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KITCALIBER - HEY FUCKER

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narakucrimson
Hey, m4m request here.

[General]
  1. As an alternative to ALL the stacking issues I mentioned in the mod, I suggest changing combo colour 2 to a brighter one. I think this one should do:

    RGB: 105,28,249


    If you do this, ignore the stacking suggestions of that combo colour.
    ANYWAY, I STRONGLY SUGGEST YOU TO APPLY THIS :D
[EASY]
  1. 00:33:026 (4) - I feel like this could be smoother. Try this:
    SPOILER

    256,224,33026,2,0,B|164:152|164:152|160:76|224:44,2,248,0|0|4,0:0|0:0|0:0,0:0:0:0:
  2. 00:54:146 (1,2,3,4) - Picky as f*ck but you could make better use of this pattern by making a better blanket:
    SPOILER

    (If you have trouble doing this, poke me for tips)
  3. 01:01:826 (1,2,3,4,5) - Again, I'm being picky because the difficulty itself doesn't have any big issues; so, you could take the chance and make these perfectly symmetrical!
[NORMAL]
  1. 00:26:546 (3) - I'm a little concerned with this being stacked under a sliderend. The thing is, the approach circle is hard to see (in my opinion) due to how it blends with the background, and since you add a stack, it becomes even more difficult (for a normal, I suppose). Can you please unstack this?
  2. 00:47:426 (3) - Again, I feel like these kind of sliders, you could make smoother. Just an opinion though, I'm very perfectionist with slidershapes heh.
[HARD]
  1. AR8 seems a little excessive, would you please try AR7.5 ? (You can get decimal values by holding shift while adjusting the settings)
  2. 00:33:026 (1,2) - It might just be me, but I have trouble reading stacks of this combo colour in particular, due to some sections in the background. Mind unstacking these?
  3. 01:53:426 (9,10,1) - This seems a bit clustered. I suggest opening this up a bit so it flows better. Here's my approach:
[INSANE]
  1. AR9 seems a little excessive, would you please try AR8.5 ? (You can get decimal values by holding shift while adjusting the settings)
  2. 00:36:386 (1) - I would remove this new combo, it isn't really needed.
  3. 00:32:066 (4,5,6,7) - (5) and (7) are extremely hard to read. I do not recommend stacking under sliderstarts. Try unstacking these please.
  4. 00:38:786 (1) - I don't think the new combo is needed here. Also, maybe you could unstack this, it does feel weird in my opinion.
  5. 01:10:466 (1) - In [EXTRA], you didn't have a new combo in here. I think you should remove this one for consistency.
  6. 01:14:306 (1) - (^)
  7. 01:18:146 (1) - (^)
  8. 01:25:826 (1) - (^)
  9. 01:29:666 (1) - (^)
  10. 01:33:506 (1) - (^)
  11. 02:06:626 (1) - Remove this new combo, it's not really worth adding for these two sliders.
  12. 02:17:666 (1) - Right after this section, you used a lot of new combos for the slider jumps. Are those really needed? I think it's readable even if you use a more consistent combo pattern. Mind at least trying to remove some new combos in this section?
[EXTRA]
  1. 00:19:946 (2) - This spacing is way too confusing, I believe. Try spacing this out:
  2. Not really much to add since this is supposed to be very difficult, so I think it's fine. Watch the combo patterns, just in case!
That's everything! Good luck! :D
Neil Watts
Here's my mod - I'll try my best !

Kitcaliber - HEY FUCKER

- Is the title authorized?

[Easy]
- 00:28:226 (2) - stop this slider here 00:28:706 - and make the spinner a little longer ?
- 00:53:186 (5,2) - align them ?
- 01:18:146 (2) - improve this blanket

[Normal]
- 00:27:266 (1,2) - blanket here ?
- 00:29:186 (1) - remove this circle ?

[Hard]
- So high slider speed for a Hard diff !
- 01:51:746 - really hard part, maybe too hard for a "Hard" diff
- 02:06:866 (5,5) - align them ?
- 02:07:586 (4,8) - same
- 02:23:906 (5) - move this circle ? to avoid superposition

[Insane]
- 00:07:586 (1,2,1,2) - mb improve this ?
- 01:23:006 (1,1) - seriously ?
- 01:30:626 (1,2,3,4,5,6,7,8,9,10,11,12,1) - try to change the pattern, begin by the small slider then the stream

[Extra]
I'll try anyway to mod this diff because my mod is poor.
- 00:11:906 (1,4) - try to align their start
- 00:28:466 (3,4) - reverse ?
- 00:35:666 (6,3) - align here
- 00:35:186 (3,2) - ^
- 00:46:466 (1,5) - ^
- 00:48:386 (1,2) - make them symetrical ?
- 01:45:026 (1,2) - align

The mapping and soundmapping are interesting, even if I don't like the song. Good job!

(I think you'll have to stop searching mods. Find some defects at this time will be hard.)
Topic Starter
P o M u T a

narakucrimson wrote:

Hey, m4m request here.

[General]
  1. As an alternative to ALL the stacking issues I mentioned in the mod, I suggest changing combo colour 2 to a brighter one. I think this one should do:

    RGB: 105,28,249


    If you do this, ignore the stacking suggestions of that combo colour.
    ANYWAY, I STRONGLY SUGGEST YOU TO APPLY THIS :D
    done.
[EASY]
  1. 00:33:026 (4) - I feel like this could be smoother. Try this: done.
    SPOILER

    256,224,33026,2,0,B|164:152|164:152|160:76|224:44,2,248,0|0|4,0:0|0:0|0:0,0:0:0:0:
  2. 00:54:146 (1,2,3,4) - Picky as f*ck but you could make better use of this pattern by making a better blanket: maybe done lol (talk irc)

