Rewben2 wrote:
It's like me and 10.3; a huge majority of ar9 maps I have are still way too hard for me with dt.
Similar reasoning here. There's only about 5-10 AR9 maps out of everything, that I actually have the speed for DT.
But AR10 is different, it's Hard Rock for starters (on 95% of the maps you will play with AR10), which doesn't modify the speed of the song, just its difficulty settings, which includes more than just AR. You'll also never learn to read it unless you start playing it, but you need decent accuracy and aiming skills first, which will then be further developed by Hard Rock. In that sense, it is not useless, since it picks up where nomod leaves off.
NarrillNezzurh wrote:
RaneFire wrote:
Bare in mind that there are SO FEW actual AR10 maps. This means that they are only AR8/9 maps with mods, which are mapped appropriately for THAT AR regarding readability. When you put HR on, it means that there will always be less interfering objects.
So AR is a difficulty slider.
You do realise by saying this, it means that AR increasing from 8/9 to 10 is a difficulty reduction in terms of reading interfering objects.
A scenario in which this applies:
- Player starts playing osu! - can read up to AR6.
- Learns AR7, likes AR7 because it's comfortable to read vs his reaction speed.
- Learns AR8, now likes AR8 because it's comfortable to read vs his reaction speed. AR6 starts to look like unnecessarily long delays since he can pay attention to each note faster and starts having to read more notes than needed.
- Learns AR9, now likes AR9 because it's comfortable to read vs his reaction speed. AR7 starts to feel slow too now (same reason).
- AR10 however, teeters on the line of reading and reaction speed, and seems impossible to learn at first. However, once you get faster at processing, that boundary shifts and AR10 falls within the comfort zone. AR10 is now comfortable to read vs his reaction speed, BUT because it's so proportionally close to that line of reaction speed, everything (AR9,8,7) starts to look slow. i.e. the effective difference between AR10 and AR9 is ~3 times greater than AR9 is to AR8.
The end result is our perception of the game changes as we improve, and low AR reading needs to be retained through practicing it, since the variations between reading and reaction speed increase, which only really becomes a problem if you stop playing it completely, because you only remember what it was like when you were learning the AR (the fastest you could play). It's an odd thing to classify as a difficulty, since it only applies to those who have yet to learn higher AR's. There is always an upper limit though.
Edit: The difficulty increases in both directions, with your favourite and most comfortable current AR representing "zero" on the scale, since that's where your reading and reaction speeds are closest to equal. As you go down the scale, reactions are too fast (hitting early), reading is too slow (recognise too many notes, patterns get more complicated to see and take longer to distinguish). As you go up, reactions are too slow (hitting late), reading is too fast (can't recognise enough notes at once to string together a pattern in your mind, or even a line).