (5) - whistle (not sureeee) :arrow: Nah
  16. 02:11:384 - ah due to this slidertick sound the pattern felt weird now i understand :arrow: Hehehe
  17. 02:26:674 - the whistle noooo ):
  18. ^ whatever this part skips whistles like that :arrow: Yes
  19. 01:16:997 (8) - whistle on head? :arrow: Nah
  20. 02:24:158 - whistle cuz 02:42:545 (7) - :arrow: Oh yes
  21. 03:23:093 - something about making sliderticks less loud
  22. 03:24:351 - something about pressing w
  23. 03:25:513 - remove the clap i think the clap sound is on next blue so ugh :arrow: Idk why that's there owo
  24. 03:27:642 (6) - press w :arrow: Maybe
  25. 03:30:739 - w
  26. 03:31:803 - clap??? (see 01:52:513 (3,4) - , same applies to a lot of other patterns, consistency stuffs) :arrow: 03:33:158 (3) - This is the slider you mean.
  27. 03:33:835 - not clap and not finish but the one that's left :arrow: What????
  28. 03:36:932 (7) - w
  29. 03:43:126 - w
  30. 03:46:803 - clap cuz 02:06:158 (2) -
  31. if you did whistle thing for other same thing as 03:48:739 - then don't forget this
  32. 04:31:900 (7) - whistle? :arrow: Nice touch~
  33. 04:38:674 (3) - whistleee? :arrow: Yeeee
  34. 04:50:964 (4,5) - i think following whistlepattern could be more straightforward than following 3/4 drums but whhatever :arrow: Not gonna change this it feels great!
  35. 05:24:545 - whiste because 05:27:642 - ? :arrow: Added more actually.
  36. 05:28:997 (4,5) - swapping whistle no? :arrow: Added instead of swapping.
  37. i can't really comprehend whistlepattern in that part but i think 05:41:384 (3,4,1) - somewhere on these should be one :arrow: Two in fact!
  38. 05:50:287 - adding claps every 1/2 would be cool so 05:50:287 (1,3,5,6) - claps and 05:50:481 (3) - should remove the whistle and the whistle should go to 05:50:674 - :arrow: Added claps on the red ticks only, didn't remove the whistle but added the one you suggested.
  39. 05:54:835 (3) - clap cuz preceding patterns? :arrow: Doesn't feel right
  40. 05:56:577 - clap? :arrow: Yes
  41. 06:00:158 (6) - whistle
  42. 06:03:255 (6) - whistle
  43. 06:04:126 - at least a clap here idk about its tail :arrow: Clap at start o/
  44. 06:11:577 (2,3,4) - i dunno is it different than everything else or why different clap pattern :arrow: This is a mistake lel
  45. 06:39:158 (2,3,4,5,6,7,8,1) - shouldn't there be whistle on at least one of these :arrow: Added on 5
  46. 07:01:319 (3,4) - 2 whistles? why :arrow: Idk lol removed both
    got the finish suggestions by listening to it without sample volumes so turn off your samples to check if i'm right about these or not
  47. 00:10:803 (6) - finish? :arrow: Dunno why this is not there aaaa :V
  48. 00:20:481 (1) - i think there's a finish sound here :arrow: Like every other white tick there
  49. 00:23:190 (6) - finish? at least music has finish :arrow: Like every other white tick there
    [*00:23:577 (1) - ^ :arrow: I have finish every two measures so no.
  50. 00:26:674 (1) - f :arrow: Not as important
  51. 00:28:222 (1) - this one is really weak so not doing this is also ok imo :arrow: Yes
  52. 00:29:771 (1) - if you use soft finishes for some parts this might be one part where you want to use one :arrow: Welp
  53. 00:30:158 (3) - maybe here as well because finish here is not as loud as the one you placed in 00:30:545 (6) - :arrow: Would compliment the pattern nicely yes
  54. 00:32:868 (1) - f :arrow: Nuuuuu
  55. 00:35:577 (6) - finish on head would also be cool
  56. 00:35:964 (1) - ^
  57. 00:36:351 (3) - this one is really strong :arrow: Added all three of them before you suggested them :^)
  58. 00:46:803 - fffffinish :arrow: Not strong enough
  59. 00:49:900 (1) - finishh :arrow: ^
  60. 00:51:835 (3) - finish :arrow: Yes
  61. 00:52:706 - why would you put finish sound there demtori why :arrow: Composing powers too strong to handle hue
  62. 00:55:706 (3) - finish :arrow: Missed that one hehe
  63. 00:57:255 (2) - ^ :arrow: This one is quite ambiguous. Some find it fitting some don't. I like it there but if anyone else suggests removal I'd remove it.
  64. 01:04:997 (6) - finish on head :arrow: Not strong enough
  65. 01:10:416 (3) - finish on head :arrow: Yeah
  66. 01:56:481 (1) - f n sh n h a :arrow: Yeah
  67. 02:05:771 (1) - optional finish on head but maybe :arrow: Would sound nice I concur!
  68. 02:21:255 (1) - pls fniish :arrow: Yep
  69. 02:27:448 (1) - pls finish :arrow: Not strong enough
  70. 02:30:545 (1) - please :arrow: ^
  71. 02:32:481 (3) - a :arrow: hue
  72. 02:33:642 (1) - are you trying to troll me :arrow: Maybe
  73. 02:36:739 (1) - i think you are :arrow: B)
  74. 02:37:900 (2) - yep :arrow: 8-)
  75. 02:38:577 - dunno if you can put finisher things on this sound :arrow: Yeah it's nice!
  76. 02:45:642 (6) - but you surely can put them here :arrow: Not strong enough here
  77. 02:46:029 (1) - am i allowed to hate you :arrow: Yes added before I saw suggestion :^)
  78. 02:51:061 (3) - maybe one here :arrow: Would be nice yes
  79. 03:27:835 (1) - finish :arrow: Yep
  80. 03:32:481 (1) - it has weak finish sound in head :arrow: Would be nice
  81. 03:32:093 (5) - this does too :arrow: Too weak
  82. 03:40:610 - for some reason there's a finish sound here :arrow: Made it a circle by removing reverse and added hitfinish with the clap
  83. 03:42:932 (6) - could put one in this head :arrow: I agree!
  84. 03:46:029 (7) - lmao :arrow: rofl
  85. 03:47:577 (3) - this sound is pretty unique, could get a pretty unique hitsound for it :arrow: Can't really think of anything :^)
  86. 04:20:481 - ): :arrow: B)
  87. 04:29:771 (1) - lol :arrow: I honestly thought this had a hitfinish because the sound is exactly the same HAHAHAHAHA
  88. 04:35:577 - f n sh :arrow: Fuck this slider I removed it made it a circle where the slider began and another circle on top of the stack
  89. 04:35:964 (1) - yeea :arrow: Oh baby yes
  90. 04:40:610 (1) - weak finish sound heree :arrow: Not worth it imo
  91. 04:42:158 (1) - ^
  92. 04:43:706 (1) - ^
  93. 04:46:803 (1) - ^
  94. 04:50:093 (1,2) - would add finishes to these :arrow: Fair enough
  95. 04:54:545 (1) - e :arrow: Oh shit
  96. 05:15:835 (7) - yea :arrow: Yeee
  97. 05:18:351 (4) - no idea why but it has one :arrow: Compliments music nicely strangely enough
  98. 05:18:932 (9) - yea :arrow: Lol yes
  99. 05:19:319 (1) - yea :arrow: Indeed
  100. 05:21:448 (4) - eeeeeeeeeeeee :arrow: EeeeeEEEEeEeEE
  101. 05:52:222 (5) - this one .. maybe :arrow: Sounds okay
  102. 05:53:771 - maybe :arrow: Yeah
  103. 05:54:158 (1) - yea :arrow: Mhmm
  104. 05:56:868 (5) - yea :arrow: Yes
  105. 05:59:964 (5) - yea :arrow: Indeed!
  106. 06:04:609 (5) - also sounds like it could use one to me :arrow: Nah would be too much
  107. 06:04:997 (1) - this as well :arrow: This one is nice
  108. 06:06:545 (1) - this one fo ssure :arrow: Yez
  109. 06:07:706 (5) - ^ :arrow: Ye
  110. 06:09:255 (5) - BAM-sound it :arrow: BAM
  111. 06:10:803 (7) - ^ :arrow: ^
  112. 06:11:190 (1) - oh i didn't expect this one to be here and wanted to suggest it, neat :arrow: SEE IT'S NOT THAT BAD!
  113. 06:12:351 (5) - maybe :arrow: Maybe
  114. 06:33:642 (1) - yes :arrow: Oh yes
  115. 06:38:093 (5) - yes :arrow: Wooohoooo
  116. 06:47:964 (9) - please :arrow: Idk why this is missing ;A;
  117. 06:52:609 (5) - please :arrow: Ok I know why this one is missing heheh
  118. 06:54:545 (1) - hahaha :arrow: QAQ
  119. 06:59:190 (1) - dunno :arrow: 06:59:577 (2) - You mean this.
  120. 06:59:964 (4,5) - yes :arrow: Yes
  121. 07:19:319 (1) - heheheh :arrow: ahiuehaiuehaieaoeaeauiheiauheieioea