    SPOILER

    (If you have trouble doing this, poke me for tips)
  3. 01:01:826 (1,2,3,4,5) - Again, I'm being picky because the difficulty itself doesn't have any big issues; so, you could take the chance and make these perfectly symmetrical! done.
[NORMAL]
  1. 00:26:546 (3) - I'm a little concerned with this being stacked under a sliderend. The thing is, the approach circle is hard to see (in my opinion) due to how it blends with the background, and since you add a stack, it becomes even more difficult (for a normal, I suppose). Can you please unstack this? done.
  2. 00:47:426 (3) - Again, I feel like these kind of sliders, you could make smoother. Just an opinion though, I'm very perfectionist with slidershapes heh. done.
[HARD]
  1. AR8 seems a little excessive, would you please try AR7.5 ? (You can get decimal values by holding shift while adjusting the settings) this is BPM250 and harder diff. i want keep setting.
  2. 00:33:026 (1,2) - It might just be me, but I have trouble reading stacks of this combo colour in particular, due to some sections in the background. Mind unstacking these? done.
  3. 01:53:426 (9,10,1) - This seems a bit clustered. I suggest opening this up a bit so it flows better. Here's my approach: i'll consider this.
[INSANE]
  1. AR9 seems a little excessive, would you please try AR8.5 ? (You can get decimal values by holding shift while adjusting the settings) same.
  2. 00:36:386 (1) - I would remove this new combo, it isn't really needed. done.
  3. 00:32:066 (4,5,6,7) - (5) and (7) are extremely hard to read. I do not recommend stacking under sliderstarts. Try unstacking these please. sorry, i want keep. maybe bit confuse. but, i like this flow.
  4. 00:38:786 (1) - I don't think the new combo is needed here. Also, maybe you could unstack this, it does feel weird in my opinion. done.
  5. 01:10:466 (1) - In [EXTRA], you didn't have a new combo in here. I think you should remove this one for consistency.
  6. 01:14:306 (1) - (^)
  7. 01:18:146 (1) - (^)
  8. 01:25:826 (1) - (^)
  9. 01:29:666 (1) - (^)
  10. 01:33:506 (1) - (^) all done.
  11. 02:06:626 (1) - Remove this new combo, it's not really worth adding for these two sliders. done.
  12. 02:17:666 (1) - Right after this section, you used a lot of new combos for the slider jumps. Are those really needed? I think it's readable even if you use a more consistent combo pattern. Mind at least trying to remove some new combos in this section? this combo is keep now.
[EXTRA]
  1. 00:19:946 (2) - This spacing is way too confusing, I believe. Try spacing this out: your suggest is good, but, my place is blanket and fine play imo! keep for now!
  2. Not really much to add since this is supposed to be very difficult, so I think it's fine. Watch the combo patterns, just in case! okay.
That's everything! Good luck! :D
thanks so much!
Topic Starter
P o M u T a

Neil Watts wrote:

Here's my mod - I'll try my best !

Kitcaliber - HEY FUCKER

- Is the title authorized?

[Easy]
- 00:28:226 (2) - stop this slider here 00:28:706 - and make the spinner a little longer ?
- 00:53:186 (5,2) - align them ?
- 01:18:146 (2) - improve this blanket maybe done.

[Normal]
- 00:27:266 (1,2) - blanket here ?
- 00:29:186 (1) - remove this circle ? done.

[Hard]
- So high slider speed for a Hard diff !
- 01:51:746 - really hard part, maybe too hard for a "Hard" diff
- 02:06:866 (5,5) - align them ?
- 02:07:586 (4,8) - same
- 02:23:906 (5) - move this circle ? to avoid superposition

[Insane]
- 00:07:586 (1,2,1,2) - mb improve this ?
- 01:23:006 (1,1) - seriously ?
- 01:30:626 (1,2,3,4,5,6,7,8,9,10,11,12,1) - try to change the pattern, begin by the small slider then the stream

[Extra]
I'll try anyway to mod this diff because my mod is poor.
- 00:11:906 (1,4) - try to align their start
- 00:28:466 (3,4) - reverse ?
- 00:35:666 (6,3) - align here
- 00:35:186 (3,2) - ^
- 00:46:466 (1,5) - ^
- 00:48:386 (1,2) - make them symetrical ?
- 01:45:026 (1,2) - align

The mapping and soundmapping are interesting, even if I don't like the song. Good job!

(I think you'll have to stop searching mods. Find some defects at this time will be hard.)
other no changed.
thanks for mod!
kuroanchan


[Easy]
00:29:306 (1) - try this
00:36:986 (1) - ^

[Normal]
02:01:346 (1) - try this
02:08:906 (1) - ^

[Hard]
AR -1

[Insane]
AR -1

sry if i not help you enough, so here is a star for you (ノ´ヮ´)ノ*:・゚✧
Topic Starter
P o M u T a

kuroanchan wrote:



[Easy]
00:29:306 (1) - try this done

00:36:986 (1) - ^ done

[Normal]
02:01:346 (1) - try this fine for me.
02:08:906 (1) - ^ fine for me.

[Hard]
AR -1 keep

[Insane]
AR -1 keep

sry if i not help you enough, so here is a star for you (ノ´ヮ´)ノ*:・゚✧
oh, thanks for modding! and star!!
Gaia
hey~ M4M

[General]
Not much of a problem i think but why do you have to capitalize everything in ur diffs?

[EASY]
00:33:026 (4) - the shape isn't very attractive
00:51:266 (2,3,4,5) - this diamond thing u have isn't very organized
01:04:706 (6,1) - im not sure about the flow here
01:11:426 (5,6,1) - blanket?
01:13:346 (1) - curve a bit more to flow better
01:29:666 (2,4) - line it up
01:53:666 (5) - Ctrl + G for flow
02:00:866 (6) - move more to the right?
Honestly, starting from 02:11:426 (1) - if you just listen to it it does not match the music at all :]

[NORMAL]
SV kinda high
00:12:866 (3) - if u curve it other way it flows better
00:18:626 (4) - whistle sounds off
00:22:466 (3) - ^
00:26:786 (5) - curve other way better flow
00:28:946 (4) - (64,100) looks much better
01:19:106 (3) - breaks flow
01:34:706 (3) - curve other way
01:35:426 (4,5) - for some reason it sounds much better to me if it was like this vv (there might be something wrong with offset but idk how to check sry :\)
01:54:146 (2) - flows better into next notes if curved

[INSANE]
Holy crap the SV is way too high
00:48:626 (2,3,4) - they should be parallel imo
srry i have no idea how the heck to mod this cuz jumps are massive and SV is so fast omg
I guess I'll mod this map more generally//
01:08:306 (5,6,1) - this kinda pattern is reeeeally hard >: derp
01:46:946 (4,5) - cross map jump ehh.. idk this might be okay but still challenging
02:08:066 (1) - this entire combo is a cross map jump l:
The tempo is high, and your jumps are huge :] 01:49:826 (1) - play ur music from here, close ur eyes and just listen There's barely a break for the player :S

So yeah I tried playing and er
attempt 1
yeah last second fail
attempt 2
sry for being noob, here's replay


K hope i helped and GL~
Topic Starter
P o M u T a

Gaia wrote:

hey~ M4M

[General]
Not much of a problem i think but why do you have to capitalize everything in ur diffs? BECAUSE HEY FUCKER

[EASY]
00:33:026 (4) - the shape isn't very attractive naraku's suggested, already fine.
00:51:266 (2,3,4,5) - this diamond thing u have isn't very organized I agreed, but, how to fix.. xp
01:04:706 (6,1) - im not sure about the flow here fine for me.
01:11:426 (5,6,1) - blanket? this part won't blanket.
01:13:346 (1) - curve a bit more to flow better keep

01:29:666 (2,4) - line it up instead symmetry done.
01:53:666 (5) - Ctrl + G for flow sorry. keep.
02:00:866 (6) - move more to the right? nope.
Honestly, starting from 02:11:426 (1) - if you just listen to it it does not match the music at all :] This is easy diff. i do best sounding. fine for me.

[NORMAL]
SV kinda high this is normal diff and bpm250. SV9.5 is fine for me.
00:12:866 (3) - if u curve it other way it flows better keep.
00:18:626 (4) - whistle sounds off no
00:22:466 (3) - ^ no
00:26:786 (5) - curve other way better flow fixed.
00:28:946 (4) - (64,100) looks much better spacing bad.
01:19:106 (3) - breaks flow no
01:34:706 (3) - curve other way keep
01:35:426 (4,5) - for some reason it sounds much better to me if it was like this vv (there might be something wrong with offset but idk how to check sry :\) blue line really bad. please stop ugly suggest. this is already fine. i took drum sound.
01:54:146 (2) - flows better into next notes if curved i won't change.

[INSANE]
Holy crap the SV is way too high what
00:48:626 (2,3,4) - they should be parallel imo
srry i have no idea how the heck to mod this cuz jumps are massive and SV is so fast omg
I guess I'll mod this map more generally// you hope more good player.
01:08:306 (5,6,1) - this kinda pattern is reeeeally hard >: derp ez
01:46:946 (4,5) - cross map jump ehh.. idk this might be okay but still challenging not hard jump lol
02:08:066 (1) - this entire combo is a cross map jump l: this is great flow ^^
The tempo is high, and your jumps are huge :] 01:49:826 (1) - play ur music from here, close ur eyes and just listen There's barely a break for the player :S

So yeah I tried playing and er
attempt 1
yeah last second fail
attempt 2
sry for being noob, here's replay


K hope i helped and GL~
good luck practise play.
thanks for mod!
Gaia
:?:

P o M u T a wrote:

Gaia wrote:

hey~ M4M

01:35:426 (4,5) - for some reason it sounds much better to me if it was like this vv (there might be something wrong with offset but idk how to check sry :\) blue line really bad. please stop ugly suggest. this is already fine. i took drum sound.

No I meant it sounds more natural if you put it that way. I know blue ticks are bad, so I'm thinking there's something wrong with the offset

[INSANE]
Holy crap the SV is way too high what

your slider velocity.. speed.. too fast
replied in blue
Topic Starter
P o M u T a
Offset already fine. nothing big problem. you are serious? my sounds already good.

no. 250bpm is not fast. if sv is low, really stop flow and bad. Gaia more good luck play.

thanks reply.
emilia
Ok GO!

Easy, Normal
I've checked through them, but some blankets and some flow don't work out well. The style is very consistent though, I like it, but you should be able to find places which slider art doesn't blanket
Hard
CS -1
Distance snap looks too big.
Also only some blanket problems, if I do tell you it'd just be a waste of precious modding time.
Lay off on the triple reverse as well, its rather confusing.
Spinner spamming looks awkward and may be unliked by players
Insane
00:09:026 (1,2,3,4,5) - More circular
00:10:706 (5,6,7) - Weird broken flow
00:13:826 (1) - Lay off on the curl
00:15:266 (3,4) - Looks too hard
00:21:506 (1) - Make this look the same as the slider before but enlarged and flipped horizontally
00:26:066 (2,3) - Lay off on the blanket
00:32:066 (4,5,6,7) - Looks too hard
00:38:426 (1,2,3) - Ehh?
00:49:826 (3,4) - Too close? Make 4 flipped horizontally from 3
00:57:986 (1,2,3,4,5) - Weird flow
01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) - Weird shape for a stream, maybe more gradual?
01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) - Weird, try for a gradual shift in position
02:05:426 (1,2,3,4) - Maybe too close to each other?
02:15:266 (2,3,4,5) - Looks too hard
02:17:186 (2,3,1,2,1,2) - A little undesirable

I don't like the fact that the quality of mapping dropped significantly. Patterns can get rather off-putting. Also, cut down on triple reverse. It also seems a little too hard for players in general to pass.
Extra
00:08:066 (1) - Blanket note before
00:09:746 (5,1) - Closer?
00:11:426 (4) - Not recommended
00:13:346 (3) - Blanket seems too tight
00:19:586 (1,2,3) - ^
01:12:386 (1,2,3,4) - Try not to
01:34:466 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - Weird stream shape
02:20:546 (1,4) - Make them straight instead?

Looks exceedingly hard. I won't complain since its meant to be an Extra, but its an improvement from Insane.
Good mapsets for ENH, Insane is weird, Extra is very hard. Nice job in general!
Topic Starter
P o M u T a

Estellia- wrote:

Ok GO!

Easy, Normal
I've checked through them, but some blankets and some flow don't work out well. The style is very consistent though, I like it, but you should be able to find places which slider art doesn't blanket
Hard
CS -1 no
Distance snap looks too big. no
Also only some blanket problems, if I do tell you it'd just be a waste of precious modding time. some fixed.
Lay off on the triple reverse as well, its rather confusing.
Spinner spamming looks awkward and may be unliked by players
Insane
00:09:026 (1,2,3,4,5) - More circular i want keep.
00:10:706 (5,6,7) - Weird broken flow i don't think so.
00:13:826 (1) - Lay off on the curl umm
00:15:266 (3,4) - Looks too hard yes, but, playable.
00:21:506 (1) - Make this look the same as the slider before but enlarged and flipped horizontally
00:26:066 (2,3) - Lay off on the blanket
00:32:066 (4,5,6,7) - Looks too hard
00:38:426 (1,2,3) - Ehh? ...
00:49:826 (3,4) - Too close? Make 4 flipped horizontally from 3 no problem.
00:57:986 (1,2,3,4,5) - Weird flow good work
01:15:266 (1,2,3,4,5,6,7,8,9,10,11,12) - Weird shape for a stream, maybe more gradual? not bad imo.
01:34:466 (5,6,7,8,9,10,11,12,13,14,15,16) - Weird, try for a gradual shift in position not weird.
02:05:426 (1,2,3,4) - Maybe too close to each other? spacing is fine.
02:15:266 (2,3,4,5) - Looks too hard consider.
02:17:186 (2,3,1,2,1,2) - A little undesirable already cool

I don't like the fact that the quality of mapping dropped significantly. Patterns can get rather off-putting. Also, cut down on triple reverse. It also seems a little too hard for players in general to pass.
Extra
00:08:066 (1) - Blanket note before done.
00:09:746 (5,1) - Closer? nope
00:11:426 (4) - Not recommended sounds fit.
00:13:346 (3) - Blanket seems too tight done.
00:19:586 (1,2,3) - ^ fine for me.
01:12:386 (1,2,3,4) - Try not to keep
01:34:466 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - Weird stream shape keep
02:20:546 (1,4) - Make them straight instead? no.