/done :arrow: /damn son
neonat
See, I did manage to come see this...eventually



General

1700 AudioLeadIn for 2000ms of time

Ascension

00:20:481 (1) - why is this the only one without finish
00:23:577 (1) - ^ since you placed quite a lot of finishes in the first section, might as well do it for the whole section. You can always change the hitsounding pattern after the tune changes a little from 00:25:126 onwards
00:56:868 (1) - I'd say unstack this from the circles and space it like what you did for 00:57:642 (1)
00:58:803 (7,8,9,10,1) - that slider is not in line with the circles
01:11:190 (6) - drum clap fits the sound here better
01:45:061 (5) - too overlapped with the slider, looks like the spacing you use for 1/6 beats
02:37:513 (1) - same as 00:56:868 (1)
02:40:222 (3,4,5) - same spacing as 02:44:093 (6,7,1) please
02:44:868 (3,4,5) - equal spacings between them please
02:56:093 (1) - same as 00:56:868 (1)
03:09:642 (2,3,4) - make the curve flow of this more perfectly aligned?
03:29:384 (1,2,3) - have them in a straight line
03:56:287 (3,4,5) - why did you stop using the non-stacking like the other similar ones before and after it
04:00:158 (5) - clap seems to do fine on this
05:01:319 (3) - x: 316 y: 236 looks better
06:39:061 (1,2,3,4,5) - compared to the later part of this stream, the curve here is too much
07:08:964 (2) - replace this with a slider and a circle to fit the music better:


Good Luck
Just Kidding
BanchoBot
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