Looks exceedingly hard. I won't complain since its meant to be an Extra, but its an improvement from Insane.
Good mapsets for ENH, Insane is weird, Extra is very hard. Nice job in general!
E/N/H thanks your comment.
almost ignore modding. but. thanks!
sheela
Hey. I need to continue my modding carrier, so here's my mod. Sorry for not replying earlier. I have personal reasons.

EASY

  1. 00:52:226 (3) - Move this to x:432 y:130 and 00:52:706 (4) to x:311 y:98, so that 00:51:266 (2) could shoot to 00:52:226 (3) .
  2. 01:19:106 (3) - Nazi, but move the second point to x:299 y:102 and move the last point to x:347 y:65 so it could like 01:18:146 (2) .
  3. 01:20:546 (4) - Still nazi. Move the circle to x:135 y:38 to get a perfect stack with the tail of 01:18:146 (2) .
  4. 01:25:346 (1) - Move the second point to x:114 y:133 and the last point x:144 y:190 to get a better blanket with the tail of 01:22:946 (3) . If you change the slider, replace 01:26:786 (3) by copying and pasting 01:25:346 (1) , and do a mirror pattern.
  5. 01:28:226 (4,1) - It can make a better blanket; move the second point on the slider to x:191 y:326 and the last to x:259 y:343.
  6. 01:43:586 (4) - Really nazi. Press the right arrow key so it could put on x:256 y:192 and to get a perfect stack with the tail of 01:45:027 (2) .
  7. Move 02:06:626 (4) to x:294 y:239, 02:07:106 (1) to x:194 y:312, and 02:08:066 (2) to x:124 y:209, to get 02:05:186 (3,4,1) better flow.

NORMAL

  1. 00:09:026 (5) - Add a point at x:63 y:98? It gets a little better appearance.
  2. 00:56:546 (3,4) - Make a mirror pattern by copying 00:57:026 (4) , and replacing by 00:56:546 (3) , and do Ctrl + J?
  3. 01:26:786 (2,3) - The heads are too close to each other. Try moving 01:26:786 (2) to x:277 y:289, 01:27:746 (3) to x:305 y:141, and 01:28:466 (4) to x:124 y:254.

EXTRA

  1. 00:27:746 (3) - Move the last point to x:192 y:98 to have perfect blanket with the head of 00:27:506 (2) .
  2. 00:27:986 (4) - Move this slider x:299 y:337 to get a blanket with 00:27:266 (1) 's head and to get the same pattern as 00:27:506 (2,3) .
  3. I think it's better if 00:36:926 (1) ends at 00:38:066 with the clap removed, and add a note at 00:38:306 , to get a little space between the spinner and the note.
  4. 02:09:026 (1,1) - Same here (^)

HARD

  1. 00:15:266 (4,5) - Move them a little closer to each other to get a little distance between them, since it's hard.

INSANE

  1. 00:29:246 (1,1) - Same thing in the EXTRA section.
  2. 00:36:926 (1,1) - ^
  3. 01:28:226 (1) - End the slider at 01:28:466 and add a note at 01:28:706 . In my opinion, it's follows well with the music.
Well, that's it. Good Luck on ranking this mapset. It deserves a star.
Darcsol
M4M Request


[General]
  • Nothing wrong

[EASY]
  • - Consider shortening some combos. Some of them are too long.

    [list:1337]00:56:066 (1) - Remove new combo?
    02:25:826 (5) - At the end of the slider, remove the clap.

[NORMAL]
  • [list:1337](Optional) 00:07:586 (1,2) - New combo?
    01:45:986 (1) - ^
    02:07:106 (1) - ^
    02:25:826 (4) - At the end of the slider, remove the clap.

[HARD]
  • - Reduce AR to 7.5

    [list:1337]02:26:186 (9) - Remove the clap.

[INSANE]
  • - Reduce AR to 8.6

    [list:1337]02:26:066 (6) - At the end of the slider, remove the clap.

[EXTRA]
  • - Reduce AR to 9.0

    [list:1337]02:26:066 (4) - At the end of the slider, remove the clap.

Not a lot problems to find. Most of them are dealt with from other modders. Fun map overall.
_Stan
hi, from my Q

[EZ]
01:18:146 (2) - up the curve
01:22:946 (3,1) - blanket
01:28:226 (4,1) - ^
02:14:786 (1) - decrease the curve

[NM]
01:40:466 (2) - up the curve to blanket with 01:41:186 (3) -

[HD]
01:00:986 (6,7) - reverse selection will match music more, and wll be exciting at the same time
02:08:066 (5,6,7,8) - you can up the DS a little :)

[IN]
00:18:746 (5,6) - the straight line is too long, actually it looks not nice add some red points to make it zigzag or other
00:27:026 (4) - reverse selection

[EX]
00:09:986 (1,3) - blanket
00:11:426 (4) - the distance between two red points is a little wide
00:27:746 (3,4) - ??
01:09:026 - try to make sv slow
01:09:506 (1,2,3) - ds is not same with 01:17:186 (1,2,3)
01:40:586 (2,3) - blanket
01:42:146 (1,2) - ^
01:49:226 (2,1) - ^
02:19:346 (5,1) - blanket

great map and good luck :)
Topic Starter
P o M u T a

sheela901 wrote:

Hey. I need to continue my modding carrier, so here's my mod. Sorry for not replying earlier. I have personal reasons. no problem!

EASY

  1. 00:52:226 (3) - Move this to x:432 y:130 and 00:52:706 (4) to x:311 y:98, so that 00:51:266 (2) could shoot to 00:52:226 (3) . nice.
  2. 01:19:106 (3) - Nazi, but move the second point to x:299 y:102 and move the last point to x:347 y:65 so it could like 01:18:146 (2) . done.
  3. 01:20:546 (4) - Still nazi. Move the circle to x:135 y:38 to get a perfect stack with the tail of 01:18:146 (2) . 134 39 :-)
  4. 01:25:346 (1) - Move the second point to x:114 y:133 and the last point x:144 y:190 to get a better blanket with the tail of 01:22:946 (3) . If you change the slider, replace 01:26:786 (3) by copying and pasting 01:25:346 (1) , and do a mirror pattern. done.
  5. 01:28:226 (4,1) - It can make a better blanket; move the second point on the slider to x:191 y:326 and the last to x:259 y:343. yes
  6. 01:43:586 (4) - Really nazi. Press the right arrow key so it could put on x:256 y:192 and to get a perfect stack with the tail of 01:45:027 (2) . done.
  7. Move 02:06:626 (4) to x:294 y:239, 02:07:106 (1) to x:194 y:312, and 02:08:066 (2) to x:124 y:209, to get 02:05:186 (3,4,1) better flow. I agreed.

NORMAL

  1. 00:09:026 (5) - Add a point at x:63 y:98? It gets a little better appearance. keep for now.
  2. 00:56:546 (3,4) - Make a mirror pattern by copying 00:57:026 (4) , and replacing by 00:56:546 (3) , and do Ctrl + J? done.
  3. 01:26:786 (2,3) - The heads are too close to each other. Try moving 01:26:786 (2) to x:277 y:289, 01:27:746 (3) to x:305 y:141, and 01:28:466 (4) to x:124 y:254. done.

EXTRA

  1. 00:27:746 (3) - Move the last point to x:192 y:98 to have perfect blanket with the head of 00:27:506 (2) . maybe miss, but, done.
  2. 00:27:986 (4) - Move this slider x:299 y:337 to get a blanket with 00:27:266 (1) 's head and to get the same pattern as 00:27:506 (2,3) . done.
  3. I think it's better if 00:36:926 (1) ends at 00:38:066 with the clap removed, and add a note at 00:38:306 , to get a little space between the spinner and the note. keep spinner
  4. 02:09:026 (1,1) - Same here (^) ^

HARD

  1. 00:15:266 (4,5) - Move them a little closer to each other to get a little distance between them, since it's hard. flow is good, easy jump i guess.

INSANE

  1. 00:29:246 (1,1) - Same thing in the EXTRA section.
  2. 00:36:926 (1,1) - ^
  3. 01:28:226 (1) - End the slider at 01:28:466 and add a note at 01:28:706 . In my opinion, it's follows well with the music. both fine.
Well, that's it. Good Luck on ranking this mapset. It deserves a star.
thanks really helpful modding and star!
Topic Starter
P o M u T a

Darcsol wrote:

M4M Request


[General]
  • Nothing wrong

[EASY]
  • - Consider shortening some combos. Some of them are too long.

    [list:1337]00:56:066 (1) - Remove new combo? good find!
    02:25:826 (5) - At the end of the slider, remove the clap. done.

[NORMAL]
  • [list:1337](Optional) 00:07:586 (1,2) - New combo? done.
    01:45:986 (1) - ^ done.
    02:07:106 (1) - ^ done.
    02:25:826 (4) - At the end of the slider, remove the clap. done.

[HARD]
  • - Reduce AR to 7.5 7.8

    [list:1337]02:26:186 (9) - Remove the clap.

[INSANE]
  • - Reduce AR to 8.6 keep

    [list:1337]02:26:066 (6) - At the end of the slider, remove the clap. done.

[EXTRA]
  • - Reduce AR to 9.0 keep.

    [list:1337]02:26:066 (4) - At the end of the slider, remove the clap. done.

Not a lot problems to find. Most of them are dealt with from other modders. Fun map overall.
thanks for mod! really nice catch! and thanks star!!

_Stan wrote:

hi, from my Q

[EZ]
01:18:146 (2) - up the curve bit slider changed.
01:22:946 (3,1) - blanket fine.
01:28:226 (4,1) - ^ done.
02:14:786 (1) - decrease the curve done.

[NM]
01:40:466 (2) - up the curve to blanket with 01:41:186 (3) - done.

[HD]
01:00:986 (6,7) - reverse selection will match music more, and wll be exciting at the same time keep.
02:08:066 (5,6,7,8) - you can up the DS a little :) good!

[IN]
00:18:746 (5,6) - the straight line is too long, actually it looks not nice add some red points to make it zigzag or other i konow, but, i want keep.
00:27:026 (4) - reverse selection keep.

[EX]
00:09:986 (1,3) - blanket
00:11:426 (4) - the distance between two red points is a little wide i.i
00:27:746 (3,4) - ?? fixed blanket?
01:09:026 - try to make sv slow keep
01:09:506 (1,2,3) - ds is not same with 01:17:186 (1,2,3) this is not happen.
01:40:586 (2,3) - blanket done.
01:42:146 (1,2) - ^ done.
01:49:226 (2,1) - ^ done.
02:19:346 (5,1) - blanket bit done.
thanks for mod!
great map and good luck :)
thnaks for mods!
KagamiHRS
IRC Mod
13:27 P o M u T a: hi, if you have time, can you take a mod request?
13:28 KagamiHRS: Yes, let me see it. (I might not be that good at this though)
13:28 P o M u T a: okay!
13:29 *P o M u T a is listening to [http://osu.ppy.sh/b/458083 Kitcaliber - HEY FUCKER]
13:29 P o M u T a: this map!
13:29 KagamiHRS: I'll start from Easy
13:30 P o M u T a: okay
13:38 KagamiHRS: I'm already going to HARD difficulty...
13:38 P o M u T a: okay :D
13:38 P o M u T a: you can quick ok :3
13:39 KagamiHRS: 00:52:226 (1) - Slider's end spacing between (2) and (3)?
13:39 KagamiHRS: Would you want it to be equal?
13:40 P o M u T a: okay
13:47 KagamiHRS: It's just too difficult to find flaws for me :O I'm on EXTRA now.
13:47 P o M u T a: O: ok :3
13:47 KagamiHRS: 00:27:866 Is the gap intended? (Maybe yes?)
13:48 KagamiHRS: 00:27:866 - Is the gap intended? (Maybe yes?)
13:48 P o M u T a: lol, my miss
13:48 KagamiHRS: OK. :)
13:55 P o M u T a: if you done mod, please forum-posting :D
13:55 KagamiHRS: Well, I can't play some of those insane difficulties and this map has already been modded by several people.
13:55 P o M u T a: np
13:56 KagamiHRS: I'll cut it short here, but at least I am the one spotted a clear mistake. :P
Silverboxer
dat extra
Topic Starter
P o M u T a
thanks Sliverboxer double star :D
Mortem

Hi, as you requested..

Normal

00:38:786 (1) - Put it in the centre.
Everything else it's fine imo.

Hard
02:08:066 (1) - Make stack with the beginning of this slider 02:06:866 (5) -
Everything else it's fine.

Sorry for little mod, but as I said, I didn't find any mistakes...
Hope that helps
If not then sorry.

Good Luck!
Topic Starter
P o M u T a

Pjecoo wrote:


Hi, as you requested..

Normal

00:38:786 (1) - Put it in the centre.
Everything else it's fine imo.

Hard
02:08:066 (1) - Make stack with the beginning of this slider 02:06:866 (5) -
Everything else it's fine.

Sorry for little mod, but as I said, I didn't find any mistakes...
Hope that helps
If not then sorry.

Good Luck!
Normal fixed!
thanks!
Bara-
BPMis 125 (Finish sound every red tick) You should change, but the 1.82 SV in EXTRA then should be 3.64 which is not possible so you can keep it ;-;
Good map though, but...
You requested hitsounds Mod, but I don´t MOD it, I gave it to maps who don´t have them, because the mapper doesn´t know how to do it
Sorry, but next time, read the rules better.
Also, the hitsounds are good
Topic Starter
P o M u T a
sorry.
bpm is no changed. this is fine. (osu!BPM, approve x2)
thanks!
Miramono
Hi! From modding queue

Mod
[Easy]
Clear

[Normal]
Clear

[Hard]
00:27:506 (2) - Move x:360 y:276
02:23:906 (5) - Move x:220 y:180

That's all
I hope I helped :oops:
Topic Starter
P o M u T a

Miramono wrote:

Hi! From modding queue

Mod
[Easy]
Clear

[Normal]
Clear

[Hard]
00:27:506 (2) - Move x:360 y:276 done
02:23:906 (5) - Move x:220 y:180 keep

That's all
I hope I helped :oops:
thanks for mod!
Chyo-Kun
Requested in my modding queue : t/229105

        EASY

 
 
  1. 00:22:466 (4,5) - It would be nice to give the player a feeling of speed-up in this specific moment of the map, since the kiai times is close and the guitar in the background is speeding up. I would suggest to add a clap to 00:22:466 (4) to do this. Check out if you like it or not, it's of course up to you. I reckon that it sounds a little better.
     
  2. 00:26:306 (4) - I hear the voice going up,but is a clap on this slider tail really necessary? It doesen't sound very good to me..
     
  3. 01:22:946 (3) - I would add a finish on the repeat arrow to emphasize how the song is raising the tone in that part.
     

    NORMAL

     
     
  4. 01:10:946 (2) - I don't agree with this slider. Here's a (In my opinion) much better pattern for this part, I'll explain it to you step by step:

    Remove both 01:10:946 (2) and 01:12:386 (3)
    01:10:946 - Add a beat here (You choose where)
    01:11:426 - Here instead you should copy 01:09:506 (1) this slider and paste it here. (You choose in what position and where)

    There you go. In the end the timeline should look like this:

    It both plays and sounds much better in my opinion :)
     
  5. 01:29:186 (2) - I think that for a normal player expecting this slider to repeat this many times it's quite unlikely. Consider removing a repeat and adding a beat 01:30:626 here.
     
     

    HARD

     
     
  6. 01:50:786 (5) - Why is there a slider here? Wasn't it enough to just put two beats on 01:51:026 (6) this slider head?
     
  7. 02:03:266 (1,2,3,4) - I don't really like these sliders, they overlap in a weird manner while playng.. Consider finding a new pattern
     

    INSANE

     
    There is a big difficulty gap between HARD and INSANE.. This map is sadly going to be less enjoyable for some players 
     
  8. 00:38:786 (3) - Place this x:256 y:24 just to make a cool pattern? haha
     
  9. 02:15:266 (2,3,4,5) - Woah! This jump is brutal.. Make it a little bit easier?
     
     

    WHO'S AFRAID OF THE BIG BLACK EXTRA


     
     
  10. 02:09:026 (1) - This beat fucked with my eyes while I was testing the map. First of all,you see it sightly later than the spinner because it's so far from the centre of the screen,and second it's right onto the combo counter! Eventually our eyes get used to the numbers going up, but if you place a beat right on that counter, the eye is going to react in a slower way because it's so used to seeing moviment in that zone of the screen. All this put togheter make you get a miss or a 50 if you're lucky. Challenge is a great thing to have in a beatmap, but when challenge becomes memorizing a specific beat, it's not as fun..
     
    TL;DR: move the beat out of the way of the combo counter and a little bit closer to the cente of the screen.
     
  11. The whole ending of the song is quite a mess, the clap spam gets old quickly.. I suggest tryng to find some variety with the hitsounds in this specific part :|
     
     
     I hope that I helped in making this beatmap better.
    Just because it would be fun to see this ranked, have a star.
     
    頑張って!
Topic Starter
P o M u T a

Chyo-Kun wrote:

Requested in my modding queue : https://osu.ppy.sh/forum/t/229105

        EASY

 
 
  1. 00:22:466 (4,5) - It would be nice to give the player a feeling of speed-up in this specific moment of the map, since the kiai times is close and the guitar in the background is speeding up. I would suggest to add a clap to 00:22:466 (4) to do this. Check out if you like it or not, it's of course up to you. I reckon that it sounds a little better. done.
     
  2. 00:26:306 (4) - I hear the voice going up,but is a clap on this slider tail really necessary? It doesen't sound very good to me.. this is fine.
     
  3. 01:22:946 (3) - I would add a finish on the repeat arrow to emphasize how the song is raising the tone in that part. keep
     

    NORMAL

     
     
  4. 01:10:946 (2) - I don't agree with this slider. Here's a (In my opinion) much better pattern for this part, I'll explain it to you step by step:

    Remove both 01:10:946 (2) and 01:12:386 (3)
    01:10:946 - Add a beat here (You choose where)
    01:11:426 - Here instead you should copy 01:09:506 (1) this slider and paste it here. (You choose in what position and where)

    There you go. In the end the timeline should look like this:

    It both plays and sounds much better in my opinion :)
    sorry, follow guitar, and i like many pettern rhythm.
     
  5. 01:29:186 (2) - I think that for a normal player expecting this slider to repeat this many times it's quite unlikely. Consider removing a repeat and adding a beat 01:30:626 here. this is long. no problem.
     
     

    HARD

     
     
  6. 01:50:786 (5) - Why is there a slider here? Wasn't it enough to just put two beats on 01:51:026 (6) this slider head? consider this.
     
  7. 02:03:266 (1,2,3,4) - I don't really like these sliders, they overlap in a weird manner while playng.. Consider finding a new pattern fine play imo.
     

    INSANE

     
    There is a big difficulty gap between HARD and INSANE.. This map is sadly going to be less enjoyable for some players  no, you should check star rate. and, acutally hard diff really hard and insane diff is not really hard.
     
  8. 00:38:786 (3) - Place this x:256 y:24 just to make a cool pattern? haha confuse rhythm imo.
     
  9. 02:15:266 (2,3,4,5) - Woah! This jump is brutal.. Make it a little bit easier? i'll fix this.
     
     

    WHO'S AFRAID OF THE BIG BLACK EXTRA


     
     
  10. 02:09:026 (1) - This beat fucked with my eyes while I was testing the map. First of all,you see it sightly later than the spinner because it's so far from the centre of the screen,and second it's right onto the combo counter! Eventually our eyes get used to the numbers going up, but if you place a beat right on that counter, the eye is going to react in a slower way because it's so used to seeing moviment in that zone of the screen. All this put togheter make you get a miss or a 50 if you're lucky. Challenge is a great thing to have in a beatmap, but when challenge becomes memorizing a specific beat, it's not as fun.. done.
     
    TL;DR: move the beat out of the way of the combo counter and a little bit closer to the cente of the screen.
     
  11. The whole ending of the song is quite a mess, the clap spam gets old quickly.. I suggest tryng to find some variety with the hitsounds in this specific part :|
     
     
     I hope that I helped in making this beatmap better.
    Just because it would be fun to see this ranked, have a star.
     
    頑張って!
thanks for mod and star~~ :)
-Yuzuriha
おかえしにプレゼンツ!
Topic Starter
P o M u T a
ゆずひらさん最高の花束をありがとう!
Akiyama Mizuki
Hard mapset for me, but either so good. Eat my stars :D
Topic Starter
P o M u T a
wow. Really thanks!!!
Rtyzen
Hey there! requested frommy queue sorry abit late :o

[Normal]
  1. 01:13:346 (1) - NC move to 01:12:866 (4)
  2. 01:17:186 (1) - ^ 01:16:706 (4)
  3. 01:20:546 (4) - NC
  4. Sorry looked through many times couldn't find anything else

[Hard]
  1. 00:22:226 (4) - This part is unnecessarily confusing in my opinion. Move 4 to x:308y:12?
  2. 00:24:386 (4) - NC?
  3. 01:00:866 (5) - NC
  4. 01:11:426 (1) - Might be abit too loud
  5. 01:52:706 (6) - NC
  6. 01:51:746 to 01:55:586 - This part might be abit too fast for hard(250BPM 1.5 SV :P)
  7. 01:54:146 (3,4,5,6) - ^This is definitely too fast (and will probably make this map unFCable on DT :P)
  8. 02:25:346 (4,5,6,7) - ^
  9. I foresee this being impossible/super hard to DT and being labeled as "2014 hard" lol. 250BPM 1.5SV is crazy (according to stars it is practically an insane)

I know I said I would mod insane, but it's way too hard for me to mod and is an extra IMO. sorry :(

Good mapset! Sorry if my mod was useless :(
good luck for rank~ (ノ・ω・)ノ
Topic Starter
P o M u T a

Rtyzen wrote:

Hey there! requested frommy queue sorry abit late :o

[Normal]
  1. 01:13:346 (1) - NC move to 01:12:866 (4) sorry. i want keep pettern NC all.
  2. 01:17:186 (1) - ^ 01:16:706 (4)
  3. 01:20:546 (4) - NC
  4. Sorry looked through many times couldn't find anything else

[Hard]
  1. 00:22:226 (4) - This part is unnecessarily confusing in my opinion. Move 4 to x:308y:12? done.
  2. 00:24:386 (4) - NC?
  3. 01:00:866 (5) - NC
  4. 01:11:426 (1) - Might be abit too loud no problem imo.
  5. 01:52:706 (6) - NC
  6. 01:51:746 to 01:55:586 - This part might be abit too fast for hard(250BPM 1.5 SV :P) sorry >:
  7. 01:54:146 (3,4,5,6) - ^This is definitely too fast (and will probably make this map unFCable on DT :P)
  8. 02:25:346 (4,5,6,7) - ^
  9. I foresee this being impossible/super hard to DT and being labeled as "2014 hard" lol. 250BPM 1.5SV is crazy (according to stars it is practically an insane)

I know I said I would mod insane, but it's way too hard for me to mod and is an extra IMO. sorry :(

Good mapset! Sorry if my mod was useless :(
good luck for rank~ (ノ・ω・)ノ
thanks for mod an star!
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, P o M u T a !
Thank’s for calling me to mod your beatmap 
Let’s get started..
EASY
00:23:426 (1,2,3,4,1,2) – Make the same hitsound, like before (i mean, with that clap),
00:31:586 (1,2,3,4,1,2) - ^,
00:52:226 (3,4) – Change to 1/1 slider,
01:03:746 (4,5) - ^,
01:09:506 (1,2) & 01:10:466 (3,4) - ^,
01:52:706 (3,4) - ^.
NORMAL
Good chart, Consider reducing hitcircle.
HARD
01:11:426 (1) – too many..
01:15:266 (1,2) - ^,
01:26:786 (1) - ^,
01:30:626 (1,2) - ^.
EXTRA
AR too fast, Change it to 9..
Keep the distance.. Remember.. It’s AR 9,
Add something that start from here 00:39:026 ,
02:07:106 (1,2,3,4) – Wha.. The distance are too far..
INSANE
Change AR to 8.5,
00:38:786 (1) – add notes that start after this circle,
Only that xD.
That’s All P o M u T a ! Good luck !
Topic Starter
P o M u T a

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, P o M u T a !
Thank’s for calling me to mod your beatmap 
Let’s get started..
EASY
00:23:426 (1,2,3,4,1,2) – Make the same hitsound, like before (i mean, with that clap), done.
00:31:586 (1,2,3,4,1,2) - ^, done.
00:52:226 (3,4) – Change to 1/1 slider, no
01:03:746 (4,5) - ^, no
01:09:506 (1,2) & 01:10:466 (3,4) - ^, no
01:52:706 (3,4) - ^.
no
NORMAL
Good chart, Consider reducing hitcircle.
HARD
01:11:426 (1) – too many.. i want many pettern. sorry keep.
01:15:266 (1,2) - ^, ^
01:26:786 (1) - ^, ^
01:30:626 (1,2) - ^. ^
EXTRA
AR too fast, Change it to 9..
Keep the distance.. Remember.. It’s AR 9,
Add something that start from here 00:39:026 ,
02:07:106 (1,2,3,4) – Wha.. The distance are too far..
EXTRA won't change all.
INSANE
Change AR to 8.5,
00:38:786 (1) – add notes that start after this circle, keep sound.
Only that xD.
That’s All P o M u T a ! Good luck !
thanks for mod!
NoHitter
Hello.

[GENERAL]
- Map itself looks pretty solid.
- The claps at the last bookmarked section (kiai) really overpower the music. I see what you wanted to do, but IMO it would be better to emphasis that cymbal-like sound which plays every white tick after 02:16:826.

[EXTRA]
- 00:11:426 (4) - The slider looks ugly IMO but I guess the crumpled slider fits the music here.
- 00:53:186 (1,2,3,4) - I can see many people missing here. This section is not that intense as the others. I suggest if you want to keep a pattern like this, move it to the more intense parts (i.e. second kiai). I recommend spacing these normally. (1,2,3,4) instead of (1,3,2,4).
- 01:00:626 (6) - Reverse (Ctrl+G) for better flow. The movement from the previous sliders leads to a right to left one opposed to a left to right.
- 02:11:186 (3) - I would suggest reversing this slider as well.

[INSANE]
- 00:17:306 (4) - Avoid the overlap with (2)'s slidertrack? Looks ugly IMO. http://puu.sh/azZjZ/ad6b6ab268.jpg
- 01:28:226 (1,2) - Remove NC (1) then NC (2). This will make it more consistent with your previous combos.
- 02:05:426 () - The slowdown here to 0.8x doesn't really make sense IMO.

[HARD]
- 00:12:386 (2) - The overlap with the slidertrack looks ugly IMO :(
- 01:54:146 (3,4,5,6,7) - 5 notes to tap, 250 bpm seems a bit too difficult for a Hard. Maybe make (4,5) or (5,6) into a slider instead?

[NORMAL]
- I'm a bit concerned about the amount of 1/4 sliders here (even if they are all repeats).
- 00:50:306 (1,2) - Straight sliders like this look boring, maybe rotate a bit?

[EASY]
- It's fine.
Rirakusu
From my queue.

(Although i don't like songs with offensive title names, but I'll still mod this one because I love that rhythm)

Your mapset is almost perfect...

[Normal]
1. 00:16:226 (1,2,3) - You can adjust the placements of these notes so that 00:16:226 (1) becomes a blanket of 00:17:186 (3) .

2. 00:27:266 (1,2) - Make 00:27:266 (1) the blanket of 00:28:466 (2) .

3. 00:50:306 (1,3) - If you want 00:51:266 (3) to be a blanket of 00:50:306 (1) - please make it more perfect.

4. 01:49:106 (2,3) - Not a perfect blanket. You can use the approach circle of 01:49:106 (2) to help you while drawing.

[Hard]
1. You can speed up sliders during Kiai (not sure about this) P/s: You need to remap the Kiai if you do this change.

2. 01:21:086 (1,1,1) - Well...triple spinners...I think you can change the second and third into sliders or circles (something you see in Can't Defeat Airman's last three circles) but it's okay to keep this for a difficulty increase.

3. 02:23:906 (5) - See no reason to overlap this with other notes. Move it away.

[Insane]
1. 00:57:026 (1,2) - Make this blanket perfect.

Done. Easy diff is perfect. Nothing to say about extra diff. (Since I don't play extra diffs lol).
Topic Starter
P o M u T a

NoHitter wrote:

Hello.

[GENERAL]
- Map itself looks pretty solid.
- The claps at the last bookmarked section (kiai) really overpower the music. I see what you wanted to do, but IMO it would be better to emphasis that cymbal-like sound which plays every white tick after 02:16:826. fmmm

[EXTRA]
- 00:11:426 (4) - The slider looks ugly IMO but I guess the crumpled slider fits the music here. sorry, i poor make slider lol
- 00:53:186 (1,2,3,4) - I can see many people missing here. This section is not that intense as the others. I suggest if you want to keep a pattern like this, move it to the more intense parts (i.e. second kiai). I recommend spacing these normally. (1,2,3,4) instead of (1,3,2,4). this part sound, strong and weak, so, this place fit imo :-)
- 01:00:626 (6) - Reverse (Ctrl+G) for better flow. The movement from the previous sliders leads to a right to left one opposed to a left to right. consider it.
- 02:11:186 (3) - I would suggest reversing this slider as well. sorry, i like small DS.

[INSANE]
- 00:17:306 (4) - Avoid the overlap with (2)'s slidertrack? Looks ugly IMO. http://puu.sh/azZjZ/ad6b6ab268.jpg overlaps is bad, but, i like flow. sorry keep now.
- 01:28:226 (1,2) - Remove NC (1) then NC (2). This will make it more consistent with your previous combos. done.
- 02:05:426 () - The slowdown here to 0.8x doesn't really make sense IMO. same 00:33:026 - . feel slow part imo.

[HARD]
- 00:12:386 (2) - The overlap with the slidertrack looks ugly IMO :( how to fix this... idk xp. i can't find good place.
- 01:54:146 (3,4,5,6,7) - 5 notes to tap, 250 bpm seems a bit too difficult for a Hard. Maybe make (4,5) or (5,6) into a slider instead? done.

[NORMAL]
- I'm a bit concerned about the amount of 1/4 sliders here (even if they are all repeats). this is 250bpm mapset. i think fine ;3
- 00:50:306 (1,2) - Straight sliders like this look boring, maybe rotate a bit? done.

[EASY]
- It's fine.
thanks for mod and star!
Topic Starter
P o M u T a

jinhang_ang wrote:

From my queue.

(Although i don't like songs with offensive title names, but I'll still mod this one because I love that rhythm)

Your mapset is almost perfect...

[Normal]
1. 00:16:226 (1,2,3) - You can adjust the placements of these notes so that 00:16:226 (1) becomes a blanket of 00:17:186 (3) . bit changed.

2. 00:27:266 (1,2) - Make 00:27:266 (1) the blanket of 00:28:466 (2) . done.

3. 00:50:306 (1,3) - If you want 00:51:266 (3) to be a blanket of 00:50:306 (1) - please make it more perfect. done.

4. 01:49:106 (2,3) - Not a perfect blanket. You can use the approach circle of 01:49:106 (2) to help you while drawing. done.

[Hard]
1. You can speed up sliders during Kiai (not sure about this) P/s: You need to remap the Kiai if you do this change. hard diff already harder. Don't.

2. 01:21:086 (1,1,1) - Well...triple spinners...I think you can change the second and third into sliders or circles (something you see in Can't Defeat Airman's last three circles) but it's okay to keep this for a difficulty increase. no problem this.

3. 02:23:906 (5) - See no reason to overlap this with other notes. Move it away. do you think cool this? i like really this overlaps. seems coold and playable.

[Insane]
1. 00:57:026 (1,2) - Make this blanket perfect. I won't blanket.

Done. Easy diff is perfect. Nothing to say about extra diff. (Since I don't play extra diffs lol).
thanks for mods!
